UAL Animation. Award & Certificate Specifications

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1 UAL Animation Award & Certificate Specifications

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3 UAL Animation Award and Certificate Specifications 1 Frame of Reference Definition and characteristics Objectives Qualification structures Admissions Induction Planning the programme Assessment External moderation 4 2 Level 2 Units & Indicative Content 7 Unit 1: Principles of Animation 7 Unit 2: Stopmotion Animation 9 Unit 3: Digital Animation 11 Unit 4: 2D Traditional Animation 13 Unit 5: Animation Software Skills 15 3 Level 3 Units and Indicative Content 17 Unit 6: Principles of Animation 17 Unit 7: Stopmotion Animation 19 Unit 8: Digital Animation 21 Unit 9: 2D Traditional Animation 23 Unit 10: Animation Software Skills 25

4 1 Frame of Reference 1.1 Definition & characteristics 1.2 Objectives UAL Awarding Body Awards and Certificates in Animation have been designed and written by a team of leading practitioners from across the sector to provide students with an exciting and challenging experience which will introduce them to the rigours and rewards of exploring and working within this creativity activity. Technological advances, particularly since the advent of the computer, have provided animators with an ever more sophisticated range of tools with which to develop and explore their ideas and visions. Against this background of computer based image making, traditional forms of animation, relying on simple materials and tools, have continued to maintain their validity and to provide a stimulus for successive generations of artists striving to share their ideas and experiences. It is hoped that learners undertaking UAL Awarding Body qualifications will find inspiration through whichever forms of animation they choose to study. Consultation with interested parties has included teaching staff and practitioners from across the full spectrum of secondary, further and higher education and from within the creative industries. To enable the candidate to develop: 1. An understanding of the value of animation as a tool for creative activity 2. A range of animation skills appropriate to the support of creative activity 3. A critical and analytical approach to animatic practice 4. An awareness of the different contexts, approaches and disciplines of animation within creative activity. The Level 2 & 3 Awards and Certificates in Animation are accredited to the national Qualifications and Credit Framework (QCF). The qualification accreditation numbers or QANs are as follows: Level 2 Award in Animation 500/9674/6 Level 2 Certficate in Animation 500/9673/4 Level 3 Award in Animation 500/9499/3 Level 3 Certificate in Animation 500/9500/6 The qualifications, whilst allowing learners to build on prior experience, will require them to face up to new intellectual and material experiences and challenges designed to deliver an independent critical understanding and extended skills base. It is expected that qualification delivery teams will be innovative in delivery whilst ensuring that the core function of extending and translating learners abilities into realisable goals is achieved.

5 Frame of Reference Qualification structures Level 2 Award in Animation In order to achieve a Level 2 Award in Animation students must complete two units. The mandatory unit below: L2 Principles of Animation 6 credits 30 GLH In addition to one of the four optional units: L2 Stopmotion Animation 6 credits 30 GLH L2 Digital Animation 6 credits 30 GLH L2 2D Traditional Animation 6 credits 30 GLH L2 Animation Software Skills 6 credits 30 GLH Level 3 Award in Animation In order to achieve a Level 3 Award in Animation students must complete two units. The mandatory unit below: L3 Principles of Animation 6 credits 30 GLH In addition to one of the four optional units: L3 Stopmotion Animation 6 credits 30 GLH L3 Digital Animation 6 credits 30 GLH L3 2D Traditional Animation 6 credits 30 GLH L3 Animation Software Skills 6 credits 30 GLH Level 2 Certificate in Animation In order to achieve a Level 2 Certificate in Animation students must complete the mandatory unit plus a minimum of three optional units listed above. Level 3 Certificate in Animation In order to achieve a Level 3 Certificate in Animation students must complete the mandatory unit plus a minimum of three optional units listed above. Students may achieve any one of the four UAL Animation qualifications depending upon their individual motivations and interests. The titles of the Units at Level 2 and Level 3 are the same and it is through the Learning Outcomes and, in particular, the Assessment Criteria that the Units differ to reflect the level of autonomy and accountability, application and action, and knowledge and understanding required at the two levels. It is anticipated that UAL Awards in Animation, both at Level 2 and Level 3, will be be delivered within 60 Guided Learning Hours (GLH). UAL Certificates in Animation should be delivered in 120 GLH. In order to attain an Award, either at Level 2 or Level 3, 12 credits must be achieved. In order to attain a Certificate, either at Level 2 or Level 3, 24 credits must be achieved. Where students achieve more than 24 credits on a Certificate programme these credits will be listed on their unit transcript. Credit is awarded for the achievement of the learning outcomes associated with a particular unit. It is awarded at the point when that learning is assessed. 1 credit is equivalent to 10 notional learning hours. However, it is recognised that the balance of how learning time is divided between taught time and independent study may differ across Centres.

