Elementary Mathematics Pacing Guide Grade 3
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- Elwin Chapman
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1 Elementary Mathematics Pacing Guide Grade 3 FCPS Program of Studies (POS): The state of Virginia provides schools with a standards based curriculum to support student learning. These Standards, Benchmarks, and Indicators (SBIs) are measurable learning goals that are embedded in Fairfax County Public School s Program of Studies. FCPS has ensured that the content in the FCPS Mathematics Program of Studies is organized within and across grade levels to support students mathematical understanding by providing SBIs which provide a context, a bridge or an enhancement to the SBI s. SBIs were also created to be used to differentiate instruction for advanced learners. Elementary Mathematics Instructional Sequence (EMIS): The PreK 12 Mathematics Office designed an Elementary Mathematics Instructional Sequence (EMIS) that is aligned with the new standards. The new instructional sequence provides teachers with the tools needed to offer students the opportunity to access an advanced mathematics curriculum as they develop the cognitive skills to be successful. Advanced mathematics extensions will be available for students as early as kindergarten and will build a strong foundation in mathematics. Tools, such as the Mathematics POS Inventory, the Mathematics Behaviors Rubric, and performance tasks, will be available in ecart to assist with the differentiation process. Assessments, such as unit assessments and standards assessments will be available in Horizon for teachers to use as formative assessments throughout the year. An elearnit course is available to provide more information about the Elementary Mathematics Instructional Sequence. FCPS Pacing Guides: The State of Virginia recognizes five student goals to support the mathematics content. They include: becoming mathematical problem solvers, communicating mathematically, reasoning mathematically, making mathematical connections, and using mathematical representations to model and interpret practical situations. These five goals support students learning of the mathematics content and appear in conjunction with the SBI s in FCPS mathematics pacing guide documents. The FCPS Mathematics office used research based resources and the support from focus groups of FCPS teachers to create instructional units within the mathematics pacing guides. There are nine weeks in each quarter eight weeks are designated for instruction, leaving one week (five days) for teachers to integrate assessment throughout the quarter. Six weeks of instruction are included in quarter four due to SOL testing. There are two or three units per quarter and each unit has a suggested sequence and time table. In general, Number and Number Sense, Computation, and Algebra concepts are taught during the first half of the school year. These concepts are embedded, reinforced, and built upon in the second half of the school year when students are working on Measurement, Geometry, and Probability and Statistics concepts. Advanced Mathematics Pacing Guides: There is no separate pacing guide for Advanced Mathematics. The pacing guide teachers will use to teach Advanced Mathematics is the grade level pacing guide.
2 Elementary Mathematics Pacing Guide Grade 3 This pacing guide contains four tools for teacher use: Unit Overview Chart: This chart provides a year long look at the grade level units to be taught in each quarter. Correlated Standards Chart: This chart shows the correlation of the standards taught within a given unit. Grade level standards are listed as well as correlated above and below grade level standards. Correlated Indicators Chart: This chart provides a more in depth look at the correlations within a given unit. All indicators (essential, expected, and extended) are listed for a given unit. The above grade level indicators are included. This chart should be used to provide differentiation during mathematics instruction. POS Framework Document: This document provides teachers with information to understand the standard. Teacher notes and vocabulary related to each standard are listed. Pacing Guide Features: indicators: Indicators from the VDOE Standards of Learning document. indicators: Indicators added by the FCPS Program of Studies to provide a context, a bridge, or an enhancement to the SBIs. Indicators: Indicators added by the FCPS Program of Studies generally used to differentiate instruction for advanced learners (Honors). Directly Correlated Standards: Standards that build on above and below grade level standards. Indirectly Correlated Standards: Standards that do not directly connect to or build on above and below grade level standards. Indirectly correlated standards are indicated on the pacing guide with the following symbol,. Resources: There are two types of resource materials which can be used for instructional use. They include: 1. ecart Resources These are public domain or FCPS produced resources that can be found in ecart. These resources include lessons and other teacher tools to support EMIS. Search by indicator to locate ecart resources. 2. Print Resources These are resources that have been provided to schools to support instruction. These resources cannot be included in ecart due to copyright laws. A chart listing alignments between print resources and grade level standards may be found in ecart. Alignments between textbook and grade level standards are included in this chart. Complete a grade level search in ecart to locate the print resource alignment.
3 Table of Contents Grade 3 Grade 3 Unit Overview 1 Quarter 1 Units Unit 1: Building Relationships...3 Unit 2: Adding and Subtracting Whole Numbers.6 Unit 3: Fraction Concepts and Computation 9 Quarter 2 Units Unit 4: Multiplication and Division..12 Unit 5: All About Patterns..14 Quarter 3 Units Unit 6: Customary and Metric Measurement.18 Unit 7: Shapes and Figures 21 Unit 8: Measuring Temperature and Money 24 Quarter 4 Units Unit 9: Measuring Time 26 Unit 10: Graphs Galore.28 Unit 11: What are the Chances?...31 Mathematics POS Framework Grade 3.33 Mathematics POS Framework Grade 4.64 *Use the bookmark button to the left of your PDF document to navigate to different parts of the electronic version of the pacing guide.
4 Quarter 1 Grade 3 Unit Overview Unit Name Suggested Time Frame Standard Correlating Standard MTH.G3.1 Read, write, and identify place value of six 1.5 weeks numbers 9,999 digit numerals; round and compare whole or less Unit 1 Building Relationships Unit 2 Adding and Subtracting Whole Numbers Unit 3 Fraction Concepts and Computation 2.5 weeks 4 weeks MTH.G3.4 Estimate solutions to and solve single step and multistep problems involving the sum or difference of two whole numbers, each 9,999 or less, with or without regrouping MTH.G3.3 Name, write, model fractions (including mixed numbers) and compare fractions having like and unlike denominators MTH.G3.7Add and subtract proper fractions having like denominators of 12 or less MTH.G4.1 Identify, compare, and round whole numbers expressed through millions MTH.G4.3 Read, write, represent, identify, round, and compare decimals MTH.G4.4 Estimate sums, differences, products, and quotients of whole numbers and solve single step and multistep problems MTH.G4.2 Compare/order fractions, represent equivalent forms MTH.G4.5 Solve problems involving addition/subtraction of fractions and decimals, and determine common multiples and factors Quarter 2 Unit 4 Multiplication and Division Unit 5 All About Patterns 5.5 weeks 2.5 weeks Assessment: ecart Window 1 MTH.G3.2 Recognize/use inverse relationships to MTH.G4.4 Estimate sums, differences, products, and complete basic fact sentences. quotients of whole numbers and solve single step and MTH.G3.5 Recall the multiplication and division facts multistep problems through the twelves table MTH.G3.6 Represent multiplication and division and solve multiplication problems MTH.G3.19 Recognize, describe, and extend a variety of MTH.G4.15 Recognize, create and extend numerical and patterns geometric patterns MTH.G3.20 Investigate and identify identity and MTH.G4.16 Demonstrate meaning of equality and commutative properties for addition and multiplication investigate associative property for addition and multiplication Assessment: MOY (optional) Page 1
5 Grade 3 Unit Overview Unit Name Suggested Time Frame Standard Correlating Standard MTH.G3.9 Estimate and use U.S. Customary and metric units to measure length, liquid volume, weight/mass, and area and perimeter MTH.G3.10 Measure to determine perimeter and count to determine area Unit 6 Customary & Metric Measurement 4 weeks MTH.G4.6 Estimate and measure weight/mass and identify equivalent measurements between units within U.S. customary/metric systems MTH.G4.7 Estimate and measure length and identify equivalent measurements between units within U.S. customary/metric systems MTH.G4.8.Estimate and measure liquid volume and identify equivalent measurements between units within U.S. customary/metric systems Quarter 3 Unit 7 Shapes and Figures 3 weeks MTH.G3.14 Identify, describe, compare, and contrast attributes of geometric figures (circle, square, rectangle, triangle, cube, rectangular prism, square pyramid, sphere, cone, and cylinder) MTH.G3.15 Identify and draw representations of points, line segments, rays, angles, and lines MTH.G3.16 Identify and describe congruent and noncongruent plane figures There is not a correlated standard in the above grade level. Use an extended indicator at the current grade level to deepen student(s) mathematical knowledge or spend additional time teaching concepts already reviewed. MTH.G4.10 Identify and describe points, lines, line segments, rays, angles, and intersections MTH.G4.11 Investigate congruence and recognize images after transformations MTH.G4.12 Define polygon and identify polygons with 10 or fewer sides Unit 8 Measuring Temperature and Money 1 week MTH.G3.8 Count money, compare values, and make change MTH.G3.13 Read temperature to the nearest degree from a Celsius thermometer and a Fahrenheit thermometer MTH.G4.5 Solve problems involving addition/subtraction of fractions and decimals and determine common multiples and factors Use an extended indicator at the current grade level to deepen student(s) mathematical knowledge or spend additional time teaching concepts already reviewed. Quarter 4 Unit 9 Measuring Time Unit 10 Graphs Galore 1.5 weeks 2.5 weeks Assessment: ecart Window 2 MTH.G3.11 Tell time to the nearest minute, using analog and digital clocks/ Determine elapsed time over a 12 hour period MTH.G3.12 Identify equivalent periods of time, including relationships among days, months, and years, as well as minutes and hours MTH.G4.9 Determine elapsed time in hours and minutes within a 12 hour period Use an extended indicator at the current grade level to deepen student(s) mathematical knowledge or spend additional time teaching concepts already reviewed. MTH.G3.17 Collect/organize data and construct/ interpret MTH.G4.14 Collect, organize, display, and interpret data data in graphs (line plot, a picture graph, or a bar graph) from a variety of graphs Unit 11 What are the Chances? 2 weeks MTH.G3.18 Investigate and describe the concept of probability as chance and list possible results of a given situation Assessment: Grade level SOL MTH.G4.13 Predict likelihood of outcomes and represent probability as a number between 0 and 1, inclusive Page 2
6 Mathematics Grade 3 Unit 1: Building Relationships Suggested Time Frame: 1.5 weeks Correlated Standards Grade Level Below Standards Current Grade Level Standards Grade Level Above Standards MTH.G2.1 The student will a) read, write, and identify the place value of each digit in a three digit numeral, using numeration models; b) round two digit numbers to the nearest ten; and c) compare two whole numbers between 0 and 999, using symbols (>, <, or =) and words (greater than, less than, or equal to). MTH.G3.1 The student will a) read and write six digit numerals and identify the place value and value of each digit; b) round whole numbers, 9,999 or less, to the nearest ten, hundred, and thousand; and c) compare two whole numbers between 0 and 9,999, using symbols (>, <, or =) and words (greater than, less than, or equal to). MTH.G4.1 The student will a) identify orally and in writing the place value for each digit in a whole number expressed through millions; b) compare two whole numbers expressed through millions, using symbols (>, <, or =); and c) round whole numbers expressed through millions to the nearest thousand, ten thousand, and hundred thousand. Indirect Correlation MTH.G4.3 The student will a) read, write, represent, and identify decimals expressed through thousandths; b) round to the nearest whole number, tenth, and hundredth; c) compare and order decimals; and d) given a model, write the decimal and fraction equivalents. Page 3
7 Mathematics Grade 3 Unit 1: Building Relationships Suggested Time Frame: 1.5 weeks Grade 3 Indicators MTH.G3.1.a.1 Investigate and identify the place and value for each digit in a six digit numeral, using Base 10 manipulatives (e.g., Base 10 blocks). MTH.G3.1.a.2 Use the patterns in the place value system to read and write numbers. MTH.G3.1.a.3 Read six digit numerals orally. Correlated Indicators Grade 4 Indicators MTH.G4.1.a.1 Identify and communicate, both orally and in written form, the place value for each digit in whole numbers expressed through the one millions place. MTH.G4.1.a.2 Read whole numbers through the one millions place that are presented in standard format, and select the matching number in written format. MTH.G3.1.a.4 Write six digit numerals that are stated verbally or written in words. MTH.G3.1.b.1 Round a given whole number, 9,999 or less, to the nearest ten, hundred, and thousand. MTH.G3.1.b.2 Solve problems, using rounding of numbers, 9,999 or less, to the nearest ten, hundred, and thousand. MTH.G3.1.c.1 Determine which of two whole numbers between 0 and 9,999 is greater. MTH.G3.1.c.2 Determine which of two whole numbers between 0 and 9,999 is less. MTH.G3.1.c.3 Compare two whole numbers between 0 and 9,999, using the symbols >, <, or =. MTH.G3.1.c.4 Use the terms greater than, less than, and equal to when comparing two whole numbers. MTH.G3.1.a.5 Represent whole numbers on an open number line. MTH.G3.1.c.5 Order a group of no more than six whole numbers between 0 and MTH.G4.1.a.3 Write whole numbers through the one millions place in standard format when the numbers are presented orally or in written format. MTH.G4.1.b.1 Identify and use the symbols for greater than, less than, and equal to. MTH.G4.1.b.2 Compare two whole numbers expressed through the one millions, using symbols >, <, or =. MTH.G4.1.c.1 Round whole numbers expressed through the one millions place to the nearest thousand, ten thousand, and hundred thousand place. MTH.G4.3.a.1 Investigate the ten to one place value relationship for decimals through thousandths, using Base 10 manipulatives (e.g., place value mats/charts, decimal squares, Base 10 blocks, money). MTH.G4.3.a.2 Represent and identify decimals expressed through thousandths, using Base 10 manipulatives, pictorial representations, and numerical symbols (e.g., relate the appropriate drawing to 0.05). MTH.G4.3.a.3 Identify and communicate, both orally and in written form, the position and value of a decimal through thousandths. For example, in 0.385, the 8 is in the hundredths place and has a value of MTH.G4.3.a.4 Read and write decimals expressed through thousandths, using Base 10 manipulatives, drawings, and numerical symbols. Page 4
8 MTH.G4.3.b.1 Round decimals to the nearest whole number, tenth, and hundredth. MTH.G4.3.c.1 Compare the value of two decimals, using the symbols <, >, =. MTH.G4.3.c.2 Order a set of decimals from least to greatest or greatest to least. MTH.G4.3.d.1 Represent fractions for halves, fourths, fifths, and tenths as decimals through hundredths, using concrete objects (e.g., demonstrate the relationship between the fraction and its decimal equivalent 0.25). MTH.G4.3.d.2 Relate fractions to decimals, using concrete objects (e.g., 10 by 10 grids, meter sticks, number lines, decimal squares, decimal circles, money [coins]). MTH.G4.3.d.3 Write the decimal and fraction equivalent for a given model (e.g., = 0.25 or 0.25 = ). MTH.G4.1.a.4 Represent whole numbers on a number line. MTH.G4.3.a.5 Represent decimal numbers on a number line. MTH.G3.1.a.6 Use and represent numbers through hundred thousands in various contexts, including estimation of relative sizes of amounts or distances (e.g., $385,204 might buy a small house in Northern Virginia). MTHG4.3.a.6 Use and represent numbers through millions in various contexts, including estimation of relative sizes of amounts or distances (e.g., 310,989,822 is the population of the United States of America). MTH.G3.1.a.7 Explore other bases such as base 5 and base 8. MTH.G3.1.b.3 Use strategies to estimate quantities (i.e., the number of items in a collection). Page 5
9 Mathematics Grade 3 Unit 2: Adding and Subtracting Whole Numbers Suggested Time Frame: 2.5 weeks Correlated Standards Grade Level Below Standards Current Grade Level Standards Grade Level Above Standards MTH.G2.5 The student will recall addition facts with sums to 20 or less and the corresponding subtraction facts. MTH.G2.6 The student, given two whole numbers whose sum is 99 or less, will a) estimate the sum; and b) find the sum, using various methods of calculation. MTH.G2.7 The student, given two whole numbers, each of which is 99 or less, will a) estimate the difference; and b) find the difference, using various methods of calculation. MTH.G2.9 The student will recognize and describe the related facts that represent and describe the inverse relationship between addition and subtraction. MTH.G2.21 The student will solve problems by completing numerical sentences involving the basic facts for addition and subtraction. The student will create story problems, using the numerical sentences. Indirect Correlation MTH.G3.4 The student will estimate solutions to and solve single step and multistep problems involving the sum or difference of two whole numbers, each 9,999 or less, with or without regrouping. MTH.G4.4 The student will a) estimate sums, differences, products, and quotients of whole numbers; b) add, subtract, and multiply whole numbers; c) divide whole numbers, finding quotients with and without remainders; and d) solve single step and multistep addition, subtraction, and multiplication problems with whole numbers. *This standard is also referenced in unit 4. Page 6
10 Mathematics Grade 3 Unit 2: Adding and Subtracting Whole Numbers Suggested Time Frame: 2.5 weeks Grade 3 Indicators MTH.G3.4.a.1 Determine whether an estimate or an exact answer is an appropriate solution for practical addition and subtraction problem situations involving single step and multi step problems. MTH.G3.4.a.2 Determine whether to add or subtract in practical problem situations. MTH.G3.4.a.3 Estimate the sum or difference of two whole numbers, each 9,999 or less, when an exact answer is not required. Correlated Indicators Grade 4 Indicators MTH.G4.4.a.1 Estimate whole number sums, differences, products, and quotients. MTH.G4.4.a.2 Refine estimates by adjusting the final amount, using terms such as closer to, between, and a little more than. MTH.G4.4.b.1 Determine the sum or difference of two whole numbers, each 999,999 or less, in vertical and horizontal form with or without regrouping, using paper and pencil, and using a calculator. MTH.G3.4.a.4 Add or subtract two whole numbers, each 9,999 or less. MTH.G3.4.a.5 Solve practical problems involving the sum of two whole numbers, each 9,999 or less, with or without regrouping, using calculators, paper and pencil, or mental computation in practical problem situations. MTH.G3.4.a.6 Solve practical problems involving the difference of two whole numbers, each 9,999 or less, with or without regrouping, using calculators, paper and pencil, or mental computation in practical problem situations. MTH.G3.4.a.7 Solve single step and multi step problems involving the sum or difference of two whole numbers, each 9,999 or less, with or without regrouping. MTH.G3.4.a.8 Estimate and add three or more addends (two and three digit numbers). MTH.G3.4.a.9 Evaluate alternative addition and subtraction algorithms used in other countries for efficiency and accuracy. MTH.G4.4.b.2 Estimate and find the product of two whole numbers when one factor has two digits or fewer and the other factor has three digits or fewer, using paper and pencil and calculators. MTH.G4.4.c.1 Estimate and find the quotient of two whole numbers, given a one digit divisor and a two or three digit dividend. MTH.G4.4.d.1 Solve single step and multistep addition, subtraction, and multiplication problems using whole number operations. MTH.G4.4.d.2 Verify the reasonableness of sums, differences, products, and quotients of whole numbers using estimation. MTH.G4.4.c.2 Interpret the remainder in problem solving settings. MTH.G4.4.d.3 Solve single step and multistep division problems using whole number operations. MTH.G4.4.d.4 Evaluate the traditional multiplication and division algorithms and invented algorithms used by peers for efficiency and accuracy. MTH.G3.4.a.10 Use given information to create story problems involving whole numbers. Explain solution strategies. Page 7
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12 Mathematics Grade 3 Unit 3: Fraction Concepts and Computation Suggested Time Frame: 4 weeks Correlated Standards Grade Level Below Standards Current Grade Level Standards Grade Level Above Standards MTH.G2.3 The student will a) identify the parts of a set and/or region that represent fractions for halves, thirds, fourths, sixths, eighths, and tenths; b) write the fractions; and c) compare the unit fractions for halves, thirds, fourths, sixths, eighths, and tenths. No correlated standard. Indirect Correlation MTH.G3.3 The student will a) name and write fractions (including mixed numbers) represented by a model; b) model fractions (including mixed numbers) and write the fractions' names; and c) compare fractions having like and unlike denominators, using words and symbols (>, <, or =). MTH.G3.7 The student will add and subtract proper fractions having like denominators of 12 or less. MTH.G4.2 The student will a) compare and order fractions and mixed numbers; b) represent equivalent fractions; and c) identify the division statement that represents a fraction. MTH.G4.5 The student will a) determine common multiples and factors, including least common multiple and greatest common factor; b) add and subtract fractions having like and unlike denominators that are limited to 2, 3, 4, 5, 6, 8, 10, and 12, and simplify the resulting fractions, using common multiples and factors; Page 9
