Welcome to Art and Design. Welcome to AUT
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1 ART & DESIGN UNDERGRADUATE STUDY GUIDE
2 Welcome to Art and Design Welcome to AUT E ngā mana, e ngā reo E te iti, e te rahi E ngā mātāwaka o ngā tōpito o te ao Ngā mahuetanga iho e kawe nei i ngā moemoeā o rātou mā Tēnā koutou katoa We are ranked number one in New Zealand, and top 50 in the world. We are very proud that the School of Art and Design has been ranked first in New Zealand, and 42= in the world for art and design education in the 2015 QS World University Rankings. This very prestigious ranking reflects the high quality of our academic programmes and staff, the employability of our graduates, and our recognition as a world leader in practice-led, art and design research. Our wide range of programmes offers a balance of originality, creative and design thinking, and conceptual development, along with theoretical and professional studies. Our students work on real-world, industry partnered, or entrepreneurial art and design projects, and we challenge them to become socially and ethically engaged. Along with a contemporary learning environment and studio spaces, we offer our students worldclass facilities including gallery spaces, 3D workshops, and digital, photographic and moving image laboratories. Students also have access to exceptional 3D printing, textile and motion capture facilities. There are also many opportunities for our students to go on an international exchange with a variety of partner universities. If you have a passion for conceiving, exploring, and bringing new and innovative ideas to light, and seeing tangible results, you will find a community of like-minded students and staff at AUT. The School of Art and Design will help you develop the vision, mindsets, skills and capabilities that underpin creative practice. If you are considering university-level study in art and design, come and talk to us. Piki mai rā, kake mai rā, Nau mai, haere mai ki tēnei o ngā wānanga Whakatau mai i raro i te korowai āhuru o Te Wānanga Aronui o Tāmaki Makau Rau To the prestigious, the many voices The few, the great To those of all races and creeds We who remain to fulfil the dreams and aspirations of the ancestors Greetings one and all Climb, ascend Embark on the journey of knowledge Let us at AUT embrace and empower you To strive for and achieve excellence Te whakatupu i te kōunga, i te mana taurite me ngā tikanga matatika, i ngā pūkenga ako, i ngā pūkenga whakaako me te āta rangahau hei hāpai i ngā hāpori whānui o te motu, otirā, o te ao. To foster excellence, equity and ethics in learning, teaching, research and scholarship, and in so doing serve our regional, national and international communities. Andrew Withell BFA Auck., MFA Illinois Acting Head of School, Art and Design
3 Contents Course information Bachelor of Design 06 Overview 07 Course planner 08 Communication Design 10 Digital Design 12 Fashion Design 14 Product Design 16 Spatial Design 18 Textile Design 20 Minors About AUT 02 AUT s faculties and schools 03 Qualifications and study pathways 04 Why study art and design at AUT? 36 Campus maps Applying for your programme 32 University entrance 34 Fees and payment 35 How to apply 35 Portfolio guidelines Bachelor of Visual Arts 22 Overview 24 Course planner 25 Minors Double degree: Bachelor of Design/ Bachelor of Business 26 Overview 27 Course planner Bachelor of Business 28 Design 30 Overview of our postgraduate qualifications Image on page 15 by Alyson Young Photography. Images 1 and 3 on pages 4-5 and images 1, 2, 4, 5, 7 on page 21 by Stefan Marks. The information contained in this study guide is primarily intended for domestic students. International students should visit or [email protected] Disclaimer: Although every reasonable effort is made to ensure accuracy, the information in this document is provided as a general guide only for students and is subject to change. All students enrolling at AUT should consult its official document, the AUT Calendar, which is available online at to ensure that they are aware of, and comply with, all regulations, requirements and policies. The information contained in this study guide was correct at the time of print, May
4 AUT s faculties and schools AUT has five faculties and 15 schools. The light orange box in the diagram below shows where the programmes in this study guide sit within AUT. FACULTY OF BUSINESS AND LAW TE ARA PAKIHI ME TE TURE Business School Te Kura Kaipakihi Law School Te Kura Ture FACULTY OF CULTURE AND SOCIETY TE ARA KETE ARONUI School of Education Te Kura Mātauranga School of Hospitality and Tourism Te Kura Taurimatanga me te Mahi Tāpoi School of Language and Culture Te Kura Reo me te Ahurea FACULTY OF DESIGN AND CREATIVE TECHNOLOGIES TE ARA AUAHA School of Art and Design Te Kura Toi a Hoahoa School of Communication Studies Te Kura Whakapāho School of Engineering, Computer and Mathematical Sciences Te Kura Mātai Pūhanga, Rorohiko, Pāngarau Colab: Creative Technologies Marautanga Matatini TE ARA POUTAMA FACULTY OF MĀORI AND INDIGENOUS DEVELOPMENT School of Social Sciences and Public Policy Te Kura Pūtaiao ā-iwi me ngā Kaupapa Tūmatanui FACULTY OF HEALTH AND ENVIRONMENTAL SCIENCES TE ARA HAUORA A PŪTAIAO School of Applied Sciences Te Kura Whakamahi Pūtaiao School of Clinical Sciences Te Kura Mātai Haumanu School of Interprofessional Health Studies Te Kura Pākeho Ngaiotanga o Ngā Marau Akoranga Hauora School of Public Health and Psychosocial Studies Te Kura Hauora Tūmatanui School of Sport and Recreation Te Kura Hākinakina 02
5 Qualifications and study pathways UNDERGRADUATE POSTGRADUATE LEVEL 7 LEVEL 8 LEVEL 9 LEVEL 10 Bachelor of Design Bachelor of Visual Arts Bachelor of Art and Design (Honours) Postgraduate Diploma in Art and Design Postgraduate Diploma in Performance and Media Arts Master of Art and Design Master of Performance and Media Arts Master of Philosophy Master of Design Doctor of Philosophy Double degree: Bachelor of Design & Bachelor of Business Master of Arts Management Please note: 1) Completion of one qualification doesn t guarantee entry to a higher level qualification. 2) Apply for the qualification you are best suited for you don t necessarily have to enrol in the qualification that appears at the left of the above diagram. 3) Some qualifications in the above diagram may be prerequisites to and not credit towards higher level qualifications. 4) The academic year is from February to November For more information, contact the AUT Student Centre on 0800 AUT UNI ( ) or visit 03
6 1 Why study art and design at AUT? No.1 in New Zealand, top 50 in the world Study with us and you join a diverse community of creative people in an environment from which new ideas emerge on a daily basis. You work in shared studio spaces, constantly surrounded by innovation and technology to fuel your creativity. Many of our academic staff are still actively involved in their professional fields, and we often invite industry experts to come in and share their knowledge with you. These are all reasons why the latest QS World University Rankings found AUT s School of Art and Design to be the best in New Zealand, and in the top 50 schools for art and design worldwide. Connected to business and community We re proud of our strong partnerships with businesses and the creative sector, and frequently collaborate with industry organisations on research or other projects. As an art and design student you often work with one of our many industry partners, giving you valuable industry experience and networking opportunities. Product design students, for example, work on live briefs for a wide range of industry organisations, from Kathmandu and Snowplanet to Zespri and the Auckland District Health Board. Students in all majors may also be able to showcase their work to industry and the media at the AUT School of Art and Design festival or the AUT Rookie fashion show. Social and collaborative Studying at AUT is never an isolated experience. Teamwork is a key part of our programmes and you frequently collaborate with your classmates on projects, sharing ideas, discussing your work and supporting each other to achieve the best outcome. As you would in the workplace, you work with people from different disciplines students, staff or industry contacts to come up with a complete solution. This collaborative approach creates a close-knit, supportive environment, and for many of our students it s the highlight of their studies. 04
7 We Will Work With You by Wellington Media Collective at ST PAUL St Gallery 2 The Textile and Design Lab s digital textile printer allows students to produce customised fabrics 3 Anne-Sophie Adelys - Bachelor of Visual Arts 2014 Graduate Exhibition 4 Art and Design students in the halls of WE building at AUT City Campus Outstanding facilities and services As an art and design student you have access to a range of high-end facilities the same facilities industry and creative professionals often come in to use. Our staff and students are constantly testing the boundaries of new technologies, from 3D printing and motion capture to state-of-the art digital textile machines. We re proud of our industry standard facilities which include photographic facilities and lighting studios, specialist printmaking workshops, 3D labs, bindery workshops, and rapid prototyping and 3D printing facilities. Our ST PAUL St gallery is one of the leading university galleries in New Zealand and the foremost gallery for contemporary art and design in Auckland. It offers a suite of purpose-built galleries and project spaces for exhibitions, screenings and events, profiling emerging and established artists and designers from New Zealand and around the world. International study opportunities A student exchange is an amazing opportunity to study overseas at one of our partner universities. Exchange programmes are generally for a semester, and students who have been on an exchange often find it changes their lives, both professionally and personally. As an art and design student you could study at a number of renowned institutions: Academy of Art University, USA Amsterdam Fashion Institute, Netherlands Carnegie Mellon University School of Arts, USA Champlain College, USA Edinburgh Napier University, Scotland Hanze University Academy Minerva, Netherlands KISD, Germany Malmö University, Sweden Ravensbourne, United Kingdom Ryerson University, Canada Salzburg University of Applied Sciences, Austria Tec de Monterrey, Mexico VIA University College, Denmark 05
