ENGG 1203 Tutorial. Sequential Logic 19/26 Sept Learning Objectives. News. Ack.: HKU ELEC1008, ISU CprE 281x, PSU CMPEN270, Wikipedia

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1 ENGG 1203 Tutorial Sequential Logic 19/26 Sept Learning Objectives News Design combinational circuits Calculate timing in sequential circuits Design a finite state machine Ack.: HKU ELEC1008, ISU CprE 281x, PSU CMPEN270, Wikipedia 1

2 Q1 You want to design a multiplier using combinational logic. The circuit is intended to calculate x.y = m, where x is represented by two bits as x 1 x 0, y is represented by two bits as y 1 y 0, and the product is m, also represented in binary in a similar way. Complete the following table to verify the function of a multiplier: In general, if x is p bits wide, and y is q bits wide, how many bits do we need to represent m? We need p + q bits. 2

3 Remember that we can build a half adder using two-input combinational logic gates. Let the inputs be u and v, while the sum is s and the carry out is c. Complete the design of the half adder using only 2-input logic gates. 3

4 You proceed to design the two-bit multiplier with the following logic. For example, we can use long multiplication to calculate the product of two numbers. For example, we can calculate 12 x 13 by From this long multiplication" method, you realize that you can build a multiplier using the half adder (HA) Design a two-bit multiplier for x 1 x 0 and y 1 y 0 using two HAs and some other logic gates. Add additional output pin for m as determined. Hint: Try to express the two-bit multiplication using a similar long multiplication, and relate each bit with m0, m1, etc. 4

5 We can write the following long multiplication: We can therefore associate m 0 as x 0 y 0. m 1 is the result of adding x 0 y 1 and x 1 y 0, which can be produced with a HA. Note that there is a carry out; this is added to x 1 y 1 to get m 2 m 3 is the corresponding carry out from this second HA. 5

6 You also realize that just like every combinational logic problems, you can start with a truth table, and then figure out how to generate the individual bits using multiple-input AND gates and OR gates. As a first step, complete the following truth table. Using the truth table above, derive expressions for the various bits of m using Karnaugh maps. 6

7 7

8 Hence, we can obtain the following formulas: 8

9 Q2 Draw the timing diagram of the following circuit 9

10 Solution 10

11 Q3 From state transition diagram to truth table Four states Two-bit registers q/q*: Present/Next state z: Output Condition/Output 11

12 From truth table to K-map A B D A D B D A D B 12

13 From K-map to circuit State register Logic for output Logic for state transition 13

14 Q4 Design a 2-bit counter with input x that can be A down counter when x = 0 ( ) A Johnson counter when x = 1 ( ) 14

15 Solution 15

16 Q5 When interfacing an external signal into the FPGA, it is possible that the internal digital signal may bounce between 1 and 0 when the external voltage is very close to the threshold voltage. To solve this problem, a digital debounce circuit can be used. A simple debounce circuit operates as follows: If the output is 0", it is changed to 1" only after two consecutive 1"s have been present in the input. If the output is 1", it is changed to 0 only after two consecutive 0 s have been present in the input. 16

17 The debounce logic is implemented as a state machine with the following states: Draw a state transition diagram. Input is din; Output is dout. Output of the state machine (dout) should be specified within the state as it is a Moore machine. Express the output dout in terms of s1 and s0. 17

18 Solution Next state of OUT 0 din=0 OUT0 din=1 SEEN1 Next state of SEEN1 din=0 OUT0 din=1 OUT1 dout s0 s1 18

19 Q6 Design a FSM for the dimmer control The controller starts with display being turned off. The display turns on when the user has pressed the power button once. If the power button is pressed again, regardless of whether is in full or half brightness, the screen turns off. 19

20 When the screen is on, if a user has not touched the screen for more than 3 cycles, the screen should be dimmed to half the normal brightness. If it is idled for another 3 cycles, it should turn off automatically. However, if the user touch the screen at any time when it is dimmed, it should go back to full brightness immediately. 20

21 21

22 The controller starts with display being turned off. The display turns on when the user has pressed the power button once. If the power button is pressed again, regardless of whether is in full or half brightness, the screen turns off. 22

23 --- When the screen is on, if a user has not touched the screen for more than 3 cycles, the screen should be dimmed to half the normal brightness. --- If it is idled for another 3 cycles, it should turn off automatically. 23

24 --- However, if the user touch the screen at any time when it is dimmed, it should go back to full brightness immediately. 24