13 Mathematics Grade 3 Unit 3: Fraction Concepts and Computation Suggested Time Frame: 4 weeks Grade 3 Indicators MTH.G3.3.a.1 Name and write fractions (including mixed numbers) represented by a model to include halves, thirds, fourths, eighths, tenths, and twelfths. MTH.G3.3.b.1 Use concrete materials and pictures to model at least halves, thirds, fourths, eighths, tenths, and twelfths. MTH.G3.3.c.1 Compare fractions using the terms greater than, less than, or equal to and the symbols (<, >, and =). Comparisons are made between fractions with like denominators, using models, concrete materials and pictures. MTH.G3.3.c.2 Compare fractions using the terms greater than, less than, or equal to and the symbols (<, >, and =). Comparisons are made between fractions with unlike denominators, using models, concrete materials and pictures. Correlated Indicators Grade 4 Indicators MTH.G4.2.a.1 Compare and order fractions having denominators of 12 or less, using manipulative models and drawings, such as region/area models. MTH.G4.2.a.2 Compare and order fractions with like denominators by comparing number of parts (numerators) (e.g., < ). MTH.G4.2.a.3 Compare and order fractions with like numerators and unlike denominators by comparing the size of the parts (e.g., < ). MTH.G4.2.a.4 Compare and order fractions having unlike denominators of 12 or less by comparing the fractions to benchmarks (e.g., 0,, or 1) to determine their relationships to the benchmarks or by finding a common denominator. MTH.G4.2.a.5 Compare and order mixed numbers having denominators of 12 or less. MTH.G3.7.a.1 Demonstrate a fractional part of a whole, using region/area models (e.g., pie pieces, pattern blocks, geoboards, drawings); set models (e.g., chips, counters, cubes, drawings); and length/measurement models (e.g., nonstandard units such as rods, connecting cubes and drawings). MTH.G3.7.a.2 Name and write fractions and mixed numbers represented by drawings or concrete materials. MTH.G3.7.a.3 Represent a given fraction or mixed number, using concrete materials, pictures, and symbols. For example, write the symbol for one fourth and represent it with concrete materials and/or pictures. MTH.G3.7.a.4 Add and subtract with proper fractions having like denominators of 12 or less, using concrete materials and pictorial models representing area/regions (circles, squares, and rectangles), length/measurements (fraction bars and strips), and sets (counters). MTH.G4.2.a.6 Use the symbols >, <, and = to compare the numerical value of fractions and mixed numbers having denominators of 12 or less. MTH.G4.2.b.1 Represent equivalent fractions through twelfths, using region/area models, set models, and measurement models. MTH.G4.2.c.1 Identify the division statement that represents a fraction (e.g., means the same as 3 divided by 5). MTH.G4.5.a.1 Find common multiples and common factors of numbers. MTH.G4.5.a.2 Determine the least common multiple and greatest common factor of numbers. MTH.G4.5.b.1 Use least common multiple and/or greatest common factor to find a common denominator for fractions. MTH.G4.5.b.2 Add and subtract with fractions having like denominators whose denominators are limited to 2, 3, 4, 5, 6, 8, 10, and 12, and simplify the Page 10
14 resulting fraction using common multiples and factors. MTH.G4.5.b.3 Add and subtract with fractions having unlike denominators whose denominators are limited to 2, 3, 4, 5, 6, 8, 10, and 12, and simplify the resulting fraction using common multiples and factors. MTH.G4.5.b.4 Solve problems that involve adding and subtracting with fractions having like and unlike denominators whose denominators are limited to 2, 3, 4, 5, 6, 8, 10, and 12, and simplify the resulting fraction using common multiples and factors. MTH.G3.3.b.2 Generate equivalent expressions for the same quantity [e.g., one case of cola = 24 cans = 2 (12 packs) = 4 (6 packs) = 12 (pairs) = 3 (8 packs)]. MTH.G3.3.c.3 Use partitioning to determine "how much more" when comparing fractions. MTH.G3.7.a.5 Create and solve word problems involving adding and subtracting fractions having like denominators. MTH.G4.5.b.5 Estimate the sum and difference of fractions with like and unlike denominators which are limited to 2, 3, 4, 5, 6, 8, 10, and 12. MTH.G4.2.a.7 Use partitioning to determine "how much more" when comparing fractions. MTH.G4.2.b.2 Generate equivalent expressions for the same quantity [e.g., 1 case of cola = 24 cans = 2 (12 packs) = 4 (6 packs) = 3 (8 packs)]. MTH.G4.5.b.6 Estimate, add, and subtract mixed numbers with like and unlike denominators limited to 2, 3, 4, 5, 6, 8, 10, 12. MTH.G3.7.a.6 Add and subtract with proper fractions having unlike denominators whose denominators are limited to 2, 4, 8 or 2, 3, 6, 12. Page 11
15 Mathematics Grade 3 Unit 4: Multiplication and Division Suggested Time Frame: 5.5 weeks Correlated Standards Grade Level Below Standards Current Grade Level Standards Grade Level Above Standards No correlated standard. MTH.G3.2 The student will recognize and use the inverse relationships between addition/subtraction and multiplication/division to complete basic fact sentences. The student will use these relationships to solve problems. MTH.G3.5 The student will recall multiplication facts through the twelve s table, and the corresponding division facts. MTH.G3.6 The student will represent multiplication and division, using area, set, and number line models, and create and solve problems that involve multiplication of two whole numbers, one factor 99 or less and the second factor 5 or less. MTH.G4.4 The student will a) estimate sums, differences, products, and quotients of whole numbers; b) add, subtract, and multiply whole numbers; c) divide whole numbers, finding quotients with and without remainders; and d) solve single step and multistep addition, subtraction, and multiplication problems with whole numbers. *This standard is also referenced in unit 2. Indirect Correlation Page 12
16 Mathematics Grade 3 Unit 4: Multiplication and Division Suggested Time Frame: 5.5 weeks Grade 3 Indicators MTH.G3.2.a.1 Use the inverse relationships between addition/subtraction and multiplication/division to solve related basic fact sentences. For example, = 8 and 8 3 = ; 4 x 3 = 12 and 12 4 =. MTH.G3.2.a.2 Write three related basic fact sentences when given one basic fact sentence for addition/subtraction. For example, given = 8, solve the related facts + 5 = 8, 8 = 5, and 8 5 =. MTH.G3.2.a.3 Write three related basic fact sentences when given one basic fact sentence for multiplication/division. For example, given 3 x 2 = 6, solve the related facts x 3 = 6, 6 3 =, and 6 = 3. MTH.G3.5.a.1 Recall and state the multiplication and division facts through the twelve s table. MTH.G3.5.a.2 Recall and write the multiplication and division facts through the twelve s table. MTH.G3.6.a.1 Model multiplication, using area, set, and number line models. Correlated Indicators Grade 4 Indicators MTH.G4.4.a.1 Estimate whole number sums, differences, products, and quotients. MTH.G4.4.a.2 Refine estimates by adjusting the final amount, using terms such as closer to, between, and a little more than. MTH.G4.4.b.1 Determine the sum or difference of two whole numbers, each 999,999 or less, in vertical and horizontal form with or without regrouping, using paper and pencil, and using a calculator. MTH.G4.4.b.2 Estimate and find the product of two whole numbers when one factor has two digits or fewer and the other factor has three digits or fewer, using paper and pencil and calculators. MTH.G4.4.c.1 Estimate and find the quotient of two whole numbers, given a one digit divisor and a two or three digit dividend. MTH.G4.4.d.1 Solve single step and multistep addition, subtraction, and multiplication problems using whole number operations. MTH.G3.6.a.2 Model division, using area, set, and number line models. MTH.G3.6.a.3 Solve multiplication problems, using the multiplication algorithm, where one factor is 99 or less and the second factor is 5 or less. MTH.G3.6.a.4 Create and solve word problems involving multiplication where one factor is 99 or less and the second factor is 5 or less. MTH.G3.6.a.5 Estimate the product of two whole numbers, where one factor is 99 or less and the second factor is 5 or less. MTH.G3.6.a.6 Evaluate the traditional multiplication algorithms and invented algorithms used by peers for efficiency and accuracy. MTH.G4.4.d.2 Verify the reasonableness of sums, differences, products, and quotients of whole numbers using estimation. MTH.G4.4.c.2 Interpret the remainder in problem solving settings. MTH.G4.4.d.3 Solve single step and multistep division problems using whole number operations. MTH.G4.4.d.4 Evaluate the traditional multiplication and division algorithms and invented algorithms used by peers for efficiency and accuracy. Page 13
17 Mathematics Grade 3 Unit 5: All About Patterns Suggested Time Frame: 2.5 weeks Correlated Standards Grade Level Below Standards Current Grade Level Standards Grade Level Above Standards MTH.G2.20 The student will identify, create, and extend a wide variety of patterns. MTH.G3.19 The student will recognize and describe a variety of patterns formed using numbers, tables, and pictures, and extend the patterns, using the same or different forms. MTH.G4.15 The student will recognize, create, and extend numerical and geometric patterns. MTH.G2.22 The student will demonstrate an understanding of equality by recognizing that the symbol = in an equation indicates equivalent quantities and the symbol indicates that quantities are not equivalent. Indirect Correlation MTH.G3.20 The student will a) investigate the identity and the commutative properties for addition and multiplication; b) identify examples of the identity and commutative properties for addition and multiplication; and c) write number sentences to represent equivalent and nonequivalent mathematical relationships. MTH.G4.16 The student will a) recognize and demonstrate the meaning of equality in an equation; and b) investigate and describe the associative property for addition and multiplication. Page 14
18 Mathematics Grade 3 Unit 5: All About Patterns Suggested Time Frame: 2.5 weeks Grade 3 Indicators MTH.G3.19.a.1 Recognize repeating and growing numeric and geometric patterns (e.g., skip counting, addition tables, and multiplication tables). Correlated Indicators Grade 4 Indicators MTH.G4.15.a.1 Describe geometric and numerical patterns, using tables, symbols, or words. MTH.G3.19.a.2 Describe repeating and growing numeric and geometric patterns formed using numbers, tables, and/or pictures, using the same or different forms. MTH.G3.19.a.3 Extend repeating and growing patterns of numbers or figures using concrete objects, numbers, tables, and/or pictures. MTH.G3.20.a.1 Investigate the identity property for addition and determine that when the number zero is added to another number or another number is added to the number zero, that number remains unchanged. Examples of the identity property for addition are = 2; = 5. MTH.G3.20.a.2 Investigate the identity property for multiplication and determine that when the number one is multiplied by another number or another number is multiplied by the number one, that number remains unchanged. Examples of the identity property for multiplication are 1 x 3 = 3; 6 x 1 = 6. MTH.G3.20.a.3 Recognize that the commutative property for addition is an order property. Changing the order of the addends does not change the sum (5 + 4 = 9 and = 9). MTH.G3.20.a.4 Recognize that the commutative property for multiplication is an order property. Changing the order of the factors does not change the product (2 3 = 3 2). MTH.G4.15.a.2 Create geometric and numerical patterns, using concrete materials, number lines, tables, and words. MTH.G4.15.a.3 Extend geometric and numerical patterns, using concrete materials, number lines, tables, and words. MTH.G4.16.a.1 Recognize and demonstrate that the equal sign (=) relates equivalent quantities in an equation. MTH.G4.16.a.2 Write an equation to represent equivalent mathematical relationships (e.g., 4 3 = 2 6). MTH.G4.16.a.3 Recognize and demonstrate appropriate use of the equal sign in an equation. MTH.G4.16.b.1 Investigate and describe the associative property for addition as (6 + 2) + 3 = 6 + (2 + 3). MTH.G4.16.b.2 Investigate and describe the associative property for multiplication as (3 x 2) x 4 = 3 x (2 x 4). MTH.G3.20.b.1 Identify examples of the identity and commutative properties for addition and multiplication. MTH.G3.20.c.1 Write number sentences to represent equivalent mathematical relationships (e.g., 4 x 3 = 14 2). Page 15
19 MTH.G3.20.c.2 Write number sentences to represent nonequivalent mathematical relationships (e.g., 4 x ). MTH.G3.19.a.4 Create patterns using numbers, tables, and/or pictures. MTH.G3.19.a.5 Recognize and describe even and odd patterns of multiplication (e.g., odd x odd = odd; even x odd = even; even x even = even). MTH.G3.19.a.6 Find simple addition, subtraction, and multiplication function rules (e.g., multiply by 5) given input and output data (e.g., input is 5, output is 25; input is 7, output is 35). MTH.G4.15.a.4 Find function rules using a combination of two of the four operations (e.g., times 2, add 1) given input and output data (e.g., input 5, output 11; input 7, output 15). Page 16
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21 Mathematics Grade 3 Unit 6: Customary and Metric Measurement Suggested Time Frame: 4 weeks Correlated Standards Grade Level Below Standards Current Grade Level Standards Grade Level Above Standards MTH.G3.9 The student will estimate and use U.S. Customary and metric units to measure a) length to the nearest inch, inch, foot, yard, MTH.G2.11 The student will estimate and measure a) length to the nearest centimeter and inch; b) weight/mass of objects in pounds/ounces and kilograms/grams, using a scale; and c) liquid volume in cups, pints, quarts, gallons, and liters. centimeter, and meter; b) liquid volume in cups, pints, quarts, gallons, and liters; c) weight/mass in ounces, pounds, grams, and kilograms; and d) area and perimeter. MTH.G4.6 The student will a) estimate and measure weight/mass and describe the results in U.S. Customary and metric units as appropriate; and b) identify equivalent measurements between units within the U.S. Customary system (ounces, pounds, and tons) and between units within the metric system (grams and kilograms). MTH.G4.7 The student will a) estimate and measure length, and describe the result in both metric and U.S. Customary units; and b) identify equivalent measurements between units within the U.S. Customary system (inches and feet; feet and yards; inches and yards; yards and miles) and between units within the metric system (millimeters and centimeters; centimeters and meters; and millimeters and meters). No correlated standard. Indirect Correlation MTH.G3.10 The student will a) measure the distance around a polygon in order to determine perimeter; and b) count the number of square units needed to cover a given surface in order to determine area. MTH.G4.8 The student will a) estimate and measure liquid volume and describe the results in U.S. Customary units; and b) identify equivalent measurements between units within the U.S. Customary system (cups, pints, quarts, and gallons). There is not a correlated standard in the above grade level. Use an extended indicator at the current grade level to deepen student(s) mathematical knowledge or spend additional time teaching concepts already reviewed. Page 18
22 Mathematics Grade 3 Unit 6: Customary and Metric Measurement Suggested Time Frame: 4 weeks Grade 3 Indicators MTH.G3.9.a.1 Estimate and use U.S. Customary and metric units to measure lengths of objects to the nearest of an inch, inch, foot, yard, centimeter, and meter. Correlated Indicators Grade 4 Indicators MTH.G4.6.a.1 Determine an appropriate unit of measure (e.g., ounce, pound, ton, gram, kilogram) to use when measuring everyday objects in both metric and U.S. Customary units. MTH.G3.9.b.1 Estimate and use U.S. Customary and metric units to measure liquid volume to the nearest cup, pint, quart, gallon, and liter. MTH.G3.9.c.1 Estimate and use U.S. Customary and metric units to measure the weight/mass of objects to the nearest ounce, pound, gram, and kilogram. MTH.G3.9.d.1 Estimate and use U.S. Customary and metric units to measure area and perimeter. MTH.G3.10.a.1 Measure each side of a variety of polygons and add the measures of the sides to determine the perimeter of each polygon. MTH.G3.10.b.1 Determine the area of a given surface by estimating and then counting the number of square units needed to cover the surface. MTH.G3.9.a.2 Identify objects whose lengths are greater than or less than a meter. MTH.G3.9.d.2 Find perimeter and area in problem solving settings. MTH.G4.6.a.2 Estimate and measure objects in both metric and U.S. Customary units (e.g., ounce, pound, ton, gram, or kilogram) to the nearest appropriate measure, using a variety of measuring instruments. MTH.G4.6.a.3 Record the mass of an object including the appropriate unit of measure (e.g., 24 grams). MTH.G4.6.b.1 Identify equivalent measurements between units within the U.S. Customary system (ounces, pounds, and tons). MTH.G4.6.b.2 Identify equivalent measurements between units within the metric system (grams and kilograms). MTH.G4.7.a.1 Determine an appropriate unit of measure (e.g., inch, foot, yard, mile, millimeter, centimeter, and meter) to use when measuring everyday objects in both metric and U.S. Customary units. MTH.G4.7.a.2 Estimate the length of everyday objects (e.g., books, windows, tables) in both metric and U.S. Customary units of measure. MTH.G4.7.a.3 Measure the lengths of objects in both metric and U.S. Customary units, measuring to the nearest inch (,, ), foot, yard, mile, millimeter, centimeter, or meter, and record the length including the appropriate unit of measure (e.g., 24 inches). MTH.G4.7.a.4Compare estimates of the length of objects with the actual measurement of the length of objects. MTH.G4.7.b.1 Identify equivalent measurements between units within the U.S. Customary system (inches and feet; feet and yards; inches and yards; yards and miles) and between units within the metric system (millimeters and Page 19
23 centimeters; centimeters and meters; and millimeters and meters). MTH.G4.8.a.1 Determine an appropriate unit of measure (cups, pints, quarts, gallons) to use when measuring liquid volume in U.S. Customary units. MTH.G4.8.a.2 Estimate the liquid volume of containers in U.S. Customary units of measure to the nearest cup, pint, quart, and gallon. MTH.G4.8.a.3 Measure the liquid volume of everyday objects in U.S. Customary units, including cups, pints, quarts, and gallons, and record the volume including the appropriate unit of measure (e.g., 24 gallons). MTH.G4.8.b.1 Identify equivalent measures of volume between units within the U.S. Customary system (cups, pints, quarts, and gallons). MTH.G3.9.a.3 Identify personal benchmarks for a meter. MTH.G4.8.a.4 Explore volume using nonstandard units. Page 20
24 Mathematics Grade 3 Unit 7: Shapes and Figures Suggested Time Frame: 3 weeks Correlated Standards Grade Level Below Standards Current Grade Level Standards Grade Level Above Standards MTH.G3.14 The student will MTH.G4.12 The student will identify, describe, compare, and contrast a) define polygon; and characteristics of plane and solid geometric figures b) identify polygons with 10 or fewer sides. (circle, square, rectangle, triangle, cube, rectangular prism, square pyramid, sphere, cone, and cylinder) by identifying relevant characteristics, including the number of angles, vertices, and edges, and the number and shape of faces, using concrete models. MTH.G2.15 The student will a) draw a line of symmetry in a figure; and b) identify and create figures with at least one line of symmetry. MTH.G2.16 The student will identify, describe, compare, and contrast plane and solid geometric figures (circle/sphere, square/cube, and rectangle/rectangular prism). No correlated standard. No correlated standard. Indirect Correlation MTH.G3.15 The student will identify and draw representations of points, line segments, rays, angles, and lines. MTH.G3.16 The student will identify and describe congruent and noncongruent plane figures. MTH.G4.10 The student will a) identify and describe representations of points, lines, line segments, rays, and angles, including endpoints and vertices; and b) identify representations of lines that illustrate intersection, parallelism, and perpendicularity. MTH.G4.11 The student will a) investigate congruence of plane figures after geometric transformations, such as reflection, translation, and rotation, using mirrors, paper folding, and tracing; and b) recognize the images of figures resulting from geometric transformations, such as translation, reflection, and rotation. Page 21
25 Mathematics Grade 3 Unit 7: Shapes and Figures Suggested Time Frame: 3 weeks Grade 3 Indicators MTH.G3.14.a.1 Identify models and pictures of plane geometric figures (circle, square, rectangle, and triangle) and solid geometric figures (cube, rectangular prism, square pyramid, sphere, cone, and cylinder) by name. MTH.G3.14.a.2 Identify and describe plane geometric figures by counting the number of sides and angles. MTH.G3.14.a.3 Identify and describe solid geometric figures by counting the number of angles, vertices, edges, and by the number and shape of faces. MTH.G3.14.a.4 Identify characteristics of solid geometric figures (cylinder, cone, cube, square pyramid, and rectangular prism). MTH.G3.14.a.5 Compare and contrast characteristics of plane and solid geometric figures (e.g., circle/sphere, square/cube, triangle/square pyramid, and rectangle/rectangular prism), by counting the number of sides, angles, vertices, edges, and the number and shape of faces. MTH.G3.14.a.6 Compare and contrast characteristics of solid geometric figures (i.e., cube, rectangular prism, square pyramid, sphere, cylinder, and cone) to similar objects in everyday life (e.g., a party hat is like a cone). Correlated Indicators Grade 4 Indicators MTH.G4.12.a.1 Define and identify properties of polygons with 10 or fewer sides. MTH.G4.12.b.1 Identify polygons by name with 10 or fewer sides in multiple orientations (rotations, reflections, and translations of the polygons). MTH.G4.10.a.1 Identify and describe representations of points, lines, line segments, rays, and angles, including endpoints and vertices. MTH.G4.10.b.1 Understand that lines in a plane can intersect or are parallel. Perpendicularity is a special case of intersection. MTH.G4.10.b.2 Identify practical situations that illustrate parallel, intersecting, and perpendicular lines. MTH.G4.11.a.1 Recognize the congruence of plane figures resulting from geometric transformations such as translation, reflection, and rotation, using mirrors, paper folding and tracing. MTH.G4.11.b.1 Recognize the images of figures resulting from geometric transformations such as translation, reflection, or rotation. MTH.G3.15.a.1 Identify examples of points, line segments, rays, angles, and lines. MTH.G3.15.a.2 Draw representations of points, line segments, rays, angles, and lines, using a ruler or straightedge. MTH.G4.12.a.2 Identify a figure as open or closed and identify plane figures as polygons or nonpolygons. MTH.G4.11.b.2 Build tessellations with congruent shapes using transformations. MTH.G3.16.a.1 Identify examples of congruent and noncongruent figures. Verify their congruence by laying one on top of the other using drawings or models. MTH.G3.16.a.2 Determine and explain why plane figures are congruent or noncongruent, using tracing procedures. Page 22
26 MTH.G3.14.a.7 Construct solid shapes (cube, rectangular prism, cone, and cylinder) using concrete materials (e.g., straws, clay). MTH.G3.15.a.3 Compare and contrast points, line segments, rays, and angles. MTH.G4.10.a.2 Compare and contrast points, line segments, rays, and angles including endpoints and vertices. MTH.G4.10.a.3 Sort angles and describe sorting rule. Page 23
27 Mathematics Grade 3 Unit 8: Measuring Temperature and Money Suggested Time Frame: 1 week Correlated Standards Grade Level Below Standards Current Grade Level Standards Grade Level Above Standards MTH.G2.10 The student will a) count and compare a collection of pennies, nickels, dimes, and quarters whose total value is $2.00 or less; and b) correctly use the cent symbol ( ), dollar symbol ($), and decimal point (.). MTH.G3.8 The student will determine, by counting, the value of a collection of bills and coins whose total value is $5.00 or less, compare the value of the bills and coins, and make change. MTH.G4.5 The student will c) add and subtract with decimals; and d) solve single step and multistep practical problems involving addition and subtraction with fractions and with decimals. MTH.G2.14 The student will read the temperature on a Celsius and/or Fahrenheit thermometer to the nearest 10 degrees. Indirect Correlation MTH.G3.13 The student will read temperature to the nearest degree from a Celsius thermometer and a Fahrenheit thermometer. Real thermometers and physical models of thermometers will be used. There is not a correlated standard. Use an extended indicator at the current grade level to deepen student(s) mathematical knowledge, or spend additional time reviewing concepts already taught. Page 24
28 Mathematics Grade 3 Unit 8: Measuring Temperature and Money Suggested Time Frame: 1 week Grade 3 Indicators MTH.G3.8.a.1 Count the value of collections of coins and bills up to $5.00. MTH.G3.8.a.2 Compare the values of two sets of coins or bills, up to $5.00, using the terms greater than, less than, and equal to. MTH.G3.8.a.3 Make change from $5.00 or less. MTH.G3.13.a.1 Read temperature to the nearest degree from real Celsius and Fahrenheit thermometers and from physical models (including pictorial representations) of such thermometers. Correlated Indicators Grade 4 Indicators MTH.G4.5.c.1 Add and subtract with decimals through thousandths, using concrete materials, pictorial representations, and paper and pencil. MTH.G4.5.d.1 Solve single step and multistep problems that involve adding and subtracting with fractions and decimals through thousandths. MTH.G4.5.c.2.Estimate the sum and difference of decimals to thousandths by using models, pictorial representations, and paper and pencil MTH.G3.8.a.4 Count the value of collections of coins and bills up to $ MTH.G3.8.a.5 Find and record a variety of ways to show a given amount of money ($10.00 or less). MTH.G3.8.a.6 Compare the values of two sets of coins or bills, up to $10.00, using the terms greater than, less than, and equal to. MTH.G3.8.a.7 Make change from $10.00 or less. MTH.G3.8.a.8 Create and solve single step and multistep problems using addition, subtraction, multiplication, and/or division with amounts of money. MTH.G4.5.d.2 Use given information to create story problems with fractions and with decimals. Explain solution strategies. Page 25
29 Mathematics Grade 3 Unit 9: Measuring Time Suggested Time Frame: 1.5 weeks Correlated Standards Grade Level Below Standards Current Grade Level Standards Grade Level Above Standards MTH.G2.12 The student will tell and write time to the nearest five minutes, using analog and digital clocks. MTH.G3.11 The student will a) tell time to the nearest minute, using analog and digital clocks; and b) determine elapsed time in one hour increments over a 12 hour period. MTH.G4.9 The student will determine elapsed time in hours and minutes within a 12 hour period. MTH.G2.13 The student will a) determine past and future days of the week; and b) identify specific days and dates on a given calendar. Indirect Correlation MTH.G3.12 The student will identify equivalent periods of time, including relationships among days, months, and years, as well as minutes and hours. There is not a correlated standard. Use an extended indicator at the current grade level to deepen student(s) mathematical knowledge, or spend additional time reviewing concepts already taught. Page 26
30 Mathematics Grade 3 Unit 9: Measuring Time Suggested Time Frame: 1.5 weeks Grade 3 Indicators MTH.G3.11.a.1 Tell time to the nearest minute, using analog and digital clocks. MTH.G3.11.a.2 Match the times shown on analog and digital clocks to written times and to each other. Correlated Indicators Grade 4 Indicators MTH.G4.9.a.1 Determine the elapsed time in hours and minutes within a 12 hour period (times can cross between a.m. and p.m.) MTH.G4.9.a.2 Solve practical problems in relation to time that has elapsed. MTH.G3.11.b.1 When given the beginning time and ending time, determine the elapsed time in one hour increments within a 12 hour period (times do not cross between a.m. and p.m.). MTH.G3.11.b.2 Solve practical problems in relation to time that has elapsed. MTH.G3.12.a.1 Identify equivalent relationships observed in a calendar, including the number of days in a given month, the number of days in a week, the number of days in a year, and the number of months in a year. MTH.G3.12.a.2 Identify the number of minutes in an hour and the number of hours in a day. MTH.G3.11.b.3 Determine elapsed time in minutes within an hour. Page 27
31 Mathematics Grade 3 Unit 10: Graphs Galore Suggested Time Frame: 2.5 weeks Correlated Standards Grade Level Below Standards Current Grade Level Standards Grade Level Above Standards MTH.G3.17 The student will MTH.G4.14 The student will a) collect and organize data, using observations, collect, organize, display, and interpret data from a measurements, surveys, or experiments; variety of graphs. b) construct a line plot, a picture graph, or a bar graph to represent the data; and c) read and interpret the data represented in line plots, bar graphs, and picture graphs and write a sentence analyzing the data. MTH.G2.8 The student will create and solve one and two step addition and subtraction problems, using data from simple tables, picture graphs, and bar graphs. MTH.G2.17 The student will use data from experiments to construct picture graphs, pictographs, and bar graphs. MTH.G2.19 The student will analyze data displayed in picture graphs, pictographs, and bar graphs. Indirect Correlation Page 28
32 Mathematics Grade 3 Unit 10: Graphs Galore Suggested Time Frame: 2.5 weeks Grade 3 Indicators MTH.G3.17.a.1 Formulate questions to investigate. MTH.G3.17.a.2 Design data investigations to answer formulated questions, limiting the number of categories for data collection to four. Correlated Indicators Grade 4 Indicators MTH.G4.14.a.1 Collect data, using, for example, observations, measurement, surveys, scientific experiments, polls, or questionnaires. MTH.G4.14.a.2 Organize data into a chart or table. MTH.G3.17.a.3 Collect data, using surveys, polls, questionnaires, scientific experiments, and observations. MTH.G3.17.b.1 Construct a line plot with no more than 30 data points. MTH.G3.17.b.2 Construct a picture graph to represent data. MTH.G3.17.b.3 Organize data and construct a bar graph on grid paper representing 16 or fewer data points for no more than four categories. MTH.G3.17.b.4 Label each axis on a bar graph and give the bar graph a title. Limit increments on the numerical axis to whole numbers representing multiples of 1, 2, 5, or 10. MTH.G3.17.c.1 Read, interpret and analyze information from line plots by writing at least one statement. MTH.G3.17.c.2 Read the information presented on a simple bar or picture graph (e.g., the title, the categories, the description of the two axes). MTH.G3.17.c.3 Analyze and interpret information from picture and bar graphs, with up to 30 data points and up to 8 categories, by writing at least one sentence. MTH.G3.17.c.4 Describe the categories of data and the data as a whole (e.g., data were collected on ways to cook or prepare eggs scrambled, fried, hard boiled, and egg salad eaten by students). MTH.G3.17.c.5 Identify parts of the data that have special characteristics, including categories with the greatest, the least, or the same (e.g., most MTH.G4.14.a.3 Construct and display data in bar graphs, labeling one axis with equal whole number increments of 1 or more (numerical data) (e.g., 2, 5, 10, or 100) and the other axis with categories related to the title of the graph (categorical data) (e.g., swimming, fishing, boating, and water skiing as the categories of Favorite Summer Sports ). MTH.G4.14.a.4 Construct and display data in line graphs, labeling the vertical axis with equal whole number increments of 1 or more and the horizontal axis with continuous data commonly related to time (e.g., hours, days, months, years, and age). Line graphs will have no more than 10 identified points along a continuum for continuous data. For example, growth charts showing age versus height place age on the horizontal axis (e.g., 1 month, 2 months, 3 months, and 4 months). MTH.G4.14.a.5 Title or identify the title in a given graph and label or identify the axes. MTH.G4.14.a.6 Interpret data from simple line and bar graphs by describing the characteristics of the data and the data as a whole (e.g., the category with the greatest/least, categories with the same number of responses, similarities and differences, the total number). Data points will be limited to 30 and categories to 8. MTH.G4.14.a.7 Interpret the data to answer the question posed, and compare the answer to the prediction (e.g., The summer sport preferred by most is swimming, which is what I predicted before collecting the data. ). MTH.G4.14.a.8 Write at least one sentence to describe the analysis and interpretation of the data, identifying parts of the data that have special characteristics, including categories with the greatest, the least, or the same. Page 29
33 students prefer scrambled eggs). MTH.G3.17.c.6 Select a correct interpretation of a graph from a set of interpretations of the graph, where one is correct and the remaining are incorrect. For example, a bar graph containing data on four ways to cook or prepare eggs eaten by students show that more students prefer scrambled eggs. A correct answer response, if given, would be that more students prefer scrambled eggs than any other way to cook or prepare eggs. MTH.G4.14.a.9 Collect, organize, display, and interpret data on line plots with no more than 30 data points. MTH.G3.17.c.7 Analyze and interpret information from charts and tables. MTH.G4.14.a.10 Describe the difference between representing categorical data and representing numerical data. MTH.G4.14.a.11 Collect, display, and analyze data to answer a studentgenerated question. MTH.G4.14.a.12 Construct and analyze double bar graphs. Page 30
34 Mathematics Grade 3 Unit 11: What Are the Chances? Suggested Time Frame: 2 weeks Correlated Standards Grade Level Below Standards Current Grade Level Standards Grade Level Above Standards MTH.G3.18 The student will investigate and describe the concept of probability as chance and list possible results of a given situation. MTH.G2.18 The student will use data from experiments to predict outcomes when the experiment is repeated. Indirect Correlation MTH.G4.13 The student will a) predict the likelihood of an outcome of a simple event; and b) represent probability as a number between 0 and 1, inclusive. Page 31
35 Mathematics Grade 3 Unit 11: What Are the Chances? Suggested Time Frame: 2 weeks Grade 3 Indicators MTH.G3.18.a.1 Define probability as the chance that an event will happen. MTH.G3.18.a.2 List all possible outcomes for a given situation (e.g., heads and tails are the two possible outcomes of flipping a coin). MTH.G3.18.a.3 Identify the degree of likelihood of an outcome occurring using terms such as impossible, unlikely, as likely as, equally likely, likely, and certain. MTH.G3.18.a.4 Conduct probability experiments using spinners, multi colored tiles, or number cubes, and use the data from the experiments to predict outcomes if the experiment is repeated. Correlated Indicators Grade 4 Indicators MTH.G4.13.a.1 Model and determine all possible outcomes of a given simple event where there are no more than 24 possible outcomes, using a variety of manipulatives, such as coins, number cubes, and spinners. MTH.G4.13.b.1 Write the probability of a given simple event as a fraction, where the total number of possible outcomes is 24 or fewer. MTH.G4.13.b.2 Identify the likelihood of an event occurring and relate it to its fractional representation (e.g., impossible/0; equally likely/ ; certain/1). MTH.G4.13.b.3 Determine the outcome of an event that is least likely to occur (less than half) or most likely to occur (greater than half) when the number of possible outcomes is 24 or less. MTH.G4.13.b.4 Represent probability as a point between 0 and 1, inclusively, on a number line. MTH.G3.18.a.5 Evaluate the fairness of games. MTH.G4.13.b.5 Compare theoretical probability to experimental probability of simple events. Page 32
36 MTH.G3.1 The student will a) read and write six digit numerals and identify the place value and value of each digit; b) round whole numbers, 9,999 or less, to the nearest ten, hundred, and thousand; and c) compare two whole numbers between 0 and 9,999, using symbols (>, <, or =) and words (greater than, less than, or equal to). ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G3.1.a.1 Investigate and identify the place and value for each digit in a six digit numeral, using Base 10 manipulatives (e.g., Base 10 blocks). MTH.G3.1.a.2 Use the patterns in the place value system to read and write numbers. MTH.G3.1.a.3 Read six digit numerals orally. MTH.G3.1.a.4 Write six digit numerals that are stated verbally or written in words. MTH.G3.1.b.1 Round a given whole number, 9,999 or less, to the nearest ten, hundred, and thousand. MTH.G3.1.b.2 Solve problems, using rounding of numbers, 9,999 or less, to the nearest ten, hundred, and thousand. MTH.G3.1.c.1 Determine which of two whole numbers between 0 and 9,999 is greater. MTH.G3.1.c.2 Determine which of two whole numbers between 0 and 9,999 is less. MTH.G3.1.c.3 Compare two whole numbers between 0 and 9,999, using the symbols >, <, or =. UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: The structure of the Base 10 number system is based upon a simple pattern of tens, where each place is ten times the value of the place to its right. This is known as a ten to one place value relationship. The structure of the Base 10 blocks is based on the ten to one place value relationship (e.g., 10 units make a long, 10 longs make a flat, 10 flats make a cube). Place value refers to the value of each digit and depends upon the position of the digit in the number. In the number 7,864, the eight is in the hundreds place, and the value of the 8 is eight hundred. Flexibility in thinking about numbers or decomposition of numbers (e.g., 12,345 is 123 hundreds, 4 tens, and 5 ones) is critical and supports understandings essential to multiplication and division. Whole numbers may be written in a variety of formats: Standard: 123,456; Written: one hundred twenty three thousand, four hundred fifty six; and Expanded: (1 x 100,000) + (2 x 10,000) + (3 x 1,000) + (4 x 100) + (5 x 10) + (6 x 1). Numbers are arranged into groups of three places called periods (ones, thousands, millions, and so on). Places within the periods repeat (hundreds, tens, ones). Commas are used to separate the periods. Knowing the place value and period of a number helps students find the value of a digit in any number as well as read and write numbers. To read a whole number through the hundred thousands place, read the digits to the first comma; say the name of the period (e.g., thousands ); then read the last three digits, but do not say the name of the ones period. Reading and writing large numbers should be related to numbers that have meanings (e.g., numbers found in the students environment). Concrete materials, such as Base 10 blocks may be used to represent whole numbers through thousands. Larger numbers may be represented on place value charts. Rounding is one of the estimation strategies that is often used to assess the reasonableness of a solution or to give an estimate of an amount. Students should explore reasons for estimation, using practical experiences, and use rounding Page 33
37 MTH.G3.1.c.4 Use the terms greater than, less than, and equal to when comparing two whole numbers. MTH.G3.1.a.5 Represent whole numbers on an open number line. MTH.G3.1.c.5 Order a group of no more than six whole numbers between 0 and 999. MTH.G3.1.a.6 Use and represent numbers through hundredthousands in various contexts, including estimation of relative sizes of amounts or distances (e.g., $385,204 might buy a small house in Northern Virginia). MTH.G3.1.a.7 Explore other bases such as base 5 and base 8. MTH.G3.1.b.3 Use strategies to estimate quantities (i.e., the number of items in a collection) to solve practical situations. The concept of rounding may be introduced through the use of a number line. When given a number to round, locate it on the number line. Next, determine the multiple of ten, hundred, or thousand it is between. Then identify to which it is closer. A procedure for rounding numbers to the nearest ten, hundred, or thousand is as follows: Look one place to the right of the digit to which you wish to round If the digit is less than 5, leave the digit in the rounding place as it is, and change the digits to the right of the rounding place to zero. If the digit is 5 or greater, add 1 to the digit in the rounding place, and change the digits to the right of the rounding place to zero. A procedure for comparing two numbers by examining may include the following: Line up the numbers by place value by lining up the ones. Beginning at the left, find the first place value where the digits are different. Compare the digits in this place value to determine which number is greater (or which is less). Use the appropriate symbol > or < or the words greater than or less than to compare the numbers in the order in which they are presented. If both numbers are the same, use the symbol = or the words equal to. FCPS Notes: Open number lines can be used to represent and compare large numbers. Open number lines do not have to start at zero and they do not need a set of designated increments. Understanding: All students should Understand that knowledge of place value is essential when comparing numbers. Understand the relationships in the place value system, where each place is ten times the value of the place to its right. Understand that rounding gives an estimate to use when exact numbers are not needed for the situation. Understand the relative magnitude of numbers by comparing numbers. Vocabulary: Page 34
38 MTH.G3.2 The student will recognize and use the inverse relationships between addition/subtraction and multiplication/division to complete basic fact sentences. The student will use these relationships to solve problems. ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G3.2.a.1 Use the inverse relationships between addition/subtraction and multiplication/division to solve related basic fact sentences. For example, = 8 and 8 3 = ; 4 x 3 = 12 and 12 4 =. MTH.G3.2.a.2 Write three related basic fact sentences when given one basic fact sentence for addition/subtraction. For example, given = 8, solve the related facts + 5 = 8, 8 = 5, and 8 5 =. MTH.G3.2.a.3 Write three related basic fact sentences when given one basic fact sentence for multiplication/division. For example, given 3 x 2 = 6, solve the related facts x 3 = 6, 6 3 =, and 6 = 3. UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: Addition and subtraction are inverse operations, as are multiplication and division. In building thinking strategies for subtraction, an emphasis is placed on connecting the subtraction fact to the related addition fact. The same is true for division, where the division fact is tied to the related multiplication fact. Building fact sentences helps strengthen this relationship. Addition and subtraction should be taught concurrently in order to develop understanding of the inverse relationship. Multiplication and division should be taught concurrently in order to develop understanding of the inverse relationship. Understanding: All students should Understand how addition and subtraction are related. Understand how multiplication and division are related. Vocabulary: inverse Page 35
39 MTH.G3.3 The student will a) name and write fractions (including mixed numbers) represented by a model; b) model fractions (including mixed numbers) and write the fractions' names; and c) compare fractions having like and unlike denominators, using words and symbols (>, <, or =). ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G3.3.a.1 Name and write fractions (including mixed numbers) represented by a model to include halves, thirds, fourths, eighths, tenths, and twelfths. MTH.G3.3.b.1 Use concrete materials and pictures to model at least halves, thirds, fourths, eighths, tenths, and twelfths. MTH.G3.3.c.1 Compare fractions using the terms greater than, less than, or equal to and the symbols (<, >, and =). Comparisons are made between fractions with like denominators, using models, concrete materials and pictures. MTH.G3.3.c.2 Compare fractions using the terms greater than, less than, or equal to and the symbols (<, >, and =). Comparisons are made between fractions with unlike denominators, using models, concrete materials and pictures. MTH.G3.3.b.2 Generate equivalent expressions for the same quantity [e.g., one case of cola = 24 cans = 2 (12 packs) = 4 (6 packs) = 12 (pairs) = 3 (8 packs)]. MTH.G3.3.c.3 Use partitioning to determine "how much more" when comparing fractions. UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: A fraction is a way of representing part of a whole (as in a region/area model or a length/measurement model) or part of a group (as in a set model). Fractions are used to name a part of one thing or a part of a collection of things. Models can include pattern blocks, fraction bars, rulers, number line, etc. In each area/region and length/measurement model, the parts must be equal sized (congruent). Wholes are divided or partitioned into equal sized parts. In the set model, each member of the set is an equal part of the set. The members of the set do not have to be equal in size. The denominator tells how many equal parts are in the whole or set. The numerator tells how many of those parts are being considered. Provide opportunities to make connections among fraction representations by connecting concrete or pictorial representations with oral language and symbolic representations. Informal, integrated experiences with fractions at this level will help students develop a foundation for deeper learning at later grades. Understanding the language of fractions (e.g., thirds means three equal parts of a whole, represents one of three equal size parts when a pizza is shared among three students, or threefourths means three of four equal parts of a whole ) furthers this development. Comparing unit fractions (a fraction in which the numerator is one) builds a mental image of fractions and the understanding that as the number of pieces of a whole increases, the size of one single piece decreases (e.g., of a bar is smaller than of a bar). Comparing fractions to a benchmark on a number line (e.g., close to 0, less than, exactly,, greater than, or close to 1) facilitates the comparison of fractions when using concrete materials or pictorial models. FCPS Notes: It is important for children to think flexibly about quantities. Looking at one quantity as a variety of different sized pieces (chunks) is referred to as unitizing. For example, a case of soda could be 24 individual cans, two 12 packs, or four 6 packs. In mathematics, the ability to conceive of a commodity in terms of more than one size Page 36
40 chunk frequently adds convenience, simplicity, speed, and sophistication to one s mathematical reasoning (Lamon, 2005, p. 80). Students can use notation that tells how they are chunking the quantity. Here is a convenient notation: # of chunks (size of chunks). For example, let s think about the case of soda. 24 cans = 2 (12 packs) = 4 (6 packs). Let s think about 24 eggs. 24 eggs = 2 (dozen) = 4 (6 packs) =1 (18 packs) = 12 (pairs). Let s think about 32 crayons. 32 crayons = (64 box) = 2 (16 boxes) = 16 (pairs) = 64 ( crayons). Notice that, in all three examples, the quantity did not change, just the way we thought about it changed. Partitioning is the act of dividing up a whole into smaller parts of equal size. Partitioning activities build on students knowledge of fair sharing. Using partitioning to determine how much more helps to develop the idea of using common denominators to compare fractions. When using partitioning to determine how much more it is important that the fractions being compared are from the same size unit (whole). To compare to, draw a measurement model of each fraction, using the same size whole. Then, partition each of the fractions further until they both have the same size parts. Now you can see that is larger than. References Lamon, S. J. (2005). Teaching fractions and ratios for understanding: content knowledge and instructional strategies for teachers (2nd ed.). Mahwah, NJ: Lawrence Erlbaum Associates, Inc. Understanding: All students should Understand that the whole must be defined. Understand that the denominator tells the number of equal parts that represent a whole. Page 37
41 Understand that the numerator is a counting number that tells how many equal size parts are being considered. Understand that the value of a fraction is dependent on both the number of parts in a whole (denominator) and the number of those parts being considered (numerator). Understand that a proper fraction is a fraction whose numerator is smaller than its denominator. Understand that an improper fraction is a fraction whose numerator is greater than or equal to the denominator and is one or greater than one. Understand that an improper fraction can be expressed as a whole number or a mixed number. Understand that a mixed number is written as a whole number and a proper fraction. Vocabulary: denominator, mixed number, numerator, twelfth, twelfths Page 38
42 MTH.G3.4 The student will estimate solutions to and solve single step and multistep problems involving the sum or difference of two whole numbers, each 9,999 or less, with or without regrouping. ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G3.4.a.1 Determine whether an estimate or an exact answer is an appropriate solution for practical addition and subtraction problem situations involving single step and multistep problems. MTH.G3.4.a.2 Determine whether to add or subtract in practical problem situations. MTH.G3.4.a.3 Estimate the sum or difference of two whole numbers, each 9,999 or less, when an exact answer is not required. MTH.G3.4.a.4 Add or subtract two whole numbers, each 9,999 or less. MTH.G3.4.a.5 Solve practical problems involving the sum of two whole numbers, each 9,999 or less, with or without regrouping, using calculators, paper and pencil, or mental computation in practical problem situations. MTH.G3.4.a.6 Solve practical problems involving the difference of two whole numbers, each 9,999 or less, with or without regrouping, using calculators, paper and pencil, or mental computation in practical problem situations. MTH.G3.4.a.7 Solve single step and multi step problems involving the sum or difference of two whole numbers, each 9,999 or less, with or without regrouping. UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: Addition is the combining of quantities; it uses the following terms addend 423 addend sum 669 Subtraction is the inverse of addition; it yields the difference between two numbers and uses the following terms: minuend 7,698 subtrahend 5,341 difference 2,357 An algorithm is a step by step method for computing. An example of an approach to solving problems is Polya's four step plan: Understand: Retell the problem; read it twice; take notes; study the charts or diagrams; look up words and symbols that are new. Plan: Decide what operation(s) and sequence of steps to use to solve the problem. Solve: Follow the plan and work accurately. If the first attempt does not work, try another plan. Look back: Does the answer make sense? Knowing whether to find an exact answer or to make an estimate is learned through practical experiences in recognizing which is appropriate. When an exact answer is required, opportunities to explore whether the answer can be determined mentally or must involve paper and pencil or calculators help students select the correct approach. Determining whether an estimate is appropriate and using a variety of strategies to estimate requires experiences with problem situations involving estimation. There are a variety of mental mathematics strategies for each basic operation, and opportunities to practice these strategies give students the tools to use them at appropriate times. For example, with addition, mental mathematics strategies include Adding 9: add 10 and subtract 1; and Making 10: for column addition, look for numbers that group together to make 10. Using Base 10 materials to model and stimulate discussion about a variety of problem situations helps students understand regrouping and enables them to move from the concrete to the abstract. Regrouping is used in addition and subtraction algorithms. Page 39
43 MTH.G3.4.a.8 Estimate and add three or more addends (twoand three digit numbers). MTH.G3.4.a.9 Evaluate alternative addition and subtraction algorithms used in other countries for efficiency and accuracy. MTH.G3.4.a.10 Use given information to create story problems involving whole numbers. Explain solution strategies. Conceptual understanding begins with concrete experiences. Next, the children must make connections that serve as a bridge to the symbolic. One strategy used to make connections is representations, such as drawings, diagrams, tally marks, graphs, or written comments. Understanding: All students should Understand that estimation skills are valuable, time saving tools particularly in practical situations when exact answers are not required or needed. Understand that estimation skills are also valuable in determining the reasonableness of the sum or difference when solving for the exact answer is needed. Develop and use strategies to estimate whole number sums and differences to determine the reasonableness of an exact answer. Develop flexible methods of adding whole numbers by combining numbers in a variety of ways, most depending on place values. Vocabulary: addend, minuend, subtrahend Page 40
44 MTH.G3.5 The student will recall multiplication facts through the twelves table, and the corresponding division facts. ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G3.5.a.1 Recall and state the multiplication and division facts through the twelves table. MTH.G3.5.a.2 Recall and write the multiplication and division facts through the twelves table. UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: The development of computational fluency relies on quick access to number facts. A certain amount of practice is necessary to develop fluency with computational strategies; however, the practice must be motivating and systematic if students are to develop fluency in computation, whether mental, with manipulative materials, or with paper and pencil. Strategies to learn the multiplication facts through the twelves table include an understanding of multiples/skip counting, properties of zero and one as factors, pattern of nines, commutative property, and related facts. In order to develop and use strategies to learn the multiplication facts through the twelves table, students should use concrete materials, hundred chart, and mental mathematics. To extend the understanding of multiplication, three models may be used: The equal sets or equal groups model lends itself to sorting a variety of concrete objects into equal groups and reinforces repeated addition or skip counting. The array model, consisting of rows and columns (e.g., 3 rows of 4 columns for a 3 by 4 array) helps build the commutative property. The length model (e.g., a number line) also reinforces repeated addition or skip counting. Understanding: All students should Develop fluency with basic number combinations for multiplication and division. Understand that multiplication is repeated addition. Understand that division is the inverse of multiplication. Understand that patterns and relationships exist in the basic facts. Understand that number relationships can be used to learn and retain the basic facts. Vocabulary: division, multiplication Page 41
45 MTH.G3.6 The student will represent multiplication and division, using area, set, and number line models, and create and solve problems that involve multiplication of two whole numbers, one factor 99 or less and the second factor 5 or less. ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G3.6.a.1 Model multiplication, using area, set, and number line models. MTH.G3.6.a.2 Model division, using area, set, and number line models. MTH.G3.6.a.3 Solve multiplication problems, using the multiplication algorithm, where one factor is 99 or less and the second factor is 5 or less. MTH.G3.6.a.4 Create and solve word problems involving multiplication where one factor is 99 or less and the second factor is 5 or less. MTH.G3.6.a.5 Estimate the product of two whole numbers, where one factor is 99 or less and the second factor is 5 or less. MTH.G3.6.a.6 Evaluate the traditional multiplication algorithms and invented algorithms used by peers for efficiency and accuracy. UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: The multiplication and division facts through the twelves tables should be modeled. Multiplication is a shortcut for repeated addition. The terms associated with multiplication are listed below: factor 54 factor x 3 product 162 Creating real life problems and solving them facilitates the connection between mathematics and everyday experiences (e.g., area problems). The use of Base 10 blocks and repeated addition can serve as a model. For example, 4 12 is read as four sets consisting of one rod and two units. The sum is renamed as four rods and eight units or 48. This can be thought of as = (SET). The use of Base 10 blocks and the array model can be used to solve the same problem. A rectangle array that is one rod and two units long by four units wide is formed. The area of this array is represented by 4 rods and 8 units. The number line model can be used to solve a multiplication problem such as 3 4. This is represented on the number line by three jumps of four. The number line model can be used to solve a division problem such as 6 3 and is represented on the number line by noting how many jumps of three go from 6 to The number of jumps (two) of a given length (three) is the answer to the question. An algorithm is a step by step method for computing. Understanding: All students should Understand the meanings of multiplication and division. Understand the models used to represent multiplying and dividing whole numbers. Vocabulary: array, factor, product, repeated addition Page 42
46 MTH.G3.7 The student will add and subtract proper fractions having like denominators of 12 or less. ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G3.7.a.1 Demonstrate a fractional part of a whole, using region/area models (e.g., pie pieces, pattern blocks, geoboards, drawings); set models (e.g., chips, counters, cubes, drawings); and length/measurement models (e.g., nonstandard units such as rods, connecting cubes and drawings). MTH.G3.7.a.2 Name and write fractions and mixed numbers represented by drawings or concrete materials. MTH.G3.7.a.3 Represent a given fraction or mixed number, using concrete materials, pictures, and symbols. For example, write the symbol for one fourth and represent it with concrete materials and/or pictures. MTH.G3.7.a.4 Add and subtract with proper fractions having like denominators of 12 or less, using concrete materials and pictorial models representing area/regions (circles, squares, and rectangles), length/measurements (fraction bars and strips), and sets (counters). MTH.G3.7.a.5 Create and solve word problems involving adding and subtracting fractions having like denominators. UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: A proper fraction is a fraction whose numerator is less than the denominator. A proper fraction is a fraction that is always less than one. An improper fraction is a fraction whose numerator is greater than or equal to the denominator. An improper fraction is a fraction that is equal to or greater than one. An improper fraction can be expressed as a mixed number. A mixed number is written as a whole number and a proper fraction. The strategies of addition and subtraction applied to fractions are the same as the strategies applied to whole numbers. Reasonable answers to problems involving addition and subtraction of fractions can be established by using benchmarks such as 0,, and 1. For example, and are each greater than, so their sum is greater than 1. Concrete materials and pictorial models representing area/regions (circles, squares, and rectangles), length/measurements (fraction bars and strips), and sets (counters) can be used to add and subtract fractions having like denominators of 12 or less. Understanding: All students should Understand that a proper fraction is a fraction whose numerator is smaller than its denominator. Understand that an improper fraction is a fraction whose numerator is greater than or equal to the denominator and is one or greater than one. Understand that an improper fraction can be expressed as a whole number or a mixed number. Understand that a mixed number is written as a whole number and a proper fraction. A mixed number is the sum of a whole number and the proper fraction. Understand that computation with fractions uses the same strategies as whole number computation. Vocabulary: MTH.G3.7.a.6 Add and subtract with proper fractions having unlike denominators whose denominators are limited to 2, 4, 8 or 2, 3, 6, 12. Page 43
47 MTH.G3.8 The student will determine, by counting, the value of a collection of bills and coins whose total value is $5.00 or less, compare the value of the bills and coins, and make change. ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G3.8.a.1 Count the value of collections of coins and bills up to $5.00. MTH.G3.8.a.2 Compare the values of two sets of coins or bills, up to $5.00, using the terms greater than, less than, and equal to. MTH.G3.8.a.3 Make change from $5.00 or less. MTH.G3.8.a.4 Count the value of collections of coins and bills up to $ UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: The value of a collection of coins and bills can be determined by counting on, beginning with the highest value, and/or by grouping the coins and bills. A variety of skills can be used to determine the change after a purchase, including counting on, using coins and bills, i.e., starting with the amount to be paid (purchase price), counting forward to the next dollar, and then counting forward by dollar bills to reach the amount from which to make change; mentally calculating the difference. Understanding: All students should Understand that a collection of coins has a value that can be counted. Understand how to make change from $5.00 or less. Vocabulary: MTH.G3.8.a.5 Find and record a variety of ways to show a given amount of money ($10.00 or less). MTH.G3.8.a.6 Compare the values of two sets of coins or bills, up to $10.00, using the terms greater than, less than, and equal to. MTH.G3.8.a.7 Make change from $10.00 or less. MTH.G3.8.a.8 Create and solve single step and multistep problems using addition, subtraction, multiplication, and/or division with amounts of money. Page 44
48 MTH.G3.9 The student will estimate and use U.S. Customary and metric units to measure a) length to the nearest inch, inch, foot, yard, centimeter, and meter; b) liquid volume in cups, pints, quarts, gallons, and liters; c) weight/mass in ounces, pounds, grams, and kilograms; and d) area and perimeter. ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G3.9.a.1 Estimate and use U.S. Customary and metric units to measure lengths of objects to the nearest of an inch, inch, foot, yard, centimeter, and meter. MTH.G3.9.b.1 Estimate and use U.S. Customary and metric units to measure liquid volume to the nearest cup, pint, quart, gallon, and liter. MTH.G3.9.c.1 Estimate and use U.S. Customary and metric units to measure the weight/mass of objects to the nearest ounce, pound, gram, and kilogram. MTH.G3.9.d.1 Estimate and use U.S. Customary and metric units to measure area and perimeter. MTH.G3.9.a.2 Identify objects whose lengths are greater than or less than a meter. MTH.G3.9.d.2 Find perimeter and area in problem solving settings. MTH.G3.9.a.3 Identify personal benchmarks for a meter. UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: Weight and mass are different. Mass is the amount of matter in an object. Weight is determined by the pull of gravity on the mass of an object. The mass of an object remains the same regardless of its location. The weight of an object changes dependent on the gravitational pull at its location. In everyday life, most people are actually interested in determining an object s mass, although they use the term weight (e.g., How much does it weigh? versus What is its mass? ). The concept of a standard measurement unit is one of the major ideas in understanding measurement. Familiarity with standard units is developed through hands on experiences of comparing, estimating, measuring, and constructing. Benchmarks of common objects need to be established for each of the specified units of measure (e.g., the mass of a mathematics book is about one kilogram). Practical experience measuring the mass of familiar objects helps to establish benchmarks and facilitates the student s ability to estimate measures. One unit of measure may be more appropriate than another to measure an object, depending on the size of the object and the degree of accuracy desired. Correct use of measurement tools is essential to understanding the concepts of measurement. Perimeter is the distance around any two dimensional figure and is found by adding the measures of the sides. Area is a two dimensional measure and is therefore measured in square units. Area is the number of square units needed to cover a figure, or more precisely, it is the measure in square units of the interior region of a two dimensional figure. Understanding: All students should Understand how to estimate measures of length, liquid volume, weight/mass, area and perimeter. Understand how to determine the actual measure of length, liquid volume, weight/mass, area and perimeter. Page 45
