Patrick Warner 3D Artist

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1 Patrick Warner 3D Artist 3D ARTIST MODELING/LIGHTING TD/LOOK DEV/TEXTURING, CA I am a 3D Artist artist currently living in. I'm available for Modeling/Lighting/Texturing/ CG Generalist position in Feature Film, Next Gen Games and Cinematics. I am also available for Look Dev and Lighting work. Maya Zbrush Mari Arnold V-Ray Photoshop Nuke Contact [email protected] Experience Lighting TD Roger TV Sep Nov 2015 Responsible for lighting/ shading and rendering shots using Arnold Freelance Modeler Method Studios Santa Monica, CA Aug - Sep 2015 Modeling organic/ hard surface assets. Responsible for UV layout of assets.

2 Modeler/ Texture/ Lighting Habitat Studios Downtown LA Jun - Jul 2015 Responsible lighting and rendering in Arnold. Modeled and Textured characters. Created clean topology for all assets in Zbrush Maya. Texturing in Mari. Lighter/CG Generalist Stardust Santa Monica Jun Jun 2015 "MTM" Lighter/CG Generalist/Model/Texture Modeler Texture Artist MPC, CA Mar - May 2015 Created two main characters, Gazlowe and Stitches for "Heroes of the Storm Cinematic". I created high resolution sculpts in Zbrush and Maya/ Created UV's. Textured Stitches character in Mari. Also textured main character E.T.C. I also textured many secondary characters and environments. Maya Mari Vray Worked in MPC's Linux pipeline and tools. Texture/ Modeling Artist Visual Creatures Jan Mar 2015 Textured Main characters in Mari for "Gamefly Spot" Textured Environment/ Props in Mari Modeled Environment/ Props Responsible for Model Updates to Characters/ UV's

3 Modeler/Lighting TD Dreamworks Animation Glendale, CA Sep Dec 2014 Lighting TD/ Lighting Shots/ Shading Rendering using Arnold Modeling Assets Characters and Environments Creating CG Assets and setting standard for show and production. Create clean animation ready topology / communicated with rigging/texturing departments to make technical adjustments to models. Solving problems in Maya pertaining to Pre-vis, Layout, modeling to Animation. Communicated with Pipeline TD's to adjust pipeline workflows. 3D Artist Fuel Industries Oct Sep 2014 Concepting Characters for Entertainment Division Creating Characters and Assets Freelance Modeler Fireplace Creative "Sketchers Commercial" Working for various clients in the LA area. Utilizing Mari/ Zbrush in CG pipeline with Vray/ Arnold. LA Jan Jun D Artist/ Modeler/ Texture Artist Buck Jun Aug D Artist Buck (less than a year) "Google Nexus Surround Commercial" Character Modeler/ Texture Artist/ Look Development Maya, Mari, Zbrush, Vray

4 Senior Character Modeler Nickelodeon Animation Studios Burbank, CA Jun Nov 2012 Character Modeler- "Teenage Mutant Ninja Turtles" Facial Blendshapes, UV's, Facial Clusters Character Modeler - "Robot & Monster" Facial Blendshapes, UV's, Facial Clusters UV Layouts and prepped models for Texture Artists Trained new artist with pipeline tools/ procedures Reviewed Files Character Modeler Prologue Films Venice, CA Jul Aug 2012 Modeler/Texture Artist Jack the Giant Slayer Character Modeler Sunny Boy Entertainment, CA May Jun 2010 Character Modeler Short Film Prop/Set Modeling for marketing content for the release of Lottery Ticket. Character Modeler/Texture Artist Omation Studios San Clemente, CA Jun Mar 2010 Back at the Barnyard

5 CG Artist/ Character Modeler Duck Studios, CA Jan May 2008 Rubber Buds Short Film Environment/Character Modeler Responsible for Lighting Textures, Shaders( Look Development) and Rendering Environment/Character Modeler Cocoa Peppbles Commercial Environment/Character Modeler Character Modeler Technicolor Interactive Burbank, CA Dec Dec 2008 Bakugan Cinematic CG Generalist Entity Fx Santa Monica, CA Sep Nov 2008 I was responsible for modeling, texturing and lighting on such projects as The Sarah Conner Chronicles, Smallville, and Entourage. I also gained experience in camera tracking, match-moving, dynamics and cloth simulation. Sarah Conner Chronicles - Modeled and UVed a head replacement. Used displacement maps set up using Mental Ray Approximation editor to render Zbrush details. Also worked on the match-move for the head replacement. Entourage - Modeled and animated a firefighting helicotper squad. Smallville - Primarily worked as a prop modeler and texture artist. Created detailed claws for Doomsday Character. Textured and animated a Shadow Character. Gained experience in setting up and running cloth simulations for a character s cape. Tracked Cameras. Education

6 B.F.A. Animation Savannah College of Art and Design Savannah, Georgia May May 2008 Bachelor of Fine Arts Animation Shot Breakdown Shot Breakdown Patrick Warner [email protected]

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