# Foundation 2 Games Booklet

Save this PDF as:

Size: px
Start display at page:

## Transcription

1 MCS Family Maths Night 27 th August 2014 Foundation 2 Games Booklet Stage Focus: Trusting the Count Place Value How are games used in a classroom context? Strategically selected games have become a fantastic tool to engage students with their fellow classmates. Games allow students to interact with other students, build confidence in their own ability and practise learned skills and concepts. Each of the selected games requires a minimum of resources, usually things that can be easily found around the home (dice, cards, pencil, paper) and can be adjusted to be more challenging as skills and understandings grow. Apart from motivation, games allow the building of confidence with number facts. For this reason, competitive games, when some players more often lose, are not recommended. Games are not a substitute for understanding the meanings of the operations. However, the experience of playing games in small groups has the additional advantage of developing social skills.

2 Tens Flash The aim of the game is to recognise how many dots appear on the tens frame card being flashed without counting and then to make the arrangement on a blank tens frame. How To Play Game 1-individual Find two different dot arrangements of the same number (e.g. pick up one card that shows 5 as a row of dots or one card that shows 5 as a group of 2 and 3). Using the blank tens frame, make the number a different way. Game 2- pairs One player is a flasher the other the maker. The flasher shows a ten frame for a count of three then hides it while the maker places counters in the same position on the blank frame from memory. The flasher shows the same card again and helps the maker check their display. After three different cards, the maker becomes the flasher. The player who has made the most cards flashed correctly is the winner. Learning Outcomes and Related Concepts Subitising-ability to recognise dot arrangements in different patterns in quantities up to 10 without counting Learning how to represent different combinations of a number on a tens frame (how close from 10) and seeing a collection as two smaller parts Looking for groups or patterns in a number seeing something they recognise (e.g the 6 pattern on a die) to help them know the whole (and one more is 7) Subitising Counting is the ability on from to a recognize pattern to dot find arrangements the whole in different patterns. Resources Required Tens frames with dot arrangements (please cut out small dot arrangements) Counters Tens frame How can we extend the learning? Flash two tens frame dot cards for 3 seconds and have the maker add them and show the number on one blank frame or two blank frames if the sum is greater than 10. A more difficult subtraction game can be played by flashing two tens frame cards at a time and having the maker show the difference on one blank tens frame.

3

4

5

6 Memory The aim of the game is to recognise how many dots appear on the cards without counting, and to make pairs of matching dot cards. How To Play Place all dot cards face down on a table or floor. Taking turns, each player turns two cards over (one of each colour) to reveal their dot pattern. If cards do not match, they are turned back face down. The next player then turns a card of each colour over to reveal their dot pattern, with the aim of remembering where each card is located in order to match the pair. When the cards match, the player takes the pair. The player with the greatest number of pairs wins the game. Learning Outcomes and Related Concepts Subitising-ability to recognise dot arrangements in different patterns in quantities up to 10 without counting Developing the ability to concentrate on and recall location of unseen dots Learning how to recognise different combinations of dots representing quantities up to 10 Looking for groups or patterns in a number - seeing something they recognise (e.g the 6 pattern on a die) to help them know the whole (and one more is 7) Resources Required 2 sets of dot cards (please cut out). You may wish to use different coloured paper to help pick up a matching pair. How can we extend the learning? Play the game as described, but keep all cards the one colour. This will add a level of challenge as the learner will need to recall the location of a matching pair unaided by the visual prompt of colour. You can also have the child make a different arrangement of dots for each number so they have to pick up 3 cards to make a set. You can also have them say how many dots they have altogether.

7

8 Spill the Beans The aim of the game is to recognise different combinations. How to Play In this game, shake a cup of beans and spill them onto a surface. You will then use the part-part-whole grid to place the beans in two parts according to their colour and verbalise your part-part-whole number sentence. Basic number skills - counting Part-part-whole Learning Outcomes and Related Concepts Resources Required 1 cup Beans x 10 Part-part-whole grid Colour pencils & crayons How can we extend the learning? Using the blank template, draw to match your number sentence. Using the blank template and 20 beans, you can verbalise and draw your part-part-whole number sentence.

