Game Development Fundamentals
|
|
- Blake Hubbard
- 8 years ago
- Views:
Transcription
1 Game Development Fundamentals Levels: 9-12 Units of Credit: 0.5 CIP Code: Core Code: , , Prerequisite: recommended Computer Programming 1, Digital Media1 Skill Test: 896 Game Development Fundamentals Industry Certifications: MTA: Gaming Development Fundamentals Course Description This course is designed to provide students with knowledge and project based experience of fundamental gaming development concepts relating to STEM. These concepts include game design, scripting, creation of digital assets, graphic resources, animations, understanding hardware, problem solving, critical thinking, collaboration, and project management. Standard 1: Video Game History Students will understand the relevant history of video games. Objective 1: Relevant History -- The student will be able to discuss the relevant history of gaming including; arcade, console, computer, mobile, and modern devices. a. Identify Key figures and designers in the history of gaming (Ralph Baer, Nolan Bushnell, etc.) b. Identify early games (Pong, Pacman, Donkey Kong, Space Invaders) c. List important milestones in gaming Objective 2: Game Ratings -- Students will be familiar with the ESRB ratings categories. a. Understand child and youth ESRB ratings: ec - early childhood, E - Everyone, E Everyone 10 and up, T - Teen b. Understand what makes the adult ratings: M - Mature, AO - Adults only, RP - Rating pending Standard 2: Communication Features and Game Interface Design Students will be able to apply communication features and game interface design. Objective 1: Game Design and Functionally -- Students will understand the design concept and importance of game functionality. a. Understand game feedback to user (defeating enemies, earning points, reducing health, specific sounds, winning screen, points earned, life lost, etc.) b. Understand game control for user (moving, implementing power-up, jumping objects, switching view, collecting objects, etc.) Objective 2: Design Feedback -- Students will understand the design feedback concepts. a. List game strategies b. Understand duration c. Describe game success Revised August 2015 Page 1
2 Objective 3: Design Control -- Students will understand the design control concepts a. Understand design functionality b. List usability in design control c. Describe accessibility d. Understand immersion e. Describe design aesthetics Objective 4: Player View -- Students will understand the importance of "Player View" in game design a. Understand the following view options: Two dimensional Isometric First Person Third Person Top down Objective 5: Interface Elements -- Students will understand the classifications of interface elements a. Understand diegetic & non-diegetic elements b. Understand spatial elements c. List meta Standard 3: Game Platforms Students will be able to identify various gaming platforms and develop at least one game on one of those platforms. Objective 1: Consoles and Generations -- Students will be able to identify console and console generations. a. Describe Atari and its generations b. Describe Nintendo and its generations c. Describe Sega and its generations d. Describe Playstation and its generations e. Describe Microsoft and is generation Objective 2: Computer Platforms -- Students will be able to identify computer platforms and features. a. Identify Windows features b. Identify Macintosh features c. Identify Linux features Objective 3: Mobile Platforms --Students will be able to identify and describe mobile platforms and features. a. Identify phones and describe features (Android, ios, Windows) b. Identify tablets and describe features (Android, ios, Windows) c. Identify Nintendo and describe features (Gameboy, DS, 3DS) d. Identify Playstation and describe features (PSP, Vita) Revised August 2015 Page 2
3 Standard 4: Game Genres and Types Students will review and identify various game genres and types and develop at least one game using a game genre. Objective 1: Game Genres -- Students will be able to identify the following game genres: Action, Adventure, Role playing (RPG), Simulation, and Strategy. Objective 2: Game Types -- Students will be able to identify the following game genres: single player, two player, multiplayer competitive, multiplayer cooperative, team based. Standard 5: Game Design Production Cycle Students will be able to create a Game using the Game Design Production Cycle Objective 1: Implement Project Management -- Students will be able to implement project management (such as Agile, Scrum, etc.). a. Create an analog or digital prototype version of a game. b. Create a game using the design production process (Concept, Pre-production, production, postproduction) c. Work in a team (designer, programmer, project manager, graphic