Sequential Equilibrium Distributions in Multi-Stage Games with Infinite Sets of Types and Actions
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1 Sequential Equilibrium Distributions in Multi-Stage Games with Infinite Sets of Types and Actions by Roger B. Myerson and Philip J. Reny* Draft notes October Abstract: Guided by several key examples, we formulate a definition of a sequential equilibrium distribution for multi-stage games with infinite type sets and infinite action sets, and we prove its existence for a class of games. * Department of Economics, University of Chicago 1
2 Goal: formulate a definition of sequential equilibrium for multi-stage games with infinite type sets and infinite action sets, and prove existence for some broad class of games. Sequential equilibria were defined for finite games by Kreps-Wilson 1982, but rigorously defined extensions to infinite games have been lacking. Various formulations of perfect bayesian equilibrium (defined for finite games in Fudenberg-Tirole 1991) have been used for infinite games; no general existence theorem. Harris-Stinchcombe-Zame 2000 explored definitions with nonstandard analysis. It is natural to try to define sequential equilibria of an infinite game can by taking limits of sequential equilibria of finite games that approximate it. But no general definition of good finite approximation has been found. It is easy to define sequences of finite games that seem to be converging to the infinite game (in some sense) but have limits of equilibria that seem wrong. We therefore take another route. A strategy is an epsilon-sequential equilibrium if for any finite partition of the players type (information) spaces, each player's strategy is epsilon-optimal at each element of the partition when the strategies of players and Nature are perturbed with epsilon probability, independently across players and coordinates of the state, so that each partition element has positive probability. A sequential equilibrium distribution (over outcomes) is a limit of epsilon-sequential equilibrium distributions as epsilon tends to zero. The definition presented here is based on intuitive judgments about what is reasonable. Others are encouraged to explore alternative definitions. 2
3 Multi-stage games =(N,K,A,T,J,,d,M,p,,u) i N = {players}, a finite set; k {1,...,K} dates of the game. L = {(i,k) i N, k {1,...,K}} = {dated players}. We write ik for (i,k). A ik = {possible actions for player i at date k}; history independent. T ik = {possible informational types for player i at date k}. k = j J kj = {possible date k states}; J a finite set. kj is metrized by d kj. -algebras (closed under countable and complements) of measurable subsets are specified for A ik, T ik, and kj. kj has its Borel -algebra. Products are given their product -algebras. A = k K i N A ik = {possible vectors of actions in the whole game}. T = k K i N T ik = {possible vectors of types in the whole game}. = k K k = {possible states in the whole game}; A = {possible outcomes of the game}. The subscript, <k, denotes the projection onto periods before k, and k weakly before. e.g., A <k = h<k i N A ih = {possible action sequences before period k} (A <1 = { }), and for a A, a <k = h<k i N a ih is the partial sequence of actions before period k. For any of the sets X above, M(X) denotes its set of measurable subsets. Let (X) denote the set of countably additive probability measures on M(X). The date k state is determined by a regular conditional probability (r.c.p.) p k from <k A <k to ( k ). i.e., for each ( <k,a <k ), p k ( <k,a <k ) is in ( k ), and for each B M( k ), p k (B <k,a <k ) is a measurable function of ( <k,a <k ). Nature s probability function is p=(p 1,,p K ). Player i's date k information is given by a measurable onto type function ik : k A <k T ik. Assume perfect recall: ik L, m < k, there is a measurable ikm :T ik T im A im such that ikm ( ik ( k,a <k )) = ( im ( m,a <m ),a im ),, a A. Each player i has a measurable and bounded utility function u i : A R. 3
