15-16 ADMISSION. St. Xavier s College Ranchi Accredited by NAAC with A Grade Admission Contact:

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1 ADMISSION St. Xavier s College Ranchi Accredited by NAAC with A Grade Admission Contact: For the academic year The last date for online application is JUNE Personal Interview for Diploma -Animation & Game Design, Interior Designing JULY. MONDAY, 11 A.M- P.M at Department Office B.A Degree Program Admission Test A.M-1P.M Multimedia Lab, Basement PG Humanities Building Do not enquire in the Department office during Summer Vacation ( to ) for admission details. Office will remain closed. All information related to admission procedures is available on this website or contact Vocational Office.

2 Animation Department The Computer Animation department was first established in St. Xavier's College (Autonomous) Ranchi, in the year of 009. In the department, we believe that design shapes our objects, environments, communication and many of our interactions. Design at Xavier s is all encompassing, coexists in an active triadic relationship with design education, design study and design practice. Design Education - to train and propagate; Design Study - to seek, analyze experiment, integrate; and Design Practice to apply, implement and realize. The department strives towards creating an excellent didactic environment with foundations in these areas to prepare professionals and visionaries of tomorrow. Program Features The Program is under CBCS (Choice Based Credit System). Earn Diploma simultaneously as you do your Degree. Program supported and endorsed by the largest Media Company Only college to offer a Virtual Campus along with face-to-face Classes Guru talks only by CEOs Best faculties from the top Art Schools. Only college offering live online lectures for revision along with face-to-face classroom sessions The only college that gives equal focus to employability and Interview skills Only college relationships with 150+ corporate.

3 The overall structure of XAVIER s Diploma Programme is a combination of theory, skills, design projects and field experiences supported by cutting edge design studios, skill & innovation labs and the Knowledge Management Centre. ELIGIBILITY CRITERIA This intensive professional programme is offered in the following areas: B.A- Animation (3 Year Hons. Degree) 3D ANIMATION & GAME DESIGNING (1 Year Diploma) The Department does not believe in treating students with just bookish knowledge, rather, it enforces students to do their best through their ability and creativity. My experience at The Department has been awesome. The professors are encouraging and my peers are ambitious and enthusiastic providing me with the right environment to learn...sadanand Kumar Game Designer GameShastra Studio Hyderabad INTERIOR DESIGNING (CAD Based-1 Year Diploma) Admission is open to students who have passed examinations under the Higher Secondary (10+) or equivalents or like AISSCE/ IB/ ISC. Successful candidates shall be given admission to the academic programme, by the institute, subject to their passing the qualifying Admission Test/Interview.

4 ADMISSION PROCEDURE Candidates will have to apply for the Admission Test/Personal Interview. Degree Admission Test Diploma Personal Interview/No Test - Server: Intranet and file storage server with Windows 007 ADS Security Feature installed 3) SFX LAB -We have the green-screen studio area and camera. Go through every type of shot you could possibly want and measure the total required background area 4) ELECTRONIC LIBRARY -The Departmental Library has electronic as well as printed versions of every acclaimed book covering animation film making, digital arts, and courseware of related fields. COMMENCEMENT OF COURSES The classes start from July. The final date will communicate at the time of the Interview. INFRASRTUCTURE 1) D LAB Traditional Animation desks: 30 - Each desk features a light box, bulletin board. ) 3D LAB - Computer workstations: 30 - Intel Core Duo Processor with NVIDEA Quadro FX 580 & GE-ForceGT Graphics Card. One stop for career and learning. "We" at XAVIER S experiment what we learn. Gaurav Beck PG VFX, Bournemouth University,UK

5 FEE STRUCTURE PER YEAR B.A Degree General-INR ST/SC- INR DIPLOMA General-INR 000 ST/SC-INR HOD SPEAKS The things you should look for in a Design School are: Does the program teach all aspects of the art and science of design? How much experience does the instructor have in the industry? Whether the degree offering by the institute is from a recognized university. Does the school have a good alumni network? MR. CHAYAN BHADURY COORDINATOR- DESIGN DIPLOMA PROGRAM

