The Digital Animation & Visual Effects School at Universal Studios Florida Sound Stage Universal Studios Plaza Orlando, Florida 32819
|
|
|
- Moris Stevens
- 10 years ago
- Views:
Transcription
1 The Digital Animation & Visual Effects School at Universal Studios Florida Sound Stage Universal Studios Plaza Orlando, Florida Catalog Version XXXII Phone: (407) Fax: (407) Web: -- Page 1 of 56 --
2 This page is intentionally blank. -- Page 2 of 56 --
3 The Digital Animation and Visual Effects School The DAVE School a division of Florida Technical College, Inc. (FTC) Challenger Parkway, Orlando, FL A nonpublic career education school providing technical training for people who want to become Visual Effects or Game Artists David Ruggieri, President and COO Dr. David Penn, Executive Director Florida Technical College is a college accredited by the Accrediting Council for Independent Colleges and Schools (ACICS) to award Bachelor degrees, Associate of Science degrees, and diplomas. ACICS is listed as a nationally recognized accrediting agency by the United States Department of Education and is recognized by the Council for Higher Education Accreditation. ACICS is located at 750 First Street, NE, Suite 980, Washington, DC (202) ACICS has approved the DAVE School programs and ACICS has approved the DAVE School as a location of Florida Technical College (FTC). Florida Technical College is licensed by the Commission for Independent Education, Florida Department of Education. Additional information regarding this institution may be obtained by contacting the Commission at 325 West Gaines Street, Suite 1414, Tallahassee, FL , toll-free (888) The Commission for Independent Education has approved the DAVE School as a location of FTC. All photographs in this catalog were taken at the existing DAVE School facilities in Orlando, FL. -- Page 3 of 56 --
4 Table of Contents TABLE OF CONTENTS... 4 FROM THE FOUNDER... 9 ABOUT THE DAVE SCHOOL MISSION STATEMENT OCCUPATIONAL GOALS AND SCHOOL PHILOSOPHY HISTORY SCHOOL FOUNDERS DAVE SCHOOL FACILITIES PROGRAMS AND CURRICULUM VISUAL EFFECTS PRODUCTION PROGRAM DAVE 101 DIGITAL MODELING AND SCULPTING DAVE 201 FUNDAMENTALS OF COMPUTER ANIMATION DAVE 301 MOVIE MAGIC THE ART OF VISUAL EFFECTS DAVE 401 STEREOSCOPIC 3D PRODUCTION GAME PRODUCTION PROGRAM DAVE 101 DIGITAL MODELING AND SCULPTING DAVE 201 FUNDAMENTALS OF COMPUTER ANIMATION GAME 301 VIDEO GAME PRODUCTION GAME 401 INTERACTION AND GAME SYSTEMS GAME 501 FINAL GAME PROJECT DEVELOPMENT DEFINITION OF A CLOCK HOUR COURSE NUMBERING SYSTEM CHANGING PROGRAMS MAKE-UP WORK ADDITION AND CANCELLATION OF COURSES CURRICULUM ADVISORY BOARD ADMINISTRATIVE STAFF VISUAL EFFECTS PRODUCTION AND GAME PRODUCTION FACULTY PROGRAM TUITION PAYMENT SCHEDULE FINANCIAL INFORMATION FINANCING Page 4 of 56 --
5 INSPIRED ARTIST SCHOLARSHIP CANCELLATION AND REFUND POLICY VETERANS REFUND POLICY ACADEMIC CALENDARS VISUAL EFFECTS PRODUCTION PROGRAM START DATES GAME PRODUCTION PROGRAM START DATES HOURS OF OPERATION HOLIDAYS AND PROGRAM BREAKS ACADEMIC TERMS ADMISSIONS REQUIREMENTS INTERNATIONAL STUDENTS ADMISSIONS PROCESS ADVANCED PLACEMENT AND TRANSFERENCE OF CREDIT.. 39 VETERAN S CREDIT FOR PREVIOUS EDUCATION OR TRAINING SATISFACTORY ACADEMIC PROGRESS (SAP) EVALUATION POINTS REQUIRED COMPLETION RATES REQUIRED GRADE POINT AVERAGE MAXIMUM TIME FRAME WARNINGS PROBATION APPEALS CUMULATIVE GPA GRADING SYSTEM FOR ASSIGNMENTS RETAKING CLASSES GRADUATION REQUIREMENTS STUDENT SERVICES ACADEMIC COUNSELING SOCIAL EVENTS AND ACTIVITIES DISABILITY SERVICES RULES AND REGULATIONS ATTENDANCE TARDINESS Page 5 of 56 --
6 VETERANS ATTENDANCE LEAVES OF ABSENCE RE-ENTRY STUDENT RECORDS CONDUCT ACADEMIC MISCONDUCT SEXUAL HARASSMENT DISCIPLINARY ACTION APPEALS POLICY GRIEVANCE POLICY DISCRIMINATION STATEMENT CONTACT INFORMATION FLORIDA TECHNICAL COLLEGE, INC. ADMINISTRATORS LEGAL OWNERSHIP / GOVERNING BODY Page 6 of 56 --
7 Florida Technical College has Continuing Education programs and two academic units, the Digital Animation & Visual Effects School (DAVE School) and LaSalle Computer Learning Center (LCLC). This catalog focuses on courses and policies related to the DAVE School programs that are not offered through FTC, FTC Continuing Education, or LCLC. Catalogs that focus on courses and policies related to programs offered through FTC and LCLC are published separately. -- Page 7 of 56 --
8 This page is intentionally blank. -- Page 8 of 56 --
9 From the Founder Prior to founding The DAVE School with my wife Anne, I was an Animator and Visual Effects Supervisor at Foundation Imaging, one of the top visual effects houses in Hollywood. As part of my job I handled artist recruitment; in 1999, I personally hired over 60 animators to work on an all computer animated version of Starship Troopers. I screened hundreds of unacceptable demo reels. Even the worst of them showed a great deal of effort, but a terrible lack of direction and an unrefined skill set. The reels I got from animation school graduates also failed to demonstrate the qualifications most facilities require. I could not find a single school that consistently produced qualified entry-level animators with practical skills in the creation of visual effects So I started one that does. The DAVE School offers complete immersion into the art and science of computer graphics with extensive practice under qualified supervision. My experience as an animator, producer, and recruiter, gave me a unique appreciation for what it takes to succeed in this field. Working with industry colleagues from several Los Angeles based effects houses, I created courses with exercises based on actual work assignments. The program was designed to give you a powerful command of the tools used in animation and visual effects production. It was also designed to strengthen your aesthetic senses and artistic development. Computer animation and visual effects are relatively new fields, making practical training more important than ever. The days of the self-taught artist breaking into the business without formal training are all but over. The demand for top-notch work is increasing, with generous salaries available for the most talented. For this reason, employers expect you to perform with skill and confidence on day one, making on-the-job training extremely rare. Now in its 15 th year, The DAVE School and its graduates continue to write new chapters in entertainment history. They are highly skilled, and well prepared to enter the workforce. Be a part of history! Jeff Scheetz DAVE School Founder -- Page 9 of 56 --
10 About The DAVE School Mission Statement The DAVE School was created to consistently provide specialized career training in the art and science of computer animation and visual effects as it relates to motion pictures, television and games. Occupational Goals and School Philosophy Computer animation and visual effects for gaming and film are exciting fields for those with the right blend of talent and skill. The DAVE School believes that it can make a huge difference in a student's development. Every lesson plan is based on objectives faced by professionals on a daily basis. History The Digital Animation & Visual Effects School was founded on June 8, 2000, by Anne and Jeffery Scheetz. At the time Jeff was a Visual Effects Supervisor and the school was a way to institutionalize his body of knowledge in computer animation production and pass on techniques and traditions to the next generation of digital artists. School Founders With over 20 years of experience in media production, Jeff has amassed a thorough knowledge of visual storytelling through film, video, and animation. Jeff and his wife, Anne, founded The DAVE School in 2000, offering a program of complete immersion into the art and science of computer animation with extensive practice under industry level supervision. Many of the school s animation and visual effects shorts are award winners. Before The DAVE School, Jeff worked for the pioneering visual effects company Foundation Imaging, where he supervised visual effects projects for Star Trek: Voyager, Babylon 5, and Roughnecks: Starship Troopers Chronicles. In addition, he also worked for Nickelodeon Studios, Universal Studios Florida, Walt Disney Imagineering, and The Disney MGM Studios, where he met Anne. -- Page 10 of 56 --
11 DAVE School Facilities At Universal Studios Florida The DAVE School is located on the backlot of Universal Studios Florida. Our facility consists of a 36,055 square foot space inside Sound Stage 25. In addition to its two theme parks, Universal Studios and Islands of Adventure, Universal operates a fully functional motion picture and television production facility. During the program, students tour many of these facilities. Certain assignments require use of Universal s facilities, so each student is issued an annual pass, which grants him or her access to the theme parks during operating hours. We also enjoy use of Universal s backstage areas including the employee cafeteria. Learning Lab Classroom Students beginning their training find themselves in a Learning Lab Classroom. The Learning Lab Classroom is arranged in a traditional seating plan with a computer workstation for each student. Students start their training on workstations complete with industry-standard technology. -- Page 11 of 56 --
12 Studio Lab Classroom Students meet in the Studio Lab Classroom in the later portions of each program. This setting is a more collaborative environment similar to a working animation studio. Workstations found in this lab are real workhorses that can handle most anything thrown at them and are equipped for both video editing and DVD authoring. Shooting Stage Many of our visual effects courses and projects require shooting scenes and elements on a Green Screen stage. Our stage has a permanent 60 by 25 foot seamless L-shaped chroma key green cyclorama installed with a lighting rig using Keno-Flow lights. Keno- Flow is the industry standard for Green Screen photography and compositing. Motion Capture Studio Motion Capture is a process where an actor wears a special suit covered with sensors. These reflective sensors, in conjunction with multiple cameras, are used to record the actor's motion data to the computer, which is then applied to a computer animated character. Motion Capture can be used in Visual Effects to populate the deck of a computer generated ship (Titanic), in video games to animate characters (Call of Duty), or to bring an animated creature to life (Dawn of the Planet of the Apes). -- Page 12 of 56 --
13 3D Lecture Theater Instruction and guest presentations often take place in our 3D Lecture Theater. Part of our curriculum includes film study and project analysis; therefore the theater is equipped with a stereo sound system and a stereoscopic 3D projector system. Unlike most schools, our lecture and lab have been integrated into one class. The instructor you have for a lecture is the same person who will then supervise the exercise. All of the school facilities will accommodate wheelchairs and are ADA compliant. Library and Resource Center The School maintains a library of industry-specific periodicals, reference books, video tutorials, blueprints, full-length feature films, models, demo reels, etc., regularly supplementing this reserve with additional materials and project specific resources. Students are permitted to borrow and must checkout items. Program completion certification will not be rewarded until all materials borrowed during enrollment have been returned. Students will be held responsible for replacing any items deemed non-returnable due to loss, damage, etc. Textbooks and Required Reading Any textbooks required during the program are loaned to each student for use while enrolled; students who wish to own their own copies may choose to purchase these titles at their own expense. Completion certification will not be rewarded until all books assigned to a student during the program (as well as any library materials) have been returned. Students will be held responsible for the replacement of or reimbursement for books deemed non-returnable due to loss or damage. -- Page 13 of 56 --
14 Programs and Curriculum Visual Effects Production Program The Visual Effects Production Program consists of four terms (which we call "Blocks"). Each Block is 300 clock hours, during which time a single course is taught. The course for each block focuses on a major discipline within the computer graphics industry. A number of subjects related to that discipline are taught throughout the Block. Our program is designed to give students a broad range of skills. This is an important distinction. Many computer graphics schools require students to specialize in a specific area of study or commit to a specific track. We believe this limits your career options after graduation. The diversity of our program allows students to pursue a wide range of jobs in the computer graphics industry, from feature film and television effects to game art, print advertising, architectural visualization and military simulation. The disciplines learned in the first three Blocks come together in the fourth and final Block where students engage in actual production. The Block 4 project is a hallmark of the DAVE School. It defines the graduating class and ensures that every student coming out of the program has a working knowledge of the procedures used in the Hollywood animation and visual effects industry. The instructors for each Block are specialists in their respective fields and have been chosen for their outstanding work as artists and educators. Each has a passion to share their experience and help prepare you for a career as a production artist. Our program is taught with the assumption that each student is computer literate, but has no prior experience in computer graphics or animation. We follow the "teach a man to fish" philosophy. We will show you the proper tools and techniques used by industry professionals. We will mentor you and provide both critique and support. We will not walk you through your projects step-by-step. This "tough love" approach ensures that every student is capable of handling the challenges they will face in the real world. Our ideal student is one who has a strong work ethic, a positive attitude, and a passion for problem solving. -- Page 14 of 56 --
