TECH. Arithmetic & Logic Unit. CH09 Computer Arithmetic. Number Systems. ALU Inputs and Outputs. Binary Number System

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CH09 Computer Arithmetic CPU combines of ALU and Control Unit, this chapter discusses ALU The Arithmetic and Logic Unit (ALU) Number Systems Integer Representation Integer Arithmetic Floating-Point Representation Floating-Point Arithmetic Arithmetic & Logic Unit Does the calculations Everything else in the computer is there to service this unit Handles integers May handle floating point (real) numbers May be separate FPU (maths co-processor) May be on chip separate FPU (486DX +) CH08 TECH Computer Science ALU Inputs and Outputs Number Systems ALU does calculations with binary numbers Decimal number system Uses 10 digits (0,1,2,3,4,5,6,7,8,9) In decimal system, a number 84, e.g., means 84 = (8x10) + 3 4728 = (4x1000)+(7x100)+(2x10)+8 Base or radix of 10: each digit in the number is multiplied by 10 raised to a power corresponding to that digit s position E.g. 83 = (8x10 1 )+ (3x10 0 ) 4728 = (4x10 3 )+(7x10 2 )+(2x10 1 )+(8x10 0 ) Decimal number system Fractional values, e.g. 472.83=(4x10 2 )+(7x10 1 )+(2x10 0 )+(8x10-1 )+(3x10-2 ) In general, for the decimal representation of X = { x 2 x 1 x 0. x -1 x -2 x -3 } X = i x i 10 i Binary Number System Uses only two digits, 0 and 1 It is base or radix of 2 Each digit has a value depending on its position: 10 2 = (1x2 1 )+(0x2 0 ) = 2 10 11 2 = (1x2 1 )+(1x2 0 ) = 3 10 100 2 = (1x2 2 )+ (0x2 1 )+(0x2 0 ) = 4 10 1001.101 2 = (1x2 3 )+(0x2 2 )+ (0x2 1 )+(1x2 0 ) +(1x2-1 )+(0x2-2 )+(1x2-3 ) = 9.625 10

Decimal to Binary conversion Integer and fractional parts are handled separately, Integer part is handled by repeating division by 2 Factional part is handled by repeating multiplication by 2 E.g. convert decimal 11.81 to binary Integer part 11 Factional part.81 Decimal to Binary conversion, e.g. // e.g. 11.81 to 1011.11001 (approx) 11/2 = 5 remainder 1 5/2 = 2 remainder 1 2/2 = 1 remainder 0 1/2 = 0 remainder 1 Binary number 1011.81x2 = 1.62 integral part 1.62x2 = 1.24 integral part 1.24x2 = 0.48 integral part 0.48x2 = 0.96 integral part 0.96x2 = 1.92 integral part 1 Binary number.11001 (approximate) Hexadecimal Notation: command ground between computer and Human Use 16 digits, (0,1,3, 9,A,B,C,D,E,F) 1A 16 = (1 16 x 16 1 )+(A 16 x 16 o ) = (1 10 x 16 1 )+(10 10 x 16 0 )=26 10 Convert group of four binary digits to/from one hexadecimal digit, 0000=0; 0001=1; 0010=2; 0011=3; 0100=4; 0101=5; 0110=6; 0111=7; 1000=8; 1001=9; 1010=A; 1011=B; 1100=C; 1101=D; 1110=E; 1111=F; e.g. 1101 1110 0001. 1110 1101 = DE1.DE Integer Representation (storage) Only have 0 & 1 to represent everything Positive numbers stored in binary e.g. 41=00101001 No minus sign No period How to represent negative number Sign-Magnitude Two s compliment Sign-Magnitude Left most bit is sign bit 0 means positive 1 means negative +18 = 00010010-18 = 10010010 Problems Need to consider both sign and magnitude in arithmetic Two representations of zero (+0 and -0) Two s Compliment (representation) +3 = 00000011 +2 = 00000010 +1 = 00000001 +0 = 00000000-1 = 11111111-2 = 11111110-3 = 11111101

