3D Game Development Intro to Game

Size: px
Start display at page:

Download "3D Game Development Intro to Game"

Transcription

1 3D Game Development Intro to Game Engines Jay Urbain, Ph.D. SE3250 OpenGL Programming Guide:

2 Game engine System designed for the creation and development ofvideo games. Software framework for developers. Core functionality: rendering engine for 2D or 3D graphics physics engine for collision detection/response Sound Scripting Animation AI Networking, streaming, memory management, threading, localizationsupport, and ascene graph.

3 Game engine The process ofgame developmentis often economized, in large part, by reusing/adapting the same game engine to create different games. Select appropriate Game Engine from engine attributes (previous slide). Use Java Monkey (jme3) as exemplar.

4 jmonkeyengine(jme) Game engine made for 3D development. Usesshadertechnology extensively. jmonkeyengineis written injavaand useslwjglas its default renderer. OpenGL 2 through OpenGL 4 is fully supported. jmonkeyengine is a collection of libraries, making it a lowlevelgame development tool. Coupled with anidelike the officialjmonkeyengine 3 SDKit becomes a higher level game development environment with multiple graphical components (NetBeans).

5 3D Graphics and Audio OpenGLis the Open Graphics Library, a platform-independent specification for rendering 2D/3D computer graphics. Alternatively, Microsoft XNAis a set of tools and runtime environment for video game development and management. XNA is based on.net Compact Framework2.0 for Xbox 360 development and.net Framework 2.0 on Windows. For Java, there are two implementations of OpenGL-based renderers: Lightweight Java Game Library (LWJGL) jme3 uses lwjgl. Java OpenGL (JOGL) OpenALis the Open Audio Library, a platform-independent 3D audio API.

6 jme-context, Display, Renderer Contextmakes settings, renderer, timer, input and event listeners, display system, accessible to a game. Display Systemis what draws the custom JME window (instead of Java Swing). TheInput Systemis the component that lets you respond to user input: Mouse clicks and movements, keyboard presses, and joystick motions. TheRendereris what does all the work of calculating how to draw the 3D scenegraphto the 2D screen. TheShaderis a programmable part of the rendering pipeline.

7 Scene Graph Objects in a virtual space. Virtual space where your game appears. Objects in the scene graph are called spatials. Spacials have a translation (location), rotation, and scale. Locations in the scene graph are defined using X, Y, and Z Locations in the scene graph are defined using X, Y, and Z coordinates.

8 Three Dimensions

9 Translation

10 Rotation

11 Rotation

12 Geometry A geometry is the type of spatial that is visible on the screen. A geometry has a mesh to define its form and a material to define its appearance.

13 Geometry A geometry is the type of spatial that is visible on the screen. A geometry has a mesh to define its form and a material to define its appearance. Geometry with and without material color.

14 Nodes Spacial that can have other spatials as children, i.e., a collection. Children of the node are moved and rotated relative to their parent node. The scene graph uses a base root node that all spatialsare connected to.

15 Nodes Spacial that can have other spatials as children, i.e., a collection. Children of the node are moved and rotated relative to their parent node. The scene graph uses a base root node that all spatialsare connected to.

16 Nodes and Geometries

17 Translate Geometry

18 Child Geometry Relative to Node

19 Translate Node

20 Translate Node

21 Rotate Node

22 Rotate Geometry (child object)

23 Rotate Geometry

24 Rotate Node about Z-Axis

25 Scale Node

26 Scale Node

27 Scale Child

28 Scale Child

29 Organizing with Nodes

30 Geometry -Polygon, Mesh, Vertex Most visible objects in a 3D scene are made up of polygon meshes game characters, terrains, buildings, etc. A meshis a grid-like structure that represents a complex shape. Mathematically simple to render in real time, and detailed enough to be recognizable. Every shapeis reduced to a number of connected polygons, usually triangles; including round surfaces. Polygons' corner points are called vertices. Every vertex is positioned at a coordinate, all vertices together describe the outline of the shape. Create 3D meshes in tools called mesh editors, e.g in Blender, Maya. jme can load finished meshes (models) and arrange them in scenes.

31 Materials: Color, Lighting/Shading Color" is part of an object's light reflection. Our brain uses shading and reflecting properties to infer an object's shape and material. Differentiate chalk & milk, skin & paper, water & plastic. Ambient color The uniform base color of the mesh what it looks like when not influenced by any light source. Usually similar to the Diffuse color. Min. color you need for an object to be visible. Diffuse color Base color of the mesh plus shattered light and shadows that are caused by a light source. Usually similar to the Ambient color.

32 No light source material color Ambient Lighting

33 Light Sources -Emissive color Emissive color The color of light emitted by a light source or glowing material. Only glowing materials such as lights have an emissive color, normal objects don't have this property. Often white (sun light).

34 Light Sources -Reflections Reflections: Shininess Degree of shininess of a surface. Shiny objects have small, clearly outlined specular highlights. (E.g. glass, water, silver) Normal objects have wide, blurry specular highlights. (E.g. metal, plastic, stone, polished materials). Uneven objects are not shiny and have no specularhighlights. (E.g. cloth, paper, wood, snow).