6 I. Syllabus for 3D ANIMATION & GAME DESIGNING (Undergraduate Diploma). II. YEAR OF IMPLEMENTATION: This Syllabus implemented from July 013 onwards. III. PREFACE In the past few years, the world of audio-visual production has gone through a sea change. One of the major areas that have been developed immensely is animation and multimedia related application. The popularity and prospects of the animation is well known. There is a vibrant vast market and potential for web related application and multimedia CD-ROMS/ Games development, in addition to animation films. In the next five years, India will become a major outsourcing destination for animation-related work. There is a huge demand for trained manpower to support these activities. Thus, it is high time to start this course to keep pace with the changing environment of audio-visual art. Foundation training is given on key areas of game development theories and concepts whilst allowing specialization studies across all standard development platforms of 3Dimensional computer animation. IV. GENERAL OBJECTIVES OF THE COURSE: Consumer demand for high quality animation and visuals has fueled the growth of the computer animation industry over the last decade. Visual artists with excellent design and character animation skills and a firm understanding of computer animation technology are in demand worldwide. With the assistance of new computer animation technologies, skilled artists are producing stunning visuals for computer games, multimedia, web, television and feature film. The goal of the 3D Animation program is to prepare talented artists for a successful career in the computer animation field. This intensive one year training program is designed for accomplished artists and animators wishing to develop the artistic and technical skills necessary to work in the computer animation industry. This production-oriented approach to training prepares students for a successful animation career in the entertainment industry. The program is focused on developing students creative and artistic skills in the areas of drawing, design, modeling, texturing and animation expertise. Successful graduates will complete a professional quality demo reel showcasing their 3-D design and computer animation capabilities.

7 V. PRIOR LEARNING In our opinion, computer animation training is a waste of your money if you are coming into this field "cold." The following describes areas of competence which should be considered for success in the 3D Animation & Game Designing Program at Xavier s Ranchi: Art and Design Experience A portfolio of work which demonstrates your ability to draw and design will be required for application to the program. Excellent creative and artistic vision is necessary in order to develop good quality animation skills. Basic Computer Skills If you are familiar with computer operating systems and a variety of software including D and 3D programs, it will be easier for you to learn the high-end computer animation packages. Personal Vision You should have a clear idea of what you want to achieve and what you want to do with the knowledge and experience you will acquire. You should have researched your options and come to the conclusion that this program is the "tool" to realize your goals. VI. CAREER OPPORTUNITIES Graduates of the 3D Animation & Game Design diploma will be qualified to produce 3D characters and animation using a variety of software tools. Graduates may find work in computer games, multimedia, web, animation film and television production companies. Students may specialize in: Character Design, Sculpting and Texturing Environment Design, Modeling and Texturing Material Shading and Lighting Character Rigging and Technical Direction Character Animation VII. STRUCTURE OF COURSE AND MARKS DISTRIBUTION Theory Papers 00 and Practical Papers 600 VIII. HIGHER STUDY OPPORTUNITY The Diploma Program of 3D Animation & Game Designing will pave the path to future design career in the following areas: 1. Computer Animation & Visual Effects. Film and Visual Cultures 3. Visual and Material Culture 4. Film and Media Studies 5. Visual Communication Design.

8 ONE YEAR SEMESTER COURSE OUTLINE- 3D ANIMATION & GAME DESIGNING Yr. SEM COURSE CODE COURSE NAME FULL MARKS CREDITS END SEM PASS MARKS TH. INT. EXT. TH. INT EXT. I I 3DAC101A LEVEL DESIGNING FOR VIDEO GAMES X X DAC101B LEVEL DESIGNING IN 3DSMAX 75 3DAC10A CHARACTER DESIGNING FOR VIDEO GAMES X X DAC10B CHARACTER DESIGNING IN 3DS MAX 75 3DAC103A VIDEO GAME TEXTURING X X DAC103B VIDEO GAME TEXTURING IN 3DS MAX 75 3DAC104A CG LIGHTING & RENDERING X X DAC104B CG LIGHTING & RENDERING IN 3DS MAX II 3DAC05A ANIMATION BG 5 X X

