1 Add or Subtract Bingo Please feel free to take 1 set of game directions and master game boards Please feel free to make 1 special game cube (write + on 3 sides and on the remaining 3 sides) You will need Wooden cube Markers This is a nice game that reinforces addition and subtraction skills. The advanced game board is meant to be used with special 12-sided dice. You can differentiate it for lower/higher abilities by changing the dice and game boards. You may even have 2 children play with separate game boards and dice based on their abilities. It is a fun Math with Someone game.
2 ADD OR SUBTRACT BINGO Materials: Bingo cards, chips/markers, two 6-sided dice (or two 12-sided dice), one special die with +/- sides Number of players: 2 to 4 Directions: Player 1 rolls all 3 dice and looks at the operations die to determine whether he must add or subtract. Player 1 finds the sum or the difference of the two number dice. Player 1 looks for an open space on the board that shows the answer. Only one space may be marked on a turn, even if more than one space is available with the correct number. If no open spaces show the needed number, the turn passes on to the next player. Players take turns rolling the dice, finding the sum or difference, and placing markers on the boards. The first player to get four markers in a row wins.
3 Add or Subtract Bingo
4 Add or Subtract Bingo
5 Add or Subtract Bingo
6 Add or Subtract Bingo
7 Add or Subtract Bingo
8 Add or Subtract Bingo
9 Add or Subtract Bingo
10 Add or Subtract Bingo
11 Craft Stick Toss & Record Please feel free to take 1 set of game masters (2 game variations) Please feel free to make 1 set of 10s and 1s craft sticks (5-10 sticks) You will draw 10 dots on one side and 1 dot on the other side of each craft stick You will need 5-10 regular craft sticks Ziploc bag to hold sticks Markers This is an easy game to make to introduce place value. Students may use any number of craft sticks depending on their abilities. In first grade I usually use 10 or less for the counting version and 5 or less for the addition version. This is a nice Math by Self choice.
12 Craft Stick Toss & Record Name = 10 = 1 Toss 1: tens ones = total Toss 2: tens ones = total Toss 3: tens ones = total Toss 4: tens ones = total Toss 5: tens ones = total
13 Toss 6: tens ones = total Toss 7: tens ones = total Toss 8: tens ones = total Toss 9: tens ones = total Toss 10: tens ones = total Toss 11: tens ones = total Toss 12: tens ones = total Toss 13: tens ones = total Toss 14: tens ones = total Toss 15: tens ones = total
14 Craft Stick Toss & Record Name = 10 = 1 Toss 1: tens ones = total Toss 2: tens ones = total Toss 1 + Toss 2 + = Toss 1: tens ones = total Toss 2: tens ones = total Toss 1 + Toss 2 + =
15 Toss s 1: tens ones = total Toss 2: tens ones = total Toss 1 + Toss 2 + = Toss 1: tens ones = total Toss 2: tens ones = total Toss 1 + Toss 2 + = Toss 1: tens ones = total Toss 2: tens ones = total Toss 1 + Toss 2 + =
16 Native American Snake Stick Game Please feel free to take 1 set of game masters (2 game variations) Please feel free to make 1 set of sticks (3 fat craft sticks) You will draw a snake on 2 sticks and a man on the other one. The backsides of the sticks remain blank. You will need 3 fat craft sticks Ziploc bag to hold sticks Markers This is just a fun game for a Math with Someone choice. If you want to keep score with tally marks rather than 10 frames, that is another good option if your students need practice with tallies. This is an easy game to make and send home for families as well!
17 Native American Snake Stick Game Toss the 3 sticks in the air. Fill in the 10 frames with points according to the scoring guide. Fill all 6 frames first to win. Scoring All sides plain 10 points All sides marked 10 points 2 snakes and one plain 5 points 2 plain and one snake 3 points 2 plain and one man 2 points 1 plain, 1 snake, 1 man 0 points
18 Native American Snake Stick Game Use a permanent marker. Make sure you leave one side plain for each stick. Then mark the other side of 2 sticks with a wavy line to symbolize a snake ake. Mark the 3 rd stick with a dotted line down the middle and a short dotted line going across to symbolize a man. See the examples below. snake snake man
19 Craft Stick Toss & Record This is an easy game to make to introduce place value. Craft sticks have 10 dots on one side and 1 dot on the other side. Students may use any number of craft sticks depending on their abilities. In first grade I usually use 10 or less for the counting version and 5 or less for the addition version. Students gently toss the craft sticks and record how they land. This is a nice Math by Self choice. Craft Stick Toss & Record This is an easy game to make to introduce place value. Craft sticks have 10 dots on one side and 1 dot on the other side. Students may use any number of craft sticks depending on their abilities. In first grade I usually use 10 or less for the counting version and 5 or less for the addition version. Students gently toss the craft sticks and record how they land. This is a nice Math by Self choice.