6 3 1.4 Admissions UAL Awarding Body, expects Centres to recruit with integrity on the basis of the learners anticipated ability to successfully complete the requirements of the individual unit(s) or the full qualification. 1.6 Planning the programme UAL Awarding Body supports innovative approaches to programme design and delivery within the broad context of the qualification aims and the learning outcomes and assessment criteria. The programme can be delivered in a variety of ways, but where possible should build on established good practice. Programme delivery should be coherent and integrated, with relationships between practical, analytical, and critical skills and contextual knowledge emphasised. 1.5 Induction Centres should provide Learners with an induction which ensures that: Course structures and supporting material to facilitate effective learning are provided Timetabling arrangements are clarified Academic tutorials are provided as appropriate Learning support needs are identified and provided as appropriate Assessment requirements are explained for internal assessment and external moderation Health and safety regulations and procedures are explained. It is anticipated that Centres may choose to deliver UAL Awarding Body Awards or Certificates in Animation as part of Additional Specialist Learning (ASL) within the new Diplomas, as additionality to other Art & Design provision at Levels 2, 3 and 4 (including the UAL Foundation Diploma in Art & Design) or as stand alone qualifications. Centres planning to deliver the qualifications should familiarise themselves with the individual unit specifications and support material including: Unit aims Unit learning outcomes Unit assessment criteria Unit indicative content Unit teaching strategies and learning activities Methods of assessment and evidence of achievement Necessary resources.

7 Frame of Reference Assessment All units will be internally assessed and moderated against the assessment criteria for those units. Awards and Certificates may also be externally moderated. To achieve a pass in an Award or Certificate all unit assessment criteria must be met Failure to meet assessment criteria will lead to referral. Candidates are allowed one opportunity to redeem a referral UAL Awarding Body Creative Framework qualifications are not graded. For further information and support please contact: Helen Roberts, Operations Manager h.l.roberts@arts.ac.uk or Ross Anderson, Quality Manager r.anderson@arts.ac.uk External moderation Level 2 and 3 Awards in Animation Where a Centre is delivering a specific Award to a single cohort of candidates within one academic year the awarding body will sample assessment decisions by providing external moderation for that cohort. Where a Centre is delivering a specific Award to multiple cohorts of candidates within one academic year the awarding body will sample assessment decisions by providing external moderation for one cohort. Where the awarding body identifies that a Centre is failing to maintain agreed standards of assessment then the awarding body will provide external moderation for all cohorts for that specific Award until it is assured that the Centre is assessing to agreed standards. Level 2 and 3 Certificates in Animation Where a Centre is delivering a specific Certificate to a single cohort of candidates within one academic year the awarding body will sample assessment decisions by providing external moderation for that cohort. Where a Centre is delivering a specific Certificate to multiple cohorts of candidates within one academic year the awarding body will sample assessment decisions by providing external moderation for one cohort. Where the awarding body identifies that a Centre is failing to maintain agreed standards of assessment then the awarding body will provide external moderation for all cohorts for the specific Certificate until it is assured that the Centre is assessing to agreed standards.

8 5 Units & Indicative Content Level 2 and 3 Awards and Certificates in Animation

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10 7 Unit 1 Principles of Animation Level: 2 Credit value: 6 Unit Aim: To introduce the principles and methods of animation production to create character, movement, weight and timing in animation Learning Outcomes The candidate will: 1. Understand character creation Assessment Criteria The candidate can: 1.1 Create a bible for a character to be animated 1.2 Develop a designed character suitable for animation 1.3 Use materials and approaches to produce designs 2. Understand storyboarding 2.1 Create a storyboard and animatic 3. Be able to produce animated sequences 3.1 Prepare artwork and materials suitable for production of an animated sequence 3.2 Create animated sequences using a variety of 2D animation production methods and a range of software 3.3 Describe and assess the processes involved in the creation of animated sequences 3.4 Assess effectiveness of animation activity

