INTERNAL STRUCTURE AND FUNCTIONING OF THE CPU
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1 Datorarkitektur I Fö 6/7-1 Datorarkitektur I Fö 6/7-2 Internal Structure of the CPU INTERNAL STRUCTURE AND FUNCTIONING OF THE CPU 1. Internal Structure of the CPU CPU System Bus 2. Register Organization 3. The Instruction Cycle 4. Instruction Pipelining 5. Pipeline Hazards ALU Control Unit Registers IR PC Control Lines Data Lines Address Lines 6. Structural Hazards Internal CPU Bus 7. Data Hazards 8. Control Hazards Datorarkitektur I Fö 6/7-3 Datorarkitektur I Fö 6/7-4 Register Organization The set of registers within the CPU represents the top level of the memory hierarchy inside the computer system - User visible registers: can be accessed by assembly language programmers. - Control and Status registers: used by the Control Unit to control the operation of the CPU; not directly accessible by the programmer. User Visible Registers Some architectures provide a set of registers which can be used without restrictions as operands for any opcode and as address registers; these are so called general-purpose registers. Often the architecture creates a separation between: - data registers: can be used to hold only data. Some architectures impose restrictions to the use of data registers: for example there can be disjoint sets of registers for integer and for floating point computation. - address registers: registers used only for address representation and computation: base registers, index registers, stack pointer, etc. In some architectures address registers can be specialized for some of the previous functions. Some Trade-offs A large number of general purpose registers large number of bits for encoding register operands; specialization of registers reduces this need. Too small number of registers creates problems to the programmer and leads to an increased memory traffic. The number of general-purpose or data registers is often between RISC processors often have a very large number of registers (~ 100). Control and Status Registers Program Counter (PC): holds the address of the instruction to be fetched. Instruction Register (IR): holds the last instruction fetched. Memory Address Register (MAR): holds the address of a memory location that is to be read or written. Memory Buffer Register (MBR): holds the data to be written to memory or the data most recently read. Program Status Word (PSW): Condition Code Flags + other bits defining the status of the CPU (interrupt enabled/disabled, supervisor, etc.)
2 Datorarkitektur I Fö 6/7-5 Datorarkitektur I Fö 6/7-6 The Instruction Cycle Some Examples of Register Organizations Z8000: 16 General purpose registers; no restrictions in use Fetch instruction FI Intel 80X86, Pentium: 4 Data registers 4 Index&address registers 4 Base (segment) registers Some of the Address registers can also be used for general purpose PowerPC: 2 groups of General purpose registers, each of 32 registers; one group is for integer (fixed point) computation, the other one for floating point computation. Decode Fetch operand Execute instruction DI - Calculate operand address (CO) - Fetch operand (FO) - Execute instruction (EI) - Write back operand (WO) Datorarkitektur I Fö 6/7-7 Datorarkitektur I Fö 6/7-8 Instruction Pipelining Acceleration by Pipelining Instruction execution is extremely complex and involves several operations which are executed successively (see slide 6). This implies a large amount of hardware, but only one part of this hardware works at a given moment. Pipelining is an implementation technique whereby multiple instructions are overlapped in execution. This is solved without additional hardware but only by letting different parts of the hardware work for different instructions at the same time. The pipeline organization of a CPU is similar to an assembly line: the work to be done in an instruction is broken into smaller steps (pieces), each of which takes a fraction of the time needed to complete the entire instruction. Each of these steps is a pipe stage (or a pipe segment). Pipe stages are connected to form a pipe: Stage 1 Stage 2 Stage n Two stage pipeline: Instr. i Instr. i+5 Instr. i+6 FI: fetch instruction EI: execute instruction We consider that each instruction takes execution time T ex. Execution time for the 7 instructions, with pipelining: (T ex /2)*8= 4*T ex The time required for moving an instruction from one stage to the next: a machine cycle (often this is one clock cycle). The execution of one instruction takes several machine cycles as it passes through the pipeline.
