Game Theory Preliminaries: Playing and Solving Games

Size: px
Start display at page:

Download "Game Theory Preliminaries: Playing and Solving Games"

Transcription

1 Game Theory Preliminaries: Playing and Solving Games Zero-sum games with erfect information R&N 6 Definitions Game evaluation Otimal solutions Minimax Non-deterministic games (first take)

2 Tyes of Games (informal) Deterministic Chance Perfect Information Imerfect Information Chess, Checkers Go Battleshi Backgammon, Monooly Bridge, Poker, Scrabble, wargames Tyes of Games (informal) Deterministic Chance Perfect Information Chess, Checkers Go Backgammon, Monooly Imerfect Information Battleshi Bridge, Poker, Scrabble, wargames Note: This initial material uses the common definition of what a game is. More interesting is the generalization of the theory to scenarios that are far more useful to a wide range of decision making roblems. Stay tuned. 2

3 Definitions Two-layer game: Player A and B. Player A starts. Deterministic: None of the moves/states are subject to chance (no random draws). Perfect information: Both layers see all the states and decisions. Each decision is made sequentially. Zero-sum: Player s A gain is exactly equal to layer B s loss. One of the layer s must win or there is a draw (both gains are equal). Examle Initially a stack of ennies stands between two layers Each layer divides one of the current stacks into two unequal stacks. The game ends when every stack contains one or two ennies The first layer who cannot lay loses A B 3

4 7 A s turn 6, 5, 2 4, 3 B s turn 5,, 4, 2, 3, 2, 2 3, 3, A s turn 4,,, 3, 2,, 3,,,, 2, 2,,, A Loses 2,,,,, B Loses 2, 2, 2, B Loses B s turn A s turn B s turn Search Problem States: Board configuration + next layer to move Successor: List of states that can be reached from the current state through of legal moves Terminal state: States at which the games ends Payoff/Utility: Numerical value assigned to each terminal state. Examle: U(s) = for A win, for B win, 0 for draw Game value: The value of a terminal that will be reached assuming otimal strategies from both layers (minimax value) Search: Find move that maximizes game value from current state 4

5 U = U = 2, 2, 2, U = 2, 2,,, 2,,,,, Otimal (minimax) Strategies Search the game tree such that: A s turn to move find the move that yields maximum ayoff from the corresonding subtree This is the move most favorable to A B s turn to move find the move that yields minimum ayoff (best for B) from the corresonding subtree This is the move most favorable to B 5

6 Minimax Minimax (s) If s is terminal Return U(s) If next move is A ( s' ) Return max Minimax s' Succs( s) Else min Minimax s' Return s' Succs( s) ( ) A 3 = max(3,2,2) B 3 = min(3,2,8)

7 Minimax Proerties Comlete: If finite game Otimal: If oonent lays otimally Essentially DFS Efficiency: αβ runing Use heuristic evaluation functions to cut off search early Examle: Weighted sum of number of ieces (material value of state) Sto search based on cutoff test (e.g., maximum deth) Choice of Value? Absolute game value is different in the two cases Minimax solution is the same Only the relative ordering of values matters, not the absolute values ordinal utility values True only for deterministic games Evaluation functions can be any function that reserves the ordering of the utility values 7

8 Non-Deterministic Games A Non-Deterministic Games Chance B 8

9 Chance Non-Deterministic Games Includes states where neither layer makes a A choice. A random decision is made (e.g., rolling dice) Use exected value of successors at chance nodes: s' Succs( s) ( s') MiniMax( s') B Non-Deterministic Minimax Minimax (s) If s is terminal Return U(s) max Minimax If next move is A: Return If next move is B Return min s' Succs( s) Minimax s' Succs( s) ( s' ) ( s' ) If chance node Return s' Succs( s) ( s' ) Minimax( s' ) 9

10 Choice of Utility Values Different utility values may yield radically different result even though the order is the same Absolute utility values do matter Utility should be roortional to actual ayoff, it is not sufficient to follow the same order Think of choosing between 2 lotteries with same odds but radically different ayoff distributions Imlication: Evaluation functions must be linear ositive functions of utility Kind of obvious but imortant consideration for later develoments 0

11 Definitions Game evaluation Otimal solutions Minimax Non-deterministic games Matrix Form of Games R&N Chater 6 R&N Section 7.6

12 Assumtions so far: Two-layer game: Player A and B. Perfect information: Both layers see all the states and decisions. Each decision is made sequentially. Zero-sum: Player s A gain is exactly equal to layer B s loss. We are going to eliminate these constraints. We will eliminate first the assumtion of erfect information leading to far more realistic models. Some more game-theoretic definitions Matrix games Minimax results for erfect information games Minimax results for hidden information games Player A L R Player B L 2 3 R L R Player A 4 L +4 Extensive form of game: Reresent the game by a tree 2

13 A ure strategy for a layer defines the move that the layer would make for every ossible state that the layer would see. L L R 2 3 R L R L 4 +4 Pure strategies for A: Strategy I: ( L,4 L) Strategy II: ( L,4 R) Strategy III: ( R,4 L) Strategy IV: ( R,4 R) Pure strategies for B: Strategy I: (2 L,3 L) Strategy II: (2 L,3 R) Strategy III: (2 R,3 L) Strategy IV: (2 R,3 R) L 4 L R L R 2 3 R L R +4 In general: If N states and B moves, how many ure strategies exist? 3

14 Matrix form of games Pure strategies for A: Strategy I: ( L,4 L) Strategy II: ( L,4 R) Strategy III: ( R,4 L) Strategy IV: ( R,4 R) I II III IV I +4 II +4 III Pure strategies for B: Strategy I: (2 L,3 L) Strategy II: (2 L,3 R) Strategy III: (2 R,3 L) Strategy IV: (2 R,3 R) IV L 4 L R +4 L R 2 3 R L R Pure strategies for Player A Pure strategies for Player B I II III IV I +4 II +4 III IV Player A s ayoff if game is layed with strategy I by Player A and strategy III by Player B Matrix normal form of games: The table contains the ayoffs for all the ossible combinations of ure strategies for Player A and Player B The table characterizes the game comletely, there is no need for any additional information about rules, etc. Although, in many cases, the number of ure strategies may be too large for the table to be reresented exlicitly, the matrix reresentation is the basic reresentation that is used for deriving fundamental roerties of games. 4

