CS 4810: Computer Graphics

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1 CS 4810: Computer Graphics Jason Lawrence Acknowledgement: slides by Misha Kazhdan, Allison Klein, Tom Funkhouser, Adam Finkelstein and David Dobkin

2 Introduction: What is CG? 2D image processing 3D object representation & manipulation Simulating physical processes & materials Animating any of the above

3 Introduction: What is CG? 2D image processing 3D object representation & manipulation Simulating physical processes & materials Animating any of the above

4 Introduction: What is CG? 2D image processing 3D object representation & manipulation Simulating physical processes & materials Animating any of the above Ratatouille Pixar/Disney

5 Introduction: What is CG? 2D image processing 3D object representation & manipulation Simulating physical processes & materials Animating any of the above Procedural Shader from Pixar Studios

6 Introduction: What is CG? 2D image processing 3D object representation & manipulation Simulating physical processes & materials Animating any of the above (4D)

7 Introduction: What is CG? You know it when you see it Work by Jim Rygiel for 102 Dalmatians

8 Introduction: What is CG? You know it when you see it maybe. Work by Jim Rygiel for 102 Dalmatians

9 Introduction: Applications Entertainment Computer Aided Design Scientific Visualization Training & Education Commerce Art

10 Introduction: Applications Entertainment Computer Aided Design Scientific Visualization Training & Education Commerce Art El Laberinto del Fauno Bioshock 2K Games

11 Introduction: Applications Entertainment Computer Aided Design Scientific Visualization Training & Education Commerce Art Completely virtual model built in 3D: Shorten the development period Shorten the learning curve Boeing 7E7

12 Introduction: Applications Entertainment Computer Aided Design Scientific Visualization Training & Education Flow Visualization Roettger et al. Commerce Art Aspirin in RasMol Courtesy of Michael Friendly The Visible Human Courtesy of NLM

13 Introduction: Applications Entertainment Computer Aided Design Scientific Visualization Training & Education Commerce Art Image courtesy of Agrawala et al. Microsoft Flight Simulator

14 Introduction: Applications Entertainment Computer Aided Design Scientific Visualization Training & Education Commerce Art

15 Introduction: Applications Entertainment Computer Aided Design Scientific Visualization Training & Education Commerce Art Cyberflower Duet by Roman Verostko Conflagration by Diane Vetere

16 Outline Introduction Syllabus Coursework Miscellaneous

17 Syllabus Image Processing (2D) Ray Tracing (3D) Polygon Scanline Rendering (3D) Modeling (3D) Animation (4D)

18 Syllabus: Image Processing ohuman Vision ocolor Models oquantization and Dithering osampling ofilters owarping, Morphing, and Compositing

19 Syllabus: Ray Tracing ocameras oprimitives olights ointersection Acceleration Data Structures oreflection, Transparency and Refraction Scanline Rendering ocoordinate Systems and Modeling Transformations oviewing transformations oshading otextures ovisibility oopengl

20 Syllabus: Modeling otriangles osplines osubdivision Surfaces Animation okey-framing okinematics odynamics

21 Outline Introduction Syllabus Coursework Miscellaneous

22 Coursework Lots of work! Exams (30%) Programming assignments (60%) Class participation (10%)

23 Coursework Lots of work! Exams (30%) otwo midterms o10/17 and 12/05 Programming assignments (60%) Class participation (10%)

24 Coursework Lots of work! Exams (30%) Programming assignments (60%) oimage Processing (20%) oray Tracing (20%) oopengl Rendering (20%) Class participation (10%)

25 Coursework Lots of work! Exams (30%) Programming assignments (60%) oknowledge of C/C++ assumed omust be turned in by 11:55PM on due date o5 (discrete) late days Class participation (10%)

26 Coursework: Collaboration Policy You must write your own code You must reference sources of ideas/code It s okay to: odiscuss ideas with other students oget ideas from books, web sites, etc.»but reference it! It is not okay to: oshare code with other students ocopy code from other students ouse ideas or code from other sources without attribution and first receiving permission from me

27 Coursework Lots of work! Exams (30%) Programming assignments (60%) Class participation (10%) Bottom line: Expect to do a LOT of programming in this class!

28 Coursework Lots of work! Exams (30%) Programming assignments (60%) Class participation (10%)

29 Outline Introduction Syllabus Coursework Miscellaneous

30 Resources Course web page: owww.cs.virginia.edu/~gfx/courses/2012/intrographics Suggested text books (on reserve at Brown):

31 Support TA: oifat Emi (grader) and Samyukta Jadwani Office hours: omine: MW 1:30 Rice 505 ojadwani: TBA Keeping in touch: o classmates: cs4810-f12@collab.itc.virginia.edu

32 Miscellaneous UVA Collab: ohttp://collab.itc.virginia.edu owe will use collab for submitting work, managing grades, and posting announcements osetup your workspace and find this course NOW! 32

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