Interaction design. - design of both process and product. Nessie Smart Window. Vision 2000. Malmö Högskole. Eksperimentkontoret COMIT.



Similar documents
Questionnaire #1: The Patient (Spørgeskema, må gerne besvares på dansk)

Management. Support HR

DOO.co-lab Urban Design Lab pilot. The Line - Malmö, Sweden The Fringe - Cape Town, South Africa

Global Project Management Enablers - Enabling High Performance Global Project Teams

Etablering af krav (kap 10)

Research on the Danish heroin assisted treatment programme

Business development. Linnea Jacobsen. 1. semester 2014

ÆSTETISK INTERAKTION 6 MIE NØRGAARD, SAINT 2012

KEYWORDS: Co-design, design games, distributed design processes, network theories, relationship management

COACH BOT Modular e-course with virtual coach tool support

Student evaluation form

Uppsala, ICLaVE2, 13. juni 2003 Introduction

Lær at spille din kort rigtigt, og få erhvervserfaring gennem AIESEC. Hvad er AIESEC? Vil du vide mere? Hvilke erfaringer kan du opnå i AIESEC?

SPDE. Lagring af større datamængder. make connections share ideas be inspired. Henrik Dorf Chefkonsulent SAS Institute A/S

Hub North Netværksarrangement d. 14. Juni 2011

PROFESSIONAL BACHELOR IN

MORGENBOOSTER 2015 DISRUPTIVE BUSINESS DESIGN

Skolestart. Solveig Gaarsmand Skole og Samfund Good ID 2007

Building Stronger Universities in Developing Countries. First Phase, August 2011 July 2013

Introduction. Objectives

IBM Quality Management Strategy. En proces. Vi laver kun 3 ting. IT Operational Service. Solution Deployment. Solution Development.

De tidlige udviklingsfaser Idé fasen og ContinuaHealth Alliance. Eva Kühne, forretningsudvikler DELTA Brian Hedegaard, Business Manager DELTA

Fremtidens vindenergi en magisters historie på Risø og DTU

Menneskedreven innovation

Claus B. Jensen IT Auditor, CISA, CIA

Azfar Bassir. Summary. Experience. Developer at SHFT

Short CV - Verner C. Petersen

Curriculum Vitae Helene Ratner

National strategi for Datamanagement Input fra Bevaring, Formidling og Genbrug. Birte Christensen-Dalsgaard Det Kongelige Bibliotek

ACE Denmark - an accreditation operator

Why Do People Pay the Way They Do: The Case of Cards, Cash, and Internet Banking in the Context

Nordic Master in Didactics of Mathematics

Morten Lund 1

Join af tabeller med SAS skal det være hurtigt?

Kvalifisering av ny teknologi

Nudge et puf der virker

How To Understand And Understand Phytoestrogen

Presentation. Morten Hvenegaard Project Sales

Using qualitative research to explore women s responses

Subordinate clause and main clause (ledsætning og helsætning) main clause subordinate clause main clause

Netværksmøde E-navigation og Maritime Cloud

PRESSEKIT INTERNATIONALE STUDERENDE

How To Boot A Cisco Ip Phone From A Cnet Vlan To A Vlan On A Cpower Box On A Ip Phone On A Network With A Network Vlan (Cisco) On A Powerline (Ip Phone) On An

Hvor parat er din virksomhed? Motivation for systematisk serviceudvikling i den maritime branche

How To Price Power In Norsk

THE ROTARY FOUNDATION. Det hele begyndte med at Arch Klump fik en idé i 1917!

Den Integrerede Renovering Proces (IRP) Et supportværktøj mod bæredygtige hjem

Department of Informatics Copenhagen Business School

Creating practise based knowledge for knowledge based practice

No pre-produced produced foods

Sponsors ansvar ved outsourcing af en klinisk afprøvning. Dansk Selskab for GCP. Medlemsmøde 23 November 2010

Too Much. Workmate. A. Listen to Adrian talking about obesity. 1 Who is he especially worried about?

Lars Bo Andersen

Utvikling av voksnes ferdigheter for optimal realisering av arbeidskraft (SkillsREAL)

Melissa & Cynthia viser, hvordan man påfører EYES ON LINER AND STYLISH BROW

Jakten på Skapergleden Hvordan bevare mennesket i loopen?

Participatory Design and Cyclic Improvement of Business Processes with Workflow Management Systems

Designing Exploratory Design Games a framework for participation in participatory design?

2012- Associate Professor, Department of Organization, Copenhagen Business School

Designing Exploratory Design Games: A Framework for Participation in Participatory Design?

Fitzlab 13 - A tale from the North. Torino, November

Features & Fordele river kan udskiftes LED bord kan udskiftes

Steno Diabetes Center

Koblingen mellem forskere og virksomheder: hvorfor, hvordan? Morten Ølgaard Jensen, ph.d. September 2011

Data Governance, SAS vinkling

Softwaretest. Kvalitetssikring og kvalitetskontrol. Kvalitetssikring og kvalitetskontrol. Kvalitetssikring.