15 Max value of all the rows Minimax Matrix version I II III IV I II III IV Min value across each row Max Min M( i, j) Rows i Columns j Minimax Matrix version For each strategy (each row of the game matrix), Player A should assume that Player B will use the otimal strategy given Player A s strategy (the strategy with the minimum value in the row of the matrix). Therefore the best value that Player can achieve is the maximum over all the rows of the minimum values across each of the rows: Max Rows i Min Columns j Max value = game value = M( i, j) The corresonding ure strategy is the otimal solution for this game It is the otimal strategy for A assuming that B lays otimally. I II III IV I +4 II +4 III IV Min value across each row 5

16 Max value across each column I II III IV I II III IV Min of all the columns Min Max M( i, j) Columns j Rows i Minimax or Maximin? But we could have used the oosite argument: For each strategy (each column of the game matrix), Player B should assume that Player A will use the otimal strategy given Player B s strategy (the strategy with the maximum value in the column of the matrix): Min Columns j Max M( i, j) Rows i Therefore the best value that Player B can achieve is the minimum over all the columns of the maximum values across each of the columns Problem: Do we get to the same result?? Is there always a solution? Max value across each column I II III IV I II III IV Min value = game value = 6

17 Max value = game value = I II III IV Min value across each row Max Rows i I +4 II +4 Min Columns j Note that we find the same value and same strategies in both cases. Is that always the case? III IV M( i, j) Max value across each column I II III IV Min Columns j I II III IV Min value = game value = Max M( i, j) Rows i Minimax vs. Maximin Fundamental Theorem I (von Neumann): For a two-layer, zero-sum game with erfect information: There always exists an otimal ure strategy for each layer Minimax = Maximin Note: This is a game-theoretic formalization of the minimax search algorithm that we studied earlier. 7

18 Games with Hidden Information R&N Chater 6 R&N Section 7.6 Another (Seemingly Simle) Game The two Players A and B each have a coin They show each other their coin, choosing to show either head or tail. If they both choose head Player B ays Player A $2 If they both choose tail Player B ays Player A $ If they choose different sides Player A ays Player B $ 8

19 Side Note about all toy examles If you find this kind of toy examle annoying, it models a large number of real-life situations. For examle: Player A is a business owner (e.g., a restaurant, a lant..) and Player B is an insector. The insector icks a day to conduct the insection; the owner icks a day to hide the bad stuff. Player B wins if the days are different; Player A wins if the days are the same. This class of roblems can be reduced to the coin game (with different ayoff distributions, erhas). Extensive Form Player A H T Player B H T H T 9

20 Extensive Form Player A H Player B H T H T Problem: Since the moves are simultaneous, Player B does not know which move Player A chose This is no longer a game with refect information we have to deal with hidden information T Player B H T Player A H T 20

21 Matrix Normal Form Player A H T Player B H T It is no longer the case that maximin = minimax (easy to verify: vs. ) Therefore: It aears that there is no ure strategy solution In fact, in general, none of the ure strategies are solutions to a zero-sum game with hidden information Why no Pure Strategy Solutions? Player A H T Player B H T Intuition: If Player A considers move H, he has to assume that Player B will choose the worst-case move (for A), which is move T Therefore Player A should try move T instead, but then he has to assume that Player B will choose the worst-case move (for A), which is move H. Therefore Player A should consider move H, but then he has to assume that Player B will choose the worst-case move (for A), which is move T. Therefore Player A should try move T instead, but then he has to assume that Player B will choose the worst-case move (for A), which is move H.» Therefore Player A should consider move H, but then he has to assume that Player B will choose the worst-case move (for A), which is move T.». 2

22 H T H T Using Random Strategies Suose that, instead of choosing a fixed ure strategy, Player A chooses randomly strategy H with robability, and strategy T with robability -. If Player B chooses move H, the exected ayoff for Player A is: ( + 2) + ( ) ( ) = 3 If Player B chooses move T, the exected ayoff for Player A is: ( ) + ( ) ( + ) = 2 + So, the worst case is when Player B chooses a strategy that minimizes the ayoff between the 2 cases: min( 3, 2 + ) Player A should then adjust the robability so that its ayoff is maximized (note the similarity with the standard maximin rocedure described earlier): max min(3, 2 + ) Exceted ayoff for Player A 2 0 Grahical Solution Exected ayoff if Player B chooses T 2 Exected ayoff if Player B chooses H 3 22

23 Exceted ayoff for Player A 2 0 Grahical Solution Exected ayoff if Player B chooses T 2 Exected ayoff if Player B chooses H 3 No matter what strategy Player B follows (choosing a move at random with rob. q for H), the resulting ayoffs will still be between the two lines corresonding to B s ure strategies 2 Exceted ayoff for Player A 0 2/5 23

24 Exceted ayoff for Player A 2 0 2/5 Otimal choice of : * = arg max min(3, 2 + ) = 2 / 5 Exected ayoff: max min(3, 2 + ) = / 5 min( 3, 3 + 2) Mixed Strategies It is no longer ossible to find an otimal ure strategy for Player A. We need to change the roblem a bit: We assume that Player A chooses a ure strategy randomly at the beginning of the game. In that scenario, Player A selects one ure strategy robability and the other one with robability -. This strategy of choosing ure strategies randomly is called a mixed strategy for Player A and is entirely defined by the robability. Question: We know that we cannot find an otimal ure strategy for Player A, but can we find an otimal mixed strategy? Answer: Yes! The result that we derived for the simle examle holds for general games. It yields a rocedure for finding the otimal mixed strategy for zero-sum games. 24

25 Minimax with Mixed Strategies Theorem II (von Neumann): For a two-layer, zero-sum game with hidden information: There always exists an otimal mixed strategy with value max min( m + ( ) m2, m2 + ( ) m22) Where the matrix form of the game is: m m 2 m 2 m 22 Note: This is a direct generalization of the minimax result to mixed strategies. Minimax with Mixed Strategies Theorem II (von Neumann): For a two-layer, zero-sum game with hidden information: There always exists an otimal mixed strategy In addition, just like for games with erfect information, it does not matter in which order we look at the layers, minimax is the same as maximin max min( m min max( q m q + ( ) m + ( q) m, m, q m + ( + ( q) m Note: This is a direct generalization of the minimax result to mixed strategies ) m ) ) = 25

26 0 max 0 max max 0 Recie for 2x2 games max max max min( m + ( ) m2, m2 + ( ) m22) Since the two functions of are linear, the maximum is attained either for: = 0 = The intersection of the two lines, if it occurs for between 0 and 26

27 General Case: NxM Games We have illustrated the roblem on 2x2 games (2 strategies for each of Player A and Player B) The result generalizes to NxM games, although it is more difficult to comute A mixed strategy is a vector of robabilities (summing to!) = (,.., N ). i is the robability with which strategy i will be chosen by Player A. The otimal strategy is found by solving the roblem: max min i i j = i i m ij This is solved by using Linear Programming General Case: NxM Games We have illustrated the roblem on 2x2 games (2 strategies for each of Player A and Player B) The result generalizes to NxM games, although it is more difficult to comute A mixed strategy is a vector of robabilities (summing to!) = (,.., N ). i is the robability with which strategy i will be chosen by Player A. The otimal strategy is found by solving the roblem: max min i i j = i i m ij Exected ayoff for Player A if Player B chooses ure strategy number j and Player A chooses ure strategy i with rob. i 27

28 Grahical Illustration: 2xM Game m j + ( ) m2 j max min( m j + ( ) m2 j j ) 0 min( m j + ( ) m2 j j ) Discussion The criterion for selecting the otimal mixed strategy is the average ayoff that Player A would receive over many runs of the game. It may seem strange to use random choices of ure strategies as mixed strategies and to search for otimal mixed strategies. In fact, it formalizes what haens in common situations. For examle, in oker, if Player A follows a single ure strategy (taking the same action every time a articular configuration of cards is dealt), Player B can guess and resond to that strategy and lower Player A s ayoffs. The right thing to do is for Player A to change randomly the way each configuration is handled, according to some olicy. A good layer would use a good olicy. The game theory results formalize the need for things like bluffing in games with hidden information. The theory assumes rational layers Roughly seaking, the layers make decision based on increasing their resective ayoffs (utility values, references,..). 28

29 Another Examle: Sort of Poker Players A and B lay with two tyes of cards: Red and Black Player A is dealt one card at random (50% rob. of being Red) If the card is red, Player A may resign and loses $20 Or Player A may hold B may then resign A wins $0 B may see A loses $40 if the card is Red A wins $30 otherwise Modified version of an examle from Andrew Moore Prob. = 0.5 Prob. = 0.5 hold -20 resign resign hold see resign see

30 The game is nondeterministic because of the initial random choice of cards = 0.5 hold Prob. = 0.5 hold Hidden information: Player B cannot know which of these 2 states it s in -20 resign resign see resign see Player B Player A Resign Hold Resign See Generate the matrix form of the game (be careful: It s not a deterministic game) Find the otimal mixed strategy Find the exected ayoff for Player A 30

31 Summary Matrix form of games Minimax rocedure and theorem for games with erfect information Always a ure strategy solution Minimax rocedure and theorem for games with hidden information Always a mixed strategy solution Procedure for solving 2x2 games with hidden information Understanding of how the roblem is formalized for NxM games (actually solving them requires linear rogramming tools which will not be covered here) Imortant: These results aly only to zero-sum games. This is still a severe restrictions as most realistic decision-making roblems cannot be modeled as zerosum games This restriction will be eliminated next! 3

1 Gambler s Ruin Problem

1 Gambler s Ruin Problem Coyright c 2009 by Karl Sigman 1 Gambler s Ruin Problem Let N 2 be an integer and let 1 i N 1. Consider a gambler who starts with an initial fortune of $i and then on each successive gamble either wins

More information

Price Elasticity of Demand MATH 104 and MATH 184 Mark Mac Lean (with assistance from Patrick Chan) 2011W

Price Elasticity of Demand MATH 104 and MATH 184 Mark Mac Lean (with assistance from Patrick Chan) 2011W Price Elasticity of Demand MATH 104 and MATH 184 Mark Mac Lean (with assistance from Patrick Chan) 2011W The rice elasticity of demand (which is often shortened to demand elasticity) is defined to be the

More information

6.042/18.062J Mathematics for Computer Science December 12, 2006 Tom Leighton and Ronitt Rubinfeld. Random Walks

6.042/18.062J Mathematics for Computer Science December 12, 2006 Tom Leighton and Ronitt Rubinfeld. Random Walks 6.042/8.062J Mathematics for Comuter Science December 2, 2006 Tom Leighton and Ronitt Rubinfeld Lecture Notes Random Walks Gambler s Ruin Today we re going to talk about one-dimensional random walks. In

More information

Minimax Strategies. Minimax Strategies. Zero Sum Games. Why Zero Sum Games? An Example. An Example

Minimax Strategies. Minimax Strategies. Zero Sum Games. Why Zero Sum Games? An Example. An Example Everyone who has studied a game like poker knows the importance of mixing strategies With a bad hand, you often fold But you must bluff sometimes Lectures in Microeconomics-Charles W Upton Zero Sum Games

More information

Game playing. Chapter 6. Chapter 6 1

Game playing. Chapter 6. Chapter 6 1 Game playing Chapter 6 Chapter 6 1 Outline Games Perfect play minimax decisions α β pruning Resource limits and approximate evaluation Games of chance Games of imperfect information Chapter 6 2 Games vs.

More information

Economics 431 Fall 2003 2nd midterm Answer Key

Economics 431 Fall 2003 2nd midterm Answer Key Economics 431 Fall 2003 2nd midterm Answer Key 1) (20 oints) Big C cable comany has a local monooly in cable TV (good 1) and fast Internet (good 2). Assume that the marginal cost of roducing either good

More information

A Simple Model of Pricing, Markups and Market. Power Under Demand Fluctuations

A Simple Model of Pricing, Markups and Market. Power Under Demand Fluctuations A Simle Model of Pricing, Markus and Market Power Under Demand Fluctuations Stanley S. Reynolds Deartment of Economics; University of Arizona; Tucson, AZ 85721 Bart J. Wilson Economic Science Laboratory;

More information

Point Location. Preprocess a planar, polygonal subdivision for point location queries. p = (18, 11)

Point Location. Preprocess a planar, polygonal subdivision for point location queries. p = (18, 11) Point Location Prerocess a lanar, olygonal subdivision for oint location ueries. = (18, 11) Inut is a subdivision S of comlexity n, say, number of edges. uild a data structure on S so that for a uery oint

More information

Stat 134 Fall 2011: Gambler s ruin

Stat 134 Fall 2011: Gambler s ruin Stat 134 Fall 2011: Gambler s ruin Michael Lugo Setember 12, 2011 In class today I talked about the roblem of gambler s ruin but there wasn t enough time to do it roerly. I fear I may have confused some

More information

Risk and Return. Sample chapter. e r t u i o p a s d f CHAPTER CONTENTS LEARNING OBJECTIVES. Chapter 7

Risk and Return. Sample chapter. e r t u i o p a s d f CHAPTER CONTENTS LEARNING OBJECTIVES. Chapter 7 Chater 7 Risk and Return LEARNING OBJECTIVES After studying this chater you should be able to: e r t u i o a s d f understand how return and risk are defined and measured understand the concet of risk

More information

ENFORCING SAFETY PROPERTIES IN WEB APPLICATIONS USING PETRI NETS

ENFORCING SAFETY PROPERTIES IN WEB APPLICATIONS USING PETRI NETS ENFORCING SAFETY PROPERTIES IN WEB APPLICATIONS USING PETRI NETS Liviu Grigore Comuter Science Deartment University of Illinois at Chicago Chicago, IL, 60607 lgrigore@cs.uic.edu Ugo Buy Comuter Science

More information

Frequentist vs. Bayesian Statistics

Frequentist vs. Bayesian Statistics Bayes Theorem Frequentist vs. Bayesian Statistics Common situation in science: We have some data and we want to know the true hysical law describing it. We want to come u with a model that fits the data.

