BUCHAREST COURSE DETAILS AND REGISTRATION FORM
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1 BUCHAREST COURSE DETAILS AND REGISTRATION FORM Version 1.0 Version 24.0
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3 SAE EDUCATIONAL CONCEPT pg. 4 AUDIO ENGINEERING DIPLOMA pg. 6 AUDIO ENGINEERING DEGREE* pg. 8 MUSIC BUSINESS DIPLOMA pg. 10 SAE TONMEISTER* pg. 12 FILM MAKING DIPLOMA pg. 14 FILM MAKING DEGREE* pg. 16 WEB DESIGN DIPLOMA pg. 18 WEB DESIGN DEGREE* pg. 20 ANIMATION 3D/2D DIPLOMA pg. 22 ANIMATION 3D/2D DEGREE* pg. 24 GAME DESIGN DIPLOMA pg. 26 GAME DESIGN DEGRE* pg. 28 DIGITAL JOURNALISM DIPLOMA pg. 30 FREQUENTLY ASKED QUESTIONS pg. 32 APPLICATION CHECK LIST pg. 34 * Degree is not yet licensee in Bucharest Campus. Please Ask
4 THE PATHWAY THROUGH SAE SAE TONMEISTER audio only DIPLOMA 12 months full time BACHELOR 12 months full time MASTERS SAE ALUMNI & mysae The SAE Alumni organisation is a very active association of past SAE students. The association is very instrumental in finding jobs for our graduates. The SAE Alumni association holds an annual conference with special interest lectures, an equipment exhibition and the alumni award night. Currently we circulate 50,000 copies of the alumni magazine free to the industry. The magazine updates all of our students with the latest news, industry developments and features successful graduates. The SAE Alumni association is a nonprofit organisation for the benefit of its members. Many past SAE/Qantm graduates donate their time to help our new graduates get into the industry. mysae.org is an online media community supported by SAE Institute and designed to further support our student network and media industry with contacts and connections.
5 THE SAE EDUCATION CONCEPT SAE s training system is characterised by a modern structure and a high amount of flexibility. Our diploma courses can be attended on a full-time or part time basis and lead directly into our degree programmes. SAE does not follow traditional university semesters, and is therefore able to deliver all programmes in a more efficient time saving way, allowing our students to complete the Bachelor (Hons) degree within two years. All our courses are a combination of practical, hands-on training with solid theory lectures. Our teachers have extensive industry experience and great emphasis is placed upon individual hands-on practical training in all our main fields of instruction. DIPLOMA LEVEL These courses are highly practical in nature and culminate in an SAE Diploma qualification. These qualifications are designed to enable graduates to start working in their chosen industry upon successful course completion. The SAE Diploma is equivalent to having completed 50% of the Middlesex University Bachelor of Arts (Honours) Degree. BACHElOR - DEGREE LEVEL Middlesex University has validated the BA (Hons) Degrees in Recording Arts and Film Making, and has enabled SAE Institute to deliver these qualifications as a global partner on an exclusive basis. The first year of the degree programme is the SAE Diploma, the second year explores subjects at a more academic level and introduces students to scientific research methods and further practical experience. The Bachelor Degree qualification opens up a wider range of career options to graduates including management, teaching and advanced production work. CREATIVE MEDIA PRACTICE - MASTERS Middlesex University has validated the 'Creative Media Practice' Masters degree programme. The programme is designed to further enhance the qualifications of the film, audio and music business students and introduce them to the academic post graduate world. SAE-TONMEISTER - POSTGRADUATE PRO- GRAMME The SAE-Tonmeister programme is the highest level qualification available in the audio field. SAE Institute offers this highly acclaimed degree via our postgraduate College. The SAE-Tonmeister programme is currently only offered in London, UK and Byron Bay, Australia. THE SAE ADVANTAGE Decisions about one s education are amongst the most important in life. Choosing the right school will determine your success in the future. First and foremost this choice should be guided by passion and interest in your chosen field. We believe that passion and enthusiasm are the best guarantees for success. Here are some SAE Institute advantages: Established training provider since SAE was the first practical audio college in the world. An impressive track record with highly successful graduates. An active international Alumni Association for lifelong learning and networking. The most modern and professional equipment. Exclusive Global partner of Middlesex University in audio, film, multimedia and animation. Fully approved and supported by the industry. Personal and individual care by staff. Individual practical and studio time guaranteed. Full and part-time courses are available. Industry experienced professional lecturers. Extensive access to practical facilities. Students create their own global contact networks. Industry guest lectures. Accelerated diploma and degree programmes. Students are able to study at various SAE Institutes. The SAE qualification has international acceptance and approvals. Worldwide largest college in the fields of audio & digital film Facilities are for exclusive use of students and practical time will never be cancelled or rescheduled for commercial use. The single most important advantage of SAE training is: Our graduates work * The Bachelor and Masters degrees are issued in partnership with Middlesex University. The SAE-Tonmeister Trademark owned by SAE Institute.
6 DIpLOMA The Audio Engineering Diploma programme offers students the opportunity to study all aspects of audio engineering. It is designed to train future professionals for the audio and media industries. Practical classes and hands-on studio time are supported by theoretical classes, giving students thorough knowledge of a broad range of audio related issues. Successful completion of the diploma level gives graduates the possibility to continue their studies towards a Bachelor of Arts Recording Arts (Honours) Degree. SAE has the most successful audio education programme. This is based on the large numbers of our graduates that currently work in the industry. CONCEPT The programme is designed to prepare graduates for work in audio production for music, TV, film, multimedia, web streaming, broadcast audio and live events. This requires a broad knowledge of audio technology and a wide variety of skills in recording, editing, mixing and mastering audio. Studio setups found in the industry range from small home studios to a variety of large format consoles in commercial recording studios. This course provides the required diversity and professionalism in equipment, skills and theory topics. Students acquire essential theory and practical experience in order to be well prepared for work in the industry. AIMS Graduates of the SAE Audio Engineering Diploma are able to operate a wide range of professional industry standard equipment, studio effects processors, operate analogue and digital consoles and hard disc recording systems. Graduates will also learn mixdown techniques, studio procedures, production techniques, basic studio acoustics and business. Graduates that have gained this qualification have recorded and mixed several music productions, completed a comprehensive post production project, programmed MIDI arrangements and worked extensively with ProTools and other digital editing systems. WHO IS THIS COURSE FOR? This course is suitable for applicants without prior specific audio or studio knowledge. However, an understanding of maths and physics is required, musical hearing is an advantage. The programme is conceived for those interested in gaining a professional qualification in order to pursue an occupation in the field of professional audio. The course is equally useful for artists who wish to record and produce their own projects. SUBJECT OVERVIEW: Acoustics: The human ear, psychoacoustics, the anatomy of the ear, principles of sound propagation, understanding the Decibel (db) and other reference levels, behaviour of sound in enclosed spaces, studio design and construction, reverberation and modal characteristics, room analysis and evaluation and various acoustic treatments. Advanced MIDI & sequencing: Using industry-standard programming software, synthesizers and samplers, working on various MIDI based projects, synchronising MIDI/ timecode, how to work with MIDI/live musicians in the studio, MIDI theory. Audio post production: This module examines the creation and use of sound in motion picture and video production. Audio post-production equipment and work flow are studied as well as sound design concepts and audio mixing techniques for picture. Topics include: Synchronisation, dialog recording, foley recording, the use of sound effects in picture, the creation & use of music in picture, surround sound concepts, location recording and the history of sound in film production. Advanced Studio Studies: This module focuses on studio recording techniques and concepts. It covers the operation of more advanced studio equipment and aims to prepare students for the workplace. Topics include: Advanced production techniques, mix analysis, advanced mixing and recording techniques, studio workflow, advanced microphone techniques, digital audio software operation, mixing for surround sound and working with a producer. Basic Sound Theory: This module explores the basic physical properties and characteristics of sound and human auditory perception. Topics include: Sound fundamentals, decibel theory and human perception of loudness, stereo imaging, space and basic acoustic principles. Basic Electronics: This module covers the basic concepts of electronics and electricity as they relate to audio technology. Topics include: Basic electrical theory, power, voltage, resistance and current, Ohm s Law, electrical circuits, electrical decibel scales, standard operating levels and audio connectors & cabling and studio fault finding. Basic Web Design for Audio Engineering: This module includes basics of HTML and web design. Topics include: Use of web-design software, historical development of the worldwide-web and the implementation of content into a web page, designing a CD cover, basics of working with digital images for print and web and some graphic design concepts. Digital audio: In this module students are introduced to digital audio theory including binary and hexadecimal numbering systems, A/D conversion, digital processing and digital audio formats, understanding various formats, digital storage media and future digital developments, DAW and recording audio in the digital domain.
7 Introduction to Studios & Recording: This module covers the equipment and processes used in small recording studios. It further looks at the operation and the recording process from beginning to completion. Topics include: Analog mixing console operation, gain structure, recording session procedures, multi-track recorders, reading schematic diagrams and basic recording techniques. Live engineering: This module covers the live sound engineering principles for a club, concert hall, stadium or live theatre show engineering practices. Topics include: Understanding the components of the PA system, the monitoring systems and live sound signal flow, live consoles, crossovers, FOH, power amplifiers and loudspeakers, live recording, working in a team, cabling for a live show, power requirements, fault finding methods and working with broadcasters. Mastering & Media preparation: This module looks at the role and process of mastering in producing a final product. It further focuses on the preparation of various media formats and examines the history of audio media formats. Topics include: Mastering techniques & equipment, CD/DVD production and duplication, analog and digital audio formats. Mixing consoles and signal flow: This module covers the use and design concepts of various studio mixing consoles. Topics include: Console design and different types of consoles, analog and digital consoles, control surfaces, sound studio signal flow, broadcast and TV sound signal flow, equipment features and specifications. Microphones and loudspeakers: This module covers micrphone and loudspeaker design. Topics include: Transducer principles, microphone and loudspeaker design, speaker placements, choosing the right microphone, working with multiple microphones, using microphones in the studio and in live recording situations, different types of studio monitors, various stereo microphone techniques, location microphones and techniques. Music production: This module covers the link between creative and technical elements of professional music production. Topics include: Planning and pre-production, studio team work, working with musicians, post production and mastering, understanding music styles, the role of a producer/engineer, various mixing rules and examples. Signal processing: This module covers the design principles and operation of studio effect units. Topics include: Description of all types of effects processors, dynamics processing, time based processing, equalisers and filters, explanantion of plug-in type signal processing, when to use effects, understanding parameters of effects. Synchronisation: This module covers the concept and hardware and software used to synchronise music. Topics include: Synchronising using ProTools, music to film, synchronising tape machines, sequencer, hard disc systems and other hardware synchronisation using SMPTE and MIDI time code and other proprietary systems including those which facilitate mixing console automation. DETAILS DIPLOMA ENTRY REQUIREMENTS minimum age 18 on receipt of suitable evidence, SAE shall seek to admit all prospective students (via special entry) who are considered to have a reasonable chance of success in the program. Please make appointment for an interview. DEGREE PATHWAY after successful completion of the SAE Diploma programme students are able to continue their studies to the degree level. The degree is issued in partnership with Middlesex University and is a BA (Hons) Recording Arts degree. QUALIFICATION SAE Diploma (Equal to 180 Middlesex University credit points) DURATION 12 months full time ASSESSMENT METHOD AND AWARD Practical: throughout the course, students submit a number of prescribed practical exercises; and students undertake a substantial recording project with musicians of their choice, within the guidelines set by the Institute; and a final practical "In-Studio" examination Theoretical: theoretical progress examinations are held at regular intervals over the duration of the programme; and the preparation and submission of a written diploma assignment on a subject of the student s choice. (Subjects must be approved by the programme Co-ordinator); and a final written theory examination. Award: In order to qualify for the SAE Diploma, candidates need to reach an overall assessed mark of seventy five (75) percent (theory and practical). Graduates who have successfully completed the Diploma programme qualify for up to half credit points (180 credit points) towards the BA (Hons) Recording Arts Degree programme.
8 DEGREE The degree will consolidate the students knowledge already gained during the audio engineering diploma and further their academic skills. The degree broadens the learning experience beyond the purely vocational type training, by including a wider knowledge base and research-based educational experience. The Recording Arts Degree programme can only be taken at the various approved SAE degree centres. In the UK, SAE Institute London is an approved degree center. UNIVERSITY QUAlIFICATION The BA (Honours) Recording Arts Degree comprises the audio engineering diploma plus a second year of degree level studies. This degree is taught and administered by SAE Institute and validated by Middlesex University, London. The degree can be taken over a period of two years as an intensive program. The BA (Honours) degree is a direct path to higher post graduate degrees e.g. masters or the SAE-Tonmeister. WHO IS THIS COURSE FOR? Candidates wishing to expand their knowledge within the wider field of the recording industry. Individuals with previous industry experience wishing to expand their employment opportunities and formalise their years of experience. Candidates wishing to pursue academic/research-based careers, and attain post graduate qualifications to Doctorate level. MODULE OVERVIEW: Here is a short list of advanced subjects covered in the degree modules: Industry structure, music industry strategy, music business, recording finances, copyright law, copyright in practice, live industry, music and the internet, research methods, production techniques, studio acoustics, history of music and various styles of music. RA Industry perspectives & Issues This module focuses on the structure and operation of the music industry. Basic research methodologies are also introduced and contemporary issues are explored in ways which encourage students to take an active part in professional dialogue. As part of this module, students will prepare a proposal for research in RA-303. This takes the form of a Learning Agreement. RA Cultural perspectives Using a historical approach, this module begins with an analysis of the social, political, technological and economic changes which have helped to shape entertainment and the entertainment industry over time. This includes a look at historical perspectives of the development of music in general and provides insight into the importance of cross-cultural influences leading up to the 20th Century. The past few years have seen the changing roles of the people in charge of the processes of creative media projects. The impact of technological developments, especially through digital media, has brought about a convergence of opportuni- ties to think and work creatively in a variety of media and this in turn has seen the emergence of a new type of Producer - one skilled and literate in a range of media. This unit explores these various roles and examines the work and practice of a selection of successful artists who have made major contribu- tions in and through their specialised fields. RA Business and Legal Studies In addition to other components, this module focuses on basic management skills with regard to administration, finance, personnel, networking and forward planning. Also dealt with are issues regarding promotion, publicity and marketing and students are given a thorough grounding in the legal aspects of the infotainment industry.
9 RA Specialised Research project This section of the programme allows students to undertake an approved research project. It is, in effect, a double module worth 60 credit points and is designed to show a student s ability to initiate, implement and evaluate a substantial creative/technical project. RA Advanced practical production This module focuses on the advanced operation of various industry standard consoles for both music and film applications. Further topics in this module include: Surround sound theory and practice, film sound mixing, location recording and film sound effects RA Studio Acoustic design This module specialises in all aspects of acoustic design for the recording studio environment. Topics include: Live space design for various music environments, control room design, speaker design and creating various acoustic climates. RA Advanced Industry Applications This module begins with an examination of specific applications and needs of selected fields within the industry. This is followed by the analysis and practice of basic teaching skills and the development of an understanding of the learning process. One unit within this module will involve a term of professional placement. DETAILS DEGREE ENTRY REQUIREMENTS minimum age 18; and successful completion of the SAE Diploma; and completion of a minimum of two A-levels at sufficient grades; or mature age students over 21 years; or on receipt of suitable evidence, SAE shall seek to admit all prospective students (via special entry) who are considered to have a reasonable chance of success in the program. Please make appointment for an interview. ASSESSMENT METHOD AND AWARD Practical: will involve progressive assessment and the submission of studio logs; and acoustics Theoretical: all BA (Hons) students must undertake a specialist written research project; and pass and complete all individual degree modules Samples of BA research projects can be found under: Award: In order to qualify for the Bachelor degree, candidates need to reach an overall mark of 360 Middlesex University credit points. QUALIFICATION Bachelor of Arts (Honours) Recording Arts DURATION 12 months full time SECOND YEAR DIRECT ENTRY Graduates who have successfully completed the SAE Audio Engineering Diploma from other SAE Institutes can continue with the degree at SAE Bucharest. Graduates with similar qualifications can apply for advanced standing in the degree programme. CREDIT POINT NOTES The BA/BSc (Hons) degree programme is equivalent to 360 Middlesex University credit points which is equal to: 180 ECTS (european credit Transfer System) credit points. USA equivalent: Our Bachelor degree is equal to a full 4 year US bachelor degree programme. our bachelor degree is instructed in an accelerated delivery format over a 2 year period.
10 DIPLOMA Passionate about the entertainment industry, but prefer to stay out of the limelight or you would rather be a bigwig than a big name? Or are you an artist who wants to be in control of your own career? The Music Business Program is a unique educational package. With a strong focus on real-life business scenarios, up-to-the-minute curricula and industry qualified lecturers, this course provides the music industry with its future leaders, managers and promoters. You will be in charge of an artists career from demo to final product, marketing, promotion, live events and all the steps up to the top of their career. COURSE CONCEPT The programme is designed to prepare graduates for work in music and entertainment industries and give them indepth knowledge of the industry. This requires a broad knowledge of business principles, some sound studio techniques and a wide variety of skills necessary to be successful in business. Students acquire essential theory and practical experience in order to be well prepared for work in the industry. AIMS The Music Business Diploma is a training programmme providing the essential ingredients for employment and self-employment in the music industry. It provides a broad base of general music industry skills and places primary emphasis on the skills and attributes necessary to function in the business, financial and management sectors of the industry. WHO IS THIS COURSE FOR? Those interested in working on the business/ management side of the music industry and for those that are looking to start their own business including record labels, publishing companies, management companies, promoters and recording studios. Artists or musicians interested in learning the business aspects of the music industry or interested in how to control their own career and take their career to the next level. Focused specifically on the commercial, operational, management, promotion and legal side of the industry, SAE's Music Business Diploma programme is your key to thousands of unmarked doors in the entertainment industry. It will provide you with the skills needed for many aspects of the industry. SUBJECT OVERVIEW: Basic Studio Engineering: This module covers an introduction to the recording studio, basic digital editing, working with musicians, basic recording and mixdown techniques, understanding of the recording studio process and budgeting for the studio. Business Overview: This module covers the theory of running and establishing a successful music business, basic accounting, various management principles, financial analysis applied to real-life entertainment industry examples, artist and human resource management, social and communication skills necessary for success and understand- ing cash flow and the balance sheet. Industry perspectives: This module covers the structure, composition and interaction of the various elements of the music industry, students gain an understanding of the key players and relationships that drive the industry. Job hunting, CV s and employment opportunities are discussed. Legal and Copyright: This module covers the legal aspects of the music business including copyrights, contracts and accounting procedures, intellectual property, legal representation and associated issues are analyzed to ensure graduates are able to protect themselves, their careers and clients. Music Industry Overview: During this module students will learn the history of the music industry, mistakes made in the past and the basic business structure of the music business. Students will further examine the current challenges faced by all members of the music business and how current and future trends and technology will change the face of this industry. Marketing/publicity/promotion: In this module students will learn the traditional ways to promote and market music, create new ways to gain exposure for an artist or product and learn various techniques and promotions used to develop an artist. New Media: Students will learn all about the music and media industries and how the various industries work together. Stu- dents are instructed on how to create web pages, promotional material, video/ audio files and working with all types of media.
11 Understanding the Money Flow: In this module students will learn how artists currently make money in the industry through music sales, publishing, live performances, licensing and merchandising. Students will further focus on current changes in the industry and how this will affect how artists and music business professionals make money in the future. Job opportunities are: Recording Executive, Promoter, Entertainment Manager Tour Manager, A&R Consultant, Marketing Executive Broadcast Executive, General Manager, Studio Manager Digital Media Entrepreneur, Record Label Owner, Publisher and many others. DETAILS DIPLOMA ENTRY REQUIREMENTS minimum age 18 or mature age students over 21 years; or on receipt of suitable evidence, SAE shall seek to admit all prospective students (via special entry) who are considered to have a reasonable chance of success in the program. Please make appointment for an interview. ASSESSMENT METHOD AND AWARD Practical: throughout the course, students submit a number of prescribed projects; and students undertake a substantial research project, within the guidelines set by the Institute; and a final business plan presentation Theoretical: theoretical progress examinations are held at regular intervals over the duration of the programme; and the preparation and submission of a written diploma assignment on a subject of the student s choice. (Subjects must be approved by the programme Co-ordinator); and a final written theory examination. Award: In order to qualify for the SAE Diploma, candidates need to reach an overall assessed mark of seventy five (75) percent (theory and practical).
12 SAE-TONMEISTER The SAE Tonmeister is a unique programme which takes audio education to the next level. Graduates are equipped with the knowledge and highest academic qualification required for a successful career in the professional audio and music industries The SAE Tonmeister programme is aimed at those who are concerned with the theory and practice of sound recording and wish to develop their musical knowledge and skills to a post graduate level. The programme will produce graduates who are well versed in the entertainment business, sound engineering, music production, music arrangement, management skills and acoustics. In addition, they will develop an appreciation of developmental and aesthetic aspects of creative media in recent years and the likely course of future developments. They will have self critical awareness of their professional capabilities and appreciate the need for continual personal and professional development. WHO IS THIS COURSE FOR? Candidates wishing to expand their knowledge within the wider field of the sound industry. Individuals with extensive previous industry experience wishing to expand their employment opportunities and formalise their years of experience and individuals wishing to attain high post graduate degrees and who want to work with all styles of music from pop to classical. Graduates will also be able to work with architects on acoustic design projects and in many other high level positions in the industry. MODULE OVERVIEW TM Industry perspectives & Issues This module surveys the structure and operations of the music and general entertainment industries and considers the policies and attitudes of the industries as they relate to the world market. It establishes some advanced methodologies, skills and attitudes which are essential to successful research in the field, and which enhance the ability to identify, analyse and contribute intelligently to issues currently influencing the industry and the wider community. TM Cultural perspectives This module aims to establish a sense of aesthetic perspective, to cultivate a sensitivity to cultural nuances, norms, and imperatives over past ages, and to stimulate an appreciation of the ways various audio media have been used and integrated in the past to capture images of human experience. In considering the roles of music producers, musicians, music arrangers, entertainment managers and other music industry executives it examines the work and practice of a selection of successful professionals who have made major contributions as professionals in their specialised fields. TM Business and Legal Studies In addition to other components, this module focuses on advanced management skills with regard to administration, finance, personnel and forward production planning. Also dealt with are issues regarding promotion, publicity and marketing and students are given a thorough grounding in the legal aspects of the entertainment industry. TM Advanced Music Recording & production This module is designed to introduce students to the concept of classical recording and advanced production techniques. Students gain supervised professional experience in our extensive facilities. As a result students can apply their theoretical knowledge and practical skills in any professional setting. A significant part of this module is music theory and music arrangement, for various styles of music.
13 TM Acoustic Design and Theory This module is designed to introduce students to acoustic design principles for all types of acoustic applications. Subjects include: Advanced acoustic theory, design acoustics for concert halls, working with architects, CAD drawing, acoustics and music, creating special acoustic environments and more. TM Specialised Research project This section of the programme allows students to undertake an approved masters level research project. It is, in effect, a double module and is designed to show a student s ability to initiate, implement and evaluate a substantial creative/ technical project. The project will be supervised by a member of staff approved by the Link Directors. Job opportunities are: Television and radio engineering and production, lecturing, pop and classical music production, audio equipment design, audio systems maintenance, professional audio equipment support, freelance performance, teaching, research field, software engineering, management and administration, journalism and marketing and others. QUALIFICATION SAE Tonmeister (a qualification to masters level) DURATION 12 months full time ASSESSMENT METHOD AND AWARD Practical: will involve progressive assessment and the submission of studio logs; and students undertake a substantial recording project within the guidelines set by the Institute students undertake a major music arrangement project Theoretical: all BA (Hons) students must undertake two specialist written research projects, one has to be in the acoustic field; and pass and complete all individual degree modules; and Award: In order to qualify for the SAE-Tonmeiter, candidates need to have successfully completed a Bachelor (Hons) degree and passed the final examination with a score of 80% or more. CREATIVE MEDIA PRACTICE MASTERS PROGRAMME This Masters programme is available from SAE in partnership with Middlesex University, London for full details see our IGC (International Graduate College) site.