8 UNDERGRADUATE Bachelor of Design Overview 06 BACHELOR OF DESIGN BDes Code Level of study 7 Points Duration Venue AK (300 points from your major and 60 points from your chosen minor) 3 years full-time only City Campus (all majors) and South Campus (Communication Design major only) Start date 29 February 2016 Minimum entry requirements Selection criteria Preferred school subjects University Entrance (NCEA, CIE or IB) or equivalent. Portfolio of artwork* Interview may be required Digital Design: Classical Studies, Design and Visual Communication, Design (Practical Art), Digital Technologies, English, Geography, History, History of Art, Mathematics, Media Studies, Photography (Practical Art), Physics Product Design: Classical Studies, Design and Visual Communication, Design (Practical Art), English, Geography, History, History of Art, Media Studies, Physics Communication Design, Fashion Design, Spatial Design Textile Design: Classical Studies, Design and Visual Communication (for Spatial Design only), Design (Practical Art), English, Geography, History, History of Art, Media Studies * For portfolio guidelines visit ** Subject to approval *** Name change subject to approval AUT encourages early application to this programme as there are limited places available. Preference will be given to applicants who apply early. Acceptance into our programmes is based on academic achievement, the work submitted in a portfolio, and if required, an interview. Applications will continue to be considered as long as there are still places available in your chosen major. Study with us and we ll help you turn your creative ideas into reality. The Bachelor of Design is creative and practical, with strong input from industry partners and advisers. Weta Workshop, Flux Animation Studio, TV3, Fisher & Paykel Healthcare, Auckland Art Gallery, Auckland Council, Creative New Zealand and Kate Sylvester are among the many high-profile industry companies we work closely with. To help you develop a broad range of skills, you study a major (which makes up 300 points of your degree) and a minor (60 points) across your three years at AUT. You collaborate with other art and design students, exploring ideas and developing skills in different design disciplines. In your final year you may be able to showcase your work at the AUT School of Art and Design festival or the AUT Rookie fashion show. Majors Communication Design Digital Design Fashion Design Product Design Spatial Design Textile Design Minors 3D Visualisation Cinematic Arts Contemporary Pacific** Creative Entrepreneurship Creative Sound Design Design for Sustainability Design Thinking*** Digital Fabrication Experimental Textile Design Game and Play Design Interaction Design Motion Capture Performance and Media Arts Photographic Practices** Tātai Aro Rangi Navigating the Oceanic Temporary Practices/Temporary Publics*** Urban Practices Visualising Information
9 What this qualification covers Throughout your study, you increasingly specialise in your chosen major through the design studio and theory papers. You also study four papers from your minor. Year 1 You complete five core papers related to your major, as well as one paper from your minor. Year 2 Build on what you have learnt in Year 1 and specialise further in your chosen major and minor. You develop specific technical skills, and an understanding of design processes and theories. You study four papers related to your major and one minor paper. Year 3 Core design studio and theory papers support your final project, and prepare you for employment or postgraduate study. At the end of Year 3 you have the opportunity to exhibit your work at the AUT School of Art and Design festival or the AUT Rookie fashion show. For more information visit Course planner Bachelor of Design Bachelor of Design programme structure Bachelor of Design CHOOSE ONE OF THE FOLLOWING MAJORS: Communication Design Digital Design Fashion Design PLUS ADD ONE OF THE FOLLOWING MINORS: 3D Visualisation Cinematic Arts Contemporary Pacific** Creative Entrepreneurship Creative Sound Design Design for Sustainability Design Thinking*** Digital Fabrication Experimental Textile Design Bachelor of Design papers total of 360 points Product Design Spatial Design Textile Design Game and Play Design Interaction Design Motion Capture Performance and Media Arts Photographic Practices** Tātai Aro Rangi Navigating the Oceanic Temporary Practices/Temporary Publics*** Urban Practices Visualising Information 360 points 300 points 60 points YEAR SEMESTER 1 SEMESTER 2 1 Design Studio I (30 pts) Design Studio II (30 pts) Major paper (15 pts) Major paper (15 pts) Major paper (15 pts) Minor paper (15 pts) 2 Design Studio III (30 pts) Design Studio IV (30 pts) Major paper (15 pts) Major paper (15 pts) Minor paper (15 pts) Minor paper (15 pts) 3 Design Studio V (30 pts) Design Studio VI (45 pts) Major paper (15 pts) Major paper (15 pts) Minor paper (15 pts) ** Subject to approval *** Name change subject to approval 07
10 UNDERGRADUATE SEE YOURSELF AS: Bachelor of Design Communication Design A visualiser and brand aware Interested in advertising and packaging Having strong drawing skills and storytelling skills Communication design is a creative process of visually communicating ideas and messages. This includes the analysis, organisation and presentation of visual solutions for clients communication problems a process that requires wide-ranging intellectual, technical and creative input. This major focuses on exploring visual forms of communication through design research and creative practice. You examine historical and contemporary concepts of visual design through creative projects in a number of industry-relevant areas. You work closely with lecturers and professional designers, and may even be asked to work on real-world projects. KEY FEATURES: Covers a range of tools and materials for print and digital media Six pathways: Advertising, Branding, Digital Media Design, Graphic Design, Illustration and Photography, Visual Communications May include real-world projects and live briefs What this major covers All students study core papers each year. In Year 2 you choose a specialised study pathway. Each pathway has a limited number of places. Year 1 The core Communication Design Studio I and II (Visual Language) papers cover the fundamentals of communication design, including how visual and verbal elements interrelate and form meanings. You become familiar with line, tone, composition and colour, layout design, typography, drawing, and photography. Design Research I (Design Theory) investigates how design has developed as a profession and the ideas that have shaped design today. You also study Materials and Media I and II (Design Software), which covers Adobe Creative Suite, font management and in-house duplex colour printing, layout, grids and multipage design using imported imagery and typography techniques. Then, we introduce you to moving image with the help of Adobe Premier and Adobe After Effects. Year 2 Your core studio papers will be focused on your chosen pathway. Pathways available at the City Campus are: Advertising, Branding, Digital Media Design, Graphic Design, and Illustration and Photography. The pathway available at the South Campus is Visual Communications. You also study Design Research II (Design Thinking), Materials and Media III (Design Software) and two minor papers. Year 3 You further your understanding of communication design through Design Studio V and VI. The papers Design Research III and IV (Design Exegesis) develop your ability to apply your critical thinking and write formal reports about your own work. You also study one paper related to your minor. Pathways at the City Campus: Advertising Advertising offers some of the most rewarding careers in design. This pathway may include real-world design projects that expose you to national and international trends in advertising. You team up with advertising students from the School of Communication Studies, learning about creative advertising, copywriting and client management. Advertising skills are in demand by both advertising agencies and marketing firms. This pathway could help you achieve a career as a creative director in corporate and design studio environments. Branding Branding is an important process that communicates the corporate vision, values, products or services. You learn about brand style guides, corporate identity manuals, packaging design, corporate communications, consumer behaviour, marketing, psychology, semiotics and fundamentals of business management. Applied branding skills are in high demand by in-house corporate design teams and design consultancies. This pathway could help you to achieve a career as a design consultant in corporate and design studio environments. Digital Media Design Digital media design ranges from website design to apps for phones and tablets. You become familiar with fundamental principles of human-computer interaction when designing for different digital devices, and web 08
11 and app coding techniques and programming practices. This includes the development of user-centred, screen-based designs. This is currently the fastest growing area of design expertise, and the demand in the industry for designers with such skills is extremely high. Graphic Design Graphic design combines typography, illustration and photography to inform, persuade or instruct people. Traditionally, this is one of the most sought after career pathways. We introduce you to the latest international trends as well as classical design ideas. You learn to apply historical conventions of printing and publishing in new contexts. This pathway prepares you for varied careers including print publications, e-publishing, visual identity development, information and environmental graphics, typeface design and more. Illustration and Photography This pathway teaches you to visually communicate a message to an audience in a range of applied contexts. The focus is on producing high-quality visuals and handcrafted boutique designs. In our supportive and well-equipped studio environments you develop your personal visual signature by working on projects and live briefs. Illustration and photography are applicable to all areas of communication design from film and music to advertising and publishing. This pathway prepares you for a career as an art director in a range of creative industries. Pathway at the South Campus: Visual Communications This pathway covers all of the above specialisations in a condensed form. You learn to visualise a broad range of ideas, concepts and messages, exploring the full range of areas within the Bachelor of Design. You re encouraged to develop your own design style across typographic design, information design, publication design, motion graphics, branding, posters, environmental graphics and more. The broad nature of this pathway is great preparation for a career as a freelance designer working across a range of areas. To ensure our curriculum remains current papers may change from year to year. Katoanga Finau Freelance Graphic Designer Bachelor of Design in Communication Design Life as a freelance designer is exciting, says AUT communication design graduate Katoanga Finau. It s fun, a lot of hard work and takes a lot of time but it s all worth it at the end when you see your design out there. Small jobs often lead to bigger and better ones, and more doors start opening. It s a good feeling to finally work in the design world, says Katoanga who graduated at the end of last year. Creating meaningful work Design projects are much more than just a job, she says. There s more to it than just fulfilling a criteria creating meaningful work is better. Right now I m designing a small newspaper for Tonga, which will be called Tonga Sun and will be distributed in New Zealand, Tonga, Australia and the USA. It s such a rewarding project. I ve recently also completed a great project for Sony Records, doing the artwork for the album for Maala. The design was inspired by the style of my last AUT project, Beautiful Error, which involved using visual images based on glitches, says Katoanga. Multiple options in one degree After enjoying doing graphics and design at high school, Katoanga knew design was what she wanted to study but wasn t sure which area of design to focus on. I had heard that communication design covers multiple options within one major, so for me that was perfect. I could explore different areas of design within my degree to see what I liked. My high school teachers recommended AUT to me before I applied. I m glad I made the decision to come here. For details visit 09