20 Daily 5 Math resources Math by Self Math with Someone Math Technology Work on Writing in Math Problem Solving WMC Annual Convention Green Lake May, 2015 Jennie Ebert Amanda Heath Molly Anderson
21 0 zero 1 one 2 two 3 three 4 four 5 five 6 six 7 seven 8 eight 9 nine 10 ten
22 Ten Red Apples Here I have five apples. And here are five again. + How many apples altogether? Why, five and five makes ten!
23 Make a Ten Make a ten. Make a ten. We know ways to make a ten and 8 + 2; They have sums of ten. It s true and 6 + 4; Do you know there are two more? and ; Now let s say them all again!
24 Make a Ten = = = = = = 10
25 Skip Counting on ME! 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 My legs, our arms, our hands, our feet We count in pairs of two. 2, 4, 6, 8, 10, 12, 14, 16, 18, 20 My eyes, our ears, our socks, our shoes, We count on me and you. 2, 4, 6, 8, 10, 12, 14, 16, 18,
26 Skip Counting on ME! 2,, 6,, 10, 12, 14, 16, 18, 20 My legs, our arms, our hands, our feet We count in pairs of two. 2, 4,, 8,, 12,, 16, 18, 20 My eyes, our ears, our socks, our shoes, We count on me and you. 2, 4, 6, 8, 10,, 14,, 18,
27 Fact Tower Stacks Please feel free to take directions for playing (white half page) Please feel free to make a stack of 20 You will need some space to play this Math by Self game. You can vary the difficulty of facts based on the needs in your classroom. You could use addition, subtraction, multiplication, or division. I ve also used these with sight words to practice important words, so you can use this a number if different ways!
28 FACT TOWER STACKS Materials: Cups labeled with facts to practice. Ex: 6+1=, 5+4=, something to store them in Number of Players: 1 player Directions: Player takes out the cups and solves the problem on the bottom. If they don t know the answer, the cup can t go on the stack. ***You may want to have some type of checking system like they need to check to make sure it s right on a number grid or multiplication fact grid. You could also put answers inside the cups. FACT TOWER STACKS Materials: Cups labeled with facts to practice. Ex: 6+1=, 5+4=, something to store them in Number of Players: 1 player Directions: Player takes out the cups and solves the problem on the bottom. If they don t know the answer, the cup can t go on the stack. ***You may want to have some type of checking system like they need to check to make sure it s right on a number grid or multiplication fact grid. You could also put answers inside the cups.
29 FREE THE ANIMALS Materials: Free the Animals game boards (1 per player), 2 6-sided dice (dots or numbers), animal counters or animal cards ***We printed the game boards on colored cardstock (1 game on green, 1 game on pink, etc.) to help students know which game boards go together Number of Players: 2 to 4 players Directions: Each partner gets their own game board and fills each cage with an animal. Players take turns rolling the dice and removing an animal from the matching number s cage. If you roll a number and the cage is empty, you lose your turn. The first player to empty all their cages is the winner. Variation: On the 2 nd round you could have players fill the cages back up!
30 Free the Animals Please feel free to take 2 game boards (white/master and green) You will need some small plastic animals or animal picture cards to play this Math by Self game. The more interesting the animals, the more engaged the kids are. You can change the level of difficulty by changing the dice EASY both standard dice with dots (for students who still need to count all) MEDIUM one standard die and one with a numeral (encourages counting on from the numeral) HARD both numerals (encourages automaticity of basic facts up to 6+6)
31 Journal Prompts I found a great resource on that was definitely money well-spent! One of my favorite sellers is named Jillian Starr, and I bought her journal prompts aligned to the Common Core. She has these for a number of grade levels (1-4, specifically). I LOVE the open-ended ways problems are presented; although, it often requires a bit more explanation from me or another adult helper in order to get appropriate and complete responses. I have included a few examples from the first grade bundle to give you an idea of what you can expect. She also includes copy ready pages for each prompt to make it easy to copy, cut, and paste in notebooks or journals.
32 Journal Prompts Please feel free to take 1 master of journal ideas and resources I use journals on an almost daily basis. I supply a variety of prompts for the kids to access as well as some word problems for them to solve. We also use our journals during some CGI types of problemsolving work in small groups. It is another goal (not in use at this time) to use journals as a resource for learning with ideas for strategies, tips, and other math concepts we have discussed and worked on in class. Journals are a great place to show growth in problem-solving and mathematical thinking. It also gives kids a place to share their ideas in writing.
