1. INTRODUCTION Graphics 2

Save this PDF as:
 WORD  PNG  TXT  JPG

Size: px
Start display at page:

Download "1. INTRODUCTION Graphics 2"

Transcription

1 1. INTRODUCTION Graphics Level 3 10 credits in Semester 2 Professor Aleš Leonardis Slides by Professor Ela Claridge What is computer graphics? The art of 3D graphics is the art of fooling the brain into thinking that it sees a 3D scene painted on a flat screen. Computer graphics is concerned with the creation and manipulation of graphics images by computer 1

2 Creation (modelling) Manipulation x2 + y 2 + z2 = r2 Manipulation of abstract representations of objects and their parts Implicit Polygonal 3D Modelling x = sin 4θ y = cos 2θ Parametric Individual objects are created and then assembled into final image Volumetric 3-dimensional graphics objects created in an abstract object space Manipulation Manipulation Manipulation of graphics objects Through interactive devices (user) TRINITY Application program (hard-wired) Application program (AI techniques) Animation Individual object geometries are first modelled. These are then linked using positional / orientational relationships (via transforms) 2

3 Graphics images Graphics images: Viewing and Projection Projections of 3-dimensional graphics objects from an abstract object space to a computer screen Similar to taking a photograph locate the object compose a view record the image on a 2D surface (render) camera setup viewport 3d models Graphics images: Camera Positioning Projection - a simulation of a simple pinhole camera Different views of a 3D model 3

4 Graphics images: Projection Graphics images: Rendering Display of images on the screen Advanced rendering techniques surfaces colours shading textures Vermeer Representing three dimensions on two dimensional media Graphics images: Rendering: Surfaces Furnish a 3D wireframe model with a surface Graphics images: Rendering: Colours Light and shadow: colour of different parts of an object suggests its three -dimensional nature 4

5 Graphics images: Rendering: Depth Cues Graphics images: Rendering: Texture mapping Shadows as depth cues Perspective and Depth of Field Highlight/Shadow Graphics images: Rendering: Rasterisation Computer Hardware and software components specifically designed for graphics GPU Interactive devices Displays and hard-copy devices Although the images are flattened to 2D, depth knowledge is required to order them correctly 5

6 3D graphics pipeline Computer graphics Modelling coordinates: - world coordinate system, - object coordinate system WORLD/SCENE/OBJECT/CONCEPT 3D MODELLING VIEWING 3D CLIPPING Creation and manipulation of graphics images by computer Other areas of computing dealing with images image processing computer vision Camera coordinates PROJECTION Screen/Window coordinates RASTERIZATION Device coordinates 2D PIXELMAP DISPLAY 3D Graphics Applications Games Games Entertainment Computer Assisted Drafting (CAD) Medicine Security Commerce Most recognizable 3D application Requires a number of types of skills Graphics Physics Sound Artificial Intelligence (AI) User Interface (UI) 6

7 Entertainment Virtualized human actions Animated movies are a popular form of 3D entertainment Combines movement with 3D graphics Movement can be achieved through motion capture or avars Motion capture actual person or object performs movements with markers tracked by a video camera Avar- Animation Variable - a variable that controls object movement 32 Virtualized human actions Virtual views

8 Computer Assisted Drafting / Design - CAD Medicine Tools used by engineers and designers to assist in design and documentation of new products Nuclear Medicine Viewer Medical applications Medical applications

9 Medical applications Visualisation 3D graphic security tool that can help computer system administrators identify weaknesses in network security. 39 Commerce Property Property Business Intelligence E-retail Maintenance, Training, Documentation 3D graphics can be used by a a user to view a specific location in 3D. Note that the tool displayed here permits the user to navigate through a city in 3D but also has a 2D map displayed as a reference. 9

10 Business Intelligence E-Retail Business Intelligence is the collection of data, processed into information that managers can use to make business decisions. Displaying data in 3D helps decision makers gain insight into complex relationships. Modeling environments Virtual(ized) environments

11 Laser scanning Laser scanned models Digital Michelangelo Project Optical triangulation Project a single stripe of laser light Scan it across the surface of the object This is a very precise version of structured light scanning The Digital Michelangelo Project, Levoy et al. Source: S. Seitz Source: S. Seitz Laser scanned models Laser scanned models The Digital Michelangelo Project, Levoy et al. The Digital Michelangelo Project, Levoy et al. Source: S. Seitz Source: S. Seitz 11

12 Laser scanned models Laser scanned models The Digital Michelangelo Project, Levoy et al. The Digital Michelangelo Project, Levoy et al. Source: S. Seitz Source: S. Seitz Maintenance, Training, Documentation 3D Graphics Benefits 3D graphical application applied to a practical application of airplane maintenance, training and documentation Adds realism 3D images can help simplify complexity when displaying graphical relations User can manipulate object views for a full 360 degree perspective Adding a third dimension to data can improve pattern recognition and increase business decision speeds om 12

13 History History First use of computer graphics? 1950 A CRT tube connected to a computer at MIT to investigate aircraft stability and control. early 1950s SAGE air-defence system could display crude radar images. A light pen used for the first time. History Demo: Sketchpad William Fetter coined term computer graphics in 1960 to describe new design methods he was pursuing at Boeing Created a series of widely reproduced images on pen plotter exploring cockpit design, using 3D model of human body. First truly interactive graphics system, Sketchpad, pioneered at MIT by Ivan Sutherland for his 1963 Ph.D. thesis Slide credit: Andries van Dam 13