artist, etc.) d. Utilize project management skills (Personal needs match group goals, roles for leaders and members are well structured, social interaction is a positive thing, goals are clear and focused, group members get along and support each other, etc.) e. Develop a concept with considerations for plan, cost, and time Objective 2: Game Concept Development -- Students will be able to develop a game concept. a. Create a game proposal - "Pitch Document" (components include: goal, characters, environment, obstacles) b. Create storyboards c. Sketch and plan characters d. Build an overall blueprint Objective 3: Pre Production (Design) -- Students will be able to design documents as part of the Pre- Production (Design) of the game. a. Write a script - writing the storyline script b. Design the game, including rules c. Game Design Document (components include: game title, genre, game type, brief description, character sketches, level layouts, game mechanics) d. Select a game engine (possible engines Sploder, Unity, Construct 2, Game Maker, Game Salad, MineCraft, Scratch, etc.) e. Determine gameplay mechanics (Game play is defined as the challenges presented to the player and the actions they player is permitted to take.) f. Put together a comprehensive design document detailing the game's goals g. Design levels and rooms h. Create a prototype of game Revised August 2015 Page 3
4 Objective 4: Production (Create) -- Students will be able to create the assets and incorporate them in a game. a. Create art and text b. Develop sounds for the game c. Implement scripting as needed d. Create game animations e. Design user interface (UI) (components could include inventory, score, health bar, lives, navigation, powerbar, text indicators, maps, level, sound on/off, etc.) Standard 6 Post Production - Game Testing and Release Students will implement game testing and release the game after it has been developed. Objective 1: Alpha Testing -- Students will alpha test games a. Find and repair bugs and glitches b. Make needed adjustments Objective 2: Beta Testing --Students will beta test games a. Implement beta testing b. Receive feedback from beta testers c. Make needed adjustments Objective 3: Game Release -- Students will publish/release games. Objective 4: Game Maintenance Students will provide for maintenance of the game Standard 7: Understanding Careers Students will explore careers and training in the game design and production world. Objective 1: Career Awareness Students will develop career awareness related to working in the gaming industry. a. Identify personal interests and abilities related to Gaming, such as: 1) Identify personal creative talents 2) Identify organizational and leadership skills 3) Identify special interest areas b. Identify the members of the Gaming industry's job titles, such as: Lead Programmer, Lead Designer, General Game Designer, Mechanics Designer, Level Designer/World Builder, User Interface (UI) Designer, Writer, Audio Director, Art Director, Project Manager, etc. c. Investigate career opportunities, trends, and requirements related to Gaming Industry careers. Objective 2: Educational Pursuits Students will develop a realistic Student Education Occupation Plan (SEOP) to help guide further educational pursuits a. Identify factors for employability and advancement in the gaming industry. b. Survey existing Game Development businesses to determine what training is required. c. Survey universities and colleges to determine programs, degrees and training availability. d. Identify which state universities have gaming degrees. (University of Utah, Utah Valley University, other may add some in the future. Keep checking what is offered.) Revised August 2015 Page 4
5 e. Develop employability competencies/characteristics: responsibility, dependability, ethics, respect, and cooperation. f. Achieve high standards of personal performance with a positive work ethic and attitude. Revised August 2015 Page 5
Evolution of Video Games
Evolution of Video Games First Game 1961: Steve Russell, a student at Massachusetts Institute of Technology, creates Spacewar, the world's first computer game It was programed on the DEC PDP-1 at MIT.
More informationIntegrating STEM Courses with Game Design. Najib Manea
Integrating STEM Courses with Game Design Najib Manea Agenda Introduction Grant Profile Implementation Plan Game Design & Simulation Program STEM & Game Design Game Design Program Examples Questions Title
More informationCareer Opportunities in Electronic Game & Simulation Design
Career Opportunities in Electronic Game & Simulation Design Development Career Categories Producers Designers Artists Programmers Game Testers and Quality Assurance Technicians Developer Careers Producers
More informationWhy is the design of a computer game important?
