BSc (Hons) Computer Games. Options in Art and Animation, Design, Software Development or Indie Development

Similar documents
Department of Psychology

Developed by Black Rock Studio and published by Disney Interactive Studios, Split Second is a new action-racing game which featured no fewer than

YOU THINK YOU MIGHT WANT TO STUDY:

University of the Arts London (UAL) BA (Hons) Games Design Art and Design Date of production/revision July 2015

Business Management. Business Management

Electrical Engineering

Guide to Undergraduate Study

Programme Specification and Curriculum Map for BA (Honours) 3D Animation and Games

Foundation Degree in Animation and Creative Video. This programme is only offered at Barking & Dagenham College

Media and Photography

British Computer Society

NC DIGITAL MEDIA COMPUTING

How To Get A Degree In Engineering

omputing DEPARTMENT OF COMPUTING

Hertfordshire Higher Education Consortium Three Dimensional Design

Programme Specification. BSc (Hons) Sound Technology and Digital Music. Valid from: September 2012 Faculty of Technology, Design and Environment

BEng/ BEng (Hons) Networked Systems Engineering, BSc/ BSc (Hons) Cyber Security and Networks BEng/ BEng (Hons) Digital Security, Forensics and

PROGRAMME SPECIFICATION UNDERGRADUATE PROGRAMMES

MEng/BEng (Honours) COMPUTER and ELECTRONIC SYSTEMS

Programme name Engineering with Management and Entrepreneurship

Computing 2015/16. courses

Hertfordshire Higher Education Consortium Graphic Design

PROGRAMME SPECIFICATION

Programme Specification 2015/16

Group Award Specification for: Computer Games: Software Development at SCQF level 6. Group Award Code: GG45 46

Plymouth University. Faculty of Faculty of Arts and Humanities. School of Art and Media. Programme Specification. Award Title(s)

PROGRAMME SPECIFICATION

School of Computing and Technology

Undergraduate Business & Management programmes

Computing and Animation

N/A. Art and Design CONTENTS. This programme specification contains the following components:

BA (Hons) Business Management BA (Hons) Business Management with Enterprise and Innovation. Undergraduate

Advanced Diploma of Professional Game Development - Game Art and Animation (10343NAT)

Psychology. Further information Admissions and Course Enquiries T: +44 (0) E: 210

School of Design. BA (Hons) Textile Design

Jasmine Lim Interior Design 2015

Richard Southern Framework Leader Computer Animation Games and Effects

UNDERGRADUATE PROGRAMME SPECIFICATION

Studying Marketing at University

BRITISH HIGHER SCHOOL OF ART & DESIGN MOSCOW Mar 2013

Pearson BTEC Level 3 National Diploma in

The Glasgow Caledonian MBA

BA (Hons) Graphic Design

UNIVERSITY OF EAST LONDON. UNDERGRADUATE PROGRAMME SPECIFICATION Foundation Degree in Animation. Alternative locations for studying this programme

Hertfordshire Higher Education Consortium Sports Studies

University of Bradford. Creative Skillset

PROGRAMME SPECIFICATION

Foundation Degree Graphic Design

REVISED GRID FOR MICRO LEVEL APPROACH

Programme Specification: BSc (Hons) Sound Engineering and Production

School of Computer Science Computing and Oceanography (COOS) Prog. Spec Awarding institution Teaching institution Programme accredited by

Guide to Higher Level Apprenticeships

PROGRAMME SPECIFICATION

A very brief introduction to Electronic Engineering & Computer Science. Geraint A. Wiggins Professor of Computational Creativity & Head of School

BTEC Level 3 Certificate, BTEC Level 3 Subsidiary Diploma, BTEC Level 3 90-credit Diploma, BTEC Level 3 Diploma and BTEC Level 3 Extended Diploma in

UNIVERSITY OF BRADFORD School of Computing Informatics and Media Department of Computing Programme/course title: Computing

Construction Management

PROGRAMME SPECIFICATION Final. BSc(Hons) Software Engineering / BSc Computing. Name of institution Host department Course status 1. SELECT 2. 3.

Digital Animation BA (Hons)

Programme Specification. BSc (Hons) Computer Games and Animation. Valid from: September 2012 Faculty of Technology, Design and Environment

2. Basis for computing design and implementation at all levels through OS, distributed systems, human interface and computer graphics.

