COURSE EXPECTATIONS AND GUIDELINES COURSE: COMPUTER ANIMATION AND RENDERING Instructor: Mrs. Steinecker



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1 COURSE EXPECTATIONS AND GUIDELINES COURSE: COMPUTER ANIMATION AND RENDERING Instructor: Mrs. Steinecker Email is the best way to contact me: dsteinecker@olchs.org Phone number: (708) 424-5200 (ext. 5968) MATERIALS NEEDED: Student Planner Textbook: Textbook and Tutorials will be provided in class. Pen and Pencil Notebook paper 1 Binder (you will be allowed to leave in class) GRADING PROCEDURE: Grading Scale: Grades will be assigned according to the assignment rubric. All semester grades will be based on the following grading scale: 90-100 A 80-89 B 70-79 C 60-69 D Grading Process: Academic performance will represent 80% of each semester grade and the final exam for the semester will represent 20% of the semester grade. Quarters will report progress to date, not independent grades. Taking the total points they received for the class and dividing by the total points possible determine a student s grade. What Makes Up the Grade for This Class: NOTE: Your point values for this class could come from any one of the areas listed below. Weekly Tutorials/Vocabulary Worksheets Classroom participation/ behavior Projects Worksheets, Handouts, and Notes Portfolio -Binder Checks every other week Quiz-every other week

2 COURSE DESCRIPTION: This class is constructed to teach students the practical application of computer animation. Students will take a hands on approach to computer animation through several different areas. Students will learn how to create objects, animated people and animals, and scenes. Students will then learn how to produce these scenes with special effects, lighting, and cameras. The goal is for students to learn proper computer animation techniques by making several hands on projects while utilizing tools of the field and trade. SOFTWARE: 3D Studio Max 9 TENATIVE COURSE TOPICS: 3DS Max 9 Interface Tools Viewports Modeling Vertices Splines Materials Maps Lighting Animation Rendering Bones Kinematics Particle System Special Effects CLASSROOM PROCEDURES: NO FOOD or DRINK: No food or beverage items are allowed into the computer lab. If either is seen by the instructor, you will be asked to throw out the item. If you are caught with food or beverage after your first warning you will receive a discipline referral. If there is a medical reason food or drink should be present, a doctors note is needed. MAKE-UP WORK: Excused Absence/Tardy: If your absence was excused it is your responsibility to check the class website and then see the instructor upon your return to make up your missed work. Unexcused Absence/Tardy/Class Cut: All unexcused absences will result in a zero. It is the student s responsibility to see the teacher for make-up work. All work missed due to an excused absence must be made up at school (before school, after school, or Resource Room 373) or by arrangements made with the classroom teacher.

3 LATE WORK: Work should be turned in on time. For every day after it is due, the assignment will drop one letter grade. You have five days to turn the assignment in before it becomes a zero. When you are turning in late work, write LATE on the top of the assignment in red. SAVING: You may be denied credit for documents not saved, all student work should be saved to the H: drive Save often! WORK AREA: All students will be responsible for the use and care of their computer workstation. Any problems/damage should be reported to the teacher immediately. Any tampering with the computer or the school network will be subject to severe disciplinary action. Your work area is to be kept neat and clean with no garbage. You will be asked to clean your work area weekly. NOTES: Many times there are quizzes over the notes. Notes may be given to you while you are seated at a computer. Notes and directions should be kept in your binder. CLASS WORK: Please write in black/blue ink. Please turn in work into the appropriate file, marked Computer Animation. Digital work will be turned into my folder on the P Drive. You will be given a zero on the assignment until it is completed. It is your responsibility to keep track of any worksheets or handouts I give to you, all of them should be placed in your binder. Check the portal often. PROPER HEADING: Every assignment you turn in should have a proper heading on it. When in doubt write a heading on an assignment. First and Last Name Class Name Period EXAMPLE: Joe Adams Computer Animation I Period 1 CLASSROOM LAYOUT: The classroom is split into two sections. One section of the classroom will be used for basic design layout and note taking. The other section of the classroom contains computers where the software portion of our class will take place. Please do not take items from my desk. If you need to borrow a pen/pencil, please ask. PASSES: Green Pass: Used for bathroom only. Pink Pass: Used for nurse, dean, specific request. You may not get a pass to your locker; bring all necessary books, material, clothes needed. SIGN-IN/OUT SHEET:

4 The sign-in sheet is placed on my desk. Make sure you sign-in and out as you come in or leave my classroom. Sign the proper information, failure to do so will result in discipline referral (write clearly). If you come into my classroom late sign in and quietly take your seat do not disrupt my classroom. LATE WORK: Work should be turned in on time. For every day after it is due, the assignment will drop one letter grade. You have five days to turn the assignment in before it becomes a zero. When you are turning in late work, write LATE on the top of the assignment in red. SEATING: Be in your seat with your materials out, when the tardy bell rings. We have many important concepts to learn in this class and every second counts. Be in your seat at the end of the class period so that any closure activities can be conducted. ACADEMIC DISHONESTY: I take academic dishonesty very seriously. Do not copy others work. Do not let others copy your work. Do not plagiarize. Any acts of academic dishonesty will severely impact your success in this class. Any student caught copying or changing another s student s work will receive a zero on the assignment. RESPECT / TEAMWORK: I consider each one of my classes a team that works together and respects one another. In order for this respect to be present in the classroom I have several guidelines everyone must follow. Do not talk when other students are contributing information to the classroom. If you have an answer to a question, please raise your hand, and wait to be called upon. There is no swearing, negative comments, insults, interruptions or invasions of others personal space. If this takes place the discipline plan for my classroom will be put into action. DISCIPLINE / CLASSROOM MANAGEMENT PLAN: SCHOOL DISCIPLINE CODE: In order for your education to have the best possible outcome for you a school discipline code has been created. You are expected to follow the school discipline code at all times and this classroom management plan. Failure to do so will result in you being assigned a consequence that fits the behavior you are exhibiting. The following actions will occur if discipline issues arise: 1. Verbal Warning 2. Detention/ Hours 3. Phone Call Home 4. Referral to Deans

5 Please tear off and turn in Assignment # 1 this is worth 10 Points Parent and Student: Please sign and return for credit! Student s Name: Period: After you have read through the attached information, please sign below. If you have access to email, please feel free to contact me at any time about your student. I may also be reached at my phone; you may leave a message at anytime. Student signature: Date: Parent/ Guardian signature: Date: Parent Email: Parent Preferred Phone Number for Contact: