Course. Bachelor of Screen Production. Course Code BSP13. Location. Waverley Campus. Contact. Craig Ross, Course Leader:

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1 Course Bachelor of Screen Production Course Code BSP13 Location Waverley Campus Craig Ross, Course Leader:

2 Year 1, Semester 1 Subject Title History of the Moving Image Digital Media Storytelling for the Screen Screen Industry Organisations & Business Structures Code BSP101 BSP102 BSP103 BSP104 Credit Points /elective Year, Semester Year 1, Semester 1 Year 1, Semester 1 Year 1, Semester 1 Year 1, Semester 1 1. Demonstrate an understanding of and further research the history of the moving image. 2. Distinguish the key characteristics of periods in the history of the moving image 3. Analyse visual story-telling structures in artwork, film and animation 4. Identify and critically examine 20th century and emerging film movements 1. Plan and complete a video shoot, capture and edit digital video and audio material and produce a master tape to appropriate technical specifications. 2. Design and produce simple 2D and 3D digital animation and format appropriately for online and/or broadcast delivery. 3. Acquire 2D digital photographic imagery from a variety of sources and edit appropriately for specific output media. 4. Utilise object-oriented authoring software to create simple, non-linear interactive programs to display various content. 1. Demonstrate, through the creation of written synopses, the acquisition of a thorough knowledge of the historical development of visual narrative. 2. Display skills in creating visual narratives in storyboard format. 3. Identify and analyse various narrative forms. 4. Evaluate critically a selection of scripting procedures and practices. 5. Devise, edit and develop simple scripts designed for a variety of media. 1. Discuss the distinguishing characteristics of the screen industry at international and local levels. 2. Investigate and analyse current and emerging trends in screen industry and related technology. 3. Describe and compare the film production cycle for studio, funded and independent productions. 4. Identify and evaluate the different business structures in the screen industry. 5. Identify legal obligations specific to screen business and productions. 6. Evaluate and discuss the role of screen industry organizations. 7. Communicate effectively with screen industry organizations. Total Assessment 1. Presentation of Film Movement (Minimum Research Assignment (Equivalent to 1500 words) 40% 3. Online tests 40% 1. Digital Video Sequence (20% production and 20% post-production) (one minute) 40% 2. 2D and/or 3D Animation Skills (30 seconds) 40% 3. Interactive Program 20% 1. Script Synopsis Folio (900 words) 10% 2. Visual Narrative Analysis Essay (Minimum 2,000 words) 40% 3. Storyboard/Planning Document (Equivalent 1, Individual Research Project 1 2. Individual Research Project 2 3. Exam 1 2-% 4. Exam 2 20% 4. Character/Scenario Development - 20% (Five-minute class presentation equivalent to 1000 Nil Nil Nil Nil

3 Year 1, Semester 2 Subject Title Emerging Media Production Management Animation Pre-Production 1 Animation Production 1 Live Action Pre-Production 1 Live Action Production 1 Code BSP105 BSP106 BSP107 BSP108 BSP109 BSP110 Credit Points / Specialisation core (Animation) (Animation) Year, Semester Year 1, Semester 2 Year 1, Semester 2 Year 1, Semester 2 Year 1, Semester 2 Year 1, Semester 2 Year 1, Semester 2 1. Exhibit aptitude in designing media content appropriate for a range of emerging formats 2. Produce media designed appropriately for mobile phones, ipod and other emerging media forms. 3. Apply appropriate research skills to the investigation of emerging technologies and their functions. 4. Demonstrate technical skills in compressing and encoding files for new media formats. 1. Exhibit good communication skills in the management of personnel and business relationships. 2. Establish procedures for overseeing a production budget. 3. Coordinate the crewing and casting of a 4. Manage a production schedule. 5. Manage the various business arrangements of a 1. Acquire knowledge for script breakdown. 2. Identify and delineate production roles. 3. Create and plan a production pipeline. 4. Plan and create production design for an animation 5. Compare and contrast methods of casting. 1. Apply the traditional principles of animation to a range of mediums, including hand drawn 2D, claymation/stop motion and digital 3D animation. 2. Create an animated sequence in any medium to a pre-recorded soundtrack. 3. Animate articulated digital 3D characters using provided rigged models. 4. Create a range of fully textured digital 3D objects (nonanthropomorphic) incorporating simple animation rigs. 1. Deconstruct the various roles in live action 2. Outline the logistical requirements of live action production through the use of a script breakdown. 3. Exhibit skills to plan for the creative execution of a live action 4. Communicate ideas which produce a successful live action 5. Demonstrate knowledge of the various aspects of the preproduction process. 1. Demonstrate acquisition of fundamental technical skills in camera and lighting operation. 2. Devise the media production process from inception to completion. 3. Demonstrate directorial skills in working with actors and production crews in a variety of working environments and production roles. 4. Demonstrate production skills in creating, recording, editing and presenting short form media productions. 5. Design and create simple wire armature based models for stop motion animation. 5. Adapt a written film script into a basic completed 6. Follow a provided model and dope sheet to produce and then digitise a range of keyframe and in between drawings for 2D animation. Total Assessment 1. Analysis of Emerging Media Design -- 40% 2. Emerging Media Technology 1 3. Emerging Media Technology 2 1. Production Management Resources - 20% 2. Employing a Child Actor 3. Budget 4. Case Study and Folio 0 20% 1. One-Minute Script (Equivalent 2000 words) 25% 2. Research Assignment (1000 words) 25% 3. Production Pipeline Research (1000 words) 25% 4. Production Design 25% 1. Animated Sequence #1 25% 2. Animated Sequence #2 25% 3. Set Construction and Lighting 25% 4. Animated Sequence to Accompany Audio Track 25% 1. Individual Research Project (Equivalent to 500 words) 10% 2. Script Breakdown Production Management (Equivalent to Creative Pre-production (Equivalent to 2000 words) 40% 4. Group Project (Equivalent to Camera and Lighting Exercise, Location and Studio (Equivalent 500 words) 10% 2. Video Production Profile (One- Minute Duration - Equivalent 1, Production Schedule and Documentation (Equivalent 1, Live Action Production (Twominute duration - Equivalent 2,500 words) 40% Nil Nil Nil Nil Nil Nil

