COURSE TITLE: ART BY COMPUTER DESIGN GRADES 9-12 LENGTH: ONE SEMESTER SCHOOLS: RUTHERFORD HIGH SCHOOL RUTHERFORD, NEW JERSEY DATE:



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COURSE TITLE: ART BY COMPUTER DESIGN GRADES 9-12 LENGTH: ONE SEMESTER SCHOOLS: RUTHERFORD HIGH SCHOOL RUTHERFORD, NEW JERSEY DATE: SPRING 2015

ART BY COMPUTER DESIGN 2 Rutherford High School Rutherford, NJ ART BY COMPUTER DESIGN Spring 2015 1. INTRODUCTION/OVERVIEW/PHILOSOPHY In Art by Computer Design, computer technology will be used as a vehicle to further explore the elements and principles of design introduced in Basic Drawing and Design 1. Original art work will be produced using the computer. Photoshop and Illustrator software applications will be used to manipulate images created in traditional media to create new and original computer-generated art forms. Graphic design skills will be stressed.

ART BY COMPUTER DESIGN 3 2. OBJECTIVES A NEW JERSEY CORE CURRICULUM CONTENT STANDARDS FOR VISUAL AND PERFORMING ARTS For a complete copy of the NJ Core Curriculum Content Standards for Visual and Performing Arts, Technology, and 21 st Century Life and Careers, please visit the following website: http://www.state.nj.us/education/cccs/ STANDARD 1.1 THE CREATIVE PROCESS: All students will demonstrate an understanding of the elements and principles that govern the creation of works of art in dance, music, theatre, and visual art. STANDARD 1.2 HISTORY OF THE ARTS AND CULTURE: All students will understand the role, development, and influence of the arts throughout history and across cultures. STANDARD 1.3 PERFORMING: All students will synthesize skills, media, methods, and technologies that are appropriate to creating, performing, and/or presenting works of art in dance, music, theatre, and visual art. STANDARD 1.4 AESTHETIC RESPONSES & CRITIQUE METHODOLOGIES: All students will demonstrate and apply an understanding of arts philosophies, judgment, and analysis to works of art in dance, music, theatre, and visual art.

ART BY COMPUTER DESIGN 4 TECHNOLOGY STANDARD 8.1 TECHNOLOGY: All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaboratively to create and communicate knowledge 21 st CENTURY LIFE and CAREERS STANDARD 9.2 CAREER AWARENESS, EXPLORATION, AND PREPARATION: Review career goals and determine steps necessary for attainment CAREER READY PRACTICES CRP1: Act as a responsible and contributing student CRP2: Apply appropriate academic and technical skills CRP3: Attend to personal health and well-being B. COURSE OUTLINE 1) Introduction to programs o Raster versus vector programs o Elements and principles of design o Composition 2) Adobe Illustrator Concepts: o Black and white design o Color design o Positive and negative space o Layout o Logo design o Adding text o Matting/final presentation Computer: o Document o Toolbox

ART BY COMPUTER DESIGN 5 Drawing tools Type tools Fill/stroke Paint bucket Colors and gradient o Palettes o Layers o Colors and gradients o Filters and effects o Image adjustments o Scanning o Saving/printing 3) Adobe Photoshop Concepts: o Composition o Color application o Layout o Type o Image adjustments o Presentation/matting Computer: o Document layout o Toolbox Selection tools Type tools Drawing tools Transform tools o Color selection o Layers o Filters o Scanner/digital camera connection o Printing Student Outcomes: Students will be able to demonstrate the ability to: acquire knowledge and skills that increase aesthetic awareness in visual arts. refine perceptual, intellectual, physical, and technical skills through creating visual arts. utilize arts elements and arts media to produce artistic products and performances.

ART BY COMPUTER DESIGN 6 demonstrate knowledge of the process of critique. develop design skills for planning the form and function of space, structures and objects. define common Illustrator and Photoshop terminology. distinguish the difference between a raster and vector based program. transform an original sketch into a digital image. develop technical skills in using the computer and scanner. demonstrate knowledge and implementation in Adobe Photoshop and Illustrator. develop career planning and workplace readiness skills. demonstrate self-management skills. apply safety principles. 3. PROFICIENCY LEVELS Art by Computer Design is an elective course open to students in Grades 9-12. Prerequisite: Basic Drawing and Design 1. 4. METHODS OF ASSESSMENT Ø Student Assessment The teacher will provide a variety of assessments during the course of the year, including: Teacher observation Individual and group critique Completed projects Display of students work Student participation Tests

