Advanced Diploma of Professional Game Development - Game Art and Animation (10343NAT)

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1 The Academy of Interactive Entertainment 201 Advanced Diploma of Professional Game Development - Game Art and Animation (10343NAT) Subject Listing Online Campus 0 Page

2 Contents 3D Art Pipeline...2 Grasping Game Engines...2 Modelling, Texturing and Game Engines...2 Modelling for Anatomy...2 Animation Principles...3 Digital Lighting and Compositing...3 Animated Video Production...3 Game Level Development...4 Significant Game Play Object...4 Game Development Teams...4 Mini Production...5 Prototyping...5 Major Production P age

3 3D Art Pipeline This subject will introduce you to a broad range of areas in operating a 3D animation package. You will cover areas including: navigating in 3D space, object creation, basic modelling, animation, materials, textures and rendering. This subject is your introduction to the 3D art pipeline using the powerful Autodesk Maya software The subject is designed to give you an extensive overview of how 3D models are designed constructed, textured, rigged, animated, lit and rendered. You'll learn this pipeline through practical project based training. Upon completion of this subject you'll understand the entire 3D art pipeline. You'll have a basic 3D artist skill set and will be comfortable with Autodesk Maya 3D art software. Grasping Game Engines In this subject you ll learn how to uses game engines. The focus is on learning the functionality of the Unity and UDK game engines from the ground up. The subject is designed for programmers, designers as a well artists. The focus is on the engines themselves and art assets are provided to practice with. This subject is your introduction to using game engines. You ll learn how to use two games engines UDK and Unity. The subject is designed to give you an overview of how art assets for computer games are organized, used inside game engines. You'll learn this through practical project based training. Upon completion of this subject you'll understand how game engines are used to make the art for games. You'll have a basic game engine skill set. You'll also be comfortable with two powerful, current game engines Unity and UDK. Modelling, Texturing and Game Engines In this subject, you ll learn the skills to design and create a real time environment containing complex digital art work. You ll work in teams. You ll be given a lot of creative control and flexibility (within brief boundaries). You will concept, create and develop a quality real-time environment that will be game ready. You will learn how to construct detailed scope documents in order to strengthen your planning skills for future projects. You will also learn how to present digital portfolio work and begin your personal portfolio. You will learn industry techniques and learn an industry quality engine. This subject will increase your skills and understanding of how 3D models are created and imported into game engines. The subject is designed to teach you how to design, model and texture 3D objects. You'll learn how to import art assets into game engines. You'll learn these skills through teacher lead practical projects. Upon completion of this subject you'll have a greater understanding of how to use Autodesk Maya to model and texture objects. You'll be able to begin making compelling environment art assets for games. Modelling for Anatomy This subject is designed to build your understanding of the process of developing and creating organic character models. You ll use a variety of the latest software applications and workflows to design, build and sculpt your model. You will learn about unwrapping and texturing your model. This will include creating specular, normal and diffuse maps. Upon finishing building your model, you ll learn about rigging, staging, posing and rendering multiple layers to create an outstanding image. This subject will increase your skills and understanding of how to model anatomy. 2 P age

4 The subject is designed to teach you how to create 3D models of human anatomy. You'll learn how to design characters and model them correctly. You'll also begin to learn how rigging can be used to make characters move. You'll learn this through teacher directed practical projects. Upon completion of this subject you will have a greater understanding of how to use Autodesk Maya. You'll be confident enough to create game characters and rig them for basic animation. Animation Principles In this subject you will learn the methods and techniques of animating within 3D software. You ll specifically learn the Principles of Animation and how to apply them to computer animation. You will identify and clarify your tasks, then design, develop, animate and render a set of animations in accordance with the instructions given to you by your teacher. In this subject your objective is to improve your animation skills so you can create high quality character animation. You will need to demonstrate an understanding of conveying weight, expressing human emotions and lip syncing. You will need to be able to clearly understand the requirements, take and give direction, seek and make use of feedback, develop an animation from concept, through storyboards, referencing, animating, lighting and rendering, to end up with a quality animation sequence. In this subject you will learn the art of creating appealing animation using 3D software. The subject is designed to teach you the guiding principles that make animation compelling and appealing to watch. You ll learn the art of making things move. You'll learn the art of animation through teacher led practical 3D animation projects. Upon completion of this subject have a greater understanding of how to use Autodesk Maya to animate. You'll be able to make even simple animations compelling. You'll be able to bring 3D characters to life, making them think, emote and move. Digital Lighting and Compositing In this subject you ll begin to learn how to use specialist compositing software to composite 3D objects into photographic background plates. You ll learn how to analyse the lighting and shadow properties in a background plate and replicate those properties in your 3D software application. You ll then composite 3D models into the background plate and adjust them to look realistic and convincing. This subject is your introduction to creating special visual effects. The subject is designed to focus on three related areas. It will give you an introduction to combining visual elements together through digital compositing, it will build your understanding of light and lighting in digital art and introduce you to the principals of design and screen language. Upon completion of this subject you'll have a strong background to construct compelling visual images. You'll understand how to use compositing software. You'll understand how to apply this knowledge to computer games, still images or video productions using a variety of software applications Animated Video Production Develop the production plan for a project, in teams, to be produced for a client in the form of a short film or a level for a game. You ll need to produce scripts, storyboards, concept art, animatics and the art assets necessary for the production of the animated video. In this subject you will work with in a team to produce a short animated movie. You ll need to work effectively with your team in a professional manner in a simulated work place environment. You ll be required to take on some management responsibilities as well as art tasks during the production. This subject will advance and expand your knowledge of the 3D art pipeline. 3 P age

