MODESTO CITY SCHOOLS COURSE OUTLINE. MEETS GRADUATION REQUIREMENTS: Practical Arts and/or Computer Literacy

Size: px
Start display at page:

Download "MODESTO CITY SCHOOLS COURSE OUTLINE. MEETS GRADUATION REQUIREMENTS: Practical Arts and/or Computer Literacy"

Transcription

1 MODESTO CITY SCHOOLS COURSE OUTLINE COURSE TITLE: Video Game Design COURSE NUMBER: RECOMMENDED GRADE LEVEL: ABILITY LEVEL: Unsectioned DURATION: 2 semesters CREDIT: 5 units per semester GRADING FORMAT: Standard MEETS GRADUATION REQUIREMENTS: Practical Arts and/or Computer Literacy REQUIRED FOR GRADUATION: No CBEDS CODE: 2458 MEETS UC AND CSU ENTRANCE REQUIREMENTS: No CREDENTIAL REQUIREMENTS: Computers or Des. Subject in Information Technology Course Description: This course will introduce students to the video game design industry. Students will learn state-of-the art computer game theory, computer programming and scripting languages, graphic design, 3d modeling and texture mapping, and character creation, using the latest in industry standard software and game software development kits. Students will also gain career preparation skills by working in teams to develop a working game. This course also gives the student the opportunity to acquire the technical knowledge and requisite skills needed for successful entry level employment in: Game Programming, 3D Modeling/Animation, Level Design, Game Engine Programming, Graphic Design, and Project Management. The contents of this course can also be linked to the School to Career programs and can be used to develop career pathways for students. Prerequisites: Geometry or higher mathematics and a passion for video games. Recommended Prerequisites: Introduction to Structured Programming, Video Arts & Production, Multimedia, or teacher approval. Date Matched Against State Framework, Model Curriculum Standards, and State Curriculum Guides: Board Approved: January 20, 2009 REQUIRED TEXTBOOK (Title, publisher, year): XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Paperback, 700 pages), Grootjans, Riemer, Apress, March, ISBN: , (or latest edition).

2 INSTRUCTIONAL MATERIALS REQUIRED TEXT(S): XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Paperback, 700 pages), Groojans, Riemer, Apress, March, ISBN: , (or latest edition). As game development technologies are being updated at an alarming rate, it may be necessary to replace this book or have additional books approved as they become available. This way the students can continue to learn current cutting edge skills necessary for employment and keeping up with the latest industry trends and standards. SOFTWARE: Latest editions of: o Programming Microsoft Visual Studio Microsoft DirectX SDK (free download from Microsoft) Microsoft XNA Game Studio (free download from Microsoft) o 2D/3D Graphics: Photoshop (2d graphics/textures) Poser or Daz Studio (character creation) Bryce (landscapes/basic 3d modeling) 3D Studio Max/Maya (modeling/level design) Adobe Flash (2d animation programming) o Animation/Video: Adobe Premiere (video) Adobe Ultra (color keying) Adobe After Effects (animation) o Digital Audio: Adobe Audition Software needs may vary and/or change according to availability of funding, licensing, Software availability, and keeping up with industry trends/standards. There are also a Number of other software programs and toolkits available which can aid with development (too numerous to list). SUPPLEMENTARY SOFTWARE: Latest editions of : o Game Development Software: 2D: GameMaker ( 3D:

3 3D Game Studio ( SUPPLEMENTARY TEXT(S): Creating Your World: The Official Guide to Advanced Content Creation for Second Life, Sybex, Customer Care Center, Crosspoint Blvd., Indianapolis, IN 46256, ISBN # Online tutorials, and projects created by Instructor

4 SUMMARY OF MAJOR UNITS OF INSTRUCTION Approximate Length of Instruction for Each Unit (weeks) Units 1. Visual Studio/Programming Languages 5 Visual Studio C#/C++/Visual Basic and/or other current languages 2. 2D/3D Graphics, Video, & Animation D/3D Game Programming 21 Graphics Input Audio Media Networking Level Design Game Engine Physics Artificial Intelligence Scripting Total number of weeks 36 The amount of time indicated for any one unit and the application used may vary accordingly to the needs of the students.

5 Video Game Design 1.0 GOAL: Students will develop the career skills necessary to succeed in a game design career: 1.1 Understand the importance of the team approach and deadlines to the success of a project. 1.2 Begin to develop critical thinking, analytical, problem-solving, and management skills needed for game design careers. 1.3 Learn to manage time and individual/team responsibilities effectively. 1.4 Awareness of career opportunities and an understanding of job prerequisites in this field. 1.5 Gain an understanding of the roles and responsibilities of game development team members. 1.6 Ability to work independently, and as a member of a team, to see a project through from concept to completion. 2.0 GOAL: Students will understand the history of electronic gaming, platforms, genres, and markets: 2.1 Identify major milestones in the evolution of games and understand the causes of these changes and their impact on the industry. 2.2 Identify the components and features that make a good game. 2.3 Understand game genres, sub-genres, content, playability and marketability. 2.4 Be able to deconstruct story and game play for existing games in order to understand the interdependent relationship between the two concepts and their creative origins. 2.5 Develop an original game idea or concept and design a proposal to pitch the concept.

