Video Game Design (Master) Content Skills Learning Targets Assessment Resources & Technology CEQ:

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St. Michael-Albertville High School Teacher: Ben Rusin Video Game Design (Master) September 2014 CEQ: WHAT IS THE HISTORY OF VIDEOGAME DESIGN? WHAT IS GAME DESIGN AND COLOR THEORY? HOW IS ENGINEERING, PHYSICS AND MATH USED IN GAMES AND GAMING CAREERS? HOW DO YOU DEVELOP AND PROGRAM A GAME? HOW DO YOU DESIGN, MARKET AND PRESENT AN ORIGINAL GAME? What is the history of videogame design? 1. Define how gaming has evolved through changing technology in the development of platforms. LT1. I can define how gaming has evolved through changing technology in the CFA: Game survey CFA: Venn Diagram, Pros/Cons Video: Video Games - Behind the Fun Video: Game On 1 of 7

1. Mainframe 2. Arcade 3. Home Computers 4. Online Gaming 5. Handheld Games 6. Mobile Gaming 7. Consoles 2. Identify the major platforms on the market today. 3. Analyze the components and characteristics of the industry leading consoles and market trends. 4. Identify the pros and cons of each platform from the players and developers point of view. development of platforms. LT2. I can identify the major platforms on the market today. LT3. I can analyze the components and characteristics of the industry leading consoles and market trends. LT4. I can identify the pros and cons of each platform from the players and developers point of view. How do gaming skills translate to the "real world"? What makes a game a "good" game? How does color theory criteria effect gaming? 1. Gaming and the "real world" 1. Define how gaming applies to the "real world". 2. Explain the logical thoughts, components, LT1. Define how gaming applies to the "real world". LT2. Explain the logical "Good games" & Colors CFA: Game Critique 1 CFA: Game Critique 2 CSA: Quiz 1 Video: Games Can Make a Better World www.addictinggames.com Designing Good Games PPT 2 of 7

2. Components of "good" games" 3. Color theory Lesson in Color Theory for Spyro the Dragon.pdf October 2014 programming and color schemes that make a "good game." 3. Demonstrate the role of color in game design. thoughts, components, programming and color schemes that make a "good game." LT3. Demonstrate the role of color in game design. Key Vocabulary: computer game flow immersion Game World game genres landmarks emotion mood visual effects audio effects color theory What are the jobs and careers associated with gaming? What is the importance of math and physics in game development? How do you organize and complete a project using the engineering design cycle? 3 of 7

How does a game development team function? 1. Jobs and careers 2. Math and physics in game design 3. Engineering cycle 4. Game development 1. Discuss the different jobs and careers in the gaming industry 2. Explain the importance of math and physics in game design. 3. Organize and complete a project using the engineering cycle. 4. Complete a project in a game development team. LT1. I can discuss the different jobs and careers in the gaming industry LT2. I can explain the importance of math and physics in game design. LT3. I can organize and complete a project using the engineering cycle. LT4. I can complete a project in a game development team. CFA: Game Development Career Assignment CFA: "Game Compare" Worksheet CFA: Game Development Team Project CSA: Quiz #2 Career Info Handout Physics and Math PPT Vocab and Formula sheets Key Vocabulary: force trajectory terminal velocity gravity velocity acceleration design cycle discovery design develop deliver evaluate Newtons 3rd law of motion programmers graphic artists technical writers How do you use programming in Game Maker? 4 of 7

1. Simple effects 2. Scoring system 3. Two player game 4. BreakThru game 5. Gravity, friction and collision events 6. Animated sprites 7. Multi-directional shooting sprites 8. Two player cooperative play 9. Two player competitive play 10. Platform game 1. Program simple effects. 2. Program a scoring system. 3. Program a two player game. 4. Program a BreakThru game 5. Program effects of Gravity, friction and collision events. 6. Program animated sprites. 7. Program a multidirectional shooting sprites. 8. Program two player cooperative play. 9. Program two player competitive play. 10. Program a platform game. LT1. I can program simple effects LT2. I can program a scoring system LT3. I can program a two player game LT4. I can program a BreakThru game LT5. I can program effects of gravity, friction and collision events LT6. I can program animated sprites LT7. I can program a multidirectional shooting sprites LT8. I can program two player cooperative play LT9. I can program two player competitive play LT10. I can program a platform game CFAS: Completion of following games: - Bouncing Ball - Paddle Ball - Ping Pong - BreakThru - Pinball - New PacMan - A-Maze-ing Game - Helicopter - Independence Day - Tanks - Mario - Space Battle Game Maker Light installed on student computers Move Action PPT 5 of 7

November 2014 How do you design, program and market an original student created game? 1. Game Design 2. Visual Design 3. Audio Design 4. Storytelling 5. Game Marketing 4. BreakThru game 1. Understand the principles and methodologies behind the rules and play of games. 2. Design, create and analyze the visual components of a game. 3. Design and create sound for a game 4. Use traditional storytelling in a game. 5. Develop a game design document. 6. Create original animation or favorite story in Game Maker. 7. Create animated objects through object-oriented programming. 8. Understand differences between 2d and 3d visual graphics. 9. Examine and determine LT1. I can understand the principles and methodologies behind the rules and play of games LT2. I can design, create and analyze the visual components of a game LT3. I can design and create sound for a game LT4. I can use traditional storytelling in a game LT5. I can develop a game design document. LT6. I can create original animation or favorite story in Game Maker. LT7. I can create animated objects through objectoriented programming. LT8. I can understand differences between 2d and 3d visual graphics. CSA: Keystone Project "Video Game Design, and Marketing" Game Maker Lite Installed on all student computers 6 of 7

appropriate advertising, packaging and distribution of video games. LT9. I can examine and determine appropriate advertising, packaging and distribution of video games. 7 of 7