More information

EECS 122: Introduction to Communication Networks Homework 3 Solutions

EECS 122: Introduction to Communication Networks Homework 3 Solutions EECS 22: Introduction to Communication Networks Homework 3 Solutions Solution. a) We find out that one-layer subnetting does not work: indeed, 3 deartments need 5000 host addresses, so we need 3 bits (2

More information

Game theory and AI: a unified approach to poker games

Game theory and AI: a unified approach to poker games Game theory and AI: a unified approach to poker games Thesis for graduation as Master of Artificial Intelligence University of Amsterdam Frans Oliehoek 2 September 2005 ii Abstract This thesis focuses

More information

Laboratory work in AI: First steps in Poker Playing Agents and Opponent Modeling

Laboratory work in AI: First steps in Poker Playing Agents and Opponent Modeling Laboratory work in AI: First steps in Poker Playing Agents and Opponent Modeling Avram Golbert 01574669 agolbert@gmail.com Abstract: While Artificial Intelligence research has shown great success in deterministic

More information

Computational Finance The Martingale Measure and Pricing of Derivatives

Computational Finance The Martingale Measure and Pricing of Derivatives 1 The Martingale Measure 1 Comutational Finance The Martingale Measure and Pricing of Derivatives 1 The Martingale Measure The Martingale measure or the Risk Neutral robabilities are a fundamental concet

More information

Optimization in ICT and Physical Systems

Optimization in ICT and Physical Systems 27. OKTOBER 2010 in ICT and Physical Systems @ Aarhus University, Course outline, formal stuff Prerequisite Lectures Homework Textbook, Homepage and CampusNet, http://kurser.iha.dk/ee-ict-master/tiopti/

More information

The Magnus-Derek Game

The Magnus-Derek Game The Magnus-Derek Game Z. Nedev S. Muthukrishnan Abstract We introduce a new combinatorial game between two layers: Magnus and Derek. Initially, a token is laced at osition 0 on a round table with n ositions.

More information

IEEM 101: Inventory control

IEEM 101: Inventory control IEEM 101: Inventory control Outline of this series of lectures: 1. Definition of inventory. Examles of where inventory can imrove things in a system 3. Deterministic Inventory Models 3.1. Continuous review:

More information

X How to Schedule a Cascade in an Arbitrary Graph

X How to Schedule a Cascade in an Arbitrary Graph X How to Schedule a Cascade in an Arbitrary Grah Flavio Chierichetti, Cornell University Jon Kleinberg, Cornell University Alessandro Panconesi, Saienza University When individuals in a social network

More information

What is Adverse Selection. Economics of Information and Contracts Adverse Selection. Lemons Problem. Lemons Problem

What is Adverse Selection. Economics of Information and Contracts Adverse Selection. Lemons Problem. Lemons Problem What is Adverse Selection Economics of Information and Contracts Adverse Selection Levent Koçkesen Koç University In markets with erfect information all rofitable trades (those in which the value to the

More information

6.254 : Game Theory with Engineering Applications Lecture 2: Strategic Form Games

6.254 : Game Theory with Engineering Applications Lecture 2: Strategic Form Games 6.254 : Game Theory with Engineering Applications Lecture 2: Strategic Form Games Asu Ozdaglar MIT February 4, 2009 1 Introduction Outline Decisions, utility maximization Strategic form games Best responses

More information

Machine Learning with Operational Costs

Machine Learning with Operational Costs Journal of Machine Learning Research 14 (2013) 1989-2028 Submitted 12/11; Revised 8/12; Published 7/13 Machine Learning with Oerational Costs Theja Tulabandhula Deartment of Electrical Engineering and

More information

Advanced Game Theory

Advanced Game Theory Advanced Game Theory Herve Moulin Baker Hall 263; moulin@rice.edu Rice University ECO 440 Spring 2007 1 Two person zero sum games 1.1 Introduction: strategic interdependency In this section we study games

More information

How To Determine Rice Discrimination

How To Determine Rice Discrimination Price Discrimination in the Digital Economy Drew Fudenberg (Harvard University) J. Miguel Villas-Boas (University of California, Berkeley) May 2012 ABSTRACT With the develoments in information technology

More information

Static and Dynamic Properties of Small-world Connection Topologies Based on Transit-stub Networks

Static and Dynamic Properties of Small-world Connection Topologies Based on Transit-stub Networks Static and Dynamic Proerties of Small-world Connection Toologies Based on Transit-stub Networks Carlos Aguirre Fernando Corbacho Ramón Huerta Comuter Engineering Deartment, Universidad Autónoma de Madrid,

More information

Mathematical goals. Starting points. Materials required. Time needed

Mathematical goals. Starting points. Materials required. Time needed Level S2 of challenge: B/C S2 Mathematical goals Starting points Materials required Time needed Evaluating probability statements To help learners to: discuss and clarify some common misconceptions about

More information

Memory management. Chapter 4: Memory Management. Memory hierarchy. In an ideal world. Basic memory management. Fixed partitions: multiple programs

Memory management. Chapter 4: Memory Management. Memory hierarchy. In an ideal world. Basic memory management. Fixed partitions: multiple programs Memory management Chater : Memory Management Part : Mechanisms for Managing Memory asic management Swaing Virtual Page relacement algorithms Modeling age relacement algorithms Design issues for aging systems

More information

MATH 340: MATRIX GAMES AND POKER

MATH 340: MATRIX GAMES AND POKER MATH 340: MATRIX GAMES AND POKER JOEL FRIEDMAN Contents 1. Matrix Games 2 1.1. A Poker Game 3 1.2. A Simple Matrix Game: Rock/Paper/Scissors 3 1.3. A Simpler Game: Even/Odd Pennies 3 1.4. Some Examples

More information

SQUARE GRID POINTS COVERAGED BY CONNECTED SOURCES WITH COVERAGE RADIUS OF ONE ON A TWO-DIMENSIONAL GRID

SQUARE GRID POINTS COVERAGED BY CONNECTED SOURCES WITH COVERAGE RADIUS OF ONE ON A TWO-DIMENSIONAL GRID International Journal of Comuter Science & Information Technology (IJCSIT) Vol 6, No 4, August 014 SQUARE GRID POINTS COVERAGED BY CONNECTED SOURCES WITH COVERAGE RADIUS OF ONE ON A TWO-DIMENSIONAL GRID

More information

Probability, statistics and football Franka Miriam Bru ckler Paris, 2015.