9 Part Part Whole Part Part Whole Part Part Whole

10 Tower of Gold The aim of the game is to be the first player to build a tower of five gold pieces. How to Play Player 1 rolls the dice for Player 2. Player 2 places the rolled number of ruby counters on their board (tens frame). As they put them down, they should say how many they have and how many more they need. E.g. I have 2 rubies I need 8 more rubies. Player 2 then rolls for Player 1. Players continue until they roll the exact number to reach 10. At this point, they trade 10 ruby counters for one gold counter and place the gold in the centre 10 frame. The game continues until one player reaches 5 gold counters. Learning Outcomes and Related Concepts Basic number skills - counting Number facts that make 10 Part-part-whole Understanding that 10 rubies is 1 piece of gold (place value/trading) Resources Required 20 red counters (rubies) and 10 yellow (gold) Tower of Gold Game board 1 Die How can we extend the learning? Race to 20. The aim of this game is to win 5 gold counters adding to 20. Players are working together to add up to 20. Use the same board as Tower of Gold ; players take it in turns to build the same to 20. Throw the dice and the first player puts down that number. If they throw a 3, they say I have 3 rubies, I need 17 more. The 2 nd player throws the dice and adds that number on the board. If they throw a five, they say I have 8 rubies, I need 12 more rubies. When they get close to 20, students have to throw the exact number to get to 20. When one player reaches 20, that player gets a gold counter for their tower. The first to 5 gold counters is the winner.

11

12 1 More, 1 Less OR 10 More, 10 Less The aim of this game is to cover up as many numbers as you can which is 10 More, 10 Less, 1 More or 1 Less than the number you roll. How to Play: 1 More or 1 Less - Roll a 10 sided dice - Using counters cover up a number which is 1 more or 1 less than that number - The person who covers the most numbers wins - You cannot knock your partner s numbers off 10 More or 10 Less - Roll a 20 sided dice (or 2 x 10 sided dice) - Using counters cover up a number which is 10 more or 10 less than that number - The person who covers the most numbers wins - You cannot knock your partner s numbers off Learning Outcome and Related Concepts Basic number skills Simple addition and subtraction problems Understanding number facts to 10 and to 30 Use counting strategies such as skip-count by 1 s & 10 s Resources Required: 1 More or 1 Less game board 10 More or 10 Less game board 10 sided dice (1 per game board) 20 sided dice (1 per game board) 30 counters per game board (15 one colour, 15 another colour) How can we extend their learning? - Using a hundreds chart, picking a number and writing down 1 more, 1 less, 10 more, 10 less. - Using a thousands chart, picking a random number and writing down 1 more, 1 less, 10 more, 10 less, 100 more, 100 less, 1000 more, 1000 less.

13

14

15 Nasty The object of the game is to make the largest number possible. How to play: Draw a card form the pack. The player decides where to write their number, either in the Thousands, Hundreds, Tens or Ones columns. Once written, the number cannot be changed. The next player takes their turn. Repeat this process until both players have a complete 4-digit number. The player with the largest number wins. Learning Outcomes and Related Concepts basic number skills counting, place value problem solving involving using number knowledge strategising building of confidence with place value Resources Required You ll need a deck of cards with all the 10s, Js, Qs and Ks removed. All other cards are face value, aces being 1. Game board. How can we extend the learning? Put the tens back in and use them for zeros. Have students make the least number possible. Add a tens-of-thousands column.

16 Th H T O Th H T O Th H T O Th H T O Th H T O

17 Snail One Hundred The aim of the game is to be the first to reach 100. How to Play: To start both players put their counters each on 0 which is the snail s eye. The first player throws the die and moves one of their counters that number along the snail s body. Players take turns at throwing the die. When a player gets to 9 the first counter goes back to 0 and the second counter goes onto 1 ten. Continue to move the first counter along the snail s body and moving the second counter to the next ten every time you get to the end and go from 9 to 0. The winner is the first to reach 100. Learning Outcomes and Related Concepts understanding ones and tens basic number skills counting by 1s and 10s building of confidence of with number facts Resources Required pair of matching counters for each player Snail One Hundred Game Board 6 sided die How can we extend the learning? The tens can be changed to hundreds, thousands or tens of thousands and beyond. Once students are confident with whole numbers you can move onto decimals and replace the tens with tenths, hundredths or thousandths.

18

19 Snake The aim of the game is to create 2 digit numbers and to record the numbers in the most appropriate position between 0 and 100. How to Play: Each player has a game board and takes it in turns to throw 2 ten-sided dice. The numbers are used to create 2-digit numbers, e.g. a 5 and a 2 could be recorded as 25 or 52. Players record their numbers in the most appropriate position between 0 and 100. If numbers cannot be placed, the player misses their turn. The winner is the first player to fill all places in the correct order. Learning Outcomes and Related Concepts Develop confidence with number sequences to and from 100 by ones from any starting point. Recognise, model, read, write and order numbers to at least 100. developing fluency with writing numbers in meaningful contexts. Recognise and order numbers to at least Resources Required Two ten-sided dice Snake Game Board Pencil How can we extend the learning? Using the blank template change the numbers at the start and the end of the snake to 3-digit or 4-digit numbers.

