Oculus Store Art Guidelines. Last updated 6/22/16
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1 Oculus Store Art Guidelines Last updated 6/22/16
2 We require a variety of artwork so that your content looks beautiful and compelling across the Oculus ecosystem. Oculus Store Art Guidelines 2
3 Overview This document will cover all aspects of asset production to have the highest potential of visibility and presentation to your audience Asset Matrix Logo Icon Store Cover Art Product Detail Page (PDP) Art - Hero Art Product Detail Page (PDP) Screenshots Preview Video Cubemap Oculus Store Art Guidelines 3
4 01 Asset Matrix Oculus Store Art Guidelines 4
5 Asset Matrix Visual Guidelines Summary The asset matrix helps you quickly review all required art assets at a glance. Oculus Store Art Guidelines 5
6 Logo (PNG-24/32) Required 1. Fixed Height: 1440px Max Width: 9000px Icon Art (PNG-24/32) Required x512px Store Cover Art (PNG-24/32 ) Required 1. Landscape (16:9) x1440px 2. Square (1:1) x1440px 3. Portrait (7:10) x1440px 4. VR Landscape (3:1) x360px Oculus Store Art Guidelines 6
7 PDP Art (PNG-24/32 ) Required 1. Hero Art (10:3) 3000x900px 2. Screenshots (16:9) x1440px x 5 Preview Video (MP4/H.264/AAC) Optional 1. Min: 1080p ~ Max: 2k Video Cover (PNG-24/32) Optional 2. Landscape (16:9) x1440px x 5 Cubemap (PNG-24/32) Optional 1024px 1. Cubemap - 12,288 x 2048px Oculus Store Art Guidelines 7
8 02 Logo (Required) Oculus Store Art Guidelines 8
9 Logo Visual Guidelines Summary The logo is an important mark that allows your audience to quickly recognize your content and get a sense for your visual brand. Maintaining legibility of your logo across all sizes is crucial for leaving users with a lasting impression. Oculus Store Art Guidelines 9
10 Logo Visual Guidelines Examples Logo Guidelines Before submitting your logo be sure to check the following core guidelines. 01. Legibility Legibility is key in communicating your content's title to your audience. Keep your logo simple and recognizable while maintaining legibility. 02. Contrast There may be times when you won't have control over what is behind the logo. Your logo should be contrast proof to maintain legibility regardless of the background treatment. 03. Scaling With automatic scaling applied, be sure your logo maintains legibility across various sizes. Oculus Store Art Guidelines 10
11 Logo Visual Guidelines Example Preparing Your Logo The logo must be placed on a canvas that is 1440px tall. Once the height is set, the canvas must be cropped from edge to edge. Max Width: 9000px Due to rendering issues in Unity, add a 1px padding around the logo. 1440px Example: If your logo size is 1438x800 then your canvas size will be 1440x802px. This would leave an unused 1px padding around the logo while maintaining the fixed height of 1440px. Logo Padding Canvas Size 1438x800px (Example Logo Size) + 1px padding = 1440x802px (Example Canvas Size) Oculus Store Art Guidelines 11
12 Logo Visual Guidelines Store Feature on PC Store Product Detail Page in VR Placement Here are some examples of how the logo will be applied to our store. OCULUS EXCLUSIVE Explore this bustling and zany town where anything can happen. $19.99 Oculus Store Art Guidelines 12
13 Logo Visual Guidelines Submission Requirements Max Width: 9000px Please save the following asset in a PNG-24/32 file. Asset Size: File Types: Max Width: 9000px Production File - PNG-24/32 Height: 1440px Fixed 1440px *Production file must be submitted with transparency enabled. Oculus Store Art Guidelines 13
14 03 Icon (Required) Oculus Store Art Guidelines 14
15 Icon Art Visual Guidelines Summary Paper Town Much like your logo, the iconography should represent your VR experience and its visual style, but should also maintain legibility as it scales. The icon art is used for our mobile application managers and desktop shortcuts. Oculus Store Art Guidelines 15
