THE MEDIABRIX SOCIAL AND MOBILE GAMING REPORT Q
|
|
- Katherine King
- 8 years ago
- Views:
Transcription
1 THE MEDIABRIX SOCIAL AND MOBILE GAMING REPORT Q
2 TABLE OF CONTENTS Overview Key Findings Benefits for Brands Benefits for Developers Demographics The MediaBrix Advertising Benchmarks Developer Case Study: JackBox Games Methodology About MediaBrix 2
3 OVERVIEW Led by the growth of mobile, social gaming is one of the most engaging and popular activities across all screens desktop computers, laptops, mobile devices and tablets. In fact, according to Newzoo data, people around the globe spend one billion hours daily playing games, which is more than five times the amount they spend on YouTube or Facebook. According to emarketer, playing games continues to dominate as the most popular activity on mobile devices and tablets, and a over a third of smartphone owners and nearly 70.0% percent of tablet owners in the U.S. play games on their devices more than they perform any other activity. Also according to emarketer, by 2015, approximately million, or over 50.0% of the U.S. population, will actively play games on their mobile devices that s 8 out of 10 people. As marketers look for scalable solutions across all demographics, they will find one in cross-platform social game advertising, and this trend is being recognized throughout the industry. Recently, MediaPost reporter Steve Smith said, If marketers want to understand mobile content and usage, and think harder about how to integrate either ads or services into consumers lives, they need to wrap their heads around gaming. If marketers want to understand mobile content and usage, and think harder about how to integrate either ads or services into consumers' lives, they need to wrap their heads around gaming. What s more, as the digital media industry attempts to resolve the pervasive issues of click fraud, bots, viewability, fraudulent traffic and banner blindness, cross-platform social games provide brands with 100% viewable advertising where marketers get 100% share of voice, 100% of the time in a high quality environment with the most engaged users. For this reason, cross-platform social gaming has become an important digital marketing tactic for top brands, as well as a monetization tool for developers. According to emarketer, this year, U.S. social game ad revenues will increase by 22.9% and mobile gaming advertising revenues will also reach double-digit growth, proving that in-game advertising can t be ignored. This third installation of our biannual report explores industry-wide trends in the cross-platform social gaming market, including benefits for brands and developers, social game player demographics, advertising industry benchmarks and a real-world example from a leading game developer, Jackbox Games. Continuing in the tradition of previous reports, it shows how cross-platform social gaming advertisements continue to perform for brands. This report takes a look at the last two quarters of 2013, revealing how in-game ads surpass leading digital advertising formats when comparing the following metrics and benchmarks: CTR, interaction rates, video completion rates, engagement rates and reward acceptance rates. 3
4 KEY FINDINGS MediaBrix Momentum As of comscore s December 2013 figures, MediaBrix reaches over 45 million monthly unique Internet users in the U.S. who play social games online 20.0% of the total online audience, making MediaBrix s reach larger than Pandora, Twitter and Hulu Also according to comscore, MediaBrix reaches almost half 46.0% of the total online gaming audience, making them the largest gaming platform measured by comscore When comparing data from 2012 to 2013, MediaBrix found that emotional targeting and Breakthrough Moments (BTMs ) technology provides a lift in cross-platform social gaming advertising performance; in 2013, performance increased by 15.0% for online and 30.0% for mobile campaigns as a result of layering in emotional targeting For the first time, MediaBrix debuts rewards metrics and benchmarks, relevant for brands offering players virtual goods at moments of achievement, and the success rates are compelling as MediaBrix reveals that rewards garner a 63.8% acceptance rate on the web and a 67.9% acceptance rate on mobile MediaBrix social and mobile gaming value exchange ads see average video completion rates of 89.0% on the web and 83.1% on mobile, exceeding most other video ad completion rates in the industry Summary of Industry-Wide Trends Mobile continues to drive growth in the gaming industry; by 2015, approximately million, or over 50% of the U.S. population, will actively play games on their mobile devices; that s 8 out of 10 people (source: emarketer) Developers are turning to free to play (F2P) games and are embracing advertising from top brands as a monetization solution that seamlessly fits into their games and enhances the user experience, in conjunction with other revenue-generation tactics F2P is the dominant business model for mobile, taking over 90.0% of global revenues (source: Newzoo) Adding emotional targeting defined as a way for brand marketers to reach people, elicit positive responses and increase brand connections increased overall social gaming performance by 15.0% and mobile gaming performance by 30.0% from 2012 to 2013 (source: MediaBrix) Rewards-driven models are fueling the growth of in-game advertising, as marketer adoption rates of them increased by 61.0% from Q3 to Q4 of 2013 (source: MediaBrix) 4
5 THE BENEFITS OF IN-GAME ADVERTISING FOR BRANDS Before getting a full understanding of cross-platform in-game advertising benchmarks and how they compare to the digital advertising industry averages, it is important for marketers to understand the true benefits of social gaming. Below is a list of benefits for marketers: Reach No longer a niche, gaming is a mainstream activity that entertains people around the world. It is becoming more popular than watching television or films online or listening to the radio. According to Newzoo, people spend one billion hours a day playing games compared to only 175 million hours on Facebook and 134 hours on YouTube. According to August 2013 comscore data, over 700 million people worldwide play games on mobile devices or online, giving marketers the chance to reach a massive and engaged audience. Emotional Targeting and Breakthrough Moments Technology Emotional targeting offers brands a new way to reach and connect with people during game play, as well elicit positive responses and increase brand recognition based on a player s emotional state, hierarchy of needs and current activity. This approach empowers marketers to reach players as they experience specific emotions in real-time through immersive ad units with dynamically positioned creative messages, offers and promotions, while leveraging game assets and game mechanics. Emotional targeting in cross-platform social games enables marketers to reach people during Breakthrough Moments (BTMs ), when players experience a range of emotions from elation to frustration. With this approach, advertisers know exactly when players are experiencing these emotions and are able to target them appropriately. As users appreciate the brand s message, a meaningful connection is created, producing performance and brand metrics unparalleled in the digital