Benefits One representation of zero Arithmetic works easily (see later) Negating is fairly easy (2 s compliment operation) 3 = 00000011 Boolean complement gives 11111100 Add 1 to LSB 11111101 Geometric Depiction of Twos Complement Integers Range of Numbers 8 bit 2s compliment +127 = 01111111 = 2 7-1 -128 = 10000000 = -2 7 16 bit 2s compliment +32767 = 011111111 11111111 = 2 15-1 -32768 = 100000000 00000000 = -2 15 Conversion Between Lengths Positive number pack with leading zeros +18 = 00010010 +18 = 00000000 00010010 Negative numbers pack with leading ones -18 = 10010010-18 = 11111111 10010010 i.e. pack with MSB (sign bit) Integer Arithmetic: Negation Take Boolean complement of each bit, I.e. each 1 to 0, and each 0 to 1. Add 1 to the result E.g. +3 = 011 Bitwise complement = 100 Add 1 = 101 = -3 Negation Special Case 1 0 = 00000000 Bitwise not 11111111 Add 1 to LSB +1 Result 1 00000000 Overflow is ignored, so: - 0 = 0 OK!

Negation Special Case 2-128 = 10000000 bitwise not 01111111 Add 1 to LSB +1 Result 10000000 So: -(-128) = -128 NO OK! Monitor MSB (sign bit) It should change during negation >> There is no representation of +128 in this case. (no +2 n ) Addition and Subtraction Normal binary addition 0011 0101 1100 +0100 +0100 +1111 -------- ---------- ------------ 0111 1001 = overflow 11011 Monitor sign bit for overflow (sign bit change as adding two positive numbers or two negative numbers.) Subtraction: Take twos compliment of subtrahend then add to minuend i.e. a - b = a + (-b) So we only need addition and complement circuits Hardware for Addition and Subtraction Multiplication Complex Work out partial product for each digit Take care with place value (column) Add partial products Multiplication Example (unsigned numbers e.g.) 1011 Multiplicand (11 dec) x 1101 Multiplier (13 dec) 1011 Partial products 0000 Note: if multiplier bit is 1 copy 1011 multiplicand (place value) 1011 otherwise zero 10001111 Product (143 dec) Note: need double length result Unsigned Binary Multiplication

Flowchart for Unsigned Binary Multiplication Execution of Example Multiplying Negative Numbers The previous method does not work! Solution 1 Convert to positive if required Multiply as above If signs of the original two numbers were different, negate answer Solution 2 Booth s algorithm Booth s Algorithm Example of Booth s Algorithm Division More complex than multiplication However, can utilize most of the same hardware. Based on long division

Division of Unsigned Binary Integers Divisor Partial Remainders 00001101 1011 10010011 1011 001110 1011 001111 1011 100 Quotient Dividend Remainder Flowchart for Unsigned Binary division Real Numbers Numbers with fractions Could be done in pure binary 1001.1010 = 2 4 + 2 0 +2-1 + 2-3 =9.625 Where is the binary point? Fixed? Very limited Moving? How do you show where it is? Floating Point Sign bit Biased Exponent Significand or Mantissa +/-.significand x 2 exponent Point is actually fixed between sign bit and body of mantissa Exponent indicates place value (point position) Floating Point Examples Signs for Floating Point Exponent is in excess or biased notation e.g. Excess (bias) 127 means 8 bit exponent field Pure value range 0-255 Subtract 127 to get correct value Range -127 to +128 The relative magnitudes (order) of the numbers do not change. Can be treated as integers for comparison.

Normalization // FP numbers are usually normalized i.e. exponent is adjusted so that leading bit (MSB) of mantissa is 1 Since it is always 1 there is no need to store it (c.f. Scientific notation where numbers are normalized to give a single digit before the decimal point e.g. 3.123 x 10 3 ) FP Ranges For a 32 bit number 8 bit exponent +/- 2 256 1.5 x 10 77 Accuracy The effect of changing lsb of mantissa 23 bit mantissa 2-23 1.2 x 10-7 About 6 decimal places Expressible Numbers IEEE 754 Standard for floating point storage 32 and 64 bit standards 8 and 11 bit exponent respectively Extended formats (both mantissa and exponent) for intermediate results Representation: sign, exponent, faction 0: 0, 0, 0-0: 1, 0, 0 Plus infinity: 0, all 1s, 0 Minus infinity: 1, all 1s, 0 NaN; 0 or 1, all 1s, =! 0 FP Arithmetic +/- Check for zeros Align significands (adjusting exponents) Add or subtract significands Normalize result FP Arithmetic x/ Check for zero Add/subtract exponents Multiply/divide significands (watch sign) Normalize Round All intermediate results should be in double length storage

Floating Point Multiplication Floating Point Division Exercises Read CH 8, IEEE 754 on IEEE Web site Email to: choi@latech.edu Class notes (slides) online at: www.latech.edu/~choi