6 3.0 GOAL: Students will create 2D/3D games using industry standards: 3.1 Use elements of theory, symmetry, and strategy, to create the game s basic rules, challenges and strategies. 3.2 Gain technical knowledge of game development software components and tools. 3.3 Gain technical knowledge of the underlying programming involved in game design by working with the latest programming and scripting languages. 3.4 Learn to use 2D & 3D graphics software to create objects, textures, characters, and level environments. 3.5 Learn 2D & 3D graphics programming concepts including the use of images, textures, sprites, vertices, meshes, billboarding, shaders, lighting, and alpha blending. 3.6 Gain technical knowledge of the way computers and console systems handle input through the use of the mouse, keyboard, controller, or other input devices. 3.7 Learn audio programming concepts including: playing sounds from files or resources in various formats, playing multiple sounds simultaneously, locating sounds in a customizable 3D environment, adding effects such as echo and chorus, and changing effect parameters dynamically. 3.8 Learn how to use various other media types such as voice and video to enhance the user experience and story-telling components of a game. 3.9 Learn how to create network capable games Gain an understanding of artificial intelligence and physics and the role these components play in video games Create a 2D game prototype Create a working prototype of a 3-D interactive video game. 4.0 GOAL: Students will learn career preparation techniques: 4.1 Understand how personal skill development affects their employability.

7 They will exhibit positive attitudes, self-confidence, honesty, perseverance, and self-discipline. They will manage time and balance priorities. 4.2 Understand key concepts in group dynamics, conflict resolution, and negotiation. They will work cooperatively, share responsibilities, accept supervision, and assume leadership roles. They will demonstrate cooperative working relationships across gender and cultural groups. 4.3 Exhibit critical thinking skills, logical reasoning, and problem solving. They will apply numerical estimation, measurement, and calculation, as appropriate. They will recognize problem situations; identify, locate, and organize needed information or data; and propose, evaluate, and select from alternative solutions. 4.4 Understand principles of effective communication. They will communicate both orally and in writing. They will listen attentively and follow instructions, requesting clarification or additional information as needed. 4.5 Understand occupational safety issues including the avoidance of physical hazards in the work environment. They will operate equipment safely so as not to endanger themselves or others. 4.6 Understand and adapt to changing technology by identifying, learning, and applying new skills to improve performance. They will effectively employ technologies relevant to their fields.

8 MODESTO CITY SCHOOLS TEXTBOOK ADOPTION NAME OF BOOK: XNA 3.0 Game Programming Recipes: A Problem-Solution Approach, (or latest edition) (Paperback, 700 pages AUTHOR(S): PUBLISHER: Riemer Grootjans Apress COPYRIGHT DATE: March, 2009 ISBN #: PRICE: DEPARTMENT: CLASS: $26.39 (Amazon.com) Industrial Technology Video Game Design GENERAL DESCRIPTION: This title covers virtually every feature of the XNA 3.0 Framework. It focuses primarily on 2D and 3D graphics programming, but other game programming features such as audio playback, networking, and mobile gaming are also discussed in detail. These are some of the topics that are being covered in depth: How to create 2D graphics; 3D rendering techniques at various levels of difficulty; Creating games for the Zune mobile device; Loading, rendering, and animating 3D models; How to read input devices: keyboard, mouse, and Xbox 360 Controller; Using audio to spice up your game; Adding networking to your game to challenge your friends: Architectural XNA features, such as Game Components; the content pipeline: one of the three major components in XNA game development; and a whole list of HLSL techniques. ASSURANCE OF SOCIAL APPROPRIATENESS: The selection committee has determined that the materials comply with the State of California Standards for Evaluation of Instructional Materials with Respect to Social Content. APPROVED BY: Selection Committee: Brad Cornwell, Ronna Rutishauser, Randy Fillpot Curriculum Area Chairperson Randy Fillpot Director, Academic Learning Community A, K-12

Course Overview and Approximate Time Allotments. First Semester

Course Overview and Approximate Time Allotments. First Semester Course No: B860 Orange Unified School District Introduction to Video Game Design Year Course Grade Level: 9-12 Prerequisites: Fundamentals of Programming Introduction to the Subject: Introduction to Video

More information

Orange Unified School District Video Game Design II Year Course

Orange Unified School District Video Game Design II Year Course Course No. B861 O642 Orange Unified School District Video Game Design II Year Course Grade Level: 10-12 Prerequisites: Video Game Design 1 Introduction to the Subject Video Game Design II is an advanced