20

21 Target Number The aim of the game is to make your target number on the board. How to Play: Choose a 2 or 3 digit number and tell your partner what it is. Once you have called it out you need to flick counters towards the sheet to make your target number. E.g. For the number 234 you need to try and flick 2 counter in the Hundreds, 3 in the Tens and 4 in the Ones area. If you flick an extra counter in any of the areas you can adjust your target number. Learning Outcomes and Related Concepts understanding hundreds, tens and ones basic number skills building of confidence of with number and expanded notation Resources Required Counters Target Number Game Board How can we extend the learning? A thousands or tens of thousands and beyond circle can be added to extend their learning. Once students are confident with whole numbers they can move onto decimals and replace the circles with tenths, hundredths or thousandths.

22 Target Number Tens Ones Hundreds

23 ipad Maths Apps: GraphBook Quick Graph Draw Free Koala Math For Kids Missy Math1 4 in a Row 100 Board JuniorNuttyNumbers DinoKid Animals Count Number Snap AB Math Number Find Math Balloons Weighing Math Puppy MathBoard Kids Math Calculator Math Bingo Coop Fractions Number Lines Super 7 HD Jungle Coins Fractions Math Dictionary Divide It Up Digital Abacus NumbersLeague Nature ChanceLab Measures HD Fraction Basic Math Flyer Slope Slider Elevated Math Operation Math Montessori Counting Board Friends of Ten PositivePenguin BrainPOP Jr. New.Annotate+ Friends of Ten Interactive Computer Websites Foundation Year 2 ipad apps

### Tasks to Move Students On

Maths for Learning Inclusion Tasks to Move Students On Part 1 Maths for Learning Inclusion (M4LI) Tasks to Move Students On Numbers 1 10 Structuring Number Maths for Learning Inclusion (M4LI) Tasks to

### A set of maths games provided by the Wiltshire Primary Maths Team. These can be used at home as a fun way of practising the bare necessities in maths

A set of maths games provided by the Wiltshire Primary Maths Team. These can be used at home as a fun way of practising the bare necessities in maths skills that children will need to be confident with

### A set of maths games based on ideas provided by the Wiltshire Primary Maths Team. These can be used at home as a fun way of practising the bare

A set of maths games based on ideas provided by the Wiltshire Primary Maths Team. These can be used at home as a fun way of practising the bare necessities in maths skills that children will need to be

### LAF Level 1 Consolidating Targeted Interventions LIST OF TARGETED INTERVENTIONS SUBITISING SEEING IT ALL TRUSTING THE COUNT MAGIC BEAN TOSS

LEARNING AND ASSESSMENT FRAMEWORK ZONE 1 CONSOLIDATING TARGETED INTERVENTIONS L E A R N I N G P L A N S LIST OF TARGETED INTERVENTIONS SUBITISING SEEING IT ALL TRUSTING THE COUNT MAGIC BEAN TOSS EXPLORING

### MATHS ACTIVITIES FOR REGISTRATION TIME

MATHS ACTIVITIES FOR REGISTRATION TIME At the beginning of the year, pair children as partners. You could match different ability children for support. Target Number Write a target number on the board.

### Hooray for the Hundreds Chart!!

Hooray for the Hundreds Chart!! The hundreds chart consists of a grid of numbers from 1 to 100, with each row containing a group of 10 numbers. As a result, children using this chart can count across rows

Addition and Subtraction Games Odd or Even (Grades 13) Skills: addition to ten, odd and even or more Materials: each player has cards (Ace=1)10, 2 dice 1) Each player arranges their cards as follows. 1

### An Australian Microsoft Partners in Learning (PiL) Project

An Australian Microsoft Partners in Learning (PiL) Project 1 Learning objects - Log on to the website: http://www.curriculumsupport.education.nsw.gov.au/countmein/ - Select children Select children - This

### Week Which fraction is equal to the decimal below? 0.6 A. 3 / 5 B. 4 / 5 C. 3 / 10 D. 2 / Round to the nearest hundred: 24,957 4.N.