Why is the design of a computer game important? Arcade reaction speed Puzzle clever thinking / brain improvement (Angry Birds, Myst) Role Playing steer a character through a world Management build a empire
More informationGAME DESIGN AND DEVELOPMENT TECHNOLOGY. Game Design and Development Technology I
GAME DESIGN AND DEVELOPMENT TECHNOLOGY Game Design and Development Technology I Unit 1: Orientation and Safety Competency 1: Introduction to Game Design Competency 2: Safety in the Computer Environment
More informationIMGD 1001: Game Development Timeline
IMGD 1001: Game Development Timeline by Mark Claypool (claypool@cs.wpi.edu) Robert W. Lindeman (gogo@wpi.edu) Outline Game Timeline Team Sizes (next) Claypool and Lindeman, WPI, CS and IMGD 2 1 Game Development
More informationPreproduction in the Game Development Process
Preproduction in the Game Development Process From Proposal to Prototype Instructor Sara R. Farr Preproduction At this point, you already have an approved game proposal outlining your game. Preproduction
More informationOCR LEVEL 3 CAMBRIDGE TECHNICAL
Cambridge TECHNICALS OCR LEVEL 3 CAMBRIDGE TECHNICAL CERTIFICATE/DIPLOMA IN IT COMPUTER GAME DESIGN H/502/5671 LEVEL 3 UNIT 32 GUIDED LEARNING HOURS: 60 UNIT CREDIT VALUE: 10 COMPUTER GAME DESIGN H/502/5671
More informationRaster Burn - Review
Raster Burn Design Document Kyle Blevens and Adam Le Doux Detailed Plan RASTER BURN is a virtual competitive team sport for four or more players. Players navigate a field and work together to score points
More informationWork for play: Careers in video game development
Work for play: Careers in video game development Video games aren t only for play; they also provide work. The workers, known as game developers, make a living creating the games you enjoy playing. Making
More informationThe Game Development Process. Slides: largely based on Mark Claypool (WPI, USA) course on game development
The Game Development Process Slides: largely based on Mark Claypool (WPI, USA) course on game development Outline Introduction Game Business Overview Stats Shape Game Companies Structure Timeline References
More informationACADEMY OF INTERACTIVE
INTERACTIVE ENTERTAINMENT VET IN SCHOOLS PROGRAMS IANCTAED Page 2 INTRODUCTION The Academy of Interactive Entertainment (AIE) is a not-for-profit Registered Training Organisation that was first established
More informationGAME MASTERS: THE GAME Resource Kit
GAME MASTERS: THE GAME Resource Kit GAME MASTERS : THE GAME Introduction The Game Masters exhibition brings together the world's most incredible designers and over 125 different playable games. Like the
More informationVideo Game Design (Master) Content Skills Learning Targets Assessment Resources & Technology CEQ:
St. Michael-Albertville High School Teacher: Ben Rusin Video Game Design (Master) September 2014 CEQ: WHAT IS THE HISTORY OF VIDEOGAME DESIGN? WHAT IS GAME DESIGN AND COLOR THEORY? HOW IS ENGINEERING,
More informationInformation Technology Career Cluster Game Design: Animation and Simulation. Course Standard 1
Information Technology Career Cluster Game Design: Animation and Simulation Course Number: 11.42900 Course Description: Students completing this course will gain an understanding of the fundamental principles
More informationSimulation and Game Programming
Simulation and Game Programming College of Engineering & Information Sciences Careers That Fit You Create a career around your talents Do you enjoy using the math skills, spatial relationship abilities
More informationthe gamedesigninitiative at cornell university Lecture 1 Course Overview
Lecture 1 Course CS/INFO 4152: Advanced Topics Sequel to CS/INFO 3152 Prereq unless you a non-cornell Meng (or exempt) Similar format and structure as Intro Game Design Covers topics not touched in Intro
More informationAdvanced Diploma of Professional Game Development - Game Art and Animation (10343NAT)
The Academy of Interactive Entertainment 201 Advanced Diploma of Professional Game Development - Game Art and Animation (10343NAT) Subject Listing Online Campus 0 Page Contents 3D Art Pipeline...2 Grasping
More informationUnderstand career planning in a digital media environment.
Objec&ve 201.01 Understand career planning in a digital media environment. Course Weight : 5% 1 Careers in Digital Media Skills and knowledge in the digital media field can be applied to a wide variety
More informationFlorida Department of Education Student Performance Standards
Florida Department of Education Student Performance Standards 2015 2016 Course Title: Game & Simulation Foundations Course Number: 8208110 Course Credit: 1 Course Description: This course is designed to
More informationGAME:IT. Designing Good Games
GAME:IT Designing Good Games Question: What makes a computer game a game? A computer game is a software program in which one or more players make decisions through the control of game objects and resources
More informationGame Design From Concepts To Implementation
Game Design From Concepts To Implementation Giacomo Cappellini - g.cappellini@mixelweb.it What I do I code for video games I code editor tools I code utilities for the production of games I code scripts
More informationEUROPASS DIPLOMA SUPPLEMENT
EUROPASS DIPLOMA SUPPLEMENT TITLE OF THE DIPLOMA (ES) Técnico Superior en Realización de proyectos audiovisuales y espectáculos TRANSLATED TITLE OF THE DIPLOMA (EN) (1) Higher Technician in Production
More informationAlexander Nikov. 4.2. Usability Testing. 1. What is a Usability Test? Usability Testing Questions. 2. Who are the Test Participants?