More information

Duarte High School ROP Web Design Class

Duarte High School ROP Web Design Class Duarte High School ROP Web Design Class Course Syllabus Year 2013-2014 UC Approved Course Instructor: Jay Ho Email: [email protected] or [email protected] Phone: 626-599-5891 Class Hours: M-F Period 4

More information

Butte County Regional Occupational Program

Butte County Regional Occupational Program Butte County Regional Occupational Program COURSE DESCRIPTION COURSE TITLE CBEDS TITLE CBEDS NO. Digital Photography Commercial Photography 5755 JOB TITLES DOT NO. Photographer 143.457.010 News photographer

More information

ARTS, AUDIO/VIDEO TECHNOLOGY AND COMMUNICATIONS

ARTS, AUDIO/VIDEO TECHNOLOGY AND COMMUNICATIONS ARTS, AUDIO/VIDEO TECHNOLOGY AND COMMUNICATIONS Principles of Arts, Audio/Video Technology & Communications 0.5 Credit 812210 Professional Communications (not required for Class of 2018) 0.5 Credit 820210

More information

Homeschool Programming, Inc.

Homeschool Programming, Inc. Printed Course Overview Course Title: TeenCoder: Game Programming TeenCoder: Game Programming Printed Course Syllabus and Planner Updated October, 2015 Textbook ISBN: 978-0-9887033-2-2, published 2013

More information

Information Technology Cluster

Information Technology Cluster Web and Digital Communications Pathway Information Technology Cluster 3D Animator This major prepares students to utilize animation skills to develop products for the Web, mobile devices, computer games,

More information

The Art Institute of Philadelphia Catalog Addendum GAME ART & DESIGN

The Art Institute of Philadelphia Catalog Addendum GAME ART & DESIGN The Art Institute of Philadelphia Catalog Addendum GAME ART & DESIGN See AiPrograms.info for program duration, tuition, fees, and other costs, median debt, federal salary data, alumni success, and other

More information

SAN DIEGO COMMUNITY COLLEGE DISTRICT MESA COLLEGE ASSOCIATE DEGREE COURSE OUTLINE

SAN DIEGO COMMUNITY COLLEGE DISTRICT MESA COLLEGE ASSOCIATE DEGREE COURSE OUTLINE MULT 130 CIC Approval: 03/12/2015 BOT APPROVAL: 04/16/2015 STATE APPROVAL: EFFECTIVE TERM: Fall 2015 SECTION I SAN DIEGO COMMUNITY COLLEGE DISTRICT MESA COLLEGE ASSOCIATE DEGREE COURSE OUTLINE SUBJECT

More information

GAME DESIGN AND DEVELOPMENT TECHNOLOGY. Game Design and Development Technology I

GAME DESIGN AND DEVELOPMENT TECHNOLOGY. Game Design and Development Technology I GAME DESIGN AND DEVELOPMENT TECHNOLOGY Game Design and Development Technology I Unit 1: Orientation and Safety Competency 1: Introduction to Game Design Competency 2: Safety in the Computer Environment

More information

Requisite Approval must be attached

Requisite Approval must be attached Requisite Approval must be attached CITRUS COMMUNITY COLLEGE DISTRICT DEPARTMENT Fine and Performing Arts COURSE NUMBER ART 267 TITLE World Wide Web Design II THIS COURSE IS CLASSIFIED AS: DEGREE APPLICABLE

More information

Course Syllabus. GAME 1403 Introduction to Game Design and Development

Course Syllabus. GAME 1403 Introduction to Game Design and Development 1 Course Syllabus GAME 1403 Introduction to Game Design and Development Catalog Description: Introduction to electronic game development and game development careers. Includes examination of history and

More information

COMPUTER SCIENCE Introduction to Programming: Visual Basic 1 CIHS C++ AP Java

COMPUTER SCIENCE Introduction to Programming: Visual Basic 1 CIHS C++ AP Java COMPUTER SCIENCE Our courses provide information to address a wide range of interests. The computer programming courses have a strong connection to engineering, mathematics, and the sciences. It is common

More information

DIABLO VALLEY COLLEGE CATALOG 2015-2016

DIABLO VALLEY COLLEGE CATALOG 2015-2016 ART DIGITAL MEDIA ARTDM Michael Almaguer, Dean Applied and Fine Arts Division Business and Foreign Language Building, Room 204 Possible career opportunities Digital media or graphic design jobs cover all

More information

CG: Computer Graphics

CG: Computer Graphics CG: Computer Graphics CG 111 Survey of Computer Graphics 1 credit; 1 lecture hour Students are exposed to a broad array of software environments and concepts that they may encounter in real-world collaborative

More information

Cartooning and Animation MS. Middle School

Cartooning and Animation MS. Middle School Cartooning and Animation Middle School Course Title Cartooning and Animation MS Course Abbreviation CART/ANIM MS Course Code Number 200603 Special Notes General Art is a prerequisite, or department permission

More information

Instructor. Phone: (855) 11:00 12:00 TH. This. released. industry is the. tested and. have. textbooks and. computer Software ts.