15 The grading for each block is based on the cumulative GPA from all course projects. Students must have a passing grade from each Block in order to progress through the program. Classes meet five hours per day, five days per week. Lab time during class hours is provided, however we expect each student to dedicate an appropriate amount of time outside of class to work on assignments and meet project deadlines. DAVE 101 Digital Modeling and Sculpting The purpose of this Block is to give students a comprehensive understanding of 3D modeling and digital sculpting techniques needed to construct objects for feature films and video games. Students who complete this term will have a concrete knowledge of hard surface and organic modeling techniques, UV mapping, and digital sculpting. (300 Hours) Prerequisite(s): None DAVE 201 Fundamentals of Computer Animation The purpose of this Block is to give students a thorough understanding of computer animation. Students who complete this term will have a solid understanding of camera and vehicle animation, parent/child hierarchies, character rigging, character animation, facial animation, lip syncing, and motion capture for film and gaming. (300 Hours) Prerequisite(s): DAVE 101 DAVE 301 Movie Magic The Art of Visual Effects The purpose of this Block is to give students a solid understanding of visual effects production for film and television. Students who complete this term will have an understanding of film effects history, node and layer based compositing, rotoscoping, green screen keying, color grading, 2D/3D tracking, crowd replication, matte painting, set extensions, particle simulations, fluid dynamics, and stereoscopic conversion techniques. (300 Hours) Prerequisite(s): DAVE 101, and DAVE Page 15 of 56 --
16 DAVE 401 Stereoscopic 3D Production The purpose of this Block is to give students a real-world understanding of what it is like to work on a stereoscopic Hollywood production. Students who complete this term will have an understanding of visual effects history, industry standard production techniques, typical 3D/VFX production pipelines, the importance of working as a team, how to apply problem solving skills to meet production deadlines, and the various techniques used in the industry for stereoscopic 3D conversion. The production block ensures that you are properly prepared for a career as an animator or visual effects artist. (300 Hours) Prerequisite(s): DAVE 101, DAVE 201, and DAVE 301 Game Production Program The first twelve months of the program focus on education and skills training, broken down into three month terms that we call Blocks. The last three months provide an amazing studio experience; students learn practical skills by working as part of a specialized team on the development of a game. This program is designed to give each student practical and thorough exposure to each of the major disciplines needed for game art content creation. This includes games produced by both major game studios working on AAA titles and independent production houses working on mobile gaming and other applications. Here you find your specific skill-set and sharpen it until you are of real value to employers. The instructors for each Block are specialists in their respective fields and have been chosen for their outstanding work as artists and educators. Each has a passion to share their experience and help prepare you for a career as a game artist. Our program is taught with the assumption that each student is computer literate, but has no prior experience in computer graphics. We follow the "teach a man to fish" philosophy. We will show you the proper tools and techniques used by industry professionals. We will mentor you and provide both critique and support. But we will not walk you through your projects step-by-step. This "tough love" approach ensures that every student is capable of handling the challenges they will face in the real world. -- Page 16 of 56 --
17 Our ideal student is one who has a strong work ethic, a positive attitude, and a passion for problem solving. The grading for each block is based on the cumulative GPA from all course projects. Students must have a passing grade from each Block in order to progress through the program. Classes meet five hours per day, five days per week. Lab time during class hours is provided, however we expect each student to dedicate an appropriate amount of time outside of class to work on assignments and meet project deadlines. DAVE 101 Digital Modeling and Sculpting The purpose of this Block is to give students a comprehensive understanding of 3D modeling and digital sculpting techniques needed to construct objects for feature films and video games. Students who complete this term will have a concrete knowledge of hard surface and organic modeling techniques, UV mapping, and digital sculpting. (300 Hours) Prerequisite(s): None DAVE 201 Fundamentals of Computer Animation The purpose of this Block is to give students a thorough understanding of computer animation. Students who complete this term will have a solid understanding of camera and vehicle animation, parent/child hierarchies, character rigging, character animation, facial animation, lip syncing, and motion capture for film and gaming. (300 Hours) Prerequisite(s): DAVE 101 GAME 301 Video Game Production Professional game production is the creation and production of games that range from computer, handheld, console, and arcade games to games on the internet, games on mobile phones, and other wireless game applications. After game design documents are ready and designs are complete, a team of skilled artists is assembled as the game moves into production. The first six weeks of this course provides a practical overview of the entire game asset creation process on a simplified scale. Everything taught in the rest of the course is a deeper exploration of each of these areas. Students will -- Page 17 of 56 --
18 learn how to interpret concept art to model out game environments, characters, and props. Students will also be shown how to tell a story with an environment. (300 Hours) Prerequisite(s): DAVE 101 and DAVE 201 GAME 401 Interaction and Game Systems All video games are centered on the concept of interaction. Each part of the game is something a player can experience firsthand. Unlike film, players are thrown into a world and can immediately start to interact with it. Game artists are responsible for creating this first level of immersion. This course will focus on bringing the game world to life. Game systems are at the heart of a video game. The systems are what create all the interactivity and motion a player sees in the game. Students will be introduced to the two main systems (player and enemy) seen in most games today. Students will be provided with a shell system that will require them to create assets based on the rules for that system. Those systems include, movement, attack, weather, A.I., etc. Students will also be shown how the process of how to triage and fix bugs to better understand how the full art studio pipeline works in a game studio. (300 Hours) Prerequisite(s): DAVE 101, DAVE 201, and GAME 301 GAME 501 Final Game Project Development By this point in our program, you have received in-depth education and moderate experience in every major discipline used in game art production. Now it is time to choose a specialty and elevate those skills to the level required by top employers. In a counseling session with the Academic Director, we review your academic progress as well as your talent, interests, and career goals. You then become part of a specialized production team. You will work as you would at a major game studio. An experienced production manager will assign you tasks that contribute to the eventual completion of the project and will supervise your work. The production manager is ultimately responsible for creative guidance and the quality of every production element. By meeting his or her standards, you will be producing industry quality work (that will be presented on your demo reel) every single day. -- Page 18 of 56 --
19 Your graduating class will create an original game level that must be completed in time to screen at graduation. Working against an unforgiving countdown clock you will find creative ways to complete amazing work on deadline. (300 Hours) Prerequisite(s): DAVE 101, DAVE 201, GAME 301, and GAME 401 Definition of a Clock Hour One clock hour equals 50 minutes class time plus 10 minutes break. Course Numbering System A course number is preceded by an alpha code, and three numerical digits. The alpha code represents either digital animation and visual effects DAVE or game production GAME. The three digits represent the sequence in which the courses are generally completed, i.e., 101 prior to 201; 201 prior to 301; and so forth. After Graduation Lab Access This resource is available to our graduates who are in good standing, indefinitely, at no additional charge. Changing Programs Once a student has begun DAVE 301 or GAME 301, they are expected to stay with the program as planned. In the event that he or she wishes to transfer from one program to another, he or she may do so within the first two days of the term. Should he or she decide to change programs on or after the third day he or she will be required to retake the entire course from the beginning during the next time it is offered. This will be subject to availability and will be counted as a leave of absence with regard to the maximum time frame allowed to complete the program. Make-Up Work All assignments are due on the date defined by the instructor, without regard to attendance. Only tests and quizzes missed due to attendance may be made up. Make-up tests must be taken on the student's first day back in class. It is a student's responsibility to coordinate a make-up test with the instructor. Failure to do so on the first day back will result in a score of zero for the missed test or quiz. Students missing an end-of-term test or quiz will not have the opportunity to make it up and will receive a zero. There are no "incomplete" grades issued at The DAVE School. -- Page 19 of 56 --
20 Addition and Cancellation of Courses Both the animation and visual effects industries are always changing. In order to keep current with trends, The DAVE School curriculum is subject to change. Some tutorials or courses may be added or removed at the discretion of the Executive Director and upon notification and/or approval by the Florida Commission for Independent Education and the Accrediting Council of Independent Colleges and Schools. If students would like to explore a past tutorial on their own time, materials will be available upon request. Curriculum Advisory Board In order to keep The DAVE School curriculum current with the latest technology, techniques, and skills required in the digital animation, visual effects, and gaming industries, the program is reviewed annually by a Curriculum Advisory Board comprised of alumni and industry professionals. The Board currently includes: Saham Ali, Director of Information Technology, DAVE School Joseph Babaran, DAVE School Student* Roger Borelli, Instructor, DAVE School Hope Bracken, DAVE School Student* Kirk Cadrette, Visual Effects Supervisor, Falcon s Treehouse Nicole Estilow, DAVE School Student* Angel Gonzalez, Gaming Dean, DAVE School Stephanie Halsall, DAVE School Alumni Erich Hess, DAVE School Student* Matt Killian, Instructor, DAVE School Nicolette Korpolinski, DAVE School Student* Daniel McCollum, DAVE School Student* Wayne Morris, CEO, Wonderland Creative Group Brad Murphy, Associate Director, DAVE School Alex Natali, DAVE School Student* Jeff Scheetz, Executive Director, DAVE School Mark Simon, Master Storyteller, A & S Animation John-Michael Steele, DAVE School Alumni Tai-Jen Su, Technical Artist Supervisor, Cubic Aaron Thibault, VP Production Development/EP, Gearbox William Vaughan, Academic Director, DAVE School Douglas Warren, DAVE School Student* *Indicates enrollment at time of publication -- Page 20 of 56 --
21 Administrative Staff Dr. Dave Penn Executive Director Dr. Dave Penn has hired and managed hundreds of artists, scientists, actors, and educators for over 20 years. A graduate of UCLA and Harvard, Dave holds teaching credentials in film and television production and business, among other fields, along with a Ph.D. A former science and children s museum CEO for nearly ten years, Dave is also our college VP for Academic Affairs, and past producer of a children s television show. He is a screenwriter, has performed in theatre and film in various dramatic and comedic roles, and is a member of The Television Academy of Arts and Sciences. As an arts, scientific and technical executive and educator, he has worked with executives from Disney, Universal, PBS, The National Endowment for the Humanities, The John F. Kennedy Center for the Performing Arts, The United States Congress, The United States Department of Education, and The Florida Division of Cultural Affairs. Visual effects artists bring magic to the movies we all love! Game designers bring joy and happiness to the art of play! Dave encourages you to join our team of artists and designers at our boutique studio where our stellar faculty of award-winning industry professionals produces superior films and games in a real-world production pipeline. Brad Murphy Associate Director Brad was the second employee hired by The DAVE School s founders Anne and Jeff Scheetz in Prior to that, his freelance production career found him on the sets of such television shows as Animal Planet s Petsburgh USA and Good Dog U in positions ranging from Researcher to Office Manager. Having been a Production Coordinator for Walt Disney World s Christmas Parade for ABC, Brad was more than ready to handle a Coordinator position at Haxan Films, the creators of The Blair Witch Project. It was there that he assisted in their resurrection of the great television classic, In Search Of... Brad s passion for film, coupled with his family s strong background in education, eventually led him to The DAVE School where he is often referred to as the glue that holds it all together. Originally from Pennsylvania, Brad earned his Bachelor of Fine Arts in Film & Video Production from Point Park University in His -- Page 21 of 56 --
