Interactive Whiteboard Tools

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Interactive Whiteboard Tools User s Guide Copyright 2009, 2008 by Scholastic Inc. All rights reserved. Unauthorized reproduction or distribution of any materials and/or programming contents contained on this disc is prohibited. SCHOLASTIC, DO THE MATH, and associated logos and designs are trademarks and/or registered trademarks of Scholastic Inc. Other company names, brand names, and product names are the property and/or trademarks of their respective owners.

About the Do The Math Interactive Whiteboard Tools...1 Table of Contents Using the Tools...2 Using the WorkSpace Pages...5 Quick Reference Chart... 6 List of Tools...7 Tools Capture Cards... 8 Drawing Tool...10 Chart... 12 Missing Product Chart...14 Number Cubes...16 Pathways (Game)...18 Spinner... 20 Tiles...22 Times 10 (Game)...24 ii Interactive Do The Math Whiteboard Interactive Tools Whiteboard for Do The Tools Math

About Do The Math Interactive Whiteboard Tools The Do The Math Interactive Whiteboard Tools provides all of the demonstration tools and WorkSpace pages you need to teach the lessons in Do The Math: A, B, and C. The easy-to-use tools work on all interactive whiteboards and are designed to use with large groups of students or with the whole class. Students can easily view the Do The Math Interactive Whiteboard Tools no matter where they are sitting in the classroom. While the tools do not replace the hands-on manipulatives, you can use them in a similar way on a whiteboard.

Using the Tools When viewing the Main Menu, choose the appropriate module A, B, or C by clicking on a tab at the top of the menu. Then click on a lesson. The tools and WorkSpace pages for that lesson are listed at the bottom of the screen on the red bar, as shown on page 3. The Main Menu and all lesson menus also have a link to the tools. Use this link if you want to open a tool and use it without referring to a lesson in the Teacher s Guide. Teach a lesson following the steps given in the Do The Math Teacher Guide. To demonstrate a step with a tool, click the appropriate tool icon on the red bar to open the tool. The manipulatives on the blue toolbar can be used only in the active white space the area above the toolbar on the whiteboard. To show a WorkSpace page, select the appropriate page icon. To view both a tool and a page, click on both icons and they will appear simultaneously on a split screen. To open the same tool simultaneously on a split screen, click on the tool icon twice. To use the Pencil tool, click on the Pencil tool icon on the red bar. Use the Pencil tool to draw or to write text, numbers, and equations anywhere on the whiteboard screen. To remove writing and drawings made with the Pencil tool, click the Eraser tool and then click on the writing or drawing. You may also drag over the writing or drawing with the eraser to delete it. To print a screen, click Print. Printing will automatically be done in Landscape orientation. The Save/Open buttons allow you to continue a lesson or game on a tool at a later time. When you click Save, you save the current screen display, but you cannot save anything written using the pencil tool. You can save screens in more than one lesson. To open a saved tool, return to the lesson, click the tool, and then click the Open button. Do The Math Interactive Whiteboard Tools

Using the Tools (continued) Click Help to read information about how to use a tool. Click Main Menu to close the lesson and display the Main Menu. Click Tools to access any of the tools for. Click User s Guide to open the guide in PDF format. Click Save to save the current screen display of the tool. Click Close to close a tool. Click Open to open a previously saved tool. Click Quit to close the program. Click Print to print the screen. Click a button on the toolbar to use a manipulative. Some are activated by a single click (e.g., Capture Cards). Others are activated by a drag and drop (e.g., Tiles). Click Start Over to play again. Click a tool icon to open the tool. Click a WorkSpace page icon to open the page. Use the Pencil tool to write or draw on the whiteboard screen. Use the Eraser tool to erase writing on the screen.