COMP 3220 Human-Computer Interaction Usability Testing Questions 4.2. Usability Testing Alexander Nikov 1. What is a Usability Test? 2. Who are the Test Participants? 3. Why Usability Test? 4. Why Doesn
More informationCOMPUTER AND VIDEO GAMES OCCUPATIONS
COMPUTER AND VIDEO GAMES OCCUPATIONS BACKGROUND INFORMATION The computer and video games industry includes a variety of jobs involving the research, design, programming and production of games across multiple
More information15-466 Computer Game Programming Introduction
15-466 Computer Game Programming Introduction Maxim Likhachev Robotics Institute Carnegie Mellon University Class Logistics Instructor: Maxim Likhachev maxim@cs.cmu.edu Teaching Assistants: Mike Phillips
More informationPrograms of Study. Arts, A/V Technology & Communications
DIGITAL MULTIMEDIA DESIGN 350 Associate in Applied Science degree (A.A.S.) 67 Credit Hours (CH) The Digital Multimedia Design Program is designed to prepare students for entry-level positions in the field
More informationGame Design Document and Production Timeline. John Laird and Sugih Jamin University of Michigan
Game Design Document and Production Timeline John Laird and Sugih Jamin University of Michigan Game Production Timeline Inspiration (1 month) Results in game treatment/concept paper Conceptualization (3-5
More informationCity University of Hong Kong. Information on agateway Education Course offered by School of Creative Media with effect from Semester A in 2014/15
City University of Hong Kong Information on agateway Education Course offered by School of Creative Media with effect from Semester A in 2014/15 Part I Course Title: Course Code: Course Duration: Video
More informationThe Computing Curriculum at Coston Primary
Years Year 1 Year 2 1 and 2 Autumn We are learning about programming and computational thinking and in We are learning about programming and computational thinking and in Year 1 Food and farming Year 2
More informationCOMPONENT I Historical/Cultural Social Context 1. Defines the different areas of the entertainment industry. 2. Acquires the fundamental knowledge relating to the history of the entertainment industry.
More informationA Practical Guide to e-learning Development Project Management
A Practical Guide to e-learning Development Project Management Organizations are now, for the first time ever, experiencing the widest complexity of learning needs ever with four different generations
More informationGame-Making Software. Created by. in support of
Game-Making Software Created by in support of Welcome This guide was designed by Abertay University to help entrants to the BAFTA Young Game Designers Game-making Award, presented by Sony Computer Entertainment
More informationKevin Suman. Contact: (310) 696-9359 kevsu72@gmail.com
To whom it may concern: My 10 + years working with user interface design, web/graphic design, user experience, and marketing should be of interest to a company like yours. Experience: I have designed for:
More informationName(s) Class Date. Q1. In 2009, kids ages 11 to 14 spent the most time with this type of media:
Name(s) Class Date Directions Kids and parents face off! Find out who is the bigger master of media. Begin by filling out the quiz together. If there are questions that you don t agree on, circle two answers.
More informationUsing Video Game Design and Storyboarding as Methods to Integrate Writing into Computer Science
Using Video Game Design and Storyboarding as Methods to Integrate Writing into Computer Science Nicole Cunha DREU 2013 Dr. Christina Gardner-McCune 1 1 Big Question Why should we integrate writing and
More informationDigital Technology. Degrees. Certificate of Achievement. To earn an A.A. or A.S. Degree:
Digital Technology Degrees A.S. Web Development A.S. Media Technology A.S. Office Technology Certificate of Achievement Mobile Application Development Web Development Media Technology Office Technology
More informationCOURSE GUIDE. CUF60107 Advanced Diploma of Screen and Media (Animation & VFX)
COURSE GUIDE CUF60107 Advanced Diploma of Screen and Media (Animation & VFX) Table of Contents Overview... 3 Delivery Mode... 3 Contact Hours... 4 Assessments... 4 Recognition of Prior Learning and Credit
More information(adapted from Introduction to Game Development by Steve Rabin) Game Production
Game Production (adapted from Introduction to Game Development by Steve Rabin) Game Production Developer s view Publisher s view Production Marketing Intellectual Property 101 2 1 Video Game Industry Development
More informationGames Development Education to Industry. Dr. Catherine French Academic Group Leader Games Programming, Software Engineering and Mobile Systems
Games Development Education to Industry Dr. Catherine French Academic Group Leader Games Programming, Software Engineering and Mobile Systems How do they get from inspiration to destination? Where do they
More informationMultimedia Product Development - A Practical Approach
AVICENNE WBT: DESIGN & IMPLEMENTATION STRATEGIES II TOPIC OUTLINE IDI 4 Development Phases Objectives of Lesson 4.1. Phases of Multimedia Development 4.2. Who is Client? 4.3. Discovery Phase 4.3.1 Letter
More informationWhat is Wwise? With Wwise, game developers have the flexibility, toolset, and workflow necessary to dramatically advance the gaming experience.