11 Units & Indicative Content 8 Indicative content, teaching strategies and learning activities This mandatory unit is designed to provide the learner with an introduction to the principles of animation. The learner should also be provided with the knowledge and skills necessary to develop animation skills to support animation activities and, as such, will support learning in units 2, 3, 4 and 5 providing a coherent body of knowledge. The learning for this unit should be delivered in seminars and workshops. Learners should be encouraged to be open minded in exploring and developing a range of drawing and mark making techniques and animation production methods. A range of activities might include: Character design Exploring facial expressions Walk cycle development Rostrum camera introduction and image capturing Photoshop skills Editing Timing for animation Drawing development Cut-out and under the camera work. Learners should understand: The importance of research to help improve their understanding of the basic principles of animation The processes necessary to complete an animated sequence using 2D techniques utilising specific skills. These skills should include character development, design and key animation tests The principles of storyboarding and animatic production. Learners will also have developed skills in editing, Photoshop and rostrum camera use In addition they should understand and demonstrate skills in timing, weight, movement and character. Centres should adopt a delivery approach which supports the development of their particular learners. The aims and aspirations of all learners, including those with identified special needs, should be considered and appropriate support mechanisms put in place. Methods of assessment and evidence of achievement This unit will be internally assessed and moderated through a learner s portfolio of evidence against the unit outcomes and assessment criteria. Evidence is not prescribed. It could typically include: Investigations into animation principles, recorded in note books/journal or blog, sketchbooks, animation bible Analysis of animation, timing and movement, recorded in note books/journal or blog, written analysis and evaluation document, animation produced Use of animation theory in support of creative activity, recorded in note books. This list is not exhaustive. Learners should be encouraged to develop the most appropriate evidence to demonstrate their achievement of the unit learning outcomes and assessment criteria. Additional information Centres must have the physical resources to successfully implement the programme including appropriately equipped and updated Art and Design Studios and Workshops, IT facilities and information and research sources. Centres must provide an appropriate level of access to dedicated general studios and an adequate flexible or open access provision in more specialist areas.

12 9 Unit 2 Stopmotion Animation Level: 2 Credit value: 6 Unit Aim: To introduce an understanding of movement, weight and timing using models to create an animated sequence Learning Outcomes The candidate will: 1 Understand character creation Assessment Criteria The candidate can: 1.1 Create a treatment for an animated work 1.2 Develop a designed character suitable for animation 2 Understand storyboarding 2.1 Produce and develop a storyboard and animatic from narrative 3 Be able to produce animated sequences 3.1 Create animation ready models and sets 3.2 Produce an animated work that demonstrates character 3.3 Describe and assess materials, techniques and conventions involved in the creation of stopmotion animated sequences

13 Units & Indicative Content 10 Indicative content, teaching strategies and learning activities This unit which may be linked with Unit 1 Principles of Animation, is designed to provide a coherent body of knowledge which will enable the candidate to develop stopmotion animation skills to support animation activities. The learning for this unit should be delivered in seminars and workshops. Learners should be encouraged to be open minded in exploring and developing narrative development, storyboarding, a range of model making techniques, camera work and editing practices to be applied to the production of an animated sequence. Learners should understand: The processes necessary to complete an animated sequence with models utilising specific skills These skills should include character development and model fabrication Learners will also have developed skills in camera work (cinematography) and editing. In addition they should understand and demonstrate skills in timing, weight, movement and character. A range of activities might include: Character design Storyboarding Animatic production Model making Camera skills Editing skills Timing for animation. Methods of assessment and evidence of achievement This unit will be internally assessed and moderated through a learner s portfolio of evidence against the unit outcomes and assessment criteria. Evidence is not prescribed. It could typically include: Investigations into stopmotion animation, recorded in note books/journals or blogs, sketchbooks, character references, storyboard Analysis of stopmotion animation, recorded in note books/journals or blogs, visual development sheets, digital material Use of animation theory in support of creative activity, recorded in note books. This list is not exhaustive. Learners should be encouraged to develop the most appropriate evidence to demonstrate their achievement of the unit learning outcomes and assessment criteria. Additional information Centres must have the physical resources to successfully implement the programme including appropriately equipped and updated Art and Design Studios and Workshops, IT facilities and information and research sources. Centres must provide an appropriate level of access to dedicated general studios and an adequate flexible or open access provision in more specialist areas. Centres should adopt a delivery approach which supports the development of their particular learners. The aims and aspirations of all learners, including those with identified special needs, should be considered and appropriate support mechanisms put in place.

