Using games to support. Win-Win Math Games. by Marilyn Burns
|
|
- Nickolas Dennis
- 4 years ago
- Views:
Transcription
1 4 Win-Win Math Games by Marilyn Burns photos: bob adler Games can motivate students, capture their interest, and are a great way to get in that paperand-pencil practice. Using games to support students math learning has long been a standard feature in my teaching. Games help to lift math off the textbook pages, and they support students learning about Numbers and Operations. They are also ideal for students when they have extra time. All four games presented here are easy to teach and rely on few materials other than paper and pencil. The key to making games a successful, integral part of your classroom is how you introduce them, and the classroom management you use to make the time truly valuable. (Continued on page 25.) instructor March/april
2 1 Four Strikes and You re Out Fun mental computation practice for a range of grades math games nodded in agreement. Reasoning numerically about the clues helps students develop their number sense. So you re guessing zero? I asked. Mika nodded and I recorded. _3 5_ + _0_ = _5_ Xx Recently, I shared Four Strikes, from Teaching Arithmetic: Lessons for Addition and Subtraction, with a class of second and third graders. I wrote on the board: + = You have to figure out the number for each blank in the problem, I explained. I showed the children a folded piece of paper and told them that inside was the problem they were to guess. (I didn t reveal the problem: = 45.) If you guess a number that s in my problem, I explained, I ll write it in all the places it belongs. If you guess a number that s not in the problem, you get a strike. To win, you have to figure out all of the numbers before you get four strikes. A few children were confused. I ve found that the best way to resolve confusion is to move forward. First you just have to guess, I said. But after I write some numbers, you ll have some clues. Natalia made the first guess. Three, she said. I referred to my cheat sheet, wrote 3 where it belonged, and crossed it off the number list. _3 _ + = Two, Jude guessed next. I referred to my cheat sheet and said, No, there s no two. That s a strike. I crossed out the 2 and made an X next to the title. Nine, Maite guessed next. I referred to my cheat sheet and said, No, that s strike two. Five, Ana Sophia guessed. I again referred to my cheat sheet. (Even though I had memorized the problem, I checked to model for the students what to do when they later played the game independently.) That s in my problem, I said, recording the 5 in the two places it belonged and crossing it out on the list. _3 5_ + = _5_ Xx A buzz of excitement broke out as children had ideas about what to guess next. Now that you have some clues, I said, talk at your tables about what might be a good next guess and raise your hand when you re ready. This gave students a chance to hear and explain their reasoning. When many students had a hand raised, I called on Mika. There has to be a zero, she said. Can you explain why? I asked. Because the answer ends in five, she explained. So the number you add to thirty-five has to end in zero. Others I asked, Who wants to guess next? Lucky seven, Morgan guessed. The students groaned as I recorded a strike. What choices are left? I asked. Together we read the numbers that were not crossed out 1, 4, 6, and 8. I gave the students a few moments to talk at their tables, and then called on Olena. One goes in the first blank, she said. And the other number is four, Stevie said. It s thirty-five plus ten equals forty-five. I recorded the numbers and said, Let s check the addition to be sure it s right. Everyone agreed. You figured out the problem with only three strikes, I said. So you win. I repeated the game for several more problems, ( = 76 and = 42), and even varied the number of digits ( = 124). Then, students played in pairs. First they made up problems of their own, which they wrote on a cheat (Continued on page 27.) instructor march/april
3 2 101 and Out A great game for column addition practice sheet and folded in half. Next, they drew blanks for the problem, listed the numbers from 0 to 9, and they were off! This game, from About Teaching Mathematics, is a favorite of mine that encourages mental computation and understanding of place value. The goal is to arrive at a sum that is as close to 100 as possible without going over. The game involves luck (numbers are generated randomly) and supports reasoning (as students decide how to use the numbers that come up). It works well competitively, cooperatively, and as an individual activity. math games Teaching the Game 10s 1s Total To play, students draw their own game boards. Model this by having them watch as you draw a sample on the board. Explain the rules: A 1 6 number cube will be rolled six times. With each roll, students write the number that comes up on their game board. They write the first number on line 1 of their game board in either the 10s column or 1s column; they write the second number on line 2 in either column; and they continue to play for six rolls. Once students write a number, they can t change it. After writing six numbers, they fill in any blanks in the ones column with zeros, and then add to find the sum. The winner is the player with the sum that is closest to 100 without going over. Model playing a round as a class activity. Give the number cube to a student to roll and call out the number that comes up. Then have students discuss where they think it would be best to write the number on line 1. After hearing from students, have a student record the number on the board. Give the number cube to another student and repeat for line 2. Continue for six rolls, and then model for students writing zeroes in any empty spaces in the 1s column. Give students time to figure the sum. The second time you play, instead of having a class discussion about where to write each number, ask students to decide for themselves and record on their individual game boards. When the number cube is rolled a second time, it helps to remind students to write the number that comes up on line 2. As play continues, check to see that students are writing numbers correctly. After six rolls, ask them to write zeroes in empty spaces in the 1s column and then find the total. As students finish, have them exchange papers to check each other s addition. (This gives time for students who need more time to complete the instructor march/april