14 Enabling Modern Computer Graphics Enabling Modern Computer Graphics Hardware revolution Moore s Law: every months, computer power improves by factor of 2 in price / performance as feature size shrinks Significant advances in commodity graphics chips every 6 months vs. several years for general purpose CPUs NVIDIA GTX gigaflops Newest processors are 64-bit, 2, 4, 6, 8, or 10 core Intel Core i7 consumer, up to 6 cores hyperthreaded to provide 12 threads Intel Sandy Bridge EP industrial, 8 cores HT, 16 threads nvidia GeForce TM chip Slide credit: Andries van Dam Graphic subsystems Offloads graphics processing from CPU to chip designed for doing graphics operations quickly nvidia GeForce, ATI Radeon GPUs used for special purpose computation, also bunched together to make supercomputers GPU has led to development of other dedicated subsystems Physics: nvidia PhysX PPU (Physics Processing Unit), standard on many NVIDIA GPUs Artificial Intelligence: IBM Watson Hardware show and tell: Dept s new NVIDIA GeForce GTX 460s 1.35 GHz clock, 1GB memory, 37.8 billion pixels/second fill rate Old cards: GeForce 7300 GT: 350 MHz clock, 256 MB memory, 2.8 billion fill rate Slide credit: Andries van Dam Enabling Modern Computer Graphics Enabling Modern Computer Graphics Input Devices Mouse, tablet & stylus, multi-touch, force feedback, and other game controllers (e.g., Wii), scanner, digital camera (images, computer vision), etc. Whole body as interaction device: Software Improvements Algorithms and data structures Modeling of materials Rendering of natural phenomena Acceleration data structures for ray tracing Parallelization Most operations are embarrassingly parallel: changing value of one pixel is often independent of other pixels Distributed and Cloud computing Send operations into cloud, get back results, don t care how Rendering even available as internet service! Slide credit: Andries van Dam Slide credit: Andries van Dam 14

15 Credits These slides contain material from the following sources: isg.cs.tcd.ie/dingliaj/notes/mm112_7_modelling.ppt mcli.maricopa.edu/files/dvl/3d%20graphics_v2009.ppt 15

Computer Graphics. Dr. S.M. Malaek. Assistant: M. Younesi

Computer Graphics. Dr. S.M. Malaek. Assistant: M. Younesi Computer Graphics Dr. S.M. Malaek Assistant: M. Younesi Computer Graphics Time: Textbook: Sunday/Tuesday 13:30-15 روشهاي مدلسازي در محيط مجازي كامپيوتر دكتر سيدمحمدباقر ملاي ك معصومه يونسي COMPUTER GRAPHICS,

More information

C O M P U T E R G R A P H I C S. Computer Graphics. Introduction I. Guoying Zhao 1 / 58

C O M P U T E R G R A P H I C S. Computer Graphics. Introduction I. Guoying Zhao 1 / 58 Computer Graphics Introduction I Guoying Zhao 1 / 58 A Survey of Computer Graphics What is computer graphics? Interactive computer graphics The history of computer graphics Computer graphics applications

More information

Computer Graphics Hardware An Overview

Computer Graphics Hardware An Overview Computer Graphics Hardware An Overview Graphics System Monitor Input devices CPU/Memory GPU Raster Graphics System Raster: An array of picture elements Based on raster-scan TV technology The screen (and

More information

Introduction to Computer Graphics

Introduction to Computer Graphics Introduction to Computer Graphics Torsten Möller TASC 8021 778-782-2215 torsten@sfu.ca www.cs.sfu.ca/~torsten Today What is computer graphics? Contents of this course Syllabus Overview of course topics

More information

Computer Graphics. Computer graphics deals with all aspects of creating images with a computer

Computer Graphics. Computer graphics deals with all aspects of creating images with a computer Computer Graphics Computer graphics deals with all aspects of creating images with a computer Hardware Software Applications Computer graphics is using computers to generate and display images based on

More information

CS130 - Intro to computer graphics. Dr. Victor B. Zordan vbz@cs.ucr.edu www.cs.ucr.edu/~vbz. Objectives

CS130 - Intro to computer graphics. Dr. Victor B. Zordan vbz@cs.ucr.edu www.cs.ucr.edu/~vbz. Objectives CS130 - Intro to computer graphics Dr. Victor B. Zordan vbz@cs.ucr.edu www.cs.ucr.edu/~vbz Objectives Explore basics of computer graphics Survey application areas Today, brief introduction to graphics

More information

Fundamentals of Computer Graphics

Fundamentals of Computer Graphics Fundamentals of Computer Graphics INTRODUCTION! Sergio Benini! Department of Information Engineering Faculty of Engineering University of Brescia Via Branze, 38 25231 Brescia - ITALY 1 Overview Here you

More information

Introduction to Computer Graphics. Reading: Angel ch.1 or Hill Ch1.

Introduction to Computer Graphics. Reading: Angel ch.1 or Hill Ch1. Introduction to Computer Graphics Reading: Angel ch.1 or Hill Ch1. What is Computer Graphics? Synthesis of images User Computer Image Applications 2D Display Text User Interfaces (GUI) - web - draw/paint

More information

Graphics Cards and Graphics Processing Units. Ben Johnstone Russ Martin November 15, 2011

Graphics Cards and Graphics Processing Units. Ben Johnstone Russ Martin November 15, 2011 Graphics Cards and Graphics Processing Units Ben Johnstone Russ Martin November 15, 2011 Contents Graphics Processing Units (GPUs) Graphics Pipeline Architectures 8800-GTX200 Fermi Cayman Performance Analysis

More information

Instructor. Goals. Image Synthesis Examples. Applications. Computer Graphics. Why Study 3D Computer Graphics?