22 award-winning photographs are the pride of his family, and his short 16mm film, reflection, which he wrote, directed, shot, edited, and conformed, screened at the Pittsburgh Filmmakers Melwood Avenue Grand Opening. Brad s old school pride in, and love for, The DAVE School, is apparent in all he does. William Vaughan Academic Director William, an industry veteran, celebrated author, and acclaimed artist, is no stranger to the DAVE School. From 2004 to 2009 he worked as an instructor and as the school s Director of Industry Relations. He was one of the school s key faculty members and assisted in the development of the school s curriculum. William has been published by probably every major CG magazine, contributed to 17 books, and played a major role in the marketing and development of LightWave 3D. While working for NewTek as the company s LightWave 3D Evangelist, he authored more than 300 tutorials on topics ranging from modeling and animation to dynamics and simulation. A recipient of several New Media Addy Awards for clients including Compaq, New Line Cinema, and Halliburton, William's focus is on continuously improving the quality of education at The DAVE School, while further establishing the school's presence as the leader in the industry. Originally from Texas, William earned his Associate of Applied Science in Visual Communication Degree from The Art Institute of Houston. He believes The DAVE School offers a unique blend of education and community that he s yet to experience anywhere else. William recently completed work on his latest book, Digital Modeling, for New Riders Press. We are thrilled and honored to have him teaching again at The DAVE School. Angel Gonzalez Gaming Dean Angel comes with over 10 years experience in the gaming industry. He is a 2003 graduate of The Digital Animation & Visual Effects School. Game titles Angel worked on while a game developer at Terminal Reality included Ghostbusters, Star Wars Kinect, and Walking Dead: Survival Instinct. Michael Keith Director of Career Services Michael was born in California and has lived all over the United States as well as in Germany and Central America. As an engineering -- Page 22 of 56 --
23 technician at TriQuint Semiconductor in Orlando, Michael developed a strong interest in independent filmmaking, producing several short films, one of which won an award in a local film festival. In 2008 Michael s love of film led him to The DAVE School where he completed the program, and, immediately after graduation, accepted a position with Worldwide FX. There Michael worked as a visual effects compositor on Sylvester Stallone s The Expendables. Michael holds an Electronics Engineering Associates in Science with honors from ITT Technical Institute, and a diploma in Digital Animation & Visual Effects from The DAVE School, where he now helps other grads find industry jobs. Saham Ali Director of Information Technology Saham has been a key player in the field of VFX and Animation since A Florida native and admitted technophile since the age of 8 when he dismantled his cousin s IBM 8086, Saham realized early on that a computer could do so much more than play games. His first 3D experience was at the age of 10 when he acquired an Amiga 2000, and he hasn t stopped since. As the Chief Technology Officer for Red Earth VFX, his work can be seen on many TV productions including Outsourced, Hawaii 5-0, Undercovers, Gerry Anderson's The New Adventures of Captain Scarlet, The Return of Pink 5, Star Trek: New Voyages, A Christmas Village, and Red Tails for Lucasfilm. Eventually given the opportunity by the Economic Development Department of New Mexico to provide digital media services by experimenting with their HPC, Encanto, Saham prides himself on knowing the inner workings of the technology behind CG. A proud DAVE School grad, Saham loves the creative environment that the school fosters, allowing students to explore and create what they want without being hampered by technology. Saham graduated from The DAVE School in His goal is to continue to make DAVE a technological Garden of Eden by leveraging up-and-coming technologies to achieve things that were not possible before. His in depth knowledge of IT systems, Animation and VFX is indispensable to The DAVE School. Samira "Samy" Zacharias Director of Admissions Originally from Brazil where she earned her Doctor of Dental Surgery from Universidade Paulista in Campinas, Sao Paulo, Samy joined the -- Page 23 of 56 --
24 DAVE School admissions department with over 5 years experience enrolling students at Le Cordon Bleu College of Culinary Arts. She was a lead admissions representative at the Orlando, Florida campus before relocating to the Sacramento, California campus where she was Director of Admissions. Samy honed her marketing skills while owning and operating a successful ladies clothing store in Orlando for over 7 years. She is fluent in English, Spanish, and Portuguese. Taylor Rivera Student Housing Director A native of New York, Taylor relocated to Florida in She has been Housing Director since June 2012 and is responsible for the overall management of student housing. Taylor has vast experience in administration, sales, and property management, and is dedicated to helping students make a smooth transition into their home away from home. Her goal is to make your residency in student housing a positive experience. Visual Effects Production and Game Production Faculty Roger Borelli Roger has over 27 years of experience as a Makeup Effects Artist and 3D Modeler/Texture Artist in the entertainment industry. He has worked on films including Army of Darkness, The Nutty Professor, Men in Black, Star Trek: Nemesis, Chicken Little, Meet the Robinsons, Astro-Boy, as well as on TV shows such as Max Steel, Green Lantern: The Animated Series, and DreamWorks Dragons: Riders of Berk. Tom Bremer Occupational Associates Degree - Digital Animation & Visual Effects - The Digital Animation & Visual Effects School, FL Tom has over 9 years of experience as a visual effects artist. In 2010 Tom received a Prime Time Emmy Award for Outstanding Visual Effects for his work on CSI: Crime Scene Investigation. He has also worked on films including The Hunger Games and The Amazing Spider-Man. -- Page 24 of 56 --
25 Jeff Cavitt Occupational Associates Degree - Digital Animation & Visual Effects - The Digital Animation & Visual Effects School, FL Jeff has over 10 years of experience as a 3D artist. After working on a number of projects following graduation, Jeff next established himself as an environment artist at Terminal Reality, where he worked on AMC s The Walking Dead for PlayStation, Kinect: Star Wars, and Ghostbusters: The Video Game, to name a few. Dan Greenfield Associate - Full Sail University, FL - Computer Animation Dan started his career as a graphic designer, before attending Full Sail University. Following graduation, he was a mentor and teacher of 3D fundamentals at Full Sail. Most recently he was a 2D/3D graphic artist and weapons specialist at Cole Engineering Services, Inc. Mike Jagodzinski Mike has over 5 years of professional experience as a 3D artist. He specializes in all aspects of hard-surface objects and organic modeling, including a mastery of rendering and sculpting techniques. He is the author/instructor of the Getting Started with Mari tutorial series, as well as an ongoing member of The Foundry s beta testing teams. Aaron Juntunen Diploma - The Digital Animation & Visual Effects School, FL - Digital Animation & Visual Effects Aaron started his career in Hollywood where he worked at studios such as Shade VFX, Amalgamated Pixels, and Rhythm and Hues, as primarily a character animator. Also while in LA he worked on a wide variety of projects including commercials, special venue shows, TV shows, and movies. Later Aaron moved to Beijing, China where he made the transition from VFX animation to video game animation. There he became animation director for Mindwalk Studios and worked on titles such as Dead Space 2, Dead Space 3, Family Guy Online, Sims 4, and Elder Scrolls Online. -- Page 25 of 56 --
26 Matt Killian Bachelor of Fine Arts - Ringling College of Art and Design, FL After completing an IPAX Animation Internship at Sony Pictures Imageworks, Matt worked there on Green Lantern as an animator of full CG characters ranging from hyper-realistic, to exaggerated physical motion. He was also worked on 21 Jump Street, where was responsible for all in-house animation, and was deeply involved in the development of a project titled The Legend of Tembo. Alexander Llanos Occupational Associates Degree - Digital Animation & Visual Effects - The Digital Animation & Visual Effects School, FL Associates in Theater and Entertainment Technology - Valencia College, FL Alexander has over 6 years of experience in print media and visual effects. While at Worldwide FX he worked on The Mechanic and The Expendables as a modeler, animator, and texturer. Alex was also a 3D artist on CW s TV series Supernatural and Fox s science fiction show Fringe. Daniel Smith Associate - Art Institute of Pittsburgh, PA - Visual Communication Daniel has over twenty years experience in the visual effects and animation industry. He has worked on a variety of feature films, TV, and commercials, including Harry Potter and the Prisoner of Azkaban, Action Man, Spy Kids 3D, M&M Chocolate Candies, Mountain Dew, Ford Fusion, The PJs, MTV Video Mods, and NHL Networks to name a few. Daniel is also a Nuke Certified Trainer, through The Foundry. Anthony Solitario Diploma - Digital Animation & Visual Effects - The Digital Animation & Visual Effects School, FL Anthony has extensive knowledge of a variety of industry software including Maya, Zbrush, 3D Studio Max, and Unreal Engine. Because of this, Anthony is an ideal Associate Instructor, who can assist in all aspects of either program. -- Page 26 of 56 --
27 Program Tuition Program Clock Hours Weeks Tuition Visual Effects Production $33,500* Game Production $33,500* A $25 non-refundable fee is due upon applying for admission. There are no additional costs or supplies required for the completion of the program. Each student has access to a computer graphics workstation for his or her own exclusive use during class hours and any required textbooks are loaned to students during that block. *Tuition is subject to change. However, the tuition on the Enrollment Contract signed by the student and the school is binding. Payment Schedule In order to guarantee a seat in any given start, students are required to pay tuition in full by the tuition due date, approximately 4 weeks before the beginning of class. Likewise, any student receiving tuition financing must have all loan documentation completed and/or approved by the tuition due date in order to guarantee a seat. After the Tuition due date, all open seats are awarded on a first-funded basis. -- Page 27 of 56 --
28 Financial Information Financing Please contact the school to learn more about our current financing options. Should any student default on a loan or other financing option at any time, he or she will not be permitted to attend classes or take advantage of special graduate benefits until the account has been brought up to date, with all outstanding debts paid. The DAVE School is approved by the applicable State Approving Agency for Veterans Affairs and participates in many Veterans Educational Benefit programs. Veterans Educational Benefits are provided by the Department of Veterans Affairs, third party provider. Students needing additional information regarding Veterans educational benefits should contact the Certifying Official, Brad Murphy, Associate Director. Title IV loans and grants are not presently available to students enrolling in The DAVE School. Inspired Artist Scholarship The Inspired Artist Award is a full scholarship granted by The Digital Animation & Visual Effects (DAVE) School. The DAVE School offers a full scholarship, for its Visual Effects Production diploma program, to the winner of the June 2015 Inspired Artist Award contest. The scholarship recipient will be announced mid-june 2015 and will receive an award letter from The DAVE School. All contestants who enter the Inspired Artist Award contest and meet The DAVE School admissions requirements (excluding tuition requirements) published in the school catalog are automatically considered for The DAVE School Inspired Artist Award scholarship. Qualifying criteria, entry form, rules and regulations, and other information for the Inspired Artist Award scholarship is available by contacting the Associate Director. -- Page 28 of 56 --
