Affine Transformations

Size: px
Start display at page:

Download "Affine Transformations"

Transcription

1 Affine Transformations

2 Reading Foley et al., Chapter 5.6 and Chapter 6 Supplemental David F. Rogers and J. Alan Adams, Mathematical Elements for Computer Graphics, Second edition

3 2D geometry Pipeline

4 3D Geometry Pipeline

5

6 Affine Geometry Points: location in 3D space Vectors: quantity with a direction and magnitude, but no fixed position Scalar: a real number v s = 5.3 P

7 Affine Spaces Affine space consists of points and vectors related by a set of axioms: Difference of two points is a vector: Head-to-tail rule for vector addition: P P P-Q P-Q P-R Q Q Q-R R

8 Legal affine operations: Affine Operations vector + vector vector scalar vector vector point point vector point + vector point example of an illegal operation: point + point nonsense Useful combination of affine operations: P( α) = P + αv What is it?

9 Affine Combination Affine combination of two points: where α + α = is defined to be the point We can generalize affine combination to multiple points: where Q= αq + α Q Q= Q + a ( Q - Q) 2 2 Q= α Q + α Q + L + α Q 2 2 n n α i =

10 Affine Frame A frame can be defined as a set of vectors and a point: Where v,, L vn ( L O ) v,,, v n form a basis and O is a point in space. Any point P can be written as P= p v + L + p v + O n n And any vector as: u= u v + L + u v n n

11 Matrix representation of points and vectors Coordinate axiom: So every point in the frame can be written as And every vector as P = P= P F = v, v2, K, v n, O P= p v + p v + L + p v + O 2 2 ( ) p p 2 = [ v v2 L vn O ] L pn u= u v + u v + L + u v + O 2 2 u u 2 = [ v v2 L vn O ] L un n n n n

12 Changing frames Given a point P in frame, what are the coordinates of P in frame F ʹ = vʹ, vʹ, K, vʹ, Oʹ ( ) 2 n p pʹ p pʹ 2 2 [ v v L v O] L [ vʹ vʹ L vʹ Oʹ ] P = 2 n = 2 n L pn pʹ n Since each element of can be written in coordinates relative to v = f vʹ + L + f vʹ O i i, i, n n = f vʹ + L + f vʹ + Oʹ n+, n+, n n

13 Written in a matrix form Changing frames cont d pʹ p f, fn, fn+, p L ʹ 2 p 2 M O M M [ vʹ vʹ L vʹ Oʹ ] M = [ vʹ vʹ L vʹ Oʹ ] 2 n 2 n f, n fn, n fn+, n pn pn ʹ pʹ p p f, fn, fn, p L + ʹ 2 p 2 p 2 M O M M = M = F M f, n fn, n fn+, n pʹ n pn pn

14 Euclidean and Cartesian spaces A Euclidean space is an affine space with an inner product: T uv, = u v= uv A Cartesian space is a Euclidean space with a standard orthonormal frame. In 3D: (e, e2, e2, ) e e i j if i= j = otherwise

15 Length: Useful properties and operations in Cartesian spaces v = v v Distance between points: P Q Angle between vectors: Perpendicular (orthogonal): Parallel: u v u v =± Cross product (in 3D): cos u v u v u v= u v= w

16 F: A B Affine Transformations is an affine transformation if it preserves affine combinations: Where α i = Affine coordiantes are preserved: ( α ) i i = αi ( i) F Q F Q. The same applies to vectors. ( O + ) ivi = ( O) + i ( vi) F p F pf Lines map to lines: Paralelism is preserved: FP ( + αv) = FP ( ) + αf( v) FQ ( + βv) = FQ ( ) + βf( v) Ratios are preserved: (,, ) = ( ( ), ( ), ( )) Ratio Q Q Q Ratio F Q F Q F Q 2 2

17 P=[x,y,] P is a column vector P is a row vector 2D Affine Transformations Pʹ = MP xʹ a b c x yʹ d e f y = Pʹ = PM a d xʹ yʹ = x y b e c f [ ] [ ]

18 Identity Doesn t move points at all

19 Translation xʹ c x yʹ f y = xʹ = x+ c yʹ = y+ f

20 Scaling Changing the diagonal elements performs scaling a f If a=f scaling is uniform x' = ax y ' = fy What if a,f<

21 Shearing What about the off-diagonal elements? The matrix d Gives x' = x y' = dx+ y

22 Effect on unit square a b a a+ b b d e d d e e = + M can be determined just by knowing how corners [,,] and [,,] are mapped a and e give x- and y-scaling b and d give x- and y-shearing

23 Rotation Rotation of points [,,] and [,,] by angle around the origin: cos( α) sin( α) sin( α) cos( α)

24 The Matrices Identity (do nothing): Scale by s x in the x and s y in the y direction (s x < or s y < is reflection): Rotate by angle θ (in radians): Shear by amount a in the x direction: s x cos θ sin θ s y a -sin θ cos θ Shear by amount b in the y direction: b Translate by the vector (t x, t y ): t x t y

25 Transformation Composition Applying transformations F to point P and transformation G to the result Pʹ = Pʹ ʹ = FP GPʹ Combining two transformations Pʹ ʹ = = GF ( P) ( GF) P