Instructor. Goals. Image Synthesis Examples. Applications. Computer Graphics. Why Study 3D Computer Graphics? Computer Graphics Motivation: Why do we study 3D Graphics? http://www.cs.ucsd.edu/~ravir Instructor http://www.cs.ucsd.edu/~ravir PhD Stanford, 2002. PhD thesis developed Spherical Harmonic Lighting widely

More information

The Future Of Animation Is Games

The Future Of Animation Is Games The Future Of Animation Is Games 王 銓 彰 Next Media Animation, Media Lab, Director cwang@1-apple.com.tw The Graphics Hardware Revolution ( 繪 圖 硬 體 革 命 ) : GPU-based Graphics Hardware Multi-core (20 Cores

More information

Lecture Notes, CEng 477

Lecture Notes, CEng 477 Computer Graphics Hardware and Software Lecture Notes, CEng 477 What is Computer Graphics? Different things in different contexts: pictures, scenes that are generated by a computer. tools used to make

More information

The Evolution of Computer Graphics. SVP, Content & Technology, NVIDIA

The Evolution of Computer Graphics. SVP, Content & Technology, NVIDIA The Evolution of Computer Graphics Tony Tamasi SVP, Content & Technology, NVIDIA Graphics Make great images intricate shapes complex optical effects seamless motion Make them fast invent clever techniques

More information

2020 Design Update 11.3. Release Notes November 10, 2015

2020 Design Update 11.3. Release Notes November 10, 2015 2020 Design Update 11.3 Release Notes November 10, 2015 Contents Introduction... 1 System Requirements... 2 Actively Supported Operating Systems... 2 Hardware Requirements (Minimum)... 2 Hardware Requirements

More information

Introduction to GPGPU. Tiziano Diamanti t.diamanti@cineca.it

Introduction to GPGPU. Tiziano Diamanti t.diamanti@cineca.it t.diamanti@cineca.it Agenda From GPUs to GPGPUs GPGPU architecture CUDA programming model Perspective projection Vectors that connect the vanishing point to every point of the 3D model will intersecate

More information

NVIDIA GeForce GTX 580 GPU Datasheet

NVIDIA GeForce GTX 580 GPU Datasheet NVIDIA GeForce GTX 580 GPU Datasheet NVIDIA GeForce GTX 580 GPU Datasheet 3D Graphics Full Microsoft DirectX 11 Shader Model 5.0 support: o NVIDIA PolyMorph Engine with distributed HW tessellation engines

More information

CLOUD GAMING WITH NVIDIA GRID TECHNOLOGIES Franck DIARD, Ph.D., SW Chief Software Architect GDC 2014

CLOUD GAMING WITH NVIDIA GRID TECHNOLOGIES Franck DIARD, Ph.D., SW Chief Software Architect GDC 2014 CLOUD GAMING WITH NVIDIA GRID TECHNOLOGIES Franck DIARD, Ph.D., SW Chief Software Architect GDC 2014 Introduction Cloud ification < 2013 2014+ Music, Movies, Books Games GPU Flops GPUs vs. Consoles 10,000

More information

Computer science Case study: CGI

Computer science Case study: CGI Computer science Case study: CGI For use in May 2016 and November 2016 Instructions to candidates ycase study booklet required for higher level paper 3. 6 pages International Baccalaureate Organization

More information

GPGPU Computing. Yong Cao

GPGPU Computing. Yong Cao GPGPU Computing Yong Cao Why Graphics Card? It s powerful! A quiet trend Copyright 2009 by Yong Cao Why Graphics Card? It s powerful! Processor Processing Units FLOPs per Unit Clock Speed Processing Power

More information

A Short Introduction to Computer Graphics

A Short Introduction to Computer Graphics A Short Introduction to Computer Graphics Frédo Durand MIT Laboratory for Computer Science 1 Introduction Chapter I: Basics Although computer graphics is a vast field that encompasses almost any graphical

More information

Choosing a Computer for Running SLX, P3D, and P5

Choosing a Computer for Running SLX, P3D, and P5 Choosing a Computer for Running SLX, P3D, and P5 This paper is based on my experience purchasing a new laptop in January, 2010. I ll lead you through my selection criteria and point you to some on-line

More information

GPU Renderfarm with Integrated Asset Management & Production System (AMPS)

GPU Renderfarm with Integrated Asset Management & Production System (AMPS) GPU Renderfarm with Integrated Asset Management & Production System (AMPS) Tackling two main challenges in CG movie production Presenter: Dr. Chen Quan Multi-plAtform Game Innovation Centre (MAGIC), Nanyang

More information

Course Overview. CSCI 480 Computer Graphics Lecture 1. Administrative Issues Modeling Animation Rendering OpenGL Programming [Angel Ch.

Course Overview. CSCI 480 Computer Graphics Lecture 1. Administrative Issues Modeling Animation Rendering OpenGL Programming [Angel Ch. CSCI 480 Computer Graphics Lecture 1 Course Overview January 14, 2013 Jernej Barbic University of Southern California http://www-bcf.usc.edu/~jbarbic/cs480-s13/ Administrative Issues Modeling Animation

More information

Comp 410/510. Computer Graphics Spring 2016. Introduction to Graphics Systems

Comp 410/510. Computer Graphics Spring 2016. Introduction to Graphics Systems Comp 410/510 Computer Graphics Spring 2016 Introduction to Graphics Systems Computer Graphics Computer graphics deals with all aspects of creating images with a computer Hardware (PC with graphics card)

More information

Develop Computer Animation

Develop Computer Animation Name: Block: A. Introduction 1. Animation simulation of movement created by rapidly displaying images or frames. Relies on persistence of vision the way our eyes retain images for a split second longer