29 The application deadline is 11:59 PM U.S. Eastern Standard Time on June 14, At the time of application, an Inspired Artist Award applicant must be: - A citizen of a country on the continent of Africa. - A high school graduate or equivalent - A national art competition award winner An Inspired Artist Award applicant must produce: - An essay of no less than 500 words and no more than 1,000 words, describing why he or she wishes to attend The DAVE School. - An original work of art expressing the applicant s passion for animation and/or visual effects. (Video and/or photographic submissions acceptable.) The winning recipient of the Inspired Artist Award will receive: - Full tuition scholarship for The DAVE School s Visual Effects Production Program (Transportation, housing, and living expenses are not included). The scholarship award is $33,500 and may be available through the EduK Educational Foundation. Inspired Artist Award recipient responsibilities: - Application and receipt of an M-1 Visa to study in the U.S. - Begin program of study no later than June Complete program of study within 150% of the program length. - Coordinate a national art competition in the U.S. in partnership with The DAVE School under the direction of the Executive Director - Coordinate an environmental green team to promote recycling at The DAVE School under the direction of the Executive Director - Coordinate a museum partnership project involving teens and adults under the direction of the Executive Director - Promote The DAVE School through various special appearances, promotional video and/or radio spots, special events, speeches, endorsements, etc., under the direction of the Executive Director. The DAVE School may use the recipient s name, photograph, likeness, and/or voice in any publicity or advertising relating to the Contest or future promotions without compensation or approval (except where prohibited by law). -- Page 29 of 56 --
30 This page is intentionally blank. -- Page 30 of 56 --
31 Cancellation and Refund Policy 1. All monies will be refunded if the student cancels within three (3) business days after signing the Enrollment Contract. 2. All monies will be refunded if a student who has not toured the facility cancels within three (3) business days after visiting the facility. 3. Cancellation after the third (3 rd ) business day, but before the first class will result in a refund of all moneys paid. 4. If an applicant never attends class (no-show) or cancels the contract prior to the class start date, all refunds due will be made within thirty (30) calendar days of the first scheduled day of class or the date of cancellation, whichever is earlier. 5. Cancellation after attendance has begun, but prior to 50% completion of the program, will result in a prorated refund computed on the number of hours completed to the total program hours. 6. For an enrolled student, the refund date will be calculated using the last date of attendance (LDA) and be paid within thirty (30) business days from the documented date of determination. 7. The date of determination is the date the student gives notice of withdrawal to the institution or the date the institution terminates the student by applying the institution s attendance, conduct or Satisfactory Academic Progress policy. 8. A student can be dismissed at the discretion of the Executive Director for unsatisfactory academic progress, nonpayment of tuition or failure to comply with rules. 9. Cancellation after completing 50% of the program length will result in no refund. Veterans Refund Policy The Refund of the unused portion of tuition, fees and other charges for veterans or eligible persons who fail to enter a course, withdraw or discontinue prior to completion will be made for all amounts paid which exceed the appropriate prorated portion of the total charges that the length of the completed portion of the course bears to the total length of the course. The proration will be determined on the ratio of the number of days or hours of instruction completed by the student to the total number of instructional days or hours remaining in the course. -- Page 31 of 56 --
32 Academic Calendars Visual Effects Production Program Start Dates START MORNING/ AFTERNOON HOURS TUITION DUE GRADUATION Jan. 6, 2014 Afternoon 2:00 PM 7:00 PM Dec. 6, 2013 Dec. 17, 2014 April 7, 2014 Morning 8:00 AM 1:00 PM March 7, 2014 April 1, 2015 June 30, 2014 Afternoon 2:00 PM 7:00 PM May 30, 2014 June 25, 2015 Sept. 29, 2014 Morning 8:00 AM 1:00 PM Aug. 29, 2014 Sept. 23, 2015 Jan. 5, 2015 Afternoon 2:00 PM 7:00 PM Dec. 5, 2014 Dec. 16, 2015 April 6, 2015 Morning 8:00 AM 1:00 PM March 6, 2015 March 30, 2016 June 29, 2015 Afternoon 2:00 PM 7:00 PM May 29, 2015 June 22, 2016 Sept Morning 8:00 AM 1:00 PM Aug. 28, 2015 Sept. 21, 2016 Jan. 4, 2016 Afternoon 2:00 PM 7:00 PM Dec. 4, 2015 Dec. 14, 2016 April 4, 2016 Morning 8:00 AM 1:00 PM March 4, 2016 March 29, 2017 June 27, 2016 Afternoon 2:00 PM 7:00 PM May 27, 2016 June 21, 2017 Sept. 26, 2016 Morning 8:00 AM 1:00 PM Aug. 26, 2016 Sept. 20, 2017 Jan. 2, 2017 Afternoon 2:00 PM 7:00 PM Dec. 2, 2016 Dec. 13, 2017 Subject to change -- Page 32 of 56 --
33 Game Production Program Start Dates START MORNING/ AFTERNOON HOURS TUITION DUE GRADUATION Jan. 6, 2014 Afternoon 2:00 PM 7:00 PM Dec. 6, 2013 April 1, 2015 April 7, 2014 Morning 8:00 AM 1:00 PM March 7, 2014 June 25, 2015 June 30, 2014 Afternoon 2:00 PM 7:00 PM May 30, 2014 Sept. 23, 2015 Sept. 29, 2014 Morning 8:00 AM 1:00 PM Aug. 29, 2014 Dec. 16, 2015 Jan. 5, 2015 Afternoon 2:00 PM 7:00 PM Dec. 5, 2014 March 30, 2016 April 6, 2015 Morning 8:00 AM 1:00 PM March 6, 2015 June 22, 2016 June 29, 2015 Afternoon 2:00 PM 7:00 PM May 29, 2015 Sept. 21, 2016 Sept Morning 8:00 AM 1:00 PM Aug. 28, 2015 Dec. 14, 2016 Jan. 4, 2016 Afternoon 2:00 PM 7:00 PM Dec. 4, 2015 March 29, 2017 April 4, 2016 Morning 8:00 AM 1:00 PM March 4, 2016 June 21, 2017 June 27, 2016 Afternoon 2:00 PM 7:00 PM May 27, 2016 Sept. 20, 2017 Sept. 26, 2016 Morning 8:00 AM 1:00 PM Aug. 26, 2016 Dec. 13, 2017 Jan. 2, 2017 Afternoon 2:00 PM 7:00 PM Dec. 2, 2016 March 28, 2018 Subject to change -- Page 33 of 56 --
34 Hours of Operation Classes meet 5 days a week, Monday Friday. Administrative offices are open from 9:00AM 6:00PM Monday-Friday. Labs are open Saturday & Sunday from 7:00AM 1:00AM. Holidays and Program Breaks The school is closed in observance of the following holidays: Memorial Day Independence Day Labor Day Veterans Day Thanksgiving Day After Thanksgiving When classes are not held due to weather, holidays, or term breaks a makeup day will be offered if needed to complete the 300 hour course. There is a natural break between Christmas and New Year s Day. Holidays are subject to change at the discretion of the school Academic Terms Term Start Registration Ends Late Registration/ Changes & Transfers Deadline Q1_2015 1/5/15 1/5/15 1/9/15 Q2_2015 4/6/15 4/6/15 4/10/15 Q3_2015 6/29/15 6/29/15 7/3/15 Q4_2015 9/28/15 9/28/15 10/2/15 Final Exams 3/27-4/ / / / Last Day 4/1/15 6/24/15 9/23/15 12/16/15 Q1_2016 1/4/16 1/4/16 1/8/16 Q2_2016 4/4/16 4/4/16 4/8/16 Q3_2016 6/27/16 6/27/16 7/1/16 Q4_2016 9/26/16 9/26/16 9/30/16 3/ /30/16 6/ /22/16 9/ /21/16 12/ /14/16 Subject to change Students may register for classes any time prior to the start date. -- Page 34 of 56 --
35 Admissions Requirements Prospective Students must furnish proof of a high school diploma or equivalent. If an applicant is under 18, he or she must provide the written consent of his or her parent or guardian. See the Graduation Requirements for more detailed information. Screening Room Applicants are not required to have any previous animation or game arts experience, but a strong desire to become a professional computer animator or game artist is necessary. Applicants should also possess basic computer and Internet usage skills. We do not have an illustration or traditional art prerequisite. While those are valuable skills that you will find useful, we believe that 3D modeling and animation is a completely unique art form. In fact, we place an equal value on experience in filmmaking, acting, theater, lighting, stagecraft, web-design, programming, painting, writing, music, sculpture, model building, crafts or just about any creative endeavor. Ultimately, we are seeking students who are creative by nature, not intimidated by computers, and driven to excellence. A Sample of Creativity is highly recommended when submitting your admission application. This could be a web page, digital photograph, film or video project, short story, scale model, song, illustration, painting, sculpture... anything! Ideally, it should be submitted in some form that we may keep, such as duplicates, pictures, CD or DVD, etc. If you have a unique situation, requiring special handling or anything unusual, give us a call and we will work with you. The DAVE School is not for everyone. Breaking into the field of animation and game art can be very tough. Jobs go vacant before they go to the under qualified. As with many things, success requires personal dedication that goes way beyond our program. It is not enough to simply attend and participate. You have to want it, and be willing to work very hard for it. You must strive to grow as a craftsman, a storyteller and an artist. Our school is an incredible resource to help you on your journey and it is still YOUR journey. -- Page 35 of 56 --
36 International Students The DAVE School is approved by the U.S. Department of Homeland Security to issue Certificates of Eligibility (Form I-20) through the Student and Exchange Visitors Program (SEVP) and the Student and Exchange Visitors Information System (SEVIS). Form I-20 is necessary in order for international students to obtain an M-1 Visa required to attend the school. The Primary Designated School Official is Brad Murphy, Associate Director. Additional admission requirements for international students (All documents should be translated in English): - Academic equivalency of a high school diploma or secondary education in the U.S. Contact our admissions department for credential evaluation recommendations - Completed and signed Student Information sheet* - Completed, signed and certified Financial Affidavit* and/or official certified bank statement showing availability of funds in U.S. dollars for tuition and living expenses (statement must have been issued within the past 30 days) - Demonstrated English proficiency for students whose first or native language is not English (e.g. Test of English as a foreign language, TOEFL scores of 500 PBT/173 CPT/61 ibt, or certification of English language studies) *Forms may be found in our international info pack, through our website or upon request from the admissions department. Once the school receives all necessary paperwork, a Form I-20M-N will be issued and sent via Express Mail. The student s next step will be to make an appointment for an interview at the US Embassy to apply for an M-1 Visa. Before the appointment you will need to visit and pay the I-901 fee. The I-901 fee is mandated by US Congress to support the program office and the automated system that keeps track of students and exchange visitors and ensures that they maintain their status while in the United States. Be sure to bring a receipt with you to your appointment as proof of payment. For the most up-to-date information regarding student Visas, please refer to -- Page 36 of 56 --
37 PLEASE NOTE: An M-1 Visa will allow a student to study in the US for 1 year (365 days), so travel should be planned carefully. This includes any time before classes begin and following graduation. If a student needs to stay longer, for example if he or she is enrolled in the 15-month Game Production Program, required to repeat part of a program, or arrives more than a few days prior to classes beginning, he or she will need to apply for an extension, which involves a government fee. International Student Enrollment New international students are required to report to the Primary Designated School Official, Brad Murphy, Associate Director immediately upon arriving at the school, bringing with him or her Form I-20, M-1 Visa, I-94 (available online) and Passport. Students must arrive at the school within 30 days of their admission at the Port of Entry (POE). Change of Address International students must notify the DSO within 10-days of any address changes while in the U.S. on the M-1 visa. -- Page 37 of 56 --
38 Admissions Process To apply for admission to The DAVE School you must complete the following steps: Step 1 Complete an Admissions Application You can find an Admissions Application in our information packet, in our office or online at Step 2 Send us your Admissions Application. Include proof of HS Diploma or GED and creative sample. You may send it by to [email protected]. Or mail it to: The DAVE School 2500 Universal Studios Plaza Sound Stage 25 Orlando, FL USA Attn: Admissions Step 3 Notification Applications are reviewed weekly and your approval or denial will be sent to you by and/or by regular mail. If your application was denied, you may reapply with new materials after 3 months. Step 4 Payment Tuition is due approximately four weeks before the first day of class, unless you are using financing, in which case the terms must be finalized by this time. This is to ensure that any student on a waiting list will have enough time to organize his or her finances should a seat open before classes begin. Step 5 Show up On the first day of class you don t need to bring anything, just show up prepared to listen. Orientation includes staff and student introductions, policy lectures and, if time and weather permit, a long walk through Universal s theme parks among other things. -- Page 38 of 56 --