Probability, statistics and football Franka Miriam Bru ckler Paris, 2015. Probability, statistics and football Franka Miriam Bru ckler Paris, 2015 Please read this before starting! Although each activity can be performed by one person only, it is suggested that you work in groups

More information

THE WELFARE IMPLICATIONS OF COSTLY MONITORING IN THE CREDIT MARKET: A NOTE

THE WELFARE IMPLICATIONS OF COSTLY MONITORING IN THE CREDIT MARKET: A NOTE The Economic Journal, 110 (Aril ), 576±580.. Published by Blackwell Publishers, 108 Cowley Road, Oxford OX4 1JF, UK and 50 Main Street, Malden, MA 02148, USA. THE WELFARE IMPLICATIONS OF COSTLY MONITORING

More information

Contemporary Mathematics- MAT 130. Probability. a) What is the probability of obtaining a number less than 4?

Contemporary Mathematics- MAT 130. Probability. a) What is the probability of obtaining a number less than 4? Contemporary Mathematics- MAT 30 Solve the following problems:. A fair die is tossed. What is the probability of obtaining a number less than 4? What is the probability of obtaining a number less than

More information

Question: What is the probability that a five-card poker hand contains a flush, that is, five cards of the same suit?

Question: What is the probability that a five-card poker hand contains a flush, that is, five cards of the same suit? ECS20 Discrete Mathematics Quarter: Spring 2007 Instructor: John Steinberger Assistant: Sophie Engle (prepared by Sophie Engle) Homework 8 Hints Due Wednesday June 6 th 2007 Section 6.1 #16 What is the

More information

Coin ToGa: A Coin-Tossing Game

Coin ToGa: A Coin-Tossing Game Coin ToGa: A Coin-Tossing Game Osvaldo Marrero and Paul C Pasles Osvaldo Marrero OsvaldoMarrero@villanovaedu studied mathematics at the University of Miami, and biometry and statistics at Yale University

More information

AP Stats - Probability Review

AP Stats - Probability Review AP Stats - Probability Review Multiple Choice Identify the choice that best completes the statement or answers the question. 1. I toss a penny and observe whether it lands heads up or tails up. Suppose

More information

Introduction Solvability Rules Computer Solution Implementation. Connect Four. March 9, 2010. Connect Four

Introduction Solvability Rules Computer Solution Implementation. Connect Four. March 9, 2010. Connect Four March 9, 2010 is a tic-tac-toe like game in which two players drop discs into a 7x6 board. The first player to get four in a row (either vertically, horizontally, or diagonally) wins. The game was first

More information

6.042/18.062J Mathematics for Computer Science. Expected Value I

6.042/18.062J Mathematics for Computer Science. Expected Value I 6.42/8.62J Mathematics for Computer Science Srini Devadas and Eric Lehman May 3, 25 Lecture otes Expected Value I The expectation or expected value of a random variable is a single number that tells you

More information

Asymmetric Information, Transaction Cost, and. Externalities in Competitive Insurance Markets *

Asymmetric Information, Transaction Cost, and. Externalities in Competitive Insurance Markets * Asymmetric Information, Transaction Cost, and Externalities in Cometitive Insurance Markets * Jerry W. iu Deartment of Finance, University of Notre Dame, Notre Dame, IN 46556-5646 wliu@nd.edu Mark J. Browne

More information

ECON 459 Game Theory. Lecture Notes Auctions. Luca Anderlini Spring 2015

ECON 459 Game Theory. Lecture Notes Auctions. Luca Anderlini Spring 2015 ECON 459 Game Theory Lecture Notes Auctions Luca Anderlini Spring 2015 These notes have been used before. If you can still spot any errors or have any suggestions for improvement, please let me know. 1

More information

Bayesian Tutorial (Sheet Updated 20 March)

Bayesian Tutorial (Sheet Updated 20 March) Bayesian Tutorial (Sheet Updated 20 March) Practice Questions (for discussing in Class) Week starting 21 March 2016 1. What is the probability that the total of two dice will be greater than 8, given that

More information

Clock Arithmetic and Modular Systems Clock Arithmetic The introduction to Chapter 4 described a mathematical system

Clock Arithmetic and Modular Systems Clock Arithmetic The introduction to Chapter 4 described a mathematical system CHAPTER Number Theory FIGURE FIGURE FIGURE Plus hours Plus hours Plus hours + = + = + = FIGURE. Clock Arithmetic and Modular Systems Clock Arithmetic The introduction to Chapter described a mathematical

More information

Discrete Mathematics and Probability Theory Fall 2009 Satish Rao, David Tse Note 10

Discrete Mathematics and Probability Theory Fall 2009 Satish Rao, David Tse Note 10 CS 70 Discrete Mathematics and Probability Theory Fall 2009 Satish Rao, David Tse Note 10 Introduction to Discrete Probability Probability theory has its origins in gambling analyzing card games, dice,

More information

On the predictive content of the PPI on CPI inflation: the case of Mexico

On the predictive content of the PPI on CPI inflation: the case of Mexico On the redictive content of the PPI on inflation: the case of Mexico José Sidaoui, Carlos Caistrán, Daniel Chiquiar and Manuel Ramos-Francia 1 1. Introduction It would be natural to exect that shocks to

More information

The Lognormal Distribution Engr 323 Geppert page 1of 6 The Lognormal Distribution

The Lognormal Distribution Engr 323 Geppert page 1of 6 The Lognormal Distribution Engr 33 Geert age 1of 6 The Lognormal Distribution In general, the most imortant roerty of the lognormal rocess is that it reresents a roduct of indeendent random variables. (Class Handout on Lognormal

More information

Monitoring Frequency of Change By Li Qin

Monitoring Frequency of Change By Li Qin Monitoring Frequency of Change By Li Qin Abstract Control charts are widely used in rocess monitoring roblems. This aer gives a brief review of control charts for monitoring a roortion and some initial

More information

PRIME NUMBERS AND THE RIEMANN HYPOTHESIS

PRIME NUMBERS AND THE RIEMANN HYPOTHESIS PRIME NUMBERS AND THE RIEMANN HYPOTHESIS CARL ERICKSON This minicourse has two main goals. The first is to carefully define the Riemann zeta function and exlain how it is connected with the rime numbers.