49 Understand that perimeter is a measure of the distance around a polygon. Understand that area is a measure of square units needed to cover a surface. Vocabulary: area, capacity, foot, meter, metric, perimeter, U.S. Customary, yard Page 46
50 MTH.G3.10 The student will a) measure the distance around a polygon in order to determine perimeter; and b) count the number of square units needed to cover a given surface in order to determine area ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G3.10.a.1 Measure each side of a variety of polygons and add the measures of the sides to determine the perimeter of each polygon. MTH.G3.10.b.1 Determine the area of a given surface by estimating and then counting the number of square units needed to cover the surface. UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: A polygon is a closed plane figure composed of at least three line segments that do not cross. None of the sides are curved. Perimeter is a measure of the distance around a polygon and is found by adding the measures of the sides. Area is the number of iterations of a two dimensional unit needed to cover a surface. The two dimensional unit is usually a square, but it could also be another shape such as a rectangle or an equilateral triangle. FCPS Notes: Opportunities to explore the concepts of perimeter and area should involve hands on experiences [e.g., placing toothpicks (units) around a polygon and counting the number of toothpicks to determine the polygon's perimeter and filling or covering a polygon with tiles (square units) and counting the tiles to determine the polygon's area]. Understanding: All students should Understand the meaning of a polygon as a closed figure with at least three sides. None of the sides are curved and there are no intersecting lines. Understand that perimeter is a measure of the distance around a polygon. Understand how to determine the perimeter by counting the number of units around a polygon. Understand that area is a measure of square units needed to cover a surface. Understand how to determine the area by counting the number of square units. Vocabulary: polygon, square unit Page 47
51 MTH.G3.11 The student will a) tell time to the nearest minute, using analog and digital clocks; and b) determine elapsed time in one hour increments over a 12 hour period. ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G3.11.a.1 Tell time to the nearest minute, using analog and digital clocks. MTH.G3.11.a.2 Match the times shown on analog and digital clocks to written times and to each other. MTH.G3.11.b.1 When given the beginning time and ending time, determine the elapsed time in one hour increments within a 12 hour period (times do not cross between a.m. and p.m.). MTH.G3.11.b.2 Solve practical problems in relation to time that has elapsed. MTH.G3.11.b.3 Determine elapsed time in minutes within an hour. UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: While digital clocks make reading time easy, it is necessary to ensure that students understand that there are sixty minutes in an hour. Use of a demonstration clock with gears ensures that the positions of the hour hand and the minute hand are precise when time is read. Students need to understand that time has passed or will pass. Elapsed time is the amount of time that has passed between two given times. Elapsed time should be modeled and demonstrated using geared analog clocks and timelines. It is necessary to ensure that students understand that there are sixty minutes in an hour when using analog and digital clocks. Elapsed time can be found by counting on from the beginning time to the finishing time. Count the number of whole hours between the beginning time and the finishing time. For example, to find the elapsed time between 7 a.m. and 10 a.m., students can count on to find the difference between the times (7 and 10), so the total elapsed time is 3 hours. Understanding: All students should Apply appropriate techniques to determine time to the nearest minute, using analog and digital clocks. Understand how to determine elapsed time in one hour increments over a 12 hour period. Vocabulary: elapsed time Page 48
52 MTH.G3.12 The student will identify equivalent periods of time, including relationships among days, months, and years, as well as minutes and hours. ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G3.12.a.1 Identify equivalent relationships observed in a calendar, including the number of days in a given month, the number of days in a week, the number of days in a year, and the number of months in a year. MTH.G3.12.a.2 Identify the number of minutes in an hour and the number of hours in a day. UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: The knowledge that a year has 365 and days will help students understand the necessity of adding a full day every fourth year, called a leap year. The use of a calendar facilitates the understanding of time relationships between days and months, days and weeks, days and years, and months and years. Recognize that students need to know the relationships, such as if there are 24 hours in one day, how many hours are in three days? If the date is January 6, what date would it be in two weeks? How many weeks are in March, April, and May? The use of an analog clock facilitates the understanding of time relationships between minutes and hours and hours and days. Understanding: All students should Understand the relationship that exists among periods of time, using calendars and clocks. Vocabulary: Page 49
53 MTH.G3.13 The student will read temperature to the nearest degree from a Celsius thermometer and a Fahrenheit thermometer. Real thermometers and physical models of thermometers will be used. ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G3.13.a.1 Read temperature to the nearest degree from real Celsius and Fahrenheit thermometers and from physical models (including pictorial representations) of such thermometers. UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: Estimating and measuring temperatures in the environment in Fahrenheit and Celsius require the use of real thermometers. A physical model can be used to represent the temperature determined by a real thermometer. The symbols for degrees in Celsius ( C) and degrees in Fahrenheit ( F) should be used to write temperatures. Celsius and Fahrenheit temperatures should be related to everyday occurrences by measuring the temperature of the classroom, the outside, liquids, body temperature, and other things found in the environment. Understanding: All students should Understand how to measure temperature in Celsius and Fahrenheit with a thermometer. Vocabulary: Page 50
54 MTH.G3.14 The student will identify, describe, compare, and contrast characteristics of plane and solid geometric figures (circle, square, rectangle, triangle, cube, rectangular prism, square pyramid, sphere, cone, and cylinder) by identifying relevant characteristics, including the number of angles, vertices, and edges, and the number and shape of faces, using concrete models. ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G3.14.a.1 Identify models and pictures of plane geometric figures (circle, square, rectangle, and triangle) and solid geometric figures (cube, rectangular prism, square pyramid, sphere, cone, and cylinder) by name. MTH.G3.14.a.2 Identify and describe plane geometric figures by counting the number of sides and angles. MTH.G3.14.a.3 Identify and describe solid geometric figures by counting the number of angles, vertices, edges, and by the number and shape of faces. MTH.G3.14.a.4 Identify characteristics of solid geometric figures (cylinder, cone, cube, square pyramid, and rectangular prism). MTH.G3.14.a.5 Compare and contrast characteristics of plane and solid geometric figures (e.g., circle/sphere, square/cube, triangle/square pyramid, and rectangle/rectangular prism), by counting the number of sides, angles, vertices, edges, and the number and shape of faces. MTH.G3.14.a.6 Compare and contrast characteristics of solid geometric figures (i.e., cube, rectangular prism, square pyramid, sphere, cylinder, and cone) to similar objects in everyday life (e.g., a party hat is like a cone). UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: The van Hiele theory of geometric understanding describes how students learn geometry and provides a framework for structuring student experiences that should lead to conceptual growth and understanding. Level 0: Pre recognition. Geometric figures are not recognized. For example, students cannot differentiate between three sided and four sided polygons. Level 1: Visualization. Geometric figures are recognized as entities, without any awareness of parts of figures or relationships between components of a figure. Students should recognize and name figures and distinguish a given figure from others that look somewhat the same (e.g., "I know it's a rectangle because it looks like a door, and I know that the door is a rectangle."). Level 2: Analysis. Properties are perceived, but are isolated and unrelated. Students should recognize and name properties of geometric figures (e.g., "I know it's a rectangle because it's closed, it has four sides and four right angles, and opposite sides are parallel."). A plane geometric figure is any two dimensional closed figure. Circles and polygons are examples of plane geometric figures. Three dimensional figures are called solid figures or simply solids. Solids enclose a region of space. The interior of both plane and solid figures are not part of the figure. Solids are classified by the types of surfaces they have. These surfaces may be flat, curved, or both. The study of geometric figures must be active, using visual images and concrete materials. Access to a variety of concrete tools such as graph paper, pattern blocks, geoboards, and geometric solids is greatly enhanced by computer software tools that support exploration. Opportunity must be provided for building and using geometric vocabulary to describe plane and solid figures. A cube is a solid figure with six congruent square faces and with every edge the same length. A cube has 8 vertices and 12 edges. A cylinder is a solid figure formed by two congruent parallel circles joined by a curved surface. A cone is a solid, pointed figure that has a flat, round face (usually a circle) that is joined to a vertex by a curved surface. A rectangular prism is a solid figure in which all six faces are rectangles with three pair of parallel congruent opposite faces. A sphere is a solid figure with all of its points the same distance from its center. A square pyramid is a solid figure with one square face and four triangular faces that share a Page 51
55 MTH.14.a.7 Construct solid shapes (cube, rectangular prism, cone, and cylinder) using concrete materials (e.g., straws, clay). common vertex. A face is a polygon that serves as one side of a solid figure (e.g., a square is a face of a cube). An angle is formed by two rays with a common endpoint. This endpoint is called the vertex. Angles are found wherever lines intersect. An angle can be named in three different ways by using three letters to name, in this order, a point on one ray, the vertex, and a point on the other ray; one letter at the vertex; or a number written inside the rays of the angle. An edge is the line segment where two faces of a solid figure intersect. A vertex is the point at which two lines, line segments, or rays meet to form an angle. It is also the point on a three dimensional figure where three or more faces intersect. Students should be reminded that a solid geometric object is hollow rather than solid. The "solid" indicates a three dimensional figure. Understanding: All students should Understand how to identify and describe plane and solid geometric figures by using relevant characteristics. Understand the similarities and differences between plane and solid figures. Vocabulary: cone, cylinder, edge, square pyramid Page 52
56 MTH.G3.15 The student will identify and draw representations of points, line segments, rays, angles, and lines. ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G3.15.a.1 Identify examples of points, line segments, rays, angles, and lines. MTH.G3.15.a.2 Draw representations of points, line segments, rays, angles, and lines, using a ruler or straightedge. MTH.G3.15.a.3 Compare and contrast points, line segments, rays, and angles. UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: A point is an exact location in space. It has no length or width. Usually, a point is named with a capital letter. A line is a collection of points going on and on in both directions. It has no endpoints. When a line is drawn, at least two points on it can be marked and given capital letter names. The line can also be named with a single, lower case letter. Arrows must be drawn to show that the line goes on in both directions infinitely. A line segment is part of a line. It has two endpoints and includes all the points between those endpoints. The endpoints are used to name a line segment. A ray is part of a line. It has one endpoint and continues on and on in one direction. An angle is formed by two rays having a common endpoint. This endpoint is called the vertex. Angles are found wherever lines and line segments intersect. An angle can be named in three different ways by using three letters to name, in this order, a point on one ray, the vertex, and a point on the other ray; one letter at the vertex; or a number written inside the rays of the angle. Angle rulers may be particularly useful in developing the concept of an angle. Understanding: All students should Understand that line segments and angles are fundamental components of plane polygons. Understand that a line segment is a part of a line, has two end points, and contains all the points between those two endpoints. Understand that points make up a line. Understand that a line continues indefinitely in two opposite directions. Understand that a ray is part of a line, has one endpoint, and continues indefinitely in only one direction. Understand that an angle is formed by two rays having a common endpoint. Vocabulary: line, line segment, point, ray Page 53
57 MTH.G3.16 The student will identify and describe congruent and noncongruent plane figures. ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G3.16.a.1 Identify examples of congruent and noncongruent figures. Verify their congruence by laying one on top of the other using drawings or models. MTH.G3.16.a.2 Determine and explain why plane figures are congruent or noncongruent, using tracing procedures. UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: Congruent plane figures are figures having exactly the same size and shape. Noncongruent plane figures are figures that are not exactly the same size and shape. Opportunities for exploring figures that are congruent and/or noncongruent can best be accomplished by using physical models. Have students identify figures that are congruent or noncongruent by using direct comparisons and/or tracing procedures. Understanding: All students should Understand that congruent plane figures match exactly. Understand that noncongruent plane figures do not match exactly. Understand that congruent plane figures remain congruent even if they are in different spatial orientations. Understand that noncongruent plane figures remain noncongruent even if they are in different spatial orientations. Vocabulary: congruent, noncongruent, plane figure Page 54
58 MTH.G3.17 The student will a) collect and organize data, using observations, measurements, surveys, or experiments; b) construct a line plot, a picture graph, or a bar graph to represent the data; and c) read and interpret the data represented in line plots, bar graphs, and picture graphs and write a sentence analyzing the data. ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G3.17.a.1 Formulate questions to investigate. MTH.G3.17.a.2 Design data investigations to answer formulated questions, limiting the number of categories for data collection to four. MTH.G3.17.a.3 Collect data, using surveys, polls, questionnaires, scientific experiments, and observations. MTH.G3.17.b.1 Construct a line plot with no more than 30 data points. MTH.G3.17.b.2 Construct a picture graph to represent data. MTH.G3.17.b.3 Organize data and construct a bar graph on grid paper representing 16 or fewer data points for no more than four categories. UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: Investigations involving data should occur frequently and relate to students' experiences, interests, and environment. Formulating questions for investigations is student generated at this level. For example: What is the cafeteria lunch preferred by students in the class when four lunch menus are offered? The purpose of a graph is to represent data gathered to answer a question. Bar graphs are used to compare counts of different categories (categorical data). Using grid paper ensures more accurate graphs. A bar graph uses parallel, horizontal or vertical bars to represent counts for categories. One bar is used for each category, with the length of the bar representing the count for that category. There is space before, between, and after the bars. The axis displaying the scale representing the count for the categories should extend one increment above the greatest recorded piece of data. Third grade students should collect data that are recorded in increments of whole numbers, usually multiples of 1, 2, 5, or 10. Each axis should be labeled, and the graph should be given a title. Statements representing an analysis and interpretation of the characteristics of the data in the graph (e.g., similarities and differences, least and greatest, the categories, and total number of responses) should be written. A line plot shows the frequency of data on a number line. Line plots are used to show the spread of the data and quickly identify the range, mode, and any outliers. MTH.G3.17.b.4 Label each axis on a bar graph and give the bar graph a title. Limit increments on the numerical axis to whole numbers representing multiples of 1, 2, 5, or 10. MTH.G3.17.c.1 Read, interpret and analyze information from line plots by writing at least one statement. MTH.G3.17.c.2 Read the information presented on a simple bar or picture graph (e.g., the title, the categories, the Page 55
59 description of the two axes). MTH.G3.17.c.3 Analyze and interpret information from picture and bar graphs, with up to 30 data points and up to 8 categories, by writing at least one sentence. MTH.G3.17.c.4 Describe the categories of data and the data as a whole (e.g., data were collected on ways to cook or prepare eggs scrambled, fried, hard boiled, and egg salad eaten by students). MTH.G3.17.c.5 Identify parts of the data that have special characteristics, including categories with the greatest, the least, or the same (e.g., most students prefer scrambled eggs). MTH.G3.17.c.6 Select a correct interpretation of a graph from a set of interpretations of the graph, where one is correct and the remaining are incorrect. For example, a bar graph containing data on four ways to cook or prepare eggs eaten by students show that more students prefer scrambled eggs. A correct answer response, if given, would be that more students prefer scrambled eggs than any other way to cook or prepare eggs. When data are displayed in an organized manner, the results of the investigations can be described and the posed question answered. Recognition of appropriate and inappropriate statements begins at this level with graph interpretations. FCPS Notes: The difference between picture graphs and pictographs is addressed in Grade 2 Standard 17. The following information is in the Grade 2 Curriculum Framework. Picture graphs are graphs that use pictures to show and compare information. An example of a picture graph is: MTH.G3.17.c.7 Analyze and interpret information from charts and tables. Pictographs are graphs that use symbols to show and compare information. A student can be represented as a stick figure in a pictograph. A key should be used to indicate what the symbol Page 56
60 represents (e.g., one picture of a sneaker represents five sneakers in a graph of shoe types). An example of a pictograph is: Understanding: All students should Understand how data can be collected and organized. Understand that data can be displayed in different types of graphs depending on the data. Understand how to construct a line plot, picture graph, or bar graph. Understand that data sets can be interpreted and analyzed to draw conclusions. Vocabulary: Page 57