MANAGING ORGANIZATIONAL CHANGE

Nordic Built Active Roofs and Facades ELLEBO RENOVATION

Online Outsourcing. - Fremtidens måde at arbejde på. Fremtidens måde at arbejde på. Digital Markedsføring 2013

Avaya Brugergruppe dage

Hvordan skriver man en god kravspecifikation? DAu konference den 28. august om projektstyring

HVAD ER PERSPEKTIVERNE VED INDUSTRI 4.0?

FaSMEd meeting, Maria I.M. Febri

Agil Business Process Management - i Finans

Title: Project period: Abstract: Semester theme: Supervisors: Projectgroup no.: Members: Jeppe Tobias Hatting

Afdeling 6. KA Fredagsseminar Anders Michelsen: Det kreative flux organisation og dimension

Baggrunds information om Alusta

The hyper library. 1. Library activities. Claus Rosenstand, Maj Rosenstand & Lotte Stehouwer LIDA 2006

ActionPhoto International

Indenfor projektledelse

MINISTRY OF DEFENCE LANGUAGES EXAMINATIONS BOARD

Innovation i energisektoren

Danfoss PolyPower A/S.

Udlandsstipendielisten for kunstneriske og kulturelle uddannelser 2015.

Danish Language and Culture Section I &II Spring 2014 Credits: 6 Classroom N7-C22 Monday, Tuesday, Thursday and Friday 13:15-14:35

Konstruktiv designforskning

Service Design Methods and Action. Professor Satu Miettinen University of Lapland

Ny postlov i Norge New postal regulations in Norway. Frode Wold, Norway Post Nordic Address Forum, Iceland 5-6. may 2015

Information og dokumentation Ledelsessystem for dokumentstyring Krav

Wake-Up Meeting hos PeopleNet 5. september 2013

Thomas Ludvik Næss Country Manager

Standards of proficiency. Arts therapists

VHDL programmering H2

Titangade. 20. August 2015

Effektive brugere. Søren Pedersen Lars Hansen

VirtuChat. Catalog 2013 Revision 24/ For now the final version... Here you can find everything you need..

Leadership Development Catalogue

How To Understand Software Quality

Interactive Tools for Collaborative Architectural Design 1 THE CONDITIONS FOR ARCHITECTURE AND PLANNING HAS CHANGED

my students are encouraged to think rather than just listen evaluations of my lectures improved significantly

Transcription:

QuickTime och en -dekomprimerare krävs för att kunna se bilden. 1995-1999 User Centered Design Gr. Erhvervs Ph.D. Interaction design Nessie Smart Window Afhandling: Event dreven produktudvikling: Samarbejde og læring Vision 2000 - design of both process and product Eva Brandt Lektor, Ph.D. Center for Design Research eva.brandt@dkds.dk 1999-2004 Space Studiet, Seniorforsker, Design Lab Dynabook Eksperimentkontoret Malmö Högskole Kunst, Kultur og Kommunikation 2004 Lektor i Interaktionsdesign Moving Stories COMIT 1

Our institution: Design school moving into research Udforskende design spil 500 students in Fashion, Product design & Visual communication Mixed faculty with academic and professional background XLAB: Eksperimenterende designforskning DAIM: Design-antropologisk innovationsmodel Acem meditation www.acem.com NLP Business Practitioner To make successful products, designers have to consider not only how the product functions, but also the subjective factors associated with it. These subjective factors are called user experiences. This book argues that designers need systematic methods to be able to study experiences, and that these methods have to enable the empathic understanding of the user (Koskinen, Batterbee, and Mattelmäki (2003): Empatic Design: User experience in product design. p. 7) 2

Empathy = is an imaginative projection into another person s situation...key to empathic design is an understanding of how the user sees, experiences and feels some object, environment or service in the situation in which he or she uses the object (p. 45) The designer s radar of design research methods Imagined users in imagined circumstances Users representations in real circumstances Ethnographic research based on observations and interviews Say-do-make model for experience design Verbal data Brainstorming Edward de Bono s Six Thinking hats Future laboratories Mood-boards Style-boards Scenarios, bodystorming techniques. Second-hand user research with documents and statistics. Designers take active part, video-based observations, intervene... Entering the users worls as a user. Study real users in real circumstances Empatic design (Koskinen et al) Behavioral data Data on emotions and dreams (Koskinen et al, p. 60) 3

Brugerdreven innovation Event dreven produktudvikling/design Design Collaboratoriet Design Lab et Events Events Create continuity between events Events/workshops Events Events/workshops Events/workshops Events/workshops Participatory inquiry - Collaborative design Staging - exploring everyday practice 4

Playing around with reality - Video as design material Evoking, enacting - improvising scenarios QuickTime och en -dekomprimerare krävs för att kunna se bilden. Dialog og intervention User contexts Ethnographic fieldwork Further grounding of knowledge through user created e.g. scenarios Who are the users? Design materials Participatory inquiry and collaborative design Design games to inquire into what is, and explore ideas about what could be. 5

Social dimension Normal breakfast is Coco-pops Functional dimension Mission Style clothing What makes Graham beneficial to others? Attitude Humor Trafic sucks. Booms Spiritual dimension Mental dimension closed means longer drive to work. Be alert with devious suppliers and aware of their motives Runs through all son material. Makes sure all instruments are in tune. Vision Morals Vision Financial vision 6