More information

ICS : 435. Computer Graphics Applications. Instructor : Da'ad Albalawneh

ICS : 435. Computer Graphics Applications. Instructor : Da'ad Albalawneh ICS : 435 Computer Graphics Applications Instructor : Da'ad Albalawneh Course Outline Applications CAD/CAM, Art, Entertainment, Education, Training, Visualization, GUI, Image Processing. Overview of Computer

More information

INTRODUCTION. 1.1 Introduction CHAPTER 1

INTRODUCTION. 1.1 Introduction CHAPTER 1 CHAPTER 1 INTRODUCTION 1.1 Introduction In general, a Computer Aided Design (CAD) package has three components: a) Design, b) Analysis, and c) Visualization, as shown in the sketch. A brief description

More information

3D U ser I t er aces and Augmented Reality

3D U ser I t er aces and Augmented Reality 3D User Interfaces and Augmented Reality Applications Mechanical CAD 3D Animation Virtual Environments Scientific Visualization Mechanical CAD Component design Assembly testingti Mechanical properties

More information

COMP175: Computer Graphics. Lecture 1 Introduction and Display Technologies

COMP175: Computer Graphics. Lecture 1 Introduction and Display Technologies COMP175: Computer Graphics Lecture 1 Introduction and Display Technologies Course mechanics Number: COMP 175-01, Fall 2009 Meetings: TR 1:30-2:45pm Instructor: Sara Su (sarasu@cs.tufts.edu) TA: Matt Menke

More information

Image Processing and Computer Graphics. Rendering Pipeline. Matthias Teschner. Computer Science Department University of Freiburg

Image Processing and Computer Graphics. Rendering Pipeline. Matthias Teschner. Computer Science Department University of Freiburg Image Processing and Computer Graphics Rendering Pipeline Matthias Teschner Computer Science Department University of Freiburg Outline introduction rendering pipeline vertex processing primitive processing

More information

LA-UR- Title: Author(s): Intended for: Approved for public release; distribution is unlimited.

LA-UR- Title: Author(s): Intended for: Approved for public release; distribution is unlimited. LA-UR- Approved for public release; distribution is unlimited. Title: Author(s): Intended for: Los Alamos National Laboratory, an affirmative action/equal opportunity employer, is operated by the Los Alamos

More information

Introduction to Computers, Anatomy of Computers, Input and Output Devices

Introduction to Computers, Anatomy of Computers, Input and Output Devices LECTURE SCHEDULE 1 Introduction to Computers, Anatomy of Computers, Input and Output Devices In human affairs we have reached a point where the problems that we must solve are no longer solvable without

More information

CAD and Creativity. Contents

CAD and Creativity. Contents CAD and Creativity K C Hui Department of Automation and Computer- Aided Engineering Contents Various aspects of CAD CAD training in the university and the industry Conveying fundamental concepts in CAD

More information

Graphic Communication

Graphic Communication Graphic Communication St Pauls RC Academy Computer Hardware CDT Department Hardware Devices Hardware is the name given to any piece of equipment that is used along side a computer (including the main computer

More information

Interactive Level-Set Deformation On the GPU

Interactive Level-Set Deformation On the GPU Interactive Level-Set Deformation On the GPU Institute for Data Analysis and Visualization University of California, Davis Problem Statement Goal Interactive system for deformable surface manipulation

More information

Interactive Level-Set Segmentation on the GPU

Interactive Level-Set Segmentation on the GPU Interactive Level-Set Segmentation on the GPU Problem Statement Goal Interactive system for deformable surface manipulation Level-sets Challenges Deformation is slow Deformation is hard to control Solution

More information

Data Visualization in Parallel Environment Based on the OpenGL Standard

Data Visualization in Parallel Environment Based on the OpenGL Standard NO HEADER, NO FOOTER 5 th Slovakian-Hungarian Joint Symposium on Applied Machine Intelligence and Informatics January 25-26, 2007 Poprad, Slovakia Data Visualization in Parallel Environment Based on the

More information

www.eazynotes.com Gursharan Singh Tatla Page No. 1 COMPUTER GRAPHICS (Short Answer type Questions)

www.eazynotes.com Gursharan Singh Tatla Page No. 1 COMPUTER GRAPHICS (Short Answer type Questions) www.eazynotes.com Gursharan Singh Tatla Page No. 1 COMPUTER GRAPHICS (Short Answer type Questions) Q 1. Can you give some basic features of computer graphics? Ans. The salient feature of computer graphics

More information

Petascale Visualization: Approaches and Initial Results

Petascale Visualization: Approaches and Initial Results Petascale Visualization: Approaches and Initial Results James Ahrens Li-Ta Lo, Boonthanome Nouanesengsy, John Patchett, Allen McPherson Los Alamos National Laboratory LA-UR- 08-07337 Operated by Los Alamos

More information

This Unit: Putting It All Together. CIS 501 Computer Architecture. Sources. What is Computer Architecture?