14 11 Unit 3 Digital Animation Level: 2 Credit value: 6 Unit Aim: To introduce understanding and skills in the use of a range of programs and practices leading to the production and editing of a digitally animated work Learning Outcomes The candidate will: 1. Understand character design Assessment Criteria The candidate can: 1.1 Create a treatment for an animated work 1.2 Develop a designed character suitable for animation 2. Understand storyboarding 2.1 Produce and develop a storyboard and animatic from a narrative 3. Be able to produce digital animated sequences 3.1 Create animation ready digital designs, artwork and layout 3.2 Produce a digitally animated work that demonstrates character 3.3 Describe and assess digital processes, programs and techniques

15 Units & Indicative Content 12 Indicative content, teaching strategies and learning activities This unit which may be linked with Unit 1 Principles of Animation is designed to provide a coherent body of knowledge which will enable the candidate to develop digital animation skills to support digital animation activities. The learning for this unit should be delivered in seminars and workshops. Learners should be encouraged to be open minded in exploring and developing an understanding of a range of digital animation programs and editing practices to be applied to the production of a digital animated sequence. Learners should understand: The processes necessary to complete an animated sequence with digital techniques utilising specific skills including digitising and rendering They should understand character development, design and layout Learners will also have developed an understanding of the importance of editing In addition they should understand and demonstrate skills in timing, weight, movement and character. A range of activities might include: Character design Storyboarding Animatic production Digital animation exercises in exploring facial expressions, walk, run and jump cycle development Editing skills Photoshop skills Digitising and rendering. Photoshop skills Timing for animation. Methods of assessment and evidenceof achievement This unit will be internally assessed and moderated through a learner s portfolio of evidence against the unit outcomes and assessment criteria. Evidence is not prescribed. It could typically include: Investigations into digital animation recorded in note books/journals or blogs, sketchbooks, character references, storyboards Analysis of digital animation, recorded in: note books/ journals or blogs, visual development sheets, digital material Use of animation theory in support of creative activity, recorded in note books. This list is not exhaustive. Learners should be encouraged to develop the most appropriate evidence to demonstrate their achievement of the unit learning outcomes and assessment criteria. Additional information Centres must have the physical resources to successfully implement the programme including appropriately equipped and updated Art and Design Studios and Workshops, IT facilities and information and research sources. Centres must provide an appropriate level of access to dedicated general studios and an adequate flexible or open access provision in more specialist areas. Centres should adopt a delivery approach which supports the development of their particular learners. The aims and aspirations of all learners, including those with identified special needs, should be considered and appropriate support mechanisms put in place.

16 13 Unit 4 2D Traditional Animation Level: 2 Credit value: 6 Unit Aim: To introduce an understanding of movement, weight and timing and the use of a range of 2D drawn techniques to create an animated sequence Learning Outcomes The candidate will: 1. Understand character design Assessment Criteria The candidate can: 1.1 Create a treatment for an animated work 1.2 Use 2D drawing materials and techniques to produce designs 2. Understand storyboarding 3. Be able to produce 2D drawn animated sequences 2.1 Produce and develop a storyboard and animatic from narrative. 3.1 Create animation ready designs, artwork and layout 3.2 Produce an animated work that portrays character 3.3 Describe and assess 2D drawn materials and techniques involved in the creation of animated sequences

17 Units & Indicative Content 14 Indicative content, teaching strategies and learning activities This unit, which may be linked with Unit 1 Principles of Animation, is designed to provide a coherent body of knowledge which will enable the candidate to develop 2D animation skills to support animation activities. The learning for this unit should be delivered in seminars and workshops. Learners should be encouraged to be open minded in exploring and developing a range of 2D techniques, rostrum work and editing practices to be applied to the production of an animated sequence. Learners should understand: The processes necessary to complete an animated sequence with a range of 2D drawn techniques utilising specific skills These skills should include character development and design, layout Learners will also have developed an understanding of the importance of editing In addition they should understand and demonstrate skills in timing, weight, movement and character. A range of activities might include: Character design Storyboarding Animatic production Drawn animation exercises exploring facial expressions & walk cycle development Editing skills, rostrum camera working and image capturing Photoshop skills, timing for animation Drawing development. Learners should understand how to describe and collate relevant research relating to the 2D Traditional process; the learners should be able to identify complex preparation and procedures to resolve creative solutions (using safe workshop practice). Centres should adopt a delivery approach which supports the development of their particular learners. The aims and aspirations of all learners, including those with identified special needs, should be considered and appropriate support mechanisms put in place. Methods of assessment and evidenceof achievement This unit will be internally assessed and moderated through a learner s portfolio of evidence against the unit outcomes and assessment criteria. The assessment activities for this unit may be combined with those for Unit 1 Principles of Animation, Unit 2 Stopmotion Animation, Unit 3 Digital Animation, Unit 5 Silkscreen Animation, Unit 6 Digital Animation. Evidence is not prescribed. It could typically include: Investigations into 2D traditional drawn animation recorded in note books/journals or blogs, sketchbooks, character references, storyboards Analysis of 2D traditional drawn animation, recorded in note books/journal or blogs, visual development sheets, digital material Use of animation theory in support of creative activity, recorded in note books. This list is not exhaustive. Learners should be encouraged to develop the most appropriate evidence to demonstrate their achievement of the unit learning outcomes and assessment criteria. Additional information Centres must have the physical resources to successfully implement the programme including appropriately equipped and updated Art and Design Studios and Workshops, IT facilities and information and research sources. Centres must provide an appropriate level of access to dedicated general studios and an adequate flexible or open access provision in more specialist areas.