3 Datorarkitektur I Fö 6/7-9 Datorarkitektur I Fö 6/7-10 Acceleration by Pipelining (cont d) Six stage pipeline (see also slide 6): FI: fetch instruction FO: fetch operand DI: decode instruction EI: execute instruction CO: calculate operand address WO:write operand Instr. i Instr. i+5 Instr. i+6 Acceleration by Pipelining (cont d) Apparently a greater number of stages always provides better performance. However: - a greater number of stages increases the overhead in moving information between stages and synchronization between stages. - with the number of stages the complexity of the CPU grows. - it is difficult to keep a large pipeline at maximum rate because of pipeline hazards and Pentium: five-stage pipeline for integer instr. eight-stage pipeline for FP instr. PowerPC: four-stage pipeline for integer instr. six-stage pipeline for FP instr. Execution time for the 7 instructions, with pipelining: (T ex /6)*12= 2*T ex After a certain time (N-1 cycles) all the N stages of the pipeline are working: the pipeline is filled. Now, theoretically, the pipeline works providing maximal parallelism (N instructions are active simultaneously). Datorarkitektur I Fö 6/7-11 Datorarkitektur I Fö 6/7-12 Pipeline Hazards Pipeline hazards are situations that prevent the next instruction in the instruction stream from executing during its designated clock cycle. The instruction is said to be stalled. When an instruction is stalled, all instructions later in the pipeline than the stalled instruction are also stalled. Instructions earlier than the stalled one can continue. No new instructions are fetched during the stall. Structural Hazards Structural hazards occur when a certain resource (memory, functional unit) is requested by more than one instruction at the same time. Instruction ADD R4,X fetches in the FO stage operand X from memory. The memory doesn t accept another access during that cycle. Types of hazards: 1. Structural hazards 2. Data hazards 3. Control hazards ADD R4,X stall Penalty: 1 cycle Certain resources are duplicated in order to avoid structural hazards. Functional units (ALU, FP unit) can be pipelined themselves in order to support several instructions at a time. A classical way to avoid hazards at memory access is by providing separate data and instruction caches.
4 Datorarkitektur I Fö 6/7-13 Datorarkitektur I Fö 6/7-14 Data Hazards We have two instructions, I1 and I2. In a pipeline the execution of I2 can start before I1 has terminated. If in a certain stage of the pipeline, I2 needs the result produced by I1, but this result has not yet been generated, we have a data hazard. Data Hazards (cont d) Some of the penalty produced by data hazards can be avoided using a technique called forwarding (bypassing). from register or memory from register or memory I1: MUL R2,R3 R2 R2 * R3 I2: R1 R1 + R2 bypass path MUX ALU MUX bypass path MUL R2,R3 FI DI CO stall stall FO EI WO FI DI COFO EI WO Before executing its FO stage, the ADD instruction is stalled until the MUL instruction has written the result into R2. Penalty: 2 cycles to register or memory The ALU result is always fed back to the ALU input. If the hardware detects that the value needed for the current operation is the one produced by the previous operation (but which has not yet been written back) it selects the forwarded result as the ALU input, instead of the value read from register or memory. MUL R2,R3 FI DI CO stall FO EI WO After the EI stage of the MUL instruction the result is available by forwarding. The penalty is reduced to one cycle. Datorarkitektur I Fö 6/7-15 Datorarkitektur I Fö 6/7-16 Control Hazards Control hazards are produced by branch instructions. Unconditional branch BR TARGET TARGET BR TARGET target target+1 Penalty: 3 cycles After the FO stage of the branch instruction the address of the target is known and it can be fetched FI stall stall The instruction following the branch is fetched; before the DI is finished it is not known that a branch is executed. Later the fetched instruction is discarded Control Hazards (cont d) Conditional branch R1 R1 + R2 BEZ TARGET branch if zero instruction i TARGET Branch is taken At this moment, both the condition (set by ADD) and the target address are known. BEZ TARGET target Penalty: 3 cycles Branch not taken BEZ TARGET instr i+1 Penalty: 2 cycles FI stall stall At this moment the condition is known and instr+1 can go on. FI stall stall DI COFO EI WO
5 Datorarkitektur I Fö 6/7-17 Datorarkitektur I Fö 6/7-18 Summary Control Hazards (cont d) With conditional branch we have a penalty even if the branch has not been taken. This is because we have to wait until the branch condition is available. Branch instructions represent a major problem in assuring an optimal flow through the pipeline. Several approaches have been taken for reducing branch penalties (see slides of the following lecture). The main components of the CPU are: Control Unit, ALU and Register set. They are interconnected through the internal CPU Bus. Interconnection with external modules is through the System Bus. Control signals issued by the Control Unit coordinate the functionality and data flow inside the CPU and between CPU and external modules. The register set id the top level of the memory hierarchy. Only a part of the registers is user visible. User visible registers can be general-purpose or specialised. Instructions are executed by the CPU as a sequence of steps. Instruction execution can be substantially accelerated by instruction pipelining. A pipeline is organized as a succession of N stages. At a certain moment N instructions can be active inside the pipeline. Keeping a pipeline at its maximal rate is prevented by pipeline hazards. Structural hazards are due to resource conflicts. Data hazards are produced by data dependencies between instructions. Control hazards are produced as consequence of branch instructions
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