14 DIpLOMA The Digital Film Making diploma programme covers all necessary aspects of computer-based video production techniques and presents students with a complete and far-reaching education. The course content and structure encourage students to learn the theoretical background to the topics covered and to apply this, creatively, to the production process. Individual practical time and experimentation is an essential component of the course. Successful completion of the diploma level gives graduates the possibility to continue their studies towards a Bachelor of Arts (Honours) Film Making. COURSE CONCEPT Digital filmmaking has revolutionised the filmmaking industry. The power and availability of digital cameras and computer editing gives everyone the means to produce their own movie, music video or documentary. This programme is designed to give students a full experience of all aspects of digital filmmaking, from concept to final production, ranging from scripting and storyboarding, through to all aspects of shooting, e.g. camera operation, framing, digital photography, editing, color correction, broadcast standards, compositing, camera tracking, chroma keying (green screen studio) vfx developing as well as authoring and delivery formats. The filmmaking courses follow the SAE concept of combining technical skills with creativity and provide training for the film industry. Students are encouraged to work on their own projects to develop skills as directors, editors, special FX compositors and become proficient film makers. AIMS Students will have a broad, yet focused, understanding and skill-set in all of the main areas related to film production and post production. The course ensures that students will have the necessary skills to continue developing and adapting to the changes in this fast paced industry. Essential skills and techniques are taught in a creative atmosphere with a strong emphasis on the practical application of design and theoretical concepts. WHO IS THIS COURSE FOR? The Digital Film Making Programme is for anyone who wants to professionally realise their creative vision and expression using digital film as a medium. This course offers practical training using professional equipment and technology supported by relevant theoretical background knowledge. SUBJECT OVERVIEW: Advanced Editing and Lighting: In this module students are trained to work with uncompressed video on high-end editing workstations such as Avid and Final Cut Pro. Students learn advanced hard and soft lighting techniques, keying, fill and back lighting. Theory classes offer students insight into the use of lighting to help enhance the style of their digital film projects and create a mood. Camera Operation: Students learn how to operate professional digital video cameras, lighting systems, camera stabilising equipment and location audio recording equipment, learn framing techniques and capturing the 'mood', the theory behind visual expression, weight, very close/close/distant framing and object positioning in relation to focused subject matter. Great emphasis is placed upon the creative side of camera usage. Digital Video Basics: This module covers the basic use of DV/HD camera and other professional camera equipment, how to maintain location recording equipment, professional video signal flow and digital video terminology. Students learn about the different video formats and various digital storage systems. Digital Audio: This module covers professional audio recording equipment, students learn how to properly set- up microphones and digital recorders on film sets, how to capture and edit audio for post production and the use of sound fx. Students learn how to create compelling soundtracks for their visual productions. DVD Authoring and Delivery Formats: In this module students learn how to create interactive DVDs for project delivery and create exciting menu systems. Students will also learn how to deliver finished projects in professional tape formats and to optimise files for broadband Internet delivery or broadcasting. Editing Techniques: This module covers rudimentary theory and the practical application of common nonlinear editors such as Final Cut Pro. Students learn how to capture footage from analogue and digital sources, perform basic editing techniques and colour correction. Students learn how to optimise captured footage and format it for use with different types of file compression. Great emphasis is placed upon the creative side of digital editing.
15 Industry Issues Students have lectures from industry professionals who will discuss relevant issues in the television and film industries. This section covers issues pertaining to copyright laws, showreel preparation, CV preparation and job interviewing techniques. Project planning and Management: This section teaches students how to plan a complex digital film project. Students learn how to develop scripts, create detailed storyboards, budget projects both logistically and financially and maximise efficiency on location. Students learn the concept of film directing, working with actors, supervise crew members and oversee a project to completion. Special FX, Compositing and 3D: This section of the course focuses on the process of combining live action footage with computer generated content to form a seamless blend of exciting and professional visual expression. Students learn tricks and techniques using industry standard software. Students will also learn to composite 3D content into live action footage. DETAILS DIpLOMA ENTRY REQUIREMENTS minimum age 18 mature age students over 21 years; or on receipt of suitable evidence, SAE shall seek to admit all prospective students (via special entry) who are considered to have a reasonable chance of success in the program. Please make appointment for an interview. DEGREE PATHWAY after successful completion of the SAE Diploma programme students are able to continue their studies to the degree level. The degree is issued in partnership with Middlesex, University and is a BA (Hons) Film Making degree. QUALIFICATION SAE Diploma (Equal to 180 Middlesex University Credit points) DURATION 12 months full time ASSESSMENT METHOD AND AWARD Practical: throughout the course, students submit a number of prescribed practical projects; and students undertake a substantial film project, within the guidelines set by the Institute; and a final practical "show reel" presentation Theoretical: theoretical progress examinations are held at regular intervals over the duration of the programme; and the preparation and submission of a written diploma assignment on a subject of the student s choice. (Subjects must be approved by the programme Co-ordinator); and a final written theory examination. Award: In order to qualify for the SAE Diploma, candidates need to reach an overall assessed mark of seventy five (75) percent (theory and practical). Graduates who have successfully completed the Diploma programme qualify for up to half (180 credit points) credit towards the BA (Hons) Film Making Arts degree programme.
16 DEGREE The degree will consolidate the students knowledge already gained during the film making diploma and further their academic skills. To broaden the learning experience beyond the purely vocational type training, by including a wider knowledge base and research-based educational experience. UNIVERSITY QUAlIFICATION The BA (Honours) Film Making degree comprises the film making diploma plus a second year of degree level studies. This degree is taught and administered by SAE Institute and validated by Middlesex University, London. The degree can be taken over a period of two years as an intensive program. The BA (Honours) degree is a direct path to higher post graduate degrees. WHO IS THIS COURSE FOR? Candidates wishing to expand their knowledge within the wider field of the film industry. Individuals with previous industry experience wishing to expand their employment opportunities and formalise their years of experience. Candidates wishing to pursue academic/research-based careers, and attain post graduate qualifications to Doctorate level. MODULE OVERVIEW: FM Industry perspectives & Issues This module surveys the structure and operations of the film industry and considers the policies and attitudes of the industry as they relate to the world market. It establishes some basic methodologies, skills and attitudes which are essential to successful research in the field, and which enhance the ability to identify, analyse and contribute intelligently to issues currently influencing the industry and the wider community. FM Cultural perspectives This module aims to establish a sense of aesthetic perspective, to cultivate a sensitivity to cultural nuances, norms, and imperatives over past ages, and to stimulate an appreciation of the ways various visual media have been used and integrated in the past to capture images of human experience. In considering the roles of Producers, Directors and Cinematographers, it examines the work and practice of a selection of successful professionals who have made major contributions as producers in their specialised fields. FM Business and Legal Studies In addition to other components, this module focuses on basic management skills with regard to administration, finance, personnel, networking and forward production planning. Also dealt with are issues regarding promotion, publicity and marketing and students are given a thorough grounding in the legal aspects of the film industry. FM Advanced Industry Applications This module is designed to introduce students to high quality visual FX and advanced production techniques. In addition, it addresses the proposition that digital film producers will engage in teaching others at some stage during their careers. Finally, this module allows students to gain supervised professional experience in public or commercial organisations, thus gaining an understanding of how their theoretical skills and knowledge can be applied in professional settings, and how workplace realities can influence the nature and effectiveness of activities. FM Specialised Research project This section of the programme allows students to undertake an approved research project. It is, in effect, a double module worth 60 credit points, and is designed to show a student s ability to initiate, implement and evaluate a substantial creative/technical project. The project will be supervised by a member of staff approved by the Link Directors.
17 Job opportunities are: Whilst its primary focus is on the film making arts and associated disciplines. Those attaining this qualification will have the potential to succeed in a wide range of occupations: Documentary film maker, corporate video producer, director of photography, film director, editor using Final Cut pro or Avid, DVD author, lighting assistant, FX designer, special effects designer, compositor, visual effects designer, independant producer, motion graphic designer and many other jobs in the film industry. DETAILS DEGREE ENTRY REQUIREMENTS minimum age 18; and successful completion of the SAE Diploma; and completion of a minimum of two A-levels at sufficient grades; or mature age students over 21 years; or on receipt of suitable evidence, SAE shall seek to admit all prospective students (via special entry) who are considered to have a reasonable chance of success in the program. Please make appointment for an interview. ASSESSMENT METHOD AND AWARD Practical: will involve progressive assessment of practical assignments Theoretical: all BA (Hons) students must undertake a specialist written research project; and pass and complete all individual degree modules Award: In order to qualify for the Bachelor degree, candidates need to reach an overall mark of 360 Middlesex University credit points QUALIFICATION Bachelor of Arts (Honours) Film Making DURATION 12 months full time SECOND YEAR DIRECT ENTRY Graduates who have successfully completed the SAE Film Making Diploma from other SAE Institutes can continue with the degree at SAE BUCHAREST. Graduates with similar qualifications can apply for advanced standing in the degree programme. CREDIT POINTS NOTE The BA/BSc (Hons) degree programme is equivalent to 360 Middlesex University credit points which is equal to: 180 ECTS (european credit Transfer System) credit points. USA equivalent: Our Bachelor degree is equal to a full 4 year US bachelor degree programme. our bachelor degree is instructed in an accelerated delivery format over a 2 year period.