4 math games Playing Seven Up: Having students play together in small groups encourages communication while they learn about the numbers that add to 10. addition.) Then find the sum that came closest to 100 without going over. Post the winning game board and have the others check the addition. With a whole class, it s likely that more than one student will get the same winning sum. Playing Competitively Once students understand the rules for playing, have them play in groups of two, three, or four players. Organize students and give a number cube to each group. Circulate to observe and troubleshoot any confusion. Working Together To encourage communication among students as they reason numerically, organize students into pairs and have each team play against another pair. On each turn, partners have to agree where to write the number that comes up. Even though both players on each team will have the same results, have them each record numbers on their own game boards. This gives all students adding practice and gives partners a way to check their total. Additional Tips Increase the challenge by using a 0 9 spinner to increase the range of possible numbers that can be generated. If you need to make the addition easier for younger students, change the game so there are only four lines on the game board. For individual practice, students first play the game by themselves, following the same rules. Then they draw another game board and use the same numbers they rolled to try and figure out the best way to arrange the numbers to get a total as close to 100 as possible. 3Seven Up It is essential for students to develop fluency with combinations of 10. Seven Up, a game from Scholastic s Do The Math intervention program, gives students the practice they need. A deck of 40 cards is required four each of cards numbered 1 to 10. (A deck of playing cards with the face cards removed works well.) To play, students deal seven cards face up in a row. They remove instructor march/april
5 math games all 10s, either individual cards with 10 on them or pairs of cards that add to 10. Each time players remove cards, they replace them with cards from the remaining pack. When it s not possible to remove any more cards, they deal a new row of seven cards on top of the ones that are there. The game ends when it s no longer possible to make 10s or all of the cards are used up. I modeled the game for a group of first graders. One person deals the cards and the other keeps the cards that we remove, I explained. Then you switch jobs for the next game. Students can play in pairs or small groups, or unlike Four Strikes and You re Out, students can also play Seven Up as a game of solitaire. The solitaire feature is useful when a student doesn t have a partner to play with. Both Seven Up and Four Strikes and You re Out are games that are suitable for playing multiple times. Not unlike the games kids play over and over again and know well checkers, Monopoly, solitaire, Sorry, and others this repetition effectively encourages learning. Students may lose interest in a game after a while but return to it later, enjoying the comfort of their familiarity with how to play. Target Target 300, a game from Teaching Arithmetic: Lessons for Extending Multiplication, gives students the opportunity to practice multiplying by 10 and multiples of 10. It also supports mental computation and develops students numbers sense. Although the game s focus is multiplication, students also practice their addition and subtraction. The object of the game is to be the player whose total is closest to 300 after six rolls of a 1 6 number cube. The total can be greater or less than 300, or exactly 300, but players must use all six turns. As with other games, I teach students how to draw their own recording sheets: in this case, two columns each with a player s name at the top. Here s a game between Cindy and Julie that ended in a tie. Choose GAMES THAT ARE ACCESSIBLE TO ALL STUDENTS. With Four Strikes and You re Out, for example, I used addition problems that I knew all of the children could solve. When the math is accessible, students can focus on learning how to play. Play cooperatively and competitively. Cooperative games foster communication and classroom unity. Competitive games help students test their skills, take risks, and learn to be graceful winners and losers. Cindy math game Tips julie 6x10=60 5x10=50 1x10=10 3x10= x10=50 6x10= x10=60 5x10= x50=50 2x50= x20=80 2x10= Cindy rolled the number cube and got a 6. She then decided whether to multiply the number by 10, 20, 30, 40, or 50. She chose to multiply 6 by 10. Players record the rolls and calculations of both players as a way to keep track of what is happening. For example, on Julie s first turn she rolled a 5 and multiplied it by 10, so both players record 5 x 10 = 50. Players keep a running total of their scores. After each takes six turns, they record who won and how far each player s total was from 300. For example: Cindy and julie tied. cindy was 10 points away from 300. julie was 10 points away from 300. CHOOSE GAMES THAT REQUIRE REASONING AND CHANCE. Games that combine strategic thinking with an element of chance are especially effective for providing practice and promoting thinking, reasoning, and problem-solving. The chance aspect rolling a number cube or using a spinner helps level the playing field and makes it possible for students of varying abilities to enjoy playing together. teach THE GAME TO THE ENTIRE CLASS AT THE SAME TIME. Play sample games as many times as needed to resolve any confusion before expecting students to be successful independently. START A MATH GAMES CHART. Add the name of each game as you teach it. This creates a repertoire of independent math activities that you have approved and that are accessible to all. When students have extra time, direct them to the chart for an activity. Using these and other math games in your classroom can really help with differentiating instruction. For example, to serve the various needs of students, I change Target 300 to Target 200 for some struggling students and to Target 600 for those who need more of a challenge. (Alternatively, using a 0 9 spinner will increase the challenge by giving students a wider range of numbers to work with.) It s common in class for some students to finish assignments quickly while others are still working. Games are ideal for answering the What do I do now? question. Also, having students share games with their families is an effective way to send home information about the math being done in school. When I choose a game for students to play at home, I m always sure that they have had enough experience to be thoroughly familiar with how to play. Marilyn Burns is the founder of Math Solutions Professional Development. For more information about the references in this article, check her website, instructor march/april
Current California Math Standards Balanced Equations
Balanced Equations Current California Math Standards Balanced Equations Grade Three Number Sense 1.0 Students understand the place value of whole numbers: 1.1 Count, read, and write whole numbers to 10,000.
