GUI Development: Goals. User Interface Programming in C#: Basics and Events. C# Materials

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1 GUI Development: Goals User Interface Programming in C#: Basics and Events Chris North CS 3724: HCI 1. General GUI programming concepts GUI components, layouts Event-based programming Graphics Direct Manipulation, Animation MVC architectures Data-driven UIs 2. C#,.NET Windows Forms Events, delegates GDI+ Threads ADO.net Goal: learn other languages quickly, same concepts VB, Xwin, Java 49, C# Background C# = VB + Java (best of both!) Basic statements identical to C++, Java Object-oriented only! main( ) is inside a class No global variables interfaces No pointers (object references only), safe No delete: automatic garbage collection Error Handling, exceptions (try, catch) GUI: Windows Forms Libraries: Data structs, databases, Component-based: ( assembly ) reflection No.h files Visual Studio.NET: CLR, multi-language, web, XML, services, C# Materials MS Visual Studio.Net (2005) MSDN (integrates with VS) VS Dynamic Help Books MS Visual C#.NET, MS Press C# language Window Forms, GDI+ MSDN online 1

2 GUI Topics Components API Components Events Graphics Manipulation Animation MVC Properties Like member fields Get, set E.g. Button1.Text = Press Me Methods Like member functions Tell component to do something E.g. Button1.Show( ) Events Like callback functions Receive notifications from component E.g. Button1.Click(e) GUI Tree Structure Typical command line program GUI Internal structure Non-interactive program: Form Panel Button Label containers Form Panel Label Button Linear execution main() 2

3 Interactive command line program User input commands Non-linear execution Unpredictable order Much idle time program: main() decl data storage; initialization loop get command; switch(command) command1: command2: Typical GUI program User input commands Non-linear execution Unpredictable order Much idle time Event callback procs GUI program: main() decl data storage; initialization create GUI; register callbacks; main event loop; Callback1() //button1 press Callback2() //button2 press mouse click input device Window System event loop GUI Events App1 App2 OK OK Cancel Cancel which app? App1 event loop App2 event loop which control? App2 code: OKbtn_click() do stuff; CancelBtn_click() do different stuff; App2Form_click() do other stuff; C# WinApp delegates = callbacks Function pointers Java: Listeners C# WinApp: Class decl data storage; constructor() initialization create GUI controls; register callbacks; main() Run(new ) callback1() do stuff; callback2() do stuff; 3

4 Delegates 1. Register with a control to receive events Give Control a function pointer to your callback function this.button1.click += new EventHandler(this.button1_Click); 2. Receive events from control Control will call the function pointer private void button1_click(object sender, EventArgs e) Graphics Screen is like a painter s canvas App must paint its window contents GUI components paint themselves Anything else: Programmer click Button1 1. button1.click += button1_click( ) 2. button1_click( ) Button1_click() callback 1. How to paint? 2. When to paint? Button Pixels Coordinate System Upside-down Cartesian (0,0) (width,0) (0,height) (width, height) Y window = height - Y cartesian 4

5 Component Hierarchy Each component has its own subwindow Subwindow = rectangular area within parent component Has own coordinate system Clipping: Can t paint outside its subwindow Can t paint over child components? Painting Components Can paint any component Panel is good for custom graphics area Button (0,0) Panel (0,0) Button (w b, h b ) Button Panel (w p, h p ) Painting in C# Graphics Primitives 1. The GDI+ graphics library: using System.Drawing; Line (pt1,pt2) Lines (pt list) Draw Fill 2. Get the graphics context of a component: Graphics g = mypanel.creategraphics( ); Arc (rect) Curves, Bezier (pt list) Ellipse (rect) 3. Paint in it: g.drawline(pen, x1,y1, x2,y2); Rectangle (rect) Polygon (pt list) Image (img, x,y) String (string, x,y) label 5

6 Pen (for lines) Graphics Attributes Color, width, dash, end caps, joins, Brush (for filling) Color, Solid, texture, pattern, gradient Font, String Format (for strings) Bitmap/Metafile (for images) Bmp, gif, jpeg, png, tiff, wmf, Color Combinations of Red, Green, Blue Alpha value = opacity Each in [0, 255] C#: Color.FromArgb(255, 150, 0) Color Combinations of Red, Green, Blue Alpha value = opacity Each in [0, 255] C#: Color.FromArgb(255, 150, 0) Hokie Orange Re-Paint Screen is like a painter s canvas All windows paint on the same surface! Windows don t remember whats under them Need to re-paint when portions are newly exposed Receive Repaint events Open, resize, bring to front When other windows in front move, resize, close 6

7 MyApp Open WinExp, Notepad Close WinExplorer Desktop gets repaint event Repaint event sent to: Desktop, MyApp 7

8 MyApp gets repaint event MyApp gets repaint event MyApp Form gets repaint event MyApp Form forwards repaint event to Button Repainting Static Graphics Repaint event: Erase (fill with background color) - usually automatically done by the control Draw graphics In C# Receive paint event: (select the event in VisStudio) this.paint += new PaintEventHandler(this.Form1_Paint); private void Form1_Paint(object sender, PaintEventArgs e) Graphics g = e.graphics; g.drawline(new Pen(Color.Red,10), 10,10,300,300); OR: Override the OnPaint method override void OnPaint(PaintEventArgs e) base.onpaint(e); //preserve base class functionality Graphics g = e.graphics; g.drawline(new Pen(Color.Red,10), 10,10,300,300); Can call Refresh( ) to force a repaint 8