18 DIPLOMA The Web Design + Development Diploma is an intensive hands- on course where students gain a range of skills and knowledge in the design and development of websites and interactive applications to a professional standard. Students will also become knowledgeable about all emergent technologies and concepts, and proficient in commonly used software applications and cutting-edge techniques. They learn the skills required to assemble their own projects by undertaking structured assignments designed to encourage proficiency in the operation of many common software tools. Successful completion of the diploma level gives graduates the possibility to continue their studies towards a BA/BSc (Hons) web Development. CONCEPT Web Design + Development encompasses new, richer, more immersive forms of communication and involves the combination of digital media elements including video, sound, graphics, internet and animation. contemporary information technology and the internet utilise a broad range of applications and devices to create, store, exchange, and use information in various forms. Elements of multimedia can be seen in anything from business databases, to mobile content, e-commerce, games, touch screen directories or interactive training products. AIMS Students will have a broad yet focused understanding and skillset on all of the main areas related to web design and development. The course ensures that students will have the necessary skills to continue developing and adapting to the changes in this fast-paced industry. Essential skills and techniques are taught in a creative atmosphere with a strong emphasis on practical application of design and theoretical concepts. WHO IS THIS COURSE FOR? The Web Design + Development Programme is for anyone who wants to professionally produce modern, striking websites and interactive applications that adhere to standards and provide a great user experience. This course offers practical training using professional techniques and technology supported by relevant theoretical background knowledge. SUBJECT OVERViEW XHTML /CSS This section covers the basic two most commonly used languages on the web. HTMl is the language responsible for displaying contentonawebpageandcssisthelanguageresponsiblefor the layout of the web page. Students will produce a basic non dynamic website during this section. Principles of design This section covers the basic introduction to digital design concepts and digital design tools. The module looks at theories of design using Photoshop, Illustrator and Indesign. introduction to JavaScript This section covers the basic introduction to scripting languages on the net. In this section students will be introduce to javascript and cover basic concepts of programming. Students will produce a form validator as well as image gallery using javascript. Server-Side & database development This section covers the construction of a dynamic website. Students learn to use the most popular tools used to create dynamic pages. The tools used in this module are php and MySQl. Students will produce a CMS (content management system) for this section. interactive Animation for the Web (Flash) This section covers the basic introduction to interactive animation using flash and Action Script 3 concepts. Here students will create a flash website as well as a flash banner. HCI Human computer Interaction look at the art of designing the user s experience within interfaces and interactions, considering usability and accessibility of mainstream and novel interfaces. Web development with Flash This section covers advanced Action Script 3 (flash). Here students will learn to script in an oop (object oriented programming) manner creating a game that can be part of an entertainment/ dynamic website. AJAX development This section covers advanced technologies that can be used in congestion with the rest of the scripting languages learnt during the year. This module focuses on AJAX implementation for dynamic websites.
19 DETAILS DEGREE ENTRY REQUIREMENTS minimum age 18; and successful completion of the SAE Diploma; and completion of a minimum of two A-levels at sufficient grades; or mature age students over 21 years; or on receipt of suitable evidence, SAE shall seek to admit all prospective students (via special entry) who are considered to have a reasonable chance of success in the program. Please make appointment for an interview. ASSESSMENT METHOD AND AWARD Practical: will involve progressive assessment and the submission of studio logs; and acoustics Theoretical: all BA (Hons) students must undertake a specialist written research project; and pass and complete all individual degree modules Samples of BA research projects can be found under: Award: In order to qualify for the Bachelor degree, candidates need to reach an overall mark of 360 Middlesex University credit points. QUALIFICATION Bachelor of Arts (Honours) Recording Arts DURATION 12 months full time SECOND YEAR DIRECT ENTRY Graduates who have successfully completed the SAE Audio Engineering Diploma from other SAE Institutes can continue with the degree at SAE Bucharest. Graduates with similar qualifications can apply for advanced standing in the degree programme. CREDIT POINT NOTES The BA/BSc (Hons) degree programme is equivalent to 360 Middlesex University credit points which is equal to: 180 ECTS (european credit Transfer System) credit points. USA equivalent: Our Bachelor degree is equal to a full 4 year US bachelor degree programme. our bachelor degree is instructed in an accelerated delivery format over a 2 year period.
20 BA / BSC (HONS) WEB DEVELOPMENT The degree consolidates knowledge gained during the web Design + Development Diploma and expands academic skills. The degree broadens the learning experience beyond purely vocational training by developing a wider knowledge base and providing a researchbased educational experience. The BA/BSc (Hons) web Development can only be taken at the various approved SAe Degree centres. UNIVERSITY QUALIFICATION The BA/BSc (Honours) web Development is comprised of the Web Design + Development Diploma plus a second year of degree level studies. This degree is taught and administered by SAE Institute and validated by Middlesex University, London. The degree is normally taken over a period of two years as an intensive programme (including the SAe Diploma level). The BA/BSc (Honours) degree is a direct path to higher postgraduate degrees e.g. MA/MSc. WHO IS THIS COURSE FOR? This course is ideal for candidates wishing to expand their knowledge within the wider field of the online industry and also for individuals with previous industry experience wishing to expand their employment opportunities and formalise their years of experience, as well as candidates wishing to pursue academic or research-based careers and attain postgraduate qualifications up to doctorate level. SUBJECT OVERVIEW The degree year expands on topics covered in the first year and explores them to an advanced level. In addition students study the following areas: Project Management Business Legal Issues Human Computer Interaction (HCI) Accessibility Usability Advanced Web and Mobile Applications Intelligent Systems RESEARCH PROJECT Students embark on a major research project on a topic of their own choice, subject to approval by their research supervisor. The project is selfgenerated and may take one of many forms. However, there is an expectation that the final product will be of a calibre that will enable the student to progress into employment or postgraduate work. The project is intended to demonstrate a range of advanced skills in accordance with the requirements of a substantial level 3 project. Through successful completion the student will also exhibit their capacity to conduct independent research and manage a large-scale venture. In preparation for the project, students explore research methodologies and how to successfully apply them to their work. Students develop a project proposal and submit this for approval. They will project manage all aspects involved in both preliminary and planning phases through to final realisation. Students have the option to apply for their Honours award to be a BSc if their project is of sufficient, and appropriate, technical or scientific focus and level. JOB OPPORTUNITIES whilst its primary focus is on website production and associated disciplines, those attaining this qualification will have the potential to succeed in a wide range of occupations: Lead Graphic Design, Multimedia Executive, CD-Rom/DVD author, Web Design Manager, Web Application Developer, Database Developer, PHP/Dynamic Web Admin, E-Commerce Developer, E-Learning Professional, User Experience (UX) Designer & Usability and Accessibility Analyst.
21 DETAILS DEGREE ENTRY REQUIREMENTS minimum age 18; and successful completion of the SAE Diploma; and completion of a minimum of two A-levels at sufficient grades; or mature age students over 21 years; or on receipt of suitable evidence, SAE shall seek to admit all prospective students (via special entry) who are considered to have a reasonable chance of success in the program. Please make appointment for an interview. ASSESSMENT METHOD AND AWARD Practical: will involve progressive assessment and the submission of studio logs; and acoustics Theoretical: all BA (Hons) students must undertake a specialist written research project; and pass and complete all individual degree modules Samples of BA research projects can be found under: Award: In order to qualify for the Bachelor degree, candidates need to reach an overall mark of 360 Middlesex University credit points. QUALIFICATION Bachelor of Arts (Honours) Recording Arts DURATION 12 months full time SECOND YEAR DIRECT ENTRY Graduates who have successfully completed the SAE Audio Engineering Diploma from other SAE Institutes can continue with the degree at SAE Bucharest. Graduates with similar qualifications can apply for advanced standing in the degree programme. CREDIT POINT NOTES The BA/BSc (Hons) degree programme is equivalent to 360 Middlesex University credit points which is equal to: 180 ECTS (european credit Transfer System) credit points. USA equivalent: Our Bachelor degree is equal to a full 4 year US bachelor degree programme. our bachelor degree is instructed in an accelerated delivery format over a 2 year period.