61 MTH.G3.18 The student will investigate and describe the concept of probability as chance and list possible results of a given situation. ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G3.18.a.1 Define probability as the chance that an event will happen. MTH.G3.18.a.2 List all possible outcomes for a given situation (e.g., heads and tails are the two possible outcomes of flipping a coin). MTH.G3.18.a.3 Identify the degree of likelihood of an outcome occurring using terms such as impossible, unlikely, as likely as, equally likely, likely, and certain. MTH.G3.18.a.4 Conduct probability experiments using spinners, multi colored tiles, or number cubes, and use the data from the experiments to predict outcomes if the experiment is repeated. MTH.G3.18.a.5 Evaluate the fairness of games. UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: A spirit of investigation and experimentation should permeate probability instruction, where students are actively engaged in explorations and have opportunities to use manipulatives. Investigation of experimental probability is continued at this level through informal activities using two colored counters, spinners, and random number generators (number cubes). Probability is the chance of an event occurring. The probability of an event occurring is the ratio of desired outcomes to the total number of possible outcomes. If all the outcomes of an event are equally likely to occur, the probability of the event = number of favorable outcomes number of possible outcomes The probability of an event occurring is represented by a ratio between 0 and 1. An event is "impossible" if it has a probability of 0 (e.g., the probability that the month of April will have 31 days). An event is "certain" if it has a probability of 1 (e.g., the probability that the sun will rise tomorrow morning). When a probability experiment has very few trials, the results can be misleading. The more times an experiment is done, the closer the experimental probability comes to the theoretical probability (e.g., a coin lands heads up half of the time). Students should have opportunities to describe in informal terms (i.e., impossible, unlikely, as likely as, equally likely, likely, and certain) the degree of likelihood of an event occurring. Activities should include real life examples. For any event, such as flipping a coin, the equally likely things that can happen are called outcomes. For example, there are two equally likely outcomes when flipping a coin: the coin can land heads up, or the coin can land tails up. A sample space represents all possible outcomes of an experiment. The sample space may be organized in a list, table, or chart. FCPS Notes: Students can evaluate the fairness of games by examining the rules and the materials (spinners, number cubes, coins, etc.) used in the games. For example, in a two person game using a spinner, each person has been designated a color. A spinner colored one fourth red and three fourths yellow would be an unfair spinner. A spinner divided into six equal parts with each part an alternating color (red, yellow, red, yellow, red, yellow) would be a fair spinner. In another two person game using a number cube; if a 6 is rolled, one person gets a point; if a 1, Page 58
62 2, 3, 4, or 5 is rolled, the other person gets a point. This game is unfair because the second person has a greater chance of getting a point. Understanding: All students should Investigate, understand, and apply basic concepts of probability. Understand that probability is the chance of an event happening. Vocabulary: as likely as, certain, chance, equally likely, impossible, unlikely Page 59
63 MTH.G3.19 The student will recognize and describe a variety of patterns formed using numbers, tables, and pictures, and extend the patterns, using the same or different forms. ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G3.19.a.1 Recognize repeating and growing numeric and geometric patterns (e.g., skip counting, addition tables, and multiplication tables). MTH.G3.19.a.2 Describe repeating and growing numeric and geometric patterns formed using numbers, tables, and/or pictures, using the same or different forms. MTH.G3.19.a.3 Extend repeating and growing patterns of numbers or figures using concrete objects, numbers, tables, and/or pictures. MTH.G3.19.a.4 Create patterns using numbers, tables, and/or pictures. MTH.G3.19.a.5 Recognize and describe even and odd patterns of multiplication (e.g., odd x odd = odd; even x odd = even; even x even = even). MTH.G3.19.a.6 Find simple addition, subtraction, and multiplication function rules (e.g., multiply by 5) given input and output data (e.g., input is 5, output is 25; input is 7, output is 35). UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: Exploring patterns requires active physical and mental involvement. The use of materials to extend patterns permits experimentation or trial and error approaches that are almost impossible without them. Reproduction of a given pattern in a different representation, using symbols and objects, lays the foundation for writing numbers symbolically or algebraically. The simplest types of patterns are repeating patterns. In each case, students need to identify the basic unit of the pattern and repeat it. Opportunities to create, recognize, describe, and extend repeating patterns are essential to the primary school experience. Growing patterns are more difficult for students to understand than repeating patterns because not only must they determine what comes next, they must also begin the process of generalization. Students need experiences with growing patterns in both arithmetic and geometric formats. Create an arithmetic number pattern. Sample numeric patterns include 6, 9, 12, 15, 18,...(growing pattern); 1, 2, 4, 7, 11, 16,...(growing pattern); 20, 18, 16, 14, (growing pattern); and 1, 3, 5, 1, 3, 5, 1, 3, 5...(repeating pattern). In geometric patterns, students must often recognize transformations of a figure, particularly rotation or reflection. Rotation is the result of turning a figure around a point or a vertex, and reflection is the result of flipping a figure over a line. Sample geometric patterns include A table of values can be analyzed to determine the pattern that has been used, and that pattern can then be used to find the next value. Understanding: All students should Understand that numeric and geometric patterns can be expressed in words or symbols. Understand the structure of a pattern and how it grows or changes. Page 60
64 Understand that mathematical relationships exist in patterns. Understand that patterns can be translated from one representation to another. Vocabulary: geometric pattern, numeric pattern Page 61
65 MTH.G3.20 The student will a) investigate the identity and the commutative properties for addition and multiplication; b) identify examples of the identity and commutative properties for addition and multiplication; and c) write number sentences to represent equivalent and nonequivalent mathematical relationships. ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G3.20.a.1 Investigate the identity property for addition and determine that when the number zero is added to another number or another number is added to the number zero, that number remains unchanged. Examples of the identity property for addition are = 2; = 5. MTH.G3.20.a.2 Investigate the identity property for multiplication and determine that when the number one is multiplied by another number or another number is multiplied by the number one, that number remains unchanged. Examples of the identity property for multiplication are 1 x 3 = 3; 6 x 1 = 6. MTH.G3.20.a.3 Recognize that the commutative property for addition is an order property. Changing the order of the addends does not change the sum (5 + 4 = 9 and = 9). MTH.G3.20.a.4 Recognize that the commutative property for multiplication is an order property. Changing the order of the factors does not change the product (2 3 = 3 2). MTH.G3.20.b.1 Identify examples of the identity and commutative properties for addition and multiplication. MTH.G3.20.c.1 Write number sentences to represent equivalent mathematical relationships (e.g., 4 x 3 = 14 2). UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: Investigating arithmetic operations with whole numbers helps students learn about several different properties of arithmetic relationships. These relationships remain true regardless of the numbers. The commutative property for addition states that changing the order of the addends does not affect the sum (e.g., = 3 + 4). Similarly, the commutative property for multiplication states that changing the order of the factors does not affect the product (e.g., 2 x 3 = 3 x 2). The identity property for addition states that if zero is added to a given number, the sum is the same as the given number. The identity property for multiplication states that if a given number is multiplied by one, the product is the same as the given number. A number sentence is an equation with numbers (e.g., = 9; or = 4 + 5). FCPS Notes: The = symbol means that the values on either side are equivalent (balanced). The symbol means that the values on either side are nonequivalent (not balanced). In order for students to develop the concept of equality, students need to see the = symbol used in various locations (e.g., = 7 and 5 = 2 + 3). A number sentence is an equation with numbers (e.g., = 9; or = 4 + 5). The associative property of addition states that the sum stays the same when the grouping of addends is changed [e.g., (6 + 5) + 7 = 6 + (5 + 7)]. The zero property of multiplication states that the product of any number and zero is zero (e.g., 5 x 0 = 0 and 0 x 5 = 0). Understanding: All students should Understand that mathematical relationships can be expressed using number sentences. Understand the identity property for addition. Understand the identity property for multiplication. Understand the commutative property of addition. Understand the commutative property of multiplication. Understand that quantities on both sides of an equal sign must be equal. Page 62
66 Mathematics POS Framework Grade 3 MTH.G3.20.c.2 Write number sentences to represent nonequivalent mathematical relationships (e.g., 4 x ). Understand that quantities on both sides of the not equal sign are not equal. Vocabulary: commutative property, identity property Page 63
67 MTH.G4.1 The student will a) identify orally and in writing the place value for each digit in a whole number expressed through millions; b) compare two whole numbers expressed through millions, using symbols (>, <, or =); and c) round whole numbers expressed through millions to the nearest thousand, ten thousand, and hundred thousand. ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G4.1.a.1 Identify and communicate, both orally and in written form, the place value for each digit in whole numbers expressed through the one millions place. MTH.G4.1.a.2 Read whole numbers through the one millions place that are presented in standard format, and select the matching number in written format. MTH.G4.1.a.3 Write whole numbers through the one millions place in standard format when the numbers are presented orally or in written format. MTH.G4.1.b.1 Identify and use the symbols for greater than, less than, and equal to. MTH.G4.1.b.2 Compare two whole numbers expressed through the one millions, using symbols >, <, or =. MTH.G4.1.c.1 Round whole numbers expressed through the one millions place to the nearest thousand, ten thousand, and hundred thousand place. MTH.G4.1.a.4 Represent whole numbers on a number line. UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: The structure of the Base 10 number system is based upon a simple pattern of tens, in which the value of each place is ten times the value of the place to its right. Place value refers to the value of each digit and depends upon the position of the digit in the number. For example, in the number 7,864,352, the eight is in the hundred thousands place, and the value of the 8 is eight hundred thousand or 800,000. Whole numbers may be written in a variety of formats: Standard: 1,234,567 Written: one million, two hundred thirty four thousand, five hundred sixty seven Expanded: (1 x 1,000,000) + (2 x 100,000) + (3 x 10,000) + (4 x 1,000) + (5 x 100) + (6 x 10) + (7 x 1) Numbers are arranged into groups of three places called periods (ones, thousands, millions, ). Places within the periods repeat (hundreds, tens, ones). Commas are used to separate the periods. Knowing the place value and period of a number helps students find values of digits in any number as well as read and write numbers. Reading and writing large numbers should be meaningful for students. Experiences can be provided that relate practical situations (e.g., numbers found in the students environment including population, number of school lunches sold statewide in a day, etc.). Concrete materials such as Base 10 blocks and bundles of sticks may be used to represent whole numbers through thousands. Larger numbers may be represented by digit cards and place value charts. Mathematical symbols (>, <) used to compare two unequal numbers are called inequality symbols. A procedure for comparing two numbers by examining place value may include the following: Compare the digits in the numbers to determine which number is greater (or which is less). Use a number line to identify the appropriate placement of the numbers based on the place value of the digits. Use the appropriate symbol > or < or words greater than or less than to compare the numbers in the order in which they are presented. If both numbers have the same value, use the symbol = or words equal to. A strategy for rounding numbers to the nearest thousand, ten thousand, and hundred Page 64
68 thousand is as follows: Use a number line to determine the rounded number (e.g., when rounding 4,367,925 to the nearest thousand, identify the thousands the number would fall between on the number line, then determine the thousand that the number is closest to): Look one place to the right of the digit to which you wish to round. If the digit is less than 5, leave the digit in the rounding place as it is, and change the digits to the right of the rounding place to zero. If the digit is 5 or greater, add 1 to the digit in the rounding place and change the digits to the right of the rounding place to zero. Understanding: All students should Understand the relationships in the place value system in which the value of each place is ten times the value of the place to its right. Use the patterns in the place value system to read and write numbers. Understand that reading place value correctly is essential when comparing numbers. Understand that rounding gives a close number to use when exact numbers are not needed for the situation at hand. Develop strategies for rounding. Vocabulary: whole number Page 65
69 MTH.G4.2 The student will a) compare and order fractions and mixed numbers; b) represent equivalent fractions; and c) identify the division statement that represents a fraction. ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G4.2.a.1 Compare and order fractions having denominators of 12 or less, using manipulative models and drawings, such as region/area models. MTH.G4.2.a.2 Compare and order fractions with like denominators by comparing number of parts (numerators) (e.g., < ). MTH.G4.2.a.3 Compare and order fractions with like numerators and unlike denominators by comparing the size of the parts (e.g., < ). MTH.G4.2.a.4 Compare and order fractions having unlike denominators of 12 or less by comparing the fractions to benchmarks (e.g., 0,, or 1) to determine their relationships to the benchmarks or by finding a common denominator. MTH.G4.2.a.5 Compare and order mixed numbers having denominators of 12 or less. MTH.G4.2.a.6 Use the symbols >, <, and = to compare the numerical value of fractions and mixed numbers having denominators of 12 or less. MTH.G4.2.b.1 Represent equivalent fractions through UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: A fraction is a way of representing part of a whole (as in a region/area model or a measurement model) or part of a group (as in a set model). A fraction is used to name a part of one thing or a part of a collection of things. In the area/region and length/measurement fraction models, the parts must be equal. In the set model, the elements of the set do not have to be equal (i.e., "What fraction of the class is wearing the color red?"). The denominator tells how many equal parts are in the whole or set. The numerator tells how many of those parts are being counted or described. When fractions have the same denominator, they are said to have "common denominators" or "like denominators." Comparing fractions with like denominators involves comparing only the numerators. Strategies for comparing fractions having unlike denominators may include comparing fractions to familiar benchmarks (e.g., 0,, 1); finding equivalent fractions, using manipulative models such as fraction strips, number lines, fraction circles, rods, pattern blocks, cubes, Base 10 blocks, tangrams, graph paper, or a multiplication chart and patterns; and finding a common denominator by finding the least common multiple (LCM) of both denominators and then rewriting each fraction as an equivalent fraction, using the LCM as the denominator. A variety of fraction models should be used to expand students' understanding of fractions and mixed numbers: Region/area models: a surface or area is subdivided into smaller equal parts, and each part is compared with the whole (e.g., fraction circles, pattern blocks, geoboards, grid paper, color tiles). Set models: the whole is understood to be a set of objects, and subsets of the whole make up fractional parts (e.g., counters, chips). Measurement models: similar to area models but lengths instead of areas are compared (e.g., fraction strips, rods, cubes, number lines, rulers). A mixed number has two parts: a whole number and a fraction. Equivalent fractions name the same amount. Students should use a variety of models to Page 66
70 twelfths, using region/area models, set models, and measurement models. MTH.G4.2.c.1 Identify the division statement that represents a fraction (e.g., means the same as 3 divided by 5). MTH.G4.2.a.7 Use partitioning to determine "how much more" when comparing fractions. MTH.G4.2.b.2 Generate equivalent expressions for the same quantity [e.g., 1 case of cola = 24 cans = 2 (12 packs) = 4 (6 packs) = 3 (8 packs)]. identify different names for equivalent fractions. Students should focus on finding equivalent fractions of familiar fractions such as halves, thirds, fourths, sixths, eighths, tenths, and twelfths. Decimals and fractions represent the same relationships; however, they are presented in two different formats. The decimal 0.25 is written as. When presented with the fraction, the division expression representing a fraction is written as 3 divided by 5. FCPS Notes: It is important for children to think flexibly about quantities. Looking at one quantity as a variety of different sized pieces (chunks) is referred to as unitizing. For example, a case of soda could be 24 individual cans, two 12 packs, or four 6 packs. "In mathematics, the ability to conceive of a commodity in terms of more than one size chunk frequently adds convenience, simplicity, speed, and sophistication to one's mathematical reasoning" (Lamon, 2005, p. 80). Students can use notation that tells how they are "chunking" the quantity. Here is a convenient notation: # of chunks (size of chunks). For example, let's think about the case of soda. 24 cans = 2 (12 packs) = 4 (6 packs). Let's think about 24 eggs. 24 eggs = 2 (dozen) = 4 (6 packs) = 1 (18 packs) = 12 (pairs). Let's think about 32 crayons. 32 crayons = (64 box) = 2 (16 boxes) = 16 (pairs) = 64 ( crayons). Notice that, in all three examples, the quantity did not change, just the way we thought about it changed. Partitioning is the act of dividing up a whole into smaller parts of equal size. Partitioning activities build on students' knowledge of fair sharing. Using partitioning to determine "how much more" helps to develop the idea of using common denominators to compare fractions. When using partitioning to determine "how much more" it is important that the fractions being compared are from the same size unit (whole). To compare to, draw a measurement model of each fraction, using the same size whole. Understanding: All students should Then, partition each of the fractions further until they both have the same size parts. Page 67
71 Now you can see that is larger than. Reference: Lamon, S. J. (2005). Teaching fractions and ratios for understanding: content knowledge and instructional strategies for teachers (2nd ed.). Mahwah, NJ: Lawrence Erlbaum Associates, Inc. Understanding: All students should Develop an understanding of fractions as parts of unit wholes, as parts of a collection, and as locations on a number line. Understand that a mixed number is a fraction that has two parts: a whole number and a proper fraction. The mixed number is the sum of these two parts. Use models, benchmarks, and equivalent forms to judge the size of fractions. Recognize that a whole divided into nine equal parts has smaller parts than if the whole had been divided into five equal parts. Recognize and generate equivalent forms of commonly used fractions and decimals. Understand the division statement that represents a fraction. Understand that the more parts the whole is divided into, the smaller the parts (e.g., ). Vocabulary: equivalent Page 68
72 MTH.G4.3 The student will a) read, write, represent, and identify decimals expressed through thousandths; b) round to the nearest whole number, tenth, and hundredth; c) compare and order decimals; and d) given a model, write the decimal and fraction equivalents. ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G4.3.a.1 Investigate the ten to one place value relationship for decimals through thousandths, using Base 10 manipulatives (e.g., place value mats/charts, decimal squares, Base 10 blocks, money). MTH.G4.3.a.2 Represent and identify decimals expressed through thousandths, using Base 10 manipulatives, pictorial representations, and numerical symbols (e.g., relate the appropriate drawing to 0.05). MTH.G4.3.a.3 Identify and communicate, both orally and in written form, the position and value of a decimal through thousandths. For example, in 0.385, the 8 is in the hundredths place and has a value of MTH.G4.3.a.4 Read and write decimals expressed through thousandths, using Base 10 manipulatives, drawings, and numerical symbols. MTH.G4.3.b.1 Round decimals to the nearest whole number, tenth, and hundredth. MTH.G4.3.c.1 Compare the value of two decimals, using the symbols <, >, =. MTH.G4.3.c.2 Order a set of decimals from least to greatest or UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: The structure of the Base 10 number system is based upon a simple pattern of tens, where each place is ten times the value of the place to its right. This is known as a ten to one place value relationship. Understanding the system of tens means that ten tenths represents one whole, ten hundredths represents one tenth, ten thousandths represents one hundredth. A decimal point separates the whole number places from the places that are less than one. Place values extend infinitely in two directions from a decimal point. A number containing a decimal point is called a decimal number or simply a decimal. To read decimals, read the whole number to the left of the decimal point, if there is one; read the decimal point as and ; read the digits to the right of the decimal point just as you would read a whole number; and say the name of the place value of the digit in the smallest place. Any decimal less than 1 will include a leading zero (e.g., 0.125). Decimals may be written in a variety of forms: Standard: Written: twenty six and five hundred thirty seven thousandths Expanded: (2 x 10) + (6 x 1) + (5 x 0.1) + (3 x 0.01) + (7 x 0.001). Decimals and fractions represent the same relationships; however, they are presented in two different formats. The decimal 0.25 is written as. Decimal numbers are another way of writing fractions. When presented with the fraction, the division expression representing a fraction is written as 3 divided by 5. The Base 10 models concretely relate fractions to decimals (e.g., 10 by 10 grids, meter sticks, number lines, decimal squares, money). The procedure for rounding decimal numbers is similar to the procedure for rounding whole numbers. A strategy for rounding decimal numbers to the nearest tenth and hundredth is as follows: Look one place to the right of the digit you want to round to. Page 69
