WHAT TO BRING WHAT TO BRING - TROOP GEAR LIST Your campsite will be your home away from home. Each Troop or Patrol will need to set up its area within the conservation plan of the Camp. The Camp will provide each site with the following equipment: Picnic Table Wash Stand Platforms & Tents Bulletin Board Bunks & Mattresses Broom Shovel Trash Barrel Fire Barrel Fresh Air Optional Equipment Brought by Troop: Flags - Troop and Patrol First Aid Kit Games, stunt/skit supplies, costumes, musical instruments, songbooks Advancement: Merit Badge pamphlets Pens/pencils Posterboard Push pins or thumbtacks Troop Advancement Record Program Planner Adult Leader Resource form Other handbooks and guides Paper, notebooks, clipboards Felt-tip pens, Pencils Teaching Aids Camp Record Cards Activity Sign-up form Scoutmaster Needs: Copy of Online Troop Roster Notebook paper Claim Form Padlock Scoutmasters Handbook Troop insurance information Passenger Manifest NOTE: This equipment list is meant to serve as a general guide. Use your own discretion in choosing what to take and what to leave. DO NOT BRING PROPANE OR FUEL
WHAT TO BRING WHAT TO BRING - PERSONAL GEAR LIST MANDATORY ITEMS CAMPING GEAR Medical Form: Signed by Physician Sleeping bag or 3 blankets (Class 1 and 2 or 3 or New Annual Health Duffel bag (with name & troop # on outside) Record) Air mattress or sleeping pad (for overnight) Youth Permission Form: Signed by Parent TOILET KIT Merit Badge Prerequisite Form Toothpaste & Toothbrush Notebook, Paper, Pens Soap & Shampoo Stationery, stamps Medication (if needed) Mess Kit (for overnight) Bath Towels/washcloth Dry Bag (for overnight) Emergency Toilet paper VERY IMPORTANT Deodorant Scout Handbook (with name/address written Shaving gear (if needed) inside) Handkerchiefs Sack Lunch (1 st day dinner is at 7p.m.) Personal first aid kit CLOTHING ITEMS Comb & small mirror Scout Uniform (Class A) including: Sunscreen Scout Shirt and Shorts or Long Pants, Chapstick neckerchief (required for travel to and from Corrective Lenses (if needed) camp and at evening meal and colors) CAMP NECSSITIES Pajamas Flashlight/batteries Sweater or jacket (it can get cool at night) Compass Hat or visor Scout knife Jeans Drinking cup T-shirts (3 min)*** Canteen/water bottle Shorts (2 pair min) Day pack Hiking boots with proper socks (2) Clothesline/clothespins Swim suit and beach towel OPTIONAL Tennis shoes (canvas preferred) with proper Field Glasses socks Clock/watch Aqua socks or old tennis shoes for swimming O/A Sash 3 pairs of socks (min) Camera/film Underwear for 6 days Mask, snorkel, swim fins (rentals available) Fishing tackle (salt water) Spending Money $75-$85 (in $1/$5/$10 bills) If taking Lifesaving, Swimming or Canoeing Merit Badge bring extra clothes for survival while in the water - long pants, shirt, socks, shoes. *Required if you are planning to complete merit badges started before coming to camp. **T-shirts with camp emblem will be on sale at the Trading Post. Label ALL clothing and other items brought to camp. DO NOT BRING TO CAMP: Firearms Ammunition Matches Fireworks Footlockers Radios MP3 Players DVD Players Comic Books Pornography Alcohol Illegal substances Jewelry Fish spears Spear Guns Switchblades Large Knives Sheath Knives Backpack frames Gang paraphernalia Cell Phones Pagers Any Kind of Fuel/Propane
MERIT BADGE DIFFICULTY Merit Badge Difficulty Chart Scouts should be successful in acquiring the information and mastering the skills necessary to complete the requirements for Merit Badges offered at Emerald Bay. Therefore, to assist leaders and help Scouts choose appropriate Merit Badge classes, we have assigned numbers representing the relative difficulty of each class offered. Level 1: Level 2: Level 3a: Level 3b: Level 4: Recommended for Scouts of any age. Recommended for Scouts aged 12 and above, or who have completed the Second Class rank. Recommended for Scouts aged 13 and above, or who have developed good study skills including report writing. Recommended for Scouts aged 13 and above, or who have developed the strength and coordination usually associated with 13 year olds. Recommended for Scouts aged 14 and above, or who have developed the strength, coordination, and study skills associated with 14 year olds, or have substantial experience. Level 1 Classes: Aquatics: Handicraft: Nature: Level 2 Classes: Aquatics: Nature: Scoutcraft: Level 3 Classes: Aquatics: Handicraft: Nature: Canoeing, Swimming Art, Basketry, Leatherwork, Pottery, Woodcarving Geology, Mammal Study, Nature Rowing Geology, Oceanography, Soil and Water Conservation Camping, Orienteering, Pioneering, Wilderness Survival Lifesaving (b), Motorboating (a), Sailing (b) Pottery (b) Astronomy (a), Environmental Science (a), Fish and Wildlife Management (a) Level 4 Classes: Field Sports: Archery, Rifle Shooting, Shotgun Shooting Aquatics: Water Sports