35 Light Sources -Reflections Reflections: Specular Color If the material is shiny, then the SpecularColor is the color of the reflected highlights. Usually the same as the emissive color of the light source (e.g. white). You can use colors to achieve special speculareffects, such as metallic or iridescent reflections. Non-shiny objects have a black specular color.

36 Materials: Textures Simplest case: object has one texture, the Color Map, loaded from one image file. The more information you provide to the Color Map, the higher the degree of detail and realism. Whether you want photo-realistic rendering or "toon" rendering (Cel Shading), everything depends on the quality of your materials and textures. Modern 3D graphics use several layers of information to describe one material, each mapped layer is a texture.

37 Color Map / Diffuse Map A plain image file or a procedural texture that describes an object's visible surface. The image can have alpha channels for transparency. A Color Map is the minimum texture.you can map more textures as optional improvements. Color Maps are unshaded. The same is called Diffuse Map in a Phong-illuminated material, because this texture defines the basic colors of light that are diffused by this object.

Java game programming. Game engines. Fayolle Pierre-Alain

Java game programming. Game engines. Fayolle Pierre-Alain Java game programming Game engines 2010 Fayolle Pierre-Alain Plan Some definitions List of (Java) game engines Examples of game engines and their use A first and simple definition A game engine is a (complex)

More information

IT 386: 3D Modeling and Animation. Review Sheet. Notes from Professor Nersesian s IT 386: 3D Modeling and Animation course

IT 386: 3D Modeling and Animation. Review Sheet. Notes from Professor Nersesian s IT 386: 3D Modeling and Animation course IT 386: 3D Modeling and Animation Review Sheet Sources: Notes from Professor Nersesian s IT 386: 3D Modeling and Animation course Notes from CannedMushrooms on YouTube Notes from Digital Tutors tutorial

More information

Computer Applications in Textile Engineering. Computer Applications in Textile Engineering

Computer Applications in Textile Engineering. Computer Applications in Textile Engineering 3. Computer Graphics Sungmin Kim http://latam.jnu.ac.kr Computer Graphics Definition Introduction Research field related to the activities that includes graphics as input and output Importance Interactive

More information

GUI GRAPHICS AND USER INTERFACES. Welcome to GUI! Mechanics. Mihail Gaianu 26/02/2014 1

GUI GRAPHICS AND USER INTERFACES. Welcome to GUI! Mechanics. Mihail Gaianu 26/02/2014 1 Welcome to GUI! Mechanics 26/02/2014 1 Requirements Info If you don t know C++, you CAN take this class additional time investment required early on GUI Java to C++ transition tutorial on course website

More information

Blender Notes. Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 9 The Game Engine

Blender Notes. Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 9 The Game Engine Blender Notes Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 9 The Game Engine The Blender Game Engine This week we will have an introduction to the Game Engine build

More information

Programming 3D Applications with HTML5 and WebGL

Programming 3D Applications with HTML5 and WebGL Programming 3D Applications with HTML5 and WebGL Tony Parisi Beijing Cambridge Farnham Köln Sebastopol Tokyo Table of Contents Preface ix Part I. Foundations 1. Introduction 3 HTML5: A New Visual Medium

More information

My Materials. In this tutorial, we ll examine the material settings for some simple common materials used in modeling.

My Materials. In this tutorial, we ll examine the material settings for some simple common materials used in modeling. Course: 3D Design Title: My Materials Blender: Version 2.6X Level: Beginning Author; Neal Hirsig (nhirsig@tufts.edu) (May 2012) My Materials In this tutorial, we ll examine the material settings for some

More information

Chapter 6 - The Scene Graph

Chapter 6 - The Scene Graph Chapter 6 - The Scene Graph Why a scene graph? What is stored in the scene graph? objects appearance camera lights Rendering with a scene graph Practical example 1 The 3D Rendering Pipeline (our version

More information

Character Creation You can customize a character s look using Mixamo Fuse:

Character Creation You can customize a character s look using Mixamo Fuse: Using Mixamo Fuse, Mixamo, and 3ds Max, you can create animated characters for use with FlexSim. Character Creation You can customize a character s look using Mixamo Fuse: After creating the character,

More information

Introduction to Computer Graphics

Introduction to Computer Graphics Introduction to Computer Graphics Torsten Möller TASC 8021 778-782-2215 torsten@sfu.ca www.cs.sfu.ca/~torsten Today What is computer graphics? Contents of this course Syllabus Overview of course topics

More information

The Rocket Steam Locomotive - Animation

The Rocket Steam Locomotive - Animation Course: 3D Design Title: Rocket Steam Locomotive - Animation Blender: Version 2.6X Level: Beginning Author; Neal Hirsig (nhirsig@tufts.edu) (May 2012) The Rocket Steam Locomotive - Animation In this tutorial

More information

Plug-in Software Developer Kit (SDK)

Plug-in Software Developer Kit (SDK) Updated February 2, 2012 2 modo 601 Plug-in Development Kit for PC and Mac The modo 601 Plug-in Software Development Kit provides a set of Application Programming Interfaces (APIs) and numerous source

More information

GRAFICA - A COMPUTER GRAPHICS TEACHING ASSISTANT. Andreas Savva, George Ioannou, Vasso Stylianou, and George Portides, University of Nicosia Cyprus