4 Strategies and induced distributions A strategy, s ik for any ik L is any regular conditional probability from T ik to (A ik ). i.e., for each t ik T ik, s ik ( t ik ) is a countably additive probability on the measurable subsets of A ik, and for each measurable subset B of A ik, s ik (B t ik ) is a measurable function of t ik. Let S ik denote ik s set of strategies, let S i = k S ik, denote i s set of strategies, and let S = ik L S ik denote the set of all strategy profiles. For any s k i N S ik and any t k i N T ik, let s k ( t k ) denote the product measure i N s ik ( t ik ) on i N A ik. Let A k = i N A ik. Each s k i N S ik determines a regular conditional probability q k from <k A <k to ( k A k ) as follows. For any measurable subset Z of k A k, and any ( <k,a <k ) <k A <k, q k (Z <k,a <k,s k ) = k s k (Z k ( k ) k ( k,a <k ))p k (d k <k,a <k ), where Z k ( k )={a k i N A ik :( k,a k ) Z}, and k ( k,a <k ) = i N ik ( k,a <k ). Set Q 1 = q 1, and define the probability measures Q 2,,Q K inductively as follows. For each k and any measurable subset W of k A k, Q k (W s) = <k A<k q k (W k ( <k,a <k ) <k,a <k,s k )Q k-1 (d( <k,a <k ) s), where W k ( <k,a <k ) = {( k,a k ) : ( k, <k, a k,a <k ) W}. Q K ( s) ( A) is the probability measure over outcomes induced by the strategy s. 4
5 Observable events, conditional probabilities and payoffs For any s S, any ik L, and any C M(T ik ), let P(C s) = Q K ({(,a): ik ( k,a <k ) C} s). For any 0, let C ik ( ) denote the set of measurable subsets of T ik that can have probability more than under some strategy profile, that is C ik ( ) = {C M(T ik ): P(C s) > for some s S}. We may say that the events in C ik ( ) are -observable by player i at date k. Let C( ) = ik L C ik ( ) (a disjoint union) denote the set of all events that are -observable by some player at some date. Then C(0) is the set of all observable events for the players in this game. Let Y denote the set of measurable subsets Y of A. That is, Y is the set of all outcome events. If P(C s) > 0, then we may define: a. the conditional probability P( C,s) on A by P(Y C,s) = Q K ({(,a) Y: ik ( k,a <k ) C} s)/p(c s), for any Y Y, and b. player i s conditional payoff by U i (s C) = A u i (,a) P(d(,a) C,s). To make explicit the dependence of the above conditionals on Nature s probability function, p = (p 1,,p K ), we may sometimes write P(C s,p), P(Y C,s,p), and U i (s C,p). To motivate our definition, we consider a number of examples. 5
6 Strategic entanglement in limits of approximate equilibria (Harris-Reny-Robson 1995) Example 1: Date 1: Player 1 chooses a 1 from [-1,1], player 2 chooses from {L,R}. Date 2: Players 3 and 4 observe the date 1 choices and each choose from {L,R}. For i=3,4, player i s payoff is -a 1 if i chooses L and a 1 if i chooses R. Player 2 s payoff depends on whether she matches 3 s choice. If 2 chooses L then she gets 1 if player 3 chooses L but -1 if 3 chooses R; and If 2 chooses R then she gets 2 if player 3 chooses R but -2 if 3 chooses L. Player 1 s payoff is the sum of three terms: (First term) If 2 and 3 match he gets - a 1, if they mismatch he gets a 1 ; plus (second term) if 3 and 4 match he gets 0, if they mismatch he gets -10; plus (third term) he gets - a 1 2. There is no subgame perfect equilibrium of this game. But it has an obvious solution which is the limit of strategy profiles where everyone's strategy is arbitrarily close to optimal. Approximations in which 3 and 4 can distinguish between a 1 = +,0,- and in which 1 s action set is {-1,,-2/m,-1/m,1/m,2/m,,1} have a unique subgame perfect (hence sequential) equilibrium in which player 1 chooses ±1/m with probability ½ each, player 2 chooses L and R each with probability ½, and players i=3,4 both choose L if a 1 =-1/m and both choose R if a 1 =1/m. The limiting outcome distribution is a 1 = 0, a 2 = L or R each with probability ½, and (a 3,a 4 ) = (L,L) or (R,R) each with probability ½. Player 3 s and player 4 s strategies are entangled in the limit, that is, independent strategies cannot yield their joint behavior in the limit distribution. 6
