w = COI EYE view direction vector u = w ( 010,, ) cross product with y-axis v = w u up vector

Size: px
Start display at page:

Download "w = COI EYE view direction vector u = w ( 010,, ) cross product with y-axis v = w u up vector"

Transcription

1 . w COI EYE view direction vector u w ( 00,, ) cross product with -ais v w u up vector (EQ ) Computer Animation: Algorithms and Techniques 29

2 up vector view vector observer center of interest 30 Computer Animation: Algorithms and Techniques

3 Object Space Object transformed into world space Yon Clipping Distance Hither Clipping Distance Up Vector Observer Angle of View View Vector Center of Interest World Space View Frustum FIGURE 7. Object to world space transformation and the view frustum in world space. Computer Animation: Algorithms and Techniques 3

4 Object Space World Space lines of sight emanating from observer Ee Space ee at negative infinit parallel lines of sight Image Space Screen Space FIGURE 8. Displa pipeline showing transformation between spaces. 32 Computer Animation: Algorithms and Techniques

5 . virtual frame buffer Object Space ra constructed through piel center World Space Screen Space FIGURE 9. Transformation through spaces using ra casting. Computer Animation: Algorithms and Techniques 33

6 --- w w ---,, --- [,,, w] w (EQ 2). (,, ) [,,, ] (EQ 3) (EQ 4) (EQ 5). P' M M 2 M 3 M 4 M 5 M 6 P M M M 2 M 3 M 4 M 5 M 6 P' MP (EQ 6) P' PM T 6 M T 5 M T 4 M T 3 M T T 2 M M T M T 6 M T 5 M T 4 M T 3 M T T 2 M P' PM T (EQ 7) ' ' ' abcd e f g h i j k m 000 (EQ 8) t t t 00t 00t 00t 000 (EQ 9) 34 Computer Animation: Algorithms and Techniques

7 S S S S S S (EQ 0) S S S -- S S -- (EQ ) ' ' ' cosθ sinθ 0 0 sinθ cosθ (EQ 2) ' ' ' cosθ 0 sinθ sinθ 0 cosθ (EQ 3) ' ' ' cosθ sinθ 0 0 sinθ cosθ (EQ 4) Computer Animation: Algorithms and Techniques 35

8 up vector (23,-4,40) (20, -0, 35) a) Object space definition b) World space position and orientation of aircraft FIGURE 0. Desired Position and Orientation. 36 Computer Animation: Algorithms and Techniques

9 . Y Z -4 5 ψ (-4,5) FIGURE. Projection of desired orientation vector onto - plane. Computer Animation: Algorithms and Techniques 37

10 . Z 3 5 φ (3,5) X FIGURE 2. Projection of desired orientation vector onto - plane. 38 Computer Animation: Algorithms and Techniques

11 Y X,, - global coordinate sstem Z X,Y,Z - deisred orientation defined b unit coordinate sstem FIGURE 3. Global coordinate sstem and unit coordinate sstem to be transformed. Computer Animation: Algorithms and Techniques 39

12 X M Y M Z M X X X M 0 0 Y Y Y M 0 0 Z Z Z M 0 0 (EQ 5) X Y Z X Y Z X Y Z M X Y Z X Y Z M (EQ 6) X Y Z ' ' ' A A 2 A 3 A 4 A 2 A 22 A 23 A 24 A 3 A 32 A 33 A (EQ 7) 40 Computer Animation: Algorithms and Techniques

13 . (r,0,0) FIGURE 4. Translation of moon out to its initial position on the -ais. Computer Animation: Algorithms and Techniques 4

14 3 (r,0,0) 2 for each point P of the moon { P P } R d -ais rotation of 5 degrees repeat until (done) { for each point P of the moon { P R d *P } record a frame of the animation } FIGURE 5. Rotation b appling incremental rotation matrices to points. 42 Computer Animation: Algorithms and Techniques

15 3 R identit matri R d -ais rotation of 5 degrees 2 repeat until (done) { for each point P of the moon { P R*P } record a frame of the animation R R*R d } (r,0,0) FIGURE 6. Rotation b incrementall updating the rotation matri. Computer Animation: Algorithms and Techniques 43

16 3 (r,0,0) 2 0 repeat until (done) { R -ais rotation matri of degrees for each point P of the moon { P R*P } record a frame of the animation +5 } FIGURE 7. Rotation b forming the rotation matri new for each frame. 44 Computer Animation: Algorithms and Techniques

17 . Step :Normalie one of the vectors the original unit orthogonal vectors have ceased to be orthogonal from each other due to repeated transformations Step 2: Form vector perpendicular (orthogonal) to the vector just normalied and to one of the other two original vectors b taking cross product of the two. Normalie it. Step 3: Form the final orthogonal vector b taking the cross product of the two just generated. Normalie it. FIGURE 8. Orthonormaliation. Computer Animation: Algorithms and Techniques 45

18 a) Positive 90 degree -ais rotation b) Negative 90 degree -ais rotation c) Half wa between orientation representations FIGURE 9. Direct interpolation of transformation matri values can result in nonsense. 46 Computer Animation: Algorithms and Techniques

19 . FIGURE 20. Fied angle representation. Computer Animation: Algorithms and Techniques 47

20 a) Original definition b) (0,90,0) orientation FIGURE 2. Fied angle representation of (0,90,0). 48 Computer Animation: Algorithms and Techniques

21 . a) (+/-ε,90,0) orientation b) (0,90+/-ε,0) orientation c) (0,90,+/-ε) orientation FIGURE 22. Effect of slightl altering values of fied angle representation (0,90,0). Computer Animation: Algorithms and Techniques 49