Excellence by design The LX Workplace Experiment Horgen, T. H., M. L. Joroff, et al. (1999). Excellence by Design, Transforming workplace and work practice, John Wiley and Sons, Inc. Walk-through Work book Spatial and organizational diagnosis -Fotografering -Videofilmning Hvad er der på disse billeder som du godt kan lide? (gul) Hvad kan du ikke lide? (brun) Er der noget som du synes virker farligt eller utrygt? (rød) Hvad ønsker du at forandre eller forbedre? (lilla) Hvad ønsker du at bevare (beholde)? (blåt) Horgen et al.: Excellence by design - arbejdsformer - The LX Workplace 7

A Danish example Drawing the ideal work environment 8

Interactive organisational design game Probes, intervention and games User contexts Ethnographic fieldwork Further grounding of knowledge through user created e.g. scenarios Design materials Participatory inquiry and collaborative design Design games to inquire into what is, and explore ideas about what could be. COMIT project: 1. Iteration: Ethnographic field work:»on the way home«users: Who, how many, how, when and where? How to document the visits - to create a rich material that other people can take part in later in the process? Mobile users 6 visits - 3-6 t - video recording Rickard 23 years Sales rep Single, lives in Malmö city COMIT Ronny 40 years Head hunter Lives with wife and two sons in a suburb Helle 37 years Fashion designer/shop owner Lives with her husband in a suburb 9

COMIT: Pilot Workshop (Sony-Ericsson, Telia, brugere og II) 2. Iteration: Supl. field work + cultural probes How to create a common ground about potential users and the context of use? How to create visions in common about what seems to be interesting within mobile technology? COMIT COMIT Cultural probes COMIT 10

Intervention i det offentlige rum Nordvestspillet Ethnographic Field Methods and their relation to design Blomberg J, Giacomi J, Mosher A, Swenton-Wall P (1993); In D. Schuler and A. Namioka (Eds) Participatory Design: Principles and Practices, Lawrence Erlbaum, London, pp. 123 155. Studerende fra DKDS går i dialog med borgere i Nordvestkvarteret The ethnographer and the designer have a different starting point and objectives with field studies...... and different end results.. Ethnographer/Ethnografen: Is interested in understanding human behviour as it is revealed within various groups/cultures. The designer: Is interested in designing artefacts/objects, which can augment activities within various groups/cultures. The ethnographer: Is typically an ethnography - a written text with descriptions and interpretations of the field work. The designer: A product (material, immaterial or both) 11

What is field work? Observation, (informal) interviews and participation in activities within the group under study. There are no agreement about principles and the choice of methods and techniques. Depends on the situation, objective etc. Ethnographic field work Ethnografisk felt arbejde Studier af menneskelige aktiviteter finder altid sted i de naturlige omgivelser. (natural environments) Menneskelig aktivitet kan aldrig blive adskilt fra dets sociale kontekst - et holistisk perspektiv. (holistic perspective) Forståelsen som udvikles er beskrivende / deskriptiv. (the understanding is descriptive) Adfærd er altid beskrevet fra et deltagende perspektiv (behaviour from members point of view). DELTAGENDE PERSPEKTIV I MODSÆTNING TIL... Forskerens/designerens perspektiv Møderum der kan understøtte brainstorming PC arvet fra Marta. Jeg ved ikke, hvordan man bruger det meste af softwaren. Bord med IBM 286, Xerox skrivemaskine med hukommelse Rum hvor vi kan mødes privat (Blomberg, 1993 side 129) 12

Descriptiv (beskrivende) vs preskriptive (anvisende) The ethnographer describes how people actually behave and acts, not how they ought to behave. ikke dømmende holdning (a not judgemental attitude), personligt engagement (personal engagement), villighed til at være i situationer som er ude af ens kontrol, (a willingness to be in situations that one do not control) bevare en god relation til de mennesker, der observeres. (preserve a good relation to the people under study) iterativ og improviserende tilgang til at skabe nye indsigter Why observe? / Hvorfor observation? Various roles The fly on the wall Fluen på væggen Fordele og ulemper? Participant observer Deltagende observatør Examples of publications that might be interesting How Tangible Mock-Ups Support Design Collaboration. Eva Brandt (2007). ÓSpringer Science + Business Media B.V. 2007. Know Tech Pol (2007) 20:179-192 The Design:Lab as platform in participatory design research Thomas Binder and Eva Brandt. In Binder, Brandt and Gregory (editors), CoDesign, International Journal of CoDesign in Design and the Arts. Volume 4 Number 2, June 2008. ISSN 1571-0882. Pp. 115 129. Formatting Design Dialogues Games and Participation Eva Brandt, Jörn Messeter, and Thomas Binder. In In Binder, Brandt and Gregory (editors), CoDesign, International Journal of CoDesign in Design and the Arts. Volume 4 Number 1, March 2008. Pp. 51 64. Evoking the future: drama and props in user centered design. Brandt, E. and C. Grunnet (2000). Proc. Participatory Design Conference, CPSR. 13