39 Advanced Placement and Transference of Credit The DAVE School is a private school and, as such, reserves the right to be selective in its choice of students for enrollment. Because of our extremely unique curriculum, The DAVE School does not typically grant advanced standing or credit for previous training or education. However each situation will be evaluated case by case, including previous training of Veterans. Those seeking advanced placement should make an appointment with the Executive Director as early as possible. Generally we do not approve requests for advanced placement because each lesson builds on the last and key concepts are strategically positioned throughout the year. However, when appropriate we have made exceptions. Requirements - The minimum acceptable grade is C or 70% GPA - Credits must be computer animation and/or modeling related - Accepted credit is limited to the equivalent of 25% of the program length - An official transcript or other certification documentation is required - Appeals may be submitted following appeals policy (Page 38) - Tuition is calculated pro rata based on level of advanced placement Only credits earned at an institution accredited by an agency recognized by either the U.S. Department of Education or the Council for Higher Education Accreditation are acceptable. In possible cases of advanced placement, grades from any accepted transferred credits will not be figured into your DAVE School GPA. The school will issue official transcripts to other institutions upon request. However, because none of the classes at The DAVE School correspond to common course numbering and the unique nature of our training, it is highly unlikely that credits earned at The DAVE School will be transferable to other postsecondary institutions. The decision regarding the acceptance of credits earned at The DAVE School is made by the receiving institution. Veteran s Credit for Previous Education or Training Students must report all education and training. The school must evaluate and grant credit, if appropriate, with the training time shortened, the tuition reduced proportionately, and the VA and student notified. -- Page 39 of 56 --
40 Satisfactory Academic Progress (SAP) A student enrolled at The DAVE School must comply with the minimum requirements of academic progress as outlined below in order to satisfactorily complete his or her program of study and in order to receive the academic credential for which he or she is enrolled. It is necessary to pass all the courses of his or her program of study in sequence in order to graduate. To measure the student s progress, minimum quantitative and qualitative standards have been established as follows. Evaluation Points Student academic progress is calculated at the end of each 300 hour course. Required Completion Rates At the end of each Evaluation Point, students are required to achieve the Minimum Required Completion Percentage. The Minimum Required Completion Percentage is the Clock Hours Earned divided by the Clock Hours Attempted. If a student fails, or chooses to retake a class, both the original class and the repeated class are counted as Clock Hours Attempted. Transferred credits are included as Clock Hours Attempted and as Clock Hours Earned. Required Grade Point Average Students must maintain the Minimum Required Cumulative Grade Point Average (CGPA) as shown in the table below. Any course with a grade of Withdrawal (W), Fail (F), Incomplete (I), or Transfer Course credit (TC) is not considered in the calculation. Only the higher grade obtained in a repeated course is included in the calculation. Maximum Time Frame The maximum time frame in which a student is permitted to complete a program of study is outlined below. Repeated courses and transfer credits accepted are included. A student can only retake a class due to academic failure, insufficient attendance, disciplinary action, or requested leave of absence, a combined total of two times during his or her program. Failure to pass any program block on the second attempt will result in academic dismissal from The DAVE School. Students are expected to maintain satisfactory academic progress throughout the duration of the program. Cumulative grades are -- Page 40 of 56 --
41 calculated and reports are issued at the end of each term. A GPA of less than 2.00 at the completion of a term constitutes failure of that block. Warnings A student falling below the acceptable level of satisfactory progress will receive written warning from the Academic Director or Gaming Dean in a private conference. Notices of substandard academic progress are administered each term. The student will be advised on how to improve his or her academic progress to acceptable levels. If the student meets or exceeds the minimum GPA and is completing the program within the maximum time frame during the warning period, then the student will be considered to be making satisfactory academic progress. If the student fails to meet the minimum GPA or complete within the maximum time frame by the end of the term, then the student will be placed on probation. Probation A student who fails a course will be on probation during the term in which he or she repeats said course. If the student meets or exceeds the minimum GPA and is completing the program within the maximum time frame during the probation period, then the student will be considered to be making satisfactory academic progress. If the student fails to meet the minimum GPA or complete within the maximum time frame, then the student will be withdrawn. Appeals A student may appeal a decision by clearly stating in writing the circumstances that affected his or her academic performance, by providing written documentation of his or her special circumstances, by identifying the steps he or she has taken to ensure that he or she will not fall below satisfactory academic progress standards in the future, and by signing and dating his or her petition. Appeals must be submitted to the Executive Director within two days of the date of the written notification of unsatisfactory progress. It is the responsibility of the student to decide when an appeal is appropriate and to initiate an appeal before the specified deadline. The Executive Director or designee will make the final ruling. -- Page 41 of 56 --
42 Cumulative GPA The cumulative GPA (average) is calculated by multiplying the total number of courses attempted by the following numerical value of the grades; totals are divided by the total number of courses competed. Grade Numerical Value Percent Numerical Value A = Excellent I = Incomplete 0.0 B = Good W = Withdrawal 0.0 C = Satisfactory TC = Transfer n/a F = Failure Course Grading System for Assignments The instructor reviews and grades work at the end of each assignment. When appropriate, written tests, quizzes, and/or weekly performance grades are given. A single assignment may yield more than one grade. Each term and/or course assignment within the program is scored separately. The DAVE School uses an alphabetical grading system with a numerical equivalence based on a 0 to 4 scale. Students may monitor individual academic progress at any time during the program by accessing our online grade management system. Retaking Classes A student who fails a course must retake the course in order to move forward in the program. A failing student will automatically be enrolled for the next available term. This has the potential to be at a different time of day than the student's original enrollment. A student required to retake a program course will be on academic probation until that block has been completed successfully. No student may take the same program course a third time. Only the final passing grade will be recorded and figured when calculating the cumulative GPA upon completion of the entire program. Failure to pass any program course on the second attempt will result in academic dismissal from The DAVE School. A student must pass each of the program courses in sequence, in order to graduate. -- Page 42 of 56 --
43 Graduation Requirements A Diploma will be presented to each student who has: 1. Successfully completed all blocks with a minimum CGPA of 2.0, C; 2. Submitted a final demo reel; 3. Completed student housing check-out inspection (Only applies to students in school housing); Diplomas are presented at a graduation ceremony held at the end of each program. The DAVE School reserves the right to withhold transcripts and/or diplomas if a student has not fulfilled all monetary obligations to the school. Graduate Auditing Graduates in good financial standing with the school may audit any class within a program he or she has successfully completed, subject to availability. -- Page 43 of 56 --
44 This page is intentionally blank. -- Page 44 of 56 --
45 Student Services Academic Counseling Academic counseling is available from the Academic Director, Gaming Dean, and their designees, including faculty. Social Events and Activities Throughout the year various events and activities are held to support social growth and networking opportunities. Career Services and Placement One of the most valuable services provided by The DAVE School is career assistance for its graduates. The purpose of this service is to advise students concerning their careers and to assist every graduate in obtaining entry-level employment in the field in which the student has received training. While the school offers assistance, it does not and cannot guarantee job placement or employment or the salaries or salary ranges to expect after graduation Demo Reel Lab Graduates are encouraged to plan and execute additional projects to add to their demos. To aid you in this very important part of your education and placement, you are welcome to use the school's computers, render farm, studio space, editing facilities, and duplication rack. Even after your first job, The DAVE School is a great place to rework your demo as you grow professionally. Every member of our faculty and staff is available to review your work, offer suggestions, help solve problems and advise you on your job search. On-Campus Recruiting Throughout the year the school invites industry recruiters and professionals to attend our graduation ceremonies and/or interview our graduating students and alumni on site or via video conferencing (Skype). Individual Demo Reel Advising Even long after graduation every student is encouraged to make an appointment to have his or her reel reviewed by the Executive Director, faculty and staff. We will advise you on strategies to reach your specific employment goals. -- Page 45 of 56 --
46 Disability Services DAVE School is responsible for compliance and providing service and advocacy for students with disabilities in accordance with the Rights Afforded by Section 504 of the Rehabilitation Act of 1973 and the Americans with Disabilities Act of It is the responsibility of the student to disclose information regarding a disability if services are needed. Appropriate medical documentation is required by DAVE School in order to provide suitable and effective accommodation or auxiliary aid for individuals requesting service. DAVE School is then able to make recommendations, modifications and referrals based on the nature of the disability and how it affects the student s ability to learn or demonstrate competency in the course of study. Students may be referred to agencies outside the college to gain medical documentation for services. Once a referral is made, it is the responsibility of the student to complete the steps necessary to gain his/her documentation. In order to request special classroom accommodations the student is responsible for the following: 1. Choose a diploma program that you wish to pursue. Programs are listed in the DAVE School catalog. 2. Apply to DAVE School. 3. Once accepted into DAVE School, the student must call and make an appointment to meet with the Executive Director. The student must bring a recent (within the past three years) medical and/or psychological evaluation stating and describing his or her disability and any classroom accommodations recommended by the doctor. Note: A current student, who has recently self-identified that a disability exists, must make an appointment within a timely manner. 4. Student must submit written request to the Executive Director for ongoing accommodation(s) throughout each course. The Executive Director is responsible for the following: 1. Determining eligibility 2. Identifying appropriate accommodations -- Page 46 of 56 --
47 3. Notifying faculty via accommodation 4. Maintaining confidential records 5. Complying with ADA laws 6. Addressing complaints and/or grievances 7. Supporting faculty and staff as needed 8. Working with students -- Page 47 of 56 --
48 Rules and Regulations Attendance Attendance is taken daily at The DAVE School and students are expected to make every effort to attend all classes as offered; this is essential for academic achievement. Functioning as part of a team requires the entire team be present, and learning to be punctual and accountable for your whereabouts is an important professional skill that employers demand. Furthermore, students should make every effort to schedule outside appointments at times that do not conflict with classes. - A student with more than four (4) total absences during any block, who wishes to graduate, may be required to repeat that block the next time it is offered with available seating, potentially at a different time of day than his or her initial enrollment. - Every accumulation of four (4) tardies during any one block constitutes one (1) absence. - A student, who is more than two (2) hours tardy or leaves class early, may be considered absent for that day. - Tests and/or quizzes missed due to absences must be made up upon returning to class. - A student absent in excess of 15 consecutive class days may be automatically withdrawn from the program. Appeals related to the attendance policy must be in writing and addressed to the Academic Director. Students withdrawn from the school for non-attendance may apply for re-admission, and their request must be reviewed, received and recommended by the Executive Director. Tardiness A student who is not at his or her workstation, ready to work, when class is scheduled to begin is considered tardy. -- Page 48 of 56 --