4 Year 2, Semester 1 Subject Title Film Theory and Analysis Screen Writing and Editing Legal and Copyright Issues Animation Pre-Production 2 Animation Production 2 Live Action Pre-Production 2 Live Action Production 2 Code BSP201 BSP202 BSP203 BSP204 BSP205 BSP206 BSP207 Credit Points / Specialisation core (Animation) (Animation) Year, Semester Year 2, Semester 1 Year 2, Semester 1 Year 2, Semester 1 Year 2, Semester 1 Year 2, Semester 1 Year 2, Semester 1 Year 2, Semester 1 1. Discuss a range of critical and theoretical discourses in Film Studies. 2. Synthesise and apply theories in order to undertake informed analysis of a range of film texts using appropriate theoretical concepts. 3. Identify characteristics of prescribed films; discuss key ideas and stylistic features of prescribed films. 4. Understand the social and historical context within which film theory discourses have been introduced and debated. 1. Show evidence of an understanding of the relationship between scriptwriting and 2. Demonstrate ability to use scriptwriting conventions in the Australian film, television and multimedia industry. 3. Demonstrate an understanding of narrative structure. 4. Produce scripts for visual media. 5. Critically evaluate use of the drafting and revision process entailed in producing a script for 1. Outline general legal requirements and issues relevant to businesses and projects. 2. Distinguish and investigate legal requirements and employer obligations specific to screen industry businesses and projects. 3. Identify and apply Occupational Health & Safety (OH&S) laws, regulations and codes of practice to the screen industry workplace environment. 4. Examine critically intellectual property laws and investigate copyright and moral rights issues. 5. Apply knowledge of legal and copyright issues to screen industry productions. 1. Create and plan a production pipeline. 2. Originate concepts, taking idea from script to screen. 3. Plan and create production design for an animation 4. Acquire knowledge for script breakdown. 1. Apply the traditional principles of animation to a range of mediums, including hand drawn 2D, claymation/stop motion and digital 3D animation. 2. Plan and apply advanced camera animation techniques in a practical and virtual environment. 3. Design, model, rig and animate characters for games and multimedia. 4. Produce animated sequences incorporating lip synch. 5. Apply advanced lighting and rendering techniques. 6. Use a digital editing programme to combine various visual and audio elements and then output to appropriate technical specifications. 1. Use a range of legal agreements required for a live action 2. Identify the budget requirements of a live action 3. Determine relevant procedures that should be adopted in relation to copyright, film rights and insurance in live action 4. Operate professionally in the film finance environment in Australia. 5. Demonstrate a range of skills required for the planning of a live action 1. Collaborate successfully with fellow filmmakers in a wide variety of media production roles. 2. Demonstrate the ability to interpret another s ideas and facilitate the basic production of a film script that originates with another filmmaker. 3. Execute planning skills in devising the media production process from inception to completion. 4. Display principal production skills in creating recording, editing and presenting short form media productions. Total Assessment 1. Literature review 20% 2. Analysis of Prescribed Film 3. Essay: Response to an analysis 50% 1. Report 10% 2. Synopsis and Scene Breakdown 20% 3. First Draft 50% 4. Final Draft 20% 1. Research Essay 1 ( Research Essay 2 ( Exam 1 20% 4. Exam % 1. Script 25% 2. Visual Style Guide 25% 3. Animatic 25% 4. Video Block 25% 1. Game Character Modelling and Animation 25% 2. Digital Set Modeling 15% 3. Digital Character Setup 15% 4. Facial Animation 15% 5. Character Animation 15% 6. Digital Set Texturing and Lighting 15% 1. Report ( Budget 3. Pre-Production Documentation 40% 1. Directing Scenes with Actors (Equivalent 1,200 words) 20% 2. Development of Short Film Idea (Equivalent 1, Live Action Production onetotwo- minute short film (Equivalent 2,400 words) 40% 4. Crew Roles (600 Words) 10% Nil Nil Nil Nil Nil Nil Nil

