Card Games ***All card games require the teacher to take out the face cards except aces. The aces have a value of one. Salute: (Multiplication or Addition) Three students are needed to play this game. One student is the referee, and the other two are multiplication opponents. The referee gives each player a card FACE DOWN. The referee says, Salute! The player places his or her own card on his or her forehead. (never looking at the card.) The referee states the PRODUCT (or sum) of the two The player must determine what card is on his or her forehead based on the other player s card and the product. (stated by the ref) The player who states what is on his or her forehead first wins that round and is awarded both (The teacher can choose how many rounds are played.) The player with the most cards wins. Forehead is a great game for VARIABLES and reviewing multiplication facts! (or addition) Five Card Draw: Five students are needed to play this game. One is the table leader, and the other four are playing against each other. The table leaders turns over five The players (using a white board) write an equation using as many cards as possible. (on their own)
The equation may include addition, subtraction, multiplication, and/or division. (PEMDAS rules apply!!) The number of points awarded=the number of cards used in that round. Five rounds are played and the player with the largest point total wins. Example Round: The table leader turns over the following cards: 2, 5, 7, 9, and 2 Player one writes the equation 2=2 L (He or she used 2 cards so his or her point total for that round is 2 points.) Player two writes the equation 9-7=2 (3 points) Player three writes the equation 7-5=2 (3 points) Player four writes the equation 2 x 2 + 5= 9 (4 points) Five Card Draw is a great game for Order of Operations! Capture the Fraction: Two students play this game. Divide the cards in half. Each player gets a stack. Both students flip over a card and determine if they want to use that card as the denominator or numerator of the fraction. Both students flip over another card and use it as the other part of the fraction. (If they chose denominator for the first card, the next card has to be the numerator.) The student with the largest fraction wins. That player is awarded all four If the fractions are equivalent, the students play another round. Whoever wins that round is awarded all eight
The game continues until both players have gone through their original stack of The player with the most cards wins. Least Common Multiple War: (Aces need to be taken out for this game.) Two players are required for this game. (A new twist on the card game WAR) Divide the cards in half. Each player gets a stack. Player one flips over a card. Player two flips over card. (The cards can be flipped simultaneously or one at a time.) The players then race to find the LCM. The player who finds the LCM first and can PROVE it, wins both the The player with the most cards (after going through the deck) WINS! (If, by chance, the same number is flipped over, place the cards back in the stack separately and try again.) Factor Fun: The teacher will divide the class up into two teams. (I have the teams sit in rows.) One representative from each team comes to the factor table. The teacher flips over two The players race to write all the factors of the number and state whether the number is prime or composite on their white boards. The player who writes down all the factors (and whether the number is prime or composite) wins that round.
Points are awarded based on the number of factors the number has. If the player is incorrect, the other player in that round has a chance to state the factors. If both players are wrong, no points are awarded for that round. Example Round: The teacher flips over a nine card first and then an 8. The players race to find all the factors of 98. The player from Team B states the factors of 98 are 1, 2 7, 14, 49, and 98 and says the number is composite. (after writing them down) The player s team is awarded one point for each correct factor (and a point for stating the number is composite) for a total of nine points for that round. REMIND the students they can use the finding factors trick. Dice Games Five Dice Roll (or Three or Four Dice Roll) This game can be played as a class. (All students will need a white board.) The teacher rolls five dice and calls out the numbers. The students multiply (or add) the numbers as fast as they can on their white boards. The first one standing that states the correct product (or sum) for the five dice wins that round and is awarded one point. The player with the most points wins. (The teacher decides how many rounds are played.)
(The teacher might want to start with three or four dice and increase to five.) This game is great for fact fluency. Encourage students to use what they know about numbers to give them an advantage. For example, if they are adding, put numbers together that equal 10 first. If they are multiplying and the teacher rolls a five and a two as two of the numbers, multiply the other numbers first and then multiply by 10. Variation of Factor Fun: Play Factor Fun by rolling two dice instead of turning over two (It might be easier to start with the dice first then graduate to the The highest number you can roll with the dice is 66. The highest number you can have playing with the cards is 100.)