ART BY COMPUTER DESIGN 7 Ø Curriculum/Teacher Assessment There will be an ongoing self and department assessment to determine the effectiveness of all aspects of the Art by Computer Design program, including: Teacher/departmental meetings Teacher observations Completed projects Art displays Self evaluations/pdp Supervisor evaluations Suggestions for changes to supervisor 5. GROUPING This elective course is opened to students in grades 9-12 who have successfully completed the prerequisite: Basic Drawing and Design I. 6. ARTICULATION/SCOPE AND SEQUENCE/TIME FRAME Art by Computer Design is a one-semester course (2.5 credits). 7. RESOURCES Videos Elements of Design Elements and Principles of Design Commercial Art: General Vol. 1 Commercial Art: Media Vol. 2 Commercial Art: Design Vol. 3 Books Design Essentials Computer Graphics Computer Graphics 2 Graphic Design Basics Adobe Illustrator CS3 Revealed Adobe Photoshop CS3 Revealed

ART BY COMPUTER DESIGN 8 Materials & Tools Used imac computers Adobe Illustrator CS3 software Adobe Photoshop CS3 software Scanner Digital camera 8. METHODOLOGIES Discussion of lesson objective and, for student reference, presentation of a completed example. Presentation of procedures and protocol for safe and successful completion of classroom projects. Teacher demonstration including steps for creation of project. Critiquing of completed projects. Self-evaluation of completed projects. Teacher evaluation of completed projects. 9. SUGGESTED ACTIVITIES Preliminary sketches Field trips Videos/DVD s Classroom presentation Individual and group critique Projects: o Adobe Illustrator Positive and Negative Problem Circle, Square, Triangle Problem Less Is More Problem Signature Logo Design Company Logo Design o Adobe Photoshop - Color Design Name Problem Road Sign Color and Sound Problem Sound Into Visual Scanned Image Problem Showcase Final Project

ART BY COMPUTER DESIGN 9 10. DIFFERENTIATING INSTRUCTION FOR STUDENTS WITH SPECIAL NEEDS Differentiating instruction is a flexible process that includes the planning and design of instruction, how that instruction is delivered, and how student progress is measured. Teachers recognize that students can learn in multiple ways as they celebrate students prior knowledge. By providing appropriately challenging learning, teachers can maximize success for all students. Examples of Strategies and Practices that Support: Students with Disabilities Use of visual and multi-sensory formats Use of assisted technology Use of prompts Modification of content and student products Testing accommodations Authentic assessments Gifted & Talented Students Adjusting the pace of lessons Curriculum compacting Inquiry-based instruction Independent study Higher-order thinking skills Interest-based content Student-driven Real-world problems and scenarios English Language Learners Pre-teaching of vocabulary and concepts Visual learning, including graphic organizers Use of cognates to increase comprehension Teacher modeling Pairing students with beginning English language skills with students who have more advanced English language skills Scaffolding o word walls

ART BY COMPUTER DESIGN 10 o sentence frames o think-pair-share o cooperative learning groups o teacher think-alouds 11. INTERDISCIPLINARY CONNECTIONS This course reinforces concepts taught in: Social Studies Humanities Seminar Mathematics Appropriate and competent use of relevant websites and digital software and equipment 8.1.12 Recording student performances/projects using appropriate audio, video, and /or photographic means to facilitate classroom critique of student growth and progress 8.1.12 Presentation and exploration of related career possibilities 9.2.12 Working in teams to create group based learning activities and projects CRP1 Application of skills learned in class to project based activities CRP2 Emphasis on importance of proper nutrition for student learning CRP3 12. PROFESSIONAL DEVELOPMENT As per the PDP/100 hour statement, the teacher will continue to improve expertise through participation in a variety of professional development opportunities.

ART BY COMPUTER DESIGN 11 13. CURRICULUM MAP ART BY COMPUTER DESIGN Class September/February October/March November/April December/May January/June Art by Computer Design -Computer room regulations -Using the server and drop box -Adobe Illustrator -Selection and drawing tools -Positive/negative space design -Using Illustrator to recreate designs -Filters and effects -Type tool -Colors and gradient -Signature logo design -Logo designs -Pen tool -Logo design project -Object design -Object project -Live trace -Live paint bucket tool -Adobe Photoshop introduction -Layers and selection tools -Type tools -Colors -Flyer project -Layer masks -Surrealism project -CD case project utilizing Illustrator and Photoshop -Review -Final Exam