Engineering

COURSE GUIDE. CUF60107 Advanced Diploma of Screen and Media (Animation & VFX)

Animation and Illustration

Undergraduate Accounting programmes

Programme Specification: BA (Hons) Media and Communication

+44 (0) INTERNATIONAL BUSINESS AT MIDDLESEX UNIVERSITY, LONDON UNDERGRADUATE COURSES

Hospitality Management Degrees

Broadcast Media and Photography 2016/17. courses

BSc (Hons) Computer Games Technology

BRITISH HIGHER SCHOOL OF ART & DESIGN MOSCOW March Programme Leader Foundation Diploma in Art & Design

BIMM Course Specification

HND Media Production. at Ashton Sixth Form College Validated by University of Salford Manchester. Guidance & Information

BSc (Honours) PRODUCT DESIGN and INNOVATION

University of Westminster

Programme Specification and Curriculum Map for BA (Honours) Graphic Design

Bachelor of Information Technology

School of ENGINEERING, ENERGY & SCIENCE

WELCOME. Open Day Presentation for 2014 Entry

All LJMU programmes are delivered and assessed in English

UNIVERSITY OF CENTRAL LANCASHIRE

Creative Lighting Control

Programme length: Date of specification: December CEM Board for the Undergraduate Courses Accreditation:

Foundation Degree in Computer Aided Engineering. HNC and HND in Mechanical Engineering

PROGRAMME SPECIFICATION UNDERGRADUATE PROGRAMMES. Cass Business School Department or equivalent UG Programme (Cass Business School) UCAS Code

Programme Specification and Curriculum Map for MSci Sports Informatics & Data Analytics

Creative Arts and Design Practice Foundation Degree

Plymouth University. Faculty of Arts and Humanities. School of Humanities and Performing Arts. Programme Specification

Film and television Undergraduate

SCHOOL OF ART & DESIGN

School of Computing, Informatics and Media. Undergraduate Degree Courses

PROGRAMME SPECIFICATION UNDERGRADUATE PROGRAMMES. Cass Business School Department or equivalent UG Programme (Cass Business School)

BEng Biomedical Engineering / BEng Biomedical Engineering with Placement

HND Business & Accounting. Programme Specification

PROGRAMME SPECIFICATION - UNDERGRADUATE PROGRAMMES. School of Mathematics, Computer Science and Engineering Department or equivalent Computer Science

PROGRAMME SPECIFICATION UNDERGRADUATE PROGRAMMES. Cass Business School Department or equivalent UG Programme (Cass Business School)

School of Design. BA (Hons) Fashion Design

BSc (Honours) Multimedia Computing and Animation BSc (Honours) Multimedia Computing and Animation with Foundation. Programme Specification 2011/12

Certificate of Higher Education Accounting. Diploma of Higher Education Accounting. COURSE SPECIFICATION: Core Award Data

Transcription:

BSc (Hons) Computer Games Options in Art and Animation, Design, Software Development or Indie Development

BSc (Hons) Computer Games Options in Art and Animation, Design, Software Development or Indie Development GCU s Computer Games programmes aim to produce graduates with the right mix of practical skills and technical knowledge to enter the computer games industry, which currently has a high demand for qualified practitioners. We have excellent studio facilities including HD Video Production Suite, Art Studio, Digital Audio Recording Studio, Game Design Studio featuring 3D Laser Scanning tools, Motion Capture tools and a Rapid Prototyping machine. There is a User Experience lab where games can be tested and evaluated and a Virtual Reality lab containing a full-featured Driving Simulator and other VR equipment such as Oculus Rifts. In Years 1, 2 and 3 students in all Computer Games programmes take part in an Integrated Project, an opportunity for students from the different disciplines to make games together, and you ll also enjoy guest lectures by industry experts. Art and Animation will appeal to students who wish to combine their traditional art skills with the latest creative technology in 3D art, animation and motion graphics. The programme is designed for those who want a career as a games artist. It can also lead to opportunities in pre-visualisation for TV and film or in video SFX. Games Design covers Player Centred Design Principles where the player is the focus of the Game Design Process. This approach covers practices taken from Human Computer Interaction(HCI) where you ll learn various tools and techniques such as conceptulisation and evaluation. You ll also study Game Narrative, Serious Games Design, and Player Psychology and computer arts specialist media design and creation,and game asset integration. Games Software Development concentrates on technical programming requirements, including the mathematics and implementation of physical mechanics. Your studies will include the creation of 2D and 3D graphics, the use of 3D animation in games, the creation of thinking creatures, new product development and professional issues involved in the development of software and the core elements of Game Design. The Design and Software Development programmes are accredited by the Chartered Institute for IT (BCS). Professional Accreditation The Design and Software Development degree programmes are accredited by the Chartered Institute for IT (BCS), and students enjoy the benefit of guest lectures by industry experts.

Computer Games students have the option to complete a one-year, paid work placement. after completion of Year 3 of their degree. For more information visit www.gcu.ac.uk/undergraduate

The Computer Games programmes have excellent studio facilities including HD Video Production Suite, Art Studio, Digital Audio Recording Studio, Game Design Studio featuring 3D Laser Scanning tools, Motion Capture tools and a Rapid Prototyping machine. Computer Games Suite