33 I have also used a number of prompts from Linda Dacey s book of Leveled Math Problems. This is a great resource for differentiation and getting kids to explain and write about their thinking. I sometimes use them as journal prompts, but also do individual or small group problem-solving with them.
34 Make a Number Bracelet Please feel free to make 1-2 number bracelets You will need 1 pipe cleaner One set of beads (all in one color) 1 self-adhesive label 1. You may want to cut the pipe cleaner down to about 9 inches (they are 12 to start). 2. Decide on a number and put on that number of beads. 3. Twist the ends together to make a bracelet/circle. 4. Fold the label over the twisted ends. 5. Label the bracelet with the number of beads you used. These are great for decomposing numbers, simple addition, and fact families!
35 Make the number Name Work alone or with a partner. Use the place value cards to build the 2 and 3 digit numbers. Write answers in expanded form. For example, 45 = or 136 = ) 87 = + 65 = + 41 = + 72 = + 99 = + = =
36 127 = = = = = + + = = =
37 Math Apps for ipad Everyday Mathematics Monster Squeeze (#line) Top-It (number sense) Tric-Trac (addition) Subtraction Top-It Name that Number (operations) Beat the Computer (multiplication) Multiplication Baseball Equivalent Fractions Divisibility Dash (division) TapToLearn software Tiny Chicken Learns Math (Chicken Bounce) (addition) Math Chicken-Number Line (Number Scale) (addition) Tiny Fractions Wake the Rooster by Telling Time: Tiny Chicken Measure Length Tiny Chicken Learns Currency: Farmer s Market NCTM Deep Sea Duel (addition; varied levels) Okta s Rescue (counting) Concentration (varied skills & levels) Pick-a-Path (multiplication & division) Other Motion Math: Zoom (number line) Motion Math: Hungry Fish (addition) Sushi Monster (addition & multiplication) Telling Time Lite Geoboard Virtual Manipulatives! (fractions, decimals, percents) *All of these apps were free when we purchased them. The EDM apps are not always free and of course, many of the apps will add levels with a paid version. Icons for the apps can be seen on the accompanying screen shot.
39 MONSTER MATH Materials: Monster Math cards You can print in color from Teachers Pay Teachers. It s a free resource from Reagan Tunstall at: Math ***We printed them on colored cardstock (1 game on green, 1 game on pink, etc.) to help locate which game missing pieces go to. Number of Players: 2 to 4 players Directions: Lay out cards face down in a grid. Each player takes turns picking 2 cards. If they make 10, the player keeps the cards and goes again. If they don t make 10, the player puts them back and the play moves on to other player. When all cards have been matched, players count their cards to see who has the most.
41 Number Grid Puzzles This is something kids can do all year long! You can start by cutting the charts into rows or columns to help gain understanding of how the chart is organized. You could enlarge and work with only a few rows at a time and gradually move into an entire grid up to 100 or beyond. Make it more challenging by cutting pieces smaller or with more involved patterns. The kids really enjoy doing these as a Math by Self choice. Some students will need or benefit from a master where they can match their pieces to a complete grid. Note: Pieces will get lost, so it is beneficial to label each puzzle piece on the back and match that to the envelope where the puzzle is stored so lost pieces can find their home more easily. Number Grid Puzzles This is something kids can do all year long! You can start by cutting the charts into rows or columns to help gain understanding of how the chart is organized. You could enlarge and work with only a few rows at a time and gradually move into an entire grid up to 100 or beyond. Make it more challenging by cutting pieces smaller or with more involved patterns. The kids really enjoy doing these as a Math by Self choice. Some students will need or benefit from a master where they can match their pieces to a complete grid. Note: Pieces will get lost, so it is beneficial to label each puzzle piece on the back and match that to the envelope where the puzzle is stored so lost pieces can find their home more easily.
42 Number Grid Puzzles Please feel free to take 1 of each number grid (1-100 and ) Please feel free to make 1 of each number grid puzzle on cardstock You will need Number grid masters Scissors (to cut the grids into puzzle pieces) Markers (you will want to mark each piece to match the storage envelope) Envelopes (2) for storage of pieces This is something kids can do all year long! You can start with chunks of the number grid and move into an entire grid up to 100 or beyond. The kids really enjoy doing these as a Math by Self choice. Some students will need or benefit from a master where they can match their pieces to a complete grid. Labeling pieces and matching envelopes is key to management.