Tom wants to find two real numbers, a and b, that have a sum of 10 and have a product of 10. He makes this table.
Sum and Product This problem gives you the chance to: use arithmetic and algebra to represent and analyze a mathematical situation solve a quadratic equation by trial and improvement Tom wants to find
2 Mathematics Curriculum
New York State Common Core 2 Mathematics Curriculum GRADE GRADE 2 MODULE 3 Topic G: Use Place Value Understanding to Find 1, 10, and 100 More or Less than a Number 2.NBT.2, 2.NBT.8, 2.OA.1 Focus Standard:
Sue Fine Linn Maskell
FUN + GAMES = MATHS Sue Fine Linn Maskell Teachers are often concerned that there isn t enough time to play games in maths classes. But actually there is time to play games and we need to make sure that
SuperSpeed Math. Addition, Subtraction, Multiplication, Division And the Gnarlies!
SuperSpeed Math, copyright Chris Biffle SuperSpeed Math Addition, Subtraction, Multiplication, Division And the Gnarlies! Chris Biffle Crafton Hills College Yucaipa, California CBiffle@AOL.com SuperSpeed
Game 9. Overview. Materials. Recommended Grades 3 5 Time Instruction: 30 45 minutes Independent Play: 20 30 minutes
Game 9 Cross Out Singles Recommended Grades 3 5 Time Instruction: 30 45 minutes Independent Play: 20 30 minutes Quiet Dice Rolling dice can create lots of noise. To lessen the noise, consider using foam
First Grade Exploring Two-Digit Numbers
First Grade Exploring Two-Digit Numbers http://focusonmath.files.wordpress.com/2011/02/screen-shot-2011-02-17-at-3-10-19-pm.png North Carolina Department of Public Instruction www.ncdpi.wikispaces.net
Introducing Multiplication of Fractions A Lesson for Fifth and Sixth Graders
Introducing Multiplication of Fractions A Lesson for Fifth and Sixth Graders by Marilyn Burns From Online Newsletter Issue Number 12, Winter 200 2004 Teaching multiplication of fractions is, in one way,
Factor Game. Overview of Lesson. Duration. Materials. Vocabulary. Math Solutions Lesson from the Classroom. A Lesson for Grade 5
Math Solutions Lesson from the Classroom Factor Game A Lesson for Grade 5 Featured in Math Solutions Online Newsletter, Issue 36 The lesson was adapted from the Math Solutions publications Enriching Your
Hooray for the Hundreds Chart!!
Hooray for the Hundreds Chart!! The hundreds chart consists of a grid of numbers from 1 to 100, with each row containing a group of 10 numbers. As a result, children using this chart can count across rows
Circuits and Boolean Expressions
Circuits and Boolean Expressions Provided by TryEngineering - Lesson Focus Boolean logic is essential to understanding computer architecture. It is also useful in program construction and Artificial Intelligence.
Counting Money and Making Change Grade Two
Ohio Standards Connection Number, Number Sense and Operations Benchmark D Determine the value of a collection of coins and dollar bills. Indicator 4 Represent and write the value of money using the sign
How To Play The Math Game
Game Information 1 Introduction Math is an activity that is perfect for reviewing key mathematics vocabulary in a unit of study. It can also be used to review any type of mathematics problem. Math provides
RACE TO CLEAR THE MAT
RACE TO CLEAR THE MAT NUMBER Place Value Counting Addition Subtraction Getting Ready What You ll Need Base Ten Blocks, 1 set per group Base Ten Blocks Place-Value Mat, 1 per child Number cubes marked 1
Today, my view has changed completely. I can no longer imagine teaching math without making writing an integral aspect of students' learning.
