1000-Grid Banner Set. This Really Good Stuff product includes: 1000-Grid Banner Set This Really Good Stuff Activity Guide



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1000-Grid Banner Set This Really Good Stuff product includes: 1000-Grid Banner Set This Really Good Stuff Activity Guide Congratulations on your purchase of this Really Good Stuff 1000-Grid Banner Set a useful tool to help your students practice mental math and problem solving skills by adding and subtracting numbers within 1000. Meeting Common Core State Standards This Really Good Stuff 1000-Grid Banner Set is aligned with the following Common Core State Mathematics Standards for Number and Operations in Base Ten: Use place value understanding and properties of operations to add and subtract. NBT.2.2 Count within 1000; skip count by 5 s, 10 s, and 100 s. NBT.2.3 Read and write numbers to 1000 using base-ten numerals, number names, and expanded form. NBT.2.7 Add and subtract within 1000, using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method. Understand that in adding or subtracting three-digit numbers, one adds or subtracts hundreds and hundreds, tens and tens, ones and ones; and sometimes it is necessary to compose or decompose tens or hundreds. Displaying the 1000-Grid Banner Set Before displaying the Really Good Stuff 1000-Grid Banner Set make copies of this Really Good Stuff Activity Guide and file the pages for future use. Or, download another copy of it from our Web site at www.reallygoodstuff.com. Hang the poster where students will be able to see and interact with it easily. Introducing the 1000-Grid Banner Set Pointing to the poster, indicate that you are going to use it to help students practice adding and subtracting large numbers. Ask students to share what they notice about the 1000-Grid Banner Set. Do they see any patterns? What number ranges are represented? Ask students to share how the 1000-Grid is similar to the 100 chart and how it is different. Ask students to share how the 1000-Grid is similar to the 200 chart and how it is different. Mystery Numbers to 1000 Pose questions regarding mystery numbers within 1000. 1. Which number is 100 more than 350? 2. Which number is 200 more than 463? 3. Which number has 4 hundreds, 5 tens, and 6 ones? 4. Which number is 10 more than 789? 5. Which number is 45 fewer than 534? Ask students to explain or show on the poster how they figured it out. Guess My Number Explain to students that you are thinking of a number from the grid and you are going to write it down on a piece of paper to reveal at the end of the game. Students need to guess the number you wrote down by asking specific questions that you can only answer yes or no to. Use sticky notes on the poster to move as the answers are revealed so that students can see the range of numbers begin to narrow as the questions get answered. The object of the game is to guess the number asking less than 10 questions. Some ideas for good questions include asking about even or odd numbers, ranges of numbers, directional questions, etc. For example: Is your number less than 500? Is your number even? Is your number between 700 and 1000? Does your number have a 7 in the ones place? Does your number have a 5 in the tens place? You can record answers as statements so that students can visually see what they are looking for. For Example: If a student asks: Is your number even? If the answer is no, you can write on chart paper: My number is odd. Or if a student asks: Is your number less than 500? If the answer is yes, you can write on chart paper: My number is less than 500. As students become familiar with the types of questions that will help All activity guides can be found online.

1000-Grid Banner Set them narrow the field, have them play the game as a math station in a small group or with a partner. Counting Activities 1. Ask a student to choose any number on the grid. Write the words: count by 2 s, count by 5 s, and count by 10 s on three different index cards and mix them up. Have another student choose a card and the class practices counting by 2 s, 5 s, or 10 s from the given number to 1000. For a challenge, have students work backwards in their counting by 2 s, 5 s, or 10 s to a given number. 2. Start with Get to Activity: Students choose two numbers on the poster not near each other and work on counting from the first number to the second number forwards and then backwards. Missing Numbers Reproducible Copy and distribute the Missing Numbers Reproducible and place it as a math station or center near the grid. Students work with a partner to figure out and write the missing numbers using the poster as a guide. Challenge students to test each other without using the grid. One partner reads the numbers with the blank space and the other partner has to say the missing number. For example one partner says, blank, 999, 1000. The other partner responds, 998. Students may use the grid when they get stuck. Number Chart Reproducibles Copy and distribute the Number Chart Reproducibles and place them as a math station or center near the grid. Students work with a partner to fill in the number grid starting with the start number. Note if the start number is in the last space they need to work backwards in the counting sequence, or if the number is in the first space they need to work forwards in the counting sequence. Students then work to fill in the t-squares and addition and subtraction equations, using the grid as a guide if needed. A blank Number Chart Reproducible has been provided to use with other numbers from the grid. Place Value Reproducible Copy and distribute the Place Value Game Reproducible. Give students one number dice to use with this game. Each partner uses their own recording sheet. Each partner rolls the dice and decides what place to put each number rolled. He/she has to decide when to discard a number and only rolls the dice four times for each place in a three digit number and one discard number. Use the grid as needed for a guide. The object of the game is to make the largest three digit number possible. Once you place a number you cannot change it to better your chances. Once both partners have rolled four times each, they compare their numbers to see which number is the bigger number and the winner. Then both partners have to show their work and add both numbers together. They explain their strategies to each other after they solve and check each other s work to see if they both got the same answer. (Some strategies may be drawing tens and ones, breaking the numbers apart by place to add, etc.). For a challenge, have students also show their work for subtracting the two numbers. Ranges Reproducible Copy and distribute the Ranges Game Reproducible and place as a math station or center near the grid. Partners take turns choosing a number from the poster. The other partner has to decide where the number goes in the range of numbers listed on the Reproducible and place the number there without looking at the poster. Partners check each other s work and try to fill up the boxes before switching roles.

Missing Numbers Reproducible

Number Chart Reproducible

Number Chart Reproducible 2

Blank Number Chart Reproducible

Place Value Game Reproducible

Ranges Game Reproducible