GRAFICA - A COMPUTER GRAPHICS TEACHING ASSISTANT. Andreas Savva, George Ioannou, Vasso Stylianou, and George Portides, University of Nicosia Cyprus ICICTE 2014 Proceedings 1 GRAFICA - A COMPUTER GRAPHICS TEACHING ASSISTANT Andreas Savva, George Ioannou, Vasso Stylianou, and George Portides, University of Nicosia Cyprus Abstract This paper presents

More information

Our One-Year 3D Animation Program is a comprehensive training in 3D using Alias

Our One-Year 3D Animation Program is a comprehensive training in 3D using Alias 1 YEAR 3D ANIMATION Illusion is the first of all pleasures Oscar Wilde Our One-Year 3D Animation Program is a comprehensive training in 3D using Alias Oscar Winning software, Maya, the industry standard

More information

Maya 2014 Still Life Part 1 Texturing & Lighting

Maya 2014 Still Life Part 1 Texturing & Lighting Maya 2014 Still Life Part 1 Texturing & Lighting Realistic lighting and texturing is the key to photorealism in your 3D renders. Objects and scenes with relatively simple geometry can look amazing with

More information

JavaFX Session Agenda

JavaFX Session Agenda JavaFX Session Agenda 1 Introduction RIA, JavaFX and why JavaFX 2 JavaFX Architecture and Framework 3 Getting Started with JavaFX 4 Examples for Layout, Control, FXML etc Current day users expect web user

More information

The Car Tutorial Part 1 Creating a Racing Game for Unity

The Car Tutorial Part 1 Creating a Racing Game for Unity The Car Tutorial Part 1 Creating a Racing Game for Unity Introduction 3 We will show 3 Prerequisites 3 We will not show 4 Part 1: Assembling the Car 5 Adding Collision 6 Shadow settings for the car model

More information

Introduction to Computer Graphics. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2012

Introduction to Computer Graphics. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2012 CSE 167: Introduction to Computer Graphics Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2012 Today Course organization Course overview 2 Course Staff Instructor Jürgen Schulze,

More information

Using HDR Panoramas. Dr Ryan Southall - School of Architecture & Design, University of Brighton.

Using HDR Panoramas. Dr Ryan Southall - School of Architecture & Design, University of Brighton. Using HDR Panoramas Dr Ryan Southall - School of Architecture & Design, University of Brighton. Introduction The LightLab project attempts to improve the integration of technology into design education

More information

Tutorial: Biped Character in 3D Studio Max 7, Easy Animation

Tutorial: Biped Character in 3D Studio Max 7, Easy Animation Tutorial: Biped Character in 3D Studio Max 7, Easy Animation Written by: Ricardo Tangali 1. Introduction:... 3 2. Basic control in 3D Studio Max... 3 2.1. Navigating a scene:... 3 2.2. Hide and Unhide

More information

Ch 1: What is Game Programming Really Like? Ch 2: What s in a Game? Quiz #1 Discussion

Ch 1: What is Game Programming Really Like? Ch 2: What s in a Game? Quiz #1 Discussion Ch 1: What is Game Programming Really Like? Ch 2: What s in a Game? Quiz #1 Discussion Developing a Game Game Architecture Resources: Chapter 2 (Game Coding Complete) What was your last game architecture

More information

Thea Omni Light. Thea Spot Light. Light setup & Optimization

Thea Omni Light. Thea Spot Light. Light setup & Optimization Light setup In this tutorial we will learn how to setup lights inside Thea Studio and how to create mesh lights and optimize them for faster rendering with less noise. Let us have a look at the different

More information

How To Teach Computer Graphics

How To Teach Computer Graphics Computer Graphics Thilo Kielmann Lecture 1: 1 Introduction (basic administrative information) Course Overview + Examples (a.o. Pixar, Blender, ) Graphics Systems Hands-on Session General Introduction http://www.cs.vu.nl/~graphics/

More information

Getting Started with iray in 3ds Max 2014

Getting Started with iray in 3ds Max 2014 Getting Started with iray in 3ds Max 2014 Iray is an intuitive, interactive, physically based, progressive, path tracing 3D renderer Iray balances ease of use and interactivity with high quality photorealistic

More information

Intro to 3D Animation Using Blender

Intro to 3D Animation Using Blender Intro to 3D Animation Using Blender Class Instructor: Anthony Weathersby Class Objectives A primer in the areas of 3D modeling and materials An introduction to Blender and Blender s toolset Course Introduction

More information

Chapter 6 - The Scene Graph

Chapter 6 - The Scene Graph Chapter 6 - The Scene Graph Why a scene graph? What is stored in the scene graph? objects appearance camera lights Rendering with a scene graph Practical example 1 The 3D Rendering Pipeline (our version

More information

2: Introducing image synthesis. Some orientation how did we get here? Graphics system architecture Overview of OpenGL / GLU / GLUT

2: Introducing image synthesis. Some orientation how did we get here? Graphics system architecture Overview of OpenGL / GLU / GLUT COMP27112 Computer Graphics and Image Processing 2: Introducing image synthesis Toby.Howard@manchester.ac.uk 1 Introduction In these notes we ll cover: Some orientation how did we get here? Graphics system

More information

Image Processing and Computer Graphics. Rendering Pipeline. Matthias Teschner. Computer Science Department University of Freiburg