22 DIPLOMA The 3D Animation Diploma is an intensive hands-on course where students gain a range of skills and knowledge in the technical and creative production of computer generated graphics and animations. Students learn all aspects of modelling, rigging, animating, texturing, lighting and rendering used in modern 3D production. The course covers production of such content for film, TV, games and the web. Students learn the skills required to assemble their own projects by undertaking structured assignments designed to encourage proficiency in the operation of many common software tools. CONCEPT The course is designed to give students an advantage over the many self-taught animators out there who have simply learnt from the manual. on an SAe course both practical and conceptual topics are covered, real-world and hands-on projects are encouraged and close industry involvement ensures that the methods taught and software programmes used are totally relevant and completely up to speed with what is going on in the greater industry. A strong focus throughout the programme is on the development of a comprehensive showreel, which is essential in gaining employment on course completion. AIMS Students will have a broad yet focused understanding and skillset on all of the main areas related to 3D Animation. essential skills and techniques are taught in a creative atmosphere with a strong emphasis on practical application of design and theoretical concepts. The course is designed not only to prepare graduates to undertake creative and production roles within the 2D and 3D animation and games industries but provides the skills for career progression into operational, development and managerial positions. WHO IS THIS COURSE FOR? The 3D Animation programme is for anyone who wants to professionally create modern, stunning 3D content and animations. This course offers practical training using professional techniques and technology supported by relevant theoretical background knowledge. SUBJECT OVERVIEW 3d modelling Basic This section provides students with an understanding of 3D modelling and its place in the multimedia and interactive entertainment environment. Students are introduced to current tools, principles, and practices for the efficient creation, transformation and editing of 3D objects. Scene creation and design will also be examined with an emphasis on lighting, texturing, colouring, perspective and the rendering of finished products. Anatomy movement and Acting Basics This will introduce the essentials of human anatomy, Labanbased movement analysis and a physically centered approach to acting for animators. The anatomy pose and motion study encourages students use of accurate anatomical terminology and an in-depth understanding of the human skeletal and muscular systems. Students will be gaining a fundamental knowledge needed to create more scientifically informed characters, and more rounded and believable character physicality and movement. Drawing the Human Form This section introduces students to the fundamental methods and concepts of observational and expressive drawing practice. Through life drawing sessions, students will gain a better understanding of the underlying structure of the body, as well as developing an intuitive sense of the body s framework. Principles of design This covers the foundations of the design process by looking at composition, colour and form. Students will look at developing their technical abilities in graphics editing applications as well as achieving effective design solutions through an understanding of image structure and composition. 3d Character design and modelling To develop knowledge and skills in the design and creation of 3D animated characters, this starts with the understanding of a character production pipeline followed by concept design and then further develops students 3D modelling skills. Character Animation Basics This introduces the basics of character animation, and starts with a look at the traditional methods of animation. Utilizing knowledge already gained from anatomy and movement, students will apply these skills to a complex character rig. with an emphasis on learning good workflow habits, students will develop their animation skills through a series of assignments designed to teach a solid foundation of animation principles. Digital Audio and Video production This section introduces the fundamental principles and methods used in the creation of digital video and audio for multimedia. Students will learn the different uses for editing and outputting of digital audio and video files for specific production purposes. Modelling digital Environment Tis block introduces students to the concepts and practices used in creating digital environments for use in computer games, film and television. It further extends students knowledge of modelling and animation with particular focus on the design and modelling of complex 3D environments. Topics covered include: creating and applying natural textures, setting up lighting effects and rendering of final output. Advanced Character Animation To develop in-depth expertise in the principles of character animation techniques such as gesture and body language, facial animation, comedic timing and general acting theories, history and principles. To implement the underlying origins of emotional response, both anatomical and psychological, enabling students to create psychologically truthful performances in their character animations. VFX and Composting for 3d To understand the entire process of integrating 3D elements into a live action background. This introduces students to the concepts and reasons behind rendering multiple layers from a 3D application to then successfully composite these together creating a fully integrated CGFX shot.
23 DETAILS QUALIFICATION SAE Diploma ( Equal to 180 University credit points) DIPLOMA ENTRY REQUIREMENTS minimum age 18; and successful completion of the SAE Diploma; and completion of a minimum of two A-levels at sufficient grades; or mature age students over 21 years; or on receipt of suitable evidence, SAE shall seek to admit all prospective students (via special entry) who are considered to have a reasonable chance of success in the program. Please make appointment for an interview. DURATION 12 months full time DEGREE PATHWAY After successful completion of the SAE Diploma Programme, students are able to continue their studies to the degree level. The degree is validated by Middlesex University and is a BA(Hons) Interactive Animation degree. ASSESSMENT METHOD AND AWARD Practical: Students submit a number of prescribed practical projects Throughout the course; and Students undertake a substantial animation project, within the guidelines set by the College;and Students submit a final practical showreel presentation. Theoretical: Students sit theoretical progress examinations that are held at regular intervals over the duration of the programme: and Students submit a written diploma assignment by the SAE Academic Staff; and Students sit a final written theory examination Award: In order to qualify for the SAE Diploma, candidates need to reach an overall assessed mark of 75% Graduates who have successfully completed the Diploma programme qualify for up to half ( 180 credit points ) credit towards the BA (Hons) interactive Animation Degree Programme.
24 BA (HONS) INTERACTIVE ANIMATION The degree consolidates knowledge gained during the 3D Animation Diploma and expands academic skills. The degree broadens the learning experience beyond purely vocational training by developing a wider knowledge base and providing a research-based educational experience. The BA (Hons) Interactive Animation can only be taken at the various approved SAE Degree centres. UNIVERSITY QUALIFICATION The BA (Honours) Interactive Animation is comprised of the 3D Animation Diploma plus a second year of degree level studies. This degree is taught and administered by SAe Institute and validated by Middlesex University, London. The degree is normally taken over a period of two years as an intensive programme (including the SAe Diploma level). The BA (Honours) degree is a direct path to higher post graduate degrees e.g. MA/MSC. WHO IS THIS COURSE FOR? This course is ideal for candidates wishing to expand their knowledge within the wider field of the animation industry or for individuals with previous industry experience wishing to expand their employment opportunities and formalise their years of experience, as well as candidates wishing to pursue academic/ researchbased careers and attain postgraduate qualifications up to doctorate level. RESEARCH PROJECT Students embark on a major research project on a topic of their own choice, subject to approval by their research supervisor. The project is self-generated and may take one of many forms. However, there is an expectation that the final product will be of a calibre that will enable the student to progress into employment or postgraduate work. The project is intended to demonstrate a range of advanced skills in accordance with the requirements of a substantial level 3 project. Through successful completion the student will also exhibit their capacity to conduct independent research and manage a large-scale venture. In preparation for the project, students explore research methodologies and how to successfully apply them to their work. Students develop a project proposal and submit this for approval. They will project manage all aspects involved in both preliminary and planning phases through to final realisation. JOB OPPORTUNITIES Whilst its primary focus is on 3D animation and associated disciplines, those attaining this qualification will have the potential to succeed in a wide range of occupations: 3D Modeller, Rigging Designer, Motion Capture, Animation Web Designer, Texture & Scenery Design, Film Animation Executive, Production Manager, Storyboard Artist, Consultancy & Education careers. SUBJECT OVERVIEW The degree year expands on topics covered in the first year and explores them to an advanced level. In addition students study the following areas: Project Management Business Legal Issues Industry Perspectives Cultural Issues
25 DETAILS QUALIFICATION BA (Honours) Interactive Animation DIPLOMA ENTRY REQUIREMENTS minimum age 18; and successful completion of the SAE Diploma; and completion of a minimum of two A-levels at sufficient grades; or mature age students over 21 years; or on receipt of suitable evidence, SAE shall seek to admit all prospective students (via special entry) who are considered to have a reasonable chance of success in the program. Please make appointment for an interview. DURATION 12 months full time ASSESSMENT METHOD AND AWARD Practical: Students undertake various practical tasks as part of assignments in the degree year..theoretical: All BA (Hons) students must undertake a specialist written research project; and pass and complete all individual degree modules. Award: In order to qualify for the BA Degree with Honours, students must aquire 360 Midlesex University credit points. SECOND YEAR DIRECT ENTRY Graduates who have successfully completed the SAE 3D Animation Diploma at other SAE/Quantm campuses can continue with the degree in Bucharest. Graduates with similar qualifications can apply for advanced standing in the degree programme. CREDIT POINT NOTES The BA(Hons) Degree Programme is equivalent to 360 Middlesex Univarsity credit points wich is equal to 180 ECTS ( European Credit Transfer System) credit points. USA equivalent: Our Bachelor degree is instructed in an accelerated delivery format over a year period.