12 UNDERGRADUATE SEE YOURSELF AS: Bachelor of Design Digital Design A story teller Technologically savvy Visually creative A problem-solver The Digital Design major focuses on the application of new and emerging technologies in the field of moving image. It covers everything from 3D animation, cinema, serious gaming and visual effects to motion graphics, television commercials and other emerging technologies. These include mobile phone apps and interactive installations for performance. New Zealand is extremely well regarded in the moving image field, a field the government is keen to help develop further. 3D animation is not just used in the entertainment industry but also in engineering, health and recreation, architecture, medicine, gallery facilities and education. This major enables you to become a creative problem-solver and effective story teller, approaching each project with a variety of creative solutions. You learn how to animate 3D characters and place them into any moving image project, whether animated or cinematic. You also learn how to write, plan, research, shoot and post-produce a digital cinematic narrative. Visual effects within a digital cinema field is another area extensively covered and one many students specialise in. KEY FEATURES: Growing demand for digital design skills, not just in the entertainment industry Animate 3D characters, and create digital narrative and visual effects 60 hours of work experience in the digital design industry What this major covers Year 1 The learning environment in the Digital Design major is studio and software lab-based, with three classes of 25 students in Year 1. You stay in these classes for the three years but can interact with the other classes and other years. First-year digital core papers include Digital Design Studio I, Digital Design Studio II, Theory and Context I, Theory and Context II and Introduction to 3D Animation. You also study the first paper in the minor of your choice. Year 2 Second-year core papers include Digital Design Studio III, Digital Design Studio IV, Theory and Context III and Theory and Context IV. Pathways you can follow are Gaming, Visual Effects, and Animation. You also undertake two papers from the minor of your choice. Year 3 In the third year the core papers include Digital Design Studio V, Digital Design Studio VI, Theory and Context V with an elective of Serious Gaming, Motion Capture, or Advanced Digital Cinema. You also complete the last paper of your chosen minor. You complete 60 hours of work experience in the digital design industry. The choices in the Auckland region include Flux Animation Studio, Watermark, Toybox, TV3 Auckland, Ogilvy Advertising, Yukfoo Animation, Brandspank Ltd, Images and Sound, Fish n Clips, and One To One Hundred. It s a great opportunity to network, gain solid work experience and develop your show reel and digital portfolio. Career opportunities VFX artist 3D animator Art director Games artist Interactive designer Motion capture artist Motion designer Programmer Screen arts To ensure our curriculum remains current papers may change from year to year. For details visit 10
13 Shea Melville Motion Studio Technical Director, Weta Digital Bachelor of Design in Digital Design Bachelor of Art and Design (Honours) Working for the internationally renowned special effects company that first inspired his career path is a dream come true for AUT digital design graduate Shea Melville. Based at Wellington s Weta Digital, the Academy Award winning visual effects facility, Shea works as motion studio technical director. It was Weta s portrayal of Gollum in The Lord of the Rings, along with an interest in video games and a passion for art, that first inspired Shea s interest in the 3D and visual effects industry. Motion capture is the art of recording a person s physical performance and placing that performance onto a 3D character like Gollum, explains Shea. On the job Since starting at Weta, Shea has worked on The Hobbit trilogy, Iron Man 3 and The Dawn of the Planet of the Apes. The Dawn of the Planet of the Apes has been the most rewarding project to work on so far and its reception was awesome. It s rewarding to be working with such talented people across the different departments here at Weta. And there s nothing better than watching the final movie and seeing your name in the credits. Shea says the evolution of his role has kept his work challenging and interesting. I was recently promoted from lead motion tracker to motion studio technical director and my major role of late has been operating our motion capture suite. It has given me the chance to work more closely with our animation supervisors. I like being on set or on stage in the thick of it. Student specialist Motion capture is a specialised field and one Shea immersed himself in while studying at AUT. He says AUT gave him the freedom to focus on his area of interest while still a student. At AUT I tried to use it in my projects wherever possible. I believe my experience in motion capture at AUT was the key to landing a job in such a unique and specialised area of work. 11
14 UNDERGRADUATE SEE YOURSELF AS: Bachelor of Design Fashion Design Cultivated, with a strong grasp of design and style A creative problem-solver Visionary, with an eye for texture, shape and detail Fashion marks time. It responds to the cultural and political issues that underpin society, and inspires change. Study fashion design with us, and you can actively participate in this process. You ll be encouraged to develop a strong conceptual design style and practical design skills from drawing and pattern cutting to an understanding of the business of fashion. The major encourages you to be adept in creative reasoning and problem-solving. It promotes originality based on a thorough awareness of your chosen field, resulting in the ability to create innovative fashion work destined for a multifaceted global industry. Many of our graduates have taken up exclusive fashion roles both locally and internationally. KEY FEATURES: Covers all aspects of the fashion industry Access to leading edge facilities Present your work to the media and industry in a showroom environment or at a runway show Opportunity to showcase your collection at the AUT Rookie fashion show What this major covers Year 1 You develop practical fashion design skills including pattern cutting and drawing, and are introduced to creative design thinking and fashion theory. You also complete the first paper of your chosen minor. Year 3 Core papers include Fashion Design Studio V, Fashion Design Studio VI, Fashion Design Theory and Technologies for Design. Through these final-year papers, you develop your own self-directed projects that cover the spectrum of fashion related disciplines, resulting in a body of work that is selected for a professional presentation (runway or showroom) at the end of the year to the fashion media and industry. You also complete the final paper of the minor you have chosen. The top fashion students showcase collections in the AUT Rookie fashion show. For many years the show has been a rite of passage for outstanding New Zealand fashion designers including Glen Prentice, Nadeesha Godamunne and Sam Hickey. Career opportunities Fashion designer Assistant designer Workroom assistant Fashion and textiles buyer or merchandiser Fashion management, marketing and public relations Fashion production manager Fashion writer or editor To ensure our curriculum remains current papers may change from year to year. For details visit Year 2 Your first-year skills are put into practice through a series of challenging industry-orientated projects that focus on developing design ideas across broad fashion areas from streetwear to high fashion. Core papers include Fashion Design Studio III, Fashion Design Studio IV, Fashion Design Theory II and Industry Practice. You also undertake a further two papers from the minor you have chosen. 12
15 Jomnarn Dul Bachelor of Design in Fashion* The chance to showcase your designs at AUT s Rookie fashion show is an invaluable experience, says AUT fashion design graduate Jomnarn Dul. In my final year I had the opportunity to showcase my designs at AUT s Rookie fashion show. That was amazing! At the end of the show I was approached by Hallenstein Brothers to join their team. That was one of the reasons why I first decided to study at AUT. I had heard it was the best fashion design programme, and the Rookie fashion show is extremely well known. I knew from day one that I wanted to be in it. Supportive creative environment The fashion industry can be tough, so it was wonderful that the learning environment at AUT was really harmonious Jomnarn says. It s like a big family and a fantastic base to go out into the workforce with. I would really recommend AUT for people interested in furthering their fashion career. She credits her lecturers for opening up new opportunities for her. In my second year at AUT, I was introduced to menswear as a path. That s where I really came into my own as a fashion designer. I was encouraged to trust myself and my approach to design. I m grateful for that creative freedom! Taking sustainable design to Hollywood Jomnarn s menswear designs have not just impressed her AUT lecturers last year one of her designs graced the red carpet, worn by Twilight star Kellan Lutz to the Academy Awards. Her design was the winner of the menswear section in the global Red Carpet Green Dress design competition, the brainchild of Suzy Amis Cameron, wife of Avatar director James Cameron. Jomnarn s design, a tuxedo made of recycled bottles, was a variation on a tuxedo she originally designed for Hallenstein s Ekocycle suit range. After working as a buyer s assistant for Hallenstein Brothers for the past three years, Jomnarn is now heading to London for the next step in her fashion career. *This major is now called Fashion Design. 13
16 UNDERGRADUATE SEE YOURSELF AS: Bachelor of Design Product Design A visualiser Environmentally conscious A design thinker A practical problem-solver Product design is an exciting and rapidly evolving profession. At AUT, a great product is defined as the end result of a design process that explores, challenges and responds creatively to an identified problem. Products can be tangible, three-dimensional manufactured objects like consumer products, furniture, packaging, medical and sports equipment or they can be product interfaces and product-related systems and services. Many products are solutions to real-world problems. AUT product design graduates are award-winning and well-prepared for a changing future. Ethical practices, along with environmental and social responsibility underpin all aspects of this major. You work in open plan design studios and individual student work areas with wireless networking, and have access to worldclass laboratories and workshops. Throughout your studies you develop key skills in research, analysis, critical and creative thinking, design thinking, ideation, prototyping and communication. KEY FEATURES: Real-world projects for our industry partners Dynamic and collaborative learning environment World-class facilities including our 3D labs, rapid prototyping laboratory and the Textile and Design Laboratory with 3D scanning capabilities What this major covers Year 1 You re introduced to the design process and design thinking, and learn fundamental design skills, theories, methods and processes through a range of projects. Core papers include Product Design Studio I, Product Design Studio II, Product Design Technology I, Product Design Theory I and Product Design Drawing and Communication. You also complete the first paper of your chosen minor. Year 2 You undertake more sophisticated creative product design projects. You become familiar with computer aided design (CAD), production technology and theory. Core papers include Product Design Studio III and IV, Product Design Technology II, 3D Digital Modelling I. You also complete two papers from your chosen minor. Year 3 You work more independently on projects, and start to more clearly identify your area of specialisation. Many of these projects are professionally focused, and undertaken in partnership with industry-based clients. The projects usually involve a design brief developed in conjunction with the partner business or organisation, visits, as well as a final presentation. Partners include: Medicine Mondiale phd 3 Essenze Fisher & Paykel Healthcare Zespri Trade Aid Return to Sender Coffins Consortium Zephyr Technologies Kathmandu Freedom Camping Snow Planet Auckland District Health Board Blender Design Adept Auckland Transport Auckland Council Core papers include Product Design Studio V, Product Design Studio VI, 3D Digital Modelling II, Product Design Theory II alongside the last paper in your chosen minor. Career opportunities Product and industrial designer Computer aided designer Research designer Furniture designer Ergonomic medical equipment, sport or performance wear designer Packaging designer Service and experience designer Technology teacher (secondary school)* * After completing the one-year Graduate Diploma in Secondary Teaching. For information visit To ensure our curriculum remains current papers may change from year to year. For details visit 14