18 15 Unit 5 Animation Software Skills Level: 2 Credit value: 6 Unit Aim: To introduce knowledge, understanding and skills necessary to produce screen prints Learning Outcomes The candidate will: 1. Be able to produce 2D animated sequences Assessment Criteria The candidate can: 1.1 Create digital artwork and materials suitable for 2D animating 1.2 Create animated sequences using 2D animation production methods and digital software 1.3 Describe and assess the programs and practices involved in the creation of 2D animated sequences 2. Be able to produce 3D animated sequences 2.1 Create digital artwork and materials suitable for 3D animating 2.2 Create animated sequences using 3D animation production methods and digital software 2.3 Describe and assess the programs and practices involved in the creation of 3D animated sequences 3. Understand editing processes 3.1 Create a final edited sequence 3.2 Use digital editing software and output sources. 3.3 Describe and assess editing processes and software

19 Units & Indicative Content 16 Indicative content, teaching strategies and learning activities This unit which may be linked with Principles of Animation, is designed to provide a coherent body of knowledge which will enable the candidate to develop software skills to support traditional and digital animation activities. The learning for this unit should be delivered in seminars and workshops. Learners should be encouraged to be open minded in exploring and developing a range of software programs, methods of production and artwork creation. Learners should understand: The importance of research and critical analysis to help improve their understanding of animation creation and editing software The processes necessary create animated assets in 2D and 3D techniques utilising specific skills These skills should include character and background design, modelling, texturing, rigging and key animation tests Learners will also have developed skills in editing, exporting, DVD authoring, Photoshop and other key animation creation programs. A range of activities might include: Artwork creation in a program such as Photoshop Simple animation techniques using programs like Flash or Toon Boom Basic modelling and texturing using programs such as 3Ds Max, Maya or XSI (or similar) Editing techniques file importing/exporting and DVD authoring. Methods of assessment and evidenceof achievement This unit will be internally assessed and moderated through a learner s portfolio of evidence against the unit outcomes and assessment criteria. Evidence is not prescribed. It could typically include: Investigations into animation software uses and methodologies, recorded in note books/journal or blog, sketchbooks Analysis of animation production software, recorded in note books/journal/blog, written analysis and evaluation document Use of animation theory in support of creative activity, recorded in note books. This list is not exhaustive. Learners should be encouraged to develop the most appropriate evidence to demonstrate their achievement of the unit learning outcomes and assessment criteria. Additional information Centres must have the physical resources to successfully implement the programme including appropriately equipped and updated Art and Design Studios and Workshops, IT facilities and information and research sources. Centres must provide an appropriate level of access to dedicated general studios and an adequate flexible or open access provision in more specialist areas. Centres should adopt a delivery approach which supports the development of their particular learners. The aims and aspirations of all learners, including those with identified special needs, should be considered and appropriate support mechanisms put in place.

20 17 Unit 6 Principles of Animation Level: 3 Credit value: 6 Unit Aim: To develop knowledge and understanding of the principles of Animation and the skills used to safely undertake Animation activities Learning Outcomes The candidate will: 1. Understand character creation Assessment Criteria The candidate can: 1.1 Create a bible for a character to be animated 1.2 Develop a designed character suitable for animation 1.3 Use a wide range of materials and approaches to produce designs 2. Understand storyboarding 2.1 Create a storyboard, animatic and line tests 2.2 Develop line tests in preparation for final animation 3. Be able to produce animated sequences 3.1 Prepare artwork and materials suitable for production of an animated sequence 3.2 Create animated sequences using a variety of 2D animation production methods and a range of software 3.3 Analyse and evaluate the processes involved in the creation of animated sequences