Using the Tools (continued) Many lessons use one or more tools in addition to one or more WorkSpace pages. You can use up to two tools, WorkSpace pages, or a combination of both at the same time. These open side by side on the same screen. The example below from A Lesson 17 shows the Number Cube tool and WorkSpace page 30 on the same screen. Click a tool icon to open the tool. Click a WorkSpace page icon to open the page. Do The Math Interactive Whiteboard Tools

Using the WorkSpace Pages Click a WorkSpace page icon to open a page. The Do The Math Teacher s Guide will tell you which page to open for each step in the lesson. Use the Pencil tool to write or draw on a WorkSpace page as you explain directions or demonstrate a game. Note that text written on a WorkSpace page can be printed, but it cannot be saved or moved. Use the Eraser tool to erase writing on the screen. Use the Zoom tool to magnify a page. When using the Zoom tool, zoom-in to the desired magnification before you use the Pencil tool to write on a WorkSpace page. do not change the magnification of a page after you write on it. The text does not zoom-in or zoom-out with the page. Click Close to close the WorkSpace page. Click Zoom to magnify the WorkSpace page. Use the Pencil tool to write on the white space. Use the Eraser tool to erase writing on the screen. Click a WorkSpace page icon to open the page. If you click on both icons, both pages will appear side by side.

Quick Reference Chart Blue toolbar Close button Eraser tool Help button Main Menu button Open Pencil tool Quit Recycling Bin Red Bag Red Bar Reset button Save button Displays the buttons for each manipulative for a particular tool. Closes a tool or a WorkSpace page. Erases writing from the whiteboard screen. Opens the Help window with information about how to use the tool. Returns to the Main Menu, which lists the 30 lessons in each module. Select module A, B, or C by clicking on the appropriate tab at the top of the Main Menu screen. The menu also has a Tools tab that lists all available tools for. Opens a saved tool. Allows you to draw or write text, numbers, and equations on the whiteboard screen. Closes the program. Drag and drop drawings made with the Drawing Tool to remove them from the screen. Drag and drop manipulatives, such as tiles or number cubes, to remove them from the screen. Displays all available tools and WorkSpace pages for a lesson. Clears the white space. The tool remains active. Saves the current screen display of a tool. Start Over button Clears a game screen so you can play again. User s Guide button Zoom tool Opens the User s Guide in PDF format. Magnifies the WorkSpace page. Do The Math Interactive Whiteboard Tools

List of Tools Addition & Subtraction Hundred-Frame Hundred-Pocket Chart Number Cards Number Cubes Quick Look Cards Spinner Ten-Frame Division Grouping and Sharing Leftovers (game) Number Cubes Tiles Capture Cards Drawing Tool Chart Missing Products Chart Number Cubes Pathways (game) Tiles Times 10 (game) Fractions Compute & Compare (game) Connecting Cubes Drawing Tool Fraction Cards Fraction Shapes Fraction Strips

Capture Cards Provide practice with multiplication facts through 6 6 using different visual models of multiplication through an engaging and familiar game. é Click on a deck to show a card. è Click and drag cards to a player s card collecting box. The counter shows the number of cards in the player s box. ç Click a Capture Card button to select a game: Circles and Stars, Tiles, Where the Lines Cross, or. ê Click Start Over to play again. å Click the Capture Cards icon to open the tool. Do The Math Interactive Whiteboard Tools