25 Q7a You decide to build one to help you make your decision on bus choice (3B or 30X) every day You can only be in one of the 3 moods: HAPPY, NEUTRAL, SAD. When you are SAD, you decide to get on whichever is the next bus arriving at the bus stop. When you are HAPPY, you wait at the bus stop until you can ride on 30X. When you are NEUTRAL, you will wait at the bus stop and not get on a maximum of TWO 3Bs, before you give up and hop on whichever bus arrives afterwards. 25

26 In addition, your mood changes as a result of which bus you get on: When you are SAD, you become NEUTRAL after you get on a 30X, but remain SAD if you get on a 3B. When you are NEUTRAL, you become HAPPY after you get on a 30X, but turn to SAD if you ride on a 3B. When you are HAPPY, you always get back to NEUTRAL after riding the bus. 26

27 Complete the following state transition diagram for your bus-riding state machine. Five states have been defined for you: Input and output signals: Label each transition with the following notation: condition / [output] 27

28 Solution 28

29 Q7b To implement your state machine in hardware, you have decided to use the following encoding for the 5 states, input, and output: Complete the following state transition diagram for your state machine. 29

30 Q7b 30

31 (Appendix) Q8 The card reader tells the controller whether the car is a member or a guest car. Only one guest car is allowed per member at a discount rate Only when the guest follows out the member at the exit (within the allotted time) The second guest must pay the regular parking fees Design a FSM for the card reader 31

32 Solution Specifications Signals from the card reader: MEMBER, GUEST Signals from the toll booth TOKEN ( One toke received ) EXP ( Time for discounted guest payment has expired ) Signal to the gate: OPEN Fee Members: Free Guest with a Member: 1 Token Regular Guest: 2 Tokens. 32

33 Solution List out all situations through a truth table e.g. Idle Idle / Guest enters / Member enters X : Illegal/Not considered 33

34 Solution 34

35 Then, Truth Table K-map Circuit 35

36 (Appendix) Q9 Design a FSM for a vending machine Collect money, deliver product and change Vending machine may get three inputs Inputs are nickel (5c), dime (10c), and quarter (25c) Only one coin input at a time Product cost is 40c Does not accept more than 50c Returns 5c or 10c back Exact change appreciated 36

37 Solution We are designing a state machine which output depends on both current state and inputs. Suppose we ask the machine to directly return the coin if it cannot accept an input coin. Input specification: I 1 I 2 Represent the coin inserted Input: We can insert 0 cents (00), 5 cents (01), 10 cents (10), 25 cents (11) Output specification: C 1 C 2 P C 1 C 2 represent the coin returned 00, 01, 10, 11 P indicates whether to deliver product 0, 1 37

38 Solution States: S 1 S 2 S 3 Represent the money inside the machine now 3 bits are enough to encode the states S00 (0 cents) 000 S05 (5 cents) 001 S10 010; ; S Consider all situations (S00, S05,, S35) SS machine Truth table K-Map Circuit FPGA 38

39 Solution After considering all states 39

40 Solution S35: Currently the machine stores 35 cents If we insert 0 cents 00/000 Next state is S35 (The state repeats itself) If we insert 25 cents 11/110 Next state is S35 + Return 1 quarter + Return 0 product 35c (35 cents inside the machine) + 25c (Insert 25 cents) = 35c (35 cents inside the machine) + 25c (return 25 cents) + 0c (return no product) S35 00/000 11/110 40

41 Solution If we insert 10 cents 10/011 Next state is S0 + Return 1 nickel + Return 1 product 35c (35 cents inside the machine) + 10c (Insert 10 cents) = 0c (0 cents inside the machine) + 5c (return 5 cents) + 40c (return 1 product) If we insert 5 cents 01/001 Next state is S0 + Return 0 nickel + Return 1 product 35c (35 cents inside the machine) + 5c (Insert 5 cents) = 0c (0 cents inside the machine) + 0c (return 0 cents) + 40c (return 1 product) S35 10/011 01/001 41

42 (Appendix) Q10 Design a synchronous, recycling MOD-8 binary down counter with D FFs. Down counter: Counting in descending order MOD-8: Count from Current state Control inputs Next state Q c Q b Q a D c D b D a Q c Q b Q a

43 Solution K-map 43

44 (Appendix) A typical FSM FSM Truth table Circuit State register Logic for state transition Logic for 44 output

45 (Appendix) Steps in designing a state machine Draw a state transition diagram An initial state Other states to keep track of various activities Transitions Generate a state transition table and a output table Write state transition table and output table in binary State assignment, i.e., the code used for each state Derive canonical sum-of-product expressions Draw the circuit 45

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