73 greatest to least. MTH.G4.3.d.1 Represent fractions for halves, fourths, fifths, and tenths as decimals through hundredths, using concrete objects (e.g., demonstrate the relationship between the fraction and its decimal equivalent 0.25). MTH.G4.3.d.2 Relate fractions to decimals, using concrete objects (e.g., 10 by 10 grids, meter sticks, number lines, decimal squares, decimal circles, money [coins]). MTH.G4.3.d.3 Write the decimal and fraction equivalent for a given model (e.g., = 0.25 or 0.25 = ). MTH.G4.3.a.5 Represent decimal numbers on a number line. MTH.G4.3.a.6 Use and represent numbers through millions in various contexts, including estimation of relative sizes of amounts or distances (e.g., 310,989,822 is the population of the United States of America). If the digit is 5 or greater, add 1 to the digit in the rounding place, and drop the digits to the right of the rounding place. If the digit is less than 5, leave the digit in the rounding place as it is, and drop the digits to the right of the rounding place. Different strategies for rounding decimals include: Use a number line to locate a decimal between two numbers. For example, is closer to 18.8 than to Compare the digits in the numbers to determine which number is greater (or which is less). Compare the value of decimals, using the symbols >, <, = (e.g., 0.83 > 0.8 or 0.19 < 0.2). Order the value of decimals, from least to greatest and greatest to least (e.g., 0.83, 0.821, 0.8). Decimal numbers are another way of writing fractions (halves, fourths, fifths, and tenths). The Base 10 models concretely relate fractions to decimals (e.g., 10 by 10 grids, meter sticks, number lines, decimal squares, decimal circles, money). Provide a fraction model (halves, fourths, fifths, and tenths) and ask students for its decimal equivalent. Provide a decimal model and ask students for its fraction equivalent (halves, fourths, fifths, and tenths). Understanding: All students should Understand the place value structure of decimals and use this structure to read, write, and compare decimals. Understand that decimal numbers can be rounded to an estimate when exact numbers are not needed for the situation at hand. Understand that decimals are rounded in a way that is similar to the way whole numbers are rounded. Understand that decimals and fractions represent the same relationship; however, they are presented in two different formats. Understand that models are used to show decimal and fraction equivalents. Vocabulary: decimal number Page 70
74 MTH.G4.4 The student will a) estimate sums, differences, products, and quotients of whole numbers; b) add, subtract, and multiply whole numbers; c) divide whole numbers, finding quotients with and without remainders; and d) solve single step and multistep addition, subtraction, and multiplication problems with whole numbers. ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G4.4.a.1 Estimate whole number sums, differences, products, and quotients. MTH.G4.4.a.2 Refine estimates by adjusting the final amount, using terms such as closer to, between, and a little more than. MTH.G4.4.b.1 Determine the sum or difference of two whole numbers, each 999,999 or less, in vertical and horizontal form with or without regrouping, using paper and pencil, and using a calculator. MTH.G4.4.b.2 Estimate and find the product of two whole numbers when one factor has two digits or fewer and the other factor has three digits or fewer, using paper and pencil and calculators. MTH.G4.4.c.1 Estimate and find the quotient of two whole numbers, given a one digit divisor and a two or three digit dividend. MTH.G4.4.d.1 Solve single step and multistep addition, subtraction, and multiplication problems using whole number operations. MTH.G4.4.d.2 Verify the reasonableness of sums, differences, products, and quotients of whole numbers using estimation. UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: A sum is the result of adding two or more numbers. A difference is the amount that remains after one quantity is subtracted from another. An estimate is a number close to an exact solution. An estimate tells about how much or about how many. Different strategies for estimating include using compatible numbers to estimate sums and differences and using front end estimation for sums and differences. Compatible numbers are numbers that are easy to work with mentally. Number pairs that are easy to add or subtract are compatible. When estimating a sum, replace actual numbers with compatible numbers (e.g., can be estimated by using the compatible numbers ). When estimating a difference, use numbers that are close to the original numbers. Tens and hundreds are easy to subtract (e.g., is close to 80 40). The front end strategy for estimating is computing with the front digits. Front end estimation for addition can be used even when the addends have a different number of digits. The procedure requires the addition of the values of the digits in the greatest of the smallest number. For example: Front end or leading digit estimation always gives a sum less than the actual sum; however, the estimate can be adjusted or refined so that it is closer to the actual sum. Addition is the combining of quantities; it uses the following terms: addend 45,623 addend + 37,846 sum 83,469 Subtraction is the inverse of addition; it yields the difference between two numbers and uses the following terms: minuend 45,698 subtrahend 32,741 difference 12,957 Page 71
75 MTH.G4.4.c.2 Interpret the remainder in problem solving settings. MTH.G4.4.d.3 Solve single step and multistep division problems using whole number operations. MTH.G4.4.d.4 Evaluate the traditional multiplication and division algorithms and invented algorithms used by peers for efficiency and accuracy. Before adding or subtracting with paper and pencil, addition and subtraction problems in horizontal form should be rewritten in vertical form by lining up the places vertically. Using Base 10 materials to model and stimulate discussion about a variety of problem situations helps students understand regrouping and enables them to move from the concrete to the pictorial, to the abstract. Regrouping is used in addition and subtraction algorithms. In addition, when the sum in a place is 10 or more, it is used to regroup the sums so that there is only one digit in each place. In subtraction, when the number (minuend) in a place is not enough from which to subtract, regrouping is required. A certain amount of practice is necessary to develop fluency with computational strategies for multidigit numbers; however, the practice must be meaningful, motivating, and systematic if students are to develop fluency in computation, whether mentally, with manipulative materials, or with paper and pencil. Calculators are an appropriate tool for computing sums and differences of large numbers, particularly when mastery of the algorithm has been demonstrated. The terms associated with multiplication are factor 376 factor x 23 product 8,648 One model of multiplication is repeated addition. Another model of multiplication is the "Partial Product" model. 24 x 3 12 Multiply the ones: 3 x 4 = Multiply the tens: 3 x 20 = Another model of multiplication is the "Area Model" (which also represents partial products) and should be modeled first with Base 10 blocks. (e.g., 23 x 68) Students should continue to develop fluency with single digit multiplication facts and their related division facts. Calculators should be used to solve problems that require tedious calculations. Estimation should be used to check the reasonableness of the product. Examples of estimation strategies include the following: The front end method: multiply the front digits and then complete the product by recording the number of zeros found in the factors. It is important to develop understanding of this process before using the step by step procedure x 31 x 30 15,000 This is 3 x 5 = 15 with 3 zeros. Page 72
76 Compatible numbers: replace factors with compatible numbers, and then multiply. Opportunities for students to discover patterns with 10 and powers of 10 should be provided x 11 x 10 Division is the operation of making equal groups or equal shares. When the original amount and the number of shares are known, divide to find the size of each share. When the original amount and the size of each share are known, divide to find the number of shares. Both situations may be modeled with Base 10 manipulatives. Multiplication and division are inverse operations. Terms used in division are dividend, divisor, and quotient. dividend divisor = quotient quotient divisor dividend Opportunities to invent division algorithms help students make sense of the algorithm. Teachers should teach division by various methods such as repeated multiplication and subtraction (partial quotients) before teaching the traditional long division algorithm. Understanding: All students should Develop and use strategies to estimate whole number sums and differences and to judge the reasonableness of such results. Understand that addition and subtraction are inverse operations. Understand that division is the operation of making equal groups or equal shares. When the original amount and the number of shares are known, divide to find the size of each share. When the original amount and the size of each share are known, divide to find the number of shares. Understand that multiplication and division are inverse operations. Understand various representations of division and the terms used in division are dividend, divisor, and quotient. dividend divisor = quotient quotient divisor dividend Understand how to solve single step and multistep problems using whole number operations. Vocabulary: a little more than, between, closer to, dividend, divisor, quotient, remainder Page 73
77 MTH.G4.5 The student will a) determine common multiples and factors, including least common multiple and greatest common factor; b) add and subtract fractions having like and unlike denominators that are limited to 2, 3, 4, 5, 6, 8, 10, and 12, and simplify the resulting fractions, using common multiples and factors; c) add and subtract with decimals; and d) solve single step and multistep practical problems involving addition and subtraction with fractions and with decimals. ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G4.5.a.1 Find common multiples and common factors of numbers. MTH.G4.5.a.2 Determine the least common multiple and greatest common factor of numbers. MTH.G4.5.b.1 Use least common multiple and/or greatest common factor to find a common denominator for fractions. MTH.G4.5.b.2 Add and subtract with fractions having like denominators whose denominators are limited to 2, 3, 4, 5, 6, 8, 10, and 12, and simplify the resulting fraction using common multiples and factors. MTH.G4.5.b.3 Add and subtract with fractions having unlike denominators whose denominators are limited to 2, 3, 4, 5, 6, 8, 10, and 12, and simplify the resulting fraction using common multiples and factors. MTH.G4.5.b.4 Solve problems that involve adding and subtracting with fractions having like and unlike denominators whose denominators are limited to 2, 3, 4, 5, 6, 8, 10, and 12, and simplify the resulting fraction using common multiples and factors. UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: A factor of a number is an integer that divides evenly into that number with a remainder of zero. A factor of a number is a divisor of the number. A multiple of a number is the product of the number and any natural number. A common factor of two or more numbers is a divisor that all of the numbers share. The least common multiple of two or more numbers is the smallest common multiple of the given numbers. The greatest common factor of two or more numbers is the largest of the common factors that all of the numbers share. Students should investigate addition and subtraction with fractions, using a variety of models (e.g., fraction circles, fraction strips, rulers, linking cubes, pattern blocks). When adding or subtracting with fractions having like denominators, add or subtract the numerators and use the same denominator. Write the answer in simplest form using common multiples and factors. When adding or subtracting with fractions having unlike denominators, rewrite them as fractions with a common denominator. The least common multiple (LCM) of the unlike denominators is a common denominator (LCD). Write the answer in simplest form using common multiples and factors. Addition and subtraction of decimals may be explored, using a variety of models (e.g., 10 by 10 grids, number lines, money). For decimal computation, the same ideas developed for whole number computation may be used, and these ideas may be applied to decimals, giving careful attention to the placement of the decimal point in the solution. Lining up tenths to tenths, hundredths to hundredths, etc. helps to establish the correct placement of the decimal. Fractions may be related to decimals by using models (e.g., 10 by 10 grids, decimal squares, money). Understanding: Page 74
78 MTH.G4.5.c.1 Add and subtract with decimals through thousandths, using concrete materials, pictorial representations, and paper and pencil. MTH.G4.5.d.1 Solve single step and multistep problems that involve adding and subtracting with fractions and decimals through thousandths. All students should Understand and use common multiples and common factors for simplifying fractions. Develop and use strategies to estimate addition and subtraction involving fractions and decimals. Use visual models to add and subtract with fractions and decimals. Vocabulary: factor, greatest common factor, least common multiple, multiple, simplify MTH.G4.5.b.5 Estimate the sum and difference of fractions with like and unlike denominators which are limited to 2, 3, 4, 5, 6, 8, 10, and 12. MTH.G4.5.b.6 Estimate, add, subtract mixed numbers with like and unlike denominators limited to 2, 3, 4, 5, 6, 8, 10, and 12. MTH.G4.5.c.2 Estimate the sum and difference of decimals to thousandths by using models, pictorial representations, and paper and pencil. MTH.G4.5.d.2 Use given information to create story problems with fractions and with decimals. Explain solution strategies. Page 75
79 MTH.G4.6 The student will a) estimate and measure weight/mass and describe the results in U.S. Customary and metric units as appropriate; and b) identify equivalent measurements between units within the U.S. Customary system (ounces, pounds, and tons) and between units within the metric system (grams and kilograms). ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G4.6.a.1 Determine an appropriate unit of measure (e.g., ounce, pound, ton, gram, kilogram) to use when measuring everyday objects in both metric and U.S. Customary units. MTH.G4.6.a.2 Estimate and measure objects in both metric and U.S. Customary units (e.g., ounce, pound, ton, gram, or kilogram) to the nearest appropriate measure, using a variety of measuring instruments. MTH.G4.6.a.3 Record the mass of an object including the appropriate unit of measure (e.g., 24 grams). MTH.G4.6.b.1 Identify equivalent measurements between units within the U.S. Customary system (ounces, pounds, and tons). MTH.G4.6.b.2 Identify equivalent measurements between units within the metric system (grams and kilograms). UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: Weight and mass are different. Mass is the amount of matter in an object. Weight is determined by the pull of gravity on the mass of an object. The mass of an object remains the same regardless of its location. The weight of an object changes depending on the gravitational pull at its location. In everyday life, most people are actually interested in determining an object s mass, although they use the term weight (e.g., How much does it weigh? versus What is its mass? ). Balances are appropriate measuring devices to measure weight in U.S. Customary units (ounces, pounds) and mass in metric units (grams, kilograms). Practical experience measuring the mass of familiar objects helps to establish benchmarks and facilitates the student s ability to estimate weight/mass. Students should estimate the mass/weight of everyday objects (e.g., foods, pencils, book bags, shoes), using appropriate metric or U.S. Customary units. Understanding: All students should Use benchmarks to estimate and measure weight/mass. Identify equivalent measures between units within the U.S. Customary and between units within the metric measurements. Vocabulary: ton Page 76
80 MTH.G4.7 The student will a) estimate and measure length, and describe the result in both metric and U.S. Customary units; and b) identify equivalent measurements between units within the U.S. Customary system (inches and feet; feet and yards; inches and yards; yards and miles) and between units within the metric system (millimeters and centimeters; centimeters and meters; and millimeters and meters). ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G4.7.a.1 Determine an appropriate unit of measure (e.g., inch, foot, yard, mile, millimeter, centimeter, and meter) to use when measuring everyday objects in both metric and U.S. Customary units. MTH.G4.7.a.2 Estimate the length of everyday objects (e.g., books, windows, tables) in both metric and U.S. Customary units of measure. MTH.G4.7.a.3 Measure the lengths of objects in both metric and U.S. Customary units, measuring to the nearest inch,,, foot, yard, mile, millimeter, centimeter, or meter, and record the length including the appropriate unit of measure (e.g., 24 inches). MTH.G4.7.a.4 Compare estimates of the length of objects with the actual measurement of the length of objects. UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: Length is the distance along a line or figure from one point to another. U.S. Customary units for measurement of length include inches, feet, yards, and miles. Appropriate measuring devices include rulers, yardsticks, and tape measures. Metric units for measurement of length include millimeters, centimeters, meters, and kilometers. Appropriate measuring devices include centimeter ruler, meter stick, and tape measure. Practical experience measuring the length of familiar objects helps to establish benchmarks and facilitates the student's ability to estimate length. Students should estimate the length of everyday objects (e.g., books, windows, tables) in both metric and U.S. Customary units of measure. When measuring with U.S. Customary units, students should be able to measure to the nearest part of an inch (,,, inch, foot, or yard. Understanding: All students should Use benchmarks to estimate and measure length. Understand the relationship between U.S. Customary units and the relationship between metric units. Vocabulary: mile, millimeter MTH.G4.7.b.1 Identify equivalent measurements between units within the U.S. Customary system (inches and feet; feet and yards; inches and yards; yards and miles) and between units within the metric system (millimeters and centimeters; centimeters and meters; and millimeters and meters). Page 77
81 MTH.G4.8 The student will a) estimate and measure liquid volume and describe the results in U.S. Customary units; and b) identify equivalent measurements between units within the U.S. Customary system (cups, pints, quarts, and gallons). ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G4.8.a.1 Determine an appropriate unit of measure (cups, pints, quarts, gallons) to use when measuring liquid volume in U.S. Customary units. MTH.G4.8.a.2 Estimate the liquid volume of containers in U.S. Customary units of measure to the nearest cup, pint, quart, and gallon. MTH.G4.8.a.3 Measure the liquid volume of everyday objects in U.S. Customary units, including cups, pints, quarts, and gallons, and record the volume including the appropriate unit of measure (e.g., 24 gallons). MTH.G4.8.b.1 Identify equivalent measures of volume between units within the U.S. Customary system (cups, pints, quarts, and gallons). UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: U.S. Customary units for measurement of liquid volume include cups, pints, quarts, and gallons. The measurement of the object must include the unit of measure along with the number of iterations. Students should measure the liquid volume of everyday objects in U.S. Customary units, including cups, pints, quarts, gallons, and record the volume including the appropriate unit of measure (e.g., 24 gallons). Practical experience measuring liquid volume of familiar objects helps to establish benchmarks and facilitates the student s ability to estimate liquid volume. Students should estimate the liquid volume of containers in U.S. Customary units to the nearest cup, pint, quart, and gallon. Understanding: All students should Use benchmarks to estimate and measure volume. Identify equivalent measurements between units within the U.S. Customary system. Vocabulary: MTH.G4.8.a.4 Explore volume using nonstandard units. Page 78
82 MTH.G4.9 The student will determine elapsed time in hours and minutes within a 12 hour period. ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G4.9.a.1 Determine the elapsed time in hours and minutes within a 12 hour period (times can cross between a.m. and p.m.) MTH.G4.9.a.2 Solve practical problems in relation to time that has elapsed. UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: Elapsed time is the amount of time that has passed between two given times. Elapsed time should be modeled and demonstrated using analog clocks and timelines. Elapsed time can be found by counting on from the beginning time to the finishing time. Count the number of whole hours between the beginning time and the finishing time. Count the remaining minutes. Add the hours and minutes. For example, to find the elapsed time between 10:15 a.m. and 1:25 p.m., count 10 minutes; and then, add 3 hours to 10 minutes to find the total elapsed time of 3 hours and 10 minutes. Understanding: All students should Understanding the counting on strategy for determining elapsed time in hour and minute increments over a 12 hour period from a.m. to a.m. or p.m. to p.m. Vocabulary: Page 79