Using Capture Cards Capture Card games are used in A Lesson 4, 5, 10, 11, 20, 22, 24 and 25 and in B Lessons 2, 5, and 10. All four capture games Circles and Stars Capture, Capture, Where the Lines Cross Capture, and Tiles Capture reinforce student understanding of multiplication while providing consistent practice for facts through 6 6. Using all four games while teaching from these modules encourages students to calculate and visualize products in more than one way, thus supporting number sense as they develop fact fluency. It is important to realize that although the problems presented on the cards might represent the same multiplication facts, the four decks are visually quite different. Circles and Stars Capture cards show stars within circles. For example, the card for 3 4 shows 3 circles with 4 stars in each circle, while the card for 4 3 shows 4 circles with 3 stars in each circle. Tiles Capture cards show equal rows of tiles. For example, the card for 3 4 shows 3 rows of 4, and the card for 4 3 shows 4 rows of 3. This is a useful feature for introducing students to the Commutative Property of. Where the Lines Cross cards show rows horizontal lines and vertical lines that cross them. There is a circle at each crossing point. This deck is also useful in teaching the Commutative Property of. Capture cards present something quite different as no visual cue is given. For these cards student must be able to interpret the multiplication fact and figure the product. For example, if a card shows 4 5 and the student does not have automatic recall of the product, he or she can think: 4 groups of 5. This enables the student to think 5 + 5 + 5 + 5. The student may also think of the fact as 5 groups of 4. User Tips If two cards have the same product, they cannot be moved to a collecting box. In that case, the players click on the decks to see two more cards. The player with the greater product wins all four cards. Cards can be moved from one player s box to the other, but they cannot be returned to the white space.

Drawing Tool Allows the user to create circles, stars, and rectangles to demonstrate activities or play games, such as Circles and Stars, or to show the Distributive Property geometrically by splitting rectangles to simplify multiplication. Drag and drop a star onto the white space above the toolbar. You can place multiple copies of each. Click the Circle button and then click and drag in the white space to draw a circle. Click the Hand button to reposition drawings on the white space or to place drawings in the Recycling Bin. Click a Rectangle button and then click and drag in the white space or in a drawn grid to draw a rectangle. Click the Grid button and then click and drag in the white space to draw a grid. Click the Number Cube to roll a number. You can roll up to four cubes. You can also drag a cube onto the white space to roll it. Click the Hand button. Then drag and drop drawings and cubes into the Recycling Bin to remove them from the screen. Click Reset to clear the screen. Click the Drawing tool icon to open the tool. Note: The order in which the manipulatives on the Drawing toolbar are used depends on the lessons. For this reason the boxes are not numbered. Drag and drop tiles onto the white space. Use the Pencil tool to draw lines between rows of tiles. 10 Do The Math Interactive Whiteboard Tools

Using the Drawing Tool The Drawing tool is used in A Lessons 1, 2, 3, 4, 19, and 22; B Lessons 3, 4, 7, 8, 9, 16, 17, 19, 27, and 28; and C Lessons 1 and 6. Use this versatile tool to draw circles, stars, rectangles, and grids for many demonstrations and games. The Drawing tool can be used to: play Circles and Stars, a game that helps students understand that multiplication can be thought of as combining equal groups. demonstrate Where the Lines Cross using the grid and the circle tool. For facts with greater products, such as 5 6, you may click the Circle button or use the Pencil tool to draw the circles. draw rectangles on a grid as in B, Lessons 3 and 4. draw rectangles to simulate egg cartons as in C, Lessons 1 and 6. User Tips The buttons on the toolbar (except for the Number Cube, Star and the Tile) are enabled (active) when they are clicked and turn green. Only one button at a time can be enabled. Click the Hand tool and then drag a drawing, tile, or number cube to a different location on the white space or into the recycling bin. When moving circles and stars, you must move each circle or star individually. You may find it easier to draw the circles first, adjust their position, and then add the stars. Some users may prefer to use the Pencil tool to draw circles and stars. Use the Pencil tool to split rectangles drawn on a grid and figure partial products, as in B, Lessons 8, 9, 19, 27, and 28. 11

Chart Helps students make the connection between rectangles on the chart and related multiplication equations. Working with the chart deepens their understanding of multiplication while building number sense and familiarity with products through 12 12. é Click the Gray or Red button. Then click on a cell or click and drag inside the grid to draw a rectangle (Gray button) or to shade numbers (Red button). ç Click the Chart button to display a Chart. ê Click the Reveal Product button and then click on a gray rectangle to see the product. è Click the Rotate button to rotate a gray rectangle. ë Click Reset to clear the screen. å Click the Chart icon to open the tool. í Drag and drop a rectangle or shaded red cell into the red bag to remove it from the screen. This feature works when the corresponding Gray or Red button is active. 12 Do The Math Interactive Whiteboard Tools