7 Limitations of step-strategy approximations Example 2: Player 1 chooses a 1 [0,1]. Player 2 observes t 2 = a 1 and chooses a 2 [0,1]. The game is zero-sum. Player 1 receives 1 if their choices do not match and -1 otherwise. (This discontinuous game could be a reduced form of a continuous game with another stage.) There should be no equilibrium in which player 2 fails to match player 1 s choice. However, for any fixed partition of player 2 s type space T 2 = [0,1], player 1 can mix uniformly over a large enough finite set of actions within a single element of 2 s partition so that player 2 has an arbitrarily small chance of matching 1 s choice. Player 2 would like to use the strategy "choose a 2 = t 2," but this strategy can be approximated only by step functions when player 2 has finitely many feasible actions. Step functions close to this strategy yield very different expected payoffs because 2 s utility function is discontinuous (but such discontinuities can arise in the reduced form of a continuous game with one additional stage). If we gave player 2 the strategy s 2 (t 1 ) = t 1, she would use it! This example suggests that, because certain strategies can be particularly important for players, we should include strategies (not just actions) in our finite approximations. 7
8 Problems of spurious signaling in naïve finite approximations Example 3: Nature chooses {1,2}, p( ) = /3. Player 1 observes t 1 = and chooses a 1 [0,1]. Player 2 observes t 2 = (a 1 ) and chooses a 2 {1,2}. Payoffs are as follows. a 2 = 1 a 2 = 2 = 1 (1,1) (0,0) = 2 (1,0) (0,1) 1 s payoff should be 0. Otherwise, in any Nash equilibrium (similarly for epsilon-nash equilibrium), for some a 1 =x (0,1) in the support of 1 s strategy, a 1 =x 2 is less than twice as likely as x, and so player 2 chooses a 2 =2 after observing t 2 =x 2 ; hence 1 s payoff is Pr(a 2 =1 t 2 =x)/3. But choosing a 1 =(x) 1/2 gives 1 at least 2Pr(a 2 =1 t 2 =x)/3; so 1 s payoff is 0. But choose any finite partition of 2 s types where sequential rationality will be checked, and consider filling in the players pure strategy sets. For any finite set F of pure strategies (actions) for player 1, we can always add one more pure strategy a 1 = x such that 0<x<1 and (x) 1/2 is not in F. And we can add to player 2 s finite set of strategies the pure strategy s 2 such that s 2 (t 2 ) = 1 iff (t 2 ) 1/2 F {x}; so s 2 (x)=2. In this approximating game with finitely many strategies, we find a subgame-perfect equilibrium in which player 1 chooses x, player 2 applies s 2, and player 1 s payoff is 1/3. Taken together, the examples indicate that attempting to approximate the true game with a finite game is unreliable because it can produce unwanted equilibria. (Harris-Stinchcombe-Zame 2000 provide many excellent additional examples of this kind.) Thus we define optimality for a player relative to the player's entire set of strategies. But we use finite partitions of type spaces to define where sequential rationality is checked. 8
9 Spurious miscoordination: the need for uniform sequential rationality Example 4: There are two teams and a referee. The odd team consists of players 1 and 3. The even team consists of players 2 and 4. Players 1 and 2 each choose an action from [0,1] at date 1. Players 3 and 4 each choose an action from [0,1] at date 2. Each date 2 player observes the date 1 choice of his teammate. The referee, player 5, is equally likely to observe the choices of team 1 or of team 2, but he does not know which team s choices he observes. After the observation, player 5 chooses an action from {0,1}, which determines the common payoff of the two players whose choice he observed. All other players receive a payoff of zero, including the referee. It should not be possible for each of the two players on the odd team to receive an expected payoff close to 1/2 without each of the two players on the even team also being able to do so. However, for any finite partition of the players type spaces, let x and y be distinct actions in some common element of player 4 s partition. Consider strategies that give positive probability to all partition elements and that also satisfy the following. Players 1 and 3 place most of their probability weight on, respectively, a 1 =x and s 3 (t 3 )=x t 3, and players 2 and 4 place most of their probability weight on, respectively, a 2 =y and s 4 (t 4 )=y t 4. Player 5 s strategy chooses action 1 iff he observes (x,x). These strategies reach every element of the partition with positive probability and are sequentially rational there. Nevertheless, these strategies are nonsensical. The problem is that the strategies are permitted to vary with the partition, so player 3's sequential rationality is never checked on the sets where player 4 finds opportunities to win. For fixed strategies, we need to check sequential rationality uniformly in observable events. 9