17 Antonio Wan Bachelor of Design in Product Design Bachelor of Art and Design (Honours) student Watching businesses show an interest in your creations is an amazing experience says AUT product design student Antonio Wan. Even more so when you re still at university. In my second year at AUT, a vanity mirror I designed won People s Choice in an exhibition held at Bloc and was a finalist at the Best Design Awards. A limited run on the product is now selling through Douglas and Bec. That was an extremely valuable experience, Antonio says. Along with five others, Antonio also had the design for the Hammer Bag camping product developed into a working prototype and Freedom Camping considered adding it to their product line. These projects have allowed me to grow far more professionally than I would have ever thought possible. It makes me feel proud of what I ve achieved. Outstanding facilities and staff At AUT you have easy access to a range of technologies, says Antonio. It was one of the reasons why I came to AUT. The facilities are amazing, and include 3D printing and CNC machining. We can use these during workshop hours, which gives us plenty of time to pursue our project work and experiment with our personal projects. The tutors and lecturers have extensive knowledge in the design field, making the programme a great place to learn about all forms of design, says Antonio. The product design degree covers a wide range of skills every designer should have before specialising in a specific field. Our lecturers always see tremendous potential in everyone and subtly point us in the right direction or reassure us we re doing fine. I ve found this very helpful. Giving back After finishing his Bachelor of Design at the end of last year, Antonio decided to return to AUT for another year to complete his honours degree. For my honours project, Stephen Reay the head of AUT s product design department has set me up with a great project for the Auckland District Health Board. I ll be working on a product to improve experiences within the neonatal intensive care unit. 15
18 UNDERGRADUATE SEE YOURSELF AS: Bachelor of Design Spatial Design Fascinated with the spaces people live, work and play in Someone with a love of exploring and experimenting A thinker, maker, or planner Spatial design is the design of human environments, incorporating aspects of interior design, architecture, urban design, performance, art and visual technologies. It involves studying the relationships between people and their environments, and designing ways to improve those environments. Many spatial designers work in interior architecture. Others pursue work in scenography or performance design, the creation of exhibitions and events, furniture design or virtual environments. Our design approach is strongly driven by ideas and theoretical insights, particularly about the city, time and detail. We aim to bypass clichés and creatively question conventions about living, working and playing. Throughout your studies you develop vital industry skills, as well as the creative capacity to thrive in the changing world of spatial design. You learn from staff who are active researchers, often with many years in design practice. You study in an environment that encourages active engagement with other professionals, practitioners, groups and communities. KEY FEATURES: Hands-on, studio-based learning Includes real-world spatial design projects Work with full-sized prototypes, installations, moving images and emergent technologies What this major covers Year 1 Through Fabrication Studio I in the first semester and Spatial Design Studio I in the second semester, you learn conceptual thinking, and the making skills and communication skills to become a spatial designer. The papers Theory I, Digital Techniques I and Spatial Drawing further your creative thinking ability and visualising skills. In the second semester, you complete the first paper of your chosen minor. Year 2 You deepen your design skills through Fabrication Studio II in the first semester and Spatial Design Studio II in the second semester. Both papers integrate skills from the second year of your minor. You also complete the papers Digital Techniques II and Theory II. Year 3 Fabrication Studio III in the first semester focuses on creative assembly, innovative fabrication and critical construction knowledge. In your first semester you also complete your minor and the paper Digital Techniques III. In the second semester you complete a design project in Spatial Design III, integrating knowledge from the minor, Spatial Theory III and the building expertise provided by earlier papers. You have the opportunity to exhibit your design project at the AUT School of Art and Design Festival, showcasing your work to key representatives from media, industry and the design professions. Career opportunities Spatial designer working in: Interior/building design Design for theatre, film, television or digital environments Urban design Event design Furniture and object design A career path in spatial design starts with this major and continues in postgraduate study. A one-year honours degree or a two-year master s degree enables you to specialise in particular areas of practice or research. To ensure our curriculum remains current papers may change from year to year. For details visit 16
19 Employer comment His very good drawing skills and design thinking have certainly impressed us over the last year and a half with our studio. He has an ability to think and explore projects from a broad, big picture angle. Originally, after completing his AUT degree, he joined our practice to work with our Interiors team but we quickly realised that his skills could potentially be more effectively utilised in my studio which works with many of our cultural projects. This has worked out really quite well for both Rameka and the practice. Hamish Boyd, Principal, Jasmax Rameka Alexander-Tu inukuafe Ngāpuhi, Ngāi te wake ki te whenua, Ngāti Rehia Architectural Graduate, Jasmax Bachelor of Design in Spatial Design Bachelor of Art and Design (Honours) AUT s spatial design degree makes it easy to develop your own creative practice and find your career direction, says Rameka Alexander-Tu inukuafe who completed a Bachelor of Design in Spatial Design. I chose spatial design because it offered a wide range of creative options without being overly prescriptive. I also loved that AUT s campus is at the heart of the city, which enabled us to be inspired by the city and meet other like-minded creatives. The lecturers are really open to your individual design approach. Having attended kura kaupapa Māori for the majority of my schooling, my Māori perspective has a huge influence on my approach to design and architecture. The lecturers always encouraged me to pursue this, Rameka says. Internship at Jasmax One of the highlights of Rameka s studies was being awarded the Vice-Chancellor s Award for Excellence in Spatial Design at the beginning of his third year. This was a fantastic opportunity because it included an internship position with Jasmax. My month at Jasmax was invaluable I participated in project meetings, site visits to construction sites, social activities and had the opportunity to learn new digital skills. One of the most memorable experiences was being able to spend an hour speaking to interiors team principal Tim Hooson. A great place to learn new skills Since joining Jasmax in 2009, Rameka has been involved in a number of roles in both interior design and architecture. Jasmax is a great place to learn new skills there are always experienced people who are open to passing on their knowledge and experiences. My career highlight to date has been being part of the Te Whare Hou o Tūhoe project, which won a Best Awards Purple Pin in 2014 for the Ngā Aho design category. Another highlight has been leading the creation of a Jasmax waiata and helping raise an awareness of Māori culture at Jasmax, which is something I m very proud of. He says he is constantly using the skills he developed at AUT, including networking and being able to communicate ideas to a larger group. 17
20 UNDERGRADUATE SEE YOURSELF AS: Bachelor of Design Textile Design Having a good eye for colour, pattern, texture and detail Creative and flexible Having a strong sense of fashion This major explores methods of developing fabric for fashion, product and interiors, pushing your creative ability to explore new areas of textiles in clothing, furnishing and beyond. Study with us and become part of the new generation of New Zealand designers, thinkers and makers. We encourage you to build your own philosophy of design and create your own opportunities in this niche field. With an emphasis on knitted and printed textiles and apparel, AUT s Textile Design Laboratory has excellent resources including computer-aided design systems, digital fabric and garment printing, electronic intarsia and WholeGarment knitting technology. These new technologies enable you to take an experimental approach to design and produce innovative as well as contemporary work. AUT has the only facility in New Zealand that houses design, knitwear and digital printing technology specifically set up to meet the purposes of design, product development, sampling and research. KEY FEATURES: Strong links with industry partners including Global Textiles, Private Collection, Optimum Knitwear, Charles Parsons and Mollers Textiles Opportunities for work experience and industry projects Access to our leading edge Textile Design Laboratory Present your work to the media and industry in a showroom environment or at a runway show What this major covers Year 1 The focus is on core skills. You re introduced to technical and production methods used in the design of fabrics. You also explore creative development through drawing, colour work, research and practical skills. You learn how to develop your ideas into creative design concepts. The studio-based papers are supported by design theory. Year 2 You extend your skills and learn how to use more advanced specialist print and knit software. You have the opportunity to engage in live projects with industry to develop fashion knitwear, and printed fabrics and textiles for interiors. Exchange opportunities The Fashion and Textile department runs an exchange programme with design schools in San Francisco, Amsterdam, Toronto and Finland. This is open to Year 2 students. Year 3 You continue to expand your design practice you may choose to specialise in print or knitwear or you may prefer to continue to work with a combination of media. You develop your own self-directed projects that cover a range of textile-related disciplines. You showcase your body of work in a professional presentation to the media and industry within a dynamic showroom environment or at an innovative runway show. Career opportunities Textile designer Knitwear designer Studio/workroom manager Visual merchandiser Production manager Textile product designer Interior designer or stylist Homewares designer Illustrator To ensure our curriculum remains current papers may change from year to year. For details visit 18