49 Veterans Attendance Veteran students are required to attend class if they receive VA benefits. It is the student s responsibility to notify your instructor and the Associate Director if you are unable to attend class for an extended period. Early departures, class cuts, tardies, etc., for any portion of a class period will be counted as one (1) absence. Students exceeding 15% total absences in a calendar month (3 absences) will be terminated from their VA benefits for unsatisfactory attendance. In order to show that the cause of unsatisfactory attendance has been removed, students must show good attendance (as defined) for one calendar month after being terminated for unsatisfactory attendance. After such time, the student may be recertified for VA education benefits. The student s attendance record will be retained in the veteran s file for USDVA and SAA audit purposes. -- Page 49 of 56 --
50 Leaves of Absence If a student requires an extended period of absence, he or she may postpone the continuation of his or her education until that Block is offered again during a future term. A leave of absence will not be extended beyond one academic year without approval from the Executive Director. There is no additional charge; however, scheduling depends on seating availability. A request for leave of absence must be directed to the Associate Director; the student should provide a reason and state the length of the requested leave and the projected date of return. If the student does not re-enter the program within the projected time frame, the student s enrollment may be terminated and he or she may be subject to a refund in accordance with the school s refund policy. Any student taking a leave of absence must retake the entire block. Any student taking a leave of absence after the end of the second week of a given term should be aware that such a leave will impact his or her maximum time frame. Re-Entry A student who has canceled, or has been otherwise withdrawn or terminated, and desires to re-enter the program of study must notify the school and follow the required admission procedures. The withdrawn student must submit a letter to the Executive Director stating why he or she should be reinstated and may be required to have a personal interview with a school official before being permitted re-entry. The level of Satisfactory Academic Progress at the time of his or her departure will determine at what level he or she may be allowed to re-enter the program. The decision of the Executive Director is final. Student Records Student records are permanently retained by the school and are available to students upon individual request. Student records may be made available to potential employers only after the student has submitted a written request to the administration office. The DAVE School will also release information about an individual student in accordance with the Family Education Rights and Privacy Act. -- Page 50 of 56 --
51 Conduct Students are expected to conduct themselves in a professional manner at all times. All students are required to obey the laws of the state of Florida, as well as the rules of occupancy at Universal Orlando Resort. Failure to obey is grounds for Student Lounge immediate dismissal. Possession of illegal drugs or firearms on school premises will result in immediate dismissal. We have a zero tolerance policy regarding students or graduates under the influence of drugs or alcohol while on school property. Academic Misconduct All students are expected to conduct themselves as responsible members of the academic community. Academic misconduct includes, but is not limited, to cheating, facilitation, plagiarism, and fabrication in connection with any exam, research, assignment, or other academic exercises that contribute, in whole or in part, to the fulfillment of requirements for courses or graduation. The following definitions, while not exhaustive, are intended to provide examples of the types of activities that can give rise to a charge of academic misconduct: - Cheating: Giving or receiving unauthorized assistance, or intentionally using or attempting to use unauthorized materials or information. Examples include but are not limited to: copying from another student; using unauthorized study aides or "cheat sheets," or other people's work; altering assignments or exams and submitting them as your own; offering false excuses in order to gain time extensions; submitting an assignment to more than one class without an instructor s permission; submitting someone else's work (e.g., that of a friend or private service) as your own; getting someone to take an exam for you or taking an exam for someone else; receiving unauthorized help on an exam or accepting prohibited help on an assignment. -- Page 51 of 56 --
52 - Facilitation: Helping or attempting to help another student engage in academic misconduct. Examples include but are not limited to: giving unauthorized help on exams or prohibited help on assignments. (Students are often encouraged to work together to help each other learn, but may not do so on exams [unless specifically authorized] or on any assignments when the instructor indicates otherwise.); giving test or assignment answers to students in the same or another section of the same class after such answers or information have been made available to you, but before they have been provided to other students; completing an assignment or exam on behalf of another student. - Plagiarism: Using another person's original words, ideas, or research, including material found on the Internet, in any academic exercise without properly crediting that person. Examples include but are not limited to: failing to cite all sources used; using another author's sentence or phrase structure without proper citation; paraphrasing another author without crediting the author; using another author's ideas without proper citation (e.g. footnotes, endnotes, etc.); using another's original work (writing, art, music, graphics, computer code, or scientific work) in whole or in part without crediting that person; stating facts that are not common knowledge without citing the source. - Fabrication: Creating false information or data and presenting it as a fact. Examples include but are not limited to: making up false quotes, statements, data, or sources; improperly manipulating another's data to support your own theories; citing sources that were not used; misrepresenting academic accomplishments to instructors or employers. Sexual Harassment The DAVE School strives to provide a non-discriminatory and harassment-free learning environment. Sexual harassment will not be tolerated. Sexual harassment is of two types, hostile environment and quid pro quo. Hostile environment sexual harassment includes, but is not limited to, conduct of a sexual nature, including unwelcome jokes, touching, comments and the like, which unreasonably interferes with a student s ability to perform his or her responsibilities because of the hostile environment which is created. Quid pro quo sexual harassment includes, but is not limited to, the making of unwanted sexual advances and/or requests for sexual favors where either submission to such conduct is made an explicit or implicit term -- Page 52 of 56 --
53 or condition of enrollment; or an individual s submission to or rejection of such conduct is used as the basis for educational decisions affecting that individual. Students who believe they have been harassed should promptly report the acts of the incident and the name of the person involved to the Executive Director or the Administration Office. Every incident of harassment formally reported to the Executive Director and/or the Administration Office will be investigated. Offenders are subject to disciplinary action, not excluding immediate termination or expulsion. This policy is in place at all times at the school, even between classes, as well as at any school sponsored event or situation where students are specifically gathered relative to school activities, i.e. field trips, conventions, graduation/reception, etc. Disciplinary Action If a student fails to comply with the school s policies and procedures or with any local, state or federal laws and regulations, the student may be subjected to disciplinary action, up to and including being expelled from the Institution. Appeals Policy Students seeking the reversal of judgments regarding (but not limited to) grading, attendance, conduct, discrimination, or finance should submit a formal letter of appeal to the Executive Director outlining the reasons for Lobby reconsideration. This letter should include all pertinent details and available documentation. The Executive Director will render a written judgment on the appeal within 5 business days. Grievance Policy The DAVE School takes the concerns of its students very seriously and will attempt in good faith to resolve student grievances. Complaints or comments regarding policies, curriculum, disciplinary action, expulsion, academic issues, harassment or any such matter of -- Page 53 of 56 --
54 serious importance to the student should be brought to the attention of the instructor. If the instructor is unable to resolve the issue, the affected student is strongly encouraged to bring the issue to the attention of the Gaming Dean (for students enrolled in Game Production) and followed by the Academic Director, if needed. If the instructor is unable to resolve the issue, the affected student is strongly encouraged to bring the issue to the attention of the Academic Director (for students enrolled in Visual Effects Production). If the Academic Director is unable to resolve the issue, the affected student is strongly encouraged to bring the issue to the attention of the Associate Director. If the Associate Director is unable to resolve the issue, the affected student is strongly encouraged to bring the issue to the attention of the Executive Director. If the Executive Director is unable to resolve the issue, the affected student is strongly encouraged to bring the issue to the attention of the Provost and Vice President for Academic Affairs. If the Provost and Vice President for Academic Affairs is unable to resolve the issue, the affected student is strongly encouraged to bring the issue to the attention of the President. If the President and the affected student cannot resolve the issue, the complaint should then be directed to: Mr. Samuel L. Ferguson, Commission for Independent Education, Florida Department of Education, 325 West Gaines Street, Suite 1414, Tallahassee, FL , phone (888) ; or Accrediting Council for Independent College and Schools, 980 First Street NE, Suite 980, Washington, DC 20002, phone (202) Page 54 of 56 --
55 Discrimination Statement The DAVE School does not discriminate regarding sex, race, color, creed, sexual orientation and/or religion. The training offered by The DAVE School is also recommended to handicapped persons who are unable to meet strength, stamina or mobility requirements of some other occupations. Contact Information For the latest school news and information, visit our website! or call 855-DAVE-VFX Florida Technical College, Inc. Administrators President and COO, David Ruggieri Executive Assistant to the President and COO, Jennifer Durant Vice President of Operations, Michael Zuccheri Provost and Vice President for Academic Affairs, Dr. David Penn Director of Compliance, John Sticken Vice President of Career Services, Karen White Vice President of Financial Aid, Debbie Diaz Vice President of Marketing and Admissions, Tony Wallace Dean of Academic & Campus Support, Malia Brady Regional Facilities Manager, Raul Durant Regional MIS Director, Steve Porter -- Page 55 of 56 --
56 Legal Ownership / Governing Body The DAVE School (The Digital Animation & Visual Effects School) is a Division of Florida Technical College, Inc., a privately held corporation and member of the EduK Group, operating according to the Laws of the State of Florida. The institution is governed by a Board of Directors, located at 350 Park Avenue, 23rd Floor, New York, New York The operation of the Institution is coordinated by officers of the corporation, appointed by the Board of Directors. The current Board of Directors is as follows: Erik Brooks Michael Bannett Scott VanHoy Rob MacInnis Kevin Malone Conference Room -- Page 56 of 56 --
2013-2014 Catalog Version XXIX Addendum Published April 23, 2014. 2- Page 6 Catalog Information
1- Page 3 School Information 2013-2014 Catalog Version XXIX Addendum Published April 23, 2014 The Digital Animation and Visual Effects School The DAVE School a division of Florida Technical College, Inc.
EDUCATIONAL. interview with. Nicholas Boughen, Senior Education Administrator CG MASTERS SCHOOL OF 3D ANIMATION & VISUAL EFFECTS
EDUCATIONAL Spotlight interview with Nicholas Boughen, Senior Education Administrator CG MASTERS SCHOOL OF 3D ANIMATION & VISUAL EFFECTS is a new school with a unique approach to digital media training.
Beyond your imagination!
Hollywood CG School of Digital Arts Beyond your imagination! Join the next generation of top tier creative talent! Launch your career in Visual Effects & Animation Game Art & Design The HCG School of Digital
BACHELOR OF APPLIED SCIENCE DEGREE PROGRAM
At Ex pression College, we produce more than just college graduates. We hone the next generation of filmmakers, animators, game designers, music producers, graphic designers, and sound artists. Our graduates
P r o g r a m B r o c h u r e
Child Care Provider P r o g r a m B r o c h u r e Get the training you need to earn your Child Care Provider certificate and you will be ready to find a more challenging and rewarding career today! Millions
Physical Therapy Aide. Blackstone Career Institute s distance. P r o g r a m B r o c h u r e
Physical Therapy Aide P r o g r a m B r o c h u r e Get the training you need to earn your Physical Therapy Aide certificate and you will be ready to find a more challenging and rewarding career today!