Week 4 16. Which fraction is equal to the decimal below? 0.6 A. 3 / 5 B. 4 / 5 C. 3 / 10 D. 2 / 5 4.N.4 17. What is the area of the shape above? A. 18 cm 2 B. 22 cm 2 C. 21 cm 2 D. 20 cm 2 4.M.1 18. Round

### Targets for Pupils in Year 4. Maths

Targets for Pupils in Year 4 Maths A Booklet For Parents Help Your Child With Mathematics Targets - Year 4 By the end of this year most children should be able to Know the 2, 3, 4, 5, 6, 7, 8, 9 and 10

### Every Day Counts: Partner Games. and Math in Focus Alignment Guide. Grades K 5

Every Day Counts: s and Math in Focus Alignment Guide Grades K 5 7171_Prtnrs_AlgnmtChrt.indd 1 9/22/10 6:04:49 PM Every Day Counts : s s offers 20 simple yet effective games to help students learn, review,

### Math Games For Skills and Concepts

Math Games p.1 Math Games For Skills and Concepts Original material 2001-2006, John Golden, GVSU permission granted for educational use Other material copyright: Investigations in Number, Data and Space,

FUN + GAMES = MATHS Sue Fine Linn Maskell Teachers are often concerned that there isn t enough time to play games in maths classes. But actually there is time to play games and we need to make sure that

### Year 2 Summer Term Oral and Mental Starter Activity Bank

Year 2 Summer Term Oral and Mental Starter Activity Bank Objectives for term Recall x2 table facts and derive division facts. Recognise multiples of 5. Recall facts in x5 table. Recall x10 table and derive

### 4. Game ends when all cards have been used. The player with the greatest number of cards is the winner.

Materials: Deck of digit cards or regular playing cards The object of the game is to collect the most cards. 1. Shuffle and deal out all the cards. Each player keeps their cards in a stack, face down.

### Everyday Math Online Games (Grades 1 to 3)

Everyday Math Online Games (Grades 1 to 3) FOR ALL GAMES At any time, click the Hint button to find out what to do next. Click the Skip Directions button to skip the directions and begin playing the game.

### 1 Mathematics Curriculum

New York State Common Core 1 Mathematics Curriculum G R A D E GRADE 1 MODULE 1 Topic J Development of Subtraction Fluency Within 10 1.OA.6 Focus Standard: 1.OA.6 Add and subtract within 20, demonstrating

### KINDERGARTEN Practice addition facts to 5 and related subtraction facts. 1 ST GRADE Practice addition facts to 10 and related subtraction facts.

MATH There are many activities parents can involve their children in that are math related. Children of all ages can always practice their math facts (addition, subtraction, multiplication, division) in

### NAME: NUMERACY GAMES WITH DICE AND CARDS. A South African Numeracy Chair initiative

NAME: NUMERACY GAMES WITH DICE AND CARDS A South African Numeracy Chair initiative CONTENTS Games in the classroom 3 Benefits 3 Mathematical games are 'activities' which: 3 More benefits 3 Competition

### Ready, Set, Go! Math Games for Serious Minds

Math Games with Cards and Dice presented at NAGC November, 2013 Ready, Set, Go! Math Games for Serious Minds Rande McCreight Lincoln Public Schools Lincoln, Nebraska Math Games with Cards Close to 20 -

### Term Gloucester Public School. Parent Information Session Agenda Strategies for Building Strong Numeracy Skills - Activities

Term 2 2012 Gloucester Public School Parent Information Session Agenda Strategies for Building Strong Numeracy Skills - Activities Speaker: Alison Clifton (Assistant Principal) The Numeracy Continuum reminder

Add or Subtract Bingo Please feel free to take 1 set of game directions and master game boards Please feel free to make 1 special game cube (write + on 3 sides and on the remaining 3 sides) You will need

### Wootton Wawen C.E. Primary School. A Guide to Mental Maths

Wootton Wawen C.E. Primary School A Guide to Mental Maths Why is it important that children recall maths facts? Calculators should not be used as a substitute for good written and mental arithmetic. (National

### 1 Mathematics Curriculum

New York State Common Core 1 Mathematics Curriculum G R A D E GRADE 1 MODULE 1 Topic F Development of Addition Fluency Within 10 1.OA.3, 1.OA.6 Focus Standard: 1.OA.3 Apply properties of operations as

### The Crescent Primary School Calculation Policy

The Crescent Primary School Calculation Policy Examples of calculation methods for each year group and the progression between each method. January 2015 Our Calculation Policy This calculation policy has

### Maths Calculation Booklet for parents

Maths Calculation Booklet for parents INTRODUCTION This booklet is intended to explain the ways in which your children are taught to write down their calculations. We have revised the school calculation