16 Icon Art Visual Guidelines Icon Guidelines Before submitting your icon art be sure to check the following core guidelines. Square corners No transparencies Scalability No rounded corners No transparencies 01. Square Corners The corners of the icon art should be squared and not rounded. 02. No Transparencies The icon art should be a solid filled asset and must not have any transparencies. 03. Scaling Be sure your icon art maintains legibility across various sizes. You may have to reduce visual elements as you scale down. This is further explained in the submission requirements. Oculus Store Art Guidelines 16
17 Icon Art Visual Guidelines PC Desktop Shortcut Icon Mobile Application Manager Placement Here are some examples of how the icon art will be applied. Paper Town Oculus Store Art Guidelines 17
18 Icon Art Visual Guidelines Submission Requirements Please save the following asset in a PNG-24/32 file. Asset Size: File Type: Square (1:1) - 512x512px Production File - PNG-24/32 512x512 Oculus Store Art Guidelines 18
19 04 Store Cover Art (Required) Oculus Store Art Guidelines 19
20 Cover Art Visual Guidelines Summary Cover art is the main asset category used to merchandise and locate your content for mobile, desktop, and VR. Ensuring the legibility of your brand mark in addition to creating a compelling composition will have a positive impact on the success of your VR content within the Oculus ecosystem. We require a variety of sizes and formats so that your content can be featured throughout our 2D and VR platforms. Oculus Store Art Guidelines 20
21 Cover Art Visual Guidelines Composition Good Be mindful of overall composition; compelling cover art promotes the most visually descriptive elements of your content while balancing the visual weight of a recognizable logo. Composition guidelines: Legibility Bad Contrast Placement Scalability Bad Legibility Bad contrast Bad Placement Not Scalable Oculus Store Art Guidelines 21
22 Cover Art Visual Guidelines Safe Area The bottom 25% of your cover art should be reserved as the bleed area for metadata overlays. Key focal points of the art should be in the safe area section. $ % Safe Area The safe area rule applies to the following art assets: 1. Landscape (16:9) x1440px 2. Square (1:1) x1440px 3. Portrait (7:10) x1440px $ % Bleed *The VR Landscape asset (3:1) is exempt from this safe area rule. Oculus Store Art Guidelines 22
23 Cover Art Visual Guidelines Store on PC Store on Mobile Placement Here are some examples of how the various asset sizes will be applied to our store. Store in VR Library in VR Oculus Store Art Guidelines 23
24 Cover Art Visual Guidelines Submission Requirements 1. Landscape Please save each of the following assets in a PNG-24/32 file. Asset Sizes: 1. Landscape (16:9) x1440px 2. Square (1:1) x1440px 3. Portrait (7:10) x1440px 2. Square 3. Portrait 4. VR Landscape (3:1) x360px File Types: Production File - PNG-24/32 Please be sure to maintain the legibility of your logo across each asset size. 4. VR Landscape Oculus Store Art Guidelines 24
25 05 PDP Art - Hero Image (Required) Oculus Store Art Guidelines 25
26 Product Detail Page Art Visual Guidelines Summary High quality artwork that further illustrates the look and feel of your content beyond it s cover art. The hero image asset is used on the product detail page (PDP) - where the user evaluates and eventually purchases your VR content. Oculus Store Art Guidelines 26
27 Product Detail Page Art Visual Guidelines Composition The hero image asset is designed to work with very wide and very narrow viewport sizes. The left and right portion of the image (23% on each side) should be reserved as bleed area to accommodate viewport resizing. Focal Point 23% Bleed (16:9) 23% Bleed These areas should contain less important parts of your composition. The remaining space in the image should be occupied by the focal point of your composition. Oculus Store Art Guidelines 27
28 Product Detail Page Art Visual Guidelines Product Detail Page on PC Placement Here is an examples of how the hero image asset will be applied to our store. Oculus Store Art Guidelines 28
29 Product Detail Page Art Visual Guidelines 3000px Submission Requirements Please save the following asset in a PNG-24/32 file. Asset Size: Rectangle (10:3) x900px CONTENT FOCUS BLEED 900px File Types: Production File - PNG-24/32 700px 1600px 700px Oculus Store Art Guidelines 29
30 06 PDP Art - Screenshots (Required) Oculus Store Art Guidelines 30