This Unit: Putting It All Together. CIS 501 Computer Architecture. Sources. What is Computer Architecture? This Unit: Putting It All Together CIS 501 Computer Architecture Unit 11: Putting It All Together: Anatomy of the XBox 360 Game Console Slides originally developed by Amir Roth with contributions by Milo

More information

Xbox 360 GPU and Radeon HD Michael Doggett Principal Member of Technical Staff Marlborough, Massachusetts October 29, 2007

Xbox 360 GPU and Radeon HD Michael Doggett Principal Member of Technical Staff Marlborough, Massachusetts October 29, 2007 Xbox 360 GPU and Radeon HD 2900 Michael Doggett Principal Member of Technical Staff Marlborough, Massachusetts October 29, 2007 Overview Introduction to 3D Graphics Xbox 360 GPU Radeon 2900 Pipeline Blocks

More information

Animation. Basic Concepts

Animation. Basic Concepts Animation Basic Concepts What is animation? Animation is movement of graphics or text Some common uses of animation include: Advertising o Example: Web site advertisements that are animated to attract

More information

GUI GRAPHICS AND USER INTERFACES. Welcome to GUI! Mechanics. Mihail Gaianu 26/02/2014 1

GUI GRAPHICS AND USER INTERFACES. Welcome to GUI! Mechanics. Mihail Gaianu 26/02/2014 1 Welcome to GUI! Mechanics 26/02/2014 1 Requirements Info If you don t know C++, you CAN take this class additional time investment required early on GUI Java to C++ transition tutorial on course website

More information

Monash University Clayton s School of Information Technology CSE3313 Computer Graphics Sample Exam Questions 2007

Monash University Clayton s School of Information Technology CSE3313 Computer Graphics Sample Exam Questions 2007 Monash University Clayton s School of Information Technology CSE3313 Computer Graphics Questions 2007 INSTRUCTIONS: Answer all questions. Spend approximately 1 minute per mark. Question 1 30 Marks Total

More information

NVIDIA AUTOMOTIVE. Driving Innovation

NVIDIA AUTOMOTIVE. Driving Innovation NVIDIA AUTOMOTIVE Driving Innovation Today, NVIDIA processors are found in more than 6,200,000 PMS 186 cars and the number is growing rapidly. Realistic computer-generated 3D models and virtual simulations

More information

High speed 3D capture for Configuration Management DOE SBIR Phase II Paul Banks Paul.banks@tetravue.com

High speed 3D capture for Configuration Management DOE SBIR Phase II Paul Banks Paul.banks@tetravue.com High speed 3D capture for Configuration Management DOE SBIR Phase II Paul Banks Paul.banks@tetravue.com Advanced Methods for Manufacturing Workshop September 29, 2015 1 TetraVue does high resolution 3D

More information

2: Introducing image synthesis. Some orientation how did we get here? Graphics system architecture Overview of OpenGL / GLU / GLUT

2: Introducing image synthesis. Some orientation how did we get here? Graphics system architecture Overview of OpenGL / GLU / GLUT COMP27112 Computer Graphics and Image Processing 2: Introducing image synthesis Toby.Howard@manchester.ac.uk 1 Introduction In these notes we ll cover: Some orientation how did we get here? Graphics system

More information

Interactive Web-based Flood Simulation. System for Realistic Experiments of. Flooding and Flood Damage. Ibrahim Demir

Interactive Web-based Flood Simulation. System for Realistic Experiments of. Flooding and Flood Damage. Ibrahim Demir Interactive Web-based Flood Simulation System for Realistic Experiments of Flooding and Flood Damage Ibrahim Demir Big Data We are generating data on a petabyte scale through observations and modeling

More information

IP Video Rendering Basics

IP Video Rendering Basics CohuHD offers a broad line of High Definition network based cameras, positioning systems and VMS solutions designed for the performance requirements associated with critical infrastructure applications.

More information

CUBE-MAP DATA STRUCTURE FOR INTERACTIVE GLOBAL ILLUMINATION COMPUTATION IN DYNAMIC DIFFUSE ENVIRONMENTS

CUBE-MAP DATA STRUCTURE FOR INTERACTIVE GLOBAL ILLUMINATION COMPUTATION IN DYNAMIC DIFFUSE ENVIRONMENTS ICCVG 2002 Zakopane, 25-29 Sept. 2002 Rafal Mantiuk (1,2), Sumanta Pattanaik (1), Karol Myszkowski (3) (1) University of Central Florida, USA, (2) Technical University of Szczecin, Poland, (3) Max- Planck-Institut

More information

Several tips on how to choose a suitable computer

Several tips on how to choose a suitable computer Several tips on how to choose a suitable computer This document provides more specific information on how to choose a computer that will be suitable for scanning and postprocessing of your data with Artec

More information

Computer Graphics. Lecture 1:

Computer Graphics. Lecture 1: Computer Graphics Thilo Kielmann Lecture 1: 1 Introduction (basic administrative information) Course Overview + Examples (a.o. Pixar, Blender, ) Graphics Systems Hands-on Session General Introduction http://www.cs.vu.nl/~graphics/

More information

Radeon HD 2900 and Geometry Generation. Michael Doggett

Radeon HD 2900 and Geometry Generation. Michael Doggett Radeon HD 2900 and Geometry Generation Michael Doggett September 11, 2007 Overview Introduction to 3D Graphics Radeon 2900 Starting Point Requirements Top level Pipeline Blocks from top to bottom Command

More information

Digital Video-Editing Programs

Digital Video-Editing Programs Digital Video-Editing Programs Digital video-editing software gives you ready access to all your digital video clips. Courtesy Harold Olejarz. enable you to produce broadcastquality video on classroom

More information

Introduction to GPU Programming Languages

Introduction to GPU Programming Languages CSC 391/691: GPU Programming Fall 2011 Introduction to GPU Programming Languages Copyright 2011 Samuel S. Cho http://www.umiacs.umd.edu/ research/gpu/facilities.html Maryland CPU/GPU Cluster Infrastructure

More information

Graphical Processing Units to Accelerate Orthorectification, Atmospheric Correction and Transformations for Big Data

Graphical Processing Units to Accelerate Orthorectification, Atmospheric Correction and Transformations for Big Data Graphical Processing Units to Accelerate Orthorectification, Atmospheric Correction and Transformations for Big Data Amanda O Connor, Bryan Justice, and A. Thomas Harris IN52A. Big Data in the Geosciences:

More information

Advanced Rendering for Engineering & Styling

Advanced Rendering for Engineering & Styling Advanced Rendering for Engineering & Styling Prof. B.Brüderlin Brüderlin,, M Heyer 3Dinteractive GmbH & TU-Ilmenau, Germany SGI VizDays 2005, Rüsselsheim Demands in Engineering & Styling Engineering: :

More information

INTRODUCTION TO RENDERING TECHNIQUES

INTRODUCTION TO RENDERING TECHNIQUES INTRODUCTION TO RENDERING TECHNIQUES 22 Mar. 212 Yanir Kleiman What is 3D Graphics? Why 3D? Draw one frame at a time Model only once X 24 frames per second Color / texture only once 15, frames for a feature

More information

IBM Deep Computing Visualization Offering

IBM Deep Computing Visualization Offering P - 271 IBM Deep Computing Visualization Offering Parijat Sharma, Infrastructure Solution Architect, IBM India Pvt Ltd. email: parijatsharma@in.ibm.com Summary Deep Computing Visualization in Oil & Gas

More information

Introduction to Computer Graphics. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2012

Introduction to Computer Graphics. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2012 CSE 167: Introduction to Computer Graphics Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2012 Today Course organization Course overview 2 Course Staff Instructor Jürgen Schulze,

More information

Recent Advances and Future Trends in Graphics Hardware. Michael Doggett Architect November 23, 2005

Recent Advances and Future Trends in Graphics Hardware. Michael Doggett Architect November 23, 2005 Recent Advances and Future Trends in Graphics Hardware Michael Doggett Architect November 23, 2005 Overview XBOX360 GPU : Xenos Rendering performance GPU architecture Unified shader Memory Export Texture/Vertex

More information

01219211 Software Development Training Camp 1 (0-3) Prerequisite : 01204214 Program development skill enhancement camp, at least 48 person-hours.

01219211 Software Development Training Camp 1 (0-3) Prerequisite : 01204214 Program development skill enhancement camp, at least 48 person-hours. (International Program) 01219141 Object-Oriented Modeling and Programming 3 (3-0) Object concepts, object-oriented design and analysis, object-oriented analysis relating to developing conceptual models

More information

Multimedia Communication. Slides courtesy of Tay Vaughan Making Multimedia Work

Multimedia Communication. Slides courtesy of Tay Vaughan Making Multimedia Work Multimedia Communication Slides courtesy of Tay Vaughan Making Multimedia Work Outline Multimedia concept Tools for Multimedia communication _Software _Hardware Advanced coding standards Applications What

More information

Introduction GPU Hardware GPU Computing Today GPU Computing Example Outlook Summary. GPU Computing. Numerical Simulation - from Models to Software

Introduction GPU Hardware GPU Computing Today GPU Computing Example Outlook Summary. GPU Computing. Numerical Simulation - from Models to Software GPU Computing Numerical Simulation - from Models to Software Andreas Barthels JASS 2009, Course 2, St. Petersburg, Russia Prof. Dr. Sergey Y. Slavyanov St. Petersburg State University Prof. Dr. Thomas

More information

Advantages of CT in 3D Scanning of Industrial Parts

Advantages of CT in 3D Scanning of Industrial Parts Advantages of CT in 3D Scanning of Industrial Parts Julien Noel, North Star Imaging Inc C omputed tomography (CT) has come along way since its public inception in 1972. The rapid improvement of computer

More information

THE WORLD LEADER IN VISUAL COMPUTING

THE WORLD LEADER IN VISUAL COMPUTING THE WORLD LEADER IN VISUAL COMPUTING NVIDIA is the world leader in visual computing. The GPU, our invention, serves as the visual cortex of modern computers and is at the heart of our products and services.

More information

================================================================== CONTENTS ==================================================================

================================================================== CONTENTS ================================================================== Disney Epic Mickey 2 : The Power of Two Read Me File ( Disney) Thank you for purchasing Disney Epic Mickey 2 : The Power of Two. This readme file contains last minute information that did not make it into

More information

L20: GPU Architecture and Models

L20: GPU Architecture and Models L20: GPU Architecture and Models scribe(s): Abdul Khalifa 20.1 Overview GPUs (Graphics Processing Units) are large parallel structure of processing cores capable of rendering graphics efficiently on displays.

More information

Colorado School of Mines Computer Vision Professor William Hoff

Colorado School of Mines Computer Vision Professor William Hoff Professor William Hoff Dept of Electrical Engineering &Computer Science http://inside.mines.edu/~whoff/ 1 Introduction to 2 What is? A process that produces from images of the external world a description

More information

Autodesk ImageModeler 2009

Autodesk ImageModeler 2009 Autodesk ImageModeler 2009 Graphics Hardware Qualification Microsoft Windows Platform Contents Readme First What s New Graphics Cards & Drivers Caveats & Limitations The following table provides a description

More information

NVIDIA GeForce Experience

NVIDIA GeForce Experience NVIDIA GeForce Experience DU-05620-001_v02 October 9, 2012 User Guide TABLE OF CONTENTS 1 NVIDIA GeForce Experience User Guide... 1 About GeForce Experience... 1 Installing and Setting Up GeForce Experience...