22 (0,90,0) orientation (90,45,90) orientation; the object lies in the - plane FIGURE 23. Eample orientations to interpolate. 50 Computer Animation: Algorithms and Techniques

23 . aw roll Y X pitch Z Global coordinate sstem Local Coordinate sstem attached to object FIGURE 24. Euler angle representation. Computer Animation: Algorithms and Techniques 5

24 R '( β)r ( α) R ( α)r ( β)r ( α)r ( α) R ( α)r ( β) R ''()R γ '( β)r ( α) R ( α)r ( β)r ()R γ ( α)r ( β)r ( β)r ( α) R ( α)r ( β)r () γ (EQ 8) (EQ 9) 52 Computer Animation: Algorithms and Techniques

25 orientation A Y orientation B Y θ angle and ais of rotation X X Z Z FIGURE 25. Euler s Rotation Theorem implies that, for an two orientations of an object, one can be produced from the other b a single rotation about an arbitrar ais. Computer Animation: Algorithms and Techniques 53

26 ! BA A 2 Y θ Α Α 2 φ θ 2 B A A 2 φ cos A A 2 A A 2 X A k R B ( k φ)a Z θ k ( k) θ + k θ 2 FIGURE 26. Interpolating ais-angle representations. 54 Computer Animation: Algorithms and Techniques

27 . [ s, v ] [ s 2, v 2 ] [ s s 2 v v 2, s v 2 + s 2 v + v v 2 ] (EQ 20) [ 0, v ] [ 0, v 2 ] [ 0, v v 2 ] iff v v 2 0 (EQ 2) ( q ) 2 [ s, v] q where q s (EQ 22) q q q ( q ) (EQ 23) v' Rot() v q v q (EQ 24) Rot q ( Rot p () v ) q ( p v p ) q (( pq) v ( pq )) Rot pq () v (EQ 25) Rot ( Rot() v ) q ( q v q ) q v (EQ 26) q Rot θ, (,, ) [ cos( θ 2), sin( θ 2) (,, ) ] (EQ 27) q Rot θ, (,, ) [ cos( θ 2), sin( ( θ) 2) ( (,, ) )] [ cos( θ 2), sin( θ 2) ( (,, ) )] [ cos( θ 2), sin( θ 2),, ] Rot θ, (,, ) q (EQ 28) 27. Computer Animation: Algorithms and Techniques 55

28 56 Computer Animation: Algorithms and Techniques

Rotation and Inter interpolation Using Quaternion Representation

Rotation and Inter interpolation Using Quaternion Representation This week CENG 732 Computer Animation Spring 2006-2007 Week 2 Technical Preliminaries and Introduction to Keframing Recap from CEng 477 The Displa Pipeline Basic Transformations / Composite Transformations

More information

2D Geometrical Transformations. Foley & Van Dam, Chapter 5

2D Geometrical Transformations. Foley & Van Dam, Chapter 5 2D Geometrical Transformations Fole & Van Dam, Chapter 5 2D Geometrical Transformations Translation Scaling Rotation Shear Matri notation Compositions Homogeneous coordinates 2D Geometrical Transformations

More information

Section 11.4: Equations of Lines and Planes

Section 11.4: Equations of Lines and Planes Section 11.4: Equations of Lines and Planes Definition: The line containing the point ( 0, 0, 0 ) and parallel to the vector v = A, B, C has parametric equations = 0 + At, = 0 + Bt, = 0 + Ct, where t R

More information

Math 241 Lines and Planes (Solutions) x = 3 3t. z = 1 t. x = 5 + t. z = 7 + 3t

Math 241 Lines and Planes (Solutions) x = 3 3t. z = 1 t. x = 5 + t. z = 7 + 3t Math 241 Lines and Planes (Solutions) The equations for planes P 1, P 2 and P are P 1 : x 2y + z = 7 P 2 : x 4y + 5z = 6 P : (x 5) 2(y 6) + (z 7) = 0 The equations for lines L 1, L 2, L, L 4 and L 5 are

More information

Identifying second degree equations

Identifying second degree equations Chapter 7 Identifing second degree equations 7.1 The eigenvalue method In this section we appl eigenvalue methods to determine the geometrical nature of the second degree equation a 2 + 2h + b 2 + 2g +

More information

Affine Transformations

Affine Transformations A P P E N D I X C Affine Transformations CONTENTS C The need for geometric transformations 335 C2 Affine transformations 336 C3 Matri representation of the linear transformations 338 C4 Homogeneous coordinates

More information

B4 Computational Geometry

B4 Computational Geometry 3CG 2006 / B4 Computational Geometry David Murray david.murray@eng.o.ac.uk www.robots.o.ac.uk/ dwm/courses/3cg Michaelmas 2006 3CG 2006 2 / Overview Computational geometry is concerned with the derivation

More information

2.1 Three Dimensional Curves and Surfaces

2.1 Three Dimensional Curves and Surfaces . Three Dimensional Curves and Surfaces.. Parametric Equation of a Line An line in two- or three-dimensional space can be uniquel specified b a point on the line and a vector parallel to the line. The

More information

Section 9.5: Equations of Lines and Planes

Section 9.5: Equations of Lines and Planes Lines in 3D Space Section 9.5: Equations of Lines and Planes Practice HW from Stewart Textbook (not to hand in) p. 673 # 3-5 odd, 2-37 odd, 4, 47 Consider the line L through the point P = ( x, y, ) that