26 DIPLOMA The Game Design & Development Diploma is an intensive hands- on course where students gain a range of skills and knowledge in the development of computer games. Students learn to program in various languages and techniques for production and integration of games on a range of platforms and consoles. Students learn the skills required to assemble their own projects by undertaking structured assignments designed to encourage proficiency in the operation of many common software tools. CONCEPT The course is designed to give students an advantage over the many self-taught developers out there who have simply learnt from the manual. on an SAe course both practical and conceptual topics are covered, real-world and hands-on projects are encouraged and close industry involvement ensures that the methods taught and software programmes used are totally relevant and completely up to speed with what is going on in the greater industry. A strong focus throughout the programme is on the development of a comprehensive showreel, which is essential in gaining employment on course completion. AIMS Students will have a broad yet focused understanding and skillset on all of the main areas related to Games programming. essential skills and techniques are taught in a creative atmosphere with a strong emphasis on practical application of technical and theoretical concepts. The course is designed not only to prepare graduates to undertake coding roles within the games industries but provides the skills for career progression into operational, development and managerial positions. WHO IS THIS COURSE FOR? This course is for people who want to work in the games industry as a programmer. prior programming experience is strongly recommended to gain the most from the course. There is a strong mathematical element to game programming, so a good head for maths is also an advantage. SUBJECT OVERVIEW Object Oriented Programming This section is an introduction to C++ object-oriented programming, covering topics such as classes and objects, inheritance, data hiding, polymorphism, memory management, pointers, references, assignment and copying. Principles of 3d modelling Students use Maya to model, UV map, rig and animate a 3D character. introduction to XnA Programming Students learn how to use Microsoft s c# programming language and XNA games framework to rapidly prototype 2D games. introduction to graphics and animation In this section of the course, students learn how to effectively use the features of photoshop and Illustrator to create graphical assets for games. The focus then moves to flash game programming, where students create another 2D game for their portfolio. Games Programming 1 This trimester 2 section covers 2D games programming using the popular SDL library with C++. Students are taught game coding techniques which are standard in the industry and which translate well to 3D games, and write two C++ games for their portfolio. Scalable collision detection techniques are covered. Game Systems design In this section, students are taught how to apply object oriented design techniques to games, including the use of Design patterns. we also cover standard documentation including coding standards and Technical Design Documents. Data Structures and Algorithms Students learn about classic abstract data types such as lists, trees, stacks and queues. Searching and sorting algorithms are covered, with an emphasis on using the C++ Standard Template library. Introduction to Game design This section covers fundamental concepts of game design. Students write a Game Design Document, adding industry standard documentation to their portfolio of work. Game Programming 2 This advanced part of the course tackles writing 3D games using the standard opengl 3D graphics ApI. Students learn about transformations, lighting, texturing, loading meshes, animating characters, OpenGL extensions, and shader programming using GlSl. Maths for Games Programming This advanced subject covers the mathematics underpinning 3D games. Topics covered include vectors, matrices, planes, quaternions, the view frustum, and octrees. Collision detection and response in 3D is thoroughly treated. Computer Hardware and Operating Systems This module teaches students low-level concepts of digital electronics and operating systems. Topics include how numbers are represented in a computer, boolean algebra, logic gates, and bitwise C++ operators. Students acquire a deep appreciation for the inner workings of computers and how their games can be optimised. Game Level design Students learn how to design levels, creating a level for the Unreal 3 engine. This adds a graphically stunning piece to their portfolio. Year 1 Final Project This twelve-week project allows students to bring together all the knowledge they have gained to make a full 3D game, with supporting documentation. This is the crown jewel in the students portfolios, designed to make a great impression on potential employers.
27 DETAILS QUALIFICATION SAE Diploma ( Equal to 180 University credit points) DIPLOMA ENTRY REQUIREMENTS minimum age 18; and successful completion of the SAE Diploma; and completion of a minimum of two A-levels at sufficient grades; or mature age students over 21 years; or on receipt of suitable evidence, SAE shall seek to admit all prospective students (via special entry) who are considered to have a reasonable chance of success in the program. Please make appointment for an interview. DURATION 12 months full time DEGREE PATHWAY After successful completion of the SAE Diploma Programme, students are able to continue their studies to the degree level. The degree is validated by Middlesex University and is a BA(Hons) Interactive Animation degree. ASSESSMENT METHOD AND AWARD Practical: Students submit a number of prescribed practical projects Throughout the course; and Students undertake a substantial animation project, within the guidelines set by the College;and Students submit a final practical showreel presentation. Theoretical: Students sit theoretical progress examinations that are held at regular intervals over the duration of the programme: and Students submit a written diploma assignment by the SAE Academic Staff; and Students sit a final written theory examination Award: In order to qualify for the SAE Diploma, candidates need to reach an overall assessed mark of 75% Graduates who have successfully completed the Diploma programme qualify for up to half ( 180 credit points ) credit towards the BA (Hons) interactive Animation Degree Programme.
28 BSC (HONS) GAMES PROGRAMMING The degree consolidates knowledge gained during the Game Design & Development Diploma and expands academic skills. The degree broadens the learning experience beyond purely vocational training by developing a wider knowledge base and providing a research-based educational experience. The BSC (Hons) Games programming can only be taken at the various approved SAe Degree centres. UNIVERSITY QUALIFICATION The BSc (Honours) Games programming is comprised of the Game Design & Development Diploma plus a second year of degree level studies. This degree is taught and administered by SAE Institute and validated by Middlesex University, London. The degree is normally taken over a period of two years as an intensive programme (including the SAe Diploma level). The BA/ BSc (Honours) degree is a direct path to higher postgraduate degrees e.g. MA/MSc. WHO is THIS COURSE FOR? This course is ideal for candidates wishing to expand their knowledge within the wider field of the games industry or for individuals with previous industry experience wishing to expand their employment opportunities and formalise their years of experience, as well as candidates wishing to pursue academic/ research-based careers and attain postgraduate qualifications up to doctorate level. SUBJECT OVERVIEW The degree year expands on topics covered in the first year and explores them to an advanced level. In addition students study the following areas: Project Management Business Legal Issues Industry Perspectives Cultural Issues RESEARCH PROJECT Students embark on a major research project on a topic of their own choice, subject to approval by their research supervisor. The project is self-generated and may take one of many forms. However, there is an expectation that the final product will be of a calibre that will enable the student to progress into employment or postgraduate work. The project is intended to demonstrate a range of advanced skills in accordance with the requirements of a substantial level 3 project. Through successful completion the student will also exhibit their capacity to conduct independent research and manage a largescale venture. In preparation for the project, students explore research methodologies and how to successfully apply them to their work. Students develop a project proposal and submit this for approval. They will project manage all aspects involved in both preliminary and planning phases through to final realisation. JOB OPPORTUNITIES Whilst its primary focus is on games development and associated disciplines, those attaining this qualification will have the potential to succeed in a wide range of occupations: Level Designer, Environment Designer, Game Programmer (Graphics, Special Effects, Shaders, Engine/Tools), Game Designer, Game Developer, 3D Asset Creator, Interactive Designer.
29 DETAILS QUALIFICATION BA (Honours) Interactive Animation DIPLOMA ENTRY REQUIREMENTS minimum age 18; and successful completion of the SAE Diploma; and completion of a minimum of two A-levels at sufficient grades; or mature age students over 21 years; or on receipt of suitable evidence, SAE shall seek to admit all prospective students (via special entry) who are considered to have a reasonable chance of success in the program. Please make appointment for an interview. DURATION 12 months full time ASSESSMENT METHOD AND AWARD Practical: Students undertake various practical tasks as part of assignments in the degree year..theoretical: All BA (Hons) students must undertake a specialist written research project; and pass and complete all individual degree modules. Award: In order to qualify for the BA Degree with Honours, students must aquire 360 Midlesex University credit points. SECOND YEAR DIRECT ENTRY Graduates who have successfully completed the SAE 3D Animation Diploma at other SAE/Quantm campuses can continue with the degree in Bucharest. Graduates with similar qualifications can apply for advanced standing in the degree programme. CREDIT POINT NOTES The BA(Hons) Degree Programme is equivalent to 360 Middlesex Univarsity credit points wich is equal to 180 ECTS ( European Credit Transfer System) credit points. USA equivalent: Our Bachelor degree is instructed in an accelerated delivery format over a year period.