Using the Chart The Chart is used in B Lessons 3, 4, 6, 7, 8, 9, 12, 14, 15, 17, 19, and 21. This tool can be used for any size group of students, but it is especially helpful if you are teaching a large group of students or the whole class. The large size of the chart and manipulatives shown on a whiteboard enables each student to participate fully in the lessons. The Chart can be used to: find the product of two numbers. check products by placing rectangles on the chart and then by using the Reveal Product button. reinforce the Commutative Property of. Students rotate rectangles and see that the product remains the same for both orientations. These experiences prepare students for exploring patterns on the chart by focusing on multiples of numbers. show multiples of a number, as in Lessons 12, 14, and 15. After students color their own charts for a particular multiple, you can do the same with the tool so that students can check and verify their work. demonstrate how to cross out products in Lesson 21. User Tips The Red, Gray, and Reveal Product buttons on the toolbar are enabled (active) when they are clicked and turn green. Only one button at a time can be enabled. To drag gray or red shaded rectangles to the red bag, their corresponding button must be enabled. The Red button allows you to shade individual cells or groups of cells while leaving the number in each cell visible. The Rotate button automatically rotates a gray rectangle on the chart. This button cannot rotate red rectangles. Once a gray or red rectangle has been placed, it cannot be resized. 13

Missing Products Chart Helps students make the connection between rectangles on the chart and related multiplication equations. Working with the chart deepens their understanding of multiplication while building their number sense and familiarity with products through 12 12. é Click the Gray or Red button. Then click on a cell or click and drag inside the grid to draw a rectangle (Gray button) or to shade squares (Red button). ç Click the Chart button to display a Missing Products Chart. ë Click the Reveal Product button and then click on a gray rectangle to see the product. è Click the Rotate button to rotate a gray rectangle. í Click Reset to clear the screen. å Click the Missing Products Chart icon to open the tool. ê Click the Number button and then click on a white square or a red shaded square to show a number on the chart. ì Drag and drop a rectangle or shaded red cell into the red bag to remove it from the screen. This feature works when the corresponding Gray or Red button is active. 14 Do The Math Interactive Whiteboard Tools

Using the Missing Products Chart The Missing Products Chart is used in B Lessons 6, 7, 8, and 9. Through hands-on experience with rectangles, students write products on the Missing Products Chart thus recreating the Chart. These lessons help deepen student understanding of multiplication while helping build number sense and familiarity with products up to 12 12. As students fill in their own Missing Products Charts, they begin to learn many of the basic multiplication facts. User Tips The buttons on the toolbar (except for the Chart button) are enabled when they are clicked and turn green. Only one button at a time can be enabled. To drag gray rectangles or shading to the red bag, their corresponding button must be enabled. Once a gray or red rectangle has been placed, it cannot be resized. The Rotate button automatically rotates a gray rectangle on the chart. It will not rotate red rectangles. You may use the Number button to place a product in a cell before or after the corner is turned up. You may want to save a partially completed chart for future lessons. To open a saved chart, you must first go to the lesson in which you saved it. 15

Number Cubes Generate numbers to use as factors in multiplication games such as Circles and Stars, Bingo, Target 300, and Product Roll. The image shows a Product Roll game in progress. é If you want to roll additional cubes, drag and drop one or more of the rolled cubes to the white space above the cubes. ç Click a number cube to roll a number. You can roll up to four cubes. You can also drag a cube onto the white space to roll it. ê Click Reset to clear the screen. è Drag and drop a number cube into the red bag to remove it from the screen. å Click the Number Cube icon to open the tool. 16 Do The Math Interactive Whiteboard Tools