### MAKING MATH MORE FUN BRINGS YOU FUN MATH GAME PRINTABLES FOR HOME OR SCHOOL

MAKING MATH MORE FUN BRINGS YOU FUN MATH GAME PRINTABLES FOR HOME OR SCHOOL THESE FUN MATH GAME PRINTABLES are brought to you with compliments from Making Math More Fun at and Math Board Games at Copyright

### Dice and Card Games to Practice Math Facts

Card Games Go Fish! Dice and Card Games to Practice Math Facts This new twist on the old classic Go Fish! helps kids to learn addition by mentally working out simple math problems. Each round played practices

### FIRST GRADE Number and Number Sense

FIRST GRADE Number and Number Sense Hundred Chart Puzzle Reporting Category Number and Number Sense Topic Count and write numerals to 100 Primary SOL 1.1 The student will a) count from 0 to 100 and write

by Teresa Evans Copyright 2005 Teresa Evans. All rights reserved. Permission is given for the making of copies for use in the home or classroom of the purchaser only. SAMPLE PAGES Please enjoy using these

### + = has become. has become. Maths in School. Fraction Calculations in School. by Kate Robinson

+ has become 0 Maths in School has become 0 Fraction Calculations in School by Kate Robinson Fractions Calculations in School Contents Introduction p. Simplifying fractions (cancelling down) p. Adding

### Decimals and Percentages

Decimals and Percentages Specimen Worksheets for Selected Aspects Paul Harling b recognise the number relationship between coordinates in the first quadrant of related points Key Stage 2 (AT2) on a line

by Teresa Evans Copyright 2010 Teresa Evans. All rights reserved. Permission is given for the making of copies for use in the home or classroom of the purchaser only. Looking for More Math Fun? Making

### How Many Hundreds? s e s s i o n 5 A. 3. How Many Hundreds? Introducing Plus or Minus 10 or 100

s e s s i o n 5 A. 3 Math Focus Points Recognizing that the numbers 100, 200, 300 represent groups of 100 Adding 10 or 100 to and subtracting 10 or 100 from a given number and describing what part of the

Grade 1 and 2: Basic Addition and Subtraction Facts Series 2: First and Second Grade Texas Essential Knowledge and Skills (TEKS): (1.3) Number, operation and quantitative reasoning. The student recognizes

### Fifth Grade Physical Education Activities

Fifth Grade Physical Education Activities 89 Inclement Weather PASS AND COUNT RESOURCE Indoor Action Games for Elementary Children, pg. 129 DESCRIPTION In this game, students will be ordering whole numbers.

### Gap Closing. Decimal Computation. Junior / Intermediate Facilitator's Guide

Gap Closing Decimal Computation Junior / Intermediate Facilitator's Guide Module 8 Decimal Computation Diagnostic...5 Administer the diagnostic...5 Using diagnostic results to personalize interventions...5

### Times Tables in School 2 10 = = = = = = = = = = = 120

1 10 = 10 2 10 = 20 3 10 = 30 4 10 = 40 5 10 = 50 6 10 = 60 7 10 = 70 8 10 = 80 9 10 = 90 10 10 = 100 11 10 = 110 12 10 = 120 Hundreds Tens Units 1 2 1 2 0 (0 2 = 0) 1 2 = 2 2 2 = 4 3 2 = 6 4 2 = 8 5 2

### Math Action Cards and Activities.

and ctivities s e b u C ix Unif www.lessonplandiva.com and ctivities The math action task cards are intended for independent group and partner use. They are all differentiated for high and low learners.

### NS4-99 Decimal Tenths

WORKBOOK 4:2 PAGE 263 NS4-99 Decimal Tenths GOALS Students will learn the notation for decimal tenths. Students will add decimal tenths with sum up to 1.0. Students will recognize and be able to write

### Mental Math Addition and Subtraction

Mental Math Addition and Subtraction If any of your students don t know their addition and subtraction facts, teach them to add and subtract using their fingers by the methods taught below. You should

### First Grade Exploring Two-Digit Numbers

First Grade Exploring Two-Digit Numbers http://focusonmath.files.wordpress.com/2011/02/screen-shot-2011-02-17-at-3-10-19-pm.png North Carolina Department of Public Instruction www.ncdpi.wikispaces.net

Arithmetic 1 Progress Ladder Maths Makes Sense Foundation End-of-year objectives page 2 Maths Makes Sense 1 2 End-of-block objectives page 3 Maths Makes Sense 3 4 End-of-block objectives page 4 Maths Makes

Math Board Games For School or Home Education by Teresa Evans Copyright 2005 Teresa Evans. All rights reserved. Permission is given for the making of copies for use in the home or classroom of the purchaser

### Remember to register your school at and check for any events that may be happening in your area!

Infant Resource Pack for Maths Week This pack contains six activities that are suitable for either Junior and Senior Infants. The numbers in the questions may have to be adapted to suit the class and the

### Objectives. Key Skills Addition. Subtraction

Objectives read, write and interpret mathematical statements involving addition (+), subtraction (-) and equals (=) signs represent and use number bonds and related subtraction facts within 20 add and

### Times Tables. Awards. A booklet for parents and carers. Helping your child with their times tables and recall of multiplication and division facts.