Image Processing and Computer Graphics. Rendering Pipeline. Matthias Teschner. Computer Science Department University of Freiburg Image Processing and Computer Graphics Rendering Pipeline Matthias Teschner Computer Science Department University of Freiburg Outline introduction rendering pipeline vertex processing primitive processing

More information

Develop Computer Animation

Develop Computer Animation Name: Block: A. Introduction 1. Animation simulation of movement created by rapidly displaying images or frames. Relies on persistence of vision the way our eyes retain images for a split second longer

More information

SkillsUSA 2014 Contest Projects 3-D Visualization and Animation

SkillsUSA 2014 Contest Projects 3-D Visualization and Animation SkillsUSA Contest Projects 3-D Visualization and Animation Click the Print this Section button above to automatically print the specifications for this contest. Make sure your printer is turned on before

More information

Jan Köhnlein and Helmut Weberpals 01.12.99

Jan Köhnlein and Helmut Weberpals 01.12.99 1 Graphics Primitives Graphics Primitives 3-dimensional point class Point3d 3-dimensional (directional) vector class Vector3d Class of 3-dimensional line segments LineArray 2 Modeling of 3D Objects Modeling

More information

Silverlight for Windows Embedded Graphics and Rendering Pipeline 1

Silverlight for Windows Embedded Graphics and Rendering Pipeline 1 Silverlight for Windows Embedded Graphics and Rendering Pipeline 1 Silverlight for Windows Embedded Graphics and Rendering Pipeline Windows Embedded Compact 7 Technical Article Writers: David Franklin,

More information

Masters of Science in Software & Information Systems

Masters of Science in Software & Information Systems Masters of Science in Software & Information Systems To be developed and delivered in conjunction with Regis University, School for Professional Studies Graphics Programming December, 2005 1 Table of Contents

More information

Character Animation Tutorial

Character Animation Tutorial Character Animation Tutorial 1.Overview 2.Modelling 3.Texturing 5.Skeleton and IKs 4.Keys 5.Export the character and its animations 6.Load the character in Virtools 7.Material & texture tuning 8.Merge

More information

INTRODUCTION TO RENDERING TECHNIQUES

INTRODUCTION TO RENDERING TECHNIQUES INTRODUCTION TO RENDERING TECHNIQUES 22 Mar. 212 Yanir Kleiman What is 3D Graphics? Why 3D? Draw one frame at a time Model only once X 24 frames per second Color / texture only once 15, frames for a feature

More information

Rally Sport Racing Game: CodeName Space Racer

Rally Sport Racing Game: CodeName Space Racer Rally Sport Racing Game: CodeName Space Racer - An evaluation of techniques used when developing a marketable 3D game Sebastian Almlöf (Chalmers) Ludvig Gjälby (Chalmers) Markus Pettersson (Chalmers) Gustav

More information

Jordan Shearer. Portfolio. 1Maya Modeling

Jordan Shearer. Portfolio. 1Maya Modeling Jordan Shearer Portfolio I am Jordan Shearer the coolest person around! I have been working on animations since a young age. I have a vast knowledge of editing software. I have a website called Jornations.com

More information

Experiences with 2-D and 3-D Mathematical Plots on the Java Platform

Experiences with 2-D and 3-D Mathematical Plots on the Java Platform Experiences with 2-D and 3-D Mathematical Plots on the Java Platform David Clayworth Maplesoft What you will learn > Techniques for writing software that plots mathematical and scientific data > How to

More information

CURRICULUM VITAE EDUCATION:

CURRICULUM VITAE EDUCATION: CURRICULUM VITAE Jose Antonio Lozano Computer Science and Software Development / Game and Simulation Programming Program Chair 1902 N. Loop 499 Harlingen, TX 78550 Computer Sciences Building Office Phone:

More information

CS 378: Computer Game Technology

CS 378: Computer Game Technology CS 378: Computer Game Technology http://www.cs.utexas.edu/~fussell/courses/cs378/ Spring 2013 University of Texas at Austin CS 378 Game Technology Don Fussell Instructor and TAs! Instructor: Don Fussell!

More information

Course: 3D Design Title: Deciduous Trees Blender: Version 2.6X Level: Beginning Author; Neal Hirsig (nhirsig@tufts.edu) (June 2012) Deciduous Trees

Course: 3D Design Title: Deciduous Trees Blender: Version 2.6X Level: Beginning Author; Neal Hirsig (nhirsig@tufts.edu) (June 2012) Deciduous Trees Course: 3D Design Title: Deciduous Trees Blender: Version 2.6X Level: Beginning Author; Neal Hirsig (nhirsig@tufts.edu) (June 2012) Deciduous Trees In general, modeling trees is a long and somewhat tedious

More information

Computer Graphics. Computer graphics deals with all aspects of creating images with a computer

Computer Graphics. Computer graphics deals with all aspects of creating images with a computer Computer Graphics Computer graphics deals with all aspects of creating images with a computer Hardware Software Applications Computer graphics is using computers to generate and display images based on

More information

CREATE A 3D MOVIE IN DIRECTOR

CREATE A 3D MOVIE IN DIRECTOR CREATE A 3D MOVIE IN DIRECTOR 2 Building Your First 3D Movie in Director Welcome to the 3D tutorial for Adobe Director. Director includes the option to create three-dimensional (3D) images, text, and animations.

