Java 6 'th. Concepts INTERNATIONAL STUDENT VERSION. edition

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1 Java 6 'th edition Concepts INTERNATIONAL STUDENT VERSION

2 CONTENTS PREFACE vii SPECIAL FEATURES xxviii chapter i INTRODUCTION What Is Programming? 2 J.2 The Anatomy of a Computer Translating Human-Readable Programs to Machine Code The Java Programming Language The Structure of a Simple Program Compiling and Running a Java Program Errors Algorithms 19 chapter 2 AN INTRODUCTION TO OBJECTS AND CLASSES 2.1 Objects, Classes, and Methods Declaring Variables Constructing Objects The API Documentation T Implementing a Test Program Instance Variables Specifying the Public Interface of a Class Providing the Class Implementation T Unit Testing Local Variables Object References Implicit Parameters G Graphical Applications and Frame Windows G Drawing on a Component G Ellipses, Lines, Text, and Color G Shape Classes 76

3 xxii Contents chapter 3 FUNDAMENTAL DATATYPES Number Types Constants Arithmetic Operations and Mathematical Functions Calling Static Methods Strings Reading Input 122 CHAPTER 4 DECISIONS The if Statement Comparing Values Multiple Alternatives Using Boolean Expressions T Code Coverage 162 chapters ITERATION while Loops for Loops Common Loop Algorithms Nested Loops Application: Random Numbers and Simulations T Using a Debugger 207 chapter6 ARRAYS AND ARRAY LISTS Arrays Array Lists Wrappers and Auto-boxing The Enhanced for Loop Partially Filled Arrays Common Array Algorithms T Regression Testing Two-Dimensional Arrays 258

4 Contents xxiii chapter 7 DESIGNING CLASSES Discovering Classes Cohesion and Coupling Immutable Classes Side Effects Preconditions and Postconditions Static Methods Static Variables Scope Packages T Unit Test Frameworks 300 chapter s INTERFACES AND POLYMORPHISM Using Interfaces for Algorithm Reuse Converting Between Class and Interface Types Polymorphism Using Interfaces for Callbacks Inner Classes T Mock Objects G Events, Event Sources, and Event Listeners G Using Inner Classes for Listeners G Building Applications with Buttons G Processing Timer Events 8.11 C Mouse Events chapter 9 INHERITANCE Inheritance Hierarchies Implementing Subclasses Overriding Methods Subclass Construction Converting Between Subclass and Superclass Types Polymorphism and Inheritance Object: The Cosmic Superclass G Using Inheritance to Customize Frames 381

5 xxiv Contents chapter 10 INPUT/OUTPUT AND EXCEPTION HANDLING Reading and Writing Text Files Reading Text Input Throwing Exceptions Checked and Unchecked Exceptions Catching Exceptions The finally Clause Designing Your Own Exception Types Case Study. A Complete Example 413 chapter n OBJECT-ORIENTED DESIGN The Software Life Cycle Discovering Classes Relationships Between Classes Case Study: Printing an Invoice Case Study: An Automatic Teller Machine 447 chapter 12 RECURSION Triangle Numbers Recursive Helper Methods The Efficiency of Recursion Permutations Mutual Recursions 494 chapter 13 SORTING AND SEARCHING Selection Sort Profiling the Selection Sort Algorithm Analyzing the Performance of the Selection Sort Algorithm Merge Sort Analyzing the Merge Sort Algorithm Searching Binary Search Sorting Real Data 529

6 Contents xxv chapters AN INTRODUCTION TO DATA STRUCTURES Using Linked Lists Implementing Linked Lists Abstract Data Types Stacks and Queues 559 JffliSEIfJ 15.1 Sets 15.2 Maps 15.3 Hash Tables 15.4 Computing Hash Codes 15.5 Binary Search Trees 15.6 Binary Tree Traversal 15.7 Priority Queues ^QMSfiLtAB^M; Heaps 15.9 The Heapsort Algorithm pterla GENERIC PROGRAMMING 16.1 Generic Classes and Type Parameters 16.2 Implementing Generic Types 16.3 Generic Methods 16.4 Constraining Type Parameters Type Erasure O aj^ta^e^^ 17.1G Processing Text Input 17.2G Text Areas 17.3G Layout Management 17.4G Choices 17.5G Menus 17.6G Exploring the Swing Documentation Available online in WileyPLUS and at

7 xxvi Contents APPENDICES APPENDIX A THE BASIC LATIN AND LATIN-1 SUBSETS OF UNICODE 573 APPENDIX B JAVA OPERATOR SUMMARY 577 APPENDIX C JAVA RESERVED WORD SUMMARY 579 APPENDIX D THE JAVA LIBRARY 581 APPENDIX E JAVA SYNTAX SUMMARY APPENDIX F HTML SUMMARY APPENDIX C TOOL SUMMARY APPENDIX H JAVADOC SUMMARY APPENDIX I NUMBER SYSTEMS APPENDIXJ BIT AND SHIFT OPERATIONS APPENDIX K UML SUMMARY APPENDIX L JAVA LANGUAGE CODING GUIDELINES GLOSSARY 613 INDEX 627 ILLUSTRATION CREDITS 649

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