Awards Children will be rewarded with cer ficates and house points on successful comple on of their table tests. We have four levels of challenge available: Times Tables Beginners will complete straigh

### K-2 Math. Common Core Intervention Activities

K-2 Math Common Core Intervention Activities Columbus City Schools 2011-2012 Table of Contents Counting and Cardinality Know Number Names and Count the Sequence Count to Tell the Number of Objects Compare

### Multiplication and Division

E Student Book 6 7 = 4 Name Series E Contents Topic Multiplication facts (pp. 7) 5 and 0 times tables and 4 times tables 8 times table and 6 times tables Date completed Topic Using known facts (pp. 8 )

Third Grade Math Games Unit 1 Lesson Less than You! 1.3 Addition Top-It 1.4 Name That Number 1.6 Beat the Calculator (Addition) 1.8 Buyer & Vendor Game 1.9 Tic-Tac-Toe Addition 1.11 Unit 2 What s My Rule?

### Swavesey Primary School Calculation Policy. Addition and Subtraction

Addition and Subtraction Key Objectives KS1 Foundation Stage Say and use number names in order in familiar contexts Know that a number identifies how many objects in a set Count reliably up to 10 everyday

### Objectives. Key Skills Addition. Subtraction

Objectives read, write and interpret mathematical statements involving addition (+), subtraction (-) and equals (=) signs represent and use number bonds and related subtraction facts within 20 add and

### Permission is given for the making of copies for use in the home or classroom of the purchaser only.

Copyright 2005 Second Edition 2008 Teresa Evans. All rights reserved. Permission is given for the making of copies for use in the home or classroom of the purchaser only. Part 1 Math Card Games to Play

### Junior Assessment of Mathematics (JAM)

Junior Assessment of Mathematics (JAM) Student Response record sheet Child s Name: Room: Date of birth: Module One: Number (Additive Strategies) 0-1 - Pre Level 1 2-3 - Early Level 1 4 - At Level 1 Early

### Five daily lessons. Page 8. Page 12. Page 68. Page 68. Year 2

Unit 3 Money and place value Five daily lessons Year 1 Autumn term Unit Objectives Begin to know what each digit in a two-digit number represents. Partition a teens number and begin to partition large

### Grade Level Objective: 1.A.2.1: Count, represent, read, compare, order & conserve whole numbers

Benchmark A: Understand and apply number properties and operations. 1.A.2.1: Count, represent, read, compare, order & conserve whole numbers Give classroom objects to partners. Each partner sorts objects

### 1 Teaching the Lesson

Getting Started Mental Math and Reflexes Children solve division number stories. They write answers on slates and explain their strategies to the class. Provide counters. There are children in the class.

### Math Card Games to Print and Play

Math Card Games to Print and Play For School or Home Education by Teresa Evans Copyright 200 Teresa Evans. All rights reserved. Permission is given for the making of copies for use in the home or classroom

### Race to 20. Game 9. Overview. Related Lessons. Key Questions. Time. Materials. Extension

Game 9 Race to 20 140 Time 20 minutes Materials dice, 1 per pair of students double ten-frame (Reproducible D), 1 per student counters, 25 each of two colors per student Extension dice with a small sticker

### Dot Card and Ten Frame Activities

1 Dot Card and Ten Frame Activities By Kara Kolson Suzanne Mole Manuel Silva Numeracy Project Winnipeg School Division 2005-2006 2 Subitizing Subitizing is the ability to recognize dot arrangements in

### Mental Computation Activities

Show Your Thinking Mental Computation Activities Tens rods and unit cubes from sets of base-ten blocks (or use other concrete models for tenths, such as fraction strips and fraction circles) Initially,

### This is a game for two players and one referee. You will need a deck of cards (Ace 10).

PLAYER SALUTE This is a game for two players and one referee. You will need a deck of cards (Ace 10). Each player draws a card and, without looking, holds the card on his/her forehead facing outward. The

