Mobile Devices in Education: An Alternative Approach. Ruben R. Puentedura, Ph.D.

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1 Mobile Devices in Education: An Alternative Approach Ruben R. Puentedura, Ph.D.

2 Context: the Horizon Report

3

4 The 2010 Horizon Report Mobile Computing Simple Augmented Reality Gesture-Based Computing One Year or Less Two to Three Years Four to Five Years Open Content Electronic Books Visual Data Analysis

5 The 2009 Horizon Report Mobiles Geo-Everything Semantic-Aware Applications One Year or Less Two to Three Years Four to Five Years Cloud Computing The Personal Web Smart Objects

6 The 2008 Horizon Report Grassroots Video Mobile Broadband Collective Intelligence One Year or Less Two to Three Years Four to Five Years Collaboration Webs Data Mashups Social Operating Systems

7 The 2007 Horizon Report User-Created Content Mobile Phones The New Scholarship & Emerging Forms of Publication One Year or Less Two to Three Years Four to Five Years Social Networking Virtual Worlds Massively Multiplayer Educational Gaming

8 The 2006 Horizon Report Social Computing The Phones In Their Pockets Augmented Reality & Enhanced Visualization One Year or Less Two to Three Years Four to Five Years Personal Broadcasting Educational Gaming Context-Aware Environments & Devices

9 The 2010 Horizon Report K-12 Edition Cloud Computing Mobiles Augmented Reality One Year or Less Two to Three Years Four to Five Years Collaborative Environments Game-Based Learning Flexible Displays

10 The 2009 Horizon Report K-12 Edition Online Communication Tools Mobiles The Personal Web One Year or Less Two to Three Years Four to Five Years Collaborative Environments Cloud Computing Smart Objects

11 Horizon Report Metatrends Communication between humans and machines Multimodal Interfaces (2004) Context Aware Computing (2004) Context Aware Computing (2005) Context Aware Environments & Devices (2006) Now X X X X Collective sharing & generation of knowledge Learning Objects (2004) Intelligent Searching(2005) Knowledge Webs (2004) Knowledge Webs (2005) Scholarly Mashups (Geotagging) (2008) New Scholarship and Forms of Publication (2007) Collective Intelligence & Open Resources/Data (2008) X X? X? X? Games as Pedagogical Platforms Educational Gaming (2005) X Educational Gaming (2006) X? Virtual Worlds (2007) X? Massively Multiplayer Educational Gaming (2007) Connecting people through the network Ubuiquitous Wireless (2005) X Extended Learning (2005) X Social Computing (2006) X Social Networking (2007) X Social Networks (2005) X Seamless Virtual Collaboration (2008) X? Social operating Systems (2008) X? X? Computing inhree dimensions SVG/Flash/PDF (2004) X Rapid Prototyping (2004) X Virtual Worlds (2007) X? Augmented Reality(2005) Augmented Reality & Enhanced Visualization (2006) X? X? Shifting content production to users Learning Objects (2004) Personal Broadcasting (2006) X User-Created content (2007) X Ubiquitous Video (2008) X? Evolution of a ubiquitous platform Mobile Phones (2006) multimedia capture X Mobile Phones (2007) personal digital repository X? Mobile Phones (2008) applications/web X? X's represent the moment the tipping point was/will be likely reached

12 Connecting people through the network Computing in three dimensions Evolution of a ubiquitous platform Communication between humans and machines Metatrends (Since 2004) Collective sharing & generation of knowledge Games as pedagogical platforms Shifting content production to users

13 Creative Devices In the World

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15

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19 The Lively Sketchbook

20 Ubiquity Intimacy Embeddedness

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24 The Curiosity Amplifier

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27 General Search Media Search and Identification Lifestyle Search Social Network Participation News Augmented Reality Books

28 Time to Create: HTML 5

29

30

31 Sources The Horizon Report and The Horizon Report: K-12 Edition. ( ) Online at: Ernest Hemingway, A Moveable Feast. New York: Scribners. (1964) Henri Cartier-Bresson, The Decisive Moment. New York: Simon & Schuster. (1952) Garry Kasparov, The Chess Master and the Computer. The New York Review of Books. February 11, Online at: Ruben R. Puentedura, The Lively Sketchbook. (2010) Online at: John Seely Brown. A New Culture of Learning. NMC Summer Conference, Closing Keynote. (2010) Online at: Apple Computer, ios SDK (2010) Online at:

32 Hippasus This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.

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