smart audio What is Wwise? Wwise from Audiokinetic is the industry s most advanced, most used audio engine. Adopted by every major game studio worldwide, it features an optimized run-time sound engine
More informationCOMPANY PROFILE. Founded in 2006. Headquarter Princeton, USA Studio Hyderabad / Mumbai Employee Strength 150 +
COMPANY PROFILE Founded in 2006. Headquarter Princeton, USA Studio Hyderabad / Mumbai Employee Strength 150 + Key Milestones 187 original IP SKU s 58 original IP Titles Only Indian Studio to be certified
More informationArts, Media and Entertainment Pathway Courses
CBEDS Code Course Title 5751 RCOE Creative Digital Media Course Hours Primary Pathway 180 Design, Visual and Media Arts, and / Production and Managerial Arts 5751 Digital Imaging 360 Design, Visual and
More informationGame Engineering. Dennis Dedaj Department Informatik HAW Hamburg 20. Mai 2008
Game Engineering Dennis Dedaj Department Informatik HAW Hamburg 20. Mai 2008 Agenda Motivation What is Game Design? Roles What is Game Engineering? Genres Action Games Conclusion Perspective Motivation
More informationMike Cohn - background
Scrum for Video Game Development 1 Mike Cohn - background 2 What is Scrum? One of the agile processes Iterative and incremental Produces demonstrable working software every two to four weeks Results- and
More informationgame development documentation game development documentation: concept document
topics: game design documents design document references: cisc3665 game design fall 2011 lecture # IV.1 game development documentation notes from: Game Design: Theory & Practice (2nd Edition), by Richard
More informationGame Development. What is a game?
Game Development Doron Nussbaum COMP 3501 - Game Development 1 What is a game? Doron Nussbaum COMP 3501 - Game Development 2 Books/Movie vs. Game Good books have Place Era Plot Characters Relationships
More informationGAMES DEVELOPMENT. CREATIVE INDUSTRIES WORKFORCE SKILLS QUALIFICATIONS MEDIA & COMMUNICATIONS Competency Map
GAMES DEVELOPMENT CREATIVE INDUSTRIES WORKFORCE SKILLS QUALIFICATIONS MEDIA & COMMUNICATIONS Competency Map Effective Date : 26 June 2014 1 INTRODUCTION GAMES DEVELOPMENT INTRODUCTION TO THE GAMES DEVELOPMENT
More informationSOFTWARE ENGINEER. For Online (front end) Java, Javascript, Flash For Online (back end) Web frameworks, relational databases, REST/SOAP, Java/Scala
SOFTWARE ENGINEER Video Game Engineering is intellectually demanding work. Our software engineers are faced with daily challenges that involve physics (from collision detection to complex physical reactions),
More informationVIDEO GAME DESIGN OVERVIEW PURPOSE ELIGIBILITY TIME LIMITS
VIDEO GAME DESIGN OVERVIEW Participants develop an E-rated game that focuses on the subject of their choice. The game should be interesting, exciting, visually appealing and intellectually challenging.
More informationResearch and Digital Game- based Play: A Review of Martha Madison
Research and Digital Game- based Play: A Review of Martha Madison White Paper Compiled by Anne Snyder, Ph.D. Second Avenue Learning is a certified women- owned business, specializing in the creation of
More informationIntroduction to Game Design. Playing: Galaxy Trucker Watching: The Big Bang Theory Reading: Master Thesis! Listening: Slayer
Introduction to Game Design and Development Playing: Galaxy Trucker Watching: The Big Bang Theory Reading: Master Thesis! Listening: Slayer Game Design: What is it? Game Design is Design Design is concerned
More informationnot think the same. So, the consumer, at the end, is the one that decides if a game is fun or not. Whether a game is a good game.