21 Units & Indicative Content 18 Indicative content, teaching strategies and learning activities This mandatory unit is designed to provide the learner with a critical understanding of the principles of animation. The learner should also be provided with the knowledge and skills necessary to develop animation skills to support animation activities and, as such, will support learning in units 7, 8, 9, and 10 providing a coherent body of knowledge. The learning for this unit should be delivered in seminars and workshops. Learners should be encouraged to be open minded in exploring and developing a range of drawing and mark making techniques, image capturing, key software skills and animation production methods. Learners should understand: The relevance of research and development to help improve their understanding of the basic principles of animation The processes necessary to complete an animated sequence using 2D techniques utilising specific skills including character development, design and key cyclical animation tests The principles of storyboarding and animatic production Learners will also have developed skills in editing Photoshop and rostrum camera use In addition they should understand and demonstrate skills in timing, weight, movement and character. A range of activities might include: Character design, exploring facial expressions, walk, run and jump cycle development, rostrum camera introduction Photoshop skills Editing Timing for animation Drawing development Cut-out and under the camera work Animation analysis. Centres should adopt a delivery approach which supports the development of their particular learners. The aims and aspirations of all learners, including those with identified special needs, should be considered and appropriate support mechanisms put in place. Methods of assessment and evidence of achievement This unit will be internally assessed and moderated through a learner s portfolio of evidence against the unit outcomes and assessment criteria. Evidence is not prescribed. It could typically include: Investigations into animation principles, recorded in note books/journal or blog, sketchbooks, animation bible Analysis of fundamental movement and its execution, recorded in note books/journal or blog, written analysis and evaluation document, animation produce Use of animation theory in support of creative activity, recorded in note books. This list is not exhaustive. Learners should be encouraged to develop the most appropriate evidence to demonstrate their achievement of the unit learning outcomes and assessment criteria. Additional information Centres must have the physical resources to successfully implement the programme including appropriately equipped and updated Art & Design Studios and Print Workshops, IT facilities and information and research sources. Centres must provide an appropriate level of access to dedicated general studios and an adequate flexible or open access provision in more specialist areas.

22 19 Unit 7 Stopmotion Animation Level: 3 Credit value: 6 Unit Aim: To develop an understanding of, and skills in movement, weight and timing using a range of model techniques to create an animated work Learning Outcomes The candidate will: 1. Understand character design Assessment Criteria The candidate can: 1.1 Create a treatment for an animated work 1.2 Develop a designed character suitable for animation 2. Understand narrative 2.1 Create and develop a working narrative 3. Understand storyboarding 4. Be able to produce animated sequences 3.1 Produce and develop an annotated storyboard and animatic from their narrative 4.1 Create animation ready models and sets 4.2 Produce an animated work that demonstrates character 4.3 Analyse and evaluate materials, techniques and conventions involved in the creation of stopmotion animated sequences

23 20 Indicative content, teaching strategies and learning activities This unit, which may be linked with Unit 1 Principles of Animation, is designed to provide a coherent body of knowledge which will enable the candidate to develop stopmotion animation skills to support animation activities. The learning for this unit should be delivered in seminars and workshops. Learners should be encouraged to be open minded in exploring and developing narrative development, storyboarding, a range of model making techniques, rudimentary lighting, camera work and editing practices to be applied to the production of an animated sequence. Learners should understand: The processes necessary to complete an animated sequence with models utilising specific skills including character development, model, puppet and set fabrication Learners will also have developed skills in lighting, camera work (cinematography) and editing. In addition they should understand and demonstrate skills in timing, weight, movement and character. A range of activities might include: Character design Storyboarding Animatic production Model and puppet making Set building Lighting Camera skills Editing skills Performance workshops Timing for animation. Centres should adopt a delivery approach which supports the development of their particular learners. The aims and aspirations of all learners, including those with identified special needs, should be considered and appropriate support mechanisms put in place. Methods of assessment and evidence of achievement This unit will be internally assessed and moderated through a learner s portfolio of evidence against the unit outcomes and assessment criteria. Evidence is not prescribed. It could typically include: Investigations into stopmotion animation, recorded in sketchbooks, character references, storyboards and treatment Analysis of stopmotion animation and its creation, recorded in visual development sheets, digital material (research through YouTube etc) Use of animation theory in support of creative activity, recorded in note books. This list is not exhaustive. Learners should be encouraged to develop the most appropriate evidence to demonstrate their achievement of the unit learning outcomes and assessment criteria. Additional information Centres must have the physical resources to successfully implement the programme including appropriately equipped and updated Art and Design Studios and Workshops, IT facilities and information and research sources. Centres must provide an appropriate level of access to dedicated general studios and an adequate flexible or open access provision in more specialist areas.