5 The subject is designed to give you an extensive understanding of how to create 3D animated video such as game cut scenes, trailers or short animated movies. You ll learn the process from pre-production through to post production. You'll learn to design and create 3D animated videos through teacher led practical projects. Upon completion of this subject you'll be very experienced in using a variety of 3D software applications. You'll be experienced in planning, preparing, producing and completing 3D animated videos for a variety of applications. Game Level Development In this subject you will work in a team to develop a game level as you might be asked to create in a commercial studio. You will plan, schedule and execute the production of your game level, tasking the work between the members of your team and working to your individual strengths. Your game level will need to be grey-boxed with relevant concept art and reference media to support the creation process. You will construct your game level out of geometry, texture maps and shaders as required, utilising new techniques that may help the overall quality of your team s efforts. All assets will need to be presented in a real time game engine, in the process demonstrating effective workflows, asset management and naming conventions. You will utilise an iterative approach to your development and employ rigorous and frequent testing to avoid unforeseen issues in the project. This subject will maximise your skill set for creating compelling environments for computers games. The subject is designed focus and maximise your 3D art and project management skills for game level development as would be required in a commercial studio. You'll plan the development, use industry standard workflows, conventions and procedures on a practical teacher led game level production. Additionally you'll use advanced 3D sculpting software as part of your production process. Upon completion of this subject have the skill set to plan, manage, produce, test and complete a compelling, visually appealing 3D game environment using an extensive range of software. Significant Game Play Object During this subject you will cover the steps required to design and develop an interactive gameplay model or character. You will examine the workflow associated with developing your asset for use in current generation game engines. Design and concept your significant game play asset taking into account the initial brief. You will create looping animations for the model that can be demonstrated in engine. This subject will maximise your skill set for creating compelling animated characters for computer games The subject is designed focus and maximise your skills in the design, production and implementation of a compelling visually, appealing, animated character into a computer game engine. Importantly you'll rig and animated the character you design and import it into a game engine. Additionally you'll strengthen your skills using advanced 3D sculpting software as part of your production process. Upon completion of this subject have the skill set to design produce and implement animated characters into game engines using an extensive variety of software. Core subjects Core subjects are subjects are designed to bring programmers, designers and artists together into a single working team. The core subjects begin with a focus on team building and then guide you through the development of a team, prototyping a game and ending in a major game production. Game Development Teams Working with artists, programmers and designers as a team you will learn how game development teams work. The subject will begin team building and early project development. The goal is to get organised in to a production team and think about the scope and challenge of making computer games together. 4 P age

6 This subject is designed to give you a strong understanding of how to organise and plan a production for a team of developers. The first focus will be in getting organised and working in teams. You'll get a clear understanding of how the different disciplines of game artist, game designer and game programmer work and how they work together. You'll learn what tools they use, what they each produce and what they contribute to the team. The second focus will be on creating game ideas that are practical, achievable and worthy of further development. You learn about filtering, refining, recording and pitching ideas. Upon completion of this subject you'll have a strong understanding of how teams produce games and what they can achieve. You'll also have a collection of strong clear game ideas that have been planned and are ready to be developed. Mini Production Working with artists, programmers and designers this will be your first taste of a project run under proper production conditions. You will be writing design documentation, setting schedules, testing products, filing bug reports and contributing to design discussions. If you have ever wondered what it is like to work in the games industry, you begin to find out during this project. This subject is designed to get teams of programmers, artists and designers working together on projects. You ll get a clear understanding of how a team produces a computer game. You ll have a firsthand understanding of the challenges and difficulties involved in game production. You ll gain a firsthand realistic understanding of how the scope of a game project can be balanced with the time and resources available to produce it. You ll make computer games. Prototyping Working with artists, programmers and designers you will be tasked with the construction of a prototype to prove a game play idea, business model and production plan. This subject is focused on choosing an idea worthy of development You be introduced to business models and financing opportunities You ll present your prototype and ideas to professional game developers seeking advice and feedback You ll conceive, develop and test a plan for the major game production Major Production This is the capstone subject in the Advanced Diploma of Professional Game Development. You ll produce a game that has been researched and prototyped in the previous core subjects. You ll work with artists, designers and programmers to produce a full game as a team, pulling in knowledge gained from all your stream subjects. 5 P age

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