9 Typical program structure for Dynamic Graphics Store data structure of graphics items E.g. user drawn picture in a paint program Paint event: Erase window (draw background color) Draw graphics for items in data structure Program State -data structures Paint event -display data Program Structure C# WinApp: Class declare data storage; constructor() initialize data storage; cntrl1_paintevent(e) draw graphics from data; Other user events that alter the graphics items: modify the data structure send repaint event by calling Refresh( ) Interaction events -modify data cntrl2_mouseevent(e) manipulate data; cntrl1.refresh(); Data structure for graphics items 2 approaches: Store logical contents in a data structure, then draw graphics based on the data» E.g. drawing program: lines, shapes, colors,» E.g. visualization program: data table Store visual contents as an off-screen image (bitmap)» E.g. pixels» Then use g.drawimage( ) in paint event Direct Manipulation Definition: (Shneiderman) Visual objects Selection by pointing Rapid, incremental, reversible actions Immediate, continuous feedback 9

10 Typical interaction sequence select item by point-n-click: Hit testing act on item by drag: Dynamic update release item MouseDown MouseMove MouseUp 1. Hit Testing Mouse down, mouse over Which dot did user click on? Using components: Make each dot a simple component, like a Button Hit testing automatic, each component is a subwindow Receive events from components, check event source rectangular items, not scalable, inherit from UserControl Using custom graphics: Get click (x,y) from MouseDown event Iterate through data structure, test for hit E.g: if rect.contains(x,y) Data structure for fast lookup? 2. Dynamic Updating Dragging, stretching, MouseMove events Using components: mousedown store x,y click in component mousemove Calculate x,y delta Move component by delta Using graphics: (need to erase it, repaint other graphics, repaint new item) Calculate delta, calculate new item location, store Call Refresh( ) Draw new graphics in Paint event Problem Dynamic manipulation on top of other graphics Need to preserve (redraw) other graphics Examples: MacDraw, powerpoint Simple solution: Call refresh( ) or invalidate( ) while dragging Paint( ) event restores other graphics But: if lots of graphics, too slow & flashing! 10

11 Problem: Flashing Solution: Double buffering Ugly flashing when repaint: Paint background Redraw shapes Solution: Double buffering Double buffered repaint: Draw all graphics in temporary off-screen image» Paint background color» Paint shapes Then paint image to Window Bonus: C# can do this for you! Form1.DoubleBuffered = true; //VS 2005 control maintains off-screen image SetStyle(ControlStyles.DoubleBuffer //VS 2003 ControlStyles.UserPaint ControlStyles.AllPaintingInWmPaint, true); Rubber Band (XOR painting) Want multi-selection by stretching a rubber band Draw rubber band by inverting pixel colors drawing with XOR once inverts background colors drawing with XOR twice returns to original look No need to refresh( ), fast! // in mousemove event: // erase previous rect: (must use screen coords, not window coords) ControlPaint.DrawReversibleFrame(rect, Color.Black, FrameStyle.Dashed); // <update rect here based on mouse x,y> // draw new rect: ControlPaint.DrawReversibleFrame(rect, Color.Black, FrameStyle.Dashed); 11

12 Drag-n-Drop Drag and Drop API for GUI controls Supports data transfer DestControl.AllowDrop = True; SourceControl_MouseEvent: this.dodragdrop(data, DragDropEffects.Copy); DestControl_DragOver(e): e.effect = DragDropEffects.Copy; DestControl_DragDrop(e): do something with e.data.getdata(typeof(string)); Animation Update components/graphics in a loop: for(int i =0; i<100; i++) button2.left += 10; for(int i =0; i<100; i++) mygraphicx += 10; refresh(); but? Loops blocks other events. Event-based Animation Use a Timer control Non-visible control, fires a Tick event at specified intervals Timer1.Interval = 10 //milliseconds Timer1.Enabled = true //starts animation in Timer1_Tick( ) event: Update graphics Refresh( ) Timer1.Enabled = false //stops animation Use doublebuffering Software Architecture so far Program State -data structures Paint event -display data Interaction events -modify data 12

13 Model-View-Controller (MVC) Model-View-Controller (MVC) Model Program State -data structures View Paint event -display data Controller Interaction events -modify data UI: Data: View refresh Controller Data display events User input refresh manipulate Model Data model Advantages? Multiple Views Multiple views for a model Multi-view applications (overview+detail, brushing, ) Different users Different UI platforms (mobile, client-side, server-side, ) Alternate designs Multiple models Software re-use of parts Plug-n-play Maintenance View Controller Model View Controller 13

14 E.g. C# TreeView Control C# DataBase Controls TreeView control View Controller treeview1.nodes DataGrid control -scroll, sort, edit, View Controller Java: model listeners Nodes collection Model DataSet class -tables -columns -rows Model GUI Topics Components Events Graphics Manipulation Animation MVC 14

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