More information

Realtime 3D Computer Graphics Virtual Reality

Realtime 3D Computer Graphics Virtual Reality Realtime 3D Computer Graphics Virtual Realit Viewing and projection Classical and General Viewing Transformation Pipeline CPU Pol. DL Pixel Per Vertex Texture Raster Frag FB object ee clip normalized device

More information

Dot product and vector projections (Sect. 12.3) There are two main ways to introduce the dot product

Dot product and vector projections (Sect. 12.3) There are two main ways to introduce the dot product Dot product and vector projections (Sect. 12.3) Two definitions for the dot product. Geometric definition of dot product. Orthogonal vectors. Dot product and orthogonal projections. Properties of the dot

More information

Equations Involving Lines and Planes Standard equations for lines in space

Equations Involving Lines and Planes Standard equations for lines in space Equations Involving Lines and Planes In this section we will collect various important formulas regarding equations of lines and planes in three dimensional space Reminder regarding notation: any quantity

More information

Lines and Planes in R 3

Lines and Planes in R 3 .3 Lines and Planes in R 3 P. Daniger Lines in R 3 We wish to represent lines in R 3. Note that a line may be described in two different ways: By specifying two points on the line. By specifying one point

More information

Exam 1 Sample Question SOLUTIONS. y = 2x

Exam 1 Sample Question SOLUTIONS. y = 2x Exam Sample Question SOLUTIONS. Eliminate the parameter to find a Cartesian equation for the curve: x e t, y e t. SOLUTION: You might look at the coordinates and notice that If you don t see it, we can

More information

Fundamentals of Computer Animation

Fundamentals of Computer Animation Fundamentals of Computer Animation Quaternions as Orientations () page 1 Visualizing a Unit Quaternion Rotation in 4D Space ( ) = w + x + y z q = Norm q + q = q q [ w, v], v = ( x, y, z) w scalar q =,

More information

226-332 Basic CAD/CAM. CHAPTER 5: Geometric Transformation

226-332 Basic CAD/CAM. CHAPTER 5: Geometric Transformation 226-332 Basic CAD/CAM CHAPTER 5: Geometric Transformation 1 Geometric transformation is a change in geometric characteristics such as position, orientation, and size of a geometric entity (point, line,

More information

Section 1.4. Lines, Planes, and Hyperplanes. The Calculus of Functions of Several Variables

Section 1.4. Lines, Planes, and Hyperplanes. The Calculus of Functions of Several Variables The Calculus of Functions of Several Variables Section 1.4 Lines, Planes, Hyperplanes In this section we will add to our basic geometric understing of R n by studying lines planes. If we do this carefully,

More information

VECTOR ALGEBRA. 10.1.1 A quantity that has magnitude as well as direction is called a vector. is given by a and is represented by a.

VECTOR ALGEBRA. 10.1.1 A quantity that has magnitude as well as direction is called a vector. is given by a and is represented by a. VECTOR ALGEBRA Chapter 10 101 Overview 1011 A quantity that has magnitude as well as direction is called a vector 101 The unit vector in the direction of a a is given y a and is represented y a 101 Position

More information

Advanced Computer Graphics (2IV40) ~ 3D Transformations. Types (geometric) Types (algebraic) 3D Transformations. y + c 1. x = a 1.

Advanced Computer Graphics (2IV40) ~ 3D Transformations. Types (geometric) Types (algebraic) 3D Transformations. y + c 1. x = a 1. Advanced Computer Graphics (2IV40) ~ 3D Transformations Kees Huiing Huub van de Wetering Winter 2005/6 Tpes (geometric) maintain distances & orientation (LH/RH): rigid bod transforms (rotations, translations)

More information

12.5 Equations of Lines and Planes

12.5 Equations of Lines and Planes Instructor: Longfei Li Math 43 Lecture Notes.5 Equations of Lines and Planes What do we need to determine a line? D: a point on the line: P 0 (x 0, y 0 ) direction (slope): k 3D: a point on the line: P

More information

Section 1.1. Introduction to R n

Section 1.1. Introduction to R n The Calculus of Functions of Several Variables Section. Introduction to R n Calculus is the study of functional relationships and how related quantities change with each other. In your first exposure to

More information

3D Tranformations. CS 4620 Lecture 6. Cornell CS4620 Fall 2013 Lecture 6. 2013 Steve Marschner (with previous instructors James/Bala)

3D Tranformations. CS 4620 Lecture 6. Cornell CS4620 Fall 2013 Lecture 6. 2013 Steve Marschner (with previous instructors James/Bala) 3D Tranformations CS 4620 Lecture 6 1 Translation 2 Translation 2 Translation 2 Translation 2 Scaling 3 Scaling 3 Scaling 3 Scaling 3 Rotation about z axis 4 Rotation about z axis 4 Rotation about x axis

More information

9 Multiplication of Vectors: The Scalar or Dot Product

9 Multiplication of Vectors: The Scalar or Dot Product Arkansas Tech University MATH 934: Calculus III Dr. Marcel B Finan 9 Multiplication of Vectors: The Scalar or Dot Product Up to this point we have defined what vectors are and discussed basic notation

More information

x y The matrix form, the vector form, and the augmented matrix form, respectively, for the system of equations are

x y The matrix form, the vector form, and the augmented matrix form, respectively, for the system of equations are Solving Sstems of Linear Equations in Matri Form with rref Learning Goals Determine the solution of a sstem of equations from the augmented matri Determine the reduced row echelon form of the augmented