9 3DAC05B ANIMATION BG IN MAYA 75 3DAC06A ADVANCED CHARACTER DESIGNING X X DAC06B ADVANCED CHARACTER DESIGNING IN MAYA 75 3DAC07A ADVANCED CG LIGHTING&TEXTURING X X DAC07B ADVANCED CG LIGHTING&TEXTURING IN MAYA 75 3DAC08A ADVANCED 3D RIGGING & ANIMATION X X DAC08B ADVANCED 3D RIGGING & ANIMATION IN MAYA 75 TOTAL The Diploma (UG) Examinations in 3D Animation& Game Designing as per Curriculum will be conducted in Two Semester. [Diploma] 1st year-two Semester. It will spread over two academic sessions consisting 800 marks (Theory Papers 00 and Practical Papers 600). Top Recruiters in Animation, Gaming, Interior Visualization

10 I. Syllabus for ARCHITECTURE & INTERIOR DESIGN VISUALIZATION (Undergraduate Diploma) II. YEAR OF IMPLEMENTATION This Syllabus implemented from July 013 onwards. III.REFACE The Design Visualization is used in industries such as Engineering, Architecture, Interior Designing, and Entertainment & Manufacturing. Visualization plays a big role at every stage in these industries. Exploring complex organic forms, studying how light interacts with the design, and validating a design for planning & public outreach are some of those. At present people have become more conscious about the design, layout and execution of their interiors, for offices, factories as well as residence. This has opened the door for a large number of professional designers. Our course addresses all aspects of Design, from the understanding of space and structures to the manipulation of colors, texture, light, form etc. as we ll as providing the requisite technical knowledge and skills to realize visualized intent. If you plan to make your career as Interior Designer, this course covers all required knowledge. There are innumerable career opportunities of working with established Interior Designers and Architects. One can also work as Specialists or Consultants for Exhibitions. Those with an entrepreneurial streak may set up their own Interior Design Firm or even an Event Management company or Production Design House

11 IV. GENERAL OBJECTIVES OF THE COURSE This Program offers complete training to master the entire process involved in generating photorealistic images, as required by architecture and interior design industries. Upon completing the course, the student will possess the necessary skills to respond to any type of info architecture project, regardless of its complexity and achieve professional finish of a high quality of realism. V. AIMED AT: Architects, engineers and interior designers, and also any other professional/ students interested in pre-visualizing architectonic spaces, models, stands, 3D prototypes for post-sale or to evaluate their impact, finish or lighting. VI. LEARNING OUTCOME: After completing this course, learners will be able to: Represent a design by creating solid primitives, solid or surface models from cross-sectional geometry, or composite models from multiple solid models. Complete a solid model design by adding the necessary features to detail, duplicate, and position 3D models. Convert D objects to 3D objects. Create 3D architecture designs, with appropriate environment and lighting Communicate their design ideas using visual styles, lights, model walk-through tools, and renderings. VII. CAREER OPPORTUNITIES Graduates of the Architecture & Interior Design Viz. diploma can work in the following area: 1. Interior and Exterior Visualization. Architectural Visualization 3. Construction & Real Estate 4. Engineering & Manufacturing 5. Event Management 6. Product Visualization 7. Furniture Designing 8. Automobile Designing VIII. STRUCTURE OF COURSE AND MARKS DISTRIBUTION Theory Papers 00 and Practical Papers 600 IX. HIGHER STUDY OPPORTUNITY The Diploma Program of Architecture & Interior Designing Visualization will pave the path to future design career in the following areas: 1. B.Arch/M.Arch (Architecture/Interior Designing). B.Des/M.Des (Architecture/Interior Designing) 3. Visual and Material Culture 4. Visual Communication Design

12 ONE YEAR SEMESTER COURSE OUTLINE- ARCHITECTURE & INTERIOR DESIGN VISUALIZATION Yr. SEM COURSE CODE COURSE NAME FULL MARKS CREDITS END SEM PASS MARKS TH. INT EXT. TH. INT EXT. I I AIDC101A CIVIL DRAFTMANSHIP. 5 X X AIDC101B AIDC10A 5 1 DRAFTING IN AUTOCAD/REVIT 75 3D MODELING 5 X X AIDC10B AIDC103A 5 1 MODELING IN 3DS MAX DESIGN 75 CONCEPT OF SHADER& MATERIAL FOR CG INTERIOR X X AIDC103B AIDC104A AIDC104B SHADER & MATERIAL IN 3DS MAX DESIGN LIGHTING IN ARCHITECTURE LIGHTING & RENDERING IN 3DS MAX DESIGN X X II AIDC05A AUTOMOBILE DESIGNING 5 X X