26 Problems 2,3,4,4,7,8 Let s play a game

27 Rotation around arbitrary point y p θ x

28 Reflection around arbitrary axis y p θ x

29 Reflection around arbitrary axis y v p x

30 Compact representation Fast implementation Easy to invert Easy to compose Properties of Transforms

31 3D Scaling xʹ sx x yʹ sy y = zʹ sz z

32 3D Translation xʹ tx x yʹ t y y = zʹ tz z

33 Rotation in 3D Rotation now has more possibilities in 3D: R R R x y z cosθ sinθ ( θ ) = sinθ cosθ cosθ sinθ ( θ ) = sinθ cosθ cosθ sinθ sinθ cosθ ( θ ) = R z R y R x Use right hand rule

34 Rotation in 3D What about the inverses of 3D rotations? R R R x y z cosθ sinθ ( θ ) = sinθ cosθ cosθ sinθ ( θ ) = sinθ cosθ cosθ sinθ sinθ cosθ ( θ ) = R z R y R x

35 Shearing in 3D Shearing is also more complicated. Here is one example: x' b x y' y = z' z

36 Properties of affine transformations All of the transformations we've looked at so far are examples of affine transformations. Here are some useful properties of affine transformations: Lines map to lines Parallel lines remain parallel Midpoints map to midpoints (in fact, ratios are always preserved) à pq s ratio = = = qr t p'q' q'r'

37 Rotation that aligns 3 orthonormal vectors with the principal axes y v w x z u

w = COI EYE view direction vector u = w ( 010,, ) cross product with y-axis v = w u up vector

w = COI EYE view direction vector u = w ( 010,, ) cross product with y-axis v = w u up vector . w COI EYE view direction vector u w ( 00,, ) cross product with -ais v w u up vector (EQ ) Computer Animation: Algorithms and Techniques 29 up vector view vector observer center of interest 30 Computer

More information

2D Geometric Transformations

2D Geometric Transformations 2D Geometric Transformations (Chapter 5 in FVD) 2D Geometric Transformations Question: How do we represent a geometric object in the plane? Answer: For now, assume that objects consist of points and lines.

More information

2D Geometrical Transformations. Foley & Van Dam, Chapter 5

2D Geometrical Transformations. Foley & Van Dam, Chapter 5 2D Geometrical Transformations Fole & Van Dam, Chapter 5 2D Geometrical Transformations Translation Scaling Rotation Shear Matri notation Compositions Homogeneous coordinates 2D Geometrical Transformations

More information

Section 1.1. Introduction to R n

Section 1.1. Introduction to R n The Calculus of Functions of Several Variables Section. Introduction to R n Calculus is the study of functional relationships and how related quantities change with each other. In your first exposure to

More information

Chapter 6. Orthogonality

Chapter 6. Orthogonality 6.3 Orthogonal Matrices 1 Chapter 6. Orthogonality 6.3 Orthogonal Matrices Definition 6.4. An n n matrix A is orthogonal if A T A = I. Note. We will see that the columns of an orthogonal matrix must be

More information

Content. Chapter 4 Functions 61 4.1 Basic concepts on real functions 62. Credits 11

Content. Chapter 4 Functions 61 4.1 Basic concepts on real functions 62. Credits 11 Content Credits 11 Chapter 1 Arithmetic Refresher 13 1.1 Algebra 14 Real Numbers 14 Real Polynomials 19 1.2 Equations in one variable 21 Linear Equations 21 Quadratic Equations 22 1.3 Exercises 28 Chapter

More information

Physics 235 Chapter 1. Chapter 1 Matrices, Vectors, and Vector Calculus

Physics 235 Chapter 1. Chapter 1 Matrices, Vectors, and Vector Calculus Chapter 1 Matrices, Vectors, and Vector Calculus In this chapter, we will focus on the mathematical tools required for the course. The main concepts that will be covered are: Coordinate transformations

More information

Geometry of Vectors. 1 Cartesian Coordinates. Carlo Tomasi

Geometry of Vectors. 1 Cartesian Coordinates. Carlo Tomasi Geometry of Vectors Carlo Tomasi This note explores the geometric meaning of norm, inner product, orthogonality, and projection for vectors. For vectors in three-dimensional space, we also examine the

More information

Exam 1 Sample Question SOLUTIONS. y = 2x

Exam 1 Sample Question SOLUTIONS. y = 2x Exam Sample Question SOLUTIONS. Eliminate the parameter to find a Cartesian equation for the curve: x e t, y e t. SOLUTION: You might look at the coordinates and notice that If you don t see it, we can

More information

Figure 1.1 Vector A and Vector F

Figure 1.1 Vector A and Vector F CHAPTER I VECTOR QUANTITIES Quantities are anything which can be measured, and stated with number. Quantities in physics are divided into two types; scalar and vector quantities. Scalar quantities have

More information

Numerical Analysis Lecture Notes

Numerical Analysis Lecture Notes Numerical Analysis Lecture Notes Peter J. Olver 5. Inner Products and Norms The norm of a vector is a measure of its size. Besides the familiar Euclidean norm based on the dot product, there are a number