More information

Game Theory 1. Introduction

Game Theory 1. Introduction Game Theory 1. Introduction Dmitry Potapov CERN What is Game Theory? Game theory is about interactions among agents that are self-interested I ll use agent and player synonymously Self-interested: Each

More information

CS91.543 MidTerm Exam 4/1/2004 Name: KEY. Page Max Score 1 18 2 11 3 30 4 15 5 45 6 20 Total 139

CS91.543 MidTerm Exam 4/1/2004 Name: KEY. Page Max Score 1 18 2 11 3 30 4 15 5 45 6 20 Total 139 CS91.543 MidTerm Exam 4/1/2004 Name: KEY Page Max Score 1 18 2 11 3 30 4 15 5 45 6 20 Total 139 % INTRODUCTION, AI HISTORY AND AGENTS 1. [4 pts. ea.] Briefly describe the following important AI programs.

More information

Multiperiod Portfolio Optimization with General Transaction Costs

Multiperiod Portfolio Optimization with General Transaction Costs Multieriod Portfolio Otimization with General Transaction Costs Victor DeMiguel Deartment of Management Science and Oerations, London Business School, London NW1 4SA, UK, avmiguel@london.edu Xiaoling Mei

More information

1 Representation of Games. Kerschbamer: Commitment and Information in Games

1 Representation of Games. Kerschbamer: Commitment and Information in Games 1 epresentation of Games Kerschbamer: Commitment and Information in Games Game-Theoretic Description of Interactive Decision Situations This lecture deals with the process of translating an informal description

More information

Large-Scale IP Traceback in High-Speed Internet: Practical Techniques and Theoretical Foundation

Large-Scale IP Traceback in High-Speed Internet: Practical Techniques and Theoretical Foundation Large-Scale IP Traceback in High-Seed Internet: Practical Techniques and Theoretical Foundation Jun Li Minho Sung Jun (Jim) Xu College of Comuting Georgia Institute of Technology {junli,mhsung,jx}@cc.gatech.edu

More information

Decision Making under Uncertainty

Decision Making under Uncertainty 6.825 Techniques in Artificial Intelligence Decision Making under Uncertainty How to make one decision in the face of uncertainty Lecture 19 1 In the next two lectures, we ll look at the question of how

More information

Sequential lmove Games. Using Backward Induction (Rollback) to Find Equilibrium

Sequential lmove Games. Using Backward Induction (Rollback) to Find Equilibrium Sequential lmove Games Using Backward Induction (Rollback) to Find Equilibrium Sequential Move Class Game: Century Mark Played by fixed pairs of players taking turns. At each turn, each player chooses

More information

The Online Freeze-tag Problem

The Online Freeze-tag Problem The Online Freeze-tag Problem Mikael Hammar, Bengt J. Nilsson, and Mia Persson Atus Technologies AB, IDEON, SE-3 70 Lund, Sweden mikael.hammar@atus.com School of Technology and Society, Malmö University,

More information

Linear Programming: Chapter 11 Game Theory

Linear Programming: Chapter 11 Game Theory Linear Programming: Chapter 11 Game Theory Robert J. Vanderbei October 17, 2007 Operations Research and Financial Engineering Princeton University Princeton, NJ 08544 http://www.princeton.edu/ rvdb Rock-Paper-Scissors

More information

Software Model Checking: Theory and Practice

Software Model Checking: Theory and Practice Software Model Checking: Theory and Practice Lecture: Secification Checking - Temoral Logic Coyright 2004, Matt Dwyer, John Hatcliff, and Robby. The syllabus and all lectures for this course are coyrighted

More information

Lab 11. Simulations. The Concept

Lab 11. Simulations. The Concept Lab 11 Simulations In this lab you ll learn how to create simulations to provide approximate answers to probability questions. We ll make use of a particular kind of structure, called a box model, that

More information

c 2009 Je rey A. Miron 3. Examples: Linear Demand Curves and Monopoly

c 2009 Je rey A. Miron 3. Examples: Linear Demand Curves and Monopoly Lecture 0: Monooly. c 009 Je rey A. Miron Outline. Introduction. Maximizing Pro ts. Examles: Linear Demand Curves and Monooly. The Ine ciency of Monooly. The Deadweight Loss of Monooly. Price Discrimination.

More information

Joint Production and Financing Decisions: Modeling and Analysis

Joint Production and Financing Decisions: Modeling and Analysis Joint Production and Financing Decisions: Modeling and Analysis Xiaodong Xu John R. Birge Deartment of Industrial Engineering and Management Sciences, Northwestern University, Evanston, Illinois 60208,

More information

Piracy and Network Externality An Analysis for the Monopolized Software Industry

Piracy and Network Externality An Analysis for the Monopolized Software Industry Piracy and Network Externality An Analysis for the Monoolized Software Industry Ming Chung Chang Deartment of Economics and Graduate Institute of Industrial Economics mcchang@mgt.ncu.edu.tw Chiu Fen Lin

More information

Introduction to NP-Completeness Written and copyright c by Jie Wang 1

Introduction to NP-Completeness Written and copyright c by Jie Wang 1 91.502 Foundations of Comuter Science 1 Introduction to Written and coyright c by Jie Wang 1 We use time-bounded (deterministic and nondeterministic) Turing machines to study comutational comlexity of

More information

Problem of the Month: Fair Games

Problem of the Month: Fair Games Problem of the Month: The Problems of the Month (POM) are used in a variety of ways to promote problem solving and to foster the first standard of mathematical practice from the Common Core State Standards:

More information

A MOST PROBABLE POINT-BASED METHOD FOR RELIABILITY ANALYSIS, SENSITIVITY ANALYSIS AND DESIGN OPTIMIZATION

A MOST PROBABLE POINT-BASED METHOD FOR RELIABILITY ANALYSIS, SENSITIVITY ANALYSIS AND DESIGN OPTIMIZATION 9 th ASCE Secialty Conference on Probabilistic Mechanics and Structural Reliability PMC2004 Abstract A MOST PROBABLE POINT-BASED METHOD FOR RELIABILITY ANALYSIS, SENSITIVITY ANALYSIS AND DESIGN OPTIMIZATION

More information

Probabilistic Strategies: Solutions

Probabilistic Strategies: Solutions Probability Victor Xu Probabilistic Strategies: Solutions Western PA ARML Practice April 3, 2016 1 Problems 1. You roll two 6-sided dice. What s the probability of rolling at least one 6? There is a 1

