UNIVERSITY OF BALTIMORE



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UNVERSTY OF BALTMORE 8/17109 DOCUMENT N: COURSE AND PROGRAM DEVELOPMENT COVER SHEET See Course and Program Development Policy and Procedures for nstructions SCHOOL: LAW [J MSB [J YGCLA X Contact Name: Stuart Moulthrop Phone: 5301 DEPARTMENT DVSON: nformation Arts and Technologies SHORT DESCRPTON OF PROPOSAL (State Document N action item from Box 3 below and program name OR course name, code. &number as applicable): Action tem 8: New Course; COSC 440: Frontiers of Game Design PROPOSED SEMESTER OF MPLEMENTATON: Fall X Spring [J Year: 2010 Box 1: TYPE OF ACTON ADD(NEW} X DEACTVATE [J MODFY [J OTHER [J Box 2: LEVEL OF ACTON Non-Credit :J Undergraduate X Graduatel:J OTHER [J Box 3: ACTON TEM DOCUMENTS REQURED MPACT REVEWS APPROVAL SEQUENCE (check appropriate boxes) (see box 4 below) (see box 5 on back) (see box 6on back) 1. Expenmental Course 1 N,O,P a,c,e AC 2. Course Title N,O ABCD 3. Course Credits N,O,(P) ABCD 4. Course Number N,O ABCD 5. Course Level N,O ABCD 6. Pre &Co-Reauisite N,O ABCD 7. Course Description N,O,P ABCDEF X 8. New Course N,O P ABCDEF 9. Deactivate acourse N,O ABCDEF 10. Pl'Olram ReQuirements N,O (b,c,d e) ABCDEF 11a. UG Specialization (24 credits or less) N,O a,b,c,d,e ABCDEF 11 b. Masters Specialization (12 credits or less) N,O a, b, c, d, e ABCDEF 11c. Doctoral Specialization (18 credits or less) N,O a,b,e ABCDEF 12. Minor (add or delete) a,b,c,d,e ABCDEF 13. Closed Site Pl'Olram N,O e ABCDHK N,O,S a,e ABCDEFGK 15. PrOQram Reactivation N,O 16a. Certificate Program (ug/g) exclusively within existing degree proqram N,O a,c,e ABCDEFHK 16b. Certificate Program (ug/g) where degree programs do not exist or where courses are selected across degree programs (12 or more N,O,Q, R,S a,c,e ABCDEFHJL credits) 17. Off-Campus Delivery of Existing Program N,O,S a, b, c, e ABCDHL 18a. UG Concentration (exceeds 24 credit hrs) N,O,S a,c,d,e ABCDEFGHJL 18b. Masters Concentration (exceeds 12 credit hrs) N,O,S a,c,d,e ABCDEFGHJL 18c. Doctoral Concentration (exceeds 18 credit hrs) N,O,S a,c,d,e ABCDEFGHJL 19. Program Title Change N,O,S a,c,d,e ABCDEFGHJL 20. Program Termination 2 N,O,S d,e ABCDEFGHK 21. New Degree Program 3, N,O,Q,R,S a,c,d,e ABCDEFGHJL 22. Other Varies Vanes Vanes Box 4: DOCUMENTATON (check boxes of documents included) X N. This Cover Sheet Q. Full5-page MHEC Proposal T. Other X 0. Summary Proposal R. Financial Tables (MHEC) S. Other documents as may be P. Course Dellin~ion required by MHEC USM. See X Document htt~:lwww.ubalt.edu/downloadsl!1rn.gram aooroval Grid-USM-1 0-07.doc 1 Approval of experimental course automatically lapses after two offerings unless permanenlly approved as anew course. 2 See USM Policy on the Review and Abolition of Academic Programs (htt~://www.usmd.edu/regents/bylaws/sectionlll/ll1702.html) for list of information that must be provided for this action. 3 Letter of ntent is required by USM at least 30 days before afull proposal can be submitted. Letter of ntent requires only the approval of the dean and the provost and is forwarded to USM by the Office of the Provost.

