Bachelor of Science in Innovative Digital Design (IDD)
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- Myles Hoover
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1 Bachelor of Science in Innovative Digital Design (IDD) CURRICULUM OUTLINE IDD is a collaborative program between Thammasat University (TU), DigiPen Institute of Technology (DigiPen, USA) and Digital Innovative Design and Technology Center (DIDTC, Thailand). IDD is designed for full-time students. It offers two degree options Option1: Study the entire curriculum (year 1-4) at Thammasat University. Graduates will receive a B.Sc. (Innovative Design and Technology) degree from TU. Option2*: Study year 1-2 at Thammasat University and year 3-4 at DigiPen Institute of Technology. Graduates will receive two degrees: i) a B.Sc. (Innovative Digital Design) degree from TU and ii) a BA in Game Design degree or a BFA in Animation and Visual Effect degree from DigiPen. *Students who choose Option2 need to pass outcome exams after completing year 1-2 courses. Two majors are offered by IDD: 1. Animation and Visual Effect () 2. Game Arts and Design () OPTION1 Study year 1-4 at TU Structure and Component Students are required to register at least 148 credits. The registered courses need to meet the following curriculum requirements. 1. General Basic Courses Core Courses ) Sciences and Mathematics 9 2.2) Non-Major Compulsory Courses ) Major Compulsory Courses - Animation and Visual Effect - Game Arts and Design ) Compalsory Elective Courses 6 2.5) Projects - Animation and Visual Effect - Game Arts and Design ) Free Elective Courses 6 Total 148 Details of the Curriculum 1. General Basic Courses Part I Humanities 2 TU110 Integrated Humanities 2(2-0-4) Social Sciences 5 TU120 Integrated Social Sciences 2(2-0-4) TU100 Civic Education 3(3-0-6) Sciences and Mathematics 5 TU130 Integrated Sci. & Tech. 2(2-0-4) TU156 Intro to Computer and Programming 3(3-0-6) Languages 9 TU140 Thai Studies 3(3-0-6) EL070 English Course 1 0(3-0-6) (Only for those not qualify for EL171) EL171 English Course 2 3(3-0-6) EL172 English Course 3 3(3-0-6) 1.2 Part II 9 PY 211 General Psychology 3(3-0-6) IDD 271 Project Mng Digital Media Production 3(3-0-6) LA 246 Introduction to Intellectual Property 3(3-0-6) 2. Core Courses Sciences and Matehmatics 9 IDD 260 Script. Language for Digital Artist 3(3-0-6) IDD 261 Math for Digital Artists 3(3-0-6) IDD 262 Physics for Digital Artist 3(3-0-6) 2.2 Non-Major Compulsory Courses 30 IDD 200 Intro. to Digital Image and Cinematography 3(2-2-5) IDD 211 2D Vector Graphic and Animation 3(3-0-6) IDD 270 Introduction to Digital Narrarive 3(2-2-5) IDD 300 Perspective 3(2-2-5) IDD 301 3D Character Animation I 3(3-0-6) IDD 302 UI and UX 3(3-0-6) IDD 370 Music and Sound Design 3(2-2-5) 2.3 Major Compulsory Courses 51 IDD 204 Intro. to Animation Theoris and Technique I 3 (2-2-5) IDD 205 Intro. to Animation Theoris and Technique II 3 (2-2-5) IDD 206 The Language of Drawing 3 (2-2-5) IDD 214 Basic Life Drawing 3 (2-2-5) IDD 215 Tone, Color and Composition 3 (2-2-5) IDD 216 Advanced Life Drawing 3 (2-2-5) IDD 220 Character and Set Design 3 (3-0-6) IDD 324 Storyboards 3 (3-0-6) IDD 325 Texture 3 (3-0-6) IDD 326 Digital Compositing (Layer Base) 3 (3-0-6) IDD 334 3D Character Animation II 3 (3-0-6) IDD 335 Lighting and Rendering 3 (3-0-6) IDD 364 Dynamic Simulation 3 (3-0-6) IDD 365 Rigging for 3D Animation 3 (3-0-6) IDD 424 Digital Sculpture 3 (3-0-6) IDD 425 Digital Compositing (Node Base) 3 (3-0-6) IDD 426 Match Moving & Green Screen Technique 3 (3-0-6) 45 IDD 207 Game History and Revolution 3 (3-0-6) IDD 208 Game Evaluation and Analysis 3 (3-0-6) IDD 217 Art Fundamental 3 (3-0-6) IDD 247 2D Game Design I 3 (3-0-6) IDD 248 3D Game Design I 3 (3-0-6) IDD 249 Digital Technology for Game Designer 3 (3-0-6) IDD 257 Principle of Game Design I 3 (3-0-6) IDD 267 Probability and Statistics for Digital Artist 3 (3-0-6) IDD 347 Architectural Spaces, Design and Lighting 3 (3-0-6) IDD 348 Advanced Scripting 3 (3-0-6) IDD 349 Principle of Game Design II 3 (3-0-6) IDD 357 2D Game Design II 3 (3-0-6) IDD 358 3D Game Design II 3 (3-0-6) IDD 457 Advance Game Design 3 (3-0-6) IDD 477 Interactive Narrative and Character 3 (3-0-6) Creation for Games 2.4 Compulsory Elective Courses 6 Students must completed courses required for either Animation and Visual Effect track or Game Design track as specified below. IDD 336 Conceptual Illustrations and Visual 3(3-0-6) Development 1
2 2 IDD 396 Specia topic for Animation and 1 3(3-0-6) IDD 434 Hard Surface and Advance Modeling 3(3-0-6) IDD 435 Advance Rigging 3 (3-0-6) IDD 436 Programming for 3D Animation and 3 (3-0-6) IDD 465 Advanced Dynamic Simulation 3 (3-0-6) IDD 495 Special topic for Animation and 2 3 (3-0-6) IDD 359 3D Elements abd Set Design for Game 3 (3-0-6) IDD 449 Low polygon technique 3 (3-0-6) IDD 458 3D Rigging for Game Character Design 3 (3-0-6) IDD 459 Texture and Background for Game Artist 3 (3-0-6) 2.5 Projects 16 IDD 294 Project: 2D Raster Animation 3 (3-0-6) Production IDD 295 Project: 2D Vector Animation 3 (3-0-6) Production IDD 394 Project: 3D Production 3 (3-0-6) IDD 395 Project: Capstone Animation & 1 3 (3-0-6) IDD 494 Project: Capstone Animation & 2 4(4-0-8) 22 IDD 297 Project I Game Project Introduction 3 (3-0-6) IDD 298 Project II for Game Design (Engine) 3 (3-0-6) Elementary Level IDD 299 Project II for Game Design (Engine) 3 (3-0-6) Advanced Level IDD 397 Project III for Game Design (Graphics 3 (3-0-6) and Management) Elementary Level IDD 398 Project III for Game Design (Graphics 3 (3-0-6) and Management) Advanced Level IDD 497 Project: Capstone I (Game Design) 3 (3-0-6) IDD 498 Project: Capstone II (GameDesign) 4 (4-0-8) 3 Free Elective Course Students may study any courses offered by TU except: 1. General basic courses in Science and Mathematics. 2. General basic TU courses Sequence of Courses TU110(2), TU140(3), TU156(3), EL171(3), IDD204(3), IDD206(3), IDD261(3) TU100(3), TU130(2), EL172(3), IDD205(3), IDD210(3), IDD214(3), IDD215(3) CDT200(3), CDT270(3) Total 6 TU120(2), IDD201(3), IDD211(3), IDD212(3), IDD216(3), IDD294(3), IDD300(3) LA246(3), PY211(3), IDD220(3), IDD271(3), IDD295(3), IDD301(3), IDD302(3) IDD 260(3), IDD 324(3), IDD 325(3), IDD 326(3), IDD 370 (3), IDD 394(3), Major Electives (3) IDD 262(3), IDD 334(3), IDD 335(3), IDD 364(3), IDD 365(3), IDD 395(3), Major Electives (3) IDD 393(no credits) IDD 424(3), IDD 425(3), IDD 426(3), IDD 494(3), Free electives(6) Total 19 Total 0 Credit TU110(2), TU130(2), TU140(3), TU156(3), EL171(3), IDD207(3), IDD208(3), IDD261(3) TU100(3), EL172(3), IDD210(3), IDD217(3), IDD257(3), IDD260(3), IDD297(3) IDD200(3), IDD270(3) TU120(2), IDD201(3), IDD212(3), IDD247(3), IDD249(3), IDD298(3), IDD348(3) PY211(3), LA246(3), IDD271(3), IDD262(3), IDD267(3), IDD299(3), IDD349(3) IDD 211(3), IDD 248(3), IDD 301(3), IDD 302(3), IDD 357(3), IDD 397(3), Major Electives (3) IDD 300(3), IDD 347(3), IDD 370(3), IDD 398(3), IDD 457(3), IDD 497(3), Free Elective(3) IDD 393(no credits) IDD 358(3), IDD 477(3), IDD 498(3), Major electives(3), Free electives(3) Total 16 Total Total 0 Credit
