DMX on ETHERNET Protocol



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Transcription:

DMX on ETHERNET Protocol Version.4 Last Revision: 06/08/0 Status: Public Protocol Operation: Plug & Play: The IN node will broadcast using (IP:55.55.55.55) MAC(FF:FF:FF:FF:FF:FF) data packets on the ethernet. The universe is set to whatever the user has specified using the dip-switches. The OUT node will accept any incoming data frame that is set to the same universe as the dip-switches, the frame will be used to update it's internal DMX5 buffer. All outgoing frames from the IN node will be sent with the following IP parameters:ttl = 4 and TOS=0; Configured: The IN node will send packets to a specific IP using or broadcast, the universe is read from the internal EEPROM that can be configured using GateConfig. The OUT node will only accept data packets for which it has been configured. All data and poll packets are sent to UDP port 3333 ( 0xD05) Config packets are sent to TCP port 3333 RLE Compression The DMXEtherGate can use Run Length Encoding to compress the DMX signal. As the DMX signal is very redundant, this form of compression is very effective although quite simple. The DMX Engine inside the DMXEtherGate can compress the signal in 690uS, so using RLE has very little impact on performance or latency Before each compressed data packet, a control byte (0xFE) is inserted, the next byte is the number of repetitions of the data byte and the byte after is the actual data byte. If a DMX value is 0xFE or 0xFD, the compressor will insert an escape byte before (0xFD) An RLE compressed DMX Data packet will look like this: 0x78 0x56 0x74 0xFE 0x5 0x0 0x4 0x78 0xFD 0xFE 0x36 0xFD 0xFD Decompressed we would have: 0x78 0x56 0x74 0x0 0x0 0x0 0x0 0x0 0x4 0x78 0xFE 0x36 0xFD File:protocol_specs.sdw CDI : nil Page

Packets:. Poll: Used to poll all nodes on a network. Poll Reply: Reply by a node from a poll packet 3. Config: Configuration packet sent from GateConfig to node 4. Data: DMX data packet sent from IN node. 5. Ack/nAck: Acknowledgement packets. 6. Reset Packet: Sending this packet will reset the node and update the configuration. Poll Reply (UDP) Head 4 Packet header: ESPR MAC 6 Mac address of node (also serial number) Node Type 0x000: DMX Single Outpout Node 0x000: DMX Single Input Node 0x0060:RS3 Node 0x006:IO Node 3 0x000:LonWorks Node 4 Version Firmware Version of Node 5 Switch settings Setting of DIP switches on front panel ( top bits) 6 Name 0 ASCIIZ name of node 7 Option Field Option field as in Config packet 8 TOS Type of service 9 TTL As in Config Packet 0 Data N Node Specific Configuration, this is the same as in the Config Packet File:protocol_specs.sdw CDI : nil Page

Poll (UDP) Poll packets can be sent on a specific IP or Broadcast address. Head 4 Packet header: ESPP Reply Type 0 = Just Reply by an Ack (heartbeat) = Reply with full Information Ack/nAck (UDP) Head 4 Packet header: ESAP Status 0x00=OK (Ack) else Error Code of nack 0x0=CRC Failed 0xFF = CRC not supported 3 CRC 8 bit CRC of packet received (0 if nack) or reply to a poll DMX Data (UDP) DMX data packets are only sent when the data changes on an input, if data is not changed the input node shall send full (Type 0 or ) packet every second. DMX Data packet will use an UDP/IP transmission scheme Head 4 Packet header: ESDD Universe Universe assigned with this data packet 3 Start Code DMX Start code 3 Data Type Bit field: 0: 5 bytes of DATA :Channel + Value (not implemented in V.3) :RLE Compressed 5 bytes of data File:protocol_specs.sdw CDI : nil Page 3

4 Data Size Size of the data block 5Data n Config Packet (TCP) This packet is used to configure a node The Configuration Packet must be sent using a TCP/IP connection, this packet can only be sent to a specific node. After a configuration oacket is sent, a RESET packet must be sent to restart the node and load the new configuration. Head 4 Packet header: ESNC IP 4 IP Address of node 3 Name 0 ASCIIZ string containing the name Options Bit field: 0:Configured, has the node been configured? : Enable DHCP (not yet implemented) 4 : Enable Data Error correction (Ack on BCST packets) TOS Type of Service 5 TTL Time to Live to use when transmitting packets 7Data N Node Type 0x000 DMX Output node File:protocol_specs.sdw CDI : nil Page 4

Listen ON Bit field representing the reception type: 0:Full Broadcast or Class A Boradcast :Linked to node IP (Pier to Pier) :Class C Broadcast 3:Any Packet Received IP 4 IP to listen to 3 Universe Universe the output is assigned to Node Type 0x000: DMX Input node Data Tx Type Bit field representing the transmission type: 0:Broadcast :Linked to node IP (Pier to Pier) :Class C Broadcast 3:Data Type (0 = Raw DMX =RLE Data) IP When input node is linked, this section contains the IP of the 4 output node 3 Universe Universe this input is assigned to Reset (TCP) Sending this packet will reset the node and load the current configuration. This packet can only be sent in a TCP packet addresed to a single node. Once the packet is sent, the TCP connection will be dropped. Head 4 Packet header: ESZZ File:protocol_specs.sdw CDI : nil Page 5