October 2004 Volume 62 Number 2 Writing! Pages 30-33 Writing in Math Marilyn Burns Innovative teachers can make writing an invaluable part of math instruction. One reason I chose mathematics for my undergraduate
MAKING MATH MORE FUN BRINGS YOU FUN MATH GAME PRINTABLES FOR HOME OR SCHOOL
MAKING MATH MORE FUN BRINGS YOU FUN MATH GAME PRINTABLES FOR HOME OR SCHOOL THESE FUN MATH GAME PRINTABLES are brought to you with compliments from Making Math More Fun at and Math Board Games at Copyright
Aim To help students prepare for the Academic Reading component of the IELTS exam.
IELTS Reading Test 1 Teacher s notes Written by Sam McCarter Aim To help students prepare for the Academic Reading component of the IELTS exam. Objectives To help students to: Practise doing an academic
THE WISDOM OF 14 ACCOUNTING TEXTBOOKS.
THE WISDOM OF 14 ACCOUNTING TEXTBOOKS. ALL IN ONE FUN, INTERACTIVE GAME. Students get a kick out of learning when it s more engaging than a textbook. Sorry, textbooks. We wrapped up all the stuff they
OA3-10 Patterns in Addition Tables
OA3-10 Patterns in Addition Tables Pages 60 63 Standards: 3.OA.D.9 Goals: Students will identify and describe various patterns in addition tables. Prior Knowledge Required: Can add two numbers within 20
Mental Computation Activities
Show Your Thinking Mental Computation Activities Tens rods and unit cubes from sets of base-ten blocks (or use other concrete models for tenths, such as fraction strips and fraction circles) Initially,
Math Games For Skills and Concepts
Math Games p.1 Math Games For Skills and Concepts Original material 2001-2006, John Golden, GVSU permission granted for educational use Other material copyright: Investigations in Number, Data and Space,
Unit 1 Number Sense. In this unit, students will study repeating decimals, percents, fractions, decimals, and proportions.
Unit 1 Number Sense In this unit, students will study repeating decimals, percents, fractions, decimals, and proportions. BLM Three Types of Percent Problems (p L-34) is a summary BLM for the material
SKILL BUILDING MATH GAMES & ACTIVITIES
SKILL BUILDING MATH GAMES & ACTIVITIES (Dave Gardner, Head Teacher, Explorations in Math) (davega@eim.org - davgg@comcast.net) NOTE: When played at the beginning of a math period, many of the games and
Third Grade Math Games
Third Grade Math Games Unit 1 Lesson Less than You! 1.3 Addition Top-It 1.4 Name That Number 1.6 Beat the Calculator (Addition) 1.8 Buyer & Vendor Game 1.9 Tic-Tac-Toe Addition 1.11 Unit 2 What s My Rule?
What qualities are employers looking for in teen workers? How can you prove your own skills?
Sell Yourself 4 Finding a job The BIG Idea What qualities are employers looking for in teen workers? How can you prove your own skills? AGENDA Approx. 45 minutes I. Warm Up: Employer Survey Review (15
GRADE 2 SUPPLEMENT. Set A7 Number & Operations: Numbers to 1,000 on a Line or Grid. Includes. Skills & Concepts
GRADE 2 SUPPLEMENT Set A7 Number & Operations: Numbers to 1,000 on a Line or Grid Includes Activity 1: Mystery Numbers on a 101-200 Grid A7.1 Activity 2: What s My Number? A7.7 Independent Worksheet 1:
7 th Grade Integer Arithmetic 7-Day Unit Plan by Brian M. Fischer Lackawanna Middle/High School
7 th Grade Integer Arithmetic 7-Day Unit Plan by Brian M. Fischer Lackawanna Middle/High School Page 1 of 20 Table of Contents Unit Objectives........ 3 NCTM Standards.... 3 NYS Standards....3 Resources
Teachers should read through the following activity ideas and make their own risk assessment for them before proceeding with them in the classroom.
Mathematical games Teacher notes Teachers should read through the following activity ideas and make their own risk assessment for them before proceeding with them in the classroom. Aims: To use mathematics
Multiplication Rules! Tips to help your child learn their times tables
Multiplication Rules! Tips to help your child learn their times tables 1. Have fun! We want relaxed kids and plenty of giggles. 2. Go slowly and relax. 3. Do the preliminary review, all the preliminary
Fun Learning Activities for Mentors and Tutors
Fun Learning Activities for Mentors and Tutors Mentors can best support children s academic development by having fun learning activities prepared to engage in if the child needs a change in academic/tutoring
Baseball Multiplication Objective To practice multiplication facts.