More information

Introduction to ANSYS ICEM CFD

Introduction to ANSYS ICEM CFD Workshop 8.2 3D Pipe Junction 14.5 Release Introduction to ANSYS ICEM CFD 2012 ANSYS, Inc. April 1, 2013 1 Release 14.5 3D Pipe Junction 3D Pipe Junction This is a simple 4-way pipe intersection with two

More information

COMP-557: Fundamentals of Computer Graphics McGill University, Fall 2010

COMP-557: Fundamentals of Computer Graphics McGill University, Fall 2010 COMP-557: Fundamentals of Computer Graphics McGill University, Fall 2010 Class times 2:25 PM - 3:55 PM Mondays and Wednesdays Lecture room Trottier Building 2120 Instructor Paul Kry, kry@cs.mcgill.ca Course

More information

COMP175: Computer Graphics. Lecture 1 Introduction and Display Technologies

COMP175: Computer Graphics. Lecture 1 Introduction and Display Technologies COMP175: Computer Graphics Lecture 1 Introduction and Display Technologies Course mechanics Number: COMP 175-01, Fall 2009 Meetings: TR 1:30-2:45pm Instructor: Sara Su (sarasu@cs.tufts.edu) TA: Matt Menke

More information

So, you want to make a photo-realistic rendering of the Earth from orbit, eh? And you want it to look just like what astronauts see from the shuttle

So, you want to make a photo-realistic rendering of the Earth from orbit, eh? And you want it to look just like what astronauts see from the shuttle So, you want to make a photo-realistic rendering of the Earth from orbit, eh? And you want it to look just like what astronauts see from the shuttle or ISS (International Space Station). No problem. Just

More information

Recent Advances and Future Trends in Graphics Hardware. Michael Doggett Architect November 23, 2005

Recent Advances and Future Trends in Graphics Hardware. Michael Doggett Architect November 23, 2005 Recent Advances and Future Trends in Graphics Hardware Michael Doggett Architect November 23, 2005 Overview XBOX360 GPU : Xenos Rendering performance GPU architecture Unified shader Memory Export Texture/Vertex

More information

<Insert Picture Here> Java, the language for the future

<Insert Picture Here> Java, the language for the future 1 Java, the language for the future Adam Messinger Vice President of Development The following is intended to outline our general product direction. It is intended for information

More information

MODESTO CITY SCHOOLS COURSE OUTLINE. MEETS GRADUATION REQUIREMENTS: Practical Arts and/or Computer Literacy

MODESTO CITY SCHOOLS COURSE OUTLINE. MEETS GRADUATION REQUIREMENTS: Practical Arts and/or Computer Literacy MODESTO CITY SCHOOLS COURSE OUTLINE COURSE TITLE: Video Game Design COURSE NUMBER: 03810 RECOMMENDED GRADE LEVEL: 10-12 ABILITY LEVEL: Unsectioned DURATION: 2 semesters CREDIT: 5 units per semester GRADING

More information

3D-GIS in the Cloud USER MANUAL. August, 2014

3D-GIS in the Cloud USER MANUAL. August, 2014 3D-GIS in the Cloud USER MANUAL August, 2014 3D GIS in the Cloud User Manual August, 2014 Table of Contents 1. Quick Reference: Navigating and Exploring in the 3D GIS in the Cloud... 2 1.1 Using the Mouse...

More information

ESRI China (Hong Kong) Limited

ESRI China (Hong Kong) Limited Tips for Creating 3D Graphics in ArcScene 9.x Article ID : 100003 Software : ArcGIS 3D Analyst 9.x Platform : Windows 2000, Windows XP Date : June 28, 2005 Background Prior to ArcGIS Desktop 9.0, we cannot

More information

Shader Model 3.0. Ashu Rege. NVIDIA Developer Technology Group

Shader Model 3.0. Ashu Rege. NVIDIA Developer Technology Group Shader Model 3.0 Ashu Rege NVIDIA Developer Technology Group Talk Outline Quick Intro GeForce 6 Series (NV4X family) New Vertex Shader Features Vertex Texture Fetch Longer Programs and Dynamic Flow Control

More information

Web-Based Enterprise Data Visualization a 3D Approach. Oleg Kachirski, Black and Veatch

Web-Based Enterprise Data Visualization a 3D Approach. Oleg Kachirski, Black and Veatch Web-Based Enterprise Data Visualization a 3D Approach Oleg Kachirski, Black and Veatch Contents - Introduction - Why 3D? - Applications of 3D - 3D Content Authoring - 3D/4D in GIS - Challenges of Presenting

More information

Advanced Diploma of Professional Game Development - Game Art and Animation (10343NAT)

Advanced Diploma of Professional Game Development - Game Art and Animation (10343NAT) The Academy of Interactive Entertainment 201 Advanced Diploma of Professional Game Development - Game Art and Animation (10343NAT) Subject Listing Online Campus 0 Page Contents 3D Art Pipeline...2 Grasping

More information

Games Development Education to Industry. Dr. Catherine French Academic Group Leader Games Programming, Software Engineering and Mobile Systems

Games Development Education to Industry. Dr. Catherine French Academic Group Leader Games Programming, Software Engineering and Mobile Systems Games Development Education to Industry Dr. Catherine French Academic Group Leader Games Programming, Software Engineering and Mobile Systems How do they get from inspiration to destination? Where do they

More information

Course Overview. CSCI 480 Computer Graphics Lecture 1. Administrative Issues Modeling Animation Rendering OpenGL Programming [Angel Ch.