More information

Review Sheet for Test 1

Review Sheet for Test 1 Review Sheet for Test 1 Math 261-00 2 6 2004 These problems are provided to help you study. The presence of a problem on this handout does not imply that there will be a similar problem on the test. And

More information

MAT 1341: REVIEW II SANGHOON BAEK

MAT 1341: REVIEW II SANGHOON BAEK MAT 1341: REVIEW II SANGHOON BAEK 1. Projections and Cross Product 1.1. Projections. Definition 1.1. Given a vector u, the rectangular (or perpendicular or orthogonal) components are two vectors u 1 and

More information

Lecture 14: Section 3.3

Lecture 14: Section 3.3 Lecture 14: Section 3.3 Shuanglin Shao October 23, 2013 Definition. Two nonzero vectors u and v in R n are said to be orthogonal (or perpendicular) if u v = 0. We will also agree that the zero vector in

More information

Complex Numbers. w = f(z) z. Examples

Complex Numbers. w = f(z) z. Examples omple Numbers Geometrical Transformations in the omple Plane For functions of a real variable such as f( sin, g( 2 +2 etc ou are used to illustrating these geometricall, usuall on a cartesian graph. If

More information

Mechanics lecture 7 Moment of a force, torque, equilibrium of a body

Mechanics lecture 7 Moment of a force, torque, equilibrium of a body G.1 EE1.el3 (EEE1023): Electronics III Mechanics lecture 7 Moment of a force, torque, equilibrium of a body Dr Philip Jackson http://www.ee.surrey.ac.uk/teaching/courses/ee1.el3/ G.2 Moments, torque and

More information

We can display an object on a monitor screen in three different computer-model forms: Wireframe model Surface Model Solid model

We can display an object on a monitor screen in three different computer-model forms: Wireframe model Surface Model Solid model CHAPTER 4 CURVES 4.1 Introduction In order to understand the significance of curves, we should look into the types of model representations that are used in geometric modeling. Curves play a very significant

More information

Monash University Clayton s School of Information Technology CSE3313 Computer Graphics Sample Exam Questions 2007

Monash University Clayton s School of Information Technology CSE3313 Computer Graphics Sample Exam Questions 2007 Monash University Clayton s School of Information Technology CSE3313 Computer Graphics Questions 2007 INSTRUCTIONS: Answer all questions. Spend approximately 1 minute per mark. Question 1 30 Marks Total

More information

10.5. Click here for answers. Click here for solutions. EQUATIONS OF LINES AND PLANES. 3x 4y 6z 9 4, 2, 5. x y z. z 2. x 2. y 1.

10.5. Click here for answers. Click here for solutions. EQUATIONS OF LINES AND PLANES. 3x 4y 6z 9 4, 2, 5. x y z. z 2. x 2. y 1. SECTION EQUATIONS OF LINES AND PLANES 1 EQUATIONS OF LINES AND PLANES A Click here for answers. S Click here for solutions. 1 Find a vector equation and parametric equations for the line passing through

More information

Lectures notes on orthogonal matrices (with exercises) 92.222 - Linear Algebra II - Spring 2004 by D. Klain

Lectures notes on orthogonal matrices (with exercises) 92.222 - Linear Algebra II - Spring 2004 by D. Klain Lectures notes on orthogonal matrices (with exercises) 92.222 - Linear Algebra II - Spring 2004 by D. Klain 1. Orthogonal matrices and orthonormal sets An n n real-valued matrix A is said to be an orthogonal

More information

Cross Products and Moments of Force

Cross Products and Moments of Force 4 Cross Products and Moments of Force Ref: Hibbeler 4.2-4.3, edford & Fowler: Statics 2.6, 4.3 In geometric terms, the cross product of two vectors, A and, produces a new vector, C, with a direction perpendicular

More information

MA261-A Calculus III 2006 Fall Homework 3 Solutions Due 9/22/2006 8:00AM

MA261-A Calculus III 2006 Fall Homework 3 Solutions Due 9/22/2006 8:00AM MA6-A Calculus III 6 Fall Homework Solutions Due 9//6 :AM 9. # Find the parametric euation and smmetric euation for the line of intersection of the planes + + z = and + z =. To write down a line euation,

More information

Orthogonal Projections

Orthogonal Projections Orthogonal Projections and Reflections (with exercises) by D. Klain Version.. Corrections and comments are welcome! Orthogonal Projections Let X,..., X k be a family of linearly independent (column) vectors

More information

Cross product and determinants (Sect. 12.4) Two main ways to introduce the cross product

Cross product and determinants (Sect. 12.4) Two main ways to introduce the cross product Cross product and determinants (Sect. 12.4) Two main ways to introduce the cross product Geometrical definition Properties Expression in components. Definition in components Properties Geometrical expression.

More information

3D Viewing. Chapter 7. Projections. 3D clipping. OpenGL viewing functions and clipping planes

3D Viewing. Chapter 7. Projections. 3D clipping. OpenGL viewing functions and clipping planes 3D Viewing Chapter 7 Projections 3D clipping OpenGL viewing functions and clipping planes 1 Projections Parallel Perspective Coordinates are transformed along parallel lines Relative sizes are preserved

More information

Math 241, Exam 1 Information.