More information

[1] Diagonal factorization

[1] Diagonal factorization 8.03 LA.6: Diagonalization and Orthogonal Matrices [ Diagonal factorization [2 Solving systems of first order differential equations [3 Symmetric and Orthonormal Matrices [ Diagonal factorization Recall:

More information

CS 4204 Computer Graphics

CS 4204 Computer Graphics CS 4204 Computer Graphics 2D and 3D Transformations Doug Bowman Adapted from notes by Yong Cao Virginia Tech 1 Transformations What are they? changing something to something else via rules mathematics:

More information

THREE DIMENSIONAL GEOMETRY

THREE DIMENSIONAL GEOMETRY Chapter 8 THREE DIMENSIONAL GEOMETRY 8.1 Introduction In this chapter we present a vector algebra approach to three dimensional geometry. The aim is to present standard properties of lines and planes,

More information

Lecture L3 - Vectors, Matrices and Coordinate Transformations

Lecture L3 - Vectors, Matrices and Coordinate Transformations S. Widnall 16.07 Dynamics Fall 2009 Lecture notes based on J. Peraire Version 2.0 Lecture L3 - Vectors, Matrices and Coordinate Transformations By using vectors and defining appropriate operations between

More information

5. Orthogonal matrices

5. Orthogonal matrices L Vandenberghe EE133A (Spring 2016) 5 Orthogonal matrices matrices with orthonormal columns orthogonal matrices tall matrices with orthonormal columns complex matrices with orthonormal columns 5-1 Orthonormal

More information

α = u v. In other words, Orthogonal Projection

α = u v. In other words, Orthogonal Projection Orthogonal Projection Given any nonzero vector v, it is possible to decompose an arbitrary vector u into a component that points in the direction of v and one that points in a direction orthogonal to v

More information

Linear Algebra Review. Vectors

Linear Algebra Review. Vectors Linear Algebra Review By Tim K. Marks UCSD Borrows heavily from: Jana Kosecka kosecka@cs.gmu.edu http://cs.gmu.edu/~kosecka/cs682.html Virginia de Sa Cogsci 8F Linear Algebra review UCSD Vectors The length

More information

Geometric Transformations

Geometric Transformations Geometric Transformations Definitions Def: f is a mapping (function) of a set A into a set B if for every element a of A there exists a unique element b of B that is paired with a; this pairing is denoted

More information

Computer Graphics Labs

Computer Graphics Labs Computer Graphics Labs Abel J. P. Gomes LAB. 2 Department of Computer Science and Engineering University of Beira Interior Portugal 2011 Copyright 2009-2011 All rights reserved. LAB. 2 1. Learning goals

More information

Inner Product Spaces and Orthogonality

Inner Product Spaces and Orthogonality Inner Product Spaces and Orthogonality week 3-4 Fall 2006 Dot product of R n The inner product or dot product of R n is a function, defined by u, v a b + a 2 b 2 + + a n b n for u a, a 2,, a n T, v b,

More information

Given a point cloud, polygon, or sampled parametric curve, we can use transformations for several purposes:

Given a point cloud, polygon, or sampled parametric curve, we can use transformations for several purposes: 3 3.1 2D Given a point cloud, polygon, or sampled parametric curve, we can use transformations for several purposes: 1. Change coordinate frames (world, window, viewport, device, etc). 2. Compose objects

More information

Essential Mathematics for Computer Graphics fast

Essential Mathematics for Computer Graphics fast John Vince Essential Mathematics for Computer Graphics fast Springer Contents 1. MATHEMATICS 1 Is mathematics difficult? 3 Who should read this book? 4 Aims and objectives of this book 4 Assumptions made

More information

Solving Simultaneous Equations and Matrices

Solving Simultaneous Equations and Matrices Solving Simultaneous Equations and Matrices The following represents a systematic investigation for the steps used to solve two simultaneous linear equations in two unknowns. The motivation for considering

More information

Linear algebra and the geometry of quadratic equations. Similarity transformations and orthogonal matrices

Linear algebra and the geometry of quadratic equations. Similarity transformations and orthogonal matrices MATH 30 Differential Equations Spring 006 Linear algebra and the geometry of quadratic equations Similarity transformations and orthogonal matrices First, some things to recall from linear algebra Two

More information

28 CHAPTER 1. VECTORS AND THE GEOMETRY OF SPACE. v x. u y v z u z v y u y u z. v y v z

28 CHAPTER 1. VECTORS AND THE GEOMETRY OF SPACE. v x. u y v z u z v y u y u z. v y v z 28 CHAPTER 1. VECTORS AND THE GEOMETRY OF SPACE 1.4 Cross Product 1.4.1 Definitions The cross product is the second multiplication operation between vectors we will study. The goal behind the definition

More information

13 MATH FACTS 101. 2 a = 1. 7. The elements of a vector have a graphical interpretation, which is particularly easy to see in two or three dimensions.