WHAT I WOULD LIKE TO DO AT EMERALD BAY 1. Use this form to formulate ideas of what you want to do at Emerald Bay 2. Once completed turn over and fill in the Merit Badges that you will take at camp 3. Senior Patrol Leaders can use the activity section to help formulate Unit functions Full Name: Troop Number: Patrol: Council: MERIT BADGES: It is recommended that each scout take 2 or 3 merit badges during their week in camp. Place a 1, 2, 3, or 4 before the merit badges you would like to take. ACTIVITIES: Place a check next to the activities you would like to take part in while at camp. MERIT BADGES AQUATICS Canoeing Lifesaving Motor Boating Rowing Small Boat Sailing Swimming Water-sports FIELD SPORTS Archery Rifle Shooting Shotgun Shooting HANDICRAFT Art Basketry Leather Work Pottery Woodcarving NATURE Astronomy Environmental Science Fish & Wildlife Mngmt. Geology Mammal Study Nature Oceanography Soil & Water Conservation SCOUTCRAFT Camping Orienteering Pioneering Wilderness Survival ACTIVITIES AQUATICS Canoeing Fishing Kayaking Motor Boating Rowing Sea Lion Swim Small Boat Sailing Snorkeling Swimming SCUBA FIELD SPORTS Archery Shooting Rifle Shooting Shotgun Shooting HANDICRAFT Art Basketry Leather Work Woodcarving Pottery NATURE Conservation Project Hiking Program Nature Trail Nature Games Star Hikes SCOUTCRAFT Cat s Eye Trail Knot tying Orienteering Course Scoutcraft Games Totin Chip MISCELLANEOUS Buffalo Run Campfire Cookouts Emerald Patrol 1 st Year Rank Adv. Mountain biking Oath of the Anchorman Parsons Beach Pirate Award Scouts Own Troop Colors Unit-get-together War Canoe Trip (overnight) OTHER AQUATIC PROGRAMS BSA Lifeguard Mile Swim, BSA Snorkeling, BSA OTHER CAMP PROGRAMS BSA Aquarist Naturalist BSA Oceanography Cooking Program Note: Most waterfront activities and some other activities have prerequisite requirements and restrictions. Consult your scoutmaster for information on your eligibility for participation in any activity.
SCOUT MERIT BADGE SIGN-UP FORM (WEEKS 2-10) Scheduling Worksheet Advancement Classes 1. Once you have filled out the backside of this form use this side to place the Merit Badges you wish to take. 2. Only fill in the sections that are not shaded. These are the class sessions offered. 3. After you have completed the form return it to your Scoutmaster. Name: Tent Buddy: (Choose one row from each column for the entire week. Write X in white box.) Sess A Sess 1 Sess 2 Sess 3 Sess 4 Sess 5 begin 6:00 9:00 10:45 2:00 3:30 7:00 end 7:15 10:15 Noon 3:15 5:30 8:00 Prerequisites & Comments Aquatics Canoeing MB Swimming MB, clothes (Long Pants, Long Shirt) Lifesaving MB Swimming MB, clothes (Long Pants, Long Shirt) Motorboating MB Swimming & Lifesaving & either Rowing or Canoeing MB Rowing MB Swimming MB, clothes (Long Pants, Long Shirt) Small Boat Sailing MB Swimming & Lifesaving & either Rowing or Canoeing MB Swimming MB Clothes (Long Pants, Long Shirt) Water Sports MB Swimming & Lifesaving & either Rowing or Canoeing MB BSA Lifeguard Age 14 up, Lifesaving MB & Rowing MB, CPR, 30 hrs. Snorkeling BSA Swimmer - Flexible Schedule, 2nd Session for Leaders Only Mile Swim BSA Swimmer Field Sports Archery MB Prior experience, Age 13 or older Rifle Shooting MB Prior experience, Age 14 or older Shotgun Shooting MB Prior experience, Age 14 or older, Approx $20 for Materials Handicraft Art MB Basketry MB Approximately $12 - $16 for projects Leatherwork MB Approximately $14 - $25 for projects Pottery Approximately $15 - $25 for projects Woodcarving MB Approximately $2 - $5 for projects Nature Astronomy MB Also Tuesday & Thursday evening, Requirement 6 Evironmental Science MB Fish & Wildlife Mng. MB Geology MB Mammal Study MB Nature MB Oceanography MB Soil & Water Cons. MB BSA Aquarist BSA Naturalist Environmental Science & two 'nature' MB's required BSA Oceanograper Oceanography Merit Badge Scoutcraft Camping MB Requirements 9 A,B,C Orienteering MB Pioneering MB Wilderness Survival MB Advanced Pioneering Pioneering Merit Badge Totin' Chip *** *** *** Drop-in program - Registration not required 1 st Yr.Rank Advancement * *Indiv. Prog. / For Scouts needing only a few skills SCUBA Diving BSA SCUBA Swimmer. Age 12 up (Contact Malibu Divers 310-456-2396) Discover Local Diving Swimmer. Age 14 up (Contact Malibu Divers 310-456-2396) *Open sessions - Individually based Rank Advancement (Scouts show up and staff helps Scouts complete what is needed) Please do not write in the shaded boxes. SCOUT FORM