Course Overview. CSCI 480 Computer Graphics Lecture 1. Administrative Issues Modeling Animation Rendering OpenGL Programming [Angel Ch. CSCI 480 Computer Graphics Lecture 1 Course Overview January 14, 2013 Jernej Barbic University of Southern California http://www-bcf.usc.edu/~jbarbic/cs480-s13/ Administrative Issues Modeling Animation

More information

Windows Phone 7 Game Development using XNA

Windows Phone 7 Game Development using XNA University of Kentucky Engineering Day Windows Phone 7 Game Development using XNA Tamas Nagy Department of Computer Science University of Kentucky Saturday Feb. 25, 2011 Free Renegade 25.02.2012 Tamas

More information

A Short Introduction to Computer Graphics

A Short Introduction to Computer Graphics A Short Introduction to Computer Graphics Frédo Durand MIT Laboratory for Computer Science 1 Introduction Chapter I: Basics Although computer graphics is a vast field that encompasses almost any graphical

More information

Sweet Home 3D user's guide

Sweet Home 3D user's guide 1 de 14 08/01/2013 13:08 Features Download Online Gallery Blog Documentation FAQ User's guide Video tutorial Developer's guides History Reviews Support 3D models Textures Translations Forum Report a bug

More information

AR-media TUTORIALS OCCLUDERS. (May, 2011)

AR-media TUTORIALS OCCLUDERS. (May, 2011) AR-media TUTORIALS OCCLUDERS (May, 2011) Copyright Copyright 2008/2011 Inglobe Technologies S.r.l. All rights reserved. No part of this publication may be reproduced, transmitted, transcribed, stored in

More information

Creating Your Own 3D Models

Creating Your Own 3D Models 14 Creating Your Own 3D Models DAZ 3D has an extensive growing library of 3D models, but there are times that you may not find what you want or you may just want to create your own model. In either case

More information

Cork Education and Training Board. Programme Module for. 3 Dimensional Computer Graphics. Leading to. Level 5 FETAC

Cork Education and Training Board. Programme Module for. 3 Dimensional Computer Graphics. Leading to. Level 5 FETAC Cork Education and Training Board Programme Module for 3 Dimensional Computer Graphics Leading to Level 5 FETAC 3 Dimensional Computer Graphics 5N5029 3 Dimensional Computer Graphics 5N5029 1 Version 3

More information

Republic Polytechnic School of Information and Communications Technology C391 Animation and Visual Effect Automation.

Republic Polytechnic School of Information and Communications Technology C391 Animation and Visual Effect Automation. Republic Polytechnic School of Information and Communications Technology C391 Animation and Visual Effect Automation Module Curriculum This document addresses the content related abilities, with reference

More information

Career Opportunities in Electronic Game & Simulation Design

Career Opportunities in Electronic Game & Simulation Design Career Opportunities in Electronic Game & Simulation Design Development Career Categories Producers Designers Artists Programmers Game Testers and Quality Assurance Technicians Developer Careers Producers

More information

Graphics Performance Benchmarking Based on VRML Browsers

Graphics Performance Benchmarking Based on VRML Browsers VRIC, Virtual Reality International Conference, Laval Virtual 2001, May 16-18 Graphics Performance Benchmarking Based on VRML Browsers Jiri Zara, Jaroslav Krivanek Department of Computer Science and Engineering,

More information

Quick Start Tutorial Imperial version

Quick Start Tutorial Imperial version Quick Start Tutorial Imperial version 1996-2006 Cadsoft Corporation. No part of this guide or the accompanying software may be reproduced or transmitted, electronically or mechanically, without written

More information

Quickstart for Desktop Version

Quickstart for Desktop Version Quickstart for Desktop Version What is GeoGebra? Dynamic Mathematics Software in one easy-to-use package For learning and teaching at all levels of education Joins interactive 2D and 3D geometry, algebra,

More information

Real Time Rendering. Preface What's New Getting Started Basic Tasks Advanced Tasks Workbench Description Index

Real Time Rendering. Preface What's New Getting Started Basic Tasks Advanced Tasks Workbench Description Index Real Time Rendering Preface What's New Getting Started Basic Tasks Advanced Tasks Workbench Description Index Dassault Systèmes 1994-99. All rights reserved. Preface CATIA Version 5 Real Time Rendering

More information

4VATARS PROJECT. Standard avatar specification for content creation in RealXtend

4VATARS PROJECT. Standard avatar specification for content creation in RealXtend 4VATARS PROJECT Standard avatar specification for content creation in RealXtend In partnership with the development team under opensource realxtend, the research program ENER of Ecole Nationale des Arts

More information

Homeschool Programming, Inc.