DOCUMENT N: COURSE AND PROGRAM DEVELOPMENT COVER SHEET (Page 2 of 2) SCHOOL: LAW Cl MSB Cl YGCLA X Contact Name: Stuart Moulthrop Phone: 5301 DEPARTMENT DVSON: SHORT DESCRPTON OF PROPOSAL (State Document N action item from Box 3 and program name OR course name, code, & number as applicable): Action tem 8: New Course; COSC 440: Frontiers of Game Design PROPOSED SEMESTER OF MPLEMENTATON: Fall X Spring Cl Year: 2010 Box 5: MPACT REVEW SGNATURES (see procedures for authorized signers) DATE a. Library C Noimpact b. OTS C No impact C mpact statement attached Cl mpact statement attached c. University Relations Cl No impact Cl mpact statement attached d. Admissions C Noimpact e. Records Cl No impact Cl mpact statement attached Cl mpact statement attached CO or designee: Registrar or designee: Box 6: APPROVAL SEQUENCE A. Department Division B. General Education (as required for #7, #8). C. Final faculty review body within each School D. College Dean E. Provost and Senior Vice President for Academic Affairs F. Curriculum Review Committee (UFS subcommittee G. University Faculty Senate (UFS option) Chair: H. University Council 4 Chair: APPROVAL SGNATURES DATE. President President: J. Board of Regents - notification only K. Board of Regents - approval HEC - notification only M. MHEC approval N. Middle States Association notification Required only if the mission of the University is changed by the action 4 University Council review (for a recommendation to the President or back to the Provost) shall be limited to curricular or academic policy issues that may JX)tentially affect the University's mission and strategic planning, or have asignificant impact on the generation or allocation of its financial resources.

UNVERSTY OF BALTMORE DOCUMENT 0: SUMMARY PROPOSAL See Course and Program Development POlicy and Procedures for nstructions C;00L: LAW (J MSB (J YGCLA X Contact Name: Stuart Moulthrop Phone: 5301 ARTMENT DVSON: nformation Arts and Technologies SHORT DESCRPTON OF PROPOSAL (state action item 1-23 and course name &number or program affected): Action tem 8: New Course; COSC 440: Frontiers of Game Design PROPOSED SEMESTER OF MPLEMENTATON: Fall X Spring (J Year: 2010 0-1: Briefly describe what is being requested: We are proposing anew course, COSC 440: Frontiers of Game Design, which will fulfill acore requirement in the B.S. in Simulation and Digital Entertainment (SDE). (See separate Forms Nand 0 for proposed changes to major requirements.) For new courses or changes in existing courses (needed by Registrar) OLD Title: Course # HEGS Code: Credits: NEW Title: Frontiers of Game Design 0-2: Set forth the rationale for the proposal: Course # HEGS Code: COSC440 Credits: 3 Recent developments in tools and platforms have accelerated the already rapid pace of change in computer game design. This course will focus on one or more emerging technologies or practices likely to influence the development of games and their markets in the near-te-medium term. By investigating and experimenting with new approaches, students will be better able to propose innovation, either within existing concerns, or in original, independent ventures.

University ofbaltimore Document P 1. Date Prepared: August 21, 2009 2. Prepared by: Stuart Moulthrop 3. Department: School ofnformation Arts and Technologies 4. Course Number: COSC 440 5. Course Title: Frontiers of Game Design 6. Credit Hours: 3 7. Catalog Description: Focuses on one or more emerging technologies or practices likely to shape the video game industry in the next 3-5 years. Students both investigate the history and rationale ofthe innovation, and develop practical experiments or proofs-of-concept indicating possible applications. 8. Prerequisites: None 9. Course Purpose: Core Requirement for B.S. in Simulation and Digital Entertainment 10. General Education Area, if Applicable: NA 11. Course Type: Lecture 12. Faculty Qualified to Teach: Austin, Moulthrop, Oldenburg 13. Content Outline: Features and emphasis of the class will necessarily vary, but the course will treat topics listed below. TOPCS What forces shape innovation in the design ofgames and interactive software? What forces constrain or retard innovation in this field? How do game designers adapt creative concepts to changing technology? What constitutes a useful proof of concept? What are the best ways to become informed about emerging technologies? How can designers rapidly acquire understanding ofnew techniques and concepts? How can video games depart from current forms, conventions, and genres? What are the limits ofgame design? 14. Learning Goals:

By the end ofthe course, each student should be able to: (1) Analyze the creative impact of one or more emerging technologies or practices; (2) Evaluate emerging technologies or practices as potential sources of innovation; (3) Apply innovative strategies and methods to the design of original computer games; (4) Develop and present an effective proof-of-concept for some significant innovation in game design. 15. Assessment Strategies: Appropriate methods of student assessment include short quizzes, essays, class presentations, and software development projects (proofs-of-concept) of limited but significant scope. 16. Text(s) and Materials: Appropriate texts may include: Montfort, N. and. Bogost. 2008 Racing the Beam: The Atari 2600 Video Game Platform. MT Press. DeMaria, R. 2007. Reset: Changing the Way We Look at Video Games. Berret-Koehler. Hohmann, L. 2006. nnovation Games: Creating Breakthrough Products Through Collaborative Play. Addison-Wesley. Glass, R. 2006. Software Creativity 2. O. Developer Books. 17. Suggested Class Size: 24 18. Lab Fee: Required