24 21 Unit 8 Digital Animation Level: 3 Credit value: 6 Unit Aim: To develop understanding and skills in the use of a range of programs and practices leading to the production and editing of a digitally animated work Learning Outcomes The candidate will: 1. Understand character design Assessment Criteria The candidate can: 1.1 Create a treatment for an animated work 1.2 Develop a designed character suitable for animation 2. Understand narrative 2.1 Create and develop a working narrative 3. Understand storyboarding 3.1 Produce and develop a storyboard, guide soundtrack and animatic from their narrative 4. Be able to produce digital animated sequences 4.1 Create animation ready digital designs, artwork and layout 4.2 Produce an digitally animated work that demonstrates character 4.3 Analyse and evaluate digital processes, programs and techniques

25 Units & Indicative Content 22 Indicative content, teaching strategies and learning activities This unit which may be linked with Unit 1 Principles of Animation, is designed to provide a coherent body of knowledge which will enable the candidate to develop digital animation skills to support digital animation activities. The learning for this unit should be delivered in seminars and workshops. Learners should be encouraged to be open minded in exploring and developing an understanding of a range of digital animation programs and editing practices to be applied to the production of a digital animated sequence. Learners should understand: The processes necessary to complete an animated sequence with digital techniques utilising specific skills including digitising and rendering Character development, design and layout Learners will also have developed an understanding of the importance of editing In addition they should understand and demonstrate skills in timing, weight, movement and character. A range of activities might include: Character design Storyboarding Animatic production Digital animation exercises n exploring facial expressions, walk, run and jump cycle development Editing skills Photoshop skills Digitising and rendering Photoshop skills Timing for animation. Centres should adopt a delivery approach which supports the development of their particular learners. The aims and aspirations of all learners, including those with identified special needs, should be considered and appropriate support mechanisms put in place. Methods of assessment and evidenceof achievement This unit will be internally assessed and moderated through a learner s portfolio of evidence against the unit outcomes and assessment criteria. Evidence is not prescribed. It could typically include: Investigations into digital animation recorded in: note books/journals/blogs, sketchbooks, character references, storyboards Analysis of digital animation, recorded in note books/ journals/logs, visual development sheets, digital material Use of animation theory in support of creative activity, recorded in note books. This list is not exhaustive. Learners should be encouraged to develop the most appropriate evidence to demonstrate their achievement of the unit learning outcomes and assessment criteria. Additional information Centres must have the physical resources to successfully implement the programme including appropriately equipped and updated Art and Design Studios and Workshops, IT facilities and information and research sources. Centres must provide an appropriate level of access to dedicated general studios and an adequate flexible or open access provision in more specialist areas.

26 23 Unit 9 2D Traditional Animation Level: 3 Credit value: 6 Unit Aim: To develop an understanding and skills in movement, weight and timing and the use of drawing to create an animated work Learning Outcomes The candidate will: 1. Understand character design Assessment Criteria The candidate can: 1.1 Create and develop a treatment for an animated work 1.2 Use a wide range of 2D drawing materials and techniques to produce designs 2. Understand narrative 2.1 Create and develop a working narrative 3. Understand storyboarding 4. Be able to produce 2D drawn animated sequences 3.1 Produce and develop a storyboard, guide soundtrack and animatic from their narrative 4.1 Create animation ready designs, artwork and layout 4.2 Produce an animated work that portrays character 4.3 Analyse and evaluate 2D drawn materials and techniques involved in the creation of animated sequences