83 MTH.G4.10 The student will a) identify and describe representations of points, lines, line segments, rays, and angles, including endpoints and vertices; and b) identify representations of lines that illustrate intersection, parallelism, and perpendicularity. ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G4.10.a.1 Identify and describe representations of points, lines, line segments, rays, and angles, including endpoints and vertices. MTH.G4.10.b.1 Understand that lines in a plane can intersect or are parallel. Perpendicularity is a special case of intersection. MTH.G4.10.b.2 Identify practical situations that illustrate parallel, intersecting, and perpendicular lines. MTH.G4.10.a.2 Compare and contrast points, line segments, rays, and angles including endpoints and vertices. MTH.G4.10.a.3 Sort angles and describe sorting rule UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: A point is a location in space. It has no length, width, or height. A point is usually named with a capital letter. A line is a collection of points going on and on infinitely in both directions. It has no endpoints. When a line is drawn, at least two points on it can be marked and given capital letter names. Arrows must be drawn to show that the line goes on in both directions infinitely (e.g.,, read as "the line AB"). A line segment is part of a line. It has two endpoints and includes all the points between those endpoints. To name a line segment, name the endpoints (e.g.,, read as "the line segment AB"). A ray is part of a line. It has one endpoint and continues infinitely in one direction. To name a ray, say the name of its endpoint first and then say the name of one other point on the ray (e.g.,, read as "the ray AB"). Two rays that have the same endpoint form an angle. This endpoint is called the vertex. Angles are found wherever lines and line segments intersect. An angle can be named in three different ways by using three letters to name, in this order, a point on one ray, the vertex, and a point on the other ray; one letter at the vertex; or a number written inside the rays of the angle. Intersecting lines have one point in common. Perpendicular lines are special intersecting lines that form right angles where they intersect. Parallel lines are lines that lie in the same plane and do not intersect. Parallel lines are always the same distance apart and do not share any points. Students should explore intersection, parallelism, and perpendicularity in both two and three dimensions. For example, students should analyze the relationships between the edges of a cube. Which edges are parallel? Which are perpendicular? What plane contains the upper left edge and the lower right edge of the cube? Students can visualize this by using the classroom itself to notice the lines formed by the intersection of the ceiling and walls, of the floor and wall, and of two walls. FCPS Notes: Page 80
84 Students should work with a variety of angles and should decide how to sort the set of angles. Students can describe their sorting methods orally or using models or pictures. Understanding: All students should Understand that points, lines, line segments, rays, and angles, including endpoints and vertices are fundamental components of noncircular geometric figures. Understand that the shortest distance between two points on a flat surface is a line segment. Understand that lines in a plane either intersect or are parallel. Perpendicularity is a special case of intersection. Identify practical situations that illustrate parallel, intersecting, and perpendicular lines. Vocabulary: end point, intersecting, parallel, perpendicular Page 81
85 MTH.G4.11 The student will a) investigate congruence of plane figures after geometric transformations, such as reflection, translation, and rotation, using mirrors, paper folding, and tracing; and b) recognize the images of figures resulting from geometric transformations, such as translation, reflection, and rotation. ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G4.11.a.1 Recognize the congruence of plane figures resulting from geometric transformations such as translation, reflection, and rotation, using mirrors, paper folding and tracing. MTH.G4.11.b.1 Recognize the images of figures resulting from geometric transformations such as translation, reflection, or rotation. MTH.G4.11.b.2 Build tessellations with congruent shapes using transformations. UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: The van Hiele theory of geometric understanding describes how students learn geometry and provides a framework for structuring student experiences that should lead to conceptual growth and understanding. Level 0: Pre recognition. Geometric figures are not recognized. For example, students cannot differentiate between three sided and four sided polygons. Level 1: Visualization. Geometric figures are recognized as entities, without any awareness of parts of figures or relationships between components of a figure. Students should recognize and name figures and distinguish a given figure from others that look somewhat the same. (This is the expected level of student performance during grades K and 1.) Level 2: Analysis. Properties are perceived but are isolated and unrelated. Students should recognize and name properties of geometric figures. (Students are expected to transition to this level during grades 2 and 3.) Level 3: Abstraction. Definitions are meaningful, with relationships being perceived between properties and between figures. Logical implications and class inclusion are understood, but the role and significance of deduction is not understood. (Students should transition to this level during grades 5 and 6 and fully attain it before taking algebra.) Congruent figures are figures having exactly the same size and shape. Opportunities for exploring figures that are congruent and/or noncongruent can best be accomplished by using physical models. A translation is a transformation in which an image is formed by moving every point on a figure the same distance in the same direction. A reflection is a transformation in which a figure is flipped over a line called the line of reflection. All corresponding points in the image and preimage are equidistant from the line of reflection. A rotation is a transformation in which an image is formed by turning its preimage about a point. The resulting figure of a translation, reflection, or rotation is congruent to the original figure. Understanding: All students should Page 82
86 Understand the meaning of the term congruent. Understand how to identify congruent figures. Understand that the orientation of figures does not affect congruency or noncongruency. Vocabulary: reflection, rotation, transformation, translation Page 83
87 MTH.G4.12 The student will a) define polygon; and b) identify polygons with 10 or fewer sides. ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G4.12.a.1 Define and identify properties of polygons with 10 or fewer sides. MTH.G4.12.b.1 Identify polygons by name with 10 or fewer sides in multiple orientations (rotations, reflections, and translations of the polygons). MTH.G4.12.a.2 Identify a figure as open or closed and identify plane figures as polygons or nonpolygons. UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: A polygon is a closed plane geometric figure composed of at least three line segments that do not cross. None of the sides are curved. A triangle is a polygon with three angles and three sides. A quadrilateral is a polygon with four sides. A rectangle is a quadrilateral with four right angles. A square is a rectangle with four sides of equal length. A trapezoid is a quadrilateral with exactly one pair of parallel sides. A parallelogram is a quadrilateral with both pairs of opposite sides parallel. A rhombus is a quadrilateral with 4 congruent sides. A pentagon is a 5 sided polygon. A hexagon is a 6 sided polygon. A heptagon is a 7 sided polygon. An octagon is an 8 sided polygon. A nonagon is a 9 sided polygon. A decagon is a 10 sided polygon. Understanding: All students should Identify polygons with 10 or fewer sides in everyday situations. Identify polygons with 10 or fewer sides in multiple orientations (rotations, reflections, and translations of the polygons). Vocabulary: heptagon, hexagon, nonagon, octagon, parallelogram, pentagon, quadrilateral, rhombus, trapezoid Page 84
88 MTH.G4.13 The student will a) predict the likelihood of an outcome of a simple event; and b) represent probability as a number between 0 and 1, inclusive. ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G4.13.a.1 Model and determine all possible outcomes of a given simple event where there are no more than 24 possible outcomes, using a variety of manipulatives, such as coins, number cubes, and spinners. MTH.G4.13.b.1 Write the probability of a given simple event as a fraction, where the total number of possible outcomes is 24 or fewer. MTH.G4.13.b.2 Identify the likelihood of an event occurring and relate it to its fractional representation (e.g., impossible/0; equally likely/ ; certain/1). MTH.G4.13.b.3 Determine the outcome of an event that is least likely to occur (less than half) or most likely to occur (greater than half) when the number of possible outcomes is 24 or less. MTH.G4.13.b.4 Represent probability as a point between 0 and 1, inclusively, on a number line. MTH.G4.13.b.5 Compare theoretical probability to experimental probability of simple events. UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: A spirit of investigation and experimentation should permeate probability instruction, where students are actively engaged in explorations and have opportunities to use manipulatives. Probability is the chance of an event occurring. The probability of an event occurring is the ratio of desired outcomes to the total number of possible outcomes. If all the outcomes of an event are equally likely to occur, the probability of the event =. The probability of an event occurring is represented by a ratio between 0 and 1. An event is "impossible" if it has a probability of 0 (e.g., the probability that the month of April will have 31 days). An event is "certain" if it has a probability of 1 (e.g., the probability that the sun will rise tomorrow morning). When a probability experiment has very few trials, the results can be misleading. The more times an experiment is done, the closer the experimental probability comes to the theoretical probability (e.g., a coin lands heads up half of the time). Conduct experiments to determine the probability of an event occurring for a given number of trials (no more than 25 trials), using manipulatives (e.g., the number of times "heads" occurs when flipping a coin 10 times; the chance that when the names of 12 classmates are put in a shoebox, a name that begins with D will be drawn). Students should have opportunities to describe in informal terms (i.e., impossible, unlikely, as likely as unlikely, equally likely, likely, and certain) the degree of likelihood of an event occurring. Activities should include practical examples. For an event such as flipping a coin, the equally likely things that can happen are called outcomes. For example, there are two equally likely outcomes when flipping a coin: the coin can land heads up, or the coin can land tails up. For another event such as spinning a spinner that is one third red and two thirds blue, the two outcomes, red and blue, are not equally likely. This is an unfair spinner (since it is not divided equally), therefore, the outcomes are not equally likely. Understanding: All students should Understand and apply basic concepts of probability. Page 85
89 Describe events as likely or unlikely and discuss the degree of likelihood, using the terms certain, likely, equally likely, unlikely, and impossible. Predict the likelihood of an outcome of a simple event and test the prediction. Understand that the measure of the probability of an event can be represented by a number between 0 and 1, inclusive. Vocabulary: Page 86
90 MTH.G4.14 The student will collect, organize, display, and interpret data from a variety of graphs. ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G4.14.a.1 Collect data, using, for example, observations, measurement, surveys, scientific experiments, polls, or questionnaires. MTH.G4.14.a.2 Organize data into a chart or table. MTH.G4.14.a.3 Construct and display data in bar graphs, labeling one axis with equal whole number increments of 1 or more (numerical data) (e.g., 2, 5, 10, or 100) and the other axis with categories related to the title of the graph (categorical data) (e.g., swimming, fishing, boating, and water skiing as the categories of Favorite Summer Sports ). MTH.G4.14.a.4 Construct and display data in line graphs, labeling the vertical axis with equal whole number increments of 1 or more and the horizontal axis with continuous data commonly related to time (e.g., hours, days, months, years, and age). Line graphs will have no more than 10 identified points along a continuum for continuous data. For example, growth charts showing age versus height place age on the horizontal axis (e.g., 1 month, 2 months, 3 months, and 4 months). MTH.G4.14.a.5 Title or identify the title in a given graph and label or identify the axes. MTH.G4.14.a.6 Interpret data from simple line and bar graphs by describing the characteristics of the data and the data as a whole (e.g., the category with the greatest/least, categories with the same number of responses, similarities and differences, the total number). Data points will be limited to UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: Data analysis helps describe data, recognize patterns or trends, and make predictions. Investigations involving practical data should occur frequently, and data can be collected through brief class surveys or through more extended projects taking many ways. Students formulate questions, predict answers to questions under investigation, collect and represent initial data, and consider whether the data answer the questions. Line graphs are used to show how two continuous variables are related. Line graphs may be used to show how one variable changes over time. If this one variable is not continuous, then a broken line is used. By looking at a line graph, it can be determined whether the variable is increasing, decreasing, or staying the same over time. The values along the horizontal axis represent continuous data on a given variable, usually some measure of time (e.g., time in years, months, or days). The data presented on a line graph is referred to as continuous data, as it represents data collected over a continuous period of time. The values along the vertical axis are the scale and represent the frequency with which those values occur in the data set. The values should represent equal increments of multiples of whole numbers, fractions, or decimals, depending upon the data being collected. The scale should extend one increment above the greatest recorded piece of data. Each axis should be labeled, and the graph should be given a title. A line graph tells whether something has increased, decreased, or stayed the same with the passage of time. Statements representing an analysis and interpretation of the characteristics of the data in the graph should be included (e.g., trends of increase and/or decrease, and least and greatest). Bar graphs should be used to compare counts of different categories (categorical data). Using grid paper ensures more accurate graphs. A bar graph uses parallel, horizontal or vertical bars to represent counts for several categories. One bar is used for each category, with the length of the bar representing the count for that category. There is space before, between, and after the bars. The axis that displays the scale representing the count for the categories should extend one increment above the greatest recorded piece of data. Fourth grade students should collect data that are recorded in increments of whole numbers, usually multiples of 1, 2, 5, 10, or 100. Each axis should be labeled, and the graph should be given a title. Statements representing an analysis and interpretation of the characteristics of the data in Page 87
91 30 and categories to 8. MTH.G4.14.a.7 Interpret the data to answer the question posed, and compare the answer to the prediction (e.g., The summer sport preferred by most is swimming, which is what I predicted before collecting the data. ). the graph (e.g., similarities and differences, least and greatest, the categories, and total number of responses) should be written. FCPS Notes: A line plot shows the frequency of data on a number line. Line plots are used to show the spread of the data and quickly identify the range, mode, and any outliers. MTH.G4.14.a.8 Write at least one sentence to describe the analysis and interpretation of the data, identifying parts of the data that have special characteristics, including categories with the greatest, the least, or the same. MTH.G4.14.a.9 Collect, organize, display, and interpret data on line plots with no more than 30 data points. MTH.G4.14.a.10 Describe the difference between representing categorical data and representing numerical data. MTH.G4.14.a.11 Collect, display, and analyze data to answer a student generated question. MTH.G4.14.a.12 Construct and analyze double bar graphs. When data are displayed in an organized manner, the results of the investigations can be described and the posed question answered. Recognition of appropriate and inappropriate statements begins at this level with graph interpretations. Understanding: All students should Understand the difference between representing categorical data and representing numerical data. Understand that line graphs show change over time (numerical data). Understand that bar graphs should be used to compare counts of different categories (categorical data). Understand how data displayed in bar and line graphs can be interpreted so that informed decisions can be made. Understand that the title and labels of the graph provide the foundation for interpreting the data. Vocabulary: horizontal axis, vertical axis Page 88
92 MTH.G4.15 The student will recognize, create, and extend numerical and geometric patterns. ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G4.15.a.1 Describe geometric and numerical patterns, using tables, symbols, or words. MTH.G4.15.a.2 Create geometric and numerical patterns, using concrete materials, number lines, tables, and words. MTH.G4.15.a.3 Extend geometric and numerical patterns, using concrete materials, number lines, tables, and words. MTH.G4.15.a.4 Find function rules using a combination of two of the four operations (e.g., times 2, add 1) given input and output data (e.g., input 5, output 11; input 7, output 15). UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: Most patterning activities should involve some form of concrete materials to make up a pattern. Students will identify and extend a wide variety of patterns, including rhythmic, geometric, graphic, numerical, and algebraic. The patterns will include both growing and repeating patterns. Reproduction of a given pattern in a different representation, using symbols and objects, lays the foundation for writing the relationship symbolically or algebraically. Tables of values should be analyzed for a pattern to determine the next value. Understanding: All students should Understand that patterns and functions can be represented in many ways and described using words, tables, graphs, and symbols. Vocabulary: Page 89
93 Mathematics POS Framework Grade 4 MTH.G4.16 The student will a) recognize and demonstrate the meaning of equality in an equation; and b) investigate and describe the associative property for addition and multiplication. ESSENTIAL KNOWLEDGE AND SKILLS The student will use problem solving, mathematical communication, mathematical reasoning, connections, and representations to MTH.G4.16.a.1 Recognize and demonstrate that the equal sign (=) relates equivalent quantities in an equation. MTH.G4.16.a.2 Write an equation to represent equivalent mathematical relationships (e.g., 4 3 = 2 6). MTH.G4.16.a.3 Recognize and demonstrate appropriate use of the equal sign in an equation. MTH.G4.16.b.1 Investigate and describe the associative property for addition as (6 + 2) + 3 = 6 + (2 + 3). MTH.G4.16.b.2 Investigate and describe the associative property for multiplication as (3 x 2) x 4 = 3 x (2 x 4). UNDERSTANDING THE STANDARD (Teacher Notes) State Notes: Investigating arithmetic operations with whole numbers helps students learn about several different properties of arithmetic relationships. These relationships remain true regardless of the numbers. The commutative property for addition states that changing the order of the addends does not affect the sum (e.g., = 3 + 4). Similarly, the commutative property for multiplication states that changing the order of the factors does not affect the product (e.g., 2 x 3 = 3 x 2). The associative property for addition states that the sum stays the same when the grouping of addends is changed [e.g., 15 + ( ) = ( )+ 16]. The associative property for multiplication states that the product stays the same when the grouping of factors is changed [e.g., 6 x (3 x 5) = (6 x 3) x 5]. Understanding: All students should Understand that mathematical relationships can be expressed using equations. Understand that quantities on both sides of an equation must be equal. Understand that the associative property for addition means you can change the groupings of three or more addends without changing the sum. Understand that the associative property for multiplication means you can change the groupings of three or more factors without changing the product. Vocabulary: associative property Page 90
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