13 MATH FACTS 101. 2 a = 1. 7. The elements of a vector have a graphical interpretation, which is particularly easy to see in two or three dimensions. 3 MATH FACTS 0 3 MATH FACTS 3. Vectors 3.. Definition We use the overhead arrow to denote a column vector, i.e., a linear segment with a direction. For example, in three-space, we write a vector in terms

More information

Problem Set 5 Due: In class Thursday, Oct. 18 Late papers will be accepted until 1:00 PM Friday.

Problem Set 5 Due: In class Thursday, Oct. 18 Late papers will be accepted until 1:00 PM Friday. Math 312, Fall 2012 Jerry L. Kazdan Problem Set 5 Due: In class Thursday, Oct. 18 Late papers will be accepted until 1:00 PM Friday. In addition to the problems below, you should also know how to solve

More information

TWO-DIMENSIONAL TRANSFORMATION

TWO-DIMENSIONAL TRANSFORMATION CHAPTER 2 TWO-DIMENSIONAL TRANSFORMATION 2.1 Introduction As stated earlier, Computer Aided Design consists of three components, namely, Design (Geometric Modeling), Analysis (FEA, etc), and Visualization

More information

Geometric Transformation CS 211A

Geometric Transformation CS 211A Geometric Transformation CS 211A What is transformation? Moving points (x,y) moves to (x+t, y+t) Can be in any dimension 2D Image warps 3D 3D Graphics and Vision Can also be considered as a movement to

More information

Vector has a magnitude and a direction. Scalar has a magnitude

Vector has a magnitude and a direction. Scalar has a magnitude Vector has a magnitude and a direction Scalar has a magnitude Vector has a magnitude and a direction Scalar has a magnitude a brick on a table Vector has a magnitude and a direction Scalar has a magnitude

More information

Lecture 3: Coordinate Systems and Transformations

Lecture 3: Coordinate Systems and Transformations Lecture 3: Coordinate Systems and Transformations Topics: 1. Coordinate systems and frames 2. Change of frames 3. Affine transformations 4. Rotation, translation, scaling, and shear 5. Rotation about an

More information

Vector Math Computer Graphics Scott D. Anderson

Vector Math Computer Graphics Scott D. Anderson Vector Math Computer Graphics Scott D. Anderson 1 Dot Product The notation v w means the dot product or scalar product or inner product of two vectors, v and w. In abstract mathematics, we can talk about

More information

Lecture 7. Matthew T. Mason. Mechanics of Manipulation. Lecture 7. Representing Rotation. Kinematic representation: goals, overview

Lecture 7. Matthew T. Mason. Mechanics of Manipulation. Lecture 7. Representing Rotation. Kinematic representation: goals, overview Matthew T. Mason Mechanics of Manipulation Today s outline Readings, etc. We are starting chapter 3 of the text Lots of stuff online on representing rotations Murray, Li, and Sastry for matrix exponential

More information

3D Tranformations. CS 4620 Lecture 6. Cornell CS4620 Fall 2013 Lecture 6. 2013 Steve Marschner (with previous instructors James/Bala)

3D Tranformations. CS 4620 Lecture 6. Cornell CS4620 Fall 2013 Lecture 6. 2013 Steve Marschner (with previous instructors James/Bala) 3D Tranformations CS 4620 Lecture 6 1 Translation 2 Translation 2 Translation 2 Translation 2 Scaling 3 Scaling 3 Scaling 3 Scaling 3 Rotation about z axis 4 Rotation about z axis 4 Rotation about x axis

More information

Mathematics Course 111: Algebra I Part IV: Vector Spaces

Mathematics Course 111: Algebra I Part IV: Vector Spaces Mathematics Course 111: Algebra I Part IV: Vector Spaces D. R. Wilkins Academic Year 1996-7 9 Vector Spaces A vector space over some field K is an algebraic structure consisting of a set V on which are

More information

Orthogonal Projections

Orthogonal Projections Orthogonal Projections and Reflections (with exercises) by D. Klain Version.. Corrections and comments are welcome! Orthogonal Projections Let X,..., X k be a family of linearly independent (column) vectors

More information

Rotation Matrices and Homogeneous Transformations

Rotation Matrices and Homogeneous Transformations Rotation Matrices and Homogeneous Transformations A coordinate frame in an n-dimensional space is defined by n mutually orthogonal unit vectors. In particular, for a two-dimensional (2D) space, i.e., n

More information

discuss how to describe points, lines and planes in 3 space.

discuss how to describe points, lines and planes in 3 space. Chapter 2 3 Space: lines and planes In this chapter we discuss how to describe points, lines and planes in 3 space. introduce the language of vectors. discuss various matters concerning the relative position

More information

1 2 3 1 1 2 x = + x 2 + x 4 1 0 1

1 2 3 1 1 2 x = + x 2 + x 4 1 0 1 (d) If the vector b is the sum of the four columns of A, write down the complete solution to Ax = b. 1 2 3 1 1 2 x = + x 2 + x 4 1 0 0 1 0 1 2. (11 points) This problem finds the curve y = C + D 2 t which

More information

ISOMETRIES OF R n KEITH CONRAD

ISOMETRIES OF R n KEITH CONRAD ISOMETRIES OF R n KEITH CONRAD 1. Introduction An isometry of R n is a function h: R n R n that preserves the distance between vectors: h(v) h(w) = v w for all v and w in R n, where (x 1,..., x n ) = x

