Where s my baby? (sheet 1) sheep hen cow chick ILLUSTRATIONS CATHY HUGHES/BEEHIVE ILLUSTRATION calf lamb PHOTOCOPIABLE 1 SEE PAGE 41 42
Where s my baby? (sheet 2) pig foal duck piglet ILLUSTRATIONS CATHY HUGHES/BEEHIVE ILLUSTRATION horse duckling PHOTOCOPIABLE 2 SEE PAGE 41 42
ACTIVITIES BY DAVID TOMLINSON; ILLUSTRATIONS ANDY PRITCHETT/UGLY STUDIOS 5 4 3 2 1 A B C D E F PHOTOCOPIABLE 4
ACTIVITIES BY DAVID TOMLINSON; ILLUSTRATIONS ANDY PRITCHETT/UGLY STUDIOS Away, away, hoist the main sail, me hearties, we are off to sunnier shores! Captain Jolly Roger beamed from the deck as he steered the Old Rum Runner out of harbour. It would be weeks before he saw dry land again, but it didn t bother him. So long as he had a good crew and a ship without too many holes in it, he was happy. In fact this voyage, Roger reckoned, was going to be his best ever or at least it would be his richest. He patted the rolled-up parchment in his pocket and allowed himself another hearty cackle. Only Roger and his naughty parrot, Polly, knew that this slightly torn up old piece of paper was priceless. It was the map to find the Lost Treasure of Secret Island! What s up Capt n? Roger looked down at Toothless Bert Greenboots, who stood on the lower deck having a cup of tea. Nothing to do with you Toothless Bert, he replied. Nothing at all. Now, I would get to work if I was you or I ll have you walking the plank, so I will! What could happen next? Fill in the rest of the table with your own ideas. Then roll a dice to see which middle section you will use for your story! 1 Captain Jolly Roger s parrot, Polly, picked up the map and fl ew up to the top of the mast. 2 Toothless Bert Greenboots notices another ship coming towards them. 3 Captain Jolly Roger saw a lot of splashing in the sea. Was it sharks or something even scarier? 4 5 6 Now think of six different endings in your group. Roll the dice again to see what happens at the end of the story. Does Captain Jolly Roger get the treasure? Was it a monster in the sea? Is Polly going to behave herself? Will Toothless Bert Greenboots ever do any work on the ship? You decide! Draw or write the story and put it in a class book. PHOTOCOPIABLE 3
Design your pirate costume and draw yourself wearing it. Then, look around for things that you could use to assemble it. Make buckles, belts, swords and patches, and present your outfit in a walk the plank fashion show! ACTIVITIES BY DAVID TOMLINSON; ILLUSTRATIONS ANDY PRITCHETT/UGLY STUDIOS PHOTOCOPIABLE 2
Find the babies Can you find out the names of these animals babies? The first two have been done for you. ACTIVITIES BY HELEN BARNES Ape Hedgehog Armadillo Horse Bat Jellyfish Beaver Koala Bear Lion Camel Mole Cat Mouse Cow Owl Chicken Panda Deer Parrot Dog Rabbit Dolphin Reindeer Duck Sheep Elephant Skunk Fly Snake Fox Spider Frog Toad Goat Walrus Guinea Pig Wolf Hamster Zebra If you get stuck, visit www.enchantedlearning.com/subjects/animals/animalbabies.shtml to find some of the answers. PHOTOCOPIABLE 4
Match me to my mummy Can you find the names of the animals and their babies? Match the correct baby to its mummy by drawing a line. ACTIVITIES BY HELEN BARNES, ILLUSTRATIONS RAY & CORRINE BURROWS PHOTOCOPIABLE 2
Introducing the poster Explore animals and their young with this colourful classroom poster and activities ACTIVITIES BY HELEN BARNES Getting to know you Show the children the poster images. Can the children identify the animals that are pictured? You might want to have some reference books available so that you can work together to identify the more diffi cult animals. Place the names of each creature at the centre of a large piece of paper and mind map as many words as you can to describe them. Little and large Make models of mothers and babies using Plasticine or dough. Measure and weigh the models using non-standard units. Discuss heavy and light, big and small, and make size comparisons. Guess the animal Ask a volunteer to describe one of the animals on the poster. Challenge the rest of the class to guess which animal they are referring to. Make a list of the adjectives used and see if subsequent volunteers can repeat the game without relying on any of the words already listed. Lost and found Make up a class story about a baby who lost their mummy. For example, a fox cub lost in town. Discuss how the baby might be feeling. Have the children ever found themselves in a similar situation, where they have been on their own and afraid? Talk about what to do in these circumstances. Return to your story of the baby animal. What kind of adventures might they have while trying to fi nd their parent? Think about the dangerous obstacles they may have to overcome. How will the story end? On safari Talk about different environments, such as desert, jungle, mountains and forest, and the animals that would live there. Provide children with large trays and a variety of materials twigs, straw, pebbles, green felt, mirrors, gravel, sand, and so on to make their own adventure playboards based on one of the settings. Have plenty of plastic animals available for the children to add to their scene. Go wild in the country Talk about the difference between wild animals and domestic animals. What wild animals are native to the UK? Which have the children seen? Think about the different habitats of wild and domestic animals. How does a domestic animal get its food and shelter? What about an animal that has to survive in the wild? Provide children with the names of various animals on cards. Sort them into two categories wild and domestic and consider the habitats in which they live. Animal band Say the sound words on the poster together. Explore ways of making these sounds using percussion instruments. Share some photos of other animals and talk about the types of sounds that they make. Write these sound words on the whiteboard and use them as the basis for making your own simple songs and rhymes for the children to orchestrate. Skin and fur Look closely at the textures and colours of the different animals skins/coats. What might the frog feel like to touch? How would this be different to stroking the snow leopard or the orang-utan? Using paints and different collage materials, challenge the children to make pictures that refl ect the textures of the different animals you have explored. You could even make these to spell out the sound words for the appropriate animal. See page 11 for an exclusive reader offer to win a set of Animal Babies board books, published by Kingfisher. PHOTOCOPIABLE 1