10 The need to perturb Nature as well as players' strategies for positive probabilities Example 5: Player 1 chooses a 11 {L,R}. If a 11 = L, then Nature chooses [0,1] uniformly, whereas if a 11 = R, then player 1 moves again and chooses a 12 [0,1]. In either case, player 2 moves next. Player 2 observes t 2 = if a 11 = L and observes t 2 = a 12 if a 11 = R, and then chooses a 2 {L,R}. Payoffs (battle of the sexes) are as follows. a 2 = L a 2 = R a 11 = L (1,2) (0,0) a 12 = R (0,0) (2,1) All BoS equilibria are reasonable (the choice, or a 12, from [0,1] is payoff irrelevant). However, if all events that can have positive probability under some strategies must eventually receive positive probability along a sequence (or net) for consistency, then the only possible equilibrium payoff is (2,1). Indeed, for any x [0,1], the event t 2 = x can have positive probability, but only if positive probability is given to the strategy (a 11 = R, a 12 = x), because = x has probability 0. So, in any strategy assigning positive probability to t 2 = x, player 2 s strategy must choose a 2 = R when t 2 = x by sequential rationality. But then player 1 can obtain a payoff of 2 with the strategy (a 11 = R, a 12 = x) and so the unique equilibrium outcome is (2,1)! To allow other equilibria we should perturb Nature. 10
11 The need to perturb the coordinates of Nature's state independently Example 6 (Harris-Stinchcombe-Zame 2000): Nature chooses (, ) { 1,1} [0,1]. The coordinates are independent and uniform. Player 1 observes t 1 = and chooses a 1 [0,1]. Player 2 observes t 2 = a 1 and chooses a 2 { 1,0,1}. Payoffs are: u 1 (,,a 1,a 2 ) = a 2, u 2 (,,a 1,a 2 ) = (a 2 ) 2. Thus, player 2 should choose a 2 to equal her expected value of, and player 1 wants to hide information about from 2. Player 1 can hide information about from player 2 by using the strategy s 1 ( ) =. Hence, the most natural equilibrium gives player 1 a payoff of zero. It is the only sequential equilibrium if [0,1] is approximated by a discrete set both for Nature and for player 1. However, consider the strategy profile s 1 ( ) = 1; s 2 (t 2 ) = 1 if t 2 0, and s 2 (t 2 ) = 1 if t 2 < 0. This profile is sequentially rational at every t 2 except t 2 = 0 and gives player 1 a payoff of -1. To verify whether s 2 (0)=1 could be sequentially rational here, we need to consider perturbed scenarios where player 1 or nature might behave differently with small probability. The question is whether E( a 1 = ) could ever be different from 0 in such a scenario. This could happen if we perturbed (, ) jointly to equal (1,1) with some probability >0. Then learning a 1 = would cause 2 to believe that =1, making s 2 (0)=1 sequentially rational. But this perturbation violates the structural independence of and in the given game. Thus, we should only consider perturbations of Nature that treat separate coordinates of the state independently. As long as a 1 and are both independent of, we must have E( a 1 = ) = 0. 11
12 Problems from allowing large perturbations of Nature even with small probability Example 7 : Nature chooses ( 11, 12 ) [0,1] 2. With probability ½, the coordinates are independent and uniform on [0,1], and with probability ½ the coordinates are equal and uniform on [0,1]. Player 1 observes t 1 = 11 and chooses a 1 {-1,1}. Player 2 observes t 2 = a 1 and chooses a 2 { 1,1}. Payoffs are: u 1 ( 11, 12,a 1,a 2 ) = a 1 a 2, u 2 ( 11, 12,a 1,a 2 ) = a 2 (1/ ). Thus, player 2 should choose a 2 = 1 if she expects to be less than 1/3 and she should choose a 2 = -1 otherwise. Player 1 wants to choose an action that player 2 will match. Since for every 11, 12 is equally likely to be equal to 11 (in which case =0) as to be uniform on [0,1] (in which case ½), player 2 should expect to be no greater than ¼, regardless of 1 s strategy. So player 2 should choose a 2 = 1. Thus all sensible equilibria involve strategies that give probability 1 to (a 1,a 2 ) = (1,1). But consider