Discovering Computers Technology in a World of Computers, Mobile Devices, and the Internet. Objectives Overview

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Discovering Computers Technology in a World of Computers, Mobile Devices, and the Internet Chapter 1 Digital Literacy Objectives Overview See Page 2 for Detailed Objectives

Objectives Overview See Page 2 for Detailed Objectives A World of Technology Because technology changes, you must keep up with the changes to remain digitally literate Digital literacy involves having a current knowledge and understanding of computers, mobile devices, the Internet, and related technologies Pages 2-3 Figure 1-1 Copyright Cengage Learning. All rights reserved.

Computers A computeris an electronic device, operating under the control of instructions stored in its own memory Page 4 Computers Laptop Tablet Desktop Server Pages 4 and 6 Figures 1-2 1-5 Copyright Cengage Learning. All rights reserved.

Mobile and Game Devices Pages 7-9 Figures 1-6 1-10 Data and Information Page 11 Figure 1-11

Data and Information A keyboard contains keys you press to enter data and instructions into a computer or mobile device Page 12 Figure 1-12 Data and Information A pointing device is an input device that allows a user to control a small symbol on the screen called a pointer Some mobile devices and computers enable you to speak data instructions using voice input and to capture live full-motion images using video input Pages 12 13 Figure 1-14

Data and Information A scanner is a light-sensing input device that converts printed text and images into a form the computer can process Page 13 Figure 1-15 Data and Information An output device is any hardware component that conveys information from a computer or mobile device to one or more people A printeris an output device that produces text and graphics on a physical medium such as paper Page 14 Figure 1-16

Data and Information A display is an output device that visually conveys text, graphics, and video information Page 14 Figure 1-17 Data and Information Speakers allow you to hear audio such as music, voice, and other sounds Earbuds Headphones Page 15 Figure 1-18

Data and Information Page 15 Data and Information Pages 15 17 Figures 1-19 1-24

The Internet The Internet is a worldwide collection of networks that connects millions of businesses, government agencies, educational institutions, and individuals Pages 18 19 Figure 1-25 The Internet Pages 19-20

The Internet Page 19 Figure 1-26 The Internet A browseris software that enables users with an Internet connection to access and view webpages on a computer or mobile device Page 20

The Internet A search engine is software that finds websites, webpages, images, videos, news, maps, and other information related to a specific topic Page 21 The Internet An online social network encourages members to share their interests, ideas, stories, photos, music, and videos with other registered users Pages 21 22 Figure 1-27

Digital Safety and Security It is important that users protect their computers and mobile devices Pages 23-24 Digital Safety and Security Green computinginvolves reducing the electricity consumed and environmental waste generated when using a computer Strategies include: Recycling Using energy efficient hardware and energy saving features Regulating manufacturing processes Extending the life of computers Immediately donating or properly disposing of replaced computers Page 25

Programs and Apps Software, also called a program, tells the computer what tasks to perform and how to perform them Pages 25-26 Figure 1-28 Programs and Apps Installing is the process of setting up software to work with the computer, printer, and other hardware Once installed, you can run an application so that you can interact with it You interact with a program or application through its user interface Page 27

Programs and Apps A software developer, sometimes called an application developer or computer programmer, is someone who develops programs and apps or writes the instructions that direct the computer or mobile device to process data into information Page 28 Figure 1-29 Copyright Cengage Learning. All rights reserved. Communications and Networks In the course of a day, it is likely you use, or use information generated by, one or more of these communications technologies Page 29

Communications and Networks A communications deviceis hardware capable of transferring items from computers and devices to transmission media and vice versa Page 29 Figure 1-30 Communications and Networks Examples of wireless communications technologies include: Page 30

Communications and Networks A networkis a collection of computers and devices connected together via communications devices and transmission media Pages 30 31 Figure 1-31 Communications and Networks Page 31 Copyright Cengage Learning. All rights reserved.

Uses of Technology in Society Pages 33-38 Technology Users Pages 38-39

Chapter Summary Page 41 Discovering Computers Technology in a World of Computers, Mobile Devices, and the Internet Chapter 1 Digital Literacy Chapter 1 Complete