5 Year 2, Semester 2 Subject Title Performance for Screen Visual Effects 1 Animation Post-Production Minor Animation Project Live Action Post-Production Minor Live Action Project Code BSP208 BSP209 BSP210 BSP211 BSP212 BSP213 Credit Points /elective (Animation) (Animation) Year, Semester Year 2, Semester 2 Year 2, Semester 2 Year 2, Semester 2 Year 2, Semester 2 Year 2, Semester 2 Year 2, Semester 2 1. Demonstrate a basic knowledge of the filmmaking process from an actor s perspective. 2. Evaluate their own practical experience in directing actors for the screen. 3. Identify and evaluate critically key aspects of the actor s process. 4. Interpret and analyse critically screen performance, from the beginnings of cinema to the present day. 5. Communicate effectively with professionals in the industry. 1. Discuss compositing and visual effects within a historical perspective, demonstrating an understanding of the relative analogue principles as applied to digital techniques. 2. Plan and complete visual effects designed for productions consisting of Green and Blue Screen components. 3. Demonstrate an understanding of compositing principles and visual effects within a digital production pipeline. 4. Utilise compositing software to implement visual effects for appropriate media outlets. 5. Utilise compositing software to implement visual effects for appropriate media outlets. 1. Plan and implement a postproduction pipeline for an animation production 2. Research and identify the relationship of music and sound to animation productions and apply appropriate techniques in actual productions 3. Utilise sound recording and editing tools to create soundtracks, foley and sound effects 4. Master animation production to appropriate media output 5. Design and implement title and credit sequences 6. Work in a variety of roles at a post-production level 1. Identify and demonstrate skills such as workplace communication, decision making, problem solving and conflict resolution which are required to collaborate with colleagues on an animation screen 2. Devise and implement a plan to archive screen project materials. 3. Apply creative and technical skills to produce and complete an animation screen production including the delivery of a master in an appropriate format and at an acceptable level of quality. 4. Utilise existing pre-production documentation to devise, develop and implement an industry standard animation screen production plan. 1. Demonstrate awareness of narrative structure and cinematic editing conventions. 2. Demonstrate acquisition of advanced technical skills in nonlinear computer video editing. 3. Post-produce a broadcast quality video program using previously recorded material. 4. Use the knowledge acquired about industry requirements for evaluation of audio and visual editing standards. 5. Deliver completed video production in a variety of formats likely to be required by media industry distribution organizations. 1. Apply skills in contingency planning and time-management. 2. Demonstrate skills in workplace communication, decision making, problem solving and conflict resolution. 3. Apply creative and technical skills to produce and complete a liveaction screen production, including any pick-up shots as required. 4. Identify and demonstrate the skills required to collaborate with colleagues on a live-action screen Total Assessment 1. Assignment ( Practical Work with Actors 3. Practical Project 40% 4. Class Test 10% 1. Research Assignment ( Blue or Green Screen Composite (15 seconds) 40% 3. Rotoscoping (15 seconds) 40% 1. Animation Production Milestones 10% 2. Research Assignment ( Sound Design (One minute) 40% 4. Final Animation Production (One minute) 1. Production Reports (Equivalent 1, Production Journal (Equivalent 1, Animation Screen Project 40% 1. Editing Theory Essay (1, Deliver Film in a Variety of Formats (Equivalent 1,000 words) 20% 3. Major Film Post-Production (Equivalent 2,000 words) 50% 1. Planning Documentation and Production Report (Equivalent 1, Production Journal (Equivalent 1, Live Action Screen Project 40% Nil Nil Nil Nil Nil Nil