MR CHU: Thank you. I would like to start off by thanking the Central Policy Unit for the invitation. I was originally from Hong Kong, I left Hong Kong when I was 14 years old, it is good to come back with
More informationCUF30107 Certifcate III in Media CUF40207 Certificate IV in Interactive Digital Media ICA40911 Certificate IV in Interactive and Digital Games
CUF30107 Certifcate III in Media CUF40207 Certificate IV in Interactive Digital Media ICA40911 Certificate IV in Interactive and Digital Games CUF50207 Diploma of Interactive Digital Media DIGITAL MEDIA
More informationIT Quick Reference Guides How to Find Your MAC Address
IT Quick Reference Guides How to Find Your MAC Address Various Systems / Network Guides From time to time, especially when trying to attach a network device to the network, you may be asked to provide
More informationTeacher Learning Pack Version 1.0
Teacher Learning Pack Version 1.0 A teaching resource for those new to video games, and video game design from the Australian STEM Video Game Challenge Contents History Positioning Approaching Game Design
More informationRARITAN VALLEY COMMUNITY COLLEGE ACADEMIC COURSE OUTLINE. ARTS 248: Designing Motion Graphics
I. Basic Course Information RARITAN VALLEY COMMUNITY COLLEGE ACADEMIC COURSE OUTLINE ARTS 248: Designing Motion Graphics A. Course Number and Title: ARTS-248 Designing Motion Graphics B. New or Modified
More information#include <Gamer.h> Gamer gamer; void setup() { gamer.begin(); } void loop() {
#include Gamer gamer; void setup() { gamer.begin(); void loop() { Gamer Keywords Inputs Board Pin Out Library Instead of trying to find out which input is plugged into which pin, you can use
More informationCUFDIG502A Design web environments
CUFDIG502A Design web environments Revision Number: 1 CUFDIG502A Design web environments Modification History Not applicable. Unit Descriptor Unit descriptor This unit describes the performance outcomes,
More informationWEBSITE AND APPLICATION DESIGNER
IA_IDS1_1 WEBSITE AND APPLICATION ER CAREERS INCLUDE: Usability Analyst / Information Architect / Interface Designer / Interaction Designer / UX Designer / Game UI Designer / Web Designer / Front-End Developer
More informationMYP Unit Question. How can I apply and convey my design skills in developing a product to meet the expectations of a client?
MYP unit planner Unit Title Teacher(s) Communication of Concepts/Creating Business Web Sites Utilizing a Client s Perceptions Nicholson Subject and Grade Level Technology - Year 5 Time frame and duration
More informationFlorida 4-H Consumer Choices 2010-11 Study Topics. Student Guide. Video Game Systems. Introduction and Background
Florida 4-H Consumer Choices 2010-11 Study Topics Student Guide Video Game Systems Introduction and Background Buying a video game system is a big decision that can cost hundreds of dollars, so it is important
More informationFaculty Innovator Grant 2011 Center for Learning Technologies. Final Report Form
Faculty Innovator Grant 2011 Final Report Form Primary Faculty Name: Hongwei Zhu Department: Information Technology and Decision Sciences Email Address: hzhu@odu.edu Office Phone Number: 683-5175 Project
More informationTeach Too Demonstration Model. Provider: Amersham and Wycombe College. Summary
Teach Too Demonstration Model Provider: Amersham and Wycombe College Summary The VFX & Animation Course at Amersham & Wycombe College specialises in developing production ready students for the Animation,
More informationMONROE TOWNSHIP PUBLIC SCHOOLS WILLIAMSTOWN, NEW JERSEY. Digital Media and Technology Grade 8
MONROE TOWNSHIP PUBLIC SCHOOLS WILLIAMSTOWN, NEW JERSEY Williamstown Middle School Digital Media and Technology Grade 8 September 2010 Written by: Michael Spano Supervisor of Curriculum and Instruction
More informationComputer Game QA Tester
Computer Game Tester Plan of the Course Tester Introduction This course is designed to appeal to those students aspiring to enter the world of computer game quality assurance. This is not a course for
More informationAssociate Degrees Graphic Design Career Path Photography Career Path Animation Career Path Digital Media Career Path
Associate Degrees Graphic Design Career Path Photography Career Path Animation Career Path Digital Media Career Path s Computer Animation Advanced Computer Animation Computer Graphics Illustration Photography
More informationDigital games history and genres