More information

Lectures notes on orthogonal matrices (with exercises) 92.222 - Linear Algebra II - Spring 2004 by D. Klain

Lectures notes on orthogonal matrices (with exercises) 92.222 - Linear Algebra II - Spring 2004 by D. Klain Lectures notes on orthogonal matrices (with exercises) 92.222 - Linear Algebra II - Spring 2004 by D. Klain 1. Orthogonal matrices and orthonormal sets An n n real-valued matrix A is said to be an orthogonal

More information

Vectors VECTOR PRODUCT. Graham S McDonald. A Tutorial Module for learning about the vector product of two vectors. Table of contents Begin Tutorial

Vectors VECTOR PRODUCT. Graham S McDonald. A Tutorial Module for learning about the vector product of two vectors. Table of contents Begin Tutorial Vectors VECTOR PRODUCT Graham S McDonald A Tutorial Module for learning about the vector product of two vectors Table of contents Begin Tutorial c 2004 g.s.mcdonald@salford.ac.uk 1. Theory 2. Exercises

More information

Chapter 6. Linear Transformation. 6.1 Intro. to Linear Transformation

Chapter 6. Linear Transformation. 6.1 Intro. to Linear Transformation Chapter 6 Linear Transformation 6 Intro to Linear Transformation Homework: Textbook, 6 Ex, 5, 9,, 5,, 7, 9,5, 55, 57, 6(a,b), 6; page 7- In this section, we discuss linear transformations 89 9 CHAPTER

More information

Unified Lecture # 4 Vectors

Unified Lecture # 4 Vectors Fall 2005 Unified Lecture # 4 Vectors These notes were written by J. Peraire as a review of vectors for Dynamics 16.07. They have been adapted for Unified Engineering by R. Radovitzky. References [1] Feynmann,

More information

Chapter 17. Orthogonal Matrices and Symmetries of Space

Chapter 17. Orthogonal Matrices and Symmetries of Space Chapter 17. Orthogonal Matrices and Symmetries of Space Take a random matrix, say 1 3 A = 4 5 6, 7 8 9 and compare the lengths of e 1 and Ae 1. The vector e 1 has length 1, while Ae 1 = (1, 4, 7) has length

More information

3 Orthogonal Vectors and Matrices

3 Orthogonal Vectors and Matrices 3 Orthogonal Vectors and Matrices The linear algebra portion of this course focuses on three matrix factorizations: QR factorization, singular valued decomposition (SVD), and LU factorization The first

More information

CS3220 Lecture Notes: QR factorization and orthogonal transformations

CS3220 Lecture Notes: QR factorization and orthogonal transformations CS3220 Lecture Notes: QR factorization and orthogonal transformations Steve Marschner Cornell University 11 March 2009 In this lecture I ll talk about orthogonal matrices and their properties, discuss

More information

Grassmann Algebra in Game Development. Eric Lengyel, PhD Terathon Software

Grassmann Algebra in Game Development. Eric Lengyel, PhD Terathon Software Grassmann Algebra in Game Development Eric Lengyel, PhD Terathon Software Math used in 3D programming Dot / cross products, scalar triple product Planes as 4D vectors Homogeneous coordinates Plücker coordinates

More information

Geometry for Computer Graphics

Geometry for Computer Graphics Computer Graphics and Visualisation Geometry for Computer Graphics Student Notes Developed by F Lin K Wyrwas J Irwin C Lilley W T Hewitt T L J Howard Computer Graphics Unit Manchester Computing Centre

More information

9 MATRICES AND TRANSFORMATIONS

9 MATRICES AND TRANSFORMATIONS 9 MATRICES AND TRANSFORMATIONS Chapter 9 Matrices and Transformations Objectives After studying this chapter you should be able to handle matrix (and vector) algebra with confidence, and understand the

More information

1 Symmetries of regular polyhedra

1 Symmetries of regular polyhedra 1230, notes 5 1 Symmetries of regular polyhedra Symmetry groups Recall: Group axioms: Suppose that (G, ) is a group and a, b, c are elements of G. Then (i) a b G (ii) (a b) c = a (b c) (iii) There is an

More information

Lecture 1: Schur s Unitary Triangularization Theorem

Lecture 1: Schur s Unitary Triangularization Theorem Lecture 1: Schur s Unitary Triangularization Theorem This lecture introduces the notion of unitary equivalence and presents Schur s theorem and some of its consequences It roughly corresponds to Sections

More information

Linear Algebra: Vectors

Linear Algebra: Vectors A Linear Algebra: Vectors A Appendix A: LINEAR ALGEBRA: VECTORS TABLE OF CONTENTS Page A Motivation A 3 A2 Vectors A 3 A2 Notational Conventions A 4 A22 Visualization A 5 A23 Special Vectors A 5 A3 Vector

More information

x1 x 2 x 3 y 1 y 2 y 3 x 1 y 2 x 2 y 1 0.

x1 x 2 x 3 y 1 y 2 y 3 x 1 y 2 x 2 y 1 0. Cross product 1 Chapter 7 Cross product We are getting ready to study integration in several variables. Until now we have been doing only differential calculus. One outcome of this study will be our ability