2016 SCHOLARSHIP GUIDE
2016 GUIDE FULL SAIL UNIVERSITY GUIDE PURSUING YOUR EDUCATION At Full Sail University, we understand that deciding where and how to pursue higher education is an important and life-changing decision. This
accelerate your career in twelve months in animation,visual effects and interactive content (AVEI) dmi-intertech.org IN ONLY 12 MONTHS
accelerate your career in twelve months in animation,visual effects and interactive content (AVEI) dmi-intertech.org learnbydoing IN ONLY 12 MONTHS The DMII offers hands-on training in 3D animation and
Arts High & Arts Middle School Programs
MIDDLESEX COUNTY 2014-2015 Class Catalogue & Applications Arts High & Arts Middle School Programs The Award-Winning Arts Education Programs for Gifted and Talented Students Open to Public, Private & Home
2015 Scholarship Guide
2015 Scholarship Guide Full Sail University GUIDE PURSUING YOUR EDUCATION At Full Sail University, we understand that deciding where and how to pursue higher education is an important and life-changing
Apex Dental Assisting School 120 West Cache Valley Blvd Suite 200 Logan, UT 84341 (435)753-7563 Phone * (435)753-0886 Fax
Facilities is located at the dental office of Dr. LeGrand Bingham at 120 West Cache Valley Blvd. Each student will be using the equipment and supplies at this location, pertaining to the field of dentistry.
STUDENT CATALOG // VOLUME 1 // AUGUST 2015
1600 RANGE STREET, SUITE 101, BOULDER, COLORADO, 80301 STUDENT CATALOG // VOLUME 1 // AUGUST 2015 TABLE OF CONTENTS Introduction Page 1 Attendance Requirements Page 3 Class Schedules Page 1 Conduct Policy
Arts High & Arts Middle School Programs
MIDDLESEX COUNTY 2015-2016 Class Catalogue & Applications Arts High & Arts Middle School Programs The Award-Winning Arts Education Programs for Gifted and Talented Students Open to Public, Private & Home
2015-2016 Articulation Manual
2015-2016 Articulation Manual Ringling College of Art and Design For more information please visit: www.ringling.edu Mission Ringling College of Art and Design recognizes that artists and designers play
Cinematography I An Introduction X478.27A (4 credit units) SYLLABUS. Course Description Objective
Fall Quarter 2012 Monday, 7:00 p.m. 10:00 p.m. 39 Haines North UCLA campus Professor: Deland Nuse Cinematography I An Introduction X478.27A (4 credit units) SYLLABUS Office: 3353 Macgowan Hall Office Hours:
ANIMATION & VISUAL EFFECTS
ANIMATION & VISUAL EFFECTS F I N I S H I N G S C H O O L P R O G R A M The Basics of Compositing for Production brought to you by Rhythm & Hues is a multiple Academy Award winning film production studio
DIPLOMA IN 3D DESIGN AND DIGITAL ANIMATION COURSE INFO PACK
Registered as a Private Higher Education Institution with the Department of Higher Education and Training in South Africa under the Higher Education Act 1997 Registration Nr. 2001/HE07/005 DIPLOMA IN 3D
A Summer Filmmaking Experience in Atlanta, Georgia
A Summer Filmmaking Experience in Atlanta, Georgia Make Friends. Make Movies. Make Memories. 2012 Camp Flix. A Division of Camp Jam LLC About Us Major motion pictures are filming in Atlanta and all over
Jul 5, 2012, Sep 13, 2012, Oct 11, 2012, Jan 10, 2013, Mar 1, 2013, Jul 11, 2013, Sep 12, 2013, Oct 10, 2013
FILMMAKING: TUITION: $18,000* (USD)/Semester / 13,747 (EURO)/Semester YOU GRADUATE WITH: Diploma/Certificate, DVD Film Reel LOCATION: New York, Los Angeles, USA Jul 5, 2012, Sep 13, 2012, Oct 11, 2012,
Graduate Programs Manual Shawnee State University
Graduate Programs Manual Shawnee State University INTRODUCTION The following is a guide to graduate programs at Shawnee State University (SSU). SSU retains the right to change its course offerings, academic
KIDS & TEENS SUMMER HOLIDAYS
DEC 2015 - JAN 2016 KIDS & TEENS SUMMER HOLIDAYS LEARN NEW SKILLS IN FILMMAKING, TV PRESENTING, SCREEN ACTING RADIO, DIGI ANIMATION & MORE! AUSTRALIAN FILM TELEVISION AND RADIO SCHOOL SUMMER SCHOOL HOLIDAY
Certificate Programs for International Students
Certificate Programs for International Students Study Side-by-Side with American Students and Working Professionals A Message from the Dean Greetings from UCLA and UCLA Extension UCLA Extension certificate
SUMMER CAMPS & WORKSHOPS. June - August 2015
SUMMER CAMPS & WORKSHOPS June - August 2015 SCHEDULE AT A GLANCE Take It From The Top - Broadway Intensive Welcome to Dr. Phillips Center s Florida Hospital School of Arts & Wellness Summer Camps & Workshops.
CURRICULUM ABOUT THE PROGRAM FILM FINE ARTS FILM PRODUCTION & EDITING JULY 11-29, 2016, 9 A.M. 4 P.M. DRAWING/PAINTING GRAPHIC DESIGN PHOTOGRAPHY
ABOUT THE PROGRAM JULY 11-29, 2016, 9 A.M. 4 P.M. Watkins College of Art, Design & Film offers highly motivated high school students the chance to experience the life and culture of an art college through
2016 SCHOLARSHIP GUIDE
2016 GUIDE FULL SAIL UNIVERSITY GUIDE PURSUING YOUR EDUCATION At Full Sail University, we understand that deciding where and how to pursue higher education is an important and life-changing decision. This
Quick Guide to Getting Started. Admission. Students Not Seeking Degrees or Certificates. Transfer Students. Credit for Prior Learning
Getting Started 14 getting started Quick Guide to Getting Started www.clackamas.edu (click on Admissions & Aid) www.clackamas.edu/como_inscribirse.aspx Apply to CCC Apply for financial aid (if applicable)
kaplan University to help you Succeed
kaplan University Real-World Knowledge and Skills to help you Succeed LETTER FROM THE PRESIDENT CELEBRATING 75 YEARS: A LEGACY OF INNOVATION IN HIGHER EDUCATION In 1937, the founding campus of Kaplan University
Production Design / Art Direction. TV Animation / Shorts
12 Head of 14 Head of Animation Studio 16 Top Creative Story Generates and develops story ideas, sequences, storyboards, elements and enhancements throughout production. TV Animation / Shorts Manages the
Vancouver Film School
Vancouver Film School Over a thousand students graduate from VFS every year. VFS has green screens f Animats to do motion capture; a Dolby 5.1 theatre f Sound Design; multiple computer labs and industry-standard
WWHS Visual Arts Program Tips
WWHS Visual Arts Program Tips Visualize a school that has a passion for the arts and the academics and you will see Walt Whitman HS. We offer a wide range of visual art experiences and the Art Department
Advanced Diploma of Screen - 3D Animation and VFX (10343NAT)
The Academy of Interactive Entertainment 2013 Advanced Diploma of Screen - 3D Animation and VFX (10343NAT) Subject Listing Online Campus 0 Page Contents 3D Art Pipeline...2 Modelling, Texturing and Game
INDEX SECTION 2 SECTION 3 SECTION 4
INDEX SECTION 1 PAGE MISSION STATEMENT 2 ADMISSION PROCEDURES 2 ADMISSION REQUIREMENTS 2 COURSE & LICENSING REQUIRMENTS 3 RULES & REGULATIONS 3 SCHOOL QUARTERS 3 SCHOOL HOURS 3 SECTION 2 LOCATION & FACILITY
Vancouver Film School
Thank you for your interest in the VFS 2013 SXSW Scholarship opportunity. Vancouver Film School is excited to attend SXSW 2013. Just as SXSW presents a unique convergence of independent films and emerging
APPLICATION FOR ADMISSION
APPLICATION FOR ADMISSION APPLICATION FOR: Online Class Start Date: 20 Campus Location: CTU Online 4435 N. Chestnut St., Suite E Colorado Springs, CO 80907 Are you interested in applying for Financial
VAPA (Visual Arts) VISUAL ARTS
VISUAL ARTS VAPA (Visual Arts) ART 1-2 This course will introduce the student to the various ways of producing artistic pieces in the areas of drawing, design, color, painting, three-dimensional, and printmaking.
COURSE GUIDE. CUF60107 Advanced Diploma of Screen and Media (Animation & VFX)
COURSE GUIDE CUF60107 Advanced Diploma of Screen and Media (Animation & VFX) Table of Contents Overview... 3 Delivery Mode... 3 Contact Hours... 4 Assessments... 4 Recognition of Prior Learning and Credit
TABLE OF CONTENTS. How Students Choose an Animation School. What Advice Would You Give to New Animators?...
INDUSTRY SURVEY What future animators say about what they are looking for in a school, and what professional animators say are the most important things to look for. Quotes throughout are from professional
MS in Business Analytics Student Policy Manual
MS in Business Analytics Student Policy Manual Table of Contents Overview 3 Program Calendar 4 Attendance 5 Academics 6 Conduct 9 Honor Code 10 Financial Responsibilities 12 This information contained
2014 Catalog. MoGraph Mentor LLC Classes Conducted Online To Any Location
201 Catalog MoGraph Mentor LLC Classes Conducted Online To Any Location 17 Murray Hill Ave NE Atlanta, GA 017 Phone: 770.85.8595 Contact: [email protected] Hours of Operation: 9am - 5pm EST Table
SHORT COURSES ARTS UNIVERSITY BOURNEMOUTH WALLISDOWN POOLE DORSET BH12 5HH AUB.AC.UK
SHORT COURSES 9-16 ARTS UNIVERSITY BOURNEMOUTH WALLISDOWN POOLE DORSET BH12 5HH AUB.AC.UK SHORT COURSES 9-16 (FORMERLY SATURDAY ART SCHOOL) OUR COURSES FOR ASPIRING YOUNG ARTISTS ALLOW YOUNG PEOPLE TO
DUAL ENROLLMENT STUDENT GUIDE
DUAL ENROLLMENT STUDENT GUIDE Contents KCAD General Information... 3 About... 3 Mission... 3 As a college within Ferris State University, Kendall College of Art and Design (KCAD) prepares students for
GEDIZ UNIVERSITY UNDERGRADUATE EDUCATION AND EXAMINATION REGULATIONS PART ONE
GEDIZ UNIVERSITY UNDERGRADUATE EDUCATION AND EXAMINATION REGULATIONS PART ONE Aim, Scope, Basis and Definitions Aim ARTICLE 1 (1) The aim of these regulations is to stipulate the procedure and principles
The Art Institute of Philadelphia Catalog Addendum GAME ART & DESIGN
The Art Institute of Philadelphia Catalog Addendum GAME ART & DESIGN See AiPrograms.info for program duration, tuition, fees, and other costs, median debt, federal salary data, alumni success, and other
YOUTH AND PRECOLLEGE PROGRAMS IN THE ARTS
UM ER 015 YOUTH AND PRECOLLEGE PROGRAMS IN THE ARTS ACTING APP CREATION ARCHITECTURE COMIC DRAWING COMPUTER CODING CREATIVE WRITING FASHION DESIGN FILMMAKING JOURNALISM MINECRAFT TM & MODDERS MUSICAL THEATRE
Film and Television Faculty
Film and Television Faculty Academy of Performing Arts In Bratislava CONTACT Address Academy of Performing Arts in Bratislava (VŠMU) Ventúrska 3 813 01 Bratislava Slovakia Tel.: + 42 12 59 30 14 60 Fax:
SCAD Summer Seminars. Session Dates
scad.edu/summer With exceptional facilities, extensive academic resources and diverse locations in Atlanta, Hong Kong and Savannah, SCAD is the perfect setting to create, learn and grow. This summer, explore
Master of Science in Nursing. Nurse Educator
Master of Science in Nursing Nurse Educator Purpose of Methodist College Masters Degree Program In 2010, 56% of schools had nurse faculty vacancies. http://www.discovernursing.com The graduate academic
Animation and Visual Effects New Official University Degree
Animation and Visual Effects New Official University Degree BARCELONA CAMPUS KEY POINTS OF THE UNIVERSITY DEGREE IN ANIMATION AND VISUAL EFFECTS Thorough education Active professors We offer you a complete
RADIO-TV-FILM: WHAT CAN I DO WITH THIS MAJOR?