Baseball Multiplication Objective To practice multiplication facts. www.everydaymathonline.com epresentations etoolkit Algorithms Practice EM Facts Workshop Game Family Letters Assessment Management Common
for the Bill Hanlon bill@hanlonmath.com
Strategies for Learning the Math Facts Bill Hanlon bill@hanlonmath.com The more sophisticated mental operations in mathematics of analysis, synthesis, and evaluation are impossible without rapid and accurate
Calculator Practice: Computation with Fractions
Calculator Practice: Computation with Fractions Objectives To provide practice adding fractions with unlike denominators and using a calculator to solve fraction problems. www.everydaymathonline.com epresentations
Integers are positive and negative whole numbers, that is they are; {... 3, 2, 1,0,1,2,3...}. The dots mean they continue in that pattern.
INTEGERS Integers are positive and negative whole numbers, that is they are; {... 3, 2, 1,0,1,2,3...}. The dots mean they continue in that pattern. Like all number sets, integers were invented to describe
Ready, Set, Go! Math Games for Serious Minds
Math Games with Cards and Dice presented at NAGC November, 2013 Ready, Set, Go! Math Games for Serious Minds Rande McCreight Lincoln Public Schools Lincoln, Nebraska Math Games with Cards Close to 20 -
Problem of the Month: Fair Games
Problem of the Month: The Problems of the Month (POM) are used in a variety of ways to promote problem solving and to foster the first standard of mathematical practice from the Common Core State Standards:
Session 7 Fractions and Decimals
Key Terms in This Session Session 7 Fractions and Decimals Previously Introduced prime number rational numbers New in This Session period repeating decimal terminating decimal Introduction In this session,
Commutative Property Grade One
Ohio Standards Connection Patterns, Functions and Algebra Benchmark E Solve open sentences and explain strategies. Indicator 4 Solve open sentences by representing an expression in more than one way using
Area and Perimeter: The Mysterious Connection TEACHER EDITION
Area and Perimeter: The Mysterious Connection TEACHER EDITION (TC-0) In these problems you will be working on understanding the relationship between area and perimeter. Pay special attention to any patterns
1000-Grid Banner Set. This Really Good Stuff product includes: 1000-Grid Banner Set This Really Good Stuff Activity Guide
1000-Grid Banner Set This Really Good Stuff product includes: 1000-Grid Banner Set This Really Good Stuff Activity Guide Congratulations on your purchase of this Really Good Stuff 1000-Grid Banner Set
Objective To introduce the concept of square roots and the use of the square-root key on a calculator. Assessment Management
Unsquaring Numbers Objective To introduce the concept of square roots and the use of the square-root key on a calculator. www.everydaymathonline.com epresentations etoolkit Algorithms Practice EM Facts
OA4-13 Rounding on a Number Line Pages 80 81
OA4-13 Rounding on a Number Line Pages 80 81 STANDARDS 3.NBT.A.1, 4.NBT.A.3 Goals Students will round to the closest ten, except when the number is exactly halfway between a multiple of ten. PRIOR KNOWLEDGE
NF5-12 Flexibility with Equivalent Fractions and Pages 110 112
NF5- Flexibility with Equivalent Fractions and Pages 0 Lowest Terms STANDARDS preparation for 5.NF.A., 5.NF.A. Goals Students will equivalent fractions using division and reduce fractions to lowest terms.
YOUTH SOCCER COACHES GUIDE TO SUCCESS Norbert Altenstad
The Reason Why Most Youth Soccer Coaches Fail Lack of knowledge to make and keep practice fun and enjoyable for the kids is really the primary cause for failure as a youth soccer coach, it s sad. It s
Financial Literacy Meeting Ideas Daisy Financial Literacy Games and Activities
Financial Literacy Meeting Ideas Daisy Financial Literacy Games and Activities Fulfills Money Counts steps 1, 2, 3: Money Money You need: Place Value Boards (one for each girl), bags of copied money (one
Acing Math (One Deck At A Time!): A Collection of Math Games. Table of Contents
Table of Contents Introduction to Acing Math page 5 Card Sort (Grades K - 3) page 8 Greater or Less Than (Grades K - 3) page 9 Number Battle (Grades K - 3) page 10 Place Value Number Battle (Grades 1-6)
Self-Acceptance. A Frog Thing by E. Drachman (2005) California: Kidwick Books LLC. ISBN 0-9703809-3-3. Grade Level: Third grade
Self-Acceptance A Frog Thing by E. Drachman (2005) California: Kidwick Books LLC. ISBN 0-9703809-3-3 This Book Kit was planned by Lindsay N. Graham Grade Level: Third grade Characteristic Trait: Self Acceptance
Unit 6 Number and Operations in Base Ten: Decimals
Unit 6 Number and Operations in Base Ten: Decimals Introduction Students will extend the place value system to decimals. They will apply their understanding of models for decimals and decimal notation,
Math 728 Lesson Plan
Math 728 Lesson Plan Tatsiana Maskalevich January 27, 2011 Topic: Probability involving sampling without replacement and dependent trials. Grade Level: 8-12 Objective: Compute the probability of winning
Worldwide Casino Consulting Inc.