More information

Linear Algebra Done Wrong. Sergei Treil. Department of Mathematics, Brown University

Linear Algebra Done Wrong. Sergei Treil. Department of Mathematics, Brown University Linear Algebra Done Wrong Sergei Treil Department of Mathematics, Brown University Copyright c Sergei Treil, 2004, 2009, 2011, 2014 Preface The title of the book sounds a bit mysterious. Why should anyone

More information

Elasticity Theory Basics

Elasticity Theory Basics G22.3033-002: Topics in Computer Graphics: Lecture #7 Geometric Modeling New York University Elasticity Theory Basics Lecture #7: 20 October 2003 Lecturer: Denis Zorin Scribe: Adrian Secord, Yotam Gingold

More information

Two vectors are equal if they have the same length and direction. They do not

Two vectors are equal if they have the same length and direction. They do not Vectors define vectors Some physical quantities, such as temperature, length, and mass, can be specified by a single number called a scalar. Other physical quantities, such as force and velocity, must

More information

Section 5.3. Section 5.3. u m ] l jj. = l jj u j + + l mj u m. v j = [ u 1 u j. l mj

Section 5.3. Section 5.3. u m ] l jj. = l jj u j + + l mj u m. v j = [ u 1 u j. l mj Section 5. l j v j = [ u u j u m ] l jj = l jj u j + + l mj u m. l mj Section 5. 5.. Not orthogonal, the column vectors fail to be perpendicular to each other. 5..2 his matrix is orthogonal. Check that

More information

Mechanics 1: Vectors

Mechanics 1: Vectors Mechanics 1: Vectors roadly speaking, mechanical systems will be described by a combination of scalar and vector quantities. scalar is just a (real) number. For example, mass or weight is characterized

More information

Similarity and Diagonalization. Similar Matrices

Similarity and Diagonalization. Similar Matrices MATH022 Linear Algebra Brief lecture notes 48 Similarity and Diagonalization Similar Matrices Let A and B be n n matrices. We say that A is similar to B if there is an invertible n n matrix P such that

More information

A linear combination is a sum of scalars times quantities. Such expressions arise quite frequently and have the form

A linear combination is a sum of scalars times quantities. Such expressions arise quite frequently and have the form Section 1.3 Matrix Products A linear combination is a sum of scalars times quantities. Such expressions arise quite frequently and have the form (scalar #1)(quantity #1) + (scalar #2)(quantity #2) +...

More information

Eigenvalues and Eigenvectors

Eigenvalues and Eigenvectors Chapter 6 Eigenvalues and Eigenvectors 6. Introduction to Eigenvalues Linear equations Ax D b come from steady state problems. Eigenvalues have their greatest importance in dynamic problems. The solution

More information

LINEAR ALGEBRA. September 23, 2010

LINEAR ALGEBRA. September 23, 2010 LINEAR ALGEBRA September 3, 00 Contents 0. LU-decomposition.................................... 0. Inverses and Transposes................................. 0.3 Column Spaces and NullSpaces.............................

More information

ME 115(b): Solution to Homework #1

ME 115(b): Solution to Homework #1 ME 115(b): Solution to Homework #1 Solution to Problem #1: To construct the hybrid Jacobian for a manipulator, you could either construct the body Jacobian, JST b, and then use the body-to-hybrid velocity

More information

Structural Axial, Shear and Bending Moments

Structural Axial, Shear and Bending Moments Structural Axial, Shear and Bending Moments Positive Internal Forces Acting Recall from mechanics of materials that the internal forces P (generic axial), V (shear) and M (moment) represent resultants

More information

LINEAR ALGEBRA W W L CHEN

LINEAR ALGEBRA W W L CHEN LINEAR ALGEBRA W W L CHEN c W W L Chen, 1997, 2008 This chapter is available free to all individuals, on understanding that it is not to be used for financial gain, and may be downloaded and/or photocopied,

More information

1 VECTOR SPACES AND SUBSPACES

1 VECTOR SPACES AND SUBSPACES 1 VECTOR SPACES AND SUBSPACES What is a vector? Many are familiar with the concept of a vector as: Something which has magnitude and direction. an ordered pair or triple. a description for quantities such

More information

Part I. Basic Maths for Game Design

Part I. Basic Maths for Game Design Part I Basic Maths for Game Design 1 Chapter 1 Basic Vector Algebra 1.1 What's a vector? Why do you need it? A vector is a mathematical object used to represent some magnitudes. For example, temperature

More information

Lecture 14: Section 3.3

Lecture 14: Section 3.3 Lecture 14: Section 3.3 Shuanglin Shao October 23, 2013 Definition. Two nonzero vectors u and v in R n are said to be orthogonal (or perpendicular) if u v = 0. We will also agree that the zero vector in

More information

Example SECTION 13-1. X-AXIS - the horizontal number line. Y-AXIS - the vertical number line ORIGIN - the point where the x-axis and y-axis cross

Example SECTION 13-1. X-AXIS - the horizontal number line. Y-AXIS - the vertical number line ORIGIN - the point where the x-axis and y-axis cross CHAPTER 13 SECTION 13-1 Geometry and Algebra The Distance Formula COORDINATE PLANE consists of two perpendicular number lines, dividing the plane into four regions called quadrants X-AXIS - the horizontal

More information

Geometric Camera Parameters

Geometric Camera Parameters Geometric Camera Parameters What assumptions have we made so far? -All equations we have derived for far are written in the camera reference frames. -These equations are valid only when: () all distances

More information

A vector is a directed line segment used to represent a vector quantity.