30 DIPLOMA The Digital journalism Diploma is a practical course taught by media professionals which provides the core skills needed by those seeking work in a rapidly changing industry. The curriculum covers the latest developments in digital news media, video, audio production and web design, as well as providing a thorough grounding in news and feature writing, media law and ethics. One of a handful of courses of its kind in the UK, this Digital journalism Diploma is ideal for those starting out in journalism or for those who are already working in print or broadcast media but want to broaden their skills. CONCEPT The course recognises that almost all journalists are digital journalists to some extent, and that being able to handle video, audio and text confidently across a range of platforms is becoming a prerequisite for a successful media career. The curriculum is divided into three equally weighted strands core journalism skills, video production and web design - each taught by specialists in their field. Students learn by doing, and early on in the course are expected to report on real news stories and produce features and reviews which integrate text, film and audio. This practical experience is complemented by seminars with outside specialist journalists as well as a field trip to at least one digital newsroom. each student is provided with their own laptop to keep. Assessment is ongoing and culminates in a final project which comprises a multimedia website built by each student, reflecting their own area of interest. This website acts as a showcase for their work and is an invaluable tool when students are looking for employment. Tutors offer students intensive support in both their theoretical and practical work, and towards the end of the course provide guidance and assistance with applying for jobs or securing internships. AIMS At the end of the course, Digital Journalism graduates will be able to investigate news stories, research features and deliver these in a multiplatform environment. They will be also be able to build a website from scratch and produce, shoot and edit video and upload it to the web. They will be competent in the operation of cameras, microphones and editing equipment, and be able to take creative still photographs. Underpinning these technical skills will be an in-depth understanding of Uk media law and ethics. SUBJECT OVERVIEW DJF 100 Introduction to Journalism This unit explores the history of journalism and introduces students to the latest developments in the industry and engages with hotly contested debates about of future of traditional media faced with the growth in online news output. DJF 200 Reporting techniques The second unit is focused on the practical work of a journalist and consists of seminars, group and individual exercises to prepare students for the role. participants are introduced to core writing skills, interview and research techniques and helped to produce news articles, features, blogs and reviews. Students are expected to share their work and give feedback to one another. DJF 300 Law, ethics and specialist reporting The final unit examines media law, ethics and questions of ownership and accountability in the media. It also covers sports, financial, business and other specialist reporting areas, and includes Q&A sessions with journalists from these fields. DF100 Digital Film I This unit introduces hands-on training in the operation of a camera, lens and lighting systems. Students are taught framing techniques, camera angles and general digital cinematography. DF200 Digital Film II This unit focuses on general editing and post production techniques using the latest in the digital film software. Students learn how to capture footage from digital and analogue sources and perform basic editing and formatting. DF300 Digital Film III This unit examines motion graphics, audio and digital effects for professional results in film production. DJM100 Multimedia design This unit focuses on introduction to Graphic Design and Digital photography. Students will experience hands on training in the leading software used by professionals in the industry. DJM 200 Web design I The focus of this unit is on implementation of layout and content in the online world. The unit explores basic programming concepts utilizing css and HTMl as the main mark up language. DJM 300 Web design II This unit provides further detail examination of DjM 300 and involves a final project combining all other Digital Journalism Units.
31 DETAILS QUALIFICATION SAE Diploma ( Equal to 180 University credit points) DIPLOMA ENTRY REQUIREMENTS minimum age 18; and successful completion of the SAE Diploma; and completion of a minimum of two A-levels at sufficient grades; or mature age students over 21 years; or on receipt of suitable evidence, SAE shall seek to admit all prospective students (via special entry) who are considered to have a reasonable chance of success in the program. Please make appointment for an interview. DURATION 12 months full time DEGREE PATHWAY After successful completion of the SAE Diploma Programme, students are able to continue their studies to the degree level. The degree is validated by Middlesex University and is a BA(Hons) Interactive Animation degree. ASSESSMENT METHOD AND AWARD Practical: Students submit a number of prescribed practical projects throughout the course; and Students are to develop and give a final presentation to give an overview of their final project and achievements made during the course. Theoretical: Students submit a number of ptescribed wrutten assignments within the quidelines set by the college; and, Students sit theoretical progress examinations that are held at regular intervals over the duration of the programme: and Students submit a written diploma assignment by the SAE Academic Staff; and Students sit a final written theory examination Award: In order to qualify for the SAE Diploma, candidates need to reach an overall assessed mark of 75%
32 Are there any registration deadlines? No. If you have decided on a course at SAE we recommend applying as soon as possible. Normally a lead time of six months prior to commencement of a course should be sufficient. Courses are open until all places have been filled. Are there any further fees apart from those specified in the registration supplement? No. However we recommend acquiring additional specialist literature for the respective course. We do give recommendations about suitable publications. We provide all necessary equipment, studios and workstations for completion of practical work except for storage media. Is it possible to work whilst studying at SAE? Students following part-time courses will find adequate time to work whilst studying. Due to the intensive nature of the full-time courses, we do not recommend that students on these programmes work outside the Institute at the same time. Does SAE provide accommodation? No. Currently we do not offer accommodation. However, the London housing market is in constant movement and it is usually no problem for students to find accommodation. It is very usual for students to set up flatshares. We also assist enrolled students by putting them in contact with other incoming students, with a view to finding flat/ house shares. We have compiled advice regarding accommodation at: Who awards the degree? Degree programmes are taught and administered by SAE Institute and validated by Middlesex University, England. A degree is a protected qualification and may only be issued by a University, in our case Middlesex University, London. Can I get individual studio or practical time? Yes. SAE was built on the fact that we will guarantee you individual practical studio time. All our studios and facilities are owned by the Institute and are for the exclusive use of our students. We encourage you to have as much practical time as possible. Students can also work in small groups should they prefer to do so. What makes SAE better? SAE has been established for over 30 years. We where the very first audio school on the planet. We have during this time trained 1000 s of students who now enjoy successful careers. Our qualifications are the only ones which enjoy total recognition in all parts of the globe. SAE has a very active alumni association which promotes and helps students into jobs. Do you assist graduates with finding jobs? Yes, through the SAE Alumni Association. Graduates have the opportunity to join the association upon successful completion of the course. The SAE Alumni Association provides a networking platform for ex-students. Part of the benefits of being an SAE Alumni member is that we regularly forward job offers to Alumni. There are also opportunities to meet industry professionals at SAE Alumni events, such as regular meetings, lectures, workshops and field trips etc. Can I transfer to another SAE college? Yes. Due to its unique international network, SAE Institute is able to offer students the opportunity to study at different locations around the world. It usually makes most sense to study one level (like diploma) in one location and the degree in another location. It s your choice! Can I get funding for the course? SAE Institute is a privately-owned and operated organisation and does not attract government assistance for non-degree courses. Please see other sections of this brochure for details of obtaining partial funding for degree programmes.
33 How long has SAE been established? Will i get most of my practical time individually? Can i get a full university degree with your College? Is the whole degree programme delivered by your school? Is your degree equivalent to a us Bachelor s degree? How many intakes do you have per year? What formal industry links do you have? Can i change classes during the programme? Your teachers have industry experience? Can i transfer between colleges during my study? Can i record my own music? Can i prepare my own show reel? Can i have more practical time than what is necessary for my studies? Can i defer my studies? Do you help students with gaining employment after the completion of the programme? SAE ANSWERS: Since 1976 Most definitely. we believe that providing group studio time does not reflect the real world. you can only learn by making your own mistakes. Yes, SAE UK offer BA/BSC Degrees that are fully validated by Middlesex University. All our degrees have international standing. Yes, the degrees are taught and administered by SAE and validated or accredited by the partner universities. Yes, the degree is equivalent to a 4 year US Bachelor degree. our degrees have a EU (european Union) norm. All SAE colleges have multiple intakes during the year. Every SAE college maintains active links with their local industry network. SAE owns and operates Studios 301 ( com), the world s largest commercial recording studio group. We are also the owners of Qantm College, the leading games development college. In addition, SAE has many special partnerships with various industry bodies and associations. Yes, you can. All our teachers have industry experience. Some of our lecturers travel between SAe campuses giving special topic lectures, and we have many guest lecturers. Yes, only SAE has a full network of international colleges. Yes, once you have completed the various practical projects. Yes, you can and we encourage you to do so. Yes, students can have additional practical time to complete their own projects. Students may defer their studies for a period of up to 2 years. They may recommence their studies at any SAe worldwide running the same programme. Yes. we have been very successful in providing many jobs to our graduates via our Alumni Association and online communities. ( (
34 IN ORDER TO APPLY FOR A PROGRAMME AT SAE, PLEASE FOLLOW THIS CHECKLIST: * complete and sign the front of the registration form * read and sign the back of the registration form * Include copies of your qualifications * Include your cv/resumé * Attach one passport-style photograph * Include photocopy or scan of your passport; BI * Include proof of payment for the registration fee (receipt number for Credit/Debit Card Payment, details of Bank Transfer) * Send or personally deliver all documents to SAE *Additional information may be required if you are applying for the 2-year BA/BSC Degree Programme * English language skills test, approved tests are listed below* Our application will then be assessed. We may get back to you if further information is required. When a decision has been made we will contact you in writing (usually ). You will only be fully enrolled once: 1) A place on the requested programme is available. 2) You have been accepted by the college. 3) You have paid the registration fee. Should your contact details change please inform us. If you have any questions please contact us. * ENGLISH LANGUAGE SKILLS APPROVED TEST (required if your first language is not English) PREFERRED (if you need to take a English language test for your SAE application) TOEFL test with an overall grade of 550 or above (paper-based), TOEFL test with an overall grade of 213 or above (computer-based) or, Toefl test with an overall grade of 79 or above (Internet-based) ACCEPtABLE (if you already have a valid test transcript or certificate) IElTS Academic test (band 5 or above); or Cambridge ESOL (Certificate in Proficiency in English); or Edexel International GGE O level english language Grade C or better; or edexel IGCSE english language Grade C or better Please note that you will need the internet-based TOEFL test if you apply for a study visa requirements. Please contact your chosen SAE Campus with any queries on English Language Proficiency.
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