Card Count Exercises George Joseph The first step in the study of card counting is the recognition of those groups of cards known as Plus, Minus & Zero. It is important to understand that the House has
2 Mathematics Curriculum
New York State Common Core 2 Mathematics Curriculum GRADE GRADE 2 MODULE 3 Topic E: Model Numbers Within 1000 with Place Value Disks 2.NBT.A Focus Standard: 2.NBT.A Understand place value. Instructional
Comparing Fractions Objective To provide practice ordering sets of fractions.
Comparing Fractions Objective To provide practice ordering sets of fractions. www.everydaymathonline.com epresentations etoolkit Algorithms Practice EM Facts Workshop Game Family Letters Assessment Management
Which Has More? by Marilyn Burns From Online Newsletter Issue Number 3, Fall 2002
Which Has More? by Marilyn Burns From Online Newsletter Issue Number 3, Fall 2002 Lessons for Introducing Multiplication, Grade 3 is a revision that replaces Multiplication, Grade 3, the Math By All Means
An Australian Microsoft Partners in Learning (PiL) Project
An Australian Microsoft Partners in Learning (PiL) Project 1 Learning objects - Log on to the website: http://www.curriculumsupport.education.nsw.gov.au/countmein/ - Select children Select children - This
That s Not Fair! ASSESSMENT #HSMA20. Benchmark Grades: 9-12
That s Not Fair! ASSESSMENT # Benchmark Grades: 9-12 Summary: Students consider the difference between fair and unfair games, using probability to analyze games. The probability will be used to find ways
Study Guide for the Pre-Professional Skills Test: Writing
Study Guide for the Pre-Professional Skills Test: Writing A PUBLICATION OF ETS Table of Contents Study Guide for the Pre-Professional Skills Test: Writing TABLE OF CONTENTS Chapter 1 Introduction to the
A can of Coke leads to a piece of pi
theme / MATHEMATICS AND SCIENCE A can of Coke leads to a piece of pi A professional development exercise for educators is an adaptable math lesson for many grades BY MARILYN BURNS During a professional
Measuring with a Ruler
Measuring with a Ruler Objective To guide children as they measure line segments to the nearest inch, _ inch, _ inch, centimeter, _ centimeter, and millimeter. www.everydaymathonline.com epresentations
TeachingEnglish Lesson plans
Worksheets Meetings (1): Getting down to business Reading: Text 1 Let s stop wasting time and get on with it! TeachingEnglish Lesson plans Did you know you can download a clock from the internet to calculate
What did I learn from participating in the career fair, and how did my presentation contribute to my classmates knowledge?
Career Fair Reflection 10 CAREERS The BIG Idea What did I learn from participating in the career fair, and how did my presentation contribute to my classmates knowledge? AGENDA Approx. 45 minutes I. Warm
GAMES WITH ONE DIE Games where you only use a single die can be plenty exciting indeed. Here are two good examples of this!
[TACTIC rules for dice games] Here are 21 different dice games, with one, two, three or even more dice. We wish you lots of enjoyment! GAMES WITH ONE DIE Games where you only use a single die can be plenty
Probability and Statistics
Activity: TEKS: Overview: Problems Kids Care About (K.12) Probability and statistics. The student constructs and uses graphs of real objects or pictures to answer questions. The student is expected to:
SHELL INDUSTRIAL APTITUDE BATTERY PREPARATION GUIDE
SHELL INDUSTRIAL APTITUDE BATTERY PREPARATION GUIDE 2011 Valtera Corporation. All rights reserved. TABLE OF CONTENTS OPERATIONS AND MAINTENANCE JOB REQUIREMENTS... 1 TEST PREPARATION... 2 USE OF INDUSTRIAL
Local Government and Leaders Grade Three
Ohio Standards Connection: Government Benchmark A Identify the responsibilities of the branches of the U.S. government and explain why they are necessary. Indicator 2 Explain the structure of local governments
Why Can t We All Just Get Along?