DEPARTURE AND ARRIVAL SCHEDULE The following are departure and arrival times for the 2009 summer season at Camp Emerald Bay. Your camping fees include travel to and from camp on our scheduled boat. The ferry will take units directly to Emerald Bay. If you have made your own arrangements to get to camp please call our office ext.130 advising when you will arrive in camp. Our representative at the terminal needs to know if you are not going to be there. A map to the terminal is printed overleaf. DEPARTURE DATE LEAVE SAN PEDRO RETURN DATE ARRIVE SAN PEDRO Sunday June 14 1:00 p.m. Saturday June 20 2:00 p.m. Sunday June 21 1:00 p.m. Saturday June 27 2:00 p.m. Sunday June 28 1:00 p.m. Saturday July 4 2:00 p.m. Sunday July 5 1:00 p.m. Saturday July 11 2:00 p.m. Sunday July 12 1:00 p.m. Saturday July 18 2:00 p.m. Sunday July 26 1:00 p.m. Saturday August 1 2:00 p.m. Sunday August 2 1:00 p.m. Saturday August 8 2:00 p.m. Sunday August 9 1:00 p.m. Saturday August 15 2:00 p.m. Sunday August 16 1:00 p.m. Saturday August 22 2:00 p.m. Sunday August 23 1:00 p.m. Saturday August 29 2:00 p.m. Please check in at San Pedro terminal, Berth 95 between 11:30 and 11:45 a.m. Report to our representative Randy Stoller. If there is a problem he can be reached before departure at (818)326-3232. He will ask how many scouts & adults are in your unit and if all are present and confirm this information with your Passenger Manifest. Please follow all his instructions for loading. Secure parking is available at the San Pedro terminal with Parking Concepts for $12.00 per 24 hrs. There is no weekly rate. Please direct any additional questions about parking to Parking Concepts (310) 547-4357. During your boat trip to Catalina Island, the following rules must be observed: Scout Uniform is required at all times. Equipment packed neatly and compactly, with the owner's name emblazoned clearly on each item (We recommend that you use duct tape). Duffle bags are strongly recommended. No bigger than 36 X 14 X 14. No outside framed backpacks. See Emerald Bay s Leaders Guide page 12 baggage). Other people will be handling your bag. Clear identification will make loading and unloading run smoothly. No propane or liquid fuel may be carried on board ship. Lunch is on your own. Dinner is the first meal served at camp. It is strongly advised, for comfort, that scouts not eat a heavy or greasy breakfast or snack prior to departure. ENJOY YOUR STAY AT EMERALD BAY!
DIRECTIONS TO PORT Catalina Sea & Air Terminal, Berth 95, San Pedro Directions to Berth 95, in San Pedro: Take the (110) Harbor Freeway south to San Pedro. Take the Terminal Island, Exit ramp 47. Stay in the right lane, exit Harbor Blvd. Follow the signs to Catalina Terminal, Berth 95 Check-in time at San Pedro Sea & Air Terminal, Berth 95, is one hour prior to your departure. Please note the following: During your boat trip to Catalina Island, the following rules must be observed: Scout Uniform is required at all times. Rubber soled shoes must be worn aboard the boat. No boots allowed. No propane or liquid fuel may be carried on board ship. It is strongly advised that you not eat a heavy or greasy breakfast or snack prior to departure.
IMPORTANT INFORMATION SPECIAL INSTRUCTIONS 1. Mess Kits and Dry Bags: In an ongoing effort to reduce the amount of waste generated by camp and our environmental impact, as well as promote consistent Scout skills, Emerald Bay will no longer be providing disposable dishes, or utensils for our overnight experience. Therefore it is imperative that each individual bring with them to camp a mess kit that includes a plate, bowl, cup, and utensils for use on the overnight. In the past we had provided trash bags for each scout to use to keep their gear dry on the canoe ride over. In the same mindset of conservation, we will no longer provide the trash bags to keep gear dry. We ask that each individual bring a dry bag for the paddle over to the beach. The overnight war canoe to Parson s Beach is a capstone event to each unit s camp experience and we expect each unit to participate. So please, Be Prepared for this event by ensuring that each camper has a mess kit and a dry bag, and by doing so we can all be more Thrifty. 2. Unit Insurance: Emerald Bay has always required each unit attending camp to bring their own unit insurance as a backup to each individual s private health insurance. This year unit leaders must be prepared to show proof of this insurance (a copy of the unit s insurance policy) to our camp representative at the boat terminal. If a unit does not have insurance they will not be allowed to come to camp. 3. Passenger Manifest: The United States Coast Guard now requires all cross channel carriers to have a comprehensive Passenger Manifest for all trips to and from Catalina Island. The Catalina Express Company has asked that we provide to them a list of all of our passengers for each crossing. Therefore we require that each unit bring with them to the boat terminal two copies of the unit roster for who will be traveling to and from Catalina Island through our chartered runs. These lists must reflect any unit members who will be making midweek or other alternate travel arrangements. Thank you for your attention to these matters.