Digital games history and genres The history of digital games is of course closely related to the development of computers 1958: Tennis for two The first computer game (non-digital) made for BNL-labs visitors
More information6waves Limited. Internship
Internship Assists in the documentation or processes of game production Coordinate, and/or support special projects as needed Degree in any discipline Creative mind Passionate in video games, social games
More informationAlbright Digital Media Alumni: Where Are They Now? Combined Major in Digital Media
Professor Daniel J. Falabella, Ph.D., Chair Associate Professor Matthew Garrison, M.F.A. Assistant Professors Jocelyn Kolb, M.F.A. and Wil Lindsay, M.F.A. Combined Major in Digital Media Interdisciplinary
More informationBachelor of Creative Design. Game Art. www.mediadesign.com. Course Components
Course Components Game Art Bachelor of Creative Design www.mediadesign.com Year One 01 Interdisciplinary Components Theoretical Foundations of Art and Design: GA1A01 GA1A01 utilises traditional art theories
More informationVIDEO GAME DESIGN OVERVIEW PURPOSE ELIGIBILITY TIME LIMITS
VIDEO GAME DESIGN OVERVIEW Participants develop an E-rated game that focuses on the subject of their choice. The game should be interesting, exciting, visually appealing and intellectually challenging,
More informationTwo teams per chapter, three per state. Minimum of 2 students per team Students who excel in the following:
Middle School Level Who? Two teams per chapter, three per state. Minimum of 2 students per team Students who excel in the following: Art Math Science Technology All members of the team should divide the
More informationThe Art Institute of Philadelphia Catalog Addendum GAME ART & DESIGN
The Art Institute of Philadelphia Catalog Addendum GAME ART & DESIGN See AiPrograms.info for program duration, tuition, fees, and other costs, median debt, federal salary data, alumni success, and other
More informationMultimedia Applications
Multimedia Applications Department: CTE Grade Level: 10-12 Length: Two semesters Prerequisite: Computer Literacy or its equivalent. Credit: 10 units PHILOSOPHY This course is designed for students interested
More informationMEDIA OCR LEVEL 2 CAMBRIDGE TECHNICAL. Cambridge TECHNICALS 2D GAMES DEVELOPMENT CERTIFICATE/DIPLOMA IN K/504/0852 LEVEL 2 UNIT 60
Cambridge TECHNICALS OCR LEVEL 2 CAMBRIDGE TECHNICAL CERTIFICATE/DIPLOMA IN MEDIA 2D GAMES DEVELOPMENT K/504/0852 LEVEL 2 UNIT 60 GUIDED LEARNING HOURS: 60 UNIT CREDIT VALUE: 10 2D GAMES DEVELOPMENT K/504/0852
More informationPROJECT MANAGERS - PROGRAMMERS
PROJECT MANAGERS - PROGRAMMERS 1.007 billion EURO revenue in 2013-2014 MORE THAN 9200 talents in 29 countries MORE THAN 500 million games sold UBISOFT A creator of strong brands Ubisoft s solid and diverse
More informationArts, Audio-Video Technology & Communications Career Cluster Audio & Video Technology & Film I Course Number 10.51810
Arts, Audio-Video Technology & Communications Career Cluster Audio & Video Technology & Film I Course Number 10.51810 Course Description: This course will serve as the foundational course in the Audio
More informationLaney College 2009-2011
VIDEO PRODUCTION FOR VIDEO, BROADCAST AND DIGITAL CINEMATOGRAPHY (FORMERLY VIDEO PRODUCTION FOR THE BROADCAST MEDIA) The major in Video Production for Video, Broadcast and Digital Cinematography covers
More informationWeb Development I & II*
Web Development I & II* Career Cluster Information Technology Course Code 10161 Prerequisite(s) Computer Applications Introduction to Information Technology (recommended) Computer Information Technology
More informationSCI$U:'e$learning'for'patient'education'in'spinal'cord'injury'rehabilitation' Background'and'development'process' E$learning'in'patient'education'
1 SCI$U:'e$learning'for'patient'education'in'spinal'cord'injury'rehabilitation' Background'and'development'process' John%D.%Shepherd 1,%Karla%M.%Badger5Brown 2,%Matthew%S.%Legassic 3,%Saagar%Walia 3,%Dalton%L.%Wolfe
More informationRevision Number: 1. CUFANM301A Create 2D digital animations
Revision Number: 1 CUFANM301A Create 2D digital animations CUFANM301A Create 2D digital animations Modification History Not applicable. Unit Descriptor Unit descriptor This unit describes the performance
More informationArch - Broadcast - Business - Computer - Culinary - Engineer ARCHITECTURAL ENGINEERING DRAWING & DESIGN