### Hey, That s Not Fair! (Or is it?)

Concept Probability and statistics Number sense Activity 9 Hey, That s Not Fair! (Or is it?) Students will use the calculator to simulate dice rolls to play two different games. They will decide if the

### II. III Core Knowledge National Conference, Grade 2, Confucius Says = 2X3 1

Confucius Says 2+2+2 = 2X3 Introduction to Multiplication with a connection to the Study of Ancient China Grade level: Grade 2 Written by: Lottie Trudell, St. Mary s School, East Moline, Illinois Length

### Kindergarten Math Lesson Plans Week 3, Day 1 Topic of the Week: Subtraction

Kindergarten Math Lesson Plans Week 3, Day 1 of the Week: Subtraction of Classroom Culture Birthday Bar Graph 10 None The teacher will have the campers create a classroom bar graph by having them line

### M a t h a c t i v i t i e s

M a t h a c t i v i t i e s Notes: These activities are intended to reinforce some math skills (not all) covered throughout the year in a fun way with support of a parent - or the whole family. Discussions

### Learning the Times Tables!

Learning the Times Tables! There are some children who simply cannot learn their multiplication tables facts by heart, no matter how much effort they put into the task. Such children are often dyslexic

### Fractions to decimals

Worksheet.4 Fractions and Decimals Section Fractions to decimals The most common method of converting fractions to decimals is to use a calculator. A fraction represents a division so is another way of

### Unit 1 Number Sense. In this unit, students will study repeating decimals, percents, fractions, decimals, and proportions.

Unit 1 Number Sense In this unit, students will study repeating decimals, percents, fractions, decimals, and proportions. BLM Three Types of Percent Problems (p L-34) is a summary BLM for the material

### Rational Number Project

Rational Number Project Fraction Operations and Initial Decimal Ideas Lesson 10: Overview Students develop an understanding of thousandths and begin to look at equivalence among tenths, hundredths, and

### LIST OF GAMES AND THEIR LEARNING POTENTIAL

Number Games The following games have been devised for children to play as part of their number activities to help them develop and consolidate important ideas in number. Teachers may find them a useful

### Numicon Games. Getting to know the shapes and their order

Numicon Games Getting to know the shapes and their order ACTIVITY COVER THE BOARD (Numicon) 1. Work in pairs to cover the board with no gaps 2. Race to cover the board first 3. Now have to make sure you

### OA3-23 Patterns in Multiplication of Odd Numbers

OA-2 Patterns in Multiplication of Odd Numbers Pages 0 1 Standards:.OA.D. Goals: Students will find patterns in the multiplication of odd numbers Students will practice multiplication facts for odd numbers,

### OPERATIONS: x and. x 10 10

CONNECT: Decimals OPERATIONS: x and To be able to perform the usual operations (+,, x and ) using decimals, we need to remember what decimals are. To review this, please refer to CONNECT: Fractions Fractions

### 3.1.1 Decimals and Fractions

3.. Decimals and Fractions Learning Objective(s) Read and write numbers in decimal notation. 2 Write decimals as fractions. 3 Write fractions as decimals. Introduction In addition to fraction notation,

### Has difficulty with counting reliably in tens from a multiple of ten

Has difficulty with counting reliably in tens from a multiple of ten Opportunity for: looking for patterns 5 YR / 100-square Tens cards (Resource sheet 24) Multiples of ten (10 100) written on A5 pieces

### Context Statement. Focus Question Contributing Questions. Values and Attitudes. Knowledge and Understandings ICT

Context Statement Focus Question Contributing Questions Values and Attitudes Knowledge and Understandings Skills Analysing Bias Recognition Checking Classifying Co-Operating Considering Options Designing

### MATH. Daily Lesson Plans. Pre-K. Arithmetic. Macmillan /McGraw-Hill. Extend the Unit

Daily Lesson Plans Extend the Unit Pre-K Week 1:.................. 2- Week 2:........... - Week :............... 6-7 Math Songs for each theme available on CD. Macmillan /McGraw-Hill 1 1 s 1-2 Objective

### Games ~ 1. Triangle Sum. Poly Pick. In & Out. Skittles. Cover Up. Home Run. Cross Nim. To and Fro. Thirty one. Put Down. One or Two.