the strategy profile (s 1,s 2 ) where s 1 ( 11 ) = -1 iff 11 1, and s 2 (a 1 ) = 1 iff a 1 = -1. This profile gives probability 1 to (a 1,a 2 ) = (-1,1), and is supported in an epsilon-sequential equilibrium by the perturbation of Nature that never perturbs 12 but that with probability epsilon perturbs the distribution of 11 so that it is a mass point on 11 = 1. With this perturbation of Nature it is sequentially rational for player 2 to choose a 2 = -1 when she observes a 1 = 1 because she attributes this observation to 11 being a mass point on 1 and therefore expects the value of to be ½. This difficulty can be eliminated if Nature s states can be perturbed only to nearby states. 12
13 -close perturbations of Nature Arbitrary perturbations of Nature could have dramatic effects on the players information. To avoid this, we consider here only perturbations such that separate coordinates of Nature s dated states (in k = j J kj for each date k) are independently perturbed, so that the perturbation of one coordinate adds no information about any other coordinate. In close perturbations, states can be changed only slightly and only with small probability. Let kj be the set of regular conditional probabilities from kj to ( kj ), and let = k K,j J kj denote the set of all coordinatewise-independent perturbation mappings. Any in induces a perturbation of Nature p where, for each period k, ( p) k is the regular conditional probability from <k A <k to ( k ) such that for any B = j J B j k, [ p] k (B <k,a <k ) = k j J kj (B j kh ) p k (d k <k,a <k ). Here denotes multiplication, as state coordinates are independently perturbed. Say that p is an -close perturbation of p if there is such that p = p and kj ({ jh } kh ) 1 and kj ({ kj : d kj ( kj, kj ) < } kj ) =1, kj kj, j, k. Remark. Given, the -close perturbation p of p works as follows. At each date k a provisional state k =( kj ) j J is drawn according to p k ( <k,a <k ), where <k is the actual (not provisional) vector of past dated-states. Then, for each coordinate j J, the actual jth coordinate is drawn independently according to kj ( kj ) which assigns probability 1- to the event that the actual jth coordinate of the date k state is equal to its provisional value kj, and which assigns probability 0 to anything farther than from the provisional value. Thus, for each date, for each coordinate of Nature s state, for any past history, p generates a state-coordinate value which may deviate slightly from the value generated by p, but such deviations must be unlikely and must be independent across coordinates. 13
14 -sequential equilibria Say that r i S i is a date-k continuation of s i S i if r ij = s ij for all dates j < k. We say that s is an -small perturbation of the strategy s in S iff there exists some ŝ in S such that s = (1- )s+ ŝ, that is, s ik ( t ik ) = (1 )s ik ( t ik )+ ŝ ik ( t ik ) ik, t ik. For any > 0, say that s S is an -sequential equilibrium of if for every F that is a finite subset of C( ) containing at most 1/ events, there exist some p that is an -close perturbation of p and some s that is an -small perturbation of s, such that ik L, C F C ik ( ), 1. P(C s,p ) > 0, and 2. U i (r i,s i C,p ) U i (s C,p ) +, for any r i that is a date-k continuation of s i. Note. Changing i s choice only at dates j k does not change the probability of i's types at k, so P(C r i,s i,p ) = P(C s,p ) > 0. Thus as becomes small, a strategy profile can satisfy -sequential rationality if, for any arbitrarily large collection of events that are observable with arbitrarily small probability, there is some arbitrarily small perturbation of the strategy profile and some arbitrarily close perturbation of nature such that the players come arbitrarily close to maximizing their conditional expected utilities on all their observable events in the given collection. 14