More information

Monte-Carlo Methods. Timo Nolle

Monte-Carlo Methods. Timo Nolle Monte-Carlo Methods Timo Nolle Outline Minimax Expected Outcome Monte-Carlo Monte-Carlo Simulation Monte-Carlo Tree Search UCT AMAF RAVE MC-RAVE UCT-RAVE Playing Games Go, Bridge, Scrabble Problems with

More information

CFRI 3,4. Zhengwei Wang PBC School of Finance, Tsinghua University, Beijing, China and SEBA, Beijing Normal University, Beijing, China

CFRI 3,4. Zhengwei Wang PBC School of Finance, Tsinghua University, Beijing, China and SEBA, Beijing Normal University, Beijing, China The current issue and full text archive of this journal is available at www.emeraldinsight.com/2044-1398.htm CFRI 3,4 322 constraints and cororate caital structure: a model Wuxiang Zhu School of Economics

More information

Decision Analysis. Here is the statement of the problem:

Decision Analysis. Here is the statement of the problem: Decision Analysis Formal decision analysis is often used when a decision must be made under conditions of significant uncertainty. SmartDrill can assist management with any of a variety of decision analysis

More information

Betting systems: how not to lose your money gambling

Betting systems: how not to lose your money gambling Betting systems: how not to lose your money gambling G. Berkolaiko Department of Mathematics Texas A&M University 28 April 2007 / Mini Fair, Math Awareness Month 2007 Gambling and Games of Chance Simple

More information

On Software Piracy when Piracy is Costly

On Software Piracy when Piracy is Costly Deartment of Economics Working aer No. 0309 htt://nt.fas.nus.edu.sg/ecs/ub/w/w0309.df n Software iracy when iracy is Costly Sougata oddar August 003 Abstract: The ervasiveness of the illegal coying of

More information

Project Management and. Scheduling CHAPTER CONTENTS

Project Management and. Scheduling CHAPTER CONTENTS 6 Proect Management and Scheduling HAPTER ONTENTS 6.1 Introduction 6.2 Planning the Proect 6.3 Executing the Proect 6.7.1 Monitor 6.7.2 ontrol 6.7.3 losing 6.4 Proect Scheduling 6.5 ritical Path Method

More information

MATH 140 Lab 4: Probability and the Standard Normal Distribution

MATH 140 Lab 4: Probability and the Standard Normal Distribution MATH 140 Lab 4: Probability and the Standard Normal Distribution Problem 1. Flipping a Coin Problem In this problem, we want to simualte the process of flipping a fair coin 1000 times. Note that the outcomes

More information

Chapter 6. 1. What is the probability that a card chosen from an ordinary deck of 52 cards is an ace? Ans: 4/52.

Chapter 6. 1. What is the probability that a card chosen from an ordinary deck of 52 cards is an ace? Ans: 4/52. Chapter 6 1. What is the probability that a card chosen from an ordinary deck of 52 cards is an ace? 4/52. 2. What is the probability that a randomly selected integer chosen from the first 100 positive

More information

MULTIPLE CHOICE. Choose the one alternative that best completes the statement or answers the question.

MULTIPLE CHOICE. Choose the one alternative that best completes the statement or answers the question. Practice Test Chapter 9 Name MULTIPLE CHOICE. Choose the one alternative that best completes the statement or answers the question. Find the odds. ) Two dice are rolled. What are the odds against a sum

More information

DEPARTMENT OF ECONOMICS DISCUSSION PAPER SERIES

DEPARTMENT OF ECONOMICS DISCUSSION PAPER SERIES ISSN 1471-0498 DEPARTMENT OF ECONOMICS DISCUSSION PAPER SERIES MARGINAL COST PRICING VERSUS INSURANCE Simon Cowan Number 102 May 2002 Manor Road Building, Oxford OX1 3UQ Marginal cost ricing versus insurance

More information

Concurrent Program Synthesis Based on Supervisory Control

Concurrent Program Synthesis Based on Supervisory Control 010 American Control Conference Marriott Waterfront, Baltimore, MD, USA June 30-July 0, 010 ThB07.5 Concurrent Program Synthesis Based on Suervisory Control Marian V. Iordache and Panos J. Antsaklis Abstract

More information

Effect Sizes Based on Means

Effect Sizes Based on Means CHAPTER 4 Effect Sizes Based on Means Introduction Raw (unstardized) mean difference D Stardized mean difference, d g Resonse ratios INTRODUCTION When the studies reort means stard deviations, the referred

More information

6.3 Conditional Probability and Independence

6.3 Conditional Probability and Independence 222 CHAPTER 6. PROBABILITY 6.3 Conditional Probability and Independence Conditional Probability Two cubical dice each have a triangle painted on one side, a circle painted on two sides and a square painted

More information

Time-Cost Trade-Offs in Resource-Constraint Project Scheduling Problems with Overlapping Modes

Time-Cost Trade-Offs in Resource-Constraint Project Scheduling Problems with Overlapping Modes Time-Cost Trade-Offs in Resource-Constraint Proect Scheduling Problems with Overlaing Modes François Berthaut Robert Pellerin Nathalie Perrier Adnène Hai February 2011 CIRRELT-2011-10 Bureaux de Montréal

More information

How To Understand The Difference Between A Bet And A Bet On A Draw Or Draw On A Market

How To Understand The Difference Between A Bet And A Bet On A Draw Or Draw On A Market OPTIA EXCHANGE ETTING STRATEGY FOR WIN-DRAW-OSS ARKETS Darren O Shaughnessy a,b a Ranking Software, elbourne b Corresonding author: darren@rankingsoftware.com Abstract Since the etfair betting exchange

More information

Pythagorean Triples and Rational Points on the Unit Circle

Pythagorean Triples and Rational Points on the Unit Circle Pythagorean Triles and Rational Points on the Unit Circle Solutions Below are samle solutions to the roblems osed. You may find that your solutions are different in form and you may have found atterns

More information

Math 202-0 Quizzes Winter 2009

Math 202-0 Quizzes Winter 2009 Quiz : Basic Probability Ten Scrabble tiles are placed in a bag Four of the tiles have the letter printed on them, and there are two tiles each with the letters B, C and D on them (a) Suppose one tile

More information

Chess Algorithms Theory and Practice. Rune Djurhuus Chess Grandmaster runed@ifi.uio.no / runedj@microsoft.com September 23, 2014

Chess Algorithms Theory and Practice. Rune Djurhuus Chess Grandmaster runed@ifi.uio.no / runedj@microsoft.com September 23, 2014 Chess Algorithms Theory and Practice Rune Djurhuus Chess Grandmaster runed@ifi.uio.no / runedj@microsoft.com September 23, 2014 1 Content Complexity of a chess game Solving chess, is it a myth? History