advertising industry. Positioning Brands As Heroes In-game advertising is unique, because it offers marketers a way to reach a massive and engaged audience that circumvents issues such as banner blindness and click fraud prevalent in standard digital advertising. Cross-platform social gaming advertising provides a way for marketers to finally think beyond web-based interstitial, banner and pre-roll video ads, which users often ignore, resulting in poor performance. On the contrary, it delivers to brands a way to seamlessly integrate into one of the most popular and engaging forms of media available social and mobile games. Also, in-game advertising offers brands a chance to reward, encourage and rescue players in a way that is additive to the user experience. For example, with BTMs, brands can reach game players during moments of achievement, such as when they get a new high score or a longest jump. This allows brands to be the hero as they reward players with a virtual good. Once a reward is redeemed, people will reciprocate the brand s gift and take a post ad action such as purchase a product or visit a website and further engage with the brand. The entire experience is in-unit and doesn t disrupt gameplay, giving marketers a unique way to make lasting, meaningful connections with people. Mobile Video Formats Mobile is driving social gaming growth, making it crucial to marketers who want to reach gamers, and people are interacting with mobile video more than ever before. According to emarketer, 74.4 million people in the U.S. 30% of the U.S. mobile phone user base and 23.5% of the U.S. population viewed videos on their mobile phones at least once per month last year. In-game advertising offers marketers the chance to deploy video ads in an environment where users are most receptive to ads on the web, mobile devices and tablets. 5
6 Plus, a Harris Interactive survey reveals that 40% of smartphone owners prefer to see standard banner ads in mobile apps, while 60% prefer to see immersive and integrated ad units in mobile apps, such as those that offer people virtual rewards or currency and video ads that occur during natural breaks in games. Thus, it is best that marketers keep with the way people view and want to view content and run in-game mobile video advertising. Rewards in a Dopamine Economy By design, social and mobile games make players want to come back for more, stimulating the brain as part of the user experience. Whether players win or lose, they are challenged to succeed and take away rewards in the form of dopamine molecules each time they play social games. Plus, social and mobile games offer brand marketers the chance to reach players through new and inventive advertising such as reward-based units or value exchange. With these emerging formats, players will have even better experiences during game play, benefit from the additive advertising units and develop positive brand association as a result. Research supports that social game players want to keep playing because of the rewards, which inspire positive emotional responses from them. According to a recent industry article, licensed social worker and researcher Rae Staton said, games are based on a reward system, you reach a level, you unlock new perks and are rewarded with bells and whistles, points and high scores all of which encourage repeat behavior and if your buddies all high-five you and congratulate you on your big achievement, you have gained social status, acceptance and a boost to your self-esteem, which further encourages repeat behavior. Thus, cross-platform social games and new advertising formats leveraging these behaviors are fueling a reward-based dopamine economy that people want to partake in. Performance Branding According to a 2013 study by the CMO Council and Vizu, a Nielsen property, 64.0% of marketers planned to utilize a mix of both direct response and brand marketing online advertising tactics last year. Additionally, brand advertising saw a large increase in spending last year, as 63.0% of marketers said they planned games are based on a reward system, you reach a level, you unlock new perks and are rewarded with bells and whistles, points and high scores all of which encourage repeat behavior and if your buddies all high-five you and congratulate you on your big achievement, you have gained social status, acceptance and a boost to your selfesteem, which further encourages repeat behavior. * to increase their investments, enabling branding to play a larger role in digital advertising than it had in previous years. Cross-platform social games create high-impact experiences for brands. Since the entire advertising experience happens within games, marketers can receive data and analytics to help track and measure the success of their campaigns. Top-of-the funnel metrics are available to them, including interaction rates, video completion rates, engagement rates, social shares, purchase intent and time spent, offering new exciting ways for brands to measure performance. *Source: Gotta Be Mobile. (Feb. 5, 2014). Flappy Bird Addiction Pushes Gamers to Go Big with Hacks and Cheats [Blog post]. Retrieved from 6
7 THE BENEFITS OF IN-GAME ADVERTISING FOR DEVELOPERS Monetization For game developers, the barriers of entry are increasingly getting higher since the marketing and sales of games is now part of the developer s job. Since the onus is on the developer to run the gaming business, those that can monetize their games will pull ahead of the pack. Cross-platform, in-game advertising campaigns are a great way for developers to generate average ecpms upwards of $200 almost 180 times higher than industry ecpm averages for developers. In comparison, according to MoPub, ecpms averaged $0.81 for Android devices and $1.12 for ios during the 2012 holiday season. Advertising from Top Brands As game developers look for non-intrusive ways to generate more revenue, in-game ads offer them a way to monetize with friendly and highly effective advertising from top brands such as Coca-Cola, Arby s and Hillshire Farms. Advertising dollars from top brands continue to flow to digital mediums, such as cross-platform social gaming. emarketer predicts that by 2017, U.S. advertisers will spend $31.14 billion on digital branding initiatives, or 49.6% of the total digital spend. Also, according to data supplied by emarketer, the majority of marketers plan to use social, mobile and video in their brand marketing tactics all of which are available in cross-platform social games making in-game advertising an excellent solution for top brand marketers, while offering developers a comprehensive ad solution and SDK for F2P games. User Experience Gaming has become a critical form of media, which players see as a personal experience and players go through a range of emotions from elation to frustration during gameplay. For this reason, in-game advertising must recognize and complement the experience; not just replicate the web-based interstitial, banner or pre-roll video ads that perform poorly online or users will ignore. Also, gaming represents a seismic shift in media consumption since people play games on mobile more often than they perform any other activity. Thus, cross-platform social game advertising offers developers a new way to monetize F2P games, as well as the opportunity to