31 Gallery Images Visual Guidelines Summary In-app previews support your VR experience. Each preview image should represent a unique aspect of your game or app. Oculus Store Art Guidelines 31
32 Gallery Images Visual Guidelines Composition When creating a preview image (often times a simple high resolution screenshot of your VR experience in action) be sure to have a clear focal point for the image. Each preview image should clearly highlight a compelling value proposition of your VR content. Example: This preview image s composition is heavy in the center, where the action is. Oculus Store Art Guidelines 32
33 Gallery Images Visual Guidelines Store Product Detail Page on PC Store Product Detail Page on Mobile Placement Here are some examples of how the preview art assets will be applied to our store. Store Product Detail Page in VR Oculus Store Art Guidelines 33
34 Gallery Images Visual Guidelines Landscape (16:9) Submission Requirements Please save 5 unique preview images in a PNG-24/32 file. Asset Size: File Type: Landscape (16:9) x1440px Production File - PNG-24/32 x 5 Oculus Store Art Guidelines 34
35 07 Preview Videos (Optional) Oculus Store Art Guidelines 35
36 Gallery Video Visual Guidelines Summary The preview video is the supporting 2D video for your VR experience. This video should highlight the key moments of your app or game. Oculus Store Art Guidelines 36
37 Gallery Video Visual Guidelines Video Guidelines The preview video should be direct and straight to the point while narrating your content s experience/gameplay. Guidelines: Keep video 1 to 2 mins max Highlight key features Oculus Store Art Guidelines 37
38 Gallery Video Visual Guidelines Video Cover Art Guidelines Be mindful of overall composition; compelling video cover art promotes the most visually descriptive frame of your video content. Guidelines: Do not include app logo Do not include 3rd party marketplace logos Do not include text Oculus Store Art Guidelines 38
39 Gallery Video Visual Guidelines Store Product Detail Page on PC Store Product Detail Page on Mobile Placement Here are some examples of how the preview video will be applied to our store. Store Product Detail Page in VR Oculus Store Art Guidelines 39
40 Preview / Gallery Video Visual Guidelines Submission Requirements Please save the video in MP4/H.264/AAC format. Asset Size: File Type: Min: 1080p ~ Max: 2k Production File - MP4/H.264/AAC mp4 Please save the following video cover art in a PNG-24/32 file. Asset Size: File Type: Landscape (16:9) x1440px Production File - PNG-24/32 png Oculus Store Art Guidelines 40
41 08 Cubemap (Optional) Oculus Store Art Guidelines 41
42 Cubemap Visual Guidelines PY Summary PZ PX Cubemaps provides an immersive way for users to preview content inside of the Oculus VR Store. We recommend that you capture the cubemap from a scene that best represents your game, application, or experience. NX NZ * A cubemap is not required but highly recommended. NY Oculus Store Art Guidelines 42
43 Cubemap Visual Guidelines Cubemap in VR Composition Keep in mind that the GUI will be present at all times. To avoid conflicting overlaps with the GUI, treat the center image (PZ) as the bleed area of the cubemap and keep visual complexity to a minimum. Cubemap exported to PNG 1024px Bleed Area PX NX PY NY PZ NZ Oculus Store Art Guidelines 43
44 Cubemap Visual Guidelines Exploded view to illustrate the construction of the Cubemap Cubemap Construction To generate a cubemap in Unity or Unreal Engine, follow the instructions below: PY Unity: Learn more Unreal Engine: Learn more PZ PX The Oculus cubemap will be a single image, stitching together the following faces: Front (PZ) Back (NZ) Left (PX) Right (NX) Up (PY) Down (NY) NX NZ NY Oculus Store Art Guidelines 44
45 Cubemap Visual Guidelines Placement Here is an examples of how the cubemap asset will be applied to our store. Oculus Store Art Guidelines 45
46 Cubemap Visual Guidelines Submission Requirements 12,288px Please save the following asset in a PNG-24/32 file. Asset Sizes: Cubemap - 12,288 x 2048px 1024px 2,048px File Types: Production File - PNG-24/32 Uncompressed PX NX PY NY PZ NZ Oculus Store Art Guidelines 46
47 Thank You
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