3 OPTION2 Study year 1-2 at TU and year 3-4 at DigiPen Structure and Component Students who choose to study at TU and DigiPen are required to register at least 154 or 163 credits depending on the choices of majors. The registered courses need to meet the following major requirements. Types of Courses TU DigiPen TU DigiPe n 1) General Basic Courses ) Core Courses ) Sciences and Mathematics ) Non-Major Compulsory ) Major Compulsory Courses ) Compalsory Elective ) Projects and Field Training ) Free Elective Courses Total Degree Details of the Curriculum 1. General Basic Courses Part I Humanities 2 TU110 Integrated Humanities 2(2-0-4) Social Sciences 5 TU120 Integrated Social Sciences 2(2-0-4) TU100 Civic Education 3(3-0-6) Sciences and Mathematics 5 TU130 Integrated Sci. & Tech. 2(2-0-4) TU156 Intro to Computer and Programming 3(3-0-6) Languages 9 TU140 Thai Studies 3(3-0-6) EL070 English Course 1 0(3-0-6) (Only for those not qualify for EL171) EL171 English Course 2 3(3-0-6) EL172 English Course 3 3(3-0-6) 1.2 Part II 9 PY 211 General Psychology 3(3-0-6) IDD 271 Project Mng Digital Media Production 3(3-0-6) LA 246 Introduction to Intellectual Property 3(3-0-6) 2. Core Courses Core Courses 118 Core Courses Sciences and Matehmatics 9 Students are required to take the following 3 credits at TU IDD 261 Math for Digital Artist 3(3-0-6) Students need to take the following 6 credits at DigiPen PHY 115 Introduction to Applied Math & Physic 3(3-0-6) CS 175 Scripting Language 3(3-0-6) Students are required to take the following 9 credits at TU IDD 260 Scripting Language for Digital Artist 3(3-0-6) IDD 261 Math for Digital Artist 3(3-0-6) IDD 262 Physic for Digital Artists 3(3-0-6) 2.2 Non-Major Compulsory Courses Students must take the following 27 credits at TU 30 IDD 200 Intro. to Digital Image and Cinematography 3(2-2-5) IDD 211 2D Vector Graphic and Animation 3(3-0-6) IDD 270 Introduction to Digital Narrative 3(2-2-5) IDD 300 Perspective 3(2-2-5) IDD 301 3D Character Animation I 3(3-0-6) IDD 302 UI and UX 3(3-0-6) Students must take the following 3 credits at DigiPen FLM 275 Fundamental of Sound Design 3 27 Students must take the following 15 credits at TU IDD 200 Introduction to Digital Image and 3(2-2-5) Cinematography IDD 270 Introduction to Digital Narrative 3(2-2-5) Students must take the following 12 credits at DigiPen FLM 275 Fundamental of Sound Design 3 PRJ 251 2D Vector Graphic and Animation 3 ART300 Perspectives, Backgrounds and Layouts 3 ART260 Graphic Design, User Experience and 3 Inputs 2.3 Major Compulsory Courses Students must completed courses required for major or the major as specified below. 46 Students must take the following 21 credits at TU IDD 204 Introduction to Animation Theories 3(2-2-5) and Technique I IDD 205 Introduction to Animation Theories 3(2-2-5) and Technique II IDD 206 The Language of Drawing 3(2-2-5) IDD 214 Basic Life Drawing 3(2-2-5) IDD 215 Tone, Color and Composition 3(2-2-5) IDD 216 Advanced Life Drawing 3(2-2-5) IDD 220 Character and Set Design 3(3-0-6) Students must take the following 25 credits at DigiPen ART 350 Storyboards 3 ING 315 Story through dialog 4 ART 401 Conceotual illustration and Visual 3 CS 115 Introduction to Scripting and Programming 3 CG 350 Graphics for Gaming 3 ANI 350 Voice Action for Animation 3 SOS115 Media and Ethics: A Social Science 3 Perspectives ART 450 Portfolio 3 54 Students must take the following 27 credits at TU