A Vision of the Future of Media Technology Design Education - design and education from HCI to UbiComp. dr. Geert de Haan
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1 A Vision of the Future of Media Technology Design Education - design and education from HCI to UbiComp dr. Geert de Haan Media Technology / Human Centred ICT Communication, media & information technology Rotterdam University of Applied Sciences
2 Media Technology Human-Centred Creative Technology apply technology in a creative manner to suit human beings No more explicit external formal goals in HCI web apps mashups services internet of things Seely Brown Nijholt de Haan Boumans information ecologies
3 Research or positioning? A trilogy of teaching MT students: research methods, new developments & design methods research process, how to find papers... new tech: empathy, sensing, adaptivity... how to select and apply design methods design methods teaching methods current focus: content topics
4 1 Evolution of design methods frontend backend (client/server) frontend = presentation / user interface backend = database / functionality result: the mashup development continues well into production - notably in web-applications 'natural' to do UCD, UX, prototyping, design exploration, co-design: fablabs & living labs lightweight tools - no formal specs!
5 IOT design - structure Location (service) Busy / Engaged? (sensor) Friend nearby? (compute) Technical know-how declines Creativity increases Cooperative problem-solving Contextsensitive app as a mash-up Stressed? (sensor) Traffic situation (oda) Next Appointment location (compute) Events (co-created cloud data) Agenda (cloud data)
6 2 DevThis - teaching methods Teams of students: build a novel type of application: ubicomp, IoT, empatic bots Acquire your own approach, platforms, toolkits, SDK's... Theoretical basis in the lessons via lectures, scientific papers... Mini-lectures to share one's knowledge and abilities with co-students
7 DevThis assignments: DIY teaching Develop a mobile social context-sensitive application on iphone, Android to enhance social cohesion in the local community (2010) Build an IoT demonstrator to connect the Virtual and the Real (2013) >> Concept poster, presentations, demonstrator >> Project report, a scientific paper >> Review of the design method Where
8 DevThis assignment: social teaching Your project a drag & drop CMS prototype Mini-lecture object recognition on a mobile phone Workshop a scrum, arduino... session >> Skills & knowledge are shared in the classroom >> Insights are accumulated / shared in a Wiki
9 DevThis theory: 'classical' teaching ubicomp, pervasive, ambient, IoT interfaces: AR / VR, tangible, natural, gestural, sensory, adaptive... human perception, vision, speech... design methodology agile, participatory, co-design... usability lab, home lab & living lab... nfc/rfid, sensor networks, semantic web, open data >> turn your report into a scientific paper >> write a short essay on HCI / ICT in 2050?
10 Project deliverables project & researchplan vision & concept: poster design & technical specs code / prototype / demonstrator presentations demo + scientific paper >> Students learn how to do scientific research >> Research contributes to staf research
11 Example SensorLab 2012 Wifi site Building access control Mobile money Indoor climate control Bluetooth remote for old TV's Ubiquitous gaming in & with Sensorlab 3D aerial photography Herba sense Facial recognition & authentication socialize this
12 3 Modelling development: which topics to teach? Mainframe - mini - pc - internet - web - mobile - iot functional usable personal ux ecology Printing - web - cms - mobile web - apps - services information interactive code mashups los of external, explicit, formal/well-defined goals how to model trends for education?
13 eg. Harper: Being Human - HCI in 2020 GUIs to Gestures VDUs to Smart Fabrics Handsets to the World in our Hands Simple Robots to Autonomous Machines That Learn Hard Disks to Digital Footprints Shrink-Wrapped to Mash-Ups Answer-Phones to Always-On
14 eg. de Haan: DevThis topics HCI ubiquitous/ambient/pervasive computing location and context sensors visual systems and object recognition augmented reality internet of things skating app semantic web and metadata open data/city cloud exploratory, agile & co-design methods
15 Trends in trend watching Diverse opinions: Greenfield (2006), Kuniavsky (2010), Harper et al. (2008), Sundmaeker et al. (2009), Alexandra Institute (2011), Van Kranenburg et al. (2009), Michahelles et al. (2007). Trends are messy as technology is (Dourish) Trends are intertwined and not isolated >> Analyse the factors as independent as possible >> Identify a set of developments for teaching
16 Content Developments Tangible interaction - touch, speech, gestures, sensing and recognizing Mobile networked applications Smart - intelligent/agency: personal, adaptive, smart, AI, persuasive, distributed intelligence, recommender systems Sensitive - intelligent/sensitivity: context sensitive, location-based, ambient/pervasive/ubicomp Social, collaborative - social media, h2h, crowd, social & affective bots Connected - oda, cloud, smart cities, services, mash-ups, rfid/nfc
17 Design Developments User centredness: co-creation, co-design, scenario-based design, participatory design... Design exploration: fab-, stads-, sensorlabs; sensorlab: concept development living labs: product development Patterns & frameworks (!?) continuous higher-level specification brainwave myself: 'exploratory design' Fallman, D. CHI Network focussed Design (Booreiland)
18 DevThis: have students investigate & design future media concepts Thats it! mail: school: papers:
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