Math 241, Exam 1 Information. Math 241, Exam 1 Information. 9/24/12, LC 310, 11:15-12:05. Exam 1 will be based on: Sections 12.1-12.5, 14.1-14.3. The corresponding assigned homework problems (see http://www.math.sc.edu/ boylan/sccourses/241fa12/241.html)

More information

Name Class. Date Section. Test Form A Chapter 11. Chapter 11 Test Bank 155

Name Class. Date Section. Test Form A Chapter 11. Chapter 11 Test Bank 155 Chapter Test Bank 55 Test Form A Chapter Name Class Date Section. Find a unit vector in the direction of v if v is the vector from P,, 3 to Q,, 0. (a) 3i 3j 3k (b) i j k 3 i 3 j 3 k 3 i 3 j 3 k. Calculate

More information

Product Operators 6.1 A quick review of quantum mechanics

Product Operators 6.1 A quick review of quantum mechanics 6 Product Operators The vector model, introduced in Chapter 3, is ver useful for describing basic NMR eperiments but unfortunatel is not applicable to coupled spin sstems. When it comes to two-dimensional

More information

COMPONENTS OF VECTORS

COMPONENTS OF VECTORS COMPONENTS OF VECTORS To describe motion in two dimensions we need a coordinate sstem with two perpendicular aes, and. In such a coordinate sstem, an vector A can be uniquel decomposed into a sum of two

More information

4BA6 - Topic 4 Dr. Steven Collins. Chap. 5 3D Viewing and Projections

4BA6 - Topic 4 Dr. Steven Collins. Chap. 5 3D Viewing and Projections 4BA6 - Topic 4 Dr. Steven Collins Chap. 5 3D Viewing and Projections References Computer graphics: principles & practice, Fole, vandam, Feiner, Hughes, S-LEN 5.644 M23*;-6 (has a good appendix on linear

More information

Two vectors are equal if they have the same length and direction. They do not

Two vectors are equal if they have the same length and direction. They do not Vectors define vectors Some physical quantities, such as temperature, length, and mass, can be specified by a single number called a scalar. Other physical quantities, such as force and velocity, must

More information

13.4 THE CROSS PRODUCT

13.4 THE CROSS PRODUCT 710 Chapter Thirteen A FUNDAMENTAL TOOL: VECTORS 62. Use the following steps and the results of Problems 59 60 to show (without trigonometry) that the geometric and algebraic definitions of the dot product

More information

Introduction to Computer Graphics Marie-Paule Cani & Estelle Duveau

Introduction to Computer Graphics Marie-Paule Cani & Estelle Duveau Introduction to Computer Graphics Marie-Paule Cani & Estelle Duveau 04/02 Introduction & projective rendering 11/02 Prodedural modeling, Interactive modeling with parametric surfaces 25/02 Introduction

More information

Math for Game Programmers: Dual Numbers. Gino van den Bergen gino@dtecta.com

Math for Game Programmers: Dual Numbers. Gino van den Bergen gino@dtecta.com Math for Game Programmers: Dual Numbers Gino van den Bergen gino@dtecta.com Introduction Dual numbers extend real numbers, similar to complex numbers. Complex numbers adjoin an element i, for which i 2

More information

Computer Graphics. Introduction. Computer graphics. What is computer graphics? Yung-Yu Chuang

Computer Graphics. Introduction. Computer graphics. What is computer graphics? Yung-Yu Chuang Introduction Computer Graphics Instructor: Yung-Yu Chuang ( 莊 永 裕 ) E-mail: c@csie.ntu.edu.tw Office: CSIE 527 Grading: a MatchMove project Computer Science ce & Information o Technolog og Yung-Yu Chuang

More information

v 1 v 3 u v = (( 1)4 (3)2, [1(4) ( 2)2], 1(3) ( 2)( 1)) = ( 10, 8, 1) (d) u (v w) = (u w)v (u v)w (Relationship between dot and cross product)

v 1 v 3 u v = (( 1)4 (3)2, [1(4) ( 2)2], 1(3) ( 2)( 1)) = ( 10, 8, 1) (d) u (v w) = (u w)v (u v)w (Relationship between dot and cross product) 0.1 Cross Product The dot product of two vectors is a scalar, a number in R. Next we will define the cross product of two vectors in 3-space. This time the outcome will be a vector in 3-space. Definition

More information

Figure 1.1 Vector A and Vector F

Figure 1.1 Vector A and Vector F CHAPTER I VECTOR QUANTITIES Quantities are anything which can be measured, and stated with number. Quantities in physics are divided into two types; scalar and vector quantities. Scalar quantities have

More information

Dr. Fritz Wilhelm, DVC,8/30/2004;4:25 PM E:\Excel files\ch 03 Vector calculations.doc Last printed 8/30/2004 4:25:00 PM

Dr. Fritz Wilhelm, DVC,8/30/2004;4:25 PM E:\Excel files\ch 03 Vector calculations.doc Last printed 8/30/2004 4:25:00 PM E:\Ecel files\ch 03 Vector calculations.doc Last printed 8/30/2004 4:25:00 PM Vector calculations 1 of 6 Vectors are ordered sequences of numbers. In three dimensions we write vectors in an of the following

More information

Introduction to polarization of light

Introduction to polarization of light Chapter 2 Introduction to polarization of light This Chapter treats the polarization of electromagnetic waves. In Section 2.1 the concept of light polarization is discussed and its Jones formalism is presented.

More information

Connecting Transformational Geometry and Transformations of Functions

Connecting Transformational Geometry and Transformations of Functions Connecting Transformational Geometr and Transformations of Functions Introductor Statements and Assumptions Isometries are rigid transformations that preserve distance and angles and therefore shapes.