Homeschool Programming, Inc. Printed Course Overview Course Title: TeenCoder: Game Programming TeenCoder: Game Programming Printed Course Syllabus and Planner Updated October, 2015 Textbook ISBN: 978-0-9887033-2-2, published 2013

More information

Lecture Notes, CEng 477

Lecture Notes, CEng 477 Computer Graphics Hardware and Software Lecture Notes, CEng 477 What is Computer Graphics? Different things in different contexts: pictures, scenes that are generated by a computer. tools used to make

More information

CUBE-MAP DATA STRUCTURE FOR INTERACTIVE GLOBAL ILLUMINATION COMPUTATION IN DYNAMIC DIFFUSE ENVIRONMENTS

CUBE-MAP DATA STRUCTURE FOR INTERACTIVE GLOBAL ILLUMINATION COMPUTATION IN DYNAMIC DIFFUSE ENVIRONMENTS ICCVG 2002 Zakopane, 25-29 Sept. 2002 Rafal Mantiuk (1,2), Sumanta Pattanaik (1), Karol Myszkowski (3) (1) University of Central Florida, USA, (2) Technical University of Szczecin, Poland, (3) Max- Planck-Institut

More information

MicroStation V8i Training Manual 3D Level 3

MicroStation V8i Training Manual 3D Level 3 You are viewing sample pages from our textbook: MicroStation V8i Training Manual 3D Level 3 The sample subject matter includes pages from Modules 15 and 17, and range from material assignments and attachment,

More information

Proseminar Graphikprogrammierung

Proseminar Graphikprogrammierung Proseminar Graphikprogrammierung Matthias Teschner Computer Science Department University of Freiburg Contact Matthias Teschner 052 / 01-005 teschner@informatik.uni-freiburg.de http://cg.informatik.unifreiburg.de/teaching.htm

More information

D animation. Advantages of 2-D2. Advantages of 3-D3. Related work. Key idea. Applications of Computer Graphics in Cel Animation.

D animation. Advantages of 2-D2. Advantages of 3-D3. Related work. Key idea. Applications of Computer Graphics in Cel Animation. Page 1 Applications of Computer Graphics in Cel Animation 3-D D and 2-D 2 D animation Adam Finkelstein Princeton University COS 426 Spring 2003 Homer 3-D3 Homer 2-D2 Advantages of 3-D3 Complex lighting

More information

SketchUp Instructions

SketchUp Instructions SketchUp Instructions Every architect needs to know how to use SketchUp! SketchUp is free from Google just Google it and download to your computer. You can do just about anything with it, but it is especially

More information

PRODUCT LIFECYCLE MANAGEMENT COMPETENCY CENTRE RENDERING. PLMCC, JSS Academy of Technical Education, Noida Rendering 1 of 16

PRODUCT LIFECYCLE MANAGEMENT COMPETENCY CENTRE RENDERING. PLMCC, JSS Academy of Technical Education, Noida Rendering 1 of 16 PRODUCT LIFECYCLE MANAGEMENT COMPETENCY CENTRE RENDERING PLMCC, JSS Academy of Technical Education, Noida Rendering 1 of 16 Table of contents Under construction PLMCC, JSS Academy of Technical Education,

More information

Game Design Document and Production Timeline. John Laird and Sugih Jamin University of Michigan

Game Design Document and Production Timeline. John Laird and Sugih Jamin University of Michigan Game Design Document and Production Timeline John Laird and Sugih Jamin University of Michigan Game Production Timeline Inspiration (1 month) Results in game treatment/concept paper Conceptualization (3-5

More information

Image Draping & navigation within Virtual GIS

Image Draping & navigation within Virtual GIS Image Draping & navigation within Virtual GIS Draping of Geo Corrected data such as aerial imagery or map data enables virtual 3D field tours to be conducted in an area of interest. This document covers

More information

1. INTRODUCTION Graphics 2

1. INTRODUCTION Graphics 2 1. INTRODUCTION Graphics 2 06-02408 Level 3 10 credits in Semester 2 Professor Aleš Leonardis Slides by Professor Ela Claridge What is computer graphics? The art of 3D graphics is the art of fooling the

More information

Castle Modeling. In this PDF tutorial we will be modeling a simple castle as pictured above.

Castle Modeling. In this PDF tutorial we will be modeling a simple castle as pictured above. Course: 3D Design Title: Castle Modeling Blender: Version 2.6X Level: Beginning Author; Neal Hirsig (nhirsig@tufts.edu) May, 2012 This tutorial assumes that you already know how to: Display orthographic

More information

Introduction to Computer Graphics

Introduction to Computer Graphics Introduction to Computer Graphics Version 1.1, January 2016 David J. Eck Hobart and William Smith Colleges This is a PDF version of a free, on-line book that is available at http://math.hws.edu/graphicsbook/.

More information

Editing Common Polygon Boundary in ArcGIS Desktop 9.x

Editing Common Polygon Boundary in ArcGIS Desktop 9.x Editing Common Polygon Boundary in ArcGIS Desktop 9.x Article ID : 100018 Software : ArcGIS ArcView 9.3, ArcGIS ArcEditor 9.3, ArcGIS ArcInfo 9.3 (or higher versions) Platform : Windows XP, Windows Vista

More information

3D Animation Graphic Designer

3D Animation Graphic Designer Goal of the program The training program aims to develop the trainee to get him to the level of professional and creative in designing models three-dimensional and move with all respect to this art and

More information

Maxwell Render 1.5 complete list of new and enhanced features

Maxwell Render 1.5 complete list of new and enhanced features Maxwell Render 1.5 complete list of new and enhanced features Multiprocessor Maxwell Render can exploit all of the processors available on your system and can make them work simultaneously on the same

More information

Glass coloured glass may pick up on scan. Top right of screen tabs: these tabs will relocate lost windows.