A vector is a directed line segment used to represent a vector quantity. Chapters and 6 Introduction to Vectors A vector quantity has direction and magnitude. There are many examples of vector quantities in the natural world, such as force, velocity, and acceleration. A vector

More information

One advantage of this algebraic approach is that we can write down

One advantage of this algebraic approach is that we can write down . Vectors and the dot product A vector v in R 3 is an arrow. It has a direction and a length (aka the magnitude), but the position is not important. Given a coordinate axis, where the x-axis points out

More information

a.) Write the line 2x - 4y = 9 into slope intercept form b.) Find the slope of the line parallel to part a

a.) Write the line 2x - 4y = 9 into slope intercept form b.) Find the slope of the line parallel to part a Bellwork a.) Write the line 2x - 4y = 9 into slope intercept form b.) Find the slope of the line parallel to part a c.) Find the slope of the line perpendicular to part b or a May 8 7:30 AM 1 Day 1 I.

More information

3. Let A and B be two n n orthogonal matrices. Then prove that AB and BA are both orthogonal matrices. Prove a similar result for unitary matrices.

3. Let A and B be two n n orthogonal matrices. Then prove that AB and BA are both orthogonal matrices. Prove a similar result for unitary matrices. Exercise 1 1. Let A be an n n orthogonal matrix. Then prove that (a) the rows of A form an orthonormal basis of R n. (b) the columns of A form an orthonormal basis of R n. (c) for any two vectors x,y R

More information

Affine Transformations

Affine Transformations A P P E N D I X C Affine Transformations CONTENTS C The need for geometric transformations 335 C2 Affine transformations 336 C3 Matri representation of the linear transformations 338 C4 Homogeneous coordinates

More information

Mechanics lecture 7 Moment of a force, torque, equilibrium of a body

Mechanics lecture 7 Moment of a force, torque, equilibrium of a body G.1 EE1.el3 (EEE1023): Electronics III Mechanics lecture 7 Moment of a force, torque, equilibrium of a body Dr Philip Jackson http://www.ee.surrey.ac.uk/teaching/courses/ee1.el3/ G.2 Moments, torque and

More information

6. Vectors. 1 2009-2016 Scott Surgent (surgent@asu.edu)

6. Vectors. 1 2009-2016 Scott Surgent (surgent@asu.edu) 6. Vectors For purposes of applications in calculus and physics, a vector has both a direction and a magnitude (length), and is usually represented as an arrow. The start of the arrow is the vector s foot,

More information

1.3. DOT PRODUCT 19. 6. If θ is the angle (between 0 and π) between two non-zero vectors u and v,

1.3. DOT PRODUCT 19. 6. If θ is the angle (between 0 and π) between two non-zero vectors u and v, 1.3. DOT PRODUCT 19 1.3 Dot Product 1.3.1 Definitions and Properties The dot product is the first way to multiply two vectors. The definition we will give below may appear arbitrary. But it is not. It

More information

Introduction to Matrices

Introduction to Matrices Introduction to Matrices Tom Davis tomrdavis@earthlinknet 1 Definitions A matrix (plural: matrices) is simply a rectangular array of things For now, we ll assume the things are numbers, but as you go on

More information

Linear Algebra Notes for Marsden and Tromba Vector Calculus

Linear Algebra Notes for Marsden and Tromba Vector Calculus Linear Algebra Notes for Marsden and Tromba Vector Calculus n-dimensional Euclidean Space and Matrices Definition of n space As was learned in Math b, a point in Euclidean three space can be thought of

More information

2 Session Two - Complex Numbers and Vectors

2 Session Two - Complex Numbers and Vectors PH2011 Physics 2A Maths Revision - Session 2: Complex Numbers and Vectors 1 2 Session Two - Complex Numbers and Vectors 2.1 What is a Complex Number? The material on complex numbers should be familiar

More information

Section 9.5: Equations of Lines and Planes

Section 9.5: Equations of Lines and Planes Lines in 3D Space Section 9.5: Equations of Lines and Planes Practice HW from Stewart Textbook (not to hand in) p. 673 # 3-5 odd, 2-37 odd, 4, 47 Consider the line L through the point P = ( x, y, ) that

More information

3. INNER PRODUCT SPACES

3. INNER PRODUCT SPACES . INNER PRODUCT SPACES.. Definition So far we have studied abstract vector spaces. These are a generalisation of the geometric spaces R and R. But these have more structure than just that of a vector space.

More information

Recall the basic property of the transpose (for any A): v A t Aw = v w, v, w R n.

Recall the basic property of the transpose (for any A): v A t Aw = v w, v, w R n. ORTHOGONAL MATRICES Informally, an orthogonal n n matrix is the n-dimensional analogue of the rotation matrices R θ in R 2. When does a linear transformation of R 3 (or R n ) deserve to be called a rotation?