More information

a.) Write the line 2x - 4y = 9 into slope intercept form b.) Find the slope of the line parallel to part a

a.) Write the line 2x - 4y = 9 into slope intercept form b.) Find the slope of the line parallel to part a Bellwork a.) Write the line 2x - 4y = 9 into slope intercept form b.) Find the slope of the line parallel to part a c.) Find the slope of the line perpendicular to part b or a May 8 7:30 AM 1 Day 1 I.

More information

Section V.2: Magnitudes, Directions, and Components of Vectors

Section V.2: Magnitudes, Directions, and Components of Vectors Section V.: Magnitudes, Directions, and Components of Vectors Vectors in the plane If we graph a vector in the coordinate plane instead of just a grid, there are a few things to note. Firstl, directions

More information

THREE DIMENSIONAL GEOMETRY

THREE DIMENSIONAL GEOMETRY Chapter 8 THREE DIMENSIONAL GEOMETRY 8.1 Introduction In this chapter we present a vector algebra approach to three dimensional geometry. The aim is to present standard properties of lines and planes,

More information

Problem set on Cross Product

Problem set on Cross Product 1 Calculate the vector product of a and b given that a= 2i + j + k and b = i j k (Ans 3 j - 3 k ) 2 Calculate the vector product of i - j and i + j (Ans ) 3 Find the unit vectors that are perpendicular

More information

Module 8 Lesson 4: Applications of Vectors

Module 8 Lesson 4: Applications of Vectors Module 8 Lesson 4: Applications of Vectors So now that you have learned the basic skills necessary to understand and operate with vectors, in this lesson, we will look at how to solve real world problems

More information

Geometry: Unit 1 Vocabulary TERM DEFINITION GEOMETRIC FIGURE. Cannot be defined by using other figures.

Geometry: Unit 1 Vocabulary TERM DEFINITION GEOMETRIC FIGURE. Cannot be defined by using other figures. Geometry: Unit 1 Vocabulary 1.1 Undefined terms Cannot be defined by using other figures. Point A specific location. It has no dimension and is represented by a dot. Line Plane A connected straight path.

More information

Geometry of Vectors. 1 Cartesian Coordinates. Carlo Tomasi

Geometry of Vectors. 1 Cartesian Coordinates. Carlo Tomasi Geometry of Vectors Carlo Tomasi This note explores the geometric meaning of norm, inner product, orthogonality, and projection for vectors. For vectors in three-dimensional space, we also examine the

More information

Vector has a magnitude and a direction. Scalar has a magnitude

Vector has a magnitude and a direction. Scalar has a magnitude Vector has a magnitude and a direction Scalar has a magnitude Vector has a magnitude and a direction Scalar has a magnitude a brick on a table Vector has a magnitude and a direction Scalar has a magnitude

More information

11.1. Objectives. Component Form of a Vector. Component Form of a Vector. Component Form of a Vector. Vectors and the Geometry of Space

11.1. Objectives. Component Form of a Vector. Component Form of a Vector. Component Form of a Vector. Vectors and the Geometry of Space 11 Vectors and the Geometry of Space 11.1 Vectors in the Plane Copyright Cengage Learning. All rights reserved. Copyright Cengage Learning. All rights reserved. 2 Objectives! Write the component form of

More information

Interactive Computer Graphics

Interactive Computer Graphics Interactive Computer Graphics Lecture 18 Kinematics and Animation Interactive Graphics Lecture 18: Slide 1 Animation of 3D models In the early days physical models were altered frame by frame to create

More information

α = u v. In other words, Orthogonal Projection

α = u v. In other words, Orthogonal Projection Orthogonal Projection Given any nonzero vector v, it is possible to decompose an arbitrary vector u into a component that points in the direction of v and one that points in a direction orthogonal to v

More information

Physics 53. Kinematics 2. Our nature consists in movement; absolute rest is death. Pascal

Physics 53. Kinematics 2. Our nature consists in movement; absolute rest is death. Pascal Phsics 53 Kinematics 2 Our nature consists in movement; absolute rest is death. Pascal Velocit and Acceleration in 3-D We have defined the velocit and acceleration of a particle as the first and second

More information

MAT188H1S Lec0101 Burbulla

MAT188H1S Lec0101 Burbulla Winter 206 Linear Transformations A linear transformation T : R m R n is a function that takes vectors in R m to vectors in R n such that and T (u + v) T (u) + T (v) T (k v) k T (v), for all vectors u

More information

Adding vectors We can do arithmetic with vectors. We ll start with vector addition and related operations. Suppose you have two vectors

Adding vectors We can do arithmetic with vectors. We ll start with vector addition and related operations. Suppose you have two vectors 1 Chapter 13. VECTORS IN THREE DIMENSIONAL SPACE Let s begin with some names and notation for things: R is the set (collection) of real numbers. We write x R to mean that x is a real number. A real number

More information

L 2 : x = s + 1, y = s, z = 4s + 4. 3. Suppose that C has coordinates (x, y, z). Then from the vector equality AC = BD, one has

L 2 : x = s + 1, y = s, z = 4s + 4. 3. Suppose that C has coordinates (x, y, z). Then from the vector equality AC = BD, one has The line L through the points A and B is parallel to the vector AB = 3, 2, and has parametric equations x = 3t + 2, y = 2t +, z = t Therefore, the intersection point of the line with the plane should satisfy:

More information

15.1. Exact Differential Equations. Exact First-Order Equations. Exact Differential Equations Integrating Factors

15.1. Exact Differential Equations. Exact First-Order Equations. Exact Differential Equations Integrating Factors SECTION 5. Eact First-Order Equations 09 SECTION 5. Eact First-Order Equations Eact Differential Equations Integrating Factors Eact Differential Equations In Section 5.6, ou studied applications of differential

More information

ME 115(b): Solution to Homework #1

ME 115(b): Solution to Homework #1 ME 115(b): Solution to Homework #1 Solution to Problem #1: To construct the hybrid Jacobian for a manipulator, you could either construct the body Jacobian, JST b, and then use the body-to-hybrid velocity

More information

Math, Trigonometry and Vectors. Geometry. Trig Definitions. sin(θ) = opp hyp. cos(θ) = adj hyp. tan(θ) = opp adj. Here's a familiar image.