Why Can t We All Just Get Along? Why Can t We All Just Get Along? Key Faith Foundation: God s Plan for Handling Family Conflict Key Scriptures: Genesis 4:1-12; Psalm 133; Colossians 3:12-15 Bible basis
Teacher Evaluation Using the Danielson Framework 6. A Professional Portfolio: Artifact Party A. Using Artifacts to Help Determine Performance Levels
Teacher Evaluation Using the Danielson Framework 6. A Professional Portfolio: Artifact Party A. Using Artifacts to Help Determine Performance Levels Artifact Party Guidelines CHARLOTTE DANIELSON: Of course,
Subtracting Mixed Numbers
Subtracting Mixed Numbers Objective To develop subtraction concepts related to mixed numbers. www.everydaymathonline.com epresentations etoolkit Algorithms Practice EM Facts Workshop Game Family Letters
Maths Targets for pupils in Year 2
Maths Targets for pupils in Year 2 A booklet for parents Help your child with mathematics For additional information on the agreed calculation methods, please see the school website. ABOUT THE TARGETS
Five daily lessons. Pages 24, 28. Page 32. Page 60. Year 2
Unit 4 Addition and subtraction Five daily lessons Year 1 Autumn term Unit Objectives Understand the operation of ition and of subtraction (as take away, difference and how many more to make ), and use
The Science of Golf. Test Lab Toolkit The Score: Handicap. Grades 6-8
The Science of Golf Test Lab Toolkit The Score: Grades 6-8 Science Technology Engineering Mathematics Table of Contents Welcome to the Test Lab 02 Investigate: Golf Scores 03 Investigate: System 07 Create:
Bar Graphs with Intervals Grade Three
Bar Graphs with Intervals Grade Three Ohio Standards Connection Data Analysis and Probability Benchmark D Read, interpret and construct graphs in which icons represent more than a single unit or intervals
Everybody Wins! A Lesson for Third Graders
Everybody Wins! A Lesson for Third Graders by Maryann Wickett and Marilyn Burns From Online Newsletter Issue Number 9, Spring 2003 This excerpt is from the introductory lesson in Maryann Wickett, Susan
Foundation 2 Games Booklet
MCS Family Maths Night 27 th August 2014 Foundation 2 Games Booklet Stage Focus: Trusting the Count Place Value How are games used in a classroom context? Strategically selected games have become a fantastic
Managing Your Class. Managing Users
13 Managing Your Class Now that we ve covered all the learning tools in Moodle, we ll look at some of the administrative functions that are necessary to keep your course and students organized. This chapter
Telephone Number Totals by Bonnie Tank and Lynne Zolli From Online Newsletter Issue Number 1, Spring 2001
Telephone Number Totals by Bonnie Tank and Lynne Zolli From Online Newsletter Issue Number 1, Spring 2001 Children are surrounded by things containing numbers license plates, addresses, room numbers, shoe
Icebreaker: Fantastic Four
Icebreaker: Fantastic Four 1. Break the group into groups of 4. 2. Each team must come up with four things that they all have in common. They may be as simple or as complex as they want (example: we all
ONLINE SAFETY TEACHER S GUIDE:
TEACHER S GUIDE: ONLINE SAFETY LEARNING OBJECTIVES Students will learn how to use the Internet safely and effectively. Students will understand that people online are not always who they say they are.
A bigger family, a better future.
A bigger family, a better future. Child sponsorship is changing for the better Sponsors like you are a vital part of our big, supportive family. Like us, you want the very best for your sponsored child.
Lab 11. Simulations. The Concept
Lab 11 Simulations In this lab you ll learn how to create simulations to provide approximate answers to probability questions. We ll make use of a particular kind of structure, called a box model, that
by Teresa Evans Copyright 2005 Teresa Evans. All rights reserved.
by Teresa Evans Copyright 2005 Teresa Evans. All rights reserved. Permission is given for the making of copies for use in the home or classroom of the purchaser only. SAMPLE PAGES Please enjoy using these
3.2 Methods of Addition
.2 Methods of Addition Objectives Relate addition stories to number bonds. Write two addition facts for a given number bond. Solve picture problems using addition. Learn addition facts through, and the
Lesson 6: Solomon Writes Many Proverbs
Lesson 6: Solomon Writes Many Proverbs Bible Point: Wisdom means following God s word. 1 Kings 4:29-34; Proverbs 1:1-7 Key Verse: The fear of the Lord is the beginning of wisdom, and knowledge of the Holy
Probabilistic Strategies: Solutions
Probability Victor Xu Probabilistic Strategies: Solutions Western PA ARML Practice April 3, 2016 1 Problems 1. You roll two 6-sided dice. What s the probability of rolling at least one 6? There is a 1
Assessment Management
Facts Using Doubles Objective To provide opportunities for children to explore and practice doubles-plus-1 and doubles-plus-2 facts, as well as review strategies for solving other addition facts. www.everydaymathonline.com
Dear Mr. President. Estimated Time: 40 minutes
Dear Mr. President Estimated Time: 40 minutes I. Objectives As a result of this lesson, students will: identify the parts of a friendly letter. write a friendly letter to the president. II. Materials and
Ummmm! Definitely interested. She took the pen and pad out of my hand and constructed a third one for herself:
Sum of Cubes Jo was supposed to be studying for her grade 12 physics test, but her soul was wandering. Show me something fun, she said. Well I wasn t sure just what she had in mind, but it happened that
Standard 12: The student will explain and evaluate the financial impact and consequences of gambling.
