This document also contains a complete Criminal Minds: No Spark Walkthrough with annotated screenshots from actual gameplay.

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Transcription:

Welcome to the Criminal Minds: No Spark Walkthrough! It s a terrorist UNSUB! There s been a device stolen in Seattle that can be used to set off a nuclear bomb. Play as all the members of the FBI s Behavioral Analysis Unit to find the device before its too late! This walkthrough is meant to help guide you through the game; whether you use as a step by step guide from start to finish or just a way to get past a particularly difficult puzzle is up to you! This document also contains a complete Criminal Minds: No Spark Walkthrough with annotated screenshots from actual gameplay. We hope you find this information useful as you play through the game. Use the Table of Contents below to quickly jump to whatever part of the game you need help with. This walkthrough was created by Greg. General Tips Criminal Minds: No Spark is a Hidden Object Puzzle game that consists of 8 Chapters, one for each agent that you play. When you see a magnifying glass appears in a scene it means it is an area of interest. You can click on that item for a closer look to obtain clues regarding the game. A single sparkle in a scene symbolizes an area of interest. A shifting blue twinkles indicate a Hidden Object Scene. Mini games: There are over 12 mini games in this game. All puzzles and mini games can be skipped once the skip button becomes available, which can take several minutes to do. Some puzzles offer a restart button which allows you to reset the puzzle. You can also reset some puzzles and mini games by exiting out of it. Inventory items can be picked up in Hidden Object Scenes or in any of the scenes in the game. Inventory items found in a Hidden Object Scene will not be revealed to you until you have completed finding all the objects in the scene. Inventory items will be stored in the briefcase tray at the bottom of the screen. Use the arrows on the left and right side of the briefcase tray to sort through all collected items.

To use an inventory item, click to pick it up from the briefcase and then click a second time in the area you want to use it in. Hints: Click the Police badge on the lower left part of the screen to activate a hint. Hints may only be used when the police badge fully fills up with gold. Hints can be used to show step by step directions on how to complete an individual task. Hints are unlimited but take time to recharge between uses. Hints may also be used to show the location of items in a Hidden Object Scene or show the next step in a minigame. Criminal Minds: Case 2 Walkthrough Chapter 1 1. Click on the laptop in front of Prentiss (A) 2. Complete the Hidden Object Scene

3. Click the briefcase on the chair on the right side 4. Use the Briefcase Key on the briefcase (B) 5. Collect the Case Info 6. Give the Case Info to Hotch (C) 7. Move individual tiles to create a solid line from left to right to complete the mini game

8. Give the Device Description to Garcia (D) 9. Click on the Desk and pick up the ID (E) and the Camera (F)

Chapter 2 1. Give the ID to Garcia (G) 2. Pick up the Militia Leader Profile (H) from the printer 3. Talk to the police officer 4. Go to the briefing room through the doors in the back 5. Enter the interrogation room through the doors.

6. Show the militia leader the Profile (K) 7. Exit the room click the backpack (L) 8. Complete the Hidden Object Scene

9. Place the laptop on the desk (N) 10. Take the oil from the corner (M)

11. Go back to the Police Lobby and use the oil on the storage container (O) 12. Remove all the wires starting from the top to complete the mini game 13. Pick up the Power Cord at the bottom of the box. 14. Go back to the interrogation room 15. Give the Machine Gun Parts to the militia leader (P) 16. Complete the Mahjong puzzle

17. Exit out of the interrogation room to the briefing room 18. Use the Power Cord on the Laptop 19. Click the Jacket and use the Pocket Knife in the pop up (Q) 20. Take the USB Drive 21. Use the USB Drive on the Laptop (R)

22. Find the only file that fits the description to complete the mini game (S) 23. Read the email and press the Print button (T) 24. Pick up the Email printout from the printer (U)

25. Go back to the interrogation room and give the Email to the militia leader (V) 26. Go back to the Police Lobby and give the Briefing info to the police officer (W) 27. Exit out of the Police Station through the doors on the left 28. Talk to Reid (A) to switch with him

