Sheets to promote the teaching of common words as identified in the Literacy initiative for Y1/Y2

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Sheets to promote the teaching of common words as identified in the Literacy initiative for Y1/Y2 Page 1 Contents and instructions Page 2/3/4 As there are so many words in this set I decided to reduce the size of the sheets. To restore them to their correct (A4) size, cut into two and enlarge on the photocopier. The photocopier will enlarge to A4 from A5 automatically. You will then have six pages of A4 words to use for word tins, key ring words, flash cards, or playing cards for games. They are extremely durable if you photocopy them onto card and them laminate them. Page 5/6/7/8 also have been reduced to allow you to enlarge them to A4 and get 14 pages instead of 7 Page 5 The footballs are the words from Y1/Y2 that are cvc or short vowel plus either initial or final blend. They can be cut out individually or in sets and given to children to take home and learn or used as a frequency sheet for over-learning. The apples trees have also been placed in word families to encourage the development of onset and rime skills as well as being useful for spelling. The first tree is mostly vowel consonant e and ee. The second tree is vowel consonant e - many that do not respond to the magic e rule, plus others. The third tree is er words plus ould (Oh you lonely duck) words, and the final tree contains mainly words that make the (ow) sound. Page 6 Contains five sets of eight words that can be used as bookmarks to target specific words or as short frequency sheets to promote increased visual word banks. The tennis balls contain the remainder of the Y1/Y2 words not already covered in the previous sheets. Page 7 Contains a Lotto game to encourage the fluent recognition of the first set (football words) it requires photocopying onto card and enlarging (141%) If the cards are then laminated, it is possible to use a washable OHP pen for scoring the cards rather than covering with counters that easily get lost. The words used are all listed in alphabetical order to facilitate easy checking. Page 8 Are two sets of dominoes for revision and over-teaching of the apple tree words. Enlarge onto card, laminate and then cut into individual dominoes. Place face down and select seven dominoes each. At first it is easier to play face up, but as the pupils become more competent, then they can keep their selection secret. The first child puts a domino down and the other player has to attach one end and name the matching word. They then pick up another domino. If a child cannot go then they pick up one of the unselected dominoes. The winner is the child who has managed to have the least number of dominoes left at the end of the game. Page 9/10 describe games that can be used with the cards for sheets 2-5. It might be useful to make up packs of cards (different colours) and keep them in separate containers. The plastic resealing bags are useful. Once the pupils have played the games with an adult they soon become able to play them without supervision, releasing time to spend with other groups of pupils.

about after again an another as back ball be because bed been boy brother but by call called came can t could did do don t dig door down first from girl good got had half has have help her here him his home house how if jump just last

laugh little live lived love made make man many may more much must name new next night not now off old once one or our out over people push pull put ran saw school seen should sister so some take than that their them then there these three

time too took tree two us very want water way were what when where who will with would your black blue brown green orange pink purple red white yellow Monday Tuesday Wednesday Thursday Friday Saturday Sunday January February March April May June July August September October November December

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ball door many once black SNIP called little night school purple call girl may one blue because can t first laugh more new people there orange brown don t here your their green boy half way saw pink do too or two red Monday January one December two Tuesday February three November four Wednesday March five October six Thursday April seven September eight Friday May nine August ten Saturday June eleven July twelve Sunday thirteen twenty sixteen fourteen fifteen nineteen eighteen seventeen SNIP

bed then much jump from has back had off but that where put with did than when his pull got just Bingo Cards if will as next who man push an ran where not how him last then must dig us what help what Checklist as an back bed but did dig from got had has help his him how if jump just last man much must next not off pull push put ran than that then them us what where when who will with

Dominoes - Apple tree words -1 and 2 Dominoes -Apple words 3and 4 make these some have another over name seen time some would very came time seen made our another made love love been her brother take seen these name could after have three tree make sister water name three love name her out time home home tree out would been be came take another out be came three some should over out very after sister brother would very could would her very after over water after our water should over another

Games to encourage fluent visual response to sight words Y1/Y2 Games are useful to encourage the overlearning that must take place before a word can be confidently described as established. Games that have an element of luck or a competitive element such as being timed are preferable as they encourage motivation. Card Games:- SNAP ( 2-4 players) Photocopy four sets of identical cards. Starting with about 48 cards is usually about right for two children. Deal the cards between the players. Place one card down and then take it in turns to place another. When two cards match the first child to say the word wins them. The card game continues until one child runs out of cards. Old Maid ( 2-4 players) Photocopy the cards selected twice so that there are two of each word approximately the size of a small playing card. Twenty pairs is about right for two children. Designate one additional card as the Old Maid card - a special picture a different word for example. Deal the cards between the players. The first player asks the second player for a card by pointing to the back of one held by the first person. As pairs are formed the words are called and placed face down on the table. This continues until all pairs are called and one person is left holding the Old Maid card. They are the winner. Pairs ( 2-4 players) Place two identical sets of cards face down on the table. Perhaps 8 pairs for Y1, 12 pairs for Y2 pupils. Each pupil takes it in turns to turn two cards over. When two identical cards are turned over the pupil says the words. If they are correct then they win the cards. The winner is the person who wins the most pairs. Word Whist. (2-4 players) Start with photocopying five sets of ten words e.g. fifty cards. Deal the players six each. Put the remaining cards face down in the centre. Take it in turns picking up a card and then discarding one on a second pile. The person whose go it is can take a card from either pack - the seen or unseen. The idea is to collect a family of four cards. Once collected, the cards are placed face up and named. The first to collect a complete set wins. Other games Flash card game Simply go through the card given to a child on a daily basis. All the word they recognise they win, any they do not recognise, you win. Spend a little time pointing out to them ways of recalling the unknown words - word shape, sounds, chunks etc. Keep the cards in a word tin or punch them with a hole puncher and thread them onto a keyring. Word association Put the word on one side of the card and a sentence or cue picture on the other. Go through the cards daily. The child can self check the words using the cue to assist them to guess the unknown words. Memory games Choose four cards and show them to the child before placing them one at a time face down. Say one word and see if the child can remember its position. Continue with the other cards. The object is for the child to recall all four cards correctly. A variation is removing a card and seeing if the child can recall the missing word. Fishing. Photocopy words onto card and cut out in simple fish shapes. Put a paper clip on the nose of each fish and place it in a container. Fish for a card with a rod using a magnet at the end. If the child can read the word it has fished out it can keep it. The winner is the person with the most fish. Spinner games Photocopy a number of words onto card and draw simple pictures on the back e.g. cat, house, tree. Make a spinner with a finger and the chosen pictures depictured. Place the cards face down and then spin the finger. When it stops select a card with that symbol and if the child can read the word they have won the card. Numbers Photocopy a number of words (30) onto card. Write the numbers 1-6 on the back. Throw a dice. The child can select a word with the same number on the back. If it can read the word it can keep the card. Select. A child has a number of cards. The helper reads out sentence that describes the word. e.g. The day before Sunday. The child with the correct card holds it up and is given a token. The child with the most tokens wins.

Precision teaching. Use the grid below to target words that the child is learning. Write up to 20 words in the grid, making sure that they know at least 80% of them and then time them daily to increase visual recognition skills. Particularly popular if the child gets to hold the stop watch, and useful for peer tutoring. Precision teaching sheet How long does it take to read 20 words? Name...Date started...... Monday...Tuesday...Wednesday...Thursday...Friday...