Computer Graphics AACHEN AACHEN AACHEN AACHEN. Public Perception of CG. Computer Graphics Research. Methodological Approaches

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1 Public Perception of CG Games Computer Graphics Movies Computer Graphics Research algorithms & data structures fundamental continuous & discrete mathematics optimization schemes 3D reconstruction global light simulation CG functionality general applications specific CAD / CAM medical computing simulation sciences mobile multimedia image matching interactive modeling Methodological Approaches computation efficent use concepts from high performance computing sparse linear systems graph problems domain specific knowledge exploit architecture computer games movie production... efficiency and robustness heuristics the user into the loop put instead of parameter tuning intuitive user interfaces

2 Completion Completion

3 Rendering 3D Reconstruction

4 Geometry Processing Geometry Processing Animation

5 Polygon Mesh Optimization CAD Modeling

6 Scientific Visualization Global Illumination

7 3D Laser Scanning Multiview Stereo Computer Tomography

8 Rapid Prototyping Physical World Virtual Aachen Project Virtual Aachen Project

9 Radio Wave Propagation Physical World Matching & (Self)Localization Physical World

10 Matching & (Self)Localization Matching & (Self)Localization Computer Graphics Classes Physical World Introduction to CG (WPF für Bachelor) > WS (Pro) Seminare Praktika game development (iphone, kinect) Geometry Processing Global Illumination & based Rendering

CAD and Creativity. Contents

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