Arch - Broadcast - Business - Computer - Culinary - Engineer ARCHITECTURAL ENGINEERING DRAWING & DESIGN The purpose of these courses is to explore all aspects of drafting from basic fundamentals and basic
More informationInformation Technology Cluster
Web and Digital Communications Pathway Information Technology Cluster 3D Animator This major prepares students to utilize animation skills to develop products for the Web, mobile devices, computer games,
More informationOCR LEVEL 3 CAMBRIDGE TECHNICAL
Cambridge TECHNICALS OCR LEVEL 3 CAMBRIDGE TECHNICAL CERTIFICATE/DIPLOMA IN IT DEVELOPING COMPUTER GAMES K/601/7324 LEVEL 3 UNIT 10 GUIDED LEARNING HOURS: 60 UNIT CREDIT VALUE: 10 DEVELOPING COMPUTER GAMES
More informationVIDEO GAME DESIGN OVERVIEW PURPOSE ELIGIBILITY TIME LIMITS
VIDEO GAME DESIGN OVERVIEW Participants develop an E+10 game that focuses on the subject of their choice. The game should be interesting, exciting, visually appealing, and intellectually challenging, with
More informationInformation and Communication Technology (Full Course) Unit 2: Using Multimedia and Games Technology
General Certificate of Secondary Education 2011 2012 Information and Communication Technology (Full Course) Unit 2: Using Multimedia and Games Technology Controlled Assessment Tasks For Submission in:
More information(CONTINUED ON NEXT PAGE)
Exploration of Game Design (Periods 1 & 2) Francis P. Knoblauch Conway Middle School 2015-16 Course Syllabus PROGRAM DESCRIPTION: Exploration of Game Design is a course at Conway Middle School following
More informationCareer Specialty/ Occupational Coding and Crosswalk
Career Specialty/ Occupational Coding and Crosswalk Summary The objective of the Career Specialty/ Occupational Coding and Crosswalk project is to accomplish two basic tasks. The first is to design and
More informationSCHOOL OF DESIGN STUDIES
SCHOOL OF DESIGN STUDIES SCHOOL OF DESIGN STUDIES 1FOUNDATION YEAR DIPLOMA 3 ART HISTORY ART HISTORY BUSINESS PRACTICE 5 50 RESEARCH SKILLS 5 ACADEMIC SKILLS 10 40 11 X 5 BUSINESS PRACTICE 5 DRAWING 40
More informationTECHNICAL DESCRIPTION WEB DESIGN
TECHNICAL DESCRIPTION WEB DESIGN WorldSkills International TD17 v4.0 WSC2013 WorldSkills International, by a resolution of the Technical Committee and in accordance with the Constitution, the Standing
More informationCG: Computer Graphics
CG: Computer Graphics CG 111 Survey of Computer Graphics 1 credit; 1 lecture hour Students are exposed to a broad array of software environments and concepts that they may encounter in real-world collaborative
More informationPractical Arts Courses that Meet the Arts High School Graduation Requirement
Practical Arts Courses that Meet the Arts High School Graduation Requirement [Pursuant to Section 1003.428(2)(a)5., F.S.; Chapter 2008-235, Laws of Florida] Career Cluster Area Course Number Course Name
More informationCreative Cloud for Web Design
Creative Cloud for Web Design Level: Duration: Time: Cost: Fast Track - Introduction 5 Days 9:30 AM - 4:30 PM 997 Overview Like the Dreamweaver Jumpstart course, the Creative Suite for Web Design course
More informationVIDEO GAME DESIGN OVERVIEW CHALLENGE ELIGIBILITY TIME LIMITS
VIDEO GAME DESIGN OVERVIEW Participants develop an E-rated game that focuses on the subject of their choice. The game should be interesting, exciting, visually appealing and intellectually challenging.
More informationIncreasing Learning Frequency through Education Based Game
Journal of Computer Science Original Research Paper Increasing Learning Frequency through Education Based Game Dennise Adrianto, Violitta Yesmaya and Alvin Chandra Department of Computer Science, School
More informationENGINEERING, TECHNOLOGY, AND DESIGN
ENGINEERING, TECHNOLOGY, AND DESIGN The Engineering, Technology and Design Department fosters student learning that will develop 21st century competencies in a constantly changing technological environment.
More informationFinding Your MAC (Ethernet) Address All Device Types
Finding Your MAC (Ethernet) Address All Device Types Standard Operating Systems WINDOWS 7 1. Open a Command Prompt: a. Click the Start button. b. In the Search programs and files box, type cmd and press
More informationCREATIVE COMPUTER GRAPHICS II
CREATIVE COMPUTER GRAPHICS II Description This course provides experiences with a variety of computer technologies and Art related software programs, such as Photoshop and Illustrator, which are part of
More information