Math, Trigonometry and Vectors. Geometry. Trig Definitions. sin(θ) = opp hyp. cos(θ) = adj hyp. tan(θ) = opp adj. Here's a familiar image. Math, Trigonometr and Vectors Geometr Trig Definitions Here's a familiar image. To make predictive models of the phsical world, we'll need to make visualizations, which we can then turn into analtical

More information

Rotation Matrices and Homogeneous Transformations

Rotation Matrices and Homogeneous Transformations Rotation Matrices and Homogeneous Transformations A coordinate frame in an n-dimensional space is defined by n mutually orthogonal unit vectors. In particular, for a two-dimensional (2D) space, i.e., n

More information

Calculation of Azimuth, Elevation and Polarization for non-horizontal aligned Antennas

Calculation of Azimuth, Elevation and Polarization for non-horizontal aligned Antennas Calculation of Azimuth, Elevation and Polarization for non-horizontal aligned Antennas Algorithm Description Technical Document TD-1205-a Version 1.1 23.10.2012 In Co-operation with 1 Objective Many SatCom

More information

Vector Notation: AB represents the vector from point A to point B on a graph. The vector can be computed by B A.

Vector Notation: AB represents the vector from point A to point B on a graph. The vector can be computed by B A. 1 Linear Transformations Prepared by: Robin Michelle King A transformation of an object is a change in position or dimension (or both) of the object. The resulting object after the transformation is called

More information

3. INNER PRODUCT SPACES

3. INNER PRODUCT SPACES . INNER PRODUCT SPACES.. Definition So far we have studied abstract vector spaces. These are a generalisation of the geometric spaces R and R. But these have more structure than just that of a vector space.

More information

Geometry for Computer Graphics

Geometry for Computer Graphics Computer Graphics and Visualisation Geometry for Computer Graphics Student Notes Developed by F Lin K Wyrwas J Irwin C Lilley W T Hewitt T L J Howard Computer Graphics Unit Manchester Computing Centre

More information

Lines and Planes 1. x(t) = at + b y(t) = ct + d

Lines and Planes 1. x(t) = at + b y(t) = ct + d 1 Lines in the Plane Lines and Planes 1 Ever line of points L in R 2 can be epressed as the solution set for an equation of the form A + B = C. The equation is not unique for if we multipl both sides b

More information

Animation (-4, -2, 0 ) + (( 2, 6, -4 ) - (-4, -2, 0 ))*.75 = (-4, -2, 0 ) + ( 6, 8, -4)*.75 = (.5, 4, -3 ).

Animation (-4, -2, 0 ) + (( 2, 6, -4 ) - (-4, -2, 0 ))*.75 = (-4, -2, 0 ) + ( 6, 8, -4)*.75 = (.5, 4, -3 ). Animation A Series of Still Images We Call Animation Animation needs no explanation. We see it in movies and games. We grew up with it in cartoons. Some of the most popular, longest-running television

More information

Essential Mathematics for Computer Graphics fast

Essential Mathematics for Computer Graphics fast John Vince Essential Mathematics for Computer Graphics fast Springer Contents 1. MATHEMATICS 1 Is mathematics difficult? 3 Who should read this book? 4 Aims and objectives of this book 4 Assumptions made

More information

Lecture L3 - Vectors, Matrices and Coordinate Transformations

Lecture L3 - Vectors, Matrices and Coordinate Transformations S. Widnall 16.07 Dynamics Fall 2009 Lecture notes based on J. Peraire Version 2.0 Lecture L3 - Vectors, Matrices and Coordinate Transformations By using vectors and defining appropriate operations between

More information

2D Geometric Transformations

2D Geometric Transformations 2D Geometric Transformations (Chapter 5 in FVD) 2D Geometric Transformations Question: How do we represent a geometric object in the plane? Answer: For now, assume that objects consist of points and lines.

More information

discuss how to describe points, lines and planes in 3 space.

discuss how to describe points, lines and planes in 3 space. Chapter 2 3 Space: lines and planes In this chapter we discuss how to describe points, lines and planes in 3 space. introduce the language of vectors. discuss various matters concerning the relative position

More information

Computer Animation. Lecture 2. Basics of Character Animation

Computer Animation. Lecture 2. Basics of Character Animation Computer Animation Lecture 2. Basics of Character Animation Taku Komura Overview Character Animation Posture representation Hierarchical structure of the body Joint types Translational, hinge, universal,

More information

Introduction to Matrices for Engineers

Introduction to Matrices for Engineers Introduction to Matrices for Engineers C.T.J. Dodson, School of Mathematics, Manchester Universit 1 What is a Matrix? A matrix is a rectangular arra of elements, usuall numbers, e.g. 1 0-8 4 0-1 1 0 11