Instructor. Phone: (855) 11:00 12:00 TH. This. released. industry is the. tested and. have. textbooks and. computer Software ts. 6640 Introduction to Game 6640 Introduction to Game Spring 2013 Block Instructor Information Name: Carlotta Eaton Email: [email protected] Phone: (855) 882-16622 Pager: (202) 657-4958

More information

DIABLO VALLEY COLLEGE CATALOG 2014-2015

DIABLO VALLEY COLLEGE CATALOG 2014-2015 ART DIGITAL MEDIA ARTDM Michael Almaguer, Dean Applied and Fine Arts Division Business and Foreign Language Building, Room 204 Possible career opportunities Digital media or graphic design jobs cover all

More information

Arts, Media and Entertainment Pathway Courses

Arts, Media and Entertainment Pathway Courses CBEDS Code Course Title 5751 RCOE Creative Digital Media Course Hours Primary Pathway 180 Design, Visual and Media Arts, and / Production and Managerial Arts 5751 Digital Imaging 360 Design, Visual and

More information

LOS ANGELES UNIFIED SCHOOL DISTRICT POLICY BULLETIN

LOS ANGELES UNIFIED SCHOOL DISTRICT POLICY BULLETIN Los Angeles Unified School District Career Technical Education COURSE TEMPLATE (Secondary Non-ROCP) Course Title: Delivering The Message - Fundamentals of Video Production - Level One Prerequisite: ENGL

More information

Central High School / Small Business Development

Central High School / Small Business Development Central High School / Small Business Development 2013-2014 COURSE SYLLABUS PROGRAM CONCENTRATION: Information Technology CAREER PATHWAY: Web and Digital Communications Pathway COURSE TITLE: Introduction

More information

Kodu Curriculum: Getting Started with Keyboard and Mouse

Kodu Curriculum: Getting Started with Keyboard and Mouse Kodu Curriculum: Getting Started with Keyboard and Mouse PC Requirements 1. Kodu requires a Windows Operating System 2. DirectX9 graphics 3. Shader Model 2.0 or greater. How to Check Your DirectX Version

More information

YOSEMITE REGIONAL OCCUPATIONAL PROGRAM COURSE OUTLINE. COURSE TITLE: Robotics Engineering I ROP S1 Robotics Engineering I ROP S2

YOSEMITE REGIONAL OCCUPATIONAL PROGRAM COURSE OUTLINE. COURSE TITLE: Robotics Engineering I ROP S1 Robotics Engineering I ROP S2 YOSEMITE REGIONAL OCCUPATIONAL PROGRAM COURSE OUTLINE COURSE TITLE: Robotics Engineering I ROP S1 Robotics Engineering I ROP S2 COURSE NUMBER: ROP71501 ROP71502 RECOMMENDED GRADE LEVEL: 11-12 ABILITY LEVEL:

More information

Multimedia Applications

Multimedia Applications Multimedia Applications Department: CTE Grade Level: 10-12 Length: Two semesters Prerequisite: Computer Literacy or its equivalent. Credit: 10 units PHILOSOPHY This course is designed for students interested

More information

Digital Technology. Degrees. Certificate of Achievement. To earn an A.A. or A.S. Degree:

Digital Technology. Degrees. Certificate of Achievement. To earn an A.A. or A.S. Degree: Digital Technology Degrees A.S. Web Development A.S. Media Technology A.S. Office Technology Certificate of Achievement Mobile Application Development Web Development Media Technology Office Technology

More information

MINIMUM ACADEMIC REQUIREMENTS Ontario Secondary School Diploma with Grade 12 College English (C) ENG4C, or mature student status.

MINIMUM ACADEMIC REQUIREMENTS Ontario Secondary School Diploma with Grade 12 College English (C) ENG4C, or mature student status. Video Game Art Section B.95 11/14/2015 Ontario College Diploma (2 Years - 4 Semesters ) (4006) 705.759.6700 : 1.800.461.2260 : www.saultcollege.ca : Sault Ste. Marie, ON, Canada PROGRAM OVERVIEW This 2

More information

CAREER AND TECHNICAL EDUCATION PROGRAM

CAREER AND TECHNICAL EDUCATION PROGRAM The Career and Technical Education Program includes: Business, Drafting, Family Living, and Consumer Science. The courses in this program offer opportunities for career exploration, as well as college-bound

More information

ACADEMY OF INTERACTIVE

ACADEMY OF INTERACTIVE INTERACTIVE ENTERTAINMENT VET IN SCHOOLS PROGRAMS IANCTAED Page 2 INTRODUCTION The Academy of Interactive Entertainment (AIE) is a not-for-profit Registered Training Organisation that was first established