Using the Number Cubes Many games and activities require a number cube to generate factors for or products of a one-digit number times a three-digit numbers. The Number Cube tool is used in the following lessons. Note that the list below shows the number cube or cubes used in a lesson and the numbers a particular cube will roll. A Lessons 17 & 18 Red Cube (1, 2, 3, 4, 5, 6) C Lessons 14, 15, 20, 23, & 25 Red Cube (1, 2, 3, 4, 5, 6) White Cube (4, 5, 6, 7, 8, 9) Blue Cube (0, 1, 2, 3, 4, 5) The Number Cube toolbar shows the three number cubes used in the multiplication lessons. Select only the number cube or cubes that are appropriate for the lesson or game you are demonstrating or playing. Target 300 is introduced in C Lesson 14. It is a very versatile game as the target number can be changed in order to differentiate and meet specific student needs. Students multiply the number rolled by 10, 20, 30, 40, and 50. For students who have difficulty, change the game to Target 200 so students multiply more often by 10 or 20. For students who need a greater challenge, change the game to Target 600, which encourages students to multiply by the larger multiples of 10. Target 1000 appears in C Lesson 20. Students now multiply by 10, 20, 40, 60, or 80. Try a modification of the game where students play with a 0 9 spinner and multiply by 10, 20, 30, 40, and 50. As the module progresses, you may feel it would be useful to slow down the pace and give students more practice. If so, add an extra day or more of instruction so that students can play one or more of the Target games. Playing a Target game with the class on the whiteboard will give you the opportunity to assess students both on their multiplication facts and their skill at multiplying by multiples of 10. User Tips If you have rolled 4 cubes and the Number Cube buttons are disabled, you may enable them again by dragging cubes into the red bag or into the white space above the rolled cubes. You may want to have students place rolled cubes in the white space above rather than in the red bag. This will allow students to look back and see how they might have multiplied differently and reached the desired product sooner. 17

Pathways Provides an engaging way to practice basic multiplication facts to 12 x 12. è Click a tile and drag it onto the game board. ç Click a Game Board button to display a game board. é Use the Pencil tool to circle or cross out numbers on the game board. Click the Eraser tool to erase writing on the screen. ê Drag and drop tiles into the red bag to remove them from the screen. å Click the Pathways icon to open the tool. ë Click Start Over to play again. 18 Do The Math Interactive Whiteboard Tools

Using Pathways Pathways is played in B Lessons 13, 20, 22, 23, and 25 and in C Lessons 9 and 10. Each of the five boards shows a different set of products. They are designed to give students practice with facts from 3 3 to 12 12 by making a path of tiles across a game board. Use the tools to demonstrate how to play different Pathways games and to play rounds on different boards. When demonstrating the game, you may choose to play with the whole class or with one student as your opponent. Explain your thinking to students as you choose a factor and place a tile on a product. This will help students develop strategies for choosing the best number for their next turn. You may also choose two students to play the game on the whiteboard. While they take turns, ask the other students in the class to give suggestions as to which circle to erase and which number to circle, and have them explain their reasoning. The class can also help if a player does not recall a product of two factors or if the student places a tile on an incorrect product. This keeps everyone engaged and gives you an opportunity to assess how well students are learning their facts. Play a game often, as students enjoy practicing multiplication facts this way. User Tip It is important for students to record equations when they play, so it is a good idea to display the WorkSpace page 37 along with Pathways and use the Pencil tool to record the equations. 19

Spinner Generates the numbers 0 through 9. Use the Spinner tool as an alternative to the number cube when playing Target 1000, a game that reinforces multiplying by multiples of 10. ç Click anywhere on the spinner to spin a number from 0-9 at random. å Click the Spinner icon to open the tool. 20 Do The Math Interactive Whiteboard Tools