More information

521493S Computer Graphics. Exercise 2 & course schedule change

521493S Computer Graphics. Exercise 2 & course schedule change 521493S Computer Graphics Exercise 2 & course schedule change Course Schedule Change Lecture from Wednesday 31th of March is moved to Tuesday 30th of March at 16-18 in TS128 Question 2.1 Given two nonparallel,

More information

Addition and Subtraction of Vectors

Addition and Subtraction of Vectors ddition and Subtraction of Vectors 1 ppendi ddition and Subtraction of Vectors In this appendi the basic elements of vector algebra are eplored. Vectors are treated as geometric entities represented b

More information

JUST THE MATHS UNIT NUMBER 8.5. VECTORS 5 (Vector equations of straight lines) A.J.Hobson

JUST THE MATHS UNIT NUMBER 8.5. VECTORS 5 (Vector equations of straight lines) A.J.Hobson JUST THE MATHS UNIT NUMBER 8.5 VECTORS 5 (Vector equations of straight lines) by A.J.Hobson 8.5.1 Introduction 8.5. The straight line passing through a given point and parallel to a given vector 8.5.3

More information

Mathematics Notes for Class 12 chapter 10. Vector Algebra

Mathematics Notes for Class 12 chapter 10. Vector Algebra 1 P a g e Mathematics Notes for Class 12 chapter 10. Vector Algebra A vector has direction and magnitude both but scalar has only magnitude. Magnitude of a vector a is denoted by a or a. It is non-negative

More information

1. Equations for lines on the plane and planes in the space.

1. Equations for lines on the plane and planes in the space. 1. Equations for lines on the plane and planes in the space. 1.1. General implicit vector equation. (1) a r=α This equation defines a line in the plane and a plane in the 3-space. Here r is the radius-vector

More information

A vector is a directed line segment used to represent a vector quantity.

A vector is a directed line segment used to represent a vector quantity. Chapters and 6 Introduction to Vectors A vector quantity has direction and magnitude. There are many examples of vector quantities in the natural world, such as force, velocity, and acceleration. A vector

More information

In these lectures on group theory and its application to the particle physics

In these lectures on group theory and its application to the particle physics hapter Introduction into the group theor. Introduction In these lectures on group theor and its application to the particle phsics there have been considered problems of classication of the particles along

More information

Geometric Camera Parameters

Geometric Camera Parameters Geometric Camera Parameters What assumptions have we made so far? -All equations we have derived for far are written in the camera reference frames. -These equations are valid only when: () all distances

More information

9 MATRICES AND TRANSFORMATIONS

9 MATRICES AND TRANSFORMATIONS 9 MATRICES AND TRANSFORMATIONS Chapter 9 Matrices and Transformations Objectives After studying this chapter you should be able to handle matrix (and vector) algebra with confidence, and understand the

More information

Lecture 1 Introduction 1. 1.1 Rectangular Coordinate Systems... 1. 1.2 Vectors... 3. Lecture 2 Length, Dot Product, Cross Product 5. 2.1 Length...

Lecture 1 Introduction 1. 1.1 Rectangular Coordinate Systems... 1. 1.2 Vectors... 3. Lecture 2 Length, Dot Product, Cross Product 5. 2.1 Length... CONTENTS i Contents Lecture Introduction. Rectangular Coordinate Sstems..................... Vectors.................................. 3 Lecture Length, Dot Product, Cross Product 5. Length...................................

More information

FURTHER VECTORS (MEI)

FURTHER VECTORS (MEI) Mathematics Revision Guides Further Vectors (MEI) (column notation) Page of MK HOME TUITION Mathematics Revision Guides Level: AS / A Level - MEI OCR MEI: C FURTHER VECTORS (MEI) Version : Date: -9-7 Mathematics

More information

The Dot and Cross Products

The Dot and Cross Products The Dot and Cross Products Two common operations involving vectors are the dot product and the cross product. Let two vectors =,, and =,, be given. The Dot Product The dot product of and is written and

More information

Section 8.8. 1. The given line has equations. x = 3 + t(13 3) = 3 + 10t, y = 2 + t(3 + 2) = 2 + 5t, z = 7 + t( 8 7) = 7 15t.

Section 8.8. 1. The given line has equations. x = 3 + t(13 3) = 3 + 10t, y = 2 + t(3 + 2) = 2 + 5t, z = 7 + t( 8 7) = 7 15t. . The given line has equations Section 8.8 x + t( ) + 0t, y + t( + ) + t, z 7 + t( 8 7) 7 t. The line meets the plane y 0 in the point (x, 0, z), where 0 + t, or t /. The corresponding values for x and

More information

www.sakshieducation.com

www.sakshieducation.com LENGTH OF THE PERPENDICULAR FROM A POINT TO A STRAIGHT LINE AND DISTANCE BETWEEN TWO PAPALLEL LINES THEOREM The perpendicular distance from a point P(x 1, y 1 ) to the line ax + by + c 0 is ax1+ by1+ c

More information

x1 x 2 x 3 y 1 y 2 y 3 x 1 y 2 x 2 y 1 0.

x1 x 2 x 3 y 1 y 2 y 3 x 1 y 2 x 2 y 1 0. Cross product 1 Chapter 7 Cross product We are getting ready to study integration in several variables. Until now we have been doing only differential calculus. One outcome of this study will be our ability

More information

Vector Math Computer Graphics Scott D. Anderson

Vector Math Computer Graphics Scott D. Anderson Vector Math Computer Graphics Scott D. Anderson 1 Dot Product The notation v w means the dot product or scalar product or inner product of two vectors, v and w. In abstract mathematics, we can talk about

More information