More information

GPU Architecture. Michael Doggett ATI

GPU Architecture. Michael Doggett ATI GPU Architecture Michael Doggett ATI GPU Architecture RADEON X1800/X1900 Microsoft s XBOX360 Xenos GPU GPU research areas ATI - Driving the Visual Experience Everywhere Products from cell phones to super

More information

Stream Processing on GPUs Using Distributed Multimedia Middleware

Stream Processing on GPUs Using Distributed Multimedia Middleware Stream Processing on GPUs Using Distributed Multimedia Middleware Michael Repplinger 1,2, and Philipp Slusallek 1,2 1 Computer Graphics Lab, Saarland University, Saarbrücken, Germany 2 German Research

More information

GPU System Architecture. Alan Gray EPCC The University of Edinburgh

GPU System Architecture. Alan Gray EPCC The University of Edinburgh GPU System Architecture EPCC The University of Edinburgh Outline Why do we want/need accelerators such as GPUs? GPU-CPU comparison Architectural reasons for GPU performance advantages GPU accelerated systems

More information

Computer Animation and Visualisation. Lecture 1. Introduction

Computer Animation and Visualisation. Lecture 1. Introduction Computer Animation and Visualisation Lecture 1 Introduction 1 Today s topics Overview of the lecture Introduction to Computer Animation Introduction to Visualisation 2 Introduction (PhD in Tokyo, 2000,

More information

Amazing renderings of 3D data... in minutes.

Amazing renderings of 3D data... in minutes. Amazing renderings of 3D data... in minutes. What is it? KeyShot is a standalone 3D rendering and animation application for anyone with a need to quickly and easily create photo-realistic images of 3D

More information

Anime Studio Debut 10 Create Your Own Cartoons & Animations!

Anime Studio Debut 10 Create Your Own Cartoons & Animations! Anime Studio Debut 10 Create Your Own Cartoons & Animations! Anime Studio Debut is your complete animation program for creating 2D movies, cartoons, anime or cut out animations. This program is fun, easy,

More information

Introduction to GP-GPUs. Advanced Computer Architectures, Cristina Silvano, Politecnico di Milano 1

Introduction to GP-GPUs. Advanced Computer Architectures, Cristina Silvano, Politecnico di Milano 1 Introduction to GP-GPUs Advanced Computer Architectures, Cristina Silvano, Politecnico di Milano 1 GPU Architectures: How do we reach here? NVIDIA Fermi, 512 Processing Elements (PEs) 2 What Can It Do?

More information

Trimble Realworks Software

Trimble Realworks Software TECHNICAL NOTES Trimble Realworks Software A Powerful 3D Laser Scanning Office Software Suite DESIGNED FOR TODAY S MULTIFACETED SCANNING PROFESSIONAL, TRIMBLE REALWORKS IS A POWERFUL OFFICE SOFTWARE THAT

More information

AML710 CAD LECTURE 1. Introduction to CAD. Motivation Principles of CAD / CAM. AML710 Computer Aided Design

AML710 CAD LECTURE 1. Introduction to CAD. Motivation Principles of CAD / CAM. AML710 Computer Aided Design AML710 CAD LECTURE 1 Introduction to CAD Motivation Principles of CAD / CAM AML710 Computer Aided Design L-T-P 3-0-2 : 4 Credits Prerequisites and background Course Coordinator Course Webpage http://web.iitd.ac.in/~hegde/cad

More information

VERSATILE AND EASY-TO-USE 3D LASER SCANNERS > >

VERSATILE AND EASY-TO-USE 3D LASER SCANNERS > > VERSATILE AND EASY-TO-USE 3D LASER SCANNERS > > A WORLD OF APPLICATIONS Z Corporation, producers of the industry s fastest, easiest-to-use and most versatile 3D scanners, makes 3D scanning ideal for a

More information

Consolidated Visualization of Enormous 3D Scan Point Clouds with Scanopy

Consolidated Visualization of Enormous 3D Scan Point Clouds with Scanopy Consolidated Visualization of Enormous 3D Scan Point Clouds with Scanopy Claus SCHEIBLAUER 1 / Michael PREGESBAUER 2 1 Institute of Computer Graphics and Algorithms, Vienna University of Technology, Austria

More information

Multiprocessor Graphic Rendering Kerey Howard

Multiprocessor Graphic Rendering Kerey Howard Multiprocessor Graphic Rendering Kerey Howard EEL 6897 Lecture Outline Real time Rendering Introduction Graphics API Pipeline Multiprocessing Parallel Processing Threading OpenGL with Java 2 Real time

More information

Real-Time Realistic Rendering. Michael Doggett Docent Department of Computer Science Lund university

Real-Time Realistic Rendering. Michael Doggett Docent Department of Computer Science Lund university Real-Time Realistic Rendering Michael Doggett Docent Department of Computer Science Lund university 30-5-2011 Visually realistic goal force[d] us to completely rethink the entire rendering process. Cook

More information

Several tips on how to choose a suitable computer

Several tips on how to choose a suitable computer Several tips on how to choose a suitable computer This document provides more specific information on how to choose a computer that will be suitable for scanning and postprocessing of your data with Artec

More information

NVIDIA Parallel Nsight Accelerating GPU Development in BioWare s Dragon Age II. March 2011

NVIDIA Parallel Nsight Accelerating GPU Development in BioWare s Dragon Age II. March 2011 NVIDIA Parallel Nsight Accelerating GPU Development in BioWare s Dragon Age II March 2011 Introductions Jeff Kiel Manager of Graphics Tools NVIDIA Corporation Andreas Papathanasis Lead Graphics Programmer

More information

VERSATILE AND EASY-TO-USE 3D LASER SCANNERS > >

VERSATILE AND EASY-TO-USE 3D LASER SCANNERS > > VERSATILE AND EASY-TO-USE 3D LASER SCANNERS > > A WORLD OF APPLICATIONS 3D Systems, producers of the industry s fastest, easiest-to-use and most versatile 3D scanners, makes 3D scanning ideal for a wide