6 Year 3, Semester 1 Subject Title Visual Effects 2 Major Animation Project Pre-Production Major Animation Project - Production Major Live Action Project Pre-Production Major Live Action Project - Production Code BSP301 BSP302 BSP303 BSP304 BSP305 Credit Points /elective (Animation) (Animation) Year, Semester Year 3, Semester 1 Year3, Semester 1 Year 3, Semester 1 Year 3, Semester 1 Year 3, Semester 1 1. Utilise compositing software to implement visual effects for appropriate media outlets 2. Discuss Compositing and Visual Effects in relation to Practical Effects such as Stunt Work, Animal Wrangling, and Armoury with professionals and nonprofessionals. 3. Plan and complete visual effects for an Animation or Live Action Screen Production, including particle and practical effects and tracking within 2D and 3D scenes. 1. Develop and breakdown a script into the various requirements for an animation 2. Create a thorough production guideline document for the creation and completion of a production, also including storyboards, animatics, previsualisation and video block material. 3. Display principal pre-production skills such as scheduling, budgeting, casting and other necessary preparation for animation 1. Apply animation planning and production skills to the creation of a short animated film. 2. Track and manage the progress, data and reliability of the animation production pipeline using appropriate documented evidence. 3. Document progress and creative thinking and research in order to solve problems and progress in the animation 1. Develop a short script up to and including the pre-production phase of development, culminating in a product ready for 2. Display principal pre-production skills such as scheduling, budgeting, casting and other necessary preparation for short film 3. Collaborate with fellow filmmakers on the creation of a short film script. 4. Create thorough pre-production guidelines and material that can be understood and implemented by a (potentially) different group of filmmakers in 1. Collaborate successfully with fellow filmmakers on the creation of a short film 2. Demonstrate a practical understanding of all the different aspects of short film and video production, from directing to acting, cinematography, crew work, production managing. 3. Carry a short film project through the production phase of development, and ready it for another group of filmmakers to complete in post- 4. Adapt to the demands of timetables, schedules, scripts, etc that may or may not have originated with another team of filmmakers. Total Assessment 1. Research Assignment (1000 words) -20% 2. Tracking (15 seconds) 40% 3. Advanced Composite (15 seconds) 40% 1. Script Development 20% 2. Journal 20% 3. Animatic/Video Block 40% 4. Production Bible 20% 1. Production Plan 10% 2. Production of Animated Elements 50% 3. Tracking Documentation 20% 4. Journal 20% 1. Creating Scripts for Production (Equivalent 1, Developing Scripts for Production (Equivalent 1, Development of Pre-Production Material for Short Film Production (Equivalent 2,000 words) 40% 4. Journal 20% 1. Journal 20% 2. Production of Short Film (scene)(equivalent 2,500 words) 50% 3. Documentation of Final Stages of Production (Equivalent 1,000 Hurdle Requirement: EX3 operation/data flow/steadicam licence Nil Nil Nil Nil Nil

7 Year 3, Semester 2 Subject Title Promotion Major Animation Project Post-Production Major Animation Project Evaluation and Critique Major Live Action Project Post-Production Major Live Action Project Evaluation and Critique Code BSP306 BSP307 BSP308 BSP309 BSP310 Credit Points /elective Specialisation core (Animation) (Animation) (Animation) Year, Semester Year 3, Semester 2 Year 3, Semester 2 Year 3, Semester 2 Year 3, Semester 2 Year 3, Semester 2 1. Design and implement packaging and promotional materials for a completed short film or animation. 2. Assemble a show reel from work created during the course of study. 3. Develop a press kit and marketing plan for the distribution and promotion of a completed short film or animation. 1. Plan and implement a postproduction pipeline for an animation 2. Work in a variety of roles at a post-production level. 3. Utilise sound recording and editing tools to create soundtracks, and foley sound effects. 1. Demonstrate advanced knowledge of film theory and film language through the critiquing of short films produced by themselves and/or fellow students. 2. Complete a critical analysis or exegesis of animated films. 3. Critically assess their own and other s film work, highlighting the various strengths, as well as locating weakness in the various aspects of 1. Collaborate successfully with fellow filmmakers and director on the post-production phase of a documentary, drama or experimental short film. 2. Display a practical understanding of all the different aspects of short film and video post-production and bring the film to a fully completed stage. 3. Work to a post-production plan and schedule. 1. Complete a critical analysis or exegesis of short films. 2. Demonstrate a knowledge of film theory and film language through the critiquing of short films produced by themselves and/or fellow students. 3. Critically assess their own and other s film work, highlighting the various strengths, as well as locating weakness in the various aspects of Total Assessment 1. Packaging 20% 2. Show Reel 40% 3. Press Kit 40% 1. Animation Production Milestone #1 10% 2. Animation Production Milestone #2 10% 1. Participation in Class Discussions 25% 2. Critical Analysis of a Short Animated Film 25% 1. Study of production material (Equivalent 1, Practical editing process (Equivalent 2,000 words) 50% 1. Review of Films (Equivalent 2,500 words) 50% 2. Review of One Film (Equivalent 1, Final Animation Production (approximately 2 minutes) 60% 3. Exegesis of Short Film Production 50% 3. Journal 20% 3. Review Of Scene From Favourite Film (Equivalent 1,500 words) 4. Journal (Equivalent 500 Nil Nil Nil Nil Nil

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