21 Stacy Brett Bachelor of Art and Design (Honours) Master of Creative Technologies student The modern studios and strong industry connections are what first attracted Stacy Brett to AUT s art and design programme. The facilities AUT design students have access to are very impressive 3D printing, laser cutting, digital printmaking, a knit machine These state-of-the-art facilities allow students to push the boundaries within their chosen field of expertise, says Stacy who is of Cook Island, Tahitian and Pākehā descent. Taking on textile design Stacy choose the Textile Design major as it gave her the flexibility to explore her creativity on multiple levels. Textile design isn t just limited to fabrics or fashion, it has many avenues you can explore: sustainability, photography, fashion, interior design or product design. I ve always been creative and loved design, so this programme was perfect for me. I was especially interested in the print aspects of the programme, using programs like Photoshop and Illustrator to create digital prints. I loved being able to manipulate and explore colour, texture and layers. It s so much fun. Support and motivation The constant support and motivation to push ideas forward is what Stacy enjoyed most about AUT. The atmosphere within the university is great, and the lecturers are fantastic. The support of my lecturers has been amazing. Having one-on-one time has helped me gain confidence, skills and knowledge. You never feel like a number. Not content to merely concentrate on her own studies, Stacy is also a Pacific student mentor, helping other students navigate the challenges of university life. Giving back to the Pacific community has always been something I m passionate about and I encourage other Pacific students to do the same. Exploring digital media After finishing her honours degree last year, Stacy is now continuing her studies with the Master of Creative Technologies. During my honours year, I started creating 3D sculptures, which then developed into a collaboration with a digital designer and multi-layered video. I really enjoyed the digital aspect of this project, and decided to enrol in the Master of Creative Technologies to expand this skillset. 19
22 UNDERGRADUATE Minors Bachelor of Design In both the Bachelor of Design and Bachelor of Visual Arts, you choose one minor as part of your degree, which enables you to broaden your programme of study. Minors include: 3D Visualisation 3D visualisation is relevant to many fields including film, architecture, urban development and more. Gain the practical know-how by using advanced mapping and rendering techniques, as well as user interface and visualisation methodologies. Cinematic Arts Explore cinematic language and production techniques, then apply your new skills and understanding to create a masterpiece of your own. Contemporary Pacific* Learn, explore and innovate concepts in Pacific art, space and design: patterns that interact with movement, rituals, connecting people and the environment. Creative Entrepreneurship Discover business for creative concepts covering economics, innovation, creative entrepreneurship, strategic thinking, branding and marketing. Creative Sound Design Work in new sound recording studios to learn skills in digital audio recording, editing and mixing to be utilised in moving image, gaming, performance and installation art. Design Thinking** Use your design skills to strategically reframe problems and help organisations develop new business concepts and opportunities. Design for Sustainability Discover how art and design can contribute to a new future where both people and our planet will prosper. Explore ecological and social aspects of design for sustainability. Digital Fabrication Use the latest advanced technologies such as 3D printing, computer controlled CNC cutting, milling and routing, and laser cutting to produce work. Experimental Textile Design Explore AUT s leading edge textile design facilities to discover how textiles are made and create your own innovative and experimental fabrics. Game and Play Design Covering the full spectrum of game and play design, you gain the practical know-how to apply new tools and techniques. Interaction Design Explore the design of computing technologies, products and systems that are responsive to human behaviours and needs. This includes the background to interaction design, theories of human behaviour and user experience driven design processes. Motion Capture Uncover a range of exciting MOCAP applications in state-of-the-art facilities, including 3D animation, digital visual effects, pre-visualisation, gaming and more. Become an expert with a range of approaches to motion capture, including tools and techniques. Performance and Media Arts Create experimental and innovative performances that explore the intersection of live event, interactivity and digital technologies. Photographic Practices* Explore fundamentals of digital camera technologies, lighting, post-production, and editing, along with implications of photographic representation and communication. Tātai Aro Rangi Navigating the Oceanic Delve into the contemporary and creative practices unique to the Pacific region. Experience working alongside Māori and Pacific artists and designers. Temporary Practices/Temporary Publics** Collaborate on multidisciplinary projects that explore public and social contexts to create innovative temporary art events. Be part of a group of artists and designers working together to create site-specific works, pop-up events, residencies, installations, interventions and publications. Urban Practices Discover how cities touch and influence nearly everything in contemporary life. Learn cutting-edge art and design responses to city situations. Visualising Information Examine practices, theories and skills in information design and apply them to a range of media and information environments. * Subject to approval ** Name change subject to approval 20
23 Unknown Artist Spatial Design 2014 Graduate Exhibition 2 Felix Harris - Bachelor of Visual Arts 2014 Graduate Exhibition Rookie show with work from Year 3 student Madeline Walter 4 Christine Yap Bachelor of Visual Arts 2014 Graduate Exhibition 5 Daniel Skerlj-Rovers Bachelor of Visual Arts 2014 Graduate Exhibition 6 BDes Fashion Design Year 2 live industry design project with Zambesi 7 Uncoated Communication Design 2014 Graduate Exhibition 8 Blood-sugar calculator by Mandy Wong 21
24 UNDERGRADUATE Bachelor of Visual Arts Overview BACHELOR OF VISUAL ARTS BVA Code Level of study 7 Points Duration Venue AK (including 60 points from your chosen minor) 3 years full-time only City Campus Start date 29 February 2016 Minimum entry requirements Selection criteria Preferred school subjects University Entrance (NCEA, CIE or IB) or equivalent Portfolio of artwork* Interview will be required Classical Studies, English, History of Art, Media Studies, Painting (Practical Art), Photography (Practical Art), Printmaking (Practical Art), Sculpture (Practical Art) * For information regarding portfolio guidelines, visit AUT encourages early application to this programme as there are limited places available. Preference will be given to applicants who apply early. Acceptance into our programmes is based on academic achievement, the work submitted in a portfolio, and if required, an interview. Applications will continue to be considered as long as there are still places available in your chosen major. Passionate about art? The Bachelor of Visual Arts prepares you for the creative and professional demands of a career in contemporary art. Many of our graduates are now involved in significant creative art events, both in New Zealand and around the world. Throughout your studies you have your own studio space, where you can work with a range of media such as painting, print, photography, sculpture, moving image, sound and performance, often incorporating other media and new technologies. As well as collaborating with other visual artists, you could also work with musicians, composers, filmmakers, animators, choreographers, directors, actors, set designers and writers across AUT. Your learning experience includes one-on-one tutorials, critiques, seminars, visits from artists and critics, workshops, noho marae and field trips to galleries. You learn to think critically about contemporary art practices and challenge established ideas. To help you develop a broad range of skills, you also study a minor (60 points) as part of this degree. KEY FEATURES: A mix of practical skills and the theory of art Creative and collaborative environment with your own studio space Opportunity to showcase your work at the AUT School of Art and Design festival Minors 3D Visualisation Cinematic Arts Contemporary Pacific** Creative Entrepreneurship Creative Sound Design Design for Sustainability Design Thinking*** Digital Fabrication Experimental Textile Design Game and Play Design Interaction Design Motion Capture Performance and Media Arts Photographic Practices** Tātai Aro Rangi Navigating the Oceanic Temporary Practices/Temporary Publics*** Urban Practices Visualising Information ** Subject to approval *** Name change subject to approval What this qualification covers Year 1 We introduce you to the fundamentals of visual arts theory and practice. You re encouraged to develop your own artistic interest and approach to art-making. In Semester 2, you specialise in paint/print, photography or sculpture. 22
25 Core papers: Visual Arts Core Studio Visual Arts Theory I Visual Arts Studio I Plus one paper from your chosen minor in Semester 2. Year 2 You explore your individual interests in art-making, and continue doing a mix of studio and theory. The aim is for you to become increasingly self-reliant. Core papers this year are Visual Arts Studio II and Visual Arts Theory II, plus two papers from your chosen minor. Year 3 You continue to develop your art practice with advanced visual, media, method and conceptual skills and will create a coherent body of art that incorporates complexity and subtlety. Papers this year are Visual Arts Studio III, Visual Arts Theory III, Visual Arts Professional Practice and the final paper from your chosen minor. You re expected to be working in a self-reliant way this year. At the end of Year 3, you have the opportunity to exhibit your work to the art community, media and industry through the AUT School of Art and Design festival. Career opportunities Artist Arts administrator, manager or director Art consultant Art critic, historian, commentator or writer Art gallery manager or owner Curator Educator For more information visit Darcell Apelu Artist/Lecturer, Bay of Plenty Polytechnic Bachelor of Visual Arts Master of Art and Design AUT is a great environment to foster your creative practice alongside like-minded people, says Darcell Apelu who graduated with a Bachelor of Visual Arts. I m originally from Tauranga and came to AUT to check out the campus. As soon as I walked through the visual arts building, I knew these were the people I wanted to be surrounded with. An artist s point of view At AUT, everything you do reflects the artist s point of view and the expectations from the art world, Darcell says. For example, the group exhibitions we did as part of our studies give you a good understanding of the reality of the exhibitions you ll be involved in as an artist. We learned about all aspects that go into creating a show. Darcell says her studies helped her gain a sense of self and discover who she is as an artist. Life as an artist Now working as a self-employed artist, Darcell explores perceptions of the Pacific body within the social climate of New Zealand and the Pacific, working mainly in performance art and moving image. Her work has been featured in a number of high-profile galleries including Artspace, Gus Fisher Gallery and ST PAUL St Gallery. In addition to her art practice, Darcell also teaches contemporary New Zealand art at Bay of Plenty Polytechnic in her hometown Tauranga. 23