RADIO-TV-FILM: WHAT CAN I DO WITH THIS MAJOR? Directing Writing Post-/Editing Videography Freelance of private companies Large corporations Radio/Television/Film Studio Post-production companies Professional
Addendum SKU #V6714c Volume 1 Number 0. Westwood College Campuses Effective: 10/14/15
Addendum SKU # Volume 1 Number 0 Westwood College Campuses Effective: 10/14/15 Information in this addendum augments or amends the Westwood College 2015 Academic Catalog and remains in effect until a subsequent
CATALOG SUPPLEMENT. The Catalog Supplement is part of the College Catalog & Student Handbook.
CATALOG SUPPLEMENT The Catalog Supplement is part of the College Catalog & Student Handbook. Administration Effective: 6/1/2015 Rich Denhart Campus President David Himm Director of Admissions Heather Seiberlich
3D Digital Artist & Game Artist TRUEMAX academy Study Program
3D Digital Artist & Game Artist TRUEMAX academy Study Program Introduction Computer Graphic Imagery (from now on CGI or CG) and 3D are subject fields in constant development which require skilled professionals.
Student Information Publication
Contemporary Health Career Institute, Inc. Student Information Publication June 2015 101 John Robert Thomas Drive Exton, PA. 19341 Phone: 610-363-9170 Fax: 610-363-6391 Contemporary Health Career Institute,
1 Animation Animation Mentor (online)* Classic Animation Class 1 - Animation Basics www.animationmentor.com
List of Courses Eligible for MDA's Grants No Sector Training Provider Course Name Website 1 Animation Animation Mentor (online)* Classic Animation Class 1 - Animation Basics www.animationmentor.com 2 Animation
Non-Accredited or Unlicensed Training Provider Application Supplemental Requirements. Instructions
Non-Accredited or Unlicensed Training Provider Application Supplemental Requirements Policy and Education Coordinator PO Box 44329 Olympia WA 98504-4329 Phone: Fax: (360) 902-6362 (360) 902-6706 Instructions
Instructional Technology Master of Education Program Handbook 2014-2015
Instructional Technology Master of Education Program Handbook 2014-2015 College of Education Graduate Education and Research Texas Tech University Box 41071 Lubbock, TX 79409-1071 (806) 742-1997 Fax (806)
INFORMATION TECHNOLOGY EDUCATION Digital Media Technology - Syllabus. Course Credits: 3.0. Office Location: N- 322 Office Phone:
INFORMATION TECHNOLOGY EDUCATION Digital Media Technology - Syllabus Course Title and Number: Basic Video Camera DIG1200.090 Instructor: Wes Lindberg Year and Term: 2015 Fall B Course Credits: 3.0 Office
California State University Los Angeles MFA in Television, Film and Theatre. Abstract
California State University Los Angeles MFA in Television, Film and Theatre Abstract The Master of Fine Arts in Television, Film and Theatre is an interdisciplinary program between the departments of Communication
Counseling Fine and Performing Arts Students
Counseling Fine and Performing Arts Students Susan Deppe Millikin University Andrew Laue Webster University Fine and Webster Performing U Arts Careers in the Fine and Performing Arts are real. People can
DIABLO VALLEY COLLEGE CATALOG 2015-2016
ART DIGITAL MEDIA ARTDM Michael Almaguer, Dean Applied and Fine Arts Division Business and Foreign Language Building, Room 204 Possible career opportunities Digital media or graphic design jobs cover all
Department of Computer Science Academic Policies
Department of Computer Science Academic Policies January 2012 This manual describes the academic policies for the Master of Science Degree in Computer Science, Master of Science Degree in Computer Information
Bachelor of 3D Art and Animation
Bachelor of 3D Art and Animation Bachelor of 3D Art and Animation The Bachelor of 3D Art and Animation aims to develop highly creative, technically skilled 3D design professionals by providing students
Program Policies & Regulations. Class of 2016
Program Policies & Regulations Class of 2016 January 2015 December 2016 Professional MBA Office Brad Vierig Associate Dean and Director Kristal Kareh Associate Director Laura Craven Program Coordinator
Elementary & Secondary School Programmes 2015/2016. Brought to you by the people behind the Toronto International Film Festival
Elementary & Secondary School Programmes 2015/2016 Brought to you by the people behind the Toronto International Film Festival TIFF provides students and educators with innovative ways to explore the moving
The Masters of Arts Program in Politics The Wilf Family Department of Politics Graduate School of Arts & Science New York University.
The Masters of Arts Program in Politics The Wilf Family Department of Politics Graduate School of Arts & Science New York University Student Handbook Last Revised August 2014 Welcome to the Wilf Family
Academic Information. Academic Credit. Credit Earned at Carl Sandburg College. Credit for Courses Completed at Other Colleges and Universities
Carl Sandburg College 1 Academic Information Academic Credit Credit Earned at Carl Sandburg College The unit of credit measure is the semester hour which approximates the effort expended in 50 minutes
The SHRM. School of Management. Learning System for PHR /SPHR Certification Preparation
School of Management School of Management The SHRM Learning System for PHR /SPHR Certification Preparation Advance as a Human Resources Professional Prepare for and maintain your PHR or SPHR certification
Where to Find the Highest Audio Engineer Salary. How Education and Training can affect the Audio Engineer Salary
Where to Find the Highest Audio Engineer Salary The audio engineer salary will vary and be mostly based on the level of experience of the engineer. Other factors will include level of education, number
YOU THINK YOU MIGHT WANT TO STUDY:
YOU THINK YOU MIGHT WANT TO STUDY: ANIMATION DIGITAL MEDIA DESIGN PRODUCT DESIGN VISUAL COMMUNICATION MOTION GRAPHICS 70 DESIGN & CREATIVE MEDIA Course LISTING Bachelor of Arts in Animation Bachelor of
Program of Study. Animation (1288X) Level 1 (390 hrs)
Program of Study Level 1 (390 hrs) ANI1513 Life Drawing for Animation I (60 hrs) Life drawing is a fundamental skill for creating believability in our animated drawings of motion. Through the use of casts
How To Get A Degree In Art From Cesa De Los Mamos
Cañada College College of San Mateo Skyline College Art/Design Degrees Art AA, AA-T from All Three Colleges Art History The Art Major with an Emphasis in Art History is designed for students who wish to
The SHRM. School of Management. Learning System for PHR /SPHR Certification Preparation
School of Management School of Management The SHRM Learning System for PHR /SPHR Certification Preparation Advance as a Human Resources Professional Prepare for and maintain your PHR or SPHR certification
Music. griffith.edu.au/music. Do you need to be able to sing in tune to be a pop star? At a glance. Music audition. Mr Brendan Anthony.
At a glance Associate Professor Brydie-Leigh Bartleet from Griffith s Queensland Conservatorium has been named 2014 Australian University Teacher of the Year. es: Students: 800+ Research and Centres: 1
Please review current Graduate College policies and procedures.
Ph.D. Degree Requirements and Procedures Summary of Procedures for Ph.D. Students Complete every deficiency course with a grade of B or higher within the first two terms File an approved tentative program
Ch. 33, Post 9/11 GI Bill Student Statement of Understanding for Veteran Benefits at Brazosport College
Ch. 33, Post 9/11 GI Bill Student Statement of Understanding for Veteran Benefits at Brazosport College Are you on active duty? Yes No Are you on terminal leave? Yes No Do you currently have an overpayment
College Prep Summer Programs For High School Students
College Prep Summer Programs For High School Students IN STATE: UCLA Summer Scholars http://www.summer.ucla.edu/financialaid/hsscholarship.cfm 4/1/2013 A limited number of full and partial scholarships
DUAL ENROLLMENT ARTICULATION AGREEMENT BETWEEN. NORTH FLORIDA COMMUNITY COLLEGE and HOME EDUCATION STUDENTS
DUAL ENROLLMENT ARTICULATION AGREEMENT BETWEEN NORTH FLORIDA COMMUNITY COLLEGE and HOME EDUCATION STUDENTS Pursuant to s.1007.271 (13), F.S., the dual enrollment program is available for an eligible home
12. Business Standards Checklist
DETC Accreditation Handbook 2014 E.12. Business Standards Checklist 12. Business Standards Checklist The following Business Standards Checklist gives you a quick way of checking your institution s compliance
List of Courses Eligible for MDA's Grants Please enter the exact course name, listed below, in your grant application.
List of Courses Eligible for MDA's Grants Please enter the exact course name, listed below, in your grant application. No Sector Training Provider Course Name Website 1 Animation Animation Mentor Classic
ANIMATION. CREATIVE INDUSTRIES WORKFORCE SKILLS QUALIFICATIONS MEDIA & COMMUNICATIONS Competency Map
ANIMATION CREATIVE INDUSTRIES WORKFORCE SKILLS QUALIFICATIONS MEDIA & COMMUNICATIONS Competency Map Effective Date : 26 June 2014 1 INTRODUCTION TO THE ANIMATION COMPETENCY MAP INTRODUCTION ANIMATION The
Study Programme The Bachelor of Animation
1/18 The Animation Workshop, Study Programme, September 2011, Animation Programme Study Programme The Animation Workshop VIA University College, September 2011 Study Programme The Bachelor of Animation
Press Kit. Moving Day
Press Kit Moving Day Synopsis: A small girl embarks on an exciting journey of moving into her new home, an enchanting and lavish estate filled with wonder. The simple discovery of a forgotten box of toys
The CSI Forensic Science Program
The CSI Forensic Science Program at Michigan State University A week-long day camp or residential program for students with a strong interest in forensic science. Level I: June 15 20 for students currently
Graduate Program Application
NEW YORK UNIVERSITY S C H O O L O F CO N T I N U I N G AND PROFESSIONAL STUDIES GRADUATE PROGRAM APPLICATION Graduate Program Application NYU-SCPS APPLICATION FOR ADMISSION TO GRADUATE STUDY Please type