Games ~ 1 List of Contents Triangle Sum Poly Pick In & Out Skittles Cover Up Home Run Cross Nim To and Fro Thirty one Put Down One or Two Triangle Sum Players take turns moving a single marker or counter

### Activities for parents to support the learning of multiplication tables

Activities for parents to support the learning of multiplication tables There are many times table games available on line which will help children to recall times tables and division facts. You can also

### Times Tables at Merrylands. A guide for teachers and parents

Times Tables at Merrylands A guide for teachers and parents 2015-2016 Contents Who is this guide for? 2 Curriculum Expectations 2 How Will Children Be Tested? 4 Practice Tests and Homework Examples 5 Rewards

Appendix A: Further Activities and Resources Created for the paper, Fluency Without Fear: Research Evidence on the Best Ways to Learn Math Facts http://youcubed.org/teachers/wp-content/uploads/2014/10/fluencywithoutfear.pdf

### Math Models. Bundles. Grade Level: K-2

Math Models Bundles Grade Level: K-2 Bundles are discrete groupings of place value units (ones, tens, hundreds), usually made by students/teachers placing a rubber band or chenille stem around straws,

### + Addition + Tips for mental / oral session 1 Early addition. Combining groups of objects to find the total. Then adding on to a set, one by one

+ Addition + We encourage children to use mental methods whenever possible Children may not need to be taught every step STEP Tips for mental / oral session Counting Concept & images Comments Early addition

### Abercrombie Primary School Progression in Calculation 2014

Abercrombie Primary School Progression in Calculation 204 What you need to know about calculations Mathematics will be at the core of your child s schooling from the moment they start to the moment they

### 3 + 7 1 2. 6 2 + 1. 7 0. 1 200 and 30 100 100 10 10 10. Maths in School. Addition in School. by Kate Robinson

1 2. 6 2 + 1. 7 0 10 3 + 7 1 4. 3 2 1 231 200 and 30 100 100 10 10 10 Maths in School Addition in School by Kate Robinson 2 Addition in School Contents Introduction p.3 Adding in everyday life p.3 Coat

### Motcombe and Milton on Stour Fractions progression Developed Spring Fractions Progression

Objectives/Activities Year R Key Vocabulary fair, sharing, the same, different, whole, equal, altogether, double, half. 1. Understanding fairness Finding equal and unequal groups. Realising when two groups

### Level Descriptors Maths Level 1-5

Level Descriptors Maths Level 1-5 What is APP? Student Attainment Level Descriptors APP means Assessing Pupil Progress. What are the APP sheets? We assess the children in Reading, Writing, Speaking & Listening,

### Math Content by Strand 1

Math Content by Strand 1 The Base-Ten Number System: Place Value Introduction 2 Learning about whole number computation must be closely connected to learning about the baseten number system. The base-ten

### Lab 3. Addition and Subtraction of Whole & Decimal Numbers Emphasis on Borrowing & Carrying

Lab 3 Addition and Subtraction of Whole & Decimal Numbers Emphasis on Borrowing & Carrying Objectives: 1. The teacher will understand how to model place value in base 10 using Multibase Blocks and Counting

### Unit 6 Number and Operations in Base Ten: Decimals

Unit 6 Number and Operations in Base Ten: Decimals Introduction Students will extend the place value system to decimals. They will apply their understanding of models for decimals and decimal notation,

### MATH GAMES. Big Ideas in Kindergarten Math And Why We Play Games. Created by the Kindergarten Teachers, 2O14

MATH GAMES Big Ideas in Kindergarten Math And Why We Play Games Created by the Kindergarten Teachers, 2O14 KINDERGARTEN MATH UNITS Unit 1: Shapes Unit 2: Counting with Friends (Number Sense Counting) Unit

### Targets for pupils in Reception

Recognising numbers Choose a number for the week, e.g. 2. Encourage your child to look out for this number all the time. Can your child see the number 2 anywhere? at home - in the kitchen - on pages in

Ohio Standards Connection Patterns, Functions and Algebra Benchmark E Solve open sentences and explain strategies. Indicator 4 Solve open sentences by representing an expression in more than one way using

### Fraction and Decimal

Fraction and Decimal Helping your students convert fractions and decimals, one bingo ball at a time! Created By: Stephanie Moorman Board 1 Board 2 1/2 1/4 3/4 1/3 1/5 1/4 3/5 0.40 2/5 1.00 0.5 0.25 0.75

### Year 1. Use numbered number lines to add, by counting on in ones. Encourage children to start with the larger number and count on.

Year 1 Add with numbers up to 20 Use numbered number lines to add, by counting on in ones. Encourage children to start with the larger number and count on. +1 +1 +1 Children should: Have access to a wide

### Third and Fourth Class

Theme The census - all about us Objectives That the child will be enabled to: Collate and process data from the classroom census Represent and interpret classroom data using different types of graph (on/off