IDD 207 Game History and Revolution 3(3-0-6) IDD 208 Game Evaluation and Analysis 3(3-0-6) IDD 217 Art Fundamental 3(3-0-6) IDD 257 Principle of Game Design I 3(3-0-6) IDD 267 Probability and Statistic for Digital Artist 3(3-0-6) IDD 247 2D Game Design 3(3-0-6) IDD 249 Digital Technology for Game Designer 3(3-0-6) IDD 348 Advanced Scripting 3(3-0-6) IDD 349 Principle of Game Design II 3(3-0-6) Students must take the following 27 credits at DigiPen CS 176 Advanced Scripting 3 ART 310 Architectural space, design and lighting 3 GAT 315 3D Game Design I 3 GAT 251 2D Game Design II 3 3
4 4 GAT 240 Technology for Designer 3 GAT 251 3D Game Design II 3 GAT 330 Interactive, Narrative and Charater 3 creation for game PSY 201 Cognitive psychology 3 GAT 212 Advanced Game Mechanic Compulsory Elective Courses Students must choose elective courses required for the major or the as specified below. Animation and 12 Students must study 12 credits from the following courses offered by DigiPen ART 225 3D Design and Sculpture or Electives 3 FLM 250 Digital Post-production or Electives 3 ANI 400 Cinematic animation or Electives 3 Game Design 12 Students must study 12 credits from courses offered by DigiPen 2.5 Projects and Field Training Students in option2 must study the following 6 credits at TU. IDD 294 Project: 2D Raster Animation Production 3(3-0-6) IDD 295 Project: 2D Vector Animation Production 3(3-0-6) Students must also take the following 15 credits at DigiPen. Project: 3D Production 5 Project: Capstone I (Animation) 5 Project: Capstone II (Animation) 5 Students in option2 must study the following 9 credits at TU. IDD 297 Project I for Game Design (Scripting 3(3-0-6) project) IDD 298 Project II for Game Design (Engine) 3(3-0-6) Elementary level IDD 299 Project II for Game Design (Engine) 3(3-0-6) Advanced Level Students must also take the following 13 credits at DigiPen GAM 302 Project III for Game Designer 3 GAM 352 Project II for Game Designer II 3 GAM 400 Project IV (Capstone I) 3 GAM 450 Project V (Capstone II) 4 3 Free Elective Courses 6 Students may study any courses offered by DigiPen Sequence of Courses Animation and Visual Effect TU110(2), TU140(3), TU156(3), EL171(3), IDD204(3), IDD206(3), IDD261(3) TU100(3), TU130(2), EL172(3), IDD205(3), IDD210(3), IDD214(3), IDD215(3) CDT200(3), CDT270(3) Total 6 TU120(2), IDD201(3), IDD211(3), IDD212(3), IDD216(3), IDD294(3), IDD300(3) LA246(3), PY211(3), IDD220(3), IDD271(3), IDD295(3), IDD301(3), IDD302(3) PHY115(3), FLM275(3), ART350(3), ING315(4), CS115(3), specialized electives(3) Total 19 ART401(3), CS175(3), ANI350(3), PRJ300(5), Specialised electives(3) PRJ400(5), CG350(3), Specialised electives(3), Specialised electives(3), Free electives(3) Total 17 PRJ450(5), ART450(3), SOS115(3), Free electives(3) Total 14 Game Design TU110(2), TU130(2), TU140(3), TU156(3), EL171(3), IDD207(3), IDD208(3), IDD261(3) TU100(3), EL172(3), IDD210(3), IDD217(3), IDD257(3), IDD260(3), IDD297(3) IDD200(3), IDD270(3) TU120(2), IDD201(3), IDD212(3), IDD247(3), IDD249(3), IDD298(3), IDD348(3) PY211(3), LA246(3), IDD271(3), IDD262(3), IDD267(3), IDD299(3), IDD349(3) FLM275(3), PRJ251(3), ART260(3), CS176(3), ART310(3), GAT315(3), GAM302(3) ART300(3), GAT316(3), GAT330(3), GAT251(3), GAT212(3), GAM352(3), Specialised elective(3) Specialised electives(3), Specialised electives(3), Specialised elective(3), GAM400(3), GAT240(3), PSY201(3) Total 18 GAM450(4), Free electives(3), Free electives(3) Total 10
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