26 UNDERGRADUATE Course planner Bachelor of Visual Arts Bachelor of Visual Arts programme structure Bachelor of Visual Arts BACHELOR OF VISUAL ARTS PLUS ADD ONE OF THE FOLLOWING MINORS: 3D Visualisation Cinematic Arts Contemporary Pacific* Creative Entrepreneurship Creative Sound Design Design for Sustainability Design Thinking** Digital Fabrication Experimental Textile Design Game and Play Design Interaction Design Motion Capture Performance and Media Arts Photographic Practices* Tātai Aro Rangi Navigating the Oceanic Temporary Practices/Temporary Publics** Urban Practices Visualising Information 360 points 300 points 60 points Bachelor of Visual Arts papers total of 360 points YEAR SEMESTER 1 SEMESTER 2 1 Visual Arts Core Studio (45 pts) Visual Arts Studio I (30 pts) Visual Arts Theory I (30 pts, full-year paper) Minor paper Semester 2 (15 pts) 2 Visual Arts Studio II (60 pts, full-year paper) Visual Arts Theory II (30 pts, full-year paper) Minor paper Semester 1 (15 pts) Minor paper Semester 2 (15 pts) 3 Visual Arts Theory III (15 pts) Visual Arts Professional Practice (15 pts) Visual Arts Studio III (75 pts, full-year paper) Minor paper (15 pts) * Subject to approval ** Name change subject to approval 24
27 Minors Bachelor of Visual Arts In both the Bachelor of Design and Bachelor of Visual Arts, you choose one minor as part of your degree, which enables you to broaden your programme of study. Minors include: 3D Visualisation 3D visualisation is relevant to many fields including film, architecture, urban development and more. Gain the practical know-how by using advanced mapping and rendering techniques, as well as user interface and visualisation methodologies. Cinematic Arts Explore cinematic language and production techniques, then apply your new skills and understanding to create a masterpiece of your own. Contemporary Pacific* Learn, explore and innovate concepts in Pacific art, space and design: patterns that interact with movement, rituals, connecting people and the environment. Creative Entrepreneurship Discover business for creative concepts covering economics, innovation, creative entrepreneurship, strategic thinking, branding and marketing. Creative Sound Design Work in new sound recording studios to learn skills in digital audio recording, editing and mixing to be utilised in moving image, gaming, performance and installation art. Design Thinking** Use your design skills to strategically reframe problems and help organisations develop new business concepts and opportunities. Design for Sustainability Discover how art and design can contribute to a new future where both people and our planet will prosper. Explore ecological and social aspects of design for sustainability. Digital Fabrication Use the latest advanced technologies such as 3D printing, computer controlled CNC cutting, milling and routing, and laser cutting to produce work. Experimental Textile Design Explore AUT s leading edge textile design facilities to discover how textiles are made and create your own innovative and experimental fabrics. Game and Play Design Covering the full spectrum of game and play design, you will gain the practical know-how to apply new tools and techniques. Interaction Design Explore the design of computing technologies, products and systems that are responsive to human behaviours and needs. This includes the background to interaction design, theories of human behaviour and user experience driven design processes. Motion Capture Uncover a range of exciting MOCAP applications in state-of-the-art facilities, including 3D animation, digital visual effects, pre-visualisation, gaming and more. Become an expert with a range of approaches to motion capture, including tools and techniques. Performance and Media Arts Create experimental and innovative performances that explore the intersection of live event, interactivity and digital technologies. Photographic Practices* Explore fundamentals of digital camera technologies, lighting, post-production, and editing, along with implications of photographic representation and communication. Tātai Aro Rangi Navigating the Oceanic Delve into the contemporary and creative practices unique to the Pacific region. Experience working alongside Māori and Pacific artists and designers. Temporary Practices/Temporary Publics** Collaborate on multidisciplinary projects that explore public and social contexts to create innovative temporary art events. Be part of a group of artists and designers working together to create site-specific works, pop-up events, residencies, installations, interventions and publications. Urban Practices Discover how cities touch and influence nearly everything in contemporary life. Learn cutting-edge art and design responses to city situations. Visualising Information Examine practices, theories and skills in information design and apply them to a range of media and information environments. * Subject to approval ** Name change subject to approval 25
28 UNDERGRADUATE Double degree: Bachelor of Design/ Bachelor of Business Combine your creative talents with business acumen through this double degree. If you re looking for a career in design, this double degree helps you gain a solid foundation in business as part of your studies essential if you re planning to run your own business or advance a product or service in the marketplace. The combination is offered in response to enquiries from students wanting to do both degrees. KEY FEATURES: Combines creativity with business acumen, great preparation for running a design business Complete two degrees in as little as four years Includes a 9-week industry placement and opportunities to work on live design briefs What this qualification covers You choose one of six majors in the Bachelor of Design: Communication Design, Digital Design, Fashion Design, Product Design, Spatial Design and Textile Design, which give emerging designers the opportunity to advance their creative practice. Business majors that are particularly useful if you want to earn a living off your creative skills include: Entrepreneurship and Innovation Management Market Insights: Marketing, Advertising, Retailing, Sales* Sustainable Enterprise The Bachelor of Business also has its own dedicated Design major, which teaches new types of creative thinking skills especially relevant to the overlap between design and business. You can complete this double degree in four years if you enrol in Summer School papers and do the business co-operative education paper over Summer School at the end of your third or fourth year. Otherwise you complete this double degree during your fifth year. Applying for this programme You apply for both programmes separately. You need to have University Entrance and submit a portfolio. An interview may be required. If you don t have a portfolio of art or design work ready to submit, apply for the Bachelor of Business first. Alongside your enrolment in the Bachelor of Business, you enrol in a first year creative design paper under the provision of a Certificate of Proficiency. This paper will help you in preparing your portfolio. For more details visit Career opportunities By studying both degrees you develop design skills for roles in business. This includes the ability to create high value products, services and brands, and to balance creative design and strategic thinking to complement design and business. * Subject to approval For more details about the Bachelor of Business visit 26
29 Course planner - Bachelor of Business/Bachelor of Design (Double Degree) YEAR JAN/FEB (Summer School) SEMESTER 1 SEMESTER Business in Context BDes Major Paper** Economic Principles 1 Design Studio I Quantitative Methods for Business Accounting for Decision Making Management & Organisation OR BBus Major Paper (L5) Design Studio II BDes Major Paper 1 BDes Major Paper 2 BBus Major Paper 1 (L6) Choose a scenario depending on your length of study BBus Major Paper 2 (L6) OPTION 1: COMPLETE IN 4 YEARS 3 BBus Major Paper (L6) Completed during Summer School after Year 2 4 BBus Co-operative Education Completed during Summer School after Year 3 OPTION 2: COMPLETE IN 4½ YEARS BBus Co-operative Education Completed during Summer School after Year 4 OPTION 3: COMPLETE IN 5 YEARS 3 4 Design Studio III Design Studio IV BDes Major Paper 1 BDes Major Paper 2 BBus Major Paper 1 (L7) BBus Major Paper 2 (L7) Design Studio V Design Studio VI BDes Major Paper 1 BDes Major Paper 2 BBus Major Paper (L7) Design Studio III Design Studio IV BDes Major Paper 1 BDes Major Paper 2 BBus Major Paper (L6) BBus Major Paper (L7) Design Studio V Design Studio VI BDes Major Paper 1 BDes Major Paper 2 BBus Major Paper (L7) BBus Major Paper (L7) Design Studio III Design Studio IV BDes Major Paper 1 BDes Major Paper 2 BBus Major Paper (L6) BBus Major Paper (L7) Design Studio V Design Studio VI BDes Major Paper 1 BDes Major Paper 2 BBus Major Paper (L7) 5 BBus Co-operative Education BBus Major Paper (L7) ** Bachelor of Design major paper In Year 1 you choose one level 5 paper depending on your BDes major L6 = Level 6 L7 = Level 7 Communication Design Materials & Media I Digital Design Introduction to 3D Animation Fashion Design Human View Product Design Product Design Drawing & Communication Spatial Design Digital Techniques I Textile Design Textile View 27
30 UNDERGRADUATE SEE YOURSELF AS: Bachelor of Business Design Having a creative mindset A highly capable problem-solver and lateral thinker Visually aware BACHELOR OF BUSINESS BBus Code Level of study 7 AK3693 Points 360 Duration Venue 3 years full-time/ equivalent part-time City Campus and South Campus Start date 29 February and 18 July 2016 Minimum entry requirements Other requirements University Entrance (NCEA, CIE or IB) or equivalent All approved NCEA level 2 and 3 language rich subjects, Business, Mathematics and Statistics subjects are useful AUT encourages early application. This qualification will remain open until all places have been filled. A business plan may help get an idea to the market, but how do you ensure your ideas are truly innovative, meet real needs, and translate into something with a high value return? Creativity, design and innovative thinking are sought-after skills in today s challenging and rapidly evolving business environment. Some of the most successful contemporary businesses are not only using design to develop high value products, services and brands, but also using design to drive their strategic thinking and direction. The Design major introduces you to the principles and practice of design and design thinking, from customer/ user research, insight development, creativity, hands on design for services and experiences, to the application of design in effective management processes. You ll expand your design awareness and capability and gain a sound appreciation of the interrelationships between design, creativity and innovation. You come to recognise the value of design, whether you are developing a pioneering product, leading a ground breaking project initiative or embarking on an entirely new business venture. KEY FEATURES: Design-led thinking is increasingly in demand Only major of its kind offered by a New Zealand university 9-week work placement in an organisation of your choice What this major covers Part 1 You will be introduced to fundamental concepts in business disciplines and the main roles in business. You complete five core level 5 papers: Business in Context Management and Organisation Economic Principles 1 Quantitative Methods for Business Accounting for Decision Making You also complete the paper Design for Business and choose one elective paper, either from business or from any other AUT degree programme. Part 2 Over the next two years, you learn to apply creative techniques to business, design effective business processes, foster innovative and entrepreneurial thinking and examine the links between effective design and sustainable business practices. Papers include: Activating Creativity Design and Innovation for Sustainability Design Collaboration Design Management Design Thinking Processes 28
