Computer Animation: Art for the Digital Generation. By Jack Tovey

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1 Computer Animation: Art for the Digital Generation By Jack Tovey

2 Who is this Guy? Jack Tovey USF Art Ed Undergraduate 1979 USF MA Art Ed emphasis- CG 1990 Art Teacher in Pinellas County for 29 years

3 Who is this Guy? 15 years Elementary Art 4 years EL Art/ Tech 2 years Tech Coordinator 4 years HS Computer Graphics 4 years Art Technology coordinator

4 Animation Engages Students

5 Captures Students Attention

6 Movement Across Time

7

8 Creation of New Worlds

9 Animation Engages Students Challenging

10 Animation Engages Students Dynamic Not Static

11 Animation Engages Students Chance to Excel Individually

12 Animation Engages Students Chance for Collaboration

13 Why in the Art Room? Visualization Requires Artistic Skills Drawing and Modeling: Backgrounds

14 Why in the Art Room? Visualization Requires Artistic Skills Drawing and Modeling: Backgrounds Characters

15 Why in the Art Room? Visualization Requires Artistic Skills Drawing and Modeling: Backgrounds Characters Props

16 Why in the Art Room? Knowledge of Design Effective Use of: Space Color Value

17 Animation Crosses Disciplines Storytelling Skills

18 Animation Crosses Disciplines Storytelling Skills Writing Skills

19 Animation Crosses Disciplines Storytelling Skills Writing Skills Artistic Skills

20 Animation Crosses Disciplines Storytelling Skills Writing Skills Artistic Skills Computer Skills

21 Animation Crosses Disciplines Storytelling Skills Writing Skills Artistic Skills Computer Skills Production Skills

22 Animation Crosses Disciplines Storytelling Skills Writing Skills Artistic Skills Computer Skills Production Skills Collaboration Skills

23

24 Jobs for the ever changing times

25 Jobs for the ever changing times Digital Artist

26 Jobs for the ever changing times Digital Artist Animator

27 Jobs for the ever changing times Digital Artist Animator Web Design

28 Jobs for the ever changing times Digital Artist Animator Web Design Multimedia Design

29 Jobs for the ever changing times Digital Artist Animator Web Design Multimedia Design Game Design

30 Jobs for the ever changing times Digital Artist Animator Web Design Multimedia Design Game Design Special Effects

31 Jobs for the ever changing times Digital Artist Animator Web Design Multimedia Design Game Design Special Effects Simulations

32 Animation: How Do I Do It?

33 Animation: How Do I Do It? Study

34 Animation: How Do I Do It? Study Make Animations

35 Animation: How Do I Do It? Study Make Animations Frustration

36 Animation: How Do I Do It? Study Make Animations Frustration Find Resources

37 Animation: How Do I Do It?

38 Animation: How Do I Do It? Research at School

39 Animation: How Do I Do It? Research at School Software You Have?

40 Animation: How Do I Do It? Research at School Software You Have? Your Computers: Ram? Hard Drive Space? Processing Power?

41 Industry Standard Software 2D Animation: Adobe CS Suite

42 Industry Standard Software 2D Animation: Adobe CS Suite Adobe Illustrator

43 Industry Standard Software 2D Animation: Adobe CS Suite Adobe Illustrator Adobe PhotoShop

44 Industry Standard Software 2D Animation: Adobe CS Suite Adobe Illustrator Adobe PhotoShop Adobe Flash

45 Industry Standard Software 2D Animation: Adobe CS Suite Adobe Illustrator Adobe PhotoShop Adobe Flash

46 Industry Standard Software 3D Animation Maya

47 Industry Standard Software 3D Animation Maya Lightwave

48 Industry Standard Software 3D Animation Maya Lightwave 3D Max

49 Industry Standard Software 3D Animation Maya Lightwave 3D Max Carrara 6

50 Industry Standard Software 3D Animation Maya Lightwave 3D Max Carrara 6

51 Alternative 2D

52 Alternative 2D Toon Boom

53 Alternative 2D Toon Boom Flip Book/ Flip Book Light

54 Alternative 2D Toon Boom Flip Book/ Flip Book Light Anime Studio

55 Alternative 2D Toon Boom Flip Book/ Flip Book Light Anime Studio Manga Studio

56 Alternative 2D Toon Boom Flip Book/ Flip Book Light Anime Studio Manga Studio

57

58 Alternative 3D

59 Alternative 3D Amorphium 3

60 Alternative 3D Amorphium 3 Animation Master

61 Alternative 3D Amorphium 3 Animation Master Bryce 6

62 Alternative 3D Amorphium 3 Animation Master Bryce 6 Carrara 7 Express

63

64 Free Open Source 2D

65 Open Source / Free 3D

66 Open Source / Free 3D

67 Open Source / Free 3D

68 Try before you buy: Many companies have 30 day trials: Adobe.com - All products Cnet s Download. Com

69 How Do I Start?

70 How Do I Start? Choose a Focus

71 How Do I Start? Choose a Focus Interactive Websites

72 How Do I Start? Choose a Focus Interactive Websites 2D Animation: Movies & Effects

73 How Do I Start? Choose a Focus Interactive Websites 2D Animation: Movies & Effects 3DAnimation: Movies & Effects

74

75 How Do I Start?

76 How Do I Start? Change Your Teaching Method

77 How Do I Start? Change Your Teaching Method You don t have to know everything

78 How Do I Start? Change Your Teaching Method You don t have to know everything Be willing to learn along with the students

79 How Do I Start? Change Your Teaching Method You don t have to know everything Be willing to learn along with the students Be Willing to let the Students lead ocasionally

80

81 Why Do They Need ME?

82 Why Do They Need ME? You have been trained to teach students to create great works of Art

83 Why Do They Need ME? You have been trained to teach students to create great works of Art Students need direction

84 Your Focus

85 Your Focus Technique

86 Your Focus Technique Creativity

87 Your Focus Technique Creativity Integrity

88

89 Technique

90 Technique Create and Save

91 Technique Create and Save Workspace

92 Technique Create and Save Workspace Objects

93 Technique Create and Save Workspace Objects Symbols

94 Technique Create and Save Workspace Objects Symbols Timeline

95 Technique Create and Save Workspace Objects Symbols Timeline

96 Technique Create and Save Workspace Objects Symbols Timeline Tweening

97 Creativity

98 Creativity

99 Creativity

100 Integrity

101 Integrity Original ArtWork

102 Integrity Original ArtWork Permission for Music

103 Michael Winerip New York Times The new technology is easy to mock. But it is surely coming,always has been,and always will be. And before you know it, what seemed like the latest annoying contrivance will be essential.

104 Now It s Up To You!

105 Computer Animation: Art for the Digital Generation

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