15 Sequential equilibrium distributions in the limit. Recall that Q K ( s) is the (countably additive) probability measure over A induced by s, and Y denotes the set of measurable subsets of A. Call a finitely additive probability measure : Y [0,1] a pointwise sequential equilibrium distribution of iff for every > 0 and every finite subset F of Y, there is an -sequential equilibrium s such that Y F, (Y)-Q K (Y s ) <. (Example 1 shows that a sequence of -sequential equilibria may, in the limit, yield a distribution that is only finitely additive. For any >0, the events that player 1's action is in {a 1 : <a 1 <0} or in {a 1 : 0<a 1 < } must each have probability 1/2.) Now suppose that and A each have a topology, and let M( ) and M(A) be the Borel sets. Then Y ={Borel subsets of A}. A countably additive probability measure : Y [0,1] is a weak* sequential equilibrium distribution of iff there is a sequence, s, of -sequential equilibria such that Q K ( s ) weak* converges to. (For Example 1, the weak* sequential equilibrium distribution would put probability 1 on player 1 choosing a 1 =0. But at date 2, the actions of players 3 and 4 will still be perfectly correlated, both choosing L or R with probability 1/2 independently of 2's action.) 15
16 Regular multi-stage games with projected types Let = (N,K,A,T,J,,d,M,p,,u) be a multi-stage game (with perfect recall ). is a regular game with projected types if there are sets A ikj such that, for every ik L: (R.1) A ik = j J A ikj, (R.2) kj and A ikj are nonempty compact metric spaces j J (with all spaces, including products, given their Borel sigma-algebras), (R.3) u i : A R is continuous, (R.4) there is a continuous nonnegative density function f k : k A <k [0, ), and for each j in J, there is a probability measure kj ( kj ) such that p k (B <k,a <k ) = B f k ( k <k,a <k ) k (d k ) B M( k ), ( <k,a <k ) <k A <k, where k = j J kj is a product measure. (R.5) there exist sets M 1ik {1,,k} J and M 2ik N {1,,k-1} J, such that ik ( k,a <k ) = (( hj ) hj M 1ik, (a nhj ) nhj M 2ik) ( k,a <k ); that is, i's type at k is just a list of state coordinates and action coordinates from periods up to k. Remarks:. (1) One can always reduce the cardinality of J to (K+1) N or less by grouping, for any ik L, the variables {a ikj } j J and { kj } j J according to the N -vector of dates at which each player observes them, if ever. (2) Regular multi-stage games with projected types can include all finite multi-stage games (simply by letting each player's type be a coordinate of the state). (3) Since distinct players can observe the same kj, regular multi-stage games with projected types need not satisfy the Milgrom-Weber (1985) absolute continuity condition. 16
17 Existence Theorems Theorem 1. In all finite multi-stage games, a strategy is part of a Kreps-Wilson sequential equilibrium iff it is the limit, as tends to zero, of a sequence of -sequential equilibria (as defined here), and the sets of pointwise and weak* sequential equilibrium distributions here both coincide with the set of Kreps-Wilson sequential equilibrium distributions. Theorem 2. Consider any multi-stage game in which all state and action spaces are Polish, all action spaces are compact, and all spaces are given their Borel sigma algebras. If for every date k, p k ( <k,a <k ) is weak* continuous in ( <k,a <k ), then a weak* sequential equilibrium distribution exists if and only if an -sequential equilibrium exists for all > 0. Theorem 3. In all regular multi-stage games with projected types, the set of weak* sequential equilibrium distributions is nonempty. Theorem 4. A pointwise sequential equilibrium distribution exists if an -sequential equilibrium exists for every >0, which is true if the game is regular with projected types. (The proof applies Tychonoff s theorem to the compact product space [0,1] Y.) 17
18 References David Kreps and Robert Wilson (1982): "Sequential Equilibria," 50: Drew Fudenberg and Jean Tirole (1991): "Perfect Bayesian and Sequential Equilibrium," Journal of Economic Theory 53: Christopher J. Harris, Maxwell B. Stinchcombe, and William R. Zame (2000): "The Finitistic Theory of Infinite Games," UTexas.edu working paper. Christopher J. Harris, Philip J. Reny, and Arthur J. Robson (1995): "The existence of subgame-perfect equilibrium in continuous games with almost perfect information," Econometrica 63(3): John L. Kelley, General Topology (Springer-Verlag, 1955). Milgrom, P. and R. Weber (1985): "Distributional Strategies for Games with Incomplete Information," Mathematics of Operations Research, 10,
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