43 Place Value Cards These are wonderful tools for helping students with place value and using expanded form when representing 2 and 3 digit numbers. Students stack them on top of each other, lining up the gray end caps to build 2 and 3 digit numbers. Students may use them alone or in small groups. They could become part of a tool-kit or resource folder. Place Value Cards These are wonderful tools for helping students with place value and using expanded form when representing 2 and 3 digit numbers. Students stack them on top of each other, lining up the gray end caps to build 2 and 3 digit numbers. Students may use them alone or in small groups. They could become part of a tool-kit or resource folder.
46 Place Value Cards Please feel free to take 1 set of place value cards masters 1 master of extension worksheet Please feel free to make 1 set of place value cards on cardstock You will need 1 set of place value cards on cardstock Scissors A small Ziploc bag to keep materials These are re-designed based on materials I have used from an old math program called Growing With Math, but I know ORIGO Stepping Stones uses similar materials. They are wonderful tools for helping students with place value and using expanded form when representing 2 and 3 digit numbers.
51 Math Technology Math By Self
52 Math With Someone Work on Writing in Math
53 Problem Solving
54 Math By Self
55 Student Mathematicians Independent activities Get started right away Stay in one spot Work the whole time Use a 0 or 1 voice Build stamina Teacher Mathematicians Helping students with math work Working with small groups of students WHY? WHY? We want to build independence and confidence and have fun!
56 Math Technology
57 Student Mathematicians Get started right away Stay in one spot Use technology safely and respectfully Use a 0 or 1 voice Work independently or with a partner Teacher Mathematicians Helping students with math work Working with groups of students WHY WHY? We want to practice our skills and play games in many different ways.
58 Math With Someone
59 Student Mathematicians Choose a partner Get started right away Stay in one spot Work the whole time Play fairly Use a 1 voice Teacher Mathematicians Helping students with math work Working with groups of students WHY? WHY? We want to share our ideas and mathematical thinking and work together.
60 Problem Solving
61 Student Mathematicians Work on your own or with a partner Get started right away Stay in one spot Work the whole time Use a 1 voice Ask questions and try lots of strategies. Teacher Mathematicians Helping students with math work Working with groups of students WHY? WHY? We want to persevere to solve problems and think mathematically.
62 Work on Writing in Math
63 Student Mathematicians Get started right away Stay in one spot Write the whole time focus and stamina Use math vocabulary Use pictures, words, numbers, and symbols Teacher Mathematicians Helping students with writing in math Working with groups of students WHY? WHY? We want to share our thinking and ideas in writing.
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Math Games with Cards and Dice presented at NAGC November, 2013 Ready, Set, Go! Math Games for Serious Minds Rande McCreight Lincoln Public Schools Lincoln, Nebraska Math Games with Cards Close to 20 -
Decimals and Percentages Specimen Worksheets for Selected Aspects Paul Harling b recognise the number relationship between coordinates in the first quadrant of related points Key Stage 2 (AT2) on a line
School Lesson plan Topic School, school objects, rules, subjects, rooms and uniforms Aims To practise (depending on stages chosen): vocabulary: words connected to school, school objects, rules, subjects,
Camp Kindergarten Summer, 2008 You Are Invited to Camp Kindergarten! Camp Kindergarten 2007 in Atlanta was so AWESOME that we are going to offer even more seminars in 2008! Check out the dates and locations
WAKE UP YOUR BRAINS It s time to have some fun! We have put together some great ways to have fun working with math, reviewing math skills, and exploring math in the world all around you! OUR goal is for
Feeling Circle Session I: Learning Feeling Words and making a Feeling Bingo Game Materials: Talking Stick Copies of the (when deciding not to create your own) List of Feeling Words Bingo Faces Worksheets
10 LESSON NAME: Conditionals: (Coding with Cards) Lesson time: 45 60 Minutes : Prep time: 2 Minutes Main Goal: This lesson will introduce conditionals, especially as they pertain to loops and if statements.
A Two Year Long, Ready to Use Program By: Christine Anderson F o r u s e b y y o u t h g r o u p s, s e r v i c e c l u b s, a n d o t h e r v o l u n t e e r s About this book This book is designed to
GETTING ACQUAINTED (Ice-breaker Games) Name Game 1. Organize the group so that all the members sit in a circle or in some way so that the may all see one another. 2. Explain to the group members that they
Teacher s Guide Grade Level: K 2 Curriculum Focus: Mathematics Lesson Duration: Two class periods Program Description Discovering Math: Data and Graphs From simple graphs to sampling to determining what