Using the Spinner Although the spinner is not called for in any of the lessons in Do the Math:, you can use it as an alternative to number cubes to play Target 1000 in C Lesson 20. Have two students use the Spinner tool, the Pencil tool, and WorkSpace page 39 to play Target 1000. This gives you the opportunity to informally assess how well they can multiply one-digit numbers and multiples of 10. Give everyone a chance to play the game on the whiteboard. Keep the class engaged by having student pairs play the game using the same numbers generated by the students. Use the spinner to generate two factors from 0 through 9. This provides an opportunity for students to practice multiplication facts through 9 times 9. As you progress through B and C, you could use it as a warm-up prior to the lesson just spin twice and have students write the multiplication equation. User Tip The spinner arrow will always land on a number. You don t have to spin more than once to get a number. 21

Tiles Provides a visual model to support students learning of multiplication. é Click the Tile button and drag a tile onto the white space. Place multiple tiles to create rows or columns. ç Click a number cube to roll a number. You can also drag a cube onto the white space to roll it. ê Click the Reset button to clear the screen. å Click the Tiles icon to open the tool. è Drag and drop tiles and number cubes into the red bag to remove them from the screen. 22 Do The Math Interactive Whiteboard Tools

Using Tiles Tiles are used in A Lessons 9 and 21 and B Lessons 3 and 16. They are used to show equal groups of objects arranged in equal rows, providing students with a visual model to support their understanding of multiplication. Use this tool to model multiplication problems. Although the number cube is not required in the lessons listed, there is a Number Cube button on the Tiles toolbar. Roll number cubes to generate factors for numbers of rows and numbers of tiles per row. Then have students write a multiplication equation for the number of equal rows. For example, if your first roll is 4, make a row of 4 tiles. If your second roll is 5, place tiles on the white space until you have 5 rows of 4 tiles. Then have students use the Pencil tool to write the multiplication equation 5 4 = 20. User Tip The Tiles tool works in a slightly different way in Module A and Module B. In both modules, you can place the tiles freely anywhere in the white space. In B, the tiles will snap into place to create tightly spaced rows and columns, as shown on the screen on page 22. 23

Times 10 Provides an engaging way to practice basic multiplication facts and multiplication of two-digit numbers by 10. é Use the Pencil tool to circle or cross out numbers on the game board. Click the Eraser tool to erase writing on the screen. ç Click a Game Board button to display a game board. è Click a tile and drag it on the game board (optional). ë Click Start Over to play again. ê Drag and drop tiles into the red bag to remove them from the screen. å Click the Times 10 icon to open the tool. 24 Do The Math Interactive Whiteboard Tools

Using Times 10 Times 10 is used in C Lessons 11 and 12. The four games extend student experience to multiplying two-digit numbers by 10. The games also help students focus on factoring numbers a strategy used while playing this game. Multiplying by 10, as presented in this game, is an important step in preparing students for multiplying by multiples of 10 and then for multiplying problems such as 56 3, which calls for: splitting 56 into its place-value parts (50 + 6), multiplying each part by 3 (50 3 and 6 3), and adding the two partial products to get the final product (150 + 18 = 168). Game Board A has the factors 3, 4, 5, 6, 7, and 9. It gives students practice multiplying by 10 by tacking on a 0 to a product. For example, 3 4 = 12 and 12 10 = 120. Game Board B has the factors 3, 4, 6, 7, 8, and 9. It provides additional practice with basic multiplication facts for factors from 3 through 11. Students multiply two factors at the bottom of the game board. Then they multiply the product by 10. For example, 6 8 = 48 and 48 10 = 480. Game Board C and Game Board D are not a part of any lesson. They are included to give students practice with different sets of factors. Game Board C has the factors 4, 5, 6, 7, 8, and 9; and Game Board D has the factors 4, 6, 7, 8, 9, and 11. User Tip Try this variation of the game: Player X uses green tiles and Player Y uses yellow tiles to cover products on the game board. 25