31 Part 3 Co-operative Education is the final part of the BBus and takes a full semester of study. This is a supervised work placement related to your major(s) in an organisation of your choice. You apply what you have learnt in a real-world business, not-for profit organisation, entrepreneurial venture or an applied project. You can do your placement in New Zealand or overseas. Recent placements included: Lightening Lab Orange Telecom Conscious Consumers Resilio Career opportunities Design manager or strategist Entrepreneur Product development co-ordinator Product manager Service designer Experience designer For more details visit Jess Howell Experience Designer, Optimal Experience, PwC Bachelor of Business in Design and Management Jess Howell thinks her job gives her the best of both worlds a design role in a business environment. The AUT Bachelor of Business graduate majored in design and management and now works as an experience designer for PwC. User-focused Jess role involves research, analysis and design around users and the experiences that they have with companies, their products and their services, which makes perfect use of Jess business and design skills. I love that everything we do is in the interest of the user. We try hard to find issues that people have using websites, apps and other services and make life that little bit easier for them by redesigning these experiences. It s challenging and I m constantly learning new things. Recently I was an organiser of the Auckland Service Design Jam, part of the Global Service Jam, which is a full weekend event where we take people through the service design process. It was the largest in the world and a huge success! Skills for life Jess says the most valuable skill she learned at AUT was how to work collaboratively with others something she uses in her job every day. At AUT we often had to work together in teams and I learnt how to deal with people with different personality types, skills, abilities, attitudes, lifestyles and more. It s the same, if not more challenging, in the workplace. 29
32 POSTGRADUATE Overview of our postgraduate qualifications Bachelor of Art and Design (Honours) The Bachelor of Art and Design (Honours) is mainly aimed at high-achieving bachelor s degree students who want to advance their skills and make their CV stand out. It can also serve as a pathway to advanced research at master s or doctoral level. You can specialise in one of these areas: Communication design (typography, illustration, animation and short film, photography and graphic novel) Digital design (animation, moving image, gaming, web, post-production and film) Fashion and textile design (knit, print, textile, fashion and costume design) Product design (product and furniture) Spatial design (interior, furniture, urbanism, performance, installation, moving image, digital environments, exhibition design and spatial theory) Visual arts (painting, print, photography, sculpture, drawing, moving image, installation, sound and performance) Postgraduate Diploma in Art and Design The Postgraduate Diploma in Art and Design gives you a deeper understanding of innovative and experimental art, and design research practice. You undertake research training, explore the theoretical and technical background, and conceptualise and produce creative works. This programme is ideal for mid-career practitioners and graduates from a range of design disciplines and visual arts, and can be completed either on or off campus. It can also serve as a pathway into the thesis year of the Master of Art and Design. Postgraduate Diploma in Performance and Media Arts This Postgraduate Diploma in Performance and Media Arts enables you to expand the contexts of performance and media arts both consciously, and critically. You will see how performance can intersect and transgress time-based forms of art to ultimately widen your conceptions of art. Whether you re already working in this area, or plan to, the programme offers you unique research and development opportunities through a cross-platform environment for live art. You use a collaborative and interdisciplinary model for practice-based research. The programme can also serve as a pathway into the thesis year of the Master of Performance and Media Arts. Master of Art and Design The Master of Art and Design is an interdisciplinary research degree for art and design graduates and creative professionals. While focusing on critical enquiry, cultural context and practice-led research, you also gain unique learning opportunities through practice-based research. The nature of the research you undertake in this programme helps foster a vital and innovative art and design community for you and your peers. This programme can be completed either on or off campus. On-campus candidates enjoy dedicated individual studio spaces, specialist facilities with extended access hours, and library and learning centre facilities. Off-campus students have regular weekly online sessions and weekend residences in Auckland. Those living outside Auckland are able to use the distance library service. 30
33 Master of Arts Management The Master of Arts Management is designed to produce creative managers with expertise in business development, entrepreneurship, cultural management and creative practice. You will be well-equipped for a career in the creative industries as you develop a range of transferable skills in management, presentation and community development. This one-year degree also explores how creative industries fit in the wider cultural and economic context. Master of Design The Master of Design is a one-year degree aimed at developing innovative and strategic leadership for the design and business environment. The focus is on improving creativity and understanding about the design of products, environments, services and brands within market contexts. This involves user-centred design of products and services, and exploring how design thinking and the power of design can deliver new forms of value, experience and competitive advantage for business as well as environmental sustainability. You will be exposed to a range of design research, and innovation methods and practices. Master of Philosophy The Master of Philosophy is a one-year research only master s degree. It gives you the opportunity to undertake a research project of an applied or professional nature, under the supervision of art and design staff. It can also serve as a pathway to more advanced research at doctoral level. Doctor of Philosophy The Doctor of Philosophy is a thesis-based research degree that leads to advanced academic and theoretical knowledge in a specialist area. The programme enables you to make an original contribution to knowledge or understanding in the field of art and design, and meet recognised international standards for such work. You work closely with a supervisor to prepare a thesis, which is then examined by independent experts applying contemporary international standards. For more details visit or [email protected] Master of Performance and Media Arts Experimentation, reflection and collaboration are at the heart of the two-year Master of Performance and Media Arts. Whether you re already working in this area, or plan to, this programme offers you unique research and development opportunities through a cross-platform environment for live art. You will use a collaborative and interdisciplinary model for practice-based research. You expand the contexts of performance and media arts both consciously, and critically. You explore how performance can intersect and transgress time-based forms of art to ultimately widen your conceptions of art. 31
34 University admission to AUT bachelor s degrees To gain admission to bachelor s degrees, you must have met the requirements for University Entrance plus any specified admission requirements for a programme, such as specific subjects, portfolios, interviews and auditions. For more information on all admission categories and specific programme requirements please see the AUT Calendar or visit Please note: AUT, like all other New Zealand universities, is required to manage enrolments. This is because of government policies that restrict the number of funded places available for domestic students in tertiary education. Admission categories You may be granted University Entrance under one of the following categories: NCEA University Entrance Ad Eundem Statum admission (at an equivalent level) this includes Cambridge International Examinations (CIE)* and International Baccalaureate Diploma Programme (IB) if taught in a New Zealand secondary school Discretionary Entrance Special Admission * Domestic students who study CIE in another country may be eligible for this admission depending on subjects covered and levels attained with the qualification. As requirements vary such students should seek advice from AUT. Common University Entrance requirements STANDARD NCEA CIE* IB**** Overall Require NCEA level 3 certificate which consists of 80 credits, including at least 60 credits at level 3 or higher. Can include up to 20 credits at level 2. A minimum of 120 points on the UCAS Tariff** at A or AS level from an approved list (equivalent to NCEA approved subject list). IB Diploma with minimum 24 points Numeracy Literacy Note: Credits to achieve NCEA level 3 may include unit standards from non-approved subjects. Subject credits Total of 42 level 3 credits including: 14 credits from one approved subject 14 credits from a second approved subject 14 credits from a third approved subject At least 10 level 1 (or higher) numeracy credits (can be achieved through a range of subjects) Total of 10 level 2 (or higher) literacy credits including: 5 reading credits 5 writing credits From specific standards in a range of NZQA English language-rich subjects. Must include at least three subjects (excluding Thinking Skills) with grades D or above. A minimum grade of D in IGCSE*** mathematics or any mathematics subject at AS or A level. A minimum grade of E in English Language and/or English Literature subject at AS or A level. Any mathematics subject IB Group 5 Literature or language and literature (SL or HL) IB Group 1, with English as the language. * Different regulations if CIE is taken outside of NZ or UK. See the AUT Calendar which is available online at ** UCAS (Universities and Colleges Admissions Services for the UK) Tariff = system which converts AS and A level grades into points. *** IGCSE = International General Certificate of Secondary Education. **** New Zealand residents who have taken IB but have not been awarded the Diploma may apply for discretionary entrance. Where programmes require a specific subject, it is expected that a student will have achieved a minimum of 14 credits in that subject (unless indicated otherwise). NCEA approved subjects For a list of NCEA approved subjects for University Entrance visit the NZQA website, AUT language rich subject list Classical Studies, Drama, English, Geography, Health Education, History, History of Art, Media Studies, Social Studies. Alternative pathways into AUT bachelor s degrees Students who have just missed University Entrance or did not get into their chosen degree could consider enrolling in one of the foundation studies certificates offered at AUT. Please visit for more information. 32