More information

Overview on Modern Accelerators and Programming Paradigms Ivan Giro7o igiro7o@ictp.it

Overview on Modern Accelerators and Programming Paradigms Ivan Giro7o igiro7o@ictp.it Overview on Modern Accelerators and Programming Paradigms Ivan Giro7o igiro7o@ictp.it Informa(on & Communica(on Technology Sec(on (ICTS) Interna(onal Centre for Theore(cal Physics (ICTP) Mul(ple Socket

More information

Large-Data Software Defined Visualization on CPUs

Large-Data Software Defined Visualization on CPUs Large-Data Software Defined Visualization on CPUs Greg P. Johnson, Bruce Cherniak 2015 Rice Oil & Gas HPC Workshop Trend: Increasing Data Size Measuring / modeling increasingly complex phenomena Rendering

More information

Lecture 3: Modern GPUs A Hardware Perspective Mohamed Zahran (aka Z) mzahran@cs.nyu.edu http://www.mzahran.com

Lecture 3: Modern GPUs A Hardware Perspective Mohamed Zahran (aka Z) mzahran@cs.nyu.edu http://www.mzahran.com CSCI-GA.3033-012 Graphics Processing Units (GPUs): Architecture and Programming Lecture 3: Modern GPUs A Hardware Perspective Mohamed Zahran (aka Z) mzahran@cs.nyu.edu http://www.mzahran.com Modern GPU

More information

3D Scanners. Javad Malaquti. Intelligent Robotics Seminar. Winter Semester 2013/

3D Scanners. Javad Malaquti. Intelligent Robotics Seminar. Winter Semester 2013/ 3D Scanners Intelligent Robotics Seminar Javad Malaquti Winter Semester 2013/14 16.12.2013 Agenda Introduction Point Cloud Time-of-Flight 3D Laser Scanner Triangulation Based 3D Laser Scanner Structured

More information

Graphical Processing Units to Accelerate Orthorectification, Atmospheric Correction and Transformations for Big Data

Graphical Processing Units to Accelerate Orthorectification, Atmospheric Correction and Transformations for Big Data Graphical Processing Units to Accelerate Orthorectification, Atmospheric Correction and Transformations for Big Data Amanda O Connor, Bryan Justice, and A. Thomas Harris IN52A. Big Data in the Geosciences:

More information

A method of generating free-route walk-through animation using vehicle-borne video image

A method of generating free-route walk-through animation using vehicle-borne video image A method of generating free-route walk-through animation using vehicle-borne video image Jun KUMAGAI* Ryosuke SHIBASAKI* *Graduate School of Frontier Sciences, Shibasaki lab. University of Tokyo 4-6-1

More information

Prof. Dr. M. H. Assal

Prof. Dr. M. H. Assal Prof. Dr. M. H. Assal AS 26/10/2014 Computer hardware is the collection of physical elements that comprise a computer system Computer hardware can be classified as following: o Input devices o Output devices

More information

Graphics Processing Unit (GPU) Memory Hierarchy. Presented by Vu Dinh and Donald MacIntyre

Graphics Processing Unit (GPU) Memory Hierarchy. Presented by Vu Dinh and Donald MacIntyre Graphics Processing Unit (GPU) Memory Hierarchy Presented by Vu Dinh and Donald MacIntyre 1 Agenda Introduction to Graphics Processing CPU Memory Hierarchy GPU Memory Hierarchy GPU Architecture Comparison

More information

MMGD0203 Multimedia Design MMGD0203 MULTIMEDIA DESIGN. Chapter 3 Graphics and Animations

MMGD0203 Multimedia Design MMGD0203 MULTIMEDIA DESIGN. Chapter 3 Graphics and Animations MMGD0203 MULTIMEDIA DESIGN Chapter 3 Graphics and Animations 1 Topics: Definition of Graphics Why use Graphics? Graphics Categories Graphics Qualities File Formats Types of Graphics Graphic File Size Introduction

More information

GPU(Graphics Processing Unit) with a Focus on Nvidia GeForce 6 Series. By: Binesh Tuladhar Clay Smith

GPU(Graphics Processing Unit) with a Focus on Nvidia GeForce 6 Series. By: Binesh Tuladhar Clay Smith GPU(Graphics Processing Unit) with a Focus on Nvidia GeForce 6 Series By: Binesh Tuladhar Clay Smith Overview History of GPU s GPU Definition Classical Graphics Pipeline Geforce 6 Series Architecture Vertex

More information

If you are working with the H4D-60 or multi-shot cameras we recommend 8GB of RAM on a 64 bit Windows and 1GB of video RAM.

If you are working with the H4D-60 or multi-shot cameras we recommend 8GB of RAM on a 64 bit Windows and 1GB of video RAM. Phocus 2.7.6 Windows read-me December 5 2013 Installation To install Phocus, run the installation bundle called Phocus 2.7.6 Setup.exe. This bundle contains Phocus, Hasselblad Device Drivers, Microsoft.NET

More information

Radeon GPU Architecture and the Radeon 4800 series. Michael Doggett Graphics Architecture Group June 27, 2008

Radeon GPU Architecture and the Radeon 4800 series. Michael Doggett Graphics Architecture Group June 27, 2008 Radeon GPU Architecture and the series Michael Doggett Graphics Architecture Group June 27, 2008 Graphics Processing Units Introduction GPU research 2 GPU Evolution GPU started as a triangle rasterizer

More information

technical notes trimble realworks software

technical notes trimble realworks software technical notes trimble realworks software A POWERFUL 3D LASER SCANNING OFFICE SOFTWARE SUITE Designed for today s multifaceted scanning professional, Trimble RealWorks is a powerful office software that

More information