Glass coloured glass may pick up on scan. Top right of screen tabs: these tabs will relocate lost windows. Artec 3D scanner Instructions for Medium Handheld (MH) Scanner Scanning Conditions: Objects/surfaces that don t scan well: Black or shiny objects and objects with sharp edges or points, hair, glass, transparent

More information

I ntroduction. Accessing Microsoft PowerPoint. Anatomy of a PowerPoint Window

I ntroduction. Accessing Microsoft PowerPoint. Anatomy of a PowerPoint Window Accessing Microsoft PowerPoint To access Microsoft PowerPoint from your home computer, you will probably either use the Start menu to select the program or double-click on an icon on the Desktop. To open

More information

CS130 - Intro to computer graphics. Dr. Victor B. Zordan vbz@cs.ucr.edu www.cs.ucr.edu/~vbz. Objectives

CS130 - Intro to computer graphics. Dr. Victor B. Zordan vbz@cs.ucr.edu www.cs.ucr.edu/~vbz. Objectives CS130 - Intro to computer graphics Dr. Victor B. Zordan vbz@cs.ucr.edu www.cs.ucr.edu/~vbz Objectives Explore basics of computer graphics Survey application areas Today, brief introduction to graphics

More information

Scripting in Unity3D (vers. 4.2)

Scripting in Unity3D (vers. 4.2) AD41700 Computer Games Prof. Fabian Winkler Fall 2013 Scripting in Unity3D (vers. 4.2) The most basic concepts of scripting in Unity 3D are very well explained in Unity s Using Scripts tutorial: http://docs.unity3d.com/documentation/manual/scripting42.html

More information

Introduction to Computer Graphics. Reading: Angel ch.1 or Hill Ch1.

Introduction to Computer Graphics. Reading: Angel ch.1 or Hill Ch1. Introduction to Computer Graphics Reading: Angel ch.1 or Hill Ch1. What is Computer Graphics? Synthesis of images User Computer Image Applications 2D Display Text User Interfaces (GUI) - web - draw/paint

More information

Introduction Computer stuff Pixels Line Drawing. Video Game World 2D 3D Puzzle Characters Camera Time steps

Introduction Computer stuff Pixels Line Drawing. Video Game World 2D 3D Puzzle Characters Camera Time steps Introduction Computer stuff Pixels Line Drawing Video Game World 2D 3D Puzzle Characters Camera Time steps Geometry Polygons Linear Algebra NURBS, Subdivision surfaces, etc Movement Collisions Fast Distances

More information

1. Definition of the project. 2. Initial version (simplified texture) 3. Second version (full textures) 5. Modelling and inserting 3D objects

1. Definition of the project. 2. Initial version (simplified texture) 3. Second version (full textures) 5. Modelling and inserting 3D objects Index 1. Definition of the project 2. Initial version (simplified texture) 3. Second version (full textures) 4. Final version in C++ 5. Modelling and inserting 3D objects 6. Interface design 7. Additional

More information

Technical What s New. Autodesk Alias Product Line

Technical What s New. Autodesk Alias Product Line Autodesk Alias Product Line Purpose-built for industrial designers and creative professionals, digital modelers/sculptors, and automotive/transportation designers, the Autodesk Alias 2010 product line

More information

Materials in NX Render

Materials in NX Render Materials in NX Render Overview Where materials are stored in NX Render Internal material definition and the NX interface Material types and their characteristics Material components Colour Pattern Reflectance

More information

Computer Graphics and Visualization in a Computational Science Program

Computer Graphics and Visualization in a Computational Science Program Computer Graphics and Visualization in a Computational Science Program Steve Cunningham California State University Stanislaus Oregon State University, October 16, 2000 The imperative to scientific visualization

More information

Examples. Pac-Man, Frogger, Tempest, Joust,

Examples. Pac-Man, Frogger, Tempest, Joust, Examples Arcade Games Missile il Command, Space Invaders, Breakout, Centipede, Pac-Man, Frogger, Tempest, Joust, Important Traits: Easy-to-learn simple controls Move objects around the screen Single-screen

More information

IMGD 1001: The Game Art Pipeline

IMGD 1001: The Game Art Pipeline IMGD 1001: The Game Art Pipeline by Mark Claypool (claypool@cs.wpi.edu) Robert W. Lindeman (gogo@wpi.edu) Artistic Courses AR 1100. ESSENTIALS OF ART. This course provides an introduction to the basic

More information

Using O4X For Your Business Data Visualization Solutions A Technical Overview

Using O4X For Your Business Data Visualization Solutions A Technical Overview Using O4X For Your Business Data Visualization Solutions A Technical Overview Introduction Uncharted (www.uncharted.software formerly Oculus Info Inc.) is the leading provider of innovative business visualization

More information

3D VIRTUAL DESKTOP APPLICATION Of UNSW. Introduction. What we propose to do 2/4. What we propose to do 1/4. What we propose to do 4/4

3D VIRTUAL DESKTOP APPLICATION Of UNSW. Introduction. What we propose to do 2/4. What we propose to do 1/4. What we propose to do 4/4 3D VIRTUAL DESKTOP APPLICATION Of UNSW Introduction Objective To build a stand alone or web based interactive virtual 3D map of the UNSW Kensington campus. What do we have to start off with? An existing

More information