Chapter 3 1. Click the open ambulance doors and pick up the quarter (B) 2. Enter the Hospital through the doors on the right 3. Talk to both the Chief of Staff (C) and the Nurse (D) 4. Go back to the Hospital Front then go down the street behind the police car

5. Click on the bushes under the hospital window (G) 6. Complete the Hidden Object Scene 7. Go into the Saloon by going through the door leading into the building with the sign

8. Click on the Jukebox on the right and use the Quarter in the coin slot (J) 9. Discover the code by finding similar terms those written on the note and inputting the corresponding codes to complete the puzzle. (K) 10. Solution is D4C1B3 11. Talk to the Bartender and use the Camera on him to get a Picture (H) 12. Talk to the man with a cast (I) and investigate the board on the wall (L)

13. Go back to the hospital and give the Bartender Picture to the nurse (N) 14. Return to the Saloon and use the Surveillance Pictures on the badge board (O) 15. Solution shown in screenshot

16. Click on the Bar Counter (P) 17. Complete the Hidden Object Scene

18. Give the NRG Drink to the Bartender and talk to the Nurse (R)

19. Return to outside the Saloon, use the Code Paper on the back of the bike (S) 20. Pick up the Medicine Bag (T) 21. Return to the Hospital Lobby and give the Medicine Bag to the Chief of Staff (U) 22. Click on the Medicine Bag on the Counter (V) 23. Match related objects to complete the mini game

24. Pick up the ID Card 25. Use the ID Card on the doorway to enter the hallway. (X)

26. Note the broken equipment (A) and go left into the operating room. 27. Inspect the Machine and collect the Broken Clock (B) 28. Click on the open cabinet (D) 29. Complete the Hidden Object Scene

30. Click on the Broken Window (C) and use the 2 Glass Shards on it 31. Fit the pieces into the broken window to complete the mini game 32. Solution shown in the screenshot

33. Return to the Hospital Lobby and give the Broken Clock to the Nurse (F) 34. Return to the Police Station Lobby

Chapter 4 1. Give the Resident s Record to Garcia (G) 2. Make one solid path from left to right to complete the mini game 3. Final Solution shown as (H) 4. Exit the Police Station to the Hospital Exterior

5. Talk to the homeless person about the Resident Coat (I) 6. Show the homeless person your Badge to take the Resident Cloak (K) 7. Go to the Bar and talk to the man with a sling (J) 8. Go back to the Hospital Exterior then go left to get to the Alleyway

9. Pick up the wheel on the ground (L) 10. Talk to the homeless guy again (N) then note the garbage pile (M) 11. Go back to the hospital hallway 12. Use the Wheel on the broken cart (O) 13. Pick up the Inhaler (P) then enter the locker room

14. Investigate the bulletin board (Q) and click on the sink (R) 15. Complete the Hidden Object Game 16. Return to the Saloon

17. Give the man the Inhaler (S) 18. Complete the Mahjong mini game 19. Go up the stairs in the back 20. Note the locked door (V) and the broken light (U) 21. Head back to the alleyway

22. Use the shovel on the Garbage pile (W) 23. Open the bag and take the Apartment Key (X) 24. Investigate the homeless man (Y) 25. Finish the Mahjong mini game

26. Return to the apartment hallway and use the Apartment Key on the furthest door on the left (A) 27. Enter the Apartment 28. Use the Resident Coat on the armoire (D) 29. Investigate the broken TV (B) and click on the area by the armoire (E) 30. Complete the Hidden Object Scene

31. Click on the open window (C) 32. Use the rope on the radiator (F) 33. Exit through the window

34. Click on the Trash Bin at the top right (H) 35. Complete the Hidden Object game 36. Click on the fuse box (G)

37. Use the crowbar on the fuse box (I) 38. Flip all the switches to green using the code on the left (J) 39. Solution is ABCE 40. Examine the ring box and open it and take the ring (K)

41. Give the ring to the officer (L) 42. Rotate the tiles so the map is accurate to complete the mini game (M)

Chapter 5 1. Return to the Saloon 2. Give the Picture of the Ring to Edward (N) 3. Return to the Hospital Lobby and collect the Entrance Record on the front desk (O)

4. Give the Entrance Record to Edward (P) then talk to the bartender 5. Enter the Apartment Hallway 6. Talk to JJ (R) 7. Use the Incandescent Lightbulb on the broken light (Q) 8. Lift up the welcome map 9. Click the key ring (S) and match identical keys to complete the mini game 10. Use the Apartment Key on the locked door and enter the room.