Cut out and complete the spinners to find the perfect name combination for you. Choose six bright colours and use them to colour in the first spinner. Pick six fierce living creatures and draw them onto the second spinner. Select six pirate items of clothing and write them onto the third spinner. ACTIVITIES BY DAVID TOMLINSON; ILLUSTRATIONS ANDY PRITCHETT/UGLY STUDIOS PHOTOCOPIABLE 1
Animal dominoes ACTIVITIES BY HELEN BARNES, ILLUSTRATIONS RAY & CORRINE BURROWS How to play Photocopy and cut out two sets of dominoes. Place them face down on the table and shuffl e them. Each player picks fi ve dominoes. One player goes fi rst and places their domino. The next player must try to place a matching domino (matching the mothers to the babies). If a player cannot place a domino, they must pick one from the pile. The fi rst player to run out of dominoes is the winner. PHOTOCOPIABLE 3
Meet the characters Charlotte Charlotte A. Cavatica is a spider with a difference: she has a way with words and an incredible ability to spin them into her webs, although sometimes all her tongue-twisting confuses the other inhabitants of the barn. She is a kind-hearted spider who is always willing to help a friend. Wilbur Wilbur the young pig, or piglet, is a sweet little swine. Poor Wilbur was the smallest of all his brothers and sisters, and at meal times never managed to get any milk from his mum. Farmer Arable was going to kill him, but Fern saved his poor pink hide. Templeton Templeton is a greedy-guts rat who lives in the barn. Along with an appetite for scraps of food, he also loves to collect any trinket he can find, and takes them all back to his underground lair. But like most rats, Templeton is a clever and capable customer, and a natural survivor. Fern Fern is the daughter of the Arables, and quite the animal lover. She is strong-willed and will always fight for what she thinks is right. Luckily for Wilbur, she saved his life, then found him a new home in the barn of the Zuckermans Farm. Lurvy Lurvy works on the Zuckermans farm as a farmhand, and he is certainly the most accident-prone farmer ever! He chases Wilbur when he first sees him, and ends up falling over! 2006 Paramount Pictures. All Rights Reserved. www.filmeducation.org www.charlotteswebmovie.com
Gussy and Golly Gussy and Golly are geese who live in the barn. They are a married couple, and Gussy is currently nesting a clutch of eggs. She is a very bossy lady and often gives Golly a whack with her wing. Betsy and Bitsy Betsy and Bitsy are the sassy cows who reside on the farm, constantly chatting and making jokes and even breaking wind! They are best friends. Ike and Samuel Ike and Samuel both love to hear the sound of their own voice. Samuel the sheep has an opinion on everything and his flock agree with everything he says. Ike is a horse who is terrified by spiders and faints at the slightest sight of Charlotte! Henry Fussy Young Henry is a classmate of Fern s, and he certainly has a soft spot for her. He is also a keen photographer, snapping away whenever he gets a chance. You ll spot him in his trusty green fishing hat. The Arables Fern s Mum and Dad are a busy couple who run the Farm. Mr Arable does all the hard work in the fields on his tractor, while Mrs Arable has her two energetic children to take care of. The Zuckermans Homer and Edith Zuckerman are Fern s aunt and uncle, and they live on the farm next door. Fortunately for Fern and Wilbur, they are a kind couple, and they agree to give Wilbur a new home with the other animals in their barn. 2006 Paramount Pictures. All Rights Reserved. www.filmeducation.org www.charlotteswebmovie.com
Worksheet 3 Farm Fact or Fiction Answer the fact or fiction questions below to see how much you have learnt about the animals on Zuckerman s Farm. Place a tick in the fact box if you think the sentence is true or tick the fiction box if you think the sentence has been made up. You can use the internet or Walden Media s Life on the Farm activity at www.walden.com/web/teach/charlotte to help you if you get stuck. Horse Fact Fiction a) A baby horse is called a foal. b) On Zuckerman s Farm the horse is a racehorse not a workhorse. c) The tail hair of a horse is used for making bows for stringed instruments such as the violin. Cow a) A baby dairy cow is called a heifer. b) After a heifer has had a calf she is called a bull. c) A cow has 6 stomachs. Crow a) Crows can t fly. b) Crows are believed to have the highest intelligence of all birds. c Crows are known for eating carrion which is discarded and decomposing fast food. Goose a) A male goose is called a gander. b) Geese are sometimes kept on farms as weeders, who eat unwanted weeds in the pastures of the farm. c) Geese are bigger than swans. Pig a) On Zuckerman s Farm, Wilbur the pig was going to be used to get milk. b) Pigs can t sweat. c) Pigs are omnivores which means they only eat plants. Sheep a) A sheepdog is a male sheep. b) Sheep are herbivores which means that they graze on grass, leaves, twigs, and young plants. c) Sheep cannot grow horns. Spider a) Charlotte has 6 legs. b) Spiders are part of the insect family. c) Arachnophobia is the fear of spiders. 2006 Paramount Pictures. All Rights Reserved. www.filmeducation.org www.charlotteswebmovie.com