More information

Torgerson s Classical MDS derivation: 1: Determining Coordinates from Euclidean Distances

Torgerson s Classical MDS derivation: 1: Determining Coordinates from Euclidean Distances Torgerson s Classical MDS derivation: 1: Determining Coordinates from Euclidean Distances It is possible to construct a matrix X of Cartesian coordinates of points in Euclidean space when we know the Euclidean

More information

Vector Spaces; the Space R n

Vector Spaces; the Space R n Vector Spaces; the Space R n Vector Spaces A vector space (over the real numbers) is a set V of mathematical entities, called vectors, U, V, W, etc, in which an addition operation + is defined and in which

More information

v w is orthogonal to both v and w. the three vectors v, w and v w form a right-handed set of vectors.

v w is orthogonal to both v and w. the three vectors v, w and v w form a right-handed set of vectors. 3. Cross product Definition 3.1. Let v and w be two vectors in R 3. The cross product of v and w, denoted v w, is the vector defined as follows: the length of v w is the area of the parallelogram with

More information

Applied Linear Algebra I Review page 1

Applied Linear Algebra I Review page 1 Applied Linear Algebra Review 1 I. Determinants A. Definition of a determinant 1. Using sum a. Permutations i. Sign of a permutation ii. Cycle 2. Uniqueness of the determinant function in terms of properties

More information

Determine whether the following lines intersect, are parallel, or skew. L 1 : x = 6t y = 1 + 9t z = 3t. x = 1 + 2s y = 4 3s z = s

Determine whether the following lines intersect, are parallel, or skew. L 1 : x = 6t y = 1 + 9t z = 3t. x = 1 + 2s y = 4 3s z = s Homework Solutions 5/20 10.5.17 Determine whether the following lines intersect, are parallel, or skew. L 1 : L 2 : x = 6t y = 1 + 9t z = 3t x = 1 + 2s y = 4 3s z = s A vector parallel to L 1 is 6, 9,

More information

Geometric description of the cross product of the vectors u and v. The cross product of two vectors is a vector! u x v is perpendicular to u and v

Geometric description of the cross product of the vectors u and v. The cross product of two vectors is a vector! u x v is perpendicular to u and v 12.4 Cross Product Geometric description of the cross product of the vectors u and v The cross product of two vectors is a vector! u x v is perpendicular to u and v The length of u x v is uv u v sin The

More information

2-View Geometry. Mark Fiala Ryerson University Mark.fiala@ryerson.ca

2-View Geometry. Mark Fiala Ryerson University Mark.fiala@ryerson.ca CRV 2010 Tutorial Day 2-View Geometry Mark Fiala Ryerson University Mark.fiala@ryerson.ca 3-Vectors for image points and lines Mark Fiala 2010 2D Homogeneous Points Add 3 rd number to a 2D point on image

More information

GeoGebra. 10 lessons. Gerrit Stols

GeoGebra. 10 lessons. Gerrit Stols GeoGebra in 10 lessons Gerrit Stols Acknowledgements GeoGebra is dynamic mathematics open source (free) software for learning and teaching mathematics in schools. It was developed by Markus Hohenwarter

More information

Geometric Transformations

Geometric Transformations Geometric Transformations Moving objects relative to a stationary coordinate system Common transformations: Translation Rotation Scaling Implemented using vectors and matrices Quick Review of Matrix Algebra

More information

1 Determinants and the Solvability of Linear Systems

1 Determinants and the Solvability of Linear Systems 1 Determinants and the Solvability of Linear Systems In the last section we learned how to use Gaussian elimination to solve linear systems of n equations in n unknowns The section completely side-stepped

More information

Mathematics Notes for Class 12 chapter 10. Vector Algebra

Mathematics Notes for Class 12 chapter 10. Vector Algebra 1 P a g e Mathematics Notes for Class 12 chapter 10. Vector Algebra A vector has direction and magnitude both but scalar has only magnitude. Magnitude of a vector a is denoted by a or a. It is non-negative

More information

Group Theory and Chemistry

Group Theory and Chemistry Group Theory and Chemistry Outline: Raman and infra-red spectroscopy Symmetry operations Point Groups and Schoenflies symbols Function space and matrix representation Reducible and irreducible representation

More information

Review Jeopardy. Blue vs. Orange. Review Jeopardy

Review Jeopardy. Blue vs. Orange. Review Jeopardy Review Jeopardy Blue vs. Orange Review Jeopardy Jeopardy Round Lectures 0-3 Jeopardy Round $200 How could I measure how far apart (i.e. how different) two observations, y 1 and y 2, are from each other?

More information

University of Tampere Computer Graphics 2013 School of Information Sciences Exercise 2 7.2.2013

University of Tampere Computer Graphics 2013 School of Information Sciences Exercise 2 7.2.2013 University of Tampere Computer Graphics 2013 School of Information Sciences Exercise 2 7.2.2013 1. We can get the minmum of parabola f(x) = ax 2 + bx + c,a > 0,, when f (x) = 0. In this case x has the

More information