More information

Bachelor of Games and Virtual Worlds (Programming) Subject and Course Summaries

Bachelor of Games and Virtual Worlds (Programming) Subject and Course Summaries First Semester Development 1A On completion of this subject students will be able to apply basic programming and problem solving skills in a 3 rd generation object-oriented programming language (such as

More information

NORCO COLLEGE SLO to PLO MATRIX PLOs

NORCO COLLEGE SLO to PLO MATRIX PLOs SLO to PLO MATRX CERTF CATE/ Game Art: 3D Animation NAS686/NCE686 PROGR AM: ART-17: Beginning Drawing dentify and employ proper use of a variety of drawing materials. dentify, define, and properly use

More information

Video Game Programming ITP 380 (4 Units)

Video Game Programming ITP 380 (4 Units) Video Game Programming ITP 380 (4 Units) Objective This course provides students with an in-depth introduction to technologies and techniques used in the game industry today. At semester s end, students

More information

Lakeland Highlands Middle School Elective Course Descriptions

Lakeland Highlands Middle School Elective Course Descriptions Beginning Spanish Lakeland Highlands Middle School Elective Course Descriptions This course is a semester long class with an emphasis on the audio perspective of Spanish to include familiarizing students

More information

SOUTHERN REGIONAL SCHOOL DISTRICT BUSINESS CURRICULUM. Course Title: Multimedia Grade Level: 9-12

SOUTHERN REGIONAL SCHOOL DISTRICT BUSINESS CURRICULUM. Course Title: Multimedia Grade Level: 9-12 Content Area: Business Department Course Title: Multimedia Grade Level: 9-12 Unit 1 Digital Imaging 10 Weeks Unit 2 Cell Animation 10 Weeks Unit 3 Sound Editing 10 Weeks Unit 4 Visual Editing 10 Weeks

More information

Multimedia Arts and Technologies

Multimedia Arts and Technologies Multimedia Arts and Technologies 417 Multimedia Arts and Technologies Multimedia is a field of study and an Industry emerging from the synthesis of the different mediums of communication. With the digitalization

More information

GAME DESIGN AND DEVELOPMENT PROGRAM INFORMATION

GAME DESIGN AND DEVELOPMENT PROGRAM INFORMATION GAME DESIGN AND DEVELOPMENT PROGRAM INFORMATION College of Technology Bachelor of Science Game Design and Development Program 120 Credits 4 year Degree ADOBE CREATIVE SUITE The ultimate toolkit for crafting

More information

DIPLOMA IN 3D DESIGN AND DIGITAL ANIMATION COURSE INFO PACK

DIPLOMA IN 3D DESIGN AND DIGITAL ANIMATION COURSE INFO PACK Registered as a Private Higher Education Institution with the Department of Higher Education and Training in South Africa under the Higher Education Act 1997 Registration Nr. 2001/HE07/005 DIPLOMA IN 3D

More information

COMPUTER SCIENCE/ COMPUTER NETWORKING AND TECHNOLOGIES (COSC)

COMPUTER SCIENCE/ COMPUTER NETWORKING AND TECHNOLOGIES (COSC) COMPUTER SCIENCE/ COMPUTER NETWORKING AND TECHNOLOGIES (COSC) Computer Science (COSC) courses are offered by the School of Information Arts and Technologies within the Yale Gordon College of Liberal Arts.

More information

Arts, Audio-Video Technology & Communications Career Cluster Audio & Video Technology & Film I Course Number 10.51810

Arts, Audio-Video Technology & Communications Career Cluster Audio & Video Technology & Film I Course Number 10.51810 Arts, Audio-Video Technology & Communications Career Cluster Audio & Video Technology & Film I Course Number 10.51810 Course Description: This course will serve as the foundational course in the Audio

More information

COURSE GUIDE. CUF60107 Advanced Diploma of Screen and Media (Animation & VFX)

COURSE GUIDE. CUF60107 Advanced Diploma of Screen and Media (Animation & VFX) COURSE GUIDE CUF60107 Advanced Diploma of Screen and Media (Animation & VFX) Table of Contents Overview... 3 Delivery Mode... 3 Contact Hours... 4 Assessments... 4 Recognition of Prior Learning and Credit

More information

BAA DigiPen 3D Animation 11

BAA DigiPen 3D Animation 11 BAA DigiPen 3D Animation 11 District Name: School District No. 73 (Kamloops / Thompson) Developed by: DigiPen Institute of Technology / Martin Culbert Revised by: Justin devries Date Developed: 4/27/11

More information

Computer Animation: Art for the Digital Generation. By Jack Tovey

Computer Animation: Art for the Digital Generation. By Jack Tovey Computer Animation: Art for the Digital Generation By Jack Tovey Who is this Guy? Jack Tovey USF Art Ed Undergraduate 1979 USF MA Art Ed emphasis- CG 1990 Art Teacher in Pinellas County for 29 years Who

More information

1) Course Entry Requirement(s) To gain entry to the Diploma of Higher Education in Information Technology prospective students must have:

1) Course Entry Requirement(s) To gain entry to the Diploma of Higher Education in Information Technology prospective students must have: JCU Diploma of Higher Education (Information Technology) COURSE DETAILS 1) Course Entry Requirement(s) To gain entry to the Diploma of Higher Education in Information Technology prospective students must

More information

MISSION VALLEY REGIONAL OCCUPATION PROGRAM COMPUTER GRAPHICS DESIGN COURSE OUTINE

MISSION VALLEY REGIONAL OCCUPATION PROGRAM COMPUTER GRAPHICS DESIGN COURSE OUTINE MISSION VALLEY REGIONAL OCCUPATION PROGRAM COMPUTER GRAPHICS DESIGN COURSE OUTINE 1. Course Title: Motion Graphics (Selected Studies) 2. CBEDS Title: Graphic Communications 3. CBEDS Number: 5751 4. Job

More information

ARTS, INFORMATION AND COMMUNICATIONS CAREER LEARNING AREA

ARTS, INFORMATION AND COMMUNICATIONS CAREER LEARNING AREA ARTS, INFORMATION AND COMMUNICATIONS CAREER LEARNING AREA Overview The Performing Arts cluster skill sets are designed to prepare our students for entrance into performance or music education degrees.

More information

MT. DIABLO UNIFIED SCHOOL DISTRICT COURSE OF STUDY

MT. DIABLO UNIFIED SCHOOL DISTRICT COURSE OF STUDY COURSE TITLE: ANIMATION I COURSE NUMBER: 4435 CBEDS NUMBER: 2908 DEPARTMENT: Visual Arts or Visual and Performing Arts LENGTH OF COURSE: One Year CREDITS PER SEMESTER: 5 GRADE LEVEL(S): 10-12 REQUIRED

More information

elearning Instructional Design Guidelines Ministry of Labour

elearning Instructional Design Guidelines Ministry of Labour elearning Instructional Design Guidelines Ministry of Labour Queen s Printer for Ontario ISBN 978-1-4606-4885-8 (PDF) ISBN 978-1-4606-4884-1 (HTML) December 2014 1 Disclaimer This elearning Instructional

More information

SOFTWARE ENGINEER. For Online (front end) Java, Javascript, Flash For Online (back end) Web frameworks, relational databases, REST/SOAP, Java/Scala

SOFTWARE ENGINEER. For Online (front end) Java, Javascript, Flash For Online (back end) Web frameworks, relational databases, REST/SOAP, Java/Scala SOFTWARE ENGINEER Video Game Engineering is intellectually demanding work. Our software engineers are faced with daily challenges that involve physics (from collision detection to complex physical reactions),

More information

MYP Unit Question. How can I apply and convey my design skills in developing a product to meet the expectations of a client?

MYP Unit Question. How can I apply and convey my design skills in developing a product to meet the expectations of a client? MYP unit planner Unit Title Teacher(s) Communication of Concepts/Creating Business Web Sites Utilizing a Client s Perceptions Nicholson Subject and Grade Level Technology - Year 5 Time frame and duration

More information

CAREER EXPLORATION FIELD STUDY DPC #11913 (10 credits)

CAREER EXPLORATION FIELD STUDY DPC #11913 (10 credits) MARINE SCIENCE ACADEMY A. Course Information Grade Level: 9-12. Length of Course: One semester. Type: Elective. Non-tracked. Recommendation for Enrollment: Upper classmen will have preference for enrollment

More information

RARITAN VALLEY COMMUNITY COLLEGE ACADEMIC COURSE OUTLINE. ARTS 248: Designing Motion Graphics

RARITAN VALLEY COMMUNITY COLLEGE ACADEMIC COURSE OUTLINE. ARTS 248: Designing Motion Graphics I. Basic Course Information RARITAN VALLEY COMMUNITY COLLEGE ACADEMIC COURSE OUTLINE ARTS 248: Designing Motion Graphics A. Course Number and Title: ARTS-248 Designing Motion Graphics B. New or Modified

More information

APS DISTRICT HIGH SCHOOL CURRICULUM FRAMEWORK

APS DISTRICT HIGH SCHOOL CURRICULUM FRAMEWORK APS DISTRICT HIGH SCHOOL CURRICULUM FRAMEWORK Course Title: Computer Graphics III Course Number: 71574 Department: Art ADS Number: 11757121 Prerequisites: Successful completion of Computer Graphics II

More information

Information Technology Career Cluster Game Design: Animation and Simulation. Course Standard 1

Information Technology Career Cluster Game Design: Animation and Simulation. Course Standard 1 Information Technology Career Cluster Game Design: Animation and Simulation Course Number: 11.42900 Course Description: Students completing this course will gain an understanding of the fundamental principles

More information

YOU THINK YOU MIGHT WANT TO STUDY:

YOU THINK YOU MIGHT WANT TO STUDY: YOU THINK YOU MIGHT WANT TO STUDY: ANIMATION DIGITAL MEDIA DESIGN PRODUCT DESIGN VISUAL COMMUNICATION MOTION GRAPHICS 70 DESIGN & CREATIVE MEDIA Course LISTING Bachelor of Arts in Animation Bachelor of

More information

How To Design A Game Design Program

How To Design A Game Design Program Host a ProjectFUN Workshop Heidi Munoz DigiPen Institute of Technology 5001 150 th Avenue N.E. Redmond, Washington, U.S.A. 98052 Phone (425) 558-0299 workshops.digipen.edu Table of Contents An Overview

More information

Computer Graphics & Visualization Programs

Computer Graphics & Visualization Programs Computer Graphics & Visualization Programs Computer Graphics and Visualization Programs Computer Graphics and Visualization AS Degree (60 edits)... 113 Visualization Technology AAS Degree (60 edits)...114

More information

Bronwen Grimes Technical Artist

Bronwen Grimes Technical Artist Bronwen Grimes Technical Artist www.bronwengrimes.com [email protected] Objective To use my skill and knowledge in the game development arena to create innovative, artistically appealing solutions

More information

Computer Technology Standards of Learning for Virginia s Public Schools

Computer Technology Standards of Learning for Virginia s Public Schools Computer Technology Standards of Learning for Virginia s Public Schools February 2013 Board of Education Commonwealth of Virginia Introduction As the new century has unfolded, various studies have postulated

More information

HOPATCONG BOROUGH SCHOOLS DIGITAL ARTS II CURRICULUM GRADES 10-12 2007

HOPATCONG BOROUGH SCHOOLS DIGITAL ARTS II CURRICULUM GRADES 10-12 2007 HOPATCONG BOROUGH SCHOOLS DIGITAL ARTS II CURRICULUM GRADES 10-12 2007 DIGITAL ARTS II 2007 COURSE DESCRIPTION: Students will explore and develop computer and information literacy more in depth through

More information

Web Specialist INDIVIDUAL PROGRAM INFORMATION 2014 2015. 866.Macomb1 (866.622.6621) www.macomb.edu

Web Specialist INDIVIDUAL PROGRAM INFORMATION 2014 2015. 866.Macomb1 (866.622.6621) www.macomb.edu Web Specialist INDIVIDUAL PROGRAM INFORMATION 2014 2015 866.Macomb1 (866.622.6621) www.macomb.edu Web Specialist PROGRAM OPTIONS CREDENTIAL TITLE REQUIRED NOTES Associate of Applied Science Web Specialist

More information

IMPERIAL VALLEY REGIONAL OCCUPATIONAL PROGRAM

IMPERIAL VALLEY REGIONAL OCCUPATIONAL PROGRAM IMPERIAL VALLEY REGIONAL OCCUPATIONAL PROGRAM 1. COURSE TITLE: Dental Careers 2. CBEDS TITLE: Dental Assistant 3. CBEDS NUMBER: 4. JOB TITLES: Entry level Dental Assistant 5. COURSE DESCRIPTION: This course

More information

Great Basin College Spring Semester 2015. GRC 188 section 1001 Web Animation and Interactivity I

Great Basin College Spring Semester 2015. GRC 188 section 1001 Web Animation and Interactivity I Great Basin College Spring Semester 2015 GRC 188 section 1001 Web Animation and Interactivity I Instructor Website Kathy Schwandt office: High Tech Center (HTC) Room 129, 775-753-2218 email available through

More information

How To Become A 3D Animation Artist

How To Become A 3D Animation Artist PROGRAM GUIDE 2015-2016 3D Animation - Visual Communications Technologies 3D Animation Associate in Applied Science Degree 60 credits 3D Animation Diploma 48 credits Visual Communications Assistant Certificate

More information

Information Technology Studies

Information Technology Studies Information Technology Studies Information Technology (T/V) Information Technology (T/V) Computer Operations (A/V) Structured Workplace Learning (A/V) Business Administration (A/V) The Information Technology

More information

Curriculum Multimedia Designer

Curriculum Multimedia Designer Curriculum Multimedia Design and Communication programme Local part Curriculum Multimedia Designer Academy Profession Programme (AP) in Multimedia Design and Communication National Curriculum issued by

More information

Multimedia Arts and Technologies

Multimedia Arts and Technologies 398 Multimedia Arts and Technologies Multimedia Arts and Technologies Degrees, Certificates and Awards Associate in Arts Degree, Media Arts Certificate of Achievement, Media Arts Associate in Arts Degree,

More information

Visual Media Design Certificate Program Prior to Fall 2013

Visual Media Design Certificate Program Prior to Fall 2013 PRODUCTION ART CERTIFICATE Total Units 50 Establishing a solid foundation of computer fluency is essential to succeed in the competitive visual media industry. This certificate emphasizes digital art skills

More information

Computer Game and Animation Past, Present, and Future

Computer Game and Animation Past, Present, and Future Computer Game and Animation Past, Present, and Future Computation Based Computer Game and Animation Past, Present, and Future Has gameplay, a pattern defined though a set of rules Changing objects over

More information

Simulation and Game Programming

Simulation and Game Programming Simulation and Game Programming College of Engineering & Information Sciences Careers That Fit You Create a career around your talents Do you enjoy using the math skills, spatial relationship abilities

More information

Blended Course Evaluation Standards

Blended Course Evaluation Standards Introduction: Blended learning is defined as to combine Face-to-Face instruction with computer-mediated instruction Graham 2006. Mixing technology and content does not necessarily yield effective learning.