27 Units & Indicative Content 24 Indicative content, teaching strategies and learning activities This unit which may be linked with Principles of Animation, is designed to provide a coherent body of knowledge which will enable the candidate to develop 2D drawn traditional animation skills to support animation activities. The learning for this unit should be delivered in seminars and workshops. Learners should be encouraged to be open minded in exploring and developing a range of 2D drawn techniques, walk and run cycles, rostrum work and editing practices to be applied to the production of an animated sequence. Learners should understand: The processes necessary to complete an animated sequence with a range of 2D drawn techniques utilising specific skills These skills should include character development and design, layout Learners will also have developed skills in editing and art direction In addition they should understand and demonstrate skills in timing, weight, movement and character. A range of activities might include: Character design Exploring facial expressions Walk, run and jump cycle development Drawn animation exercises Rostrum camera introduction Storyboarding Animatic production Editing skill Photoshop skills Timing for animation Drawing development. Centres should adopt a delivery approach which supports the development of their particular learners. The aims and aspirations of all learners, including those with identified special needs, should be considered and appropriate support mechanisms put in place. Methods of assessment and evidenceof achievement This unit will be internally assessed and moderated through a learner s portfolio of evidence against the unit outcomes and assessment criteria. Evidence is not prescribed. It could typically include: Investigations into 2D traditional drawn animation recorded in note books/journals or blogs, sketchbooks, character references, storyboards Analysis of 2D traditional drawn animation and its creation, recorded in note books/journals or blogs, visual development sheets, digital material Use of animation theory in support of creative activity, recorded in note books. This list is not exhaustive. Learners should be encouraged to develop the most appropriate evidence to demonstrate their achievement of the unit learning outcomes and assessment criteria. Additional information Centres must have the physical resources to successfully implement the programme including appropriately equipped and updated Art and Design Studios and Workshops, IT facilities and information and research sources. Centres must provide an appropriate level of access to dedicated general studios and an adequate flexible or open access provision in more specialist areas.

28 25 Unit 10 Animation Software Skills Level: 3 Credit value: 6 Unit Aim: To develop an understanding and skills in the use of a range of programs and practices leading to the production and editing of simple digital animation Learning Outcomes The candidate will: 1. Be able to produce 2D animated sequences Assessment Criteria The candidate can: 1.1 Create digital artwork and materials suitable for 2D animating 1.2 Create animated sequences using a variety of 2D animation production methods and a range of digital software 1.3 Analyse and evaluate the programs and practices involved in the creation of 2D animated sequences 2. Be able to produce 3D animated sequences 2.1 Create digital artwork and materials suitable for 3D animating 2.2 Create animated sequences using a variety of 3D animation production methods and a range of digital software 2.3 Analyse and evaluate the programs and practices involved in the creation of 3D animated sequences 3. Understand editing processes 3.1 Create final edited sequence 3.2 Use a range of digital editing software and output sources 3.3 Analyse and evaluate editing processes and software

29 Units & Indicative Content 26 Indicative content, teaching strategies and learning activities This unit which may be linked with Unit 1 Principles of Animation, is designed to provide a coherent body of knowledge which will enable the candidate to develop software skills to support traditional and digital animation activities. The learning for this unit should be delivered in seminars and workshops. Learners should be encouraged to be open minded in exploring and developing a range of software programs, methods of production and artwork creation. Learning may be delivered through: lectures, discussions, workshops, demonstrations, educational visits or other supporting events. Learners should understand: The importance of research and critical analysis to help improve their understanding of animation creation and editing software The processes necessary create animated assets in 2D and 3D techniques utilising specific skills These skills should include character and background design, modelling, texturing, rigging and key animation tests Learners will also have developed skills in editing, exporting, DVD authoring, Photoshop and other key animation creation programs. A range of activities might include: Artwork creation in a program such as Photoshop Simple animation techniques using programs like Flash or Toon Boom Basic modelling and texturing using programs such as 3Ds Max, Maya or XSI (or similar) Editing techniques file importing/exporting and DVD authoring. Centres should adopt a delivery approach which supports the development of their particular learners. The aims and aspirations of all learners, including those with identified special needs, should be considered and appropriate support mechanisms put in place. Methods of assessment and evidenceof achievement This unit will be internally assessed and moderated through a learner s portfolio of evidence against the unit outcomes and assessment criteria. Evidence is not prescribed. It could typically include: Investigations into animation software uses and methodologies, recorded in note books/journal or blog, sketchbooks Analysis of animation production software, recorded in note books/journal or blog, written analysis and evaluation document Use of animation theory in support of creative activity, recorded in note books. This list is not exhaustive. Learners should be encouraged to develop the most appropriate evidence to demonstrate their achievement of the unit learning outcomes and assessment criteria. Additional information Centres must have the physical resources to successfully implement the programme including appropriately equipped and updated Art and Design Studios and Workshops, IT facilities and information and research sources. Centres must provide an appropriate level of access to dedicated general studios and an adequate flexible or open access provision in more specialist areas.

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31 University of the Arts London Awarding Body 16 John Islip Street London SW1P 4JU United Kingdom Nick Juba Director Telephone Helen Roberts Operations Manager Telephone Ross Anderson Quality Maanger Telephone version 3.0 November 2012.

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