6 Space Perception and Binocular Vision



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Space Perception and Binocular Vision Space Perception and Binocular Vision space perception monocular cues to 3D space binocular vision and stereopsis combining depth cues monocular/pictorial cues cues that are available in the 2D image Seeing the World in 3D Cues to the lost third dimension Monocular Cues binocular cues oculomotor cues stereopsis Introduction to Space Perception (cont d) Euclidean Geometry and the Retina Euclidian geometry: parallel lines remain parallel as they are extended in space objects maintain the same size and shape as they move around in space internal angles of a triangle always add to 180 degrees, etc. 1

Linear Perspective & Texture Monocular cues and issues linear perspective (and texture) occlusion size and distance cues relative size texture gradient relative height shading aerial perspective cast shadows Linear Perspective Monocular Cues to Three-Dimensional Space (cont d) linear perspective: a depth cue based on the fact that lines that are parallel in the three-dimensional world will appear to converge in a two-dimensional image Monocular Cues to Three-Dimensional Space Size and Distance occlusion: a cue to relative depth order when, for example, one object obstructs the view of part of another object 2

An Explanation of the Ponzo Illusion? Another Illusion Emmert s Law S p = C(S r x P p ) where S p = perceived size S r = retinal size P p = perceived distance Monocular Cues to Three-Dimensional Space (cont d) Non-metrical depth cue vs. metrical depth cue non-metrical provides information about the depth order (relative depth) but not depth magnitude (e.g., his nose is in front of his face) metrical provides quantitative information about distance in the third dimension Monocular Cues to Three-Dimensional Space (cont d) size and position cues: relative size: a comparison of size between items without knowing the absolute size of either one texture gradient: depth cue based on the geometric fact that items of the same size form smaller images when they are farther away relative height: objects at different distances from the viewer on the ground plane will form images at different heights in the retinal image 3

Relative Size Ames Room Texture gradient Texture gradient and relative height Texture gradient and linear perspective 4

Texture Gradient without Relative Height Cues Shading and more... Height Illusion Monocular Cues to Three-Dimensional Space (cont d) aerial perspective: a depth cue that is based on the implicit understanding that light is scattered by the atmosphere example: Haze Haze (or Aerial Perspective) Real-World Aerial Perspective 5

Atmospheric Perspective Monocular Cues to Three-Dimensional Space (cont d) vanishing point: the apparent point at which parallel lines receding in depth converge Monocular Cues to Three-Dimensional Space (cont d) Motion Parallax Motion cues: motion parallax: cue to depth based on head movement; geometric information obtained from two eyes in different positions at two different times Binocular Vision

Binocular Cues to Three-Dimensional Space Vergence accommodation and convergence accommodation: lens shape changes vergence convergence: ability of the two eyes to turn inward; reduces the disparity of the feature to zero, or near zero divergence: ability of the two eyes to turn outward; reduces the disparity of the feature to zero, or near zero Introduction to Space Perception (cont d) stereopsis ability to use binocular disparity as a cue to depth binocular disparity : differences in the location of the projected image of an object (or point in 3D space) on the two retinae presupposes that both retinae contain an image of the point in 3D space Introduction to Space Perception (cont d) binocular summation: an advantage in detecting a stimulus that is afforded by having two eyes rather than just one Introduction to Space Perception (cont d) two retinal images of a three-dimensional world differ 7

Binocular Vision and Stereopsis Disparity = θ 1 θ 2 binocular disparity: differences in the location of the projected images a corresponding object on the two retinae Formally measured in as a difference in visual angle θ 1 θ 2 relative to the fovea θ 1 θ 2 Binocular Vision and Stereopsis (cont d) Stereopsis from Binocular Disparity stereopsis yields a popping out in depth How exactly does this translation from stimulus attribute to perception take place? magic eye demos the geometry The Vieth-Müller Circle Relative Disparity-superposition of retinal images Veith-Müller-Circle horopter - the location of points in 3D space whose images project to corresponding locations in the 2 retinae the zero disparity plane 8

Crossed vs. Uncrossed Disparity Panum s fusional area Panum s fusional area - the region of visual space around the horopter, within which single vision is possible Binocular Vision and Stereopsis (cont d) Wheatstone s Stereoscope Binocular Vision and Stereopsis (cont d) stereoscope: a device for presenting one image to one eye and another image to the other eye, creating a single, three-dimensional design A Stereo Photo free fusion: the technique of converging (crossing) or diverging the eyes in order to view a stereogram without a stereoscope 9

Free Fusion Binocular Vision and Stereopsis (cont d) stereoblindness an inability to make use of binocular disparity as a depth cue causes childhood visual disorder(s) strabismus - misalignment of the two eyes are misaligned Binocular Vision and Stereopsis (cont d) Random Dot Stereogram Random dot stereograms (Julesz, 1971) purely binocular cues; they contain no monocular depth cues cyclopean stimuli Binocular Vision and Stereopsis (cont d) The Correspondence Problem (Part 1) correspondence problem: figuring out which bit of the image in the left eye should be matched with which bit in the right eye 10

The Correspondence Problem (Part 2) Binocular Vision and Stereopsis (cont d) constraints on the correspondence problem: uniqueness constraint: - a feature in the world will be represented exactly once in each retinal image continuity constraint: - except at the edges of objects, neighboring points in the world lie at similar distances from the viewer Low Spatial Frequency Random Dot Stereogram computational strategy blurring the image leaving only the low-spatial frequency information easier to match. Binocular Vision and Stereopsis (cont d) How is stereopsis implemented in the human brain? input from two eyes converges onto the same cell V1 - cells with binocular receptive fields binocular neurons respond to input from both contralateral and ipsilateral retinae Binocular Vision and Stereopsis (cont d) Binocular disparity-tuned neurons zero disparity-tuned respond best when retinal images are on corresponding points in the two retinas: neural basis for the horopter non-zero disparity-tuned respond best when similar images occupy slightly different positions on the retinas of the two eyes 11

Disparity-Sensitive Neurons Binocular Vision and Stereopsis (cont d) binocular rivalry: competition between the two eyes for control of visual perception, which is evident when completely different stimuli are presented to the two eyes Binocular Rivalry Combining Cues : A Bayesian Approach Combining Depth Cues Retinal Image of a Simple Scene Bayesian approach: A statistical model based on Reverend Thomas Bayes insight that prior knowledge could influence your estimates of the probability of a current event probability of an Image given a scene P(S x I) = P(S x ) x P(I S x ) probability of a scene x given the input» roughly equal to the probability of the scene times the probablility of input given the scene 12

Combining Depth Cues (cont d) How does the visual system decide what you are actually seeing? Which interpretation is most likely? familiar size cue: prior knowledge Combining Depth Cues (cont d) The Ponzo Illusion What happens when our guesses are wrong? Illusions The Zollner and Hering Illusions Perceiving Objects and Forms 13