deploy ads that leverage existing game mechanics and players emotional states. For example, with BTMs, developers enable brands to reach game players during moments of achievement, such as when they get a new high score or a longest jump, and allow brands to be the hero as they reward players with a virtual good. Once a reward is redeemed, people will reciprocate the brand s gift, take a post ad action such as purchasing a product or visiting a website and engage with the brand. The entire experience is in-unit and doesn t disrupt game play, offering the best user experience to players and a monetization option to developers. Cross-platform Technology companies and advertising tech vendors are better leveraging technology, such as HTML5 endorsed by the IAB as the format of choice for mobile ads and responsive design, for monetization, which allows in-game advertising to seamlessly be deployed cross-platform and across devices. According to emarketer, the majority of marketers said that HTML5 and responsive design are important developments in mobile advertising, revealing that such technological capabilities are poised to attract more advertising spending from brands. Analytics Going forward, tech vendors will deliver comprehensive and actionable analytics to developers so they can measure the success of their advertising campaigns. For example, they will provide opt-in rates, allowing developers to maximize their revenue and measure how users engage with their advertising units. Additionally, vendors will provide developers with video completion rates, click-through rates (CTR) and other performance metrics, data and analytics. 7
8 MEDIABRIX AUDIENCE: GENDER Male 33% Female 67% DEMOGRAPHICS Social and Mobile Game Player Demographics According to 2013 comscore data, more than 700 million people around the globe play games either on their mobile device or online. Also according to 2013 comscore data, in the U.S. roughly million unique visitors (or 46.0% of the entire Internet population) visited an online gaming website or portal and 67.3 million (or 50.3% of mobile users) went to an ipad, iphone or Android gaming platform in December. As of comscore s December 2013 figures, MediaBrix reaches over 45 million monthly unique Internet users in the U.S. who play social games online 20.0% of the total online audience, making Media- Brix s reach larger than Pandora, Twitter and Hulu. Also according to comscore, MediaBrix reaches almost half 46.0% of the total online gaming audience. According to proprietary data, MediaBrix reaches over 50 million game players each month. See to the left and below for MediaBrix social game player demographics. MEDIABRIX AUDIENCE: INCOME MEDIABRIX AUDIENCE: AGE MEDIABRIX AUDIENCE: EDUCATION $0 - $29,999 $75,000 - $99, yrs yrs High School Some College $30,000 - $49,999 $100,000 - $149, yrs yrs College Grad Grad Degree $50,000 - $74,999 $150, yrs 65 + yrs Source: MediaBrix / Exelate 8
9 AVERAGE AD CTRS AVERAGE INTERACTION RATES Source: MediaBrix, DoubleClick, and Data Supplied by emarketer Source: MediaBrix, DoubleClick, and Data Supplied by emarketer THE MEDIABRIX IN-GAME ADVERTISING BENCHMARKS MediaBrix is the leader in social and mobile gaming advertising for brand marketers. Over the past six months, MediaBrix has compiled benchmark data on cross-platform social gaming campaigns. This report provides information about the benchmarks and compares them to leading digital advertising formats. When comparing data from 2012 to 2013, MediaBrix found that by layering in emotional targeting coupled with BTMs cross-platform social gaming branding performance increased by 15.0% for online and 30.0% for mobile campaigns. CTR According to DoubleClick, standard image, flash and rich media ads generate click-through rates (CTR) less than 0.2%. Data supplied by emarketer and sourced from Salesforce Social.com reveals that Facebook sponsored ads garner average CTR ranging from 0.3%- 3.2%. Also according to data supplied by emarketer, mobile banner ads garner average CTR of 0.4% around the world. On average, social and mobile gaming ads see CTR of 3.8% on the web and 3.2% on mobile, while value exchange ads on the platform see an average CTR of 9.5% on the web and 9.7% on mobile, outperforming all other types of ad units. Interaction Rates According to DoubleClick, rich media ads have a 3.3% average interaction rate and a 1.7% average expansion rate. Additionally, on average, people watch rich media ad units an average of seconds. Data supplied by emarketer reveals that mobile HTML 5 banners garner an average interaction rate of 5.0%. Average social and mobile gaming nonvideo interaction rates are 11.5% on the web and 10.0% on mobile, the highest of the reported advertising formats. 9
10 THE MEDIABRIX IN-GAME ADVERTISING BENCHMARKS Video Completion Rates Video ad completion rates on average are slightly less than 58.0%, according to DoubleClick, who defines this metric as the number of times a video played to its completion. Social and mobile gaming value exchange ads see average video completion rates of 89.0% on the web and 83.1% on mobile, exceeding most other video ad completion rates in the industry. Engagement Rates Facebook paid posts engagement rates vary depending on format, according to data supplied by emarketer. Paid photos garner a 5.8% engagement rate, while paid offers garner a 4.2% engagement rate the highest of all the other paid and organic posts on the platform. Comparatively, social and mobile gaming ads see engagement rates of 19.8% on the web and 15.8% on mobile, while in-game value exchange ads see engagement rates of 102.2% on the web and 91.4% on mobile devices. Reward Acceptance Rates Rewards are delivered to social and mobile game players during moments of achievement, such as a new high score or a longest jump, that allows brands to reward players with a virtual good and leverage a positive emotional moment. Only social and mobile gaming advertising has the capability to offer marketers rewards and metric benchmarks for virtual gifts. According to MediaBrix proprietary data, rewards garner a 63.8% acceptance rate on the web and a 67.9% acceptance rate on mobile. AVERAGE VIDEO AD COMPLETION RATES Source: MediaBrix and DoubleClick AVERAGE ENGAGEMENT RATES Source: MediaBrix and Data Supplied by emarketer 10
11 DEVELOPER CASE STUDY: JACKBOX GAMES About MediaBrix Products Views When a user comes to a moment of need for help or rescue, Jackbox Games and brand partners can present a helping hand and rescue players during BTMs. Views is a value exchange video ad that reaches users at such moments like when a player is stuck on a level or running out of lives and rescues them during the natural game flow. As a result, Views establishes a positive connection between the player, the brand and the developer. Rewards Winner of the DeveloperWeek 2014 Awards, Rewards is one of the best game monetization solutions on the market today. Here s how it works: as players reach a moment of highest achievement, developers like Jackbox Games and brands can reward them with a virtual gift. Once players opt-in to redeem the virtual gift, they will receive a short message from the brand and continue playing. The entire experience is in-unit and doesn t disrupt game play. Jackbox Games YOU DON T KNOW JACK is a free-to-play, cross-platform trivia game utilizing Breakthough Moments (BTMs ) and MediaBrix s ad products Flex, Views, Rewards and Fusion. The game has become a hit, generating more than five million downloads and engaging people with regularly refreshed, first-rate content. The company utilizes BTMs from the ground up to incorporate seamless brand advertising that respects the user experience. Currently, advertising comprises more than half of YOU DON T KNOW JACK s revenue and BTMs supply the vast majority of the ad spending. BTMs enhance the content-rich experience of YOU DON T KNOW JACK, while contributing to the bottom line in a way that fans actually enjoy. That s huge, said Mike Bilder, General Manager, Jackbox Games. They provide us the opportunity to run high-impact brand advertising, offering us the best ecpms and user retention of any of our advertising partners. The MediaBrix team is like an extension of our own, and they are professional, reliable and have found a way to tailor products to both brands and developers alike. About Jackbox Games Jackbox Games is the developer and publisher of YOU DON T KNOW JACK, Lie Swatter and other games for social, mobile and new-gen platforms. Learn more about the company by visiting Flex As a user is playing a game and reaches a congratulatory point, with Flex, Jackbox Games enables brands to congratulate their performance through this brand-response advertising unit, which is seamlessly integrated during natural game breaks to offer the optimal user experience Fusion Jackbox Games helps immerse brands within a social or mobile game or empower them to create their own BTMs with this exclusive, scalable integration that inspires positive brand recognition and association among players. 11
12 METHODOLOGY The MediaBrix Social and Mobile Gaming Report data was compiled for the time period July 1, 2013 to December 31, 2013 across social and mobile games. The MediaBrix benchmarks were calculated by averaging proprietary data collected from over 200 social and mobile gaming advertising campaigns and over one billion impressions. The advertising data was then compared to industry benchmarks supplied by emarketer and DoubleClick. Please note that social gaming performance rates and metrics may be higher or lower than the data included in the report depending on varying factors including intent, creative, media and other factors. ABOUT MEDIABRIX MediaBrix powers the industry s leading advertising and services platform for social and mobile games. Through a suite of proprietary products and analytics, the company delivers immersive brand messages during Breakthrough Moments (BTMs ) within games when people are most receptive to marketing messages. Our ads elicit positive emotions by rewarding users and enhancing the user experience during gameplay. As a result, people appreciate the brand s participation and they develop an emotional connection to the brand. MediaBrix s campaigns routinely see average video completion rates 84x the industry average and engagement rates as much as 2000% higher than other forms of digital advertising. Hundreds of top brands, including Coca-Cola, MTV and T-Mobile, and many of the world s largest game developers leverage the MediaBrix platform to provide over 500 million user-friendly BTMs to more than 200 million people each month. 12
DG MediaMind Mobile Benchmarks
DG MediaMind Mobile Benchmarks overview Every day, consumers depend more on mobile technology for their media, day-to-day communications and connections to the world. The proportion of time spent on mobile
More informationSizmek Mobile Benchmarks
Sizmek Mobile Benchmarks DG MediaMind Mobile Benchmarks Overview Every day, consumers depend more on mobile technology for their media, day-to-day communications and connections to the world. The proportion
More informationMobile Advertising! Marketplace Report 2012 Q4
Mobile Advertising! Marketplace Report 2012 Q4 About the report The Mobile Advertising: Marketplace Report provides market data from real-time bidded auctions for mobile ad impressions, aggregated from
More informationHow big is the mobile app market?
How big is the mobile app market? In 2015, 1 billion smartphones will be sold. The average mobile app user spends more than 30 hours a month on more than two dozen apps. 46 percent of app users report
More informationOnline Media Kit 2014-FCC_OnlineMediaKit 12/4/2014 8:56 AM Page 1 nline Odvertising A
Online Advertising The Network Forum Communications Company online advertising network includes 46 websites across Minnesota, Wisconsin, North Dakota, and South Dakota. Our entire network reaches 2+ Million
More informationJW Focus: Gaming. Epic Win with In-Game Advertising White Paper January 2014
JW Focus: Gaming Epic Win with In-Game vertising White Paper January 2014 What s Inside Overview: Why You Should Be Monetizing with Video s Globally, people spend over 3 billion hours a week playing video
More informationMOBILE RESEARCH. Tiny Screen. Huge Results. Maximizing Mobile Advertising Performance 1.15 0.07 % retweet this
MOBILE RESEARCH Tiny Screen Huge Results Maximizing Mobile Advertising Performance 1.15 0.07 % retweet this TINY SCREEN HUGE RESULTS MAX IMIZ I NG MOBILE ADVER T I SIN G PERFOR M A NCE 1.15% 1.4% CTR 0.8%
More informationSOCIAL ADVERTISING BENCHMARK REPORT THE SALESFORCE MARKETING CLOUD. Metrics from 1+ Trillion Facebook* Ad Impressions Made Through Our Platform
THE SALESFORCE MARKETING CLOUD SOCIAL ADVERTISING BENCHMARK REPORT Metrics from 1+ Trillion Facebook* Ad Impressions Made Through Our Platform *All trademarks, service marks, and trade names are the property
More informationThe Mobile Marketer s Complete Guide to User Acquisition
The Mobile Marketer s Complete Guide to User Acquisition Appia Footer 320 Blackwell Street Durham, NC 27701 1.866.254.2483 user acquisition overview and best practices 2 Introduction User acquisition is
More informationA Comparison of Media Sources for Mobile App User Acquisition
Labs Report A Comparison of Media Sources for Mobile App User Acquisition Spoiler Alert: Advantage Facebook Introduction It is widely recognized that the launch of Facebook s mobile app ads has raised
More informationMobile Advertising Marketplace Report
Mobile Advertising Marketplace Report Q1 2013 Executive Summary At the end of Q1 2013 there was greater momentum and demand than at the end of Q4 2012. Improved insights into users mobile behavior and
More informationBUY. Mobile Retargeting for Retailers: Recapturing Customers Cross-Platform. February 2014. 1.877.AMPUSH.1 info@ampush.com
BUY Mobile Retargeting for Retailers: Recapturing Customers Cross-Platform February 2014 1.877.AMPUSH.1 info@ampush.com TABLE OF CONTENTS Executive Summary 3 The Mobile Advertising Opportunity 4 E-Commerce
More informationPERFORMANCE DIGITAL PLATFORMS
1 PERFORMANCE DIGITAL PLATFORMS www.tneniaga.com DISCOVERY & CONSULTANCY 2 Viable opportunities Cool facts 18m 88% Facebook users in Malaysia People use the internet as part of their daily routine 79%
More informationIntroduction. Ad formats and buying models MOBILE AD FORMATS EXPLAINED. Ad format CPI CPC CPM CPA CPV. Display
Mobile Ad Formats Explained Introduction As the mobile market continues to evolve, the methods for advertising mobile apps are becoming more sophisticated and complicated. Not to worry, we ve got you covered.
More informationDeeper Customer Engagement Through Gamification and Gift Cards
Deeper Customer Engagement Through Gamification and Gift Cards By: Bret M. Esslinger Solution Consultant Richard D. Combs Solution Consultant 2013 First Data Corporation. All trademarks, service marks
More informationagency capabilities Digital Media Services www.broadstreetinteractive.com 512.275.6227 4107 Medical Parkway # 201 Austin, TX 78756
agency capabilities Digital Media Services Digital Media Services Strategy Budget Recommendations Research Planning Buying Campaign Management AD Serving Creative Social Media Search Marketing U.S. Media
More information2014-2015 EDITION MOBILE MATTERS: THE IMPACT OF MOBILE FRONTSTREAM NONPROFIT TECHNOLOGY ON PEER- DRIVEN FUNDRAISING CAMPAIGNS FRONTSTREAM.
2014-2015 EDITION FRONTSTREAM NONPROFIT MOBILE MATTERS: THE IMPACT OF MOBILE TECHNOLOGY ON PEER- DRIVEN FUNDRAISING CAMPAIGNS FRONTSTREAM.COM FUNDRAISING ON FACEBOOK FUNDRAISING ON FACEBOOK Page 2 MOBILE
More informationLeading Edge: Mobile Advertising
Leading Edge: Mobile Advertising Thank you to our sponsor and to our host Speakers Megan Brownlow, Executive Director, PricewaterhouseCoopers Carolyn Bollaci, Country Manager, AU & NZ, MediaMind Paul Fisher,
More informationTOP 10 TIPS. to identify High-Performance App Discovery incent networks
TOP 10 TIPS to identify High-Performance App Discovery incent networks Not All App Discovery Incent Networks Are Alike. They may seem similar on the surface, but when you peel back the top layer you ll
More informationSizmek benchmarks report 2014. Breaking boundaries: Engagement gone global
Sizmek benchmarks report 2014 Breaking boundaries: Engagement gone global Contents Introduction 3 Digital display benchmarks 4 Standard banners 4 Rich media 5 HTML5 7 Video 8 Conclusion and looking ahead
More informationMobile Advertising Survey of existing mobile ad networks
www.mobisoftinfotech.com Mobile Advertising Survey of existing mobile ad networks INTRODUCTION TO MOBILE ADVERTISING... 1 FORMS OF MOBILE ADVERTISING... 3 AD UNITS... 3 XX-LARGE... 3 X-LARGE... 4 LARGE...
More informationSalesforce Advertising Index
Salesforce Advertising Index Annual Report 2015 Table of Contents Introduction Executive Summary Facebook Trends Instagram Trends Twitter Trends LinkedIn Trends Credits & Appendix 1 2 3 10 11 12 13 Introduction
More informationOnline Display Advertising: Its Quantified Effect on Organic Down-Funnel Activity. A CBS Interactive White Paper
Online Display Advertising: Its Quantified Effect on Organic Down-Funnel Activity A CBS Interactive White Paper Copyright 2011 CBS Interactive, Inc. All Rights Reserved. Proving the Real Value of Online
More informationElevate the User Experience Plug Into Your Payday
Elevate the User Experience Plug Into Your Payday Plug into a Better Mobile Experience. Deliver High-Quality Video Ads. Maximize Your Payday. THE BENEFITS OF INTEGRATING YUME S SDK FOR DEVELOPERS YuMe.com
More informationThe Future of Display Advertising
The Future of Display Advertising Renee Cook Media Analyst marketing + technology 701.235.5525 888.9.sundog fax: 701.235.8941 2000 44th st s floor 6 fargo, nd 58103 www.sundog.net Love them or hate them,
More informationPlayTime Media is the Best Way to Deliver Your Brand Message
PlayTime Media is the Best Way to Deliver Your Brand Message As a brand marketer, you know that the sight, sound and motion of video make it the best medium to persuade and connect with an audience. Yet
More informationDRIVING FORCES OF CHANGE IN MOBILE ADVERTISING
DRIVING FORCES OF CHANGE IN MOBILE ADVERTISING About the author: Cheryl Morris is Director of Marketing at Nanigans, a venture backed technology company driving the next evolution in media buying with
More informationDriving Results with. Dynamic Creative
Driving Results with Dynamic Creative Introduction In the world of digital advertising, reaching people is no longer the number one problem brands face when they plan a campaign. Ad networks and servers,
More informationAttitudes Towards Digital Audio Advertising
Attitudes Towards Digital Audio Advertising A white paper developed by TargetSpot 2012 TargetSpot, Inc. Research by Parks Associates. All Rights Reserved. Forward by: FOREWORD By now everyone realizes
More informationBest Practices of Mobile Marketing
Best Practices of Mobile Marketing With the advent of iphone, Android phones, and tablets, adoption of the mobile is contagious, and will continue in the coming years as well. The market penetration of
More information2012 BENCHMARK REPORT. Digital Performance Insights and Campaign Barometer
2012 BENCHMARK REPORT Digital Performance Insights and Campaign Barometer 1 INTRODUCTION PointRoll has leveraged its database of billions of digital advertising impressions served to create ad performance
More informationAmazing FACTS About MOBILE Marketing S Z
50!? Amazing FACTS About MOBILE Marketing S Z Brought to you by your friends at Many of these AMAZING FACTS can be found in GO MOBILE, the #1 BEST-SELLING mobile marketing book in America. [http://www.gomobilebook.com]
More informationSIZMEK MOBILE INDE X 2015. Formats, Adoption, and Waste
SIZMEK MOBILE INDE X 2015 Formats, Adoption, and Waste CO N T EN T S THE MOBILE MARKETING OVERVIEW CH A R T S 3 U.S. MOBILE PHONE INTERNET USERS AND PENETRATION 3 Addressable mobile inventory 3 U.S. MOBILE
More informationMobile Flash Report. Incremental Marketing Opportunities for Advertisers
Mobile Flash Report. Incremental Marketing Opportunities for Advertisers JUNE 2014 Authors: Florent Maillard, Shailendra Pandey. 1 MOBILE FLASH REPORT: INCREMENTAL MARKETING OPPORTUNITIES FOR ADVERTISERS
More informationIn-Stream Video - It's What Consumers Want
1 Introduction One video any screen. MediaMind is actually making that idea a reality. One platform and workflow to manage, serve and track your video assets to all the engagement points you want to leverage
More informationSOCIAL MEDIA ADVERTISING STRATEGIES THAT WORK
SOCIAL MEDIA ADVERTISING STRATEGIES THAT WORK ABSTRACT» Social media advertising is a new and fast growing part of digital advertising. In this White Paper I'll present social media advertising trends,
More informationINSIGHTS FROM OPERA MEDIAWORKS
INSIGHTS FROM OPERA MEDIAWORKS 9 of the top AD AGE GLOBAL ADVERTISERS OVER 800M UNIQUE USERS OVER 18,000 SITES AND APPLICATIONS Year closes out with Apple No. 1 for revenue, Android leading in traffic
More informationThe State of Mobile Advertising Q2 2012
Q2 2012 Executive summary In our first edition of the State of Mobile Advertising report, we take an in-depth look at the monetization of mobile advertising from four perspectives within the ad delivery
More informationThe Importance of a Multi-Channel Mobile Marketing Strategy
The Importance of a Multi-Channel Mobile Marketing Strategy Introduction As mobile technologies evolve, consumers are interacting with digital content through new and varied means. With smartphone adoption
More informationWhy email marketing. 7 reasons why email marketing will help your business grow
Why email marketing 7 reasons why email marketing will help your business grow WHY EMAIL MARKETING: 7 REASONS WHY USING EMAIL MARKETING CAN HELP YOUR BUSINESS GROW 1 Table of contents Introduction 3 has
More informationSocial Intelligence Report Adobe Digital Index Q2 2015
Social Intelligence Report Adobe Digital Index Q2 2015 Key Insights Paid Social Cost per click (CPC) rates for Facebook are flat YoY while impressions fell by half and click through rates doubled 51% of
More informationPoint of View: Programmatic Ad Viewability in China
Presents Point of View: Programmatic Ad Viewability in China Market First Industry Benchmark and Analysis Powered by Introduction In digital advertising, many marketers and agencies assume that ads are
More informationMobile Games in the App World. Mobile Apps in the Game World
Mobile Games in the App World 1 What is an App: The term "app" has become popular over the years and in 2010 and was listed as "Word of the Year" by the American Dialect Society. App, in the sense that
More information2011 Private Equity Forum
Marketing Services M&A Update presented by Tolman Geffs and Scott Peters, Co-Presidents The Jordan, Edmiston Group, Inc. September 22, 2011 Media and Marketing M&A M&A volume and value steady in 2011 After
More informationMobile Advertising Around the Globe: 2015 Annual Report
BEST PRACTICE SERIES Mobile Advertising Around the Globe: 2015 Annual Report 9 INSIGHT SERIES The Definitive Facebook Advertising Playbook marinsoftware.com Executive Summary In 2014, global smartphone
More informationDriving Results with. Dynamic Creative Optimization
Driving Results with Dynamic Creative Optimization Introduction In the world of digital advertising, reaching people is no longer the number one problem brands face when they plan a campaign. Ad networks
More informationMOBILE BUYER SURVEY 2014. February 25, 2014. Rubicon Project All Rights Reserved
February 25, 2014 Rubicon Project All Rights Reserved buyers EXECUTIVE representing SUMMARY more than 100,000 globally. Global mobile advertising spending is forecast to reach $18 billion in 2014, and
More informationDecember 2010 Harris Interactive Survey: How Consumers Interact with Mobile App Advertising
December 2010 Harris Interactive Survey: How Consumers Interact with Mobile App Advertising Executive Summary In December 2010, Harris Interactive conducted a survey on how consumers perceive and interact
More informationMobile video advertising
Mobile video advertising A major revenue opportunity for operators Scan for mobile reading Operators are looking at ways to monetize the huge growth in mobile video consumption by subscribers. This document
More informationTRENDS & TIPS. Facebook Advertising in Q2 2014. Socialbakers Quarterly Ads Benchmark Reveals News Feed Ads Dominate CTRs and Share of Spend SOCIAL
1 TRENDS & TIPS Facebook Advertising in Q2 214 Socialbakers Quarterly Ads Benchmark Reveals News Feed Ads Dominate CTRs and Share of Spend # SOCIAL MEDIA LIKE # SHARE 2 1. Introduction Facebook advertising
More informationThe Definitive Guide to Mobile Monetization
The Definitive Guide to Mobile Monetization Appia Footer320 Blackwell Street Durham, NC 27701 1.866.254.2483 Introduction There is no silver bullet to mobile monetization. Crafting a monetization strategy
More informationMarketing Communication in Digital Environment
Marketing Communication in Digital Environment What digital media has brought Dialogic communication Interactivity Engagement Relationship Speed/Instantaneous communication User generated content/customer-centricism
More informationSocial Media For Small Business. Presented by: Sara Nguyen
Social Media For Small Business Presented by: Sara Nguyen 1 Who Am I? 2 Why Social Media is crucial for Small Business The new world of marketing What s out there in the world of Social Media? The big
More informationMobile Real-Time Bidding and Predictive
Mobile Real-Time Bidding and Predictive Targeting AdTheorent s Real-Time Learning Machine : An Intelligent Solution FOR Mobile Advertising Marketing and media companies must move beyond basic data analysis
More informationDigital Playbook. November 2010. 2 Big Ideas
Digital Playbook November 2010 2 Big Ideas Why we are here today! Digital media is an ever-evolving, always-changing medium! Our objective of this presentation is to:! Provide you with a resource that
More informationCompany Presentation May 2015
Company Presentation May 2015 Some of G5 s best performing games 2 G5 Entertainment in brief Company overview Developer and publisher of casual free-to-play (F2P) games for tablets and smartphones G5 game
More informationShare this ebook! ThinkWorks SNAP SHOT. How to Reach Mobile Users with Search, Apps and YouTube MENA. Focus on. www.latitudegroup.
ThinkWorks SNAP SHOT How to Reach Mobile Users with Search, Apps and YouTube Focus on MENA 1 Contents This ebook provides tips on how to reach mobile users in the Middle East and North Africa with search,
More informationYou are the average of the five people you spend the most time with.' Jim Rohn on the power of influencers. CoreyQuinn.com 2
You are the average of the five people you spend the most time with.' Jim Rohn on the power of influencers CoreyQuinn.com 2 In This Guide, You ll Learn: ü What An Influencer Is ü What Influencer Marketing
More informationBuilding the next generation of Mobile Apps with Facebook. Bo Zhang Head of Platform Partner Engineering, APAC
Building the next generation of Mobile Apps with Facebook Bo Zhang Head of Platform Partner Engineering, APAC MOBILE IS EATING THE WORLD 170 Minutes spent daily on Mobile 79% Of people 18-44 have their
More informationecommerce Industry Outlook 2015.
ecommerce Industry Outlook 2015. JANUARY 2015 Introduction. The global ecommerce industry saw impressive growth in 2014 with goods and services worth $1.5 trillion bought by shoppers via desktops, tablets
More informationINTRODUCTION. 6 Keys to Reaching and Winning Today s Connected Consumer 2014 Cox Media
INTRODUCTION We re living in an always on society where business and life never slow down for a moment. To stay on top of their busy lives, your target customers are constantly connected. Whether watching
More informationIndustry Trends. Today s Mobile Landscape
Industry Trends Today s Mobile Landscape Mobile Ownership 88 % US Persons 13+ have a cell phone Source: Nielsen Mobile July 2012 2 Smartphone & Tablet Ownership 1 in 2 US Mobile Users Own a Smartphone
More informationSmaato s Global Trends in Mobile Programmatic 1H 2015
Smaato s Global Trends in Mobile Programmatic 1H 2015 This report is a thorough examination of the billions upon billions of mobile ad impressions served on Smaato s platform during the first half of the
More informationThe Essential Guide to Native Advertising. The Rise of a Digital Ad Format and Best Practices for Commanding Audience Attention
INSIGHT SERIES The Essential Guide to Native Advertising The Rise of a Digital Ad Format and Best Practices for Commanding Audience Attention In digital advertising, ad formats have always fallen into
More informationThe Three P's of Mobile Advertising Past, Present and Promise
The three Ps of Mobile Advertising Past, Present and Promise The 3Ps Past Present Promise 2 How do we know anything about this stuff? Appsnack helps brands and their agencies build rich, engaging, app-like
More informationThe Gaming and App Developers Guide to Advertising on Facebook
The Gaming and App Developers Guide to Advertising on Facebook Introduction This white paper is our guide for game and app developers for advertising on Facebook. Facebook s highly engaged population of
More informationHow to Dominate Your Local Market Online Now
How to Dominate Your Local Market Online Now Get Leads Contacting You For Your Products And Services Quickly and Accurately Like A Gunslinger with Local PPC Who Jesse Anema? I am the owner and founder
More information1H 2015 Mobile Advertising Benchmarks Report. September 2015. #1Rmobile
Mobile Advertising Benchmarks Report September 2015 #1Rmobile Table of Contents About This Report / Methodology...3 Highlights & Key Findings... 4 Mobile Program Overview...5 6 Interactive In-Stream Video
More informationRetargeting: Why Your Mobile Marketing Strategy is Incomplete Without It. Data fueled mobile marketing powered by miq. www.fiksu.
Retargeting: Why Your Mobile Marketing Strategy is Incomplete Without It Data fueled mobile marketing powered by miq www.fiksu.com Maximize Your Budget and Amplify Your Results As dramatic as the evolution
More informationMOBILE VIDEO MONETIZATION: Advice for Content Owners on Decisions and Best Practices
MOBILE VIDEO MONETIZATION: Advice for Content Owners on Decisions and Best Practices CHRONICLING THE SHIFT IN VIEWING TOWARDS MOBILE Consumers are watching increasing amounts of video content on their
More informationPlaybook. The Media, Publishing & Entertainment Email Marketer s Playbook
Playbook The Media, Publishing & Entertainment Email Marketer s Playbook The Media, Publishing & Entertainment Consumer Email marketing has entered a new era of innovation, allowing marketers in the media,
More informationDigital Marketing Solutions Guide
Digital Marketing Solutions Guide NOLA Media Group 2013 For More Information: Visit our media kit here, call (866) 802-8108 Table of Contents 3 4 5 6 7 8 9 Audience Targeting Solutions Online Display Advertising
More informationmedia kit 2014 PUBLISH / DEVELOP Global Mobile Ad Network
media kit 2014 PUBLISH / DEVELOP Global Mobile Ad Network WHY MOBILE PUBLISHING Proliferation of smartphone devices and tablets is shifting the way that customers use Internet, making advertising a key
More informationPremium Advertising Sweden UK France Germany
Premium Advertising Sweden UK France Germany On behalf of Widespace 05.11.2015 Content Study design Management Summary Sample Results Total Sweden UK France Germany Contact 2 Study design Study characteristics
More informationGAMELOFT ADVERTISING SOLUTIONS 2015 ROMANIA
GAMELOFT ADVERTISING SOLUTIONS 2015 ROMANIA ABOUT GAMELOFT The leading mobile game publisher and innovator in the smartphone/tablet space since 1999. With more than 700M installs generated worldwide in
More information2013 ONLINE ADVERTISING PERFORMANCE OUTLOOK. *Survey fielded by:
2013 ONLINE ADVERTISING PERFORMANCE OUTLOOK *Survey fielded by: EXECUTIVE SUMMARY Over the past several years, digital media has continued to develop as a branding medium, growing beyond its roots as a
More information7 KEY INFLUENCER MARKETING STRATEGIES FOR FOOD BRANDS. www.tapinfluence.com Share this ebook:
7 KEY INFLUENCER MARKETING STRATEGIES FOR FOOD BRANDS www.tapinfluence.com Share this ebook: CONTENTS Influencer Marketing Overview Why Work with Influencers? 7 Influencer Marketing Strategies for Food
More informationSocialCode is a marketing partner for Facebook, Twitter, LinkedIn, Pinterest, Instagram and Pinterest.
1 Thank you all so much for having me, today Paid Social media is a topic that I m passionate about, and that I m immersed in every day in my role at SocialCode. SocialCode is a marketing partner for Facebook,
More informationHow do you compare with mobile leaders? Adobe Mobile Marketing Survey
How do you compare with mobile leaders? Adobe Mobile Marketing Survey How do you compare with mobile leaders? Table of contents 1 Introduction 2 Summary of insights 3 Marketing owns mobile 4 A mobile strategy
More information4.5% 2014 Digital Marketing Optimization Survey results > 4.5% Top lessons learned from the leaders
2014 Digital Marketing Optimization Survey results Top lessons learned from the leaders Table of contents 1: Introduction 2: Five lessons from the top 20% #1: They test to make decisions 3: #2: They put
More informationThe State of the Internet
The State of the Internet 2 nd Quarter 2012 #SOI12 Agenda 1. The State of the Internet Overview 2. Competition in Online Music 3. Traffic Patterns in Online Video 4. The Changing Face of Social Media 5.
More informationThe Evolution of Social Media Marketing: 9 trends to know now.
The Evolution of Social Media Marketing: 9 trends to know now. It s hard to think of a time when social media didn t exist when people of all ages weren t snapping photos of their food, sharing selfies
More informationAd Specifications and Guidelines
and Guidelines Banner Ad Formats Full-Screen Formats Full-Screen: Smartphone Full-Screen: Tablet Brand Video App Video Native Formats Brand Native App Native Video Native Rich Media Full HTML5 Support
More informationAlexander Nikov. 8. ecommerce Marketing Communications. Marketing Communications. Outline
INFO 3435 ecommerce Teaching Objectives 8. ecommerce Marketing Communications Identify the major forms of online marketing communications. Explain the costs and benefits of online marketing communications.
More informationWhat is a Mobile Responsive
y and tablets. What is a Mobile Responsive Website? Web Design is the process of creating a website to represent your business, brand, products and services. It involves the planning and execution of many
More informationBest Practices for Mobile Publishers & App Developers
Best Practices for Mobile Publishers & App Developers A 5-Step Process for Monetization Success A 5-Step Process for Monetization Success Mobile publishers and app developers are instantly faced with a
More informationGrow Your Business With Digital Marketing
Grow Your Business With Digital Marketing The Team Jeff Gordon Creative Director + Agency Principal Kim Gordon Account Director + Digital Strategist Jim Braunschweig Business Development + Social Strategist
More informationThe study was conducted through a 15-minute online survey and was undertaken by 350 people.
Hoop Group was asked to conduct the 3 rd annual IAB Australian mobile landscape study. The study was first undertaken in 2013, and continued in 2014. The study was conducted through a 15-minute online
More informationAdReady has created a simple six-step process that advertisers of all sizes can leverage to master Programmatic Direct:
AdReady has created a simple six-step process that advertisers of all sizes can leverage to master Programmatic Direct: 1 INTRODUCTION In the digital advertising world, programmatic has been a buzzword
More informationSTATE OF THE APPS 2015 INDUSTRY SNAPSHOT
STATE OF THE APPS 2015 INDUSTRY SNAPSHOT EXECUTIVE SUMMARY In Q4 of 2014, we chose to undertake a global survey of application developers and publishers in order to get a pulse on the app economy. Comparing
More informationMeasurement A Marketer s New Toolkit
Measurement A Marketer s New Toolkit September 28, 2015 Dennis Buchheim Vice President of Product Management, Yahoo 1 Consumer Behavior Is Changing Desktop Browsing Mobile Browsing Mobile Apps 2 3 Hours
More informationWhat is a Mobile Responsive Website?
More and more of your target audience is viewing websites using smart phones and tablets. What is a Mobile Responsive Website? Web Design is the process of creating a website to represent your business,
More informationmedia kit 2014 Advertise Global Mobile Ad Network
media kit 2014 Advertise Global Mobile Ad Network WHY MOBILE ADVERTISING Proliferation of smartphone devices and tablets is shifting the way that customers use Internet, making advertising a key part of
More informationUNDERSTANDING RESPONSIVE DESIGN A SOLUTION FOR PUBLISHERS AND ADVERTISERS IN A MULTI-SCREEN WORLD. standout brand experiences
UNDERSTANDING RESPONSIVE DESIGN A SOLUTION FOR PUBLISHERS AND ADVERTISERS IN A MULTI-SCREEN WORLD INTRODUCTION As the penetration and use of mobile devices continues to increase, publishers and advertisers
More informationIAB Mobile Marketing Center of Excellence The State of Mobile: Consumer Adoption, Revenue Growth, Industry Challenges, and Emerging Trends
IAB Mobile Marketing Center of Excellence The State of Mobile: Consumer Adoption, Revenue Growth, Industry Challenges, and Emerging Trends Anna Bager Agenda A word about the IAB-US Mobile Center Consumers
More informationCASE STUDY. The POWER of VISUAL EFFECTS to DRIVE AUDIENCE ENGAGEMENT and VIDEO CONTENT POPULARITY DECEMBER 2011 INTRODUCTION KEY FINDINGS
CASE STUDY DECEMBER 2011 TABLE OF CONTENTS Situation Analysis... 2 Research Hypothesis... 2 Case Study Context... 2 Methodology...3-8 Business Implications...7-8 The POWER of VISUAL EFFECTS to DRIVE AUDIENCE
More informationMulti-Channel Benchmarking Guide H2, 2012. March 2013 Version 1.1
Multi-Channel Benchmarking Guide H2, 2012 March 2013 Version 1.1 Contents Introduction... 4 Key Trends... 5 Key Trend Details... 5 Overview... 9 Deliverability... 9 Analysis... 10 Hard Bounce Rate... 10
More informationWhat s New in Analytics: Fall 2015
Adobe Analytics What s New in Analytics: Fall 2015 Adobe Analytics powers customer intelligence across the enterprise, facilitating self-service data discovery for users of all skill levels. The latest
More informationADDICTIVE MOBILITY 2014 YEAR END REPORT
ADDICTIVE MOBILITY 2014 YEAR END REPORT FOREWORD Mobile has become the connective tissue. 2014 witnessed a clear demarcation between Global brands and Agencies who have fully embraced mobile advertising
More information