Chapter 6 1. Examine the cell phone and pick up the Driver s License (V) 2. Click the desk (W) 3. Complete the Hidden Object Scene 4. Go back to the Police Station Lobby

5. Give the Driver s License to Garcia (A) 6. Create a solid path from right to left to complete the mini game 7. Screenshot shows final solution (B) 8. Return to the Saloon 9. Give the Waitress Profile to the Bartender (C) 10. Click the Bar Counter (D) 11. Complete the Hidden Object Scene

12. Go back to the Locker Room and use the Locker Combination on the Locker (E) 13. Switch the symbols to match the word written on the notepad to complete the mini game 14. Click on the open locker 15. Complete the Hidden Object Scene

16. Go back to the Waitress Apartment 17. Click on the Cellphone and use the Cellphone password on it (F) 18. Type in the code 5317 19. Take the Cellphone and leave the apartment

Chapter 7 1. Show the cellphone to Garcia at the Police Station (G) 2. Go back to the Alleyway 3. Examine the dumpster on the left (I) and talk to the Homeless Person (H) 4. Complete the Hidden Object Scene

5. Use the Hooked Pole on the fire escape (J)

6. Use the Hammer on the boarded window (K) 7. Enter the building

8. Inspect the door without a handle (L) 9. Inspect the Elevator controls (M) 10. Click the Camera and read the letter (N) 11. Pick up the gears under the letter (O) 12. Click the sleeping back 13. Complete the Hidden Object Scene

14. Go back to the elevator controls and place the gears on them (Q) 15. Make all three gears in the corners turn to complete the mini game 16. Use the flashlight on the elevator shaft (R) 17. Use the Colored Wires on the wire board 18. Rotate the wires so that they connect all the wires together to complete the mini game (S)

19. Inspect the dead body and use the Green Nail Polish on her fingernails (T) 20. Take the Car Keys from her hand (U) 21. Exit the abandoned building to the car in the alleyway 22. Use the Car Keys on the Trunk (V) 23. Examine the open trunk and complete the Hidden Object Scene

24. Return to the abandoned room and use the Doorknob on the door (A) 25. Pick up the Coffee Beans

26. Give the Coffee Beans to Garcia (B) 27. Create a solid path from left to right by shifting hexes to complete the mini game (C)

Chapter 8 1. Talk to Edward (E) and pick up the Note (D) 2. Exit out to the Bar Exterior 3. Give the Note to the Police Officer (F) 4. Go to the Interrogation room and Give Errol s Profile to Eagle (G)

5. Go back to the Briefing room and examine the backpack (H) 6. Complete the Hidden Object Scene

7. Give the Cellphone to Eagle in the interrogation room (I) 8. Go back to Police Station Lobby and give Garcia the cellphone (J) 9. Complete the mini game by finding what symbol stands for what letter (K) 10. Exit the police station and go to the Alleyway

11. Investigate the dumpster on the left and complete the Hidden Object Game (L)

12. Give the mittens to the Homeless Man (M) 13. Go to the car in the alleyway 14. Enter the Driver s Seat (N) 15. Inspect the radio (O)

16. Use the Sequence 3 Scrap on bottom of the radio (P) 17. Spell out Game of Fools using the code underneath the radio 18. Talk to Errol 19. Solve the Mahjong mini game (R)

20. Make your way back to the construction site outside Kahn s apartment window (T)

21. Examine the Ground (U) and the trash area (V) 22. Complete the Hidden Object Scene.

23. Click on the crane and use the wrench to open the side panel (A) 24. Rotate the panels so that they match to solve the mini game (B)

25. Use the wire cutters on the wires 26. Clip the end of a wire then the other end of the same wire to remove the wires. Do this for all wires to complete the mini game (C) 27. Remove the Triggered Spark Gap Congratulations! You ve finished Criminal Minds: No Spark!