More information

UBC Certificate in Multimedia and Web Development Program Handbook

UBC Certificate in Multimedia and Web Development Program Handbook UBC Certificate in Multimedia and Web Development Program Handbook cstudies.ubc.ca/mmwd cert Contact Information UBC Certificate in Multimedia and Web Development Continuing Studies The University of British

More information

City University of Hong Kong

City University of Hong Kong City University of Hong Kong Information on a Course offered by School of Creative Media with effect from Semester A in 2012 / 2013 Part I Course Title: 3D Game Production Course Code: SM3608 Course Duration:

More information

INTERACTIVE APPLICATION AND VIDEO GAME DESIGN PURPOSE CLOTHING REQUIREMENT ELIGIBILITY EQUIPMENT AND MATERIALS. c. Written knowledge exam and pencils.

INTERACTIVE APPLICATION AND VIDEO GAME DESIGN PURPOSE CLOTHING REQUIREMENT ELIGIBILITY EQUIPMENT AND MATERIALS. c. Written knowledge exam and pencils. INTERACTIVE APPLICATION AND VIDEO GAME DESIGN c. Written knowledge exam and pencils. Note: Internet access will NOT be provided. PURPOSE To evaluate each contestant s preparation for employment and to

More information

Certified Game Developer

Certified Game Developer Example Computer Certified Developer Example Computer (continued) is a series of computer games that we are designing and developing as a part of student projects at Geelix School of Serious s and Edutainment.

More information

Laney College 2009-2011

Laney College 2009-2011 VIDEO PRODUCTION FOR VIDEO, BROADCAST AND DIGITAL CINEMATOGRAPHY (FORMERLY VIDEO PRODUCTION FOR THE BROADCAST MEDIA) The major in Video Production for Video, Broadcast and Digital Cinematography covers

More information

Pearson BTEC Level 3 National Diploma in

Pearson BTEC Level 3 National Diploma in Pearson BTEC Level 3 National Diploma in Film and Television Production Film and Television Visual Effects Sound Production Digital Publishing Digital Games Design and Development Specification First teaching

More information

Computer Technology: Literacy and Usage KINDERGARTEN. Standard 1.0 Students will understand basic operations and concepts of technology.

Computer Technology: Literacy and Usage KINDERGARTEN. Standard 1.0 Students will understand basic operations and concepts of technology. Computer Technology: Literacy and Usage KINDERGARTEN Standard 1.0 Students will understand basic operations and concepts of technology. 1.1. Students will demonstrate an understanding of the nature and

More information

GRAPHIC COMMUNICATION

GRAPHIC COMMUNICATION GCOM Degree: A.S. Certificates of Achievement: 3D Animation and Modeling Game Design Graphic Design Interactive Design Web Design The Department partners with industry leaders to develop coursework that

More information

BUSINESS AND COMPUTER TECHNOLOGY

BUSINESS AND COMPUTER TECHNOLOGY BUSINESS AND COMPUTER TECHNOLOGY [email protected] BUSINESS 0200 Accounting I (10 12) 0202 Introduction to Business (10 12) 0230 Multi Media S1 (12) 0235 Multi Media S2 (12) 0240 Teen Leadership

More information

CAD and Creativity. Contents

CAD and Creativity. Contents CAD and Creativity K C Hui Department of Automation and Computer- Aided Engineering Contents Various aspects of CAD CAD training in the university and the industry Conveying fundamental concepts in CAD

More information

VIDEO GAME DESIGN COURSE SYLLABUS

VIDEO GAME DESIGN COURSE SYLLABUS VIDEO GAME DESIGN COURSE SYLLABUS Mr. Alex Cabal (951) 738-2100 Ext. 1205. [email protected] Course Description: This course will provide a comprehensive study to the history of video games, the business

More information

2013-2014 College of Marin CATALOG ADDENDUM Updates and Corrections to the 2013-2014 Catalog

2013-2014 College of Marin CATALOG ADDENDUM Updates and Corrections to the 2013-2014 Catalog 2013-2014 College of Marin CATALOG ADDENDUM Updates and Corrections to the 2013-2014 Catalog Office of Instructional Management 11/25/2013 The College of Marin publishes a complete Catalog of Courses each

More information