NHTV University of Applied Sciences (IGAD) Open Day - 9 November 2013 Started in 2006/2007 Located in Breda, the Netherlands International education, all classes taught in English International lecturing staff, all with an industry background Kim Goossens Procedural Design, Rendering and Compositing Ronny Franken VA Curriculum Coordinator, Production Design and World Building NHTV University of Applied Sciences (IGAD) Art and Video Games Art can be anywhere from 70%-80% of a game s total budget 4 variations Visual Arts Programming Design and Production Indie Game Development Fixus of 200 students Intake is around 70 Visual Arts students Typically 200-250 students apply for Visual Arts All 1 st year students will be selected by staff
Art and Video Games Some games are sold primarily on the quality of their art Art and Video Games Whatever type of game, strong art skills are required Art and Video Games The game industry needs skilled artists Visual Arts Most large game studios continuously have openings for visual art related positions Out of 100 applicants, only a few are qualified If you want the job, you must be a skilled artist Be aware there is a difference between knowledge of a 3D applications like Max or Maya and having art skills At IGAD, we teach students how to be artists Fundamental KNOWLEDGE (art and computer graphics) Proficient SKILLS and use of tools Problem solving ATTITUDE and natural sense of curiosity
Visual Arts Visual Arts Curriculum Visual Arts Visual Arts Curriculum Y1 Y2 Y3 Drawing Skills and Art Fundamentals Modelling, UV s, Textures, Shaders and Rendering Animation and Rigging Anatomy and Character Sculpting Architecture and World Building Procedural Modelling Y1 Y2 Y3 GAMELAB Multi-disciplinary team projects One fulltime day per week during 14 consecutive weeks Y3 Y4 Specialization Placement Graduation Y3 Y4 Specialization Placement Graduation Visual Arts Visual Arts Curriculum Various Y1 Modelling Textures/Shaders Rendering Art Fundamentals Drawing Skills Animation Procedural Modelling
Rick van den Berg Simon van den Broek Eric Visscher Simen Stroek
Eva Witschge and Katharina Schütz Boy Sichterman and Myvanwy Broers Jesse van Bloemenhuis Lion van Woerden
Demi Heemskerk Robin de Jong Katharina Schütz
Myvanwy Broers Katharina Schütz Katharina Schütz Felix van den Berg
Robert Joosten and Hans Crefcouer Rachel van der Meer Viktor van Onzenoort Robin de Jong
Stefan Vink and Simon van den Broek Animation Simon van den Broek Bram Smulders
Malte Langheim Erik te Molder Boy Sichterman Lucas Stolp
Visual Arts Visual Arts Curriculum Ali Faraji Y2 Anatomy Character Sculpting Animation Architecture World Building Rendering Story Boarding Life Drawing Pim Hendriks Antonio Clariana
Matthias Kapuvari Jeroen Tanis Jeroen Tanis Jordy Knoop
Matthias Kapuvari Rick van den Berg Rolandus Jankauskas Animation
Mark Knoop Various Various Various
Various Elsje Bakker Tobias Koepp Kamyar Fadai
Kamyar Fadai Kamyar Fadai Tom Timmer Stan Verbeek
Stefan Vink Lucas Bolt Lucas Bolt Mas Hein
Daniel van Leeuwen High Temple - Daedalus The Wall - Night's Watch Studios Dragon Monastery - Protellum Draconis
Heaven s Edge - Team Geodesy Malte Langheim Jeroen Tanis Martijn Jacobs
Visual Arts Visual Arts Curriculum Freek Hoekstra Y3 Procedural Modelling Cinematics Research Skills Y3 Specialization Jenny van Son Mirage
Crystal Tree Marty s Girl Specialization Research Pre-production, prototyping, proof of concept Pipeline and workflow development Visual Arts Visual Arts Curriculum Y4 Placement Graduation
Placement Guerrilla Games Triumph Studios Vanguard Games Ronimo games Codeglue Outso Nixxes Crytek, Germany Ubisoft, France/Germany Rebellion, United Kingdom Lion Head, United Kingdom DICE, Sweden Funcom, Oslo, Norway Industry Relationship Arno Schmitz IGAD has a strong industry relationships Placements Guest lectures External examiners Industry Board Curriculum feedback / industry input Research opportunities
Arno Schmitz Robert Joosten Carlo de Heer Tessa el Miligi
NHTV University of Applied Sciences NHTV University of Applied Sciences Roel Herreburgh Bodo Schütze NHTV University of Applied Sciences Huib van Leeuwen Freek Hoekstra
After IGAD Master Program Game Companies Recent graduates joined: Guerrilla Games, Amsterdam EA Vancouver, Canada Natural Motion, United Kingdom Ubisoft Paris, France Ubisoft Montpellier, France SideFX, United States IGAD Visual Arts Intake Intake is around 70 Visual Arts students Typically 200-250 students apply for Visual Arts All 1 st year students will be selected by staff Serious games Simulation and architectural or scientific visualization Animation, motion pictures and commercials IGAD Visual Arts Students Most students enter with a high school diploma Some have had (additional) content related education E.g. Graphic Design Some have experience with 3D animation software Neither of these factors has been proven to have a strong effect on a students performance at IGAD Successful IGAD Visual Arts students Good academic record at previous school Good study habits Good observation skills Aptitude for and/or experience with drawing, painting, and design More interested in art than games Show interest in art, architecture, engineering, history, general science, math, physics and industrial design Dedicated and ambitious Courteous to others
Please keep in mind Making games playing games VA requires a lot of effort, perseverance and dedication It s not just a one-off job, you really need to be sure this is what you want for the rest of your life A typical IGAD week requires 50 hours of study time Long travel times as well as obligations out of school might affect study success Like having a job, running a company, working freelance Other IGAD Visual Arts intake Sign up via: www.studielink.nl Make sure to select the right variation: VISUAL ARTS After a few weeks you ll get access to the intake website On the intake website, you ll need to deliver: Information about your secondary education Your (average) English and Math grade The Visual Arts Intake Assignments 1314 After assessing the assignments it will be decided if an additional intake interview is needed or not Math? Intake Assignments 2014-2015
IGAD Visual Arts intake How to prepare? Deadlines Early intake: 10 January 2014 Final deadline for application: 1 May 2014 Exercise drawing, sketching and design will likely improve your observation and visual communication skills Try to develop a sense for what is considered to be beautiful or at least try to point down your own preferences All classes are taught in English, so it is wise to improve your English as much as possible before applying Having experience with computer graphics has proven to be a poor indicator of success at IGAD, obtaining basic knowledge beforehand however is welcome Improve your knowledge regarding math Pay attention to how you present your work and yourself Questions? End of presentation