TEACHER GUIDE 12.1 GAMBLING PAGE 1 Standard 12: The student will explain and evaluate the financial impact and consequences of gambling. Risky Business Priority Academic Student Skills Personal Financial
+ = has become. has become. Maths in School. Fraction Calculations in School. by Kate Robinson
+ has become 0 Maths in School has become 0 Fraction Calculations in School by Kate Robinson Fractions Calculations in School Contents Introduction p. Simplifying fractions (cancelling down) p. Adding
Add or Subtract Bingo
Add or Subtract Bingo Please feel free to take 1 set of game directions and master game boards Please feel free to make 1 special game cube (write + on 3 sides and on the remaining 3 sides) You will need
Appendix G Laptops for Learning Teacher Survey
Appendix G Laptops for Learning Teacher Survey Laptops for Learning...82 Laptops for Learning Teacher Survey In January of 2004, approximately 350 Florida teachers responded to an informal survey of laptop
How to Study Mathematics Written by Paul Dawkins
How to Study Mathematics Written by Paul Dawkins Before I get into the tips for how to study math let me first say that everyone studies differently and there is no one right way to study for a math class.
Everything you wanted to know about using Hexadecimal and Octal Numbers in Visual Basic 6
Everything you wanted to know about using Hexadecimal and Octal Numbers in Visual Basic 6 Number Systems No course on programming would be complete without a discussion of the Hexadecimal (Hex) number
Math Journal HMH Mega Math. itools Number
Lesson 1.1 Algebra Number Patterns CC.3.OA.9 Identify arithmetic patterns (including patterns in the addition table or multiplication table), and explain them using properties of operations. Identify and
Learn How to Revise 1
Learn How to Revise 1 SCHOOL EXAM DATES 2016 END OF YEAR EXAMS FOR YEARS 7-9 BEGIN ON MONDAY 6 TH JUNE THEY WILL TAKE PLACE IN LESSONS DURING THIS WEEK AND IF NECESSARY THE WEEK AFTER. Some subjects are
OBJECTIVES. The BIG Idea. How will taking notes improve my performance in school and on the job? Taking Notes
Taking Notes 2 Study Skills The BIG Idea How will taking notes improve my performance in school and on the job? AGENDA Approx. 45 minutes I. Warm Up: Scavenger Hunt (5 minutes) II. What s My Line? (10
McKinsey Problem Solving Test Top Tips
McKinsey Problem Solving Test Top Tips 1 McKinsey Problem Solving Test You re probably reading this because you ve been invited to take the McKinsey Problem Solving Test. Don t stress out as part of the
Cambridge English: First (FCE) Frequently Asked Questions (FAQs)
Cambridge English: First (FCE) Frequently Asked Questions (FAQs) Is there a wordlist for Cambridge English: First exams? No. Examinations that are at CEFR Level B2 (independent user), or above such as
A Drop of Water A Lesson for Sixth, Seventh, and Eighth Graders
A Drop of Water A Lesson for Sixth, Seventh, and Eighth Graders By Jennifer M. Bay-Williams and Sherri L. Martinie From Online Newsletter Issue Number 1, Winter 2004 200 In Walter Wick s picture book A
A Writer s Workshop: Working in the Middle from Jennifer Alex, NNWP Consultant
Structure of a Workshop: A Writer s Workshop: Working in the Middle from Jennifer Alex, NNWP Consultant For the last four years, writing and reading workshops have been the foundation of my classroom practice.
Free Report. My Top 10 Tips to Betting Like a Pro With Zero Risk
Free Report My Top 10 Tips to Betting Like a Pro With Zero Risk Legal Disclaimer: EVERY EFFORT HAS BEEN MADE TO ACCURATELY REPRESENT THIS PRODUCT AND IT'S POTENTIAL. EVEN THOUGH THIS INDUSTRY IS ONE OF