More information

POISSON PROCESSES. Chapter 2. 2.1 Introduction. 2.1.1 Arrival processes

POISSON PROCESSES. Chapter 2. 2.1 Introduction. 2.1.1 Arrival processes Chater 2 POISSON PROCESSES 2.1 Introduction A Poisson rocess is a simle and widely used stochastic rocess for modeling the times at which arrivals enter a system. It is in many ways the continuous-time

More information

Definition and Calculus of Probability

Definition and Calculus of Probability In experiments with multivariate outcome variable, knowledge of the value of one variable may help predict another. For now, the word prediction will mean update the probabilities of events regarding the

More information

Precalculus Prerequisites a.k.a. Chapter 0. August 16, 2013

Precalculus Prerequisites a.k.a. Chapter 0. August 16, 2013 Precalculus Prerequisites a.k.a. Chater 0 by Carl Stitz, Ph.D. Lakeland Community College Jeff Zeager, Ph.D. Lorain County Community College August 6, 0 Table of Contents 0 Prerequisites 0. Basic Set

More information

SOME PROPERTIES OF EXTENSIONS OF SMALL DEGREE OVER Q. 1. Quadratic Extensions

SOME PROPERTIES OF EXTENSIONS OF SMALL DEGREE OVER Q. 1. Quadratic Extensions SOME PROPERTIES OF EXTENSIONS OF SMALL DEGREE OVER Q TREVOR ARNOLD Abstract This aer demonstrates a few characteristics of finite extensions of small degree over the rational numbers Q It comrises attemts

More information

Game Theory and Algorithms Lecture 10: Extensive Games: Critiques and Extensions

Game Theory and Algorithms Lecture 10: Extensive Games: Critiques and Extensions Game Theory and Algorithms Lecture 0: Extensive Games: Critiques and Extensions March 3, 0 Summary: We discuss a game called the centipede game, a simple extensive game where the prediction made by backwards

More information

Is it possible to beat the lottery system?

Is it possible to beat the lottery system? Is it possible to beat the lottery system? Michael Lydeamore The University of Adelaide Postgraduate Seminar, 2014 The story One day, while sitting at home (working hard)... The story Michael Lydeamore

More information

Synopsys RURAL ELECTRICATION PLANNING SOFTWARE (LAPER) Rainer Fronius Marc Gratton Electricité de France Research and Development FRANCE

Synopsys RURAL ELECTRICATION PLANNING SOFTWARE (LAPER) Rainer Fronius Marc Gratton Electricité de France Research and Development FRANCE RURAL ELECTRICATION PLANNING SOFTWARE (LAPER) Rainer Fronius Marc Gratton Electricité de France Research and Develoment FRANCE Synosys There is no doubt left about the benefit of electrication and subsequently

More information

The overall size of these chance errors is measured by their RMS HALF THE NUMBER OF TOSSES NUMBER OF HEADS MINUS 0 400 800 1200 1600 NUMBER OF TOSSES

The overall size of these chance errors is measured by their RMS HALF THE NUMBER OF TOSSES NUMBER OF HEADS MINUS 0 400 800 1200 1600 NUMBER OF TOSSES INTRODUCTION TO CHANCE VARIABILITY WHAT DOES THE LAW OF AVERAGES SAY? 4 coins were tossed 1600 times each, and the chance error number of heads half the number of tosses was plotted against the number

More information

Risk in Revenue Management and Dynamic Pricing

Risk in Revenue Management and Dynamic Pricing OPERATIONS RESEARCH Vol. 56, No. 2, March Aril 2008,. 326 343 issn 0030-364X eissn 1526-5463 08 5602 0326 informs doi 10.1287/ore.1070.0438 2008 INFORMS Risk in Revenue Management and Dynamic Pricing Yuri

More information

We are going to delve into some economics today. Specifically we are going to talk about production and returns to scale.

We are going to delve into some economics today. Specifically we are going to talk about production and returns to scale. Firms and Production We are going to delve into some economics today. Secifically we are going to talk aout roduction and returns to scale. firm - an organization that converts inuts such as laor, materials,

More information

Automatic Search for Correlated Alarms

Automatic Search for Correlated Alarms Automatic Search for Correlated Alarms Klaus-Dieter Tuchs, Peter Tondl, Markus Radimirsch, Klaus Jobmann Institut für Allgemeine Nachrichtentechnik, Universität Hannover Aelstraße 9a, 0167 Hanover, Germany

More information

IEOR 4404 Homework #2 Intro OR: Deterministic Models February 14, 2011 Prof. Jay Sethuraman Page 1 of 5. Homework #2

IEOR 4404 Homework #2 Intro OR: Deterministic Models February 14, 2011 Prof. Jay Sethuraman Page 1 of 5. Homework #2 IEOR 4404 Homework # Intro OR: Deterministic Models February 14, 011 Prof. Jay Sethuraman Page 1 of 5 Homework #.1 (a) What is the optimal solution of this problem? Let us consider that x 1, x and x 3

More information

Sage Timberline Office

Sage Timberline Office Sage Timberline Office Get Started Document Management 9.8 NOTICE This document and the Sage Timberline Office software may be used only in accordance with the accomanying Sage Timberline Office End User

More information

Title: Stochastic models of resource allocation for services

Title: Stochastic models of resource allocation for services Title: Stochastic models of resource allocation for services Author: Ralh Badinelli,Professor, Virginia Tech, Deartment of BIT (235), Virginia Tech, Blacksburg VA 2461, USA, ralhb@vt.edu Phone : (54) 231-7688,

More information

2. How many ways can the letters in PHOENIX be rearranged? 7! = 5,040 ways.

2. How many ways can the letters in PHOENIX be rearranged? 7! = 5,040 ways. Math 142 September 27, 2011 1. How many ways can 9 people be arranged in order? 9! = 362,880 ways 2. How many ways can the letters in PHOENIX be rearranged? 7! = 5,040 ways. 3. The letters in MATH are

More information

Managing specific risk in property portfolios

Managing specific risk in property portfolios Managing secific risk in roerty ortfolios Andrew Baum, PhD University of Reading, UK Peter Struemell OPC, London, UK Contact author: Andrew Baum Deartment of Real Estate and Planning University of Reading

More information

That s Not Fair! ASSESSMENT #HSMA20. Benchmark Grades: 9-12

That s Not Fair! ASSESSMENT #HSMA20. Benchmark Grades: 9-12 That s Not Fair! ASSESSMENT # Benchmark Grades: 9-12 Summary: Students consider the difference between fair and unfair games, using probability to analyze games. The probability will be used to find ways

More information