The Indie Development programme aims to produce graduates with the right mix of practical games design and art skills, business skills and technical knowledge to enter this sector, which currently has a high demand for multi-skilled practitioners. Students will choose a two year pathway with a mix of modules which suit their current skillset and at the same is time targeted to their graduate profile skillset. Students may also be interested in the BSc (Hons) in Applied Psychology with Interactive Entertainment. Graduate opportunities Our graduating students will progress on to exciting and challenging careers in the areas of Games Software Development and Design. Our students will be equipped to be employed in organisations where a knowledge of both technical and user/player research skills are very important. Some of our graduates have moved onto to careers with Electronic Arts, Guerrilla Games, Rockstar, Deep Silver, Wee World and Tag. Placement After successfully completing their Level Three studies, our students have the option to participate in an industrial placement for one year which is recognised on the degree certificate on graduation. International Exchange International exchange opportunities are also available, allowing students to spend a semester abroad through the Erasmus Programme or an overseas summer placement through the International Association for the Exchange of Students for Technical Experience (IAESTE) through the British Council. Game Jam Game Jam is an international game design challenge which takes place within GCU every year. It pitches aspiring programmers and designers against the world s rising stars in the industry in a race to develop the best new title with over a 100 of our students and enthusiasts working round the clock to create and programme new video games from scratch in just one weekend. For more information visit www.gcu.ac.uk/undergraduate

Typical entry requirements UCAS code: Art and Animation - GW4G Design - GWK2 Software Development - W280 Indie Development - T4R2 Mode of study: Full-time, four years BSc Computer Games (Software Development) and BSc Computer Games (Design) Year 1: SQA Higher: ABBB including Maths at B plus Nat 5 English A level: BBC including Maths plus GCSE English ILC Higher: ABBB including Maths and Ordinary Level English IB Diploma: 24 points including Maths Year 2: HNC Computer Games Development including Mathematics with A in Graded Unit Year 3: HND Computer Games Development with A in Graded Units BSc Computer Games (Art and Animation) Year 1: SQA Higher: BBB including Art & Design A level: CCD including Art & Design ILC Higher: BBB including Art IB Diploma: 24 points including Visual Arts Year 2: 15 credit HNC 3D Computer Animation with B in the Graded Unit Year 3: HND 3D Computer Animation with B in the Graded Units All candidates are required to submit a portfolio Programme structure overview Computer Games (Art and Animation) Year 1: Drawing for Design, Introduction to Games Design, Digital Photography, Introduction to Animation, Fundamentals of 3D Modelling, Integrated Project (each year of all programmes) Year 2: Introduction to Games Programming, Computer Games Suite Games Design,3D Modelling & Digital Sculpting, Introduction to 3D Animation, Human Computer Interaction Year 3: User Psychology, Advanced Character Animation, Games Pre-production Workshop, 3D Production for Industry, Research Methods and Professional Issues Year 4: Advanced 3D Visualisation and Animation, Creative Practice, Portfolio, Industrial Project, Honours Project Computer Games (Design) Year 1: Mathematics for Computer Games, Introduction to Games Design, Introduction to Games Programming, Fundamentals of Computing, Fundamentals of 3D Graphics Year 2: Game Programming 1, Game Design 1, 3D Modeling and Digital Sculpting or Drawing for Design, Game Content Design, Human Computer Interaction, Year 3: User Psychology, Serious Games Design, Game Preproduction workshop, Usability Year 4: Affective Design, Game Narrative, Design for Change, Honours Project, Game System Design Computer Games (Software Development) Year 1: As Year 1 Computer Games (Design) Year 2: Games Programming 1, Game Design 1, 3D Maths for Simulation & Visualisation, Working with Computer Games, Human Computer Interaction Year 3: Games Programming 2, Game Artificial Intelligence, Game Engine Creation, Graphics Programming, Research Skills and Professional Issues, Integrated Project 3 Year 4: Mobile Game Development 1, Game Programming 3, Artificial Intelligence, Mobile Game Development 2, Honours Project Computer Games (Indie Development) Please note that this programme is for direct entry students and students should refer to modules used in other programmes within the suite for undergraduate module choice.

The Games students have an opportunity to compete in the Global Game Jam, an international game design challenge which takes place within GCU every year. For more information visit www.gcu.ac.uk/undergraduate

School of Engineering and Built Environment Glasgow Caledonian University, Cowcaddens Road, Glasgow G4 0BA, Scotland, United Kingdom T: +44 (0)141 331 3000 www.gcu.ac.uk/ebe How to apply You can apply to an undergraduate programme at Glasgow Caledonian University (GCU) via UCAS for more information visit www.gcu.ac.uk/undergraduate/howtoapply; alternatively, contact our undergraduate team on +44 (0)141 331 8630 or email studentenquiries@gcu.ac.uk Scholarships Scholarships may be available for this programme. Visit www.gcu.ac.uk/study/scholarships for details. Fees and funding Visit www.gcu.ac.uk/student/money/undergraduate for details. Whilst the information presented here is correct at the time of publication, prospective applicants should consult www.gcu.ac.uk/study for the most up-to-date information before applying. Full Student Terms and Conditions can be found on the University website at: www.gcu.ac.uk/student/regulations Glasgow Caledonian University is a registered Scottish charity, number SC021474. Designed and printed by Print Design Services, Glasgow Caledonian University Glasgow Caledonian University 2015. 85924_03/15