35 Discretionary Entrance Discretionary Entrance is available to applicants who have attained a high level of achievement in Year 12 and want to undertake university study. International students can t apply for Discretionary Entrance. Please note: There is a non-refundable assessment fee. You can apply if you: Have not completed Year 13 in a New Zealand secondary school or have done Year 13 but not attempted to gain University Entrance Have not otherwise qualified for admission (or have attempted University Entrance) Are a domestic student (New Zealand or Australian citizen or permanent resident). If Australian, your most recent schooling must have been in New Zealand Are under 20 years of age on the first day of the semester in which you begin study and meet other requirements of the programme for which you apply People who missed University Entrance in Year 13 may be considered for mid-year admission in the following year. You cannot apply for admission for Semester 1 if you studied in Year 13 after 1 June. However, you can apply for admission into Semester 2. Minimum academic criteria for Discretionary Entrance NCEA level 2 certificate endorsed with minimum of Merit or CIE/IB equivalent Minimum of 14 credits in each of four NCEA level 2 (or higher) subjects, at least three of which must be on the approved subject list Meet UE literacy and numeracy standards, or their equivalent. The application is a two-step process. First, you indicate you wish to apply through Discretionary Entrance on the standard application form. If you meet the criteria you are sent a second form in which you provide further information and a school recommendation. The recommendation will provide proof of your maturity, motivation, capability and readiness to undertake degree-level study and also verify that you were not enrolled in Year 13 beyond 1 June in the year prior to admission. For more details, please refer to the AUT Calendar or visit Please note: Applicants are considered on a case-bycase basis and must also meet other selection criteria for the programme for which they have applied. There is a non-refundable assessment fee of $50.00 Admission at equivalent level (Ad Eundem Statum) An applicant will be considered for Ad Eundem Statum admission if they: Have successfully gained University Entrance through CIE or IB or an approved qualification from a New Zealand secondary school of special character Have successfully completed a recognised foundation programme, or other recognised tertiary qualification/study of at least 120 points at level 3 or at least 60 points at level 4 in one course of study Have qualifications from an overseas secondary school or tertiary institution deemed by AUT to be sufficient for entry into an undergraduate degree programme. Please note: Applicants will be required to supply an official academic transcript with their application. Bursary If you sat Bursary (prior to 2004) rather than NCEA please refer to the AUT Calendar or visit Special Admission If you are over 20 years you can apply through Special Admission for degree-level study without a University Entrance qualification if you are a New Zealand citizen or permanent resident. You must be 20 years of age on or before the first day of the semester in which the programme commences. Your ability to deal with your chosen programme will be taken into consideration. English language requirements International students studying at secondary school and applying for University Entrance must achieve UE Literacy through New Zealand secondary school qualifications NCEA, CIE or IB. IELTS cannot be substituted. For more details, please refer to the English language requirements in the General Academic Regulations section of the AUT Calendar or visit International students Contact the International Centre for information regarding studying at AUT, if you re not a citizen or permanent resident of New Zealand or Australia, or a citizen of the Cook Islands, Niue or Tokelau islands. Tel: [email protected] 33
36 How much does it cost? Cost is an important factor when thinking about university study. This page gives you an idea of the approximate tuition fees at AUT, and different options to help you fund your education such as scholarships, student loans and allowances. Fees To give you an idea of approximate costs, the 2015 tuition fees for domestic students are shown below (based on full-time study and completing 120 points a year). The 2016 tuition fees will be advertised on as soon as they have been set. Undergraduate qualifications Fee (per year) Approximately $6,020.00* (GST Inc) * Part-time students pay a proportion of the fee based on the number of academic points they are studying. If you are an international student, please visit for fees and information. Other fees you may have to pay: Compulsory student services fee, which helps AUT fund student services, buildings and other facilities you use: $ for a full-time student (based on 120 points a year). Additional fees such as for course materials or elective papers please check with your faculty/ department if there are additional fees for your programme of study. Please note that you have to pay your fees in full by the date specified on your fees invoice. To find out more about fees please call (09) or the AUT Student Centre on 0800 AUT UNI ( ). Scholarships and awards Scholarships and awards are a great way to fund your university study. There is a wide range of scholarships and awards available to AUT students at all stages of their study. Visit the scholarships website for a current list of scholarships offered by AUT and external funders, as well as application forms and closing dates. You can also contact AUT s Scholarships Office for advice on scholarships, awards and the scholarship application process. To find out more call (09) or visit Student loans and allowances If you are a full-time domestic student, you may qualify for a student loan or allowance. Student loans and allowances are administered and paid by StudyLink. The application process can take some time, so it s a good idea to apply early. You can apply for a student loan or student allowance before your enrolment at AUT is complete. To find out more call or visit Help with planning and budgeting We know that studying can be hard on your finances. AUT s Student Financial Services help students manage their money and stay within budget. We also assist students in financial hardship through food and transport grants, and provide assistance with student loans and allowances. For more information visit Sussed website A useful financial resource is the StudyLink Sussed website. The website has handy tools, tips and information to help you plan and understand the costs you will have while studying. Visit How to pay your fees ONLINE POST FAX IN PERSON STUDENT LOAN (STUDYLINK) Students can pay by credit card or by internet banking online at Your login details will be required. OR Bank transfer: You can make a direct fee payment into AUT's bank account. Visit Pay by cheque, credit or debit card by completing the payment slip on your statement/tax invoice, detach and post to: Fee Payment, AUT, Private Bag 92006, Auckland 1142 Pay by credit or debit card by completing the payment slip on your statement/tax invoice and fax to (09) City Campus: AUT Student Centre, WA building North Campus: AUT Student Centre, AG building South Campus: Campus Reception, MB building StudyLink will pay your fees directly to AUT. See your student loan documentation for more information. 34
37 How to apply Below is your step-by-step guide to the applications process for domestic students. For more information visit International students should visit 1 Apply early Check if your programme has a specific closing date Places are limited. Submit your application early 2 Complete the application form Apply online at Indicate your programme(s) of choice and major (if known) You will be automatically assessed for all your programme choices at the same time 3 Submit your application 4 We acknowledge your application We will send you an acknowledgment /letter, which explains how to check the status of your application on Arion We will contact you if we need more information 5 We assess your application We assess your application to ensure you have met the entry criteria for the programme(s) you are applying for We consider your academic history and relevant experience to ensure you can succeed We let you know via Arion if your application has been successful Four possible outcomes Confirmed You have met all the criteria for entry to your chosen programme and we would like to offer you a place to study at AUT Provisional You have met some of the criteria for entry to your chosen programme of study and we would like to offer you a provisional place to study at AUT. If you don t meet the rest of the requirements, such as gaining University Entrance, then this offer will be withdrawn Declined You have not met the criteria for entry to your chosen programme or all available places have been taken Decision pending We are unable to make a decision just yet, but will let you know when we expect to make a decision Portfolio guidelines You need to submit a portfolio of work as part of your application to study at AUT for the Bachelor of Design or Bachelor of Visual Arts. Before you submit your portfolio Apply to AUT for entry into the Bachelor of Design or Bachelor of Visual Arts. We encourage you to submit your portfolio along with your application to AUT. However, if your portfolio isn t ready to be submitted at this stage, you can upload it later through your Arion account. You also need to write a cover letter this should be the first page of your portfolio. We will be unable to review portfolios that don t have a name or programme/major recorded. * Applications for entry to Art & Design programmes can only be considered fully once we have received your portfolio. What to include in your portfolio pages of images/photos of your work. Give a short explanation of each image including the date, title and the issue or problem you were working on. Include the working drawings or process, where available, for at least one piece of work or project. A one-page cover letter that outlines your background, aspirations and achievements. Please note: Ensure that your portfolio demonstrates both a breadth and depth of creative work, i.e. you should include images of a range of drawings, sketches, models and finished examples of work in your portfolio. Submit only one portfolio, regardless of how many programmes or majors you may apply for. You can t re-submit or update your portfolio once it has been received by AUT. How to submit your portfolio Your portfolio must be submitted in a single file by electronic pdf format. The pdf can contain between pages of images/ photos of your work and a cover letter (up to 30MB in total). Clearly include in your cover letter your name, student ID, contact phone number and the name of the qualification(s) you are applying for. Submit your pdf portfolio through your Arion account For more information and instructions on how to submit your portfolio visit 6 You accept or decline online 35
38 Campus maps City Campus 55 Wellesley Street East, Auckland Central AIREDALE STREET HIKUWAI PLAZA PLAZA PRINCES STREET AUCK. PUBLIC LIBRARY AOTEA SQUARE Key: AUT Student Centre Student lounge Cafés Conference facility AUT Student Centre Private Bag 92006, Auckland 1142 Tel: 0800 AUT UNI ( ) Intercampus shuttle bus stop PT Public transport Pedestrian access Mobility parks 36
39 South Campus 640 Great South Road, Manukau, Auckland PAY & DISPLAY CARPARK 1 POOL PT VISITOR CARPARK 3 MB MG MD RESERVED CARPARKS 4 SPORTS COURT GR EAT MC PAY & DISPLAY CARPARK 6 D OA HR UT SO STAFF CARPARK 5 AUCKL AND H AM STAFF CARPARK 2 MA ILTON M OTORW AY ME MF TE IRIRANGI DRIVE IVE DR CAVENDISH This booklet is printed on paper which is certified by the Forest Stewardship Council (FSC). It is manufactured using FSC Mix source pulp from well managed and legally harvested forests. The inks are 100 percent vegetable oil based and the printer is FSC certified. 37
40 AUT STUDENT CENTRE 0800 AUT UNI ( ) Private Bag Auckland AUT CITY CAMPUS 55 Wellesley Street East, Auckland Central AUT NORTH CAMPUS 90 Akoranga Drive, Northcote, Auckland AUT SOUTH CAMPUS 640 Great South Road, Manukau, Auckland Connect with us now: ART & DESIGN UNDERGRADUATE STUDY GUIDE /2015-5,000
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