13 AIDC05B AUTOMOBILE DESIGNING IN MAYA 75 AIDC06A COMPLEX SHADER CONCEPT X X AIDC06B ADVANCED SHADER & TEXTURE IN MAYA 75 AIDC07A ADVANCED CG LIGHTING& RENDERING X X AIDC07B AIDC08A ADVANCED CG LIGHTING &RENDERING IN V- RAY ARCHITECTURAL WALKTHROUG & CAMERA CONCEPT X X AIDC08B ARCHITECTURAL WALKTHROUG IN 3DS MAX/ MAYA 75 TOTAL The Diploma (UG) Examinations in Architecture & Interior Design Visualization as per Curriculum will be conducted in Two Semester. [Diploma] 1st year-two Semester. It will spread over two academic sessions consisting 800 marks (Theory Papers 00 and Practical Papers 600).

14 UG Diploma Programme Structure o The duration of the program shall be of one year divided into two semesters. Each semester shall comprise of 8 courses (4 Theory and 4 Practical).The Theory Course is of 1 Credit where the Practical Course is of Credits. o Theory Course shall be of 5 marks and for this the students will have to undergo a Theory Examination in the End Semester. The Practical Course shall be of 75 marks and divided into two parts. The Internal and the External. In the Internal there will be total 4 assignments of 5 marks and 5 marks shall be awarded on the attendance of a student on the basis of the following scheme: Attendance% Marks ) 50 marks shall be awarded for the External and for this the students will have to undergo a Practical Examination in the End Semester. o The Pass Marks in Theory Course is 1.The Pass marks in Practical Course is 34.But a student has to score minimum 10 marks in the Internal and minimum 3 marks in the External. If a student fails to obtain the mentioned minimum marks in either Internal or External of Practical Course, he/she has to repeat that Practical Course in subsequent semester along with the regular students. o A student shall have to obtain a minimum of Grade C in a course to be deemed as Pass. o Grade in Practical course shall be awarded on the basis of marks obtained in Internal Assessment and End Semester Practical examination taken together. o A learner shall be awarded Diploma only when he/she clears all the eight courses offered within a period of two years from the date of admission. People of the following Corporate are the member of the Board of Studies

15 Sem. THREE YEAR SEMESTER COURSE OUTLINE- BACHELOR OF ANIMATION Subject Code Subject Name Credits Academics Theory Practical Internal Total I FA Foundation Art GA Game Art TA Traditional Animation POA Principle of Animation GPM Graphics for Print Media Total II WA Web Animation DID Digital Animation D DA Digital Art GSB Game Story Boarding AVE Audio video Editing Total III LD3DS Level Designing 3DS CD3DS Character Designing 3DS CT3DS CG Texturing 3DS CLR3DS CG Lighting& Rendering 3DS GA Game Architecture Total IV LDAM Level Designing in Maya CDAM Character Designing in Maya CTM CG Texturing in Maya CLRM CG Lighting & Rendering Maya GD Game Dynamics Total V CAM Character Rigging & Animation in Maya CA3D Character Rigging & Animation in 3DS CAE Compositing In After Effects CC Compositing In Combustion ML Camera Tracking & Motion Matching Total VI ES Elective Specialization GD Game Dissertation POS Project of Show reel SDPM Studio Design & Project Management OJT On Job Training Total Grand Total

16 Student Works DEPARTMENT OF ANIMATION 1 ST FLOOR-BESIDE FR. C. DE BROUWER AUDITORIUM ST. XAVIER S COLLEGE RANCHI Website-sxcdeptanimation.sxcran.org.in sxcran.org sxcanimation@sxcran.org.in XAVIER S ANIMATION DEPT. Published by Department of Animation, 015 Designer: Students of Diploma Program Photographs by: Rakesh Soreng